by osu!team
We want your feedback on the way performance points and star rating development should proceed in the future, so read on and get involved!
In case you're not clued in, development of osu!'s scoring systems happens mostly on the osu!dev Discord, with discussions taking place both on GitHub and in the #difficulty
channels for a given game mode.
In recent times, there have been conflicting opinions about what the path forward should look like. To help clear the air, we're putting out a short survey to better discover the expectations that all of you have for how things should be.
Please also note that this survey mainly involves the osu! game mode for now.
We will also be issuing a private version of this survey to a smaller audience of higher skilled players to give insight into the opinions of both top-end players and also the wider "casual" community. Please complete this survey anyway if you are a top-end player, it certainly will not hurt!
If you want to get involved, please click this link to get started!
This should take no more than 5 minutes to complete, so make sure to pass the news along to any of your friends that might be interested!
We'll be making the results of this poll visible in 2 weeks time so that everybody can get a feel for the kind of direction that your fellow circle-clickers seek.
—osu!team
I think adding a section to type out an elaboration could help with this survey, for example low bpm high spacing maps (160-200 bpm) maps are currently underweighted especially at higher CS's ( iMey's HR Score on Trance Dance Anarachy ) is underweighted by a ton, however at mid bpm ( Taeyaeng's Remote control DT ) they're fine or overrated.
Another problem is high spacing streams ARE overrated or extremely underweighted depending on stream shape/spacing changes etc.
Long Maps similarly can be extremely overrated if mapped like Save Me by Drummer or can be rated fine if mapped even close to consistently in difficulty.
Also for the last question, I don't think 1 miss plays should be rewarded too much, rather, I just think Low acc plays (below 90%) should be worth absolutely nothing. ScoreV2 would feel a lot better if the 300K allocated to accuracy started scaling at 90%
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