thanks for the mod!ProfessionalBox wrote:
Hello! My end of the M4M
TimelessI get that, but it works so well with how the intensity of the song suddenly drops so hard
- 00:34:832 (1,2,3) - The spacing here being same is easy to misread. I would remove 00:35:324 (3) - entirely and make 00:35:160 (2) - a 1x repeat slider for an easy fix think it works fine with how those sldiers will be played/read - 1/2 slider vs kickslider. also it'd like to keep that sound clickable and keep the 120° structure
00:38:766 (1,2,3,4) - This would be better to read and play if done like this
would end up playing like http://i.imgur.com/nzbUTG7.jpg which is a really awkward combo of angle/spacing moved 234 around a bit though to stack it on sth else
00:39:750 (1) - The length of this is misleading and people probably will think that it's a kickslider because of the previous kicksliders being about the same length. In my opinion you should just make this slider into 2 kicksliders since it makes more sense 2 kicksliders work better with the music anyways, changed
00:40:078 (1) - NC here did after changing ^already
00:41:471 (1) - I think this could be extended to the blue tick instead of the red works too but is more annyong to play with a 1/4 gap after the spinner, might consider it
00:49:750 (4,5,6,7,8) - I'm not entirely sure what kind of stream shape you were going for here? It looks like you messed up a curved stream by accident at the moment xd. Definetly should move the (8) so that it becomes a curved shape, since it looks and plays better. seems like I converted a shitty wave here, tried again lol
00:53:193 (1,3) - Stack these properly prefer manual stack that gets continued with 00:54:340 (1) -
01:00:897 (4) - This NC is not needed still not sure about this, it is here to sperate the new vocals from before and then 01:01:061 (1,1) - have nc for music/pattern
01:17:291 (2,3,4) - The rhythm on this could be made better since I felt like I should be clicking these beats and not just play sliders on top of the strong beats. I feel like this is the most obvious fix for this
dont like that rhythm at all lol. and saxophone is the main focus anyways
01:21:061 (2) - Remove NC i'd like to keep the 1/1 nc pattern consistent until 01:22:045 -
02:02:865 - I think it would be a cool idea to add a circle here and stack it on top of 02:03:029 (1) - The rhythm this offers fits really well and is fun to play!
02:05:652 - Same here except put the circle stacked on top of 02:05:160 (2) - Imo these circles would fit so well that I'm almost demanding you to put them :D
really prefer the more drum/specifically snare focused rhythm here might think about it though, lol
02:11:061 - There should definetly be a circle here since you used one here 02:13:684 (4) - and if there isn't a circle this leads to really easy reading errors because of the spacing of 02:10:733 (2,3) - being the same same here
02:25:979 (5) - Remove NC 1/1 consistency
02:26:799 (1) - Remove NC same for vocals as before
02:43:356 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3) - This whole pattern is in my opinion a HUGE difficulty spike. I'm just pointing it out since I feel like it is somewhat forced to be this hard compared to the rest of the difficulty that has been played earlier, so you might want to nerf it a bit
I think it fits really well with the song here and it's so smooth to play that it ends easier than it looks (also I this is nothing compared to what I put on miraizu xd)
02:52:537 (1,2) - A bit smaller spacing between these would feel more natural yes
02:55:160 (1,2,1,2) - I'd do the same here too
ruins http://i.imgur.com/62U57ws.jpg and doesnt change that much
02:56:307 (1,2) - Since you have been using such a big distance for most of these rhythms this appears weird since the objects are partially stacked. Maybe stack 02:56:635 (2) - under the tail of (1) entirely? And ofc adjust 02:56:799 (3,4) - afterwards if you do this.
I always space 1/4 after sliders for the whole map, so no stack here. using the normal spacing would also be too much for a rather weak sound
02:58:438 (1,2,1,2) - Same spacing thing here as in the previous pic either kills visuals or this overlap pattern http://i.imgur.com/AlfPJKr.jpg
03:07:291 (1) - Remove NC
03:07:947 (1,2,3,4,1) - The really sharp movement and high spacing makes this feel really hard. Consider reducing spacing or remove the really sharp movement in the end (doing both would be the best though )
03:21:061 (1) - Remove NC doesnt work visually and musically with the pattern before imo
03:49:914 (1) - ^
03:50:078 (1) - ^
03:50:733 (1) - ^
all like before lol
04:07:291 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3) - Nerf this if you nerfed the previous one
04:19:422 (1) - Remove NC
04:34:504 (1) - ^
04:42:373 (1) - ^
obv keeping them so keep it consistent with the others I denied xd
05:25:815 (2,1) - Every player that has gotten this far in the map will break here 100% of the time while sightreading. This would be the most logical solution to prepare players for the super slow slider velocity. Although it reduces the impact of the last jumps I find this necessary, unless you want players that are sightread fcing tilt super hard
it's also the last object and (at least without hr) you will still pass and not even get a miss, just miss some combo.
not sure about it though, maybe I should colorhax the map and make this grey or sth :/
I guess that's it for the mod. I only did one difficulty since I think I went through it quite thoroughly, but in case I feel indebted to you by the quality of your m4m then I will mod the other diff as well to compensate. other diff is pretty much the same with slower sliders/lower spacing and shorter streams lolThe thing I liked the most about this map were the hitsounds so good job on those