storyboard folder for 1 image nice
big boy
00:35:160 (2,3) - tbh introduce 1/4 with circles instead of tinysliders. you dont even use 1/4 sliders anywhere else u suck
00:39:258 (5,6,1) - im not sure how you even did it but using the same combo color consecutively is um not allowed
00:40:078 (2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1) - hitsounds actually following what the song's doing is cool (aka getting quieter or higher pitched idk)
00:38:602 (3) - sounds kinda dumb when your hitsounds are emphasizing something midstream and placements dont indicate it at all. like making this red-tick-before-downbeat thing important with bla = something. ignore placement its dumb
01:00:897 (1) - tbhremovenc
01:07:947 (3) - 01:16:471 (1) - melody on tail could you not
01:13:684 (2,3) - could really use more spacing cuz right now theres like no movement from 2->3. low effort possibility
01:22:045 (1,2,3,4) - 04:32:865 (1,2) - 04:20:406 (1) - buffer repeats less breaks u did it with 01:00:406 (3) - so u know what i mean
01:46:307 (2) - um being under 1 to follow the every 2/1 gap you do after this >>>>>>
02:40:242 (1,2) - 02:42:865 (1,2) - what is hitsound consistency same thing when it happens later
02:43:356 (1) - i feel like there's a qualified map that looks exactly like this
04:23:356 (2,3) - antijumps are ok if ur map includes them normally but when these are the only ones ever breaking concept pls no
05:14:012 (4) - holy put the grey node between red and end node this is a balls shaep
lunatic
so much stuff from the other diff applies here so get on that
01:44:996 (2,1,2) - hey u did it right here
04:42:045 (1) - sounds fine on the top diff but when you got multirepeat and claps like that it sounds ew get rid of it here
04:42:701 (1) - the end 1/8 repeats being killed i would say this on the other diff but thats the whole point of it there lol
04:43:684 (1) - tbh circles since ur expressing something that's not buzz (based on hitsounds at least zzzz)
mod me https://osu.ppy.sh/s/425053
big boy
00:35:160 (2,3) - tbh introduce 1/4 with circles instead of tinysliders. you dont even use 1/4 sliders anywhere else u suck
00:39:258 (5,6,1) - im not sure how you even did it but using the same combo color consecutively is um not allowed
00:40:078 (2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1) - hitsounds actually following what the song's doing is cool (aka getting quieter or higher pitched idk)
00:38:602 (3) - sounds kinda dumb when your hitsounds are emphasizing something midstream and placements dont indicate it at all. like making this red-tick-before-downbeat thing important with bla = something. ignore placement its dumb
01:00:897 (1) - tbhremovenc
01:07:947 (3) - 01:16:471 (1) - melody on tail could you not
01:13:684 (2,3) - could really use more spacing cuz right now theres like no movement from 2->3. low effort possibility
01:22:045 (1,2,3,4) - 04:32:865 (1,2) - 04:20:406 (1) - buffer repeats less breaks u did it with 01:00:406 (3) - so u know what i mean
01:46:307 (2) - um being under 1 to follow the every 2/1 gap you do after this >>>>>>
02:40:242 (1,2) - 02:42:865 (1,2) - what is hitsound consistency same thing when it happens later
02:43:356 (1) - i feel like there's a qualified map that looks exactly like this
04:23:356 (2,3) - antijumps are ok if ur map includes them normally but when these are the only ones ever breaking concept pls no
05:14:012 (4) - holy put the grey node between red and end node this is a balls shaep
lunatic
so much stuff from the other diff applies here so get on that
01:44:996 (2,1,2) - hey u did it right here
04:42:045 (1) - sounds fine on the top diff but when you got multirepeat and claps like that it sounds ew get rid of it here
04:42:701 (1) - the end 1/8 repeats being killed i would say this on the other diff but thats the whole point of it there lol
04:43:684 (1) - tbh circles since ur expressing something that's not buzz (based on hitsounds at least zzzz)
mod me https://osu.ppy.sh/s/425053