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Halozy - Kanshou no Matenrou

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Topic Starter
Lasse
This beatmap was submitted using in-game submission on Montag, 31. Oktober 2016 at 00:16:25

Artist: Halozy
Title: Kanshou no Matenrou
Source: 東方星蓮船 ~ Undefined Fantastic Object.
Tags: Touhou Project Hotaru ほたる Sumijun すみじゅん Aqua Trytone c80 Hijiri Byakuren 聖 白蓮 sentimental emotional skyscraper 感情の摩天楼 Cosmic Mind
BPM: 183
Filesize: 19989kb
Play Time: 05:36
Difficulties Available:
  1. Lunatic (5,1 stars, 1390 notes)
  2. Timeless (6,15 stars, 1518 notes)
Download: Halozy - Kanshou no Matenrou
Information: Scores/Beatmap Listing
---------------


redownload after 30.oct.2016, new mp3
spinner after the last slider!
#14

since this turned out to be 6*, even after I already nerfed some parts, I decided to add another difficulty to make it accessible for more people (also nobody ever ranked a standard map below extra for this)

mp3 by me
shitty sb made with sgl by me

Myouren Hijiri (Hollow Wings)
Eternal (captin1/Delis)
World's End (Feerum)
Immortal (Rumia-)
Eternity (Rumia-)
The Great Magician (sodarose)

Banner
BG
Feerum
Hi
Stefan
Hallo.
Rohit6
SuperMIC
m4m

---

[Lunatic]

01:03:684 (1) - just because it's the start of a new music section, it can be argued that this slider ends on a beat that should be clicked on. I'd recommend replacing this with 2 hitcircles; it just feels more satisfying to me
01:37:783 (1,2) - feels like this needs more spacing ;w;
02:30:242 (1,2,1,2,1) - ^
02:54:832 (7) - might be better as something like this:


02:58:111 (1) - RNC
03:01:061 (4) - change this so it's parallel to (5)?
03:05:488 (7) - i think this needs a bigger jump to emphasize the new saxophone phrase
03:07:947 (1) - might be mistaken just for a single repeat slider; maybe just a normal stream instead?
03:22:701 (1,2) - feels like it needs more spacing
03:54:176 (1,2,1,2,1) - really needs more spacing given the vocals
04:23:356 (2,3) - miiiight be mistaken for 1/4 at this difficulty level, i recommend spacing these out
04:36:143 (1,2) - really needs more spacing!
05:04:996 (1) - again, two hitcircles here instead i think


[Forever]

01:00:897 (1) - RNC i think
01:03:684 (1) - just because it's the start of a new music section, it can be argued that this slider ends on a beat that should be clicked on. I'd recommend replacing this with 2 hitcircles; it just feels more satisfying to me
01:37:783 (1,2) - I like the patterning a lot, but i always feel this 1/1 bit needs more spacing
02:30:242 (1,2,3,4,1) - this pattern feels like a slowdown for me; i think it needs more spacing especially for emphasis during this vocal part
02:42:373 (3) - NC?
02:44:832 (1,2) - ctrl+g; spacing is currently poopy
03:45:160 (2) - i think this should be stacked on the start of (3) instead
03:54:176 (1,2,3,4,1) - more spacing again i think ;w;
04:06:307 (3) - NC?
04:08:766 (1,2) - ctrl+g
05:04:996 (1) - again i think two hitcircles here instead

---

very cool mapset! GL

and thanks for the m4m! :D

-SMIC
Topic Starter
Lasse

SuperMIC wrote:

m4m

---

[Lunatic]

01:03:684 (1) - just because it's the start of a new music section, it can be argued that this slider ends on a beat that should be clicked on. I'd recommend replacing this with 2 hitcircles; it just feels more satisfying to me
slider actually feels better to me, lol. I like the slider - 2 circle - sldier pattern I use for those sounds for all the times this happens like
01:03:684 (1) - => 01:06:307 (1,2) -
01:08:930 (1) - => 01:11:553 (1,2) - and same for the ending
also making it two circles would make the tapping even more repetitive :?

01:37:783 (1,2) - feels like this needs more spacing ;w;
I get what you mean but the vocals are pretty similar in itensity for 01:37:783 (1,2) - and 01:38:438 (1,2) - just with different time gaps so I'd like to have the spacing visually the same here (wow that sounds kinda stupid xd)
02:30:242 (1,2,1,2,1) - ^to me this is like it's slightly slowing down the map which goes really well with those more drawn out vocals
02:54:832 (7) - might be better as something like this: I really dislike putting this kind of movement if not needed :d also doesnt really feel coherent with how most of the movement in the map is structured


02:58:111 (1) - RNC so far it seemed like people that testplayed it preferred to nc since it kinda helps with the slightly strange rhythm
03:01:061 (4) - change this so it's parallel to (5)? mirrored looks nicer here imo :'(
03:05:488 (7) - i think this needs a bigger jump to emphasize the new saxophone phrase yes it does, rearranged this part a bit
03:07:947 (1) - might be mistaken just for a single repeat slider; maybe just a normal stream instead? spacing of the next note should be enough of and indicator and current lets me make the jumps afterwards a bit bigger without making the diff harder than I want it to be
03:22:701 (1,2) - feels like it needs more spacing
03:54:176 (1,2,1,2,1) - really needs more spacing given the vocals
like before for those :/
04:23:356 (2,3) - miiiight be mistaken for 1/4 at this difficulty level, i recommend spacing these out unsure about this since until now it seemed fine for testplayers, if it becomes a problem i'd rather delete 2 or make it a 1/2 slider since 2 is such a barely audible sound, having any more movement on it feels too much
04:36:143 (1,2) - really needs more spacing! same as the ones in the kiai! xd
05:04:996 (1) - again, two hitcircles here instead i think d


[Forever]

01:00:897 (1) - RNC i think single nc is a bit weird, but it goes well with the start of new vocal phrase, no nc makes it feel to connected to before..
01:03:684 (1) - just because it's the start of a new music section, it can be argued that this slider ends on a beat that should be clicked on. I'd recommend replacing this with 2 hitcircles; it just feels more satisfying to me like lunatic :c
01:37:783 (1,2) - I like the patterning a lot, but i always feel this 1/1 bit needs more spacing ^
02:30:242 (1,2,3,4,1) - this pattern feels like a slowdown for me; i think it needs more spacing especially for emphasis during this vocal part ^
02:42:373 (3) - NC? didnt notice it was inconsistent, removed from 02:39:750 - instead since that works better for reading imo
02:44:832 (1,2) - ctrl+g; spacing is currently poopy oh that's why it felt so off when playing, lol. didnt ctrlg those cause that kills hacing the same rotation for the whole pattern but I switched some stuff around to make it right and rearranged the part after to fit, same for 04:08:766 (1,2) - actually
03:45:160 (2) - i think this should be stacked on the start of (3) instead I think I should rearrange 03:44:832 (1,2,3,4,5,6) - completely instead since I have no idea what I thought when I mapped it xd
03:54:176 (1,2,3,4,1) - more spacing again i think ;w; d
04:06:307 (3) - NC? removed from the other time this pattern happens before instead
04:08:766 (1,2) - ctrl+g rearrangen instead like done on 02:44:832 (1,2)
05:04:996 (1) - again i think two hitcircles here instead ß

---

very cool mapset! GL

and thanks for the m4m! :D

-SMIC
thanks for modding!
Makeli
meems

what is thiiiiiiis?

i try to not repeat myself in my mods so

hard stuff
I. 00:26:963 (1) - ehh this hitsound is kinda awkward since nothing really changes here. It's still the same piano thing. 00:32:209 (1) - This is fine since there is that kick that indicates that something new is going to happen in the song
II. 00:34:832 (1) - Imo you should get some consistency into these 1/4 things you have here since the whole part from here on has that 1/4 drum going on. I'm such an ass that I would have mapped this whole part as 1/4 lol
III. 00:43:356 (4) - Kinda awkward imo to end this slider on a kick. Idk if you're mapping the vocals I guess it's fine then
IV. 00:43:848 (1) - And this on a semi-important downbeat
V. 00:45:979 (5,6) - I think that there should be a note betweent these two since the 1/4 burst sounds are already prefectly noticeable here
VI. 00:46:307 (7,1) - And that this should be a triple
VII. 01:05:488 (1,1) - I don't really understand why you would want to NC these. Emphasizing the drums with NCs is cool and all but you'd have to do this everywhere to make it consistent since the drums go manmode 1/2 almost the whole song. Consistency is everything.
VIII. 01:06:307 (1,2) - You could've given these a bigger spacing for emphasis cause sounds.
IX. 01:15:652 (1) - This NC would make sense if you were mapping the saxophone. Moving this NC to the downbeat would be better imo
X. 01:17:291 (2,3,4) - aaaaaa why would you break the nice consistent rythm and this sounds pretty dumb now lol
XI. 01:18:274 (2) - The consistent rythm thing would fit better here too
XII. 01:25:979 (1) - Wow no piano for these D:
XIII. 01:28:766 (1) - 1/2 slider would have fit here nicely cause piano
XIV. 01:45:652 (1) - I don't really know about this part. It's kinda random when you place circles on sounds that don't really stand out from the song.
XV. 01:58:438 (5) - I don't think that this slider is really a good idea. You map the drums now and suddenly placing a slider that maps the piano is kinda ehhhhhh.
XVI. 02:01:061 (2,3) - So you do custom stacks on some of these and not all?
XVII. 03:07:947 (1,2,3,4,1) - This one is hella dangerous people are gonna be pissed
XVIII. 03:17:291 (1) - Pls add a curve to the straight part too since it looks kinda dumb imo (lol subjectivity)
XIX. 04:15:652 (3) - This is hella close being offscreen
the rest is just stuff i have mentioned before i think
pls be consistent with your custom stack things. Like at 02:00:242 (4,5) - you don't do them but then you suddenly do them. I'm just warning you that custom stacks look absolutely disgusting with HR. I still do them though lol

not so hard but still pretty hard
I. 00:26:963 (1) - Same as forever
II. 00:56:799 (9,1) - Inconsistent rythm
III. 01:17:291 (2,3,4) - Same as forever consistent rythm is all
IV. 01:45:652 (1) - Ya again same as forever
hmm this seems pretty good or i'm just too tired to mod.

may the force be with you!
Topic Starter
Lasse

Maakkeli wrote:

meems

what is thiiiiiiis?oh that was from trying to hitsound some weird sound I decided against, removed (for now)
i try to not repeat myself in my mods so

hard stuff
I. 00:26:963 (1) - ehh this hitsound is kinda awkward since nothing really changes here. It's still the same piano thing. 00:32:209 (1) - This is fine since there is that kick that indicates that something new is going to happen in the song there's a unique "tick" sound in the music which this covers
II. 00:34:832 (1) - Imo you should get some consistency into these 1/4 things you have here since the whole part from here on has that 1/4 drum going on. I'm such an ass that I would have mapped this whole part as 1/4 lol yeah but I mapped it as a buildup, which it is
III. 00:43:356 (4) - Kinda awkward imo to end this slider on a kick. Idk if you're mapping the vocals I guess it's fine then
IV. 00:43:848 (1) - And this on a semi-important downbeat
muh vucals dddd
V. 00:45:979 (5,6) - I think that there should be a note betweent these two since the 1/4 burst sounds are already prefectly noticeable here sure it'S noticeable but this works fine with the music and keeps the rhythm less stale
VI. 00:46:307 (7,1) - And that this should be a triple rip 1/4 :(
VII. 01:05:488 (1,1) - I don't really understand why you would want to NC these. Emphasizing the drums with NCs is cool and all but you'd have to do this everywhere to make it consistent since the drums go manmode 1/2 almost the whole song. Consistency is everything. idk yet, might change. it's just for visuals since I really prefer how such back and forths look with nc, lol
VIII. 01:06:307 (1,2) - You could've given these a bigger spacing for emphasis cause sounds. true, increased a bit and made the slider after it cuter too
IX. 01:15:652 (1) - This NC would make sense if you were mapping the saxophone. Moving this NC to the downbeat would be better imo will consider, lol. current nc pattern goes kinda nice with the "saxophona phrases" or sth. also dislike how nc on a spaced triple looks d
X. 01:17:291 (2,3,4) - aaaaaa why would you break the nice consistent rythm and this sounds pretty dumb now lol same as 01:15:652 (1,2,3,4) - ??
XI. 01:18:274 (2) - The consistent rythm thing would fit better here too current emphasizes saxophone better I think
XII. 01:25:979 (1) - Wow no piano for these D:
XIII. 01:28:766 (1) - 1/2 slider would have fit here nicely cause piano what piano? also that would put the end on a snare :/
XIV. 01:45:652 (1) - I don't really know about this part. It's kinda random when you place circles on sounds that don't really stand out from the song. hey at least it has the consistent rhythm you wanted xd
XV. 01:58:438 (5) - I don't think that this slider is really a good idea. You map the drums now and suddenly placing a slider that maps the piano is kinda ehhhhhh. part is a bit weird, but it works and makes sense to me, lol. 01:57:291 (2) - does the same. It's basically me making it more dense over time to build into 02:06:635 (1) -
XVI. 02:01:061 (2,3) - So you do custom stacks on some of these and not all? fixed )?)
XVII. 03:07:947 (1,2,3,4,1) - This one is hella dangerous people are gonna be pissed i thought so too, but then I hit it on my first try and most tesplayers of various skill ranges did fine on it xd also the sounds are really unique and need sth special
XVIII. 03:17:291 (1) - Pls add a curve to the straight part too since it looks kinda dumb imo (lol subjectivity) doesnt work at all with 03:17:783 (3) - so I had to curve that too and that would look shitty :(
XIX. 04:15:652 (3) - This is hella close being offscreen still got like 2px :v
the rest is just stuff i have mentioned before i think
pls be consistent with your custom stack things. Like at 02:00:242 (4,5) - you don't do them but then you suddenly do them. they follow some logic thats so weird I can't even explain, like 02:00:242 (4,5) - is stacked for 1/2 and so is 02:01:061 (2,3) - while 1 after it is spcaed for emphasis. then 02:02:045 (2,1,2,1,2) - is just some back and forth pattern :? hard to explain but it works during gameplay
I'm just warning you that custom stacks look absolutely disgusting with HR. I still do them though lol
autostack sucks, actually I think all stacks are manual ones, lol

not so hard but still pretty hard
I. 00:26:963 (1) - Same as forever
II. 00:56:799 (9,1) - Inconsistent rythm shortened to 1/2 and added a 1/4
III. 01:17:291 (2,3,4) - Same as forever consistent rythm is all rhythm is copy pasted from forever with some reduced 1/4 xd
IV. 01:45:652 (1) - Ya again same as forever
hmm this seems pretty good or i'm just too tired to mod.

may the force be with you! guess I'll need sth like that to rank 2 diff aproval with some "weird" rhythms :d
thanks for modding
I feel bad declining stuff that makes sense with "current one makes even more sense to me" :(
pishifat
storyboard folder for 1 image nice

big boy
00:35:160 (2,3) - tbh introduce 1/4 with circles instead of tinysliders. you dont even use 1/4 sliders anywhere else u suck
00:39:258 (5,6,1) - im not sure how you even did it but using the same combo color consecutively is um not allowed
00:40:078 (2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1) - hitsounds actually following what the song's doing is cool (aka getting quieter or higher pitched idk)
00:38:602 (3) - sounds kinda dumb when your hitsounds are emphasizing something midstream and placements dont indicate it at all. like making this red-tick-before-downbeat thing important with bla = something. ignore placement its dumb
01:00:897 (1) - tbhremovenc
01:07:947 (3) - 01:16:471 (1) - melody on tail could you not
01:13:684 (2,3) - could really use more spacing cuz right now theres like no movement from 2->3. low effort possibility
01:22:045 (1,2,3,4) - 04:32:865 (1,2) - 04:20:406 (1) - buffer repeats less breaks u did it with 01:00:406 (3) - so u know what i mean
01:46:307 (2) - um being under 1 to follow the every 2/1 gap you do after this >>>>>>
02:40:242 (1,2) - 02:42:865 (1,2) - what is hitsound consistency same thing when it happens later
02:43:356 (1) - i feel like there's a qualified map that looks exactly like this
04:23:356 (2,3) - antijumps are ok if ur map includes them normally but when these are the only ones ever breaking concept pls no
05:14:012 (4) - holy put the grey node between red and end node this is a balls shaep

lunatic
so much stuff from the other diff applies here so get on that
01:44:996 (2,1,2) - hey u did it right here
04:42:045 (1) - sounds fine on the top diff but when you got multirepeat and claps like that it sounds ew get rid of it here
04:42:701 (1) - the end 1/8 repeats being killed i would say this on the other diff but thats the whole point of it there lol
04:43:684 (1) - tbh circles since ur expressing something that's not buzz (based on hitsounds at least zzzz)

mod me https://osu.ppy.sh/s/425053
Topic Starter
Lasse

pishifat wrote:

storyboard folder for 1 image nice

big boy
00:35:160 (2,3) - tbh introduce 1/4 with circles instead of tinysliders. you dont even use 1/4 sliders anywhere else u suck nuh :cry:
00:39:258 (5,6,1) - im not sure how you even did it but using the same combo color consecutively is um not allowed no idea, fixed
00:40:078 (2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1) - hitsounds actually following what the song's doing is cool (aka getting quieter or higher pitched idk) they already get quieter?
00:38:602 (3) - sounds kinda dumb when your hitsounds are emphasizing something midstream and placements dont indicate it at all. like making this red-tick-before-downbeat thing important with bla = something. ignore placement its dumb did sth with kickslider
01:00:897 (1) - tbhremovenc idkithinkitworkswellwithvocals :(
01:07:947 (3) - 01:16:471 (1) - melody on tail could you not rip, also changed for when it happens again twice at the end.
01:13:684 (2,3) - could really use more spacing cuz right now theres like no movement from 2->3. removed trianglelow effort possibility
01:22:045 (1,2,3,4) - 04:32:865 (1,2) - 04:20:406 (1) - buffer repeats less breaks u did it with 01:00:406 (3) - so u know what i mean I considered that, but the first one has a bigger jump + circle, which is why I did it there. don't think I saw aynone break on the other which are all low spacing slider - slider, but I'll consider, it's an easy change anyways
01:46:307 (2) - um being under 1 to follow the every 2/1 gap you do after this >>>>>> tru
02:40:242 (1,2) - 02:42:865 (1,2) - what is hitsound consistency same thing when it happens later add clap d
02:43:356 (1) - i feel like there's a qualified map that looks exactly like this i think you're lying, I never saw triangle/hexagon patterns before :?
04:23:356 (2,3) - antijumps are ok if ur map includes them normally but when these are the only ones ever breaking concept pls no o k
05:14:012 (4) - holy put the grey node between red and end node this is a balls shaep d

lunatic
so much stuff from the other diff applies here so get on that did the same thing here k
01:44:996 (2,1,2) - hey u did it right here :lol: :lol: :lol: :lol: :lol: :lol: :lol:
04:42:045 (1) - sounds fine on the top diff but when you got multirepeat and claps like that it sounds ew get rid of it here ripclap :cry:
04:42:701 (1) - the end 1/8 repeats being killed i would say this on the other diff but thats the whole point of it there lol
04:43:684 (1) - tbh circles since ur expressing something that's not buzz (based on hitsounds at least zzzz) idk what to do with this since I didn't really like other patterns I tried here. might consider lo

mod me https://osu.ppy.sh/s/425053
thanks for making me spend so much time figuring out how to rearrange those patterns where I killed the sliders :( :cry: :( :cry: :(
will mod later today most likely
sahuang
M4M My map

osu! needs more touhou!!! :)


[General]
  1. Should name Transient "lunatic" or "extra" cuz only the hardest diff can have a unique name
  2. how come the bg has 1.5MB lol
  3. so many hitsounds and SB,i love it xD
    AI:This map may need an epilepsy warning, as it contains frequently toggled storyboards.

[Transient]
  1. 01:01:389 (4,5,1) - distance between 4,5 and 5,1 are the same,which is quite confusing.
    I think a better way is to stack 01:01:553 (5,1) - and move (2) further
  2. 02:26:963 (1,2,1,2) - is the 1/8 sliders here too hard?imo you should make every slider ctrl+G so 02:27:455 (2,1) - this won't be that far away
  3. 02:58:766 (4,5,6,7,1,3) - looks bad with that slider in the end..try adjust angle a bit,now the right angle looks bad
  4. 03:02:701 - miss a note
  5. 03:50:733 (1,1,2,1,2) - imo sliders shouldnt touch (1)
    try this:(just illustration)
    http://puu.sh/omFiZ/585d454c47.jpg
  6. Really a nice diff, can't wait to see it ranked!

    BTW not really a big issue but there are some unused green lines such as
    03:28:602 - 03:30:570 - 04:42:373 - 05:24:504 - and 05:25:160 -
    make sure u delete them



[Timeless]
  1. HP+1?
  2. 00:38:838 - object end not snapped
  3. 00:45:979 (5,7) - almost touch,try separate them a bit?
  4. 01:00:078 - a beat here but u use slider end
  5. 01:45:488 (3,4) - why do u use 2 1/8sliders?
  6. 01:55:979 - spinner ends here?
  7. 02:11:061 - also miss an object
  8. 02:42:865 (1,2) - too far away imo
  9. 03:08:111 (3,4,1) - spaced 1/8 triangle is really hard to play//
  10. 03:23:356 (1,2) - also far away
  11. i like that kiai with interesting sliders lol
  12. the second part is a lot same as the first,so not much to write
  13. 04:42:701 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - wtf sliders........
  14. 05:01:061 (1) - maybe just a normal curve slider cuz u need a blanket

Great song and map,GL :)
Topic Starter
Lasse

sahuang wrote:

M4M My map

osu! needs more touhou!!! :)


[General]
  1. Should name Transient "lunatic" or "extra" cuz only the hardest diff can have a unique name "Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player." think current naming works fine for that
  2. how come the bg has 1.5MB lol png and it looks nice :v
  3. so many hitsounds and SB,i love it xD
    AI:This map may need an epilepsy warning, as it contains frequently toggled storyboards. yeah not sdure about that since it's kinda weak.

[Transient]
  1. 01:01:389 (4,5,1) - distance between 4,5 and 5,1 are the same,which is quite confusing. intentional and pretty much impossible to misread with any rhythm sense on ar9 lol
    I think a better way is to stack 01:01:553 (5,1) - and move (2) further
  2. 02:26:963 (1,2,1,2) - is the 1/8 sliders here too hard?imo you should make every slider ctrl+G so 02:27:455 (2,1) - this won't be that far away they are 1/4 kicksliders and play like singletaps, it's fine for an insane/extra level map
  3. 02:58:766 (4,5,6,7,1,3) - looks bad with that slider in the end..try adjust angle a bit,now the right angle looks bad yeah I change the shape
  4. 03:02:701 - miss a note current works great for emphasis
  5. 03:50:733 (1,1,2,1,2) - imo sliders shouldnt touch (1)
    try this:(just illustration)
    http://puu.sh/omFiZ/585d454c47.jpg it's cute since overlap is even :<
  6. Really a nice diff, can't wait to see it ranked!

    BTW not really a big issue but there are some unused green lines such as
    03:28:602 - 03:30:570 - 04:42:373 - 05:24:504 - and 05:25:160 -
    make sure u delete them



[Timeless]
  1. HP+1? ending spinner would most likely be augoeides level with hr lol
  2. 00:38:838 - object end not snapped oh
  3. 00:45:979 (5,7) - almost touch,try separate them a bit? made it a bit cuter
  4. 01:00:078 - a beat here but u use slider end works great with vocals and as buildup
  5. 01:45:488 (3,4) - why do u use 2 1/8sliders? really noticeable 1/8 sounds
  6. 01:55:979 - spinner ends here? current works better with the fading and the next slider is nearly centered anyways
  7. 02:11:061 - also miss an object following drums mainly
  8. 02:42:865 (1,2) - too far away imo it's fine lol
  9. 03:08:111 (3,4,1) - spaced 1/8 triangle is really hard to play// it'S 1/4 and gives a great emphasis for unique sounds and a nice angle for the strong beat
  10. 03:23:356 (1,2) - also far away it's fine on a 6* map
  11. i like that kiai with interesting sliders lol
  12. the second part is a lot same as the first,so not much to write
  13. 04:42:701 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - wtf sliders........ me irl
  14. 05:01:061 (1) - maybe just a normal curve slider cuz u need a blanket no blanket needed d

Great song and map,GL :)
thanks for modding!
Broccoly
m4m

General
  1. enable epilepsy warning
Timeless

01:45:324 (1,2,3,4,1) - polish up the pattern a bit.. looks messy right now
02:12:701 (6) - this note is too low (most players have offset meter on so it gets in the way)
04:29:750 (2,4,5,6,7,8) - fix blanket?

Transient

00:38:111 (1,2,3,4,5,6,7) - approach circles look messy if you align them like this
01:04:176 (3,4,5) - why use triplet here but not 01:09:422 (3,1) - here?
01:11:553 (1,2,3,4,5,6,7) - NC pattern here is different from 01:09:258 (2,3,1,2,3) - here or other parts
01:36:471 (1,3) - move them a bit so slider 3 can blanket 1 better?
01:42:701 (4) - NC here if you're gonna NC 01:41:389 (1,2) - these two
02:24:340 (1) - align this with the stream
02:25:979 (1) - ^
02:57:947 (1) - I don't think this needs a single NC

That's about it, but the diffs look quite messy. I guess you can say that's your style.. not a big fan though.
Playability-wise there's no problem. Good luck on rank man.
Topic Starter
Lasse

Broccoly wrote:

m4m

General
  1. enable epilepsy warning
still not really sure if it's needed since the quicker effects are rather weak :/

Timeless

01:45:324 (1,2,3,4,1) - polish up the pattern a bit.. looks messy right now tried
02:12:701 (6) - this note is too low (most players have offset meter on so it gets in the way) doesn't matter and still on screen. I play with normal sized offset thing and it looks fine to me too. and there is enough of the slider visible even if you set it to "huge" for some reason
04:29:750 (2,4,5,6,7,8) - fix blanket? yes

Transient

00:38:111 (1,2,3,4,5,6,7) - approach circles look messy if you align them like this cute
01:04:176 (3,4,5) - why use triplet here but not 01:09:422 (3,1) - here? feels unfitting since the vlue tick is even weaker there (or nonexistent)
01:11:553 (1,2,3,4,5,6,7) - NC pattern here is different from 01:09:258 (2,3,1,2,3) - here or other parts nc for this part and ending should be more consistent for both diffs now
01:36:471 (1,3) - move them a bit so slider 3 can blanket 1 better? k
01:42:701 (4) - NC here if you're gonna NC 01:41:389 (1,2) - these two done for all 3 chorus in both diffs
02:24:340 (1) - align this with the stream
02:25:979 (1) - ^
both intentional/slight emphasis stuff
02:57:947 (1) - I don't think this needs a single NC seemed to help reading the rhythm a bit for most testplayers (and me lol) with this pattern. and it doesnt fir with one of the others visually/followpoints :<

That's about it, but the diffs look quite messy. saying something like that without any examples doesn't help at all xd I guess you can say that's your style.. not a big fan though. same tbh :d
Playability-wise there's no problem. Good luck on rank man.
thanks
Mazziv
ich geb mein bestes und modde die ganze map,aber dafür bekomm ich ein Bussi aufs Bauchi,okay?
[Timeless]
  1. 00:39:176 - empty,like my soul(put a not right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ)
  2. 00:52:045 (2,7) - stack?
  3. 00:58:602 (2) - why increase the spacing to the incomming note?
  4. 01:21:061 (1,1,1) - remove the nc here xd
  5. 04:13:438 (5) - put a note here
  6. 04:14:750 (4) - ^
  7. 04:48:930 (5) - ctrl+g or u die rn
  8. 05:25:979 (1) - tail ist nicht sauber
ist schwer für mich da was rauszusehen,weil es schon ziemlich gut aussieht :( sorry i tried my best
Topic Starter
Lasse

Mazziv wrote:

ich geb mein bestes und modde die ganze map,aber dafür bekomm ich ein Bussi aufs Bauchi,okay? :|
[Timeless]
  1. 00:39:176 - empty,like my soul(put a not right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) leaving it blank works for buildup and emphasizes both 00:39:094 (4,5) - moremight consider kickslider but I prefer a bit lower desnity to build into the following stream
  2. 00:52:045 (2,7) - stack? prefer cute overlap and makes surrounding movement nicer
  3. 00:58:602 (2) - why increase the spacing to the incomming note? 3 has vocal + snare => more spacing 00:58:602 (2,4) - only has vocals + weak drums
  4. 01:21:061 (1,1,1) - remove the nc here xd kinda prefer 01:19:422 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,1,1,2,1,2) - to have a consistent 1/1 nc pattern xd
  5. 04:13:438 (5) - put a note here
  6. 04:14:750 (4) - ^
    might consider, but both don't really justify anything clickable to me
  7. 04:48:930 (5) - ctrl+g or u die rn go kill me but leave my antiflow spacing alone :< wouldnt give enough emphasis since you would only draw circles for some seconds + less spacing lo
  8. 05:25:979 (1) - tail ist nicht sauber tried cleaning it a but, but I can't completely stack them. looks better without sliderends now though http://i.imgur.com/bnzRyYd.jpg
ist schwer für mich da was rauszusehen,weil es schon ziemlich gut aussieht :( sorry i tried my best
danke :v
BigEarsMau
Hi Lasse
M4M
Gonna mod Transient only bc I can't mod Extras yet

My map : https://osu.ppy.sh/s/439566

[General]
  1. Don't forget to toggle "Display epilepsy warning" since the SB has some flashy parts
  2. "Transient" can't be used as a diff name bc it is not the highest diff in the mapset. Change it to "Lunatic" or "Insane" instead
[Transient]
  1. 00:35:160 (2,3) - This part this troubles me. Change the sliders into circles and make a stream out of this like in 04:31:389 (3,4,5,6,7)
  2. 00:53:520 (2,4) - You could fix the blanket
  3. 01:31:881 (1,2) - ^
  4. 01:42:701 (1,2,3,4) - Stream looks ugly. Could be nicer like this
  5. 02:25:652 (1,2,3,4) - ^
  6. 02:58:766 (4,5,6,7) - ^
  7. 03:27:619 (1,2,3,4) - ^
  8. 03:49:586 (1,2,3,4) - ^
  9. 04:18:438 (1,2,3,4) - Make it curved to make a consistent stream style with 04:18:766 (1,2,3,4)
  10. 02:11:225 (1,2) - It would be better if you make them curved and blanket them for better flow
  11. 04:23:520 (3) - You could've placed this exactly at the end of 04:23:684 (4) so it looks nicer
  12. 04:53:029 (1,2) - Make them curved so it can blanket with 04:53:684 (3)

Nice hitsounds btw

That's all I can find. Hope this helps
Good luck in being ranked :)
Topic Starter
Lasse

BigEarsMau wrote:

[Transient]
  1. 00:35:160 (2,3) - This part this troubles me. Change the sliders into circles and make a stream out of this like in 04:31:389 (3,4,5,6,7) why tho, it makes for a much better buildup to start with 1/2 tapping+1/4 sliders into 1/4 tap. it's easy to play if you have basic reading skills
  2. 00:53:520 (2,4) - You could fix the blanket
  3. 01:31:881 (1,2) - ^ well fine
  4. 01:42:701 (1,2,3,4) - Stream looks ugly. Could be nicer like this
  5. 02:25:652 (1,2,3,4) - ^
  6. 02:58:766 (4,5,6,7) - ^
  7. 03:27:619 (1,2,3,4) - ^
  8. 03:49:586 (1,2,3,4) - ^
  9. 04:18:438 (1,2,3,4) - Make it curved to make a consistent stream style with 04:18:766 (1,2,3,4)
    at one point you couldve figured out that this might be how I like to shape my streams...........
  10. 02:11:225 (1,2) - It would be better if you make them curved and blanket them for better flow hol y at one point you could've also noticed that I use literally the same slider (sometimes flipped) all the time for this section
  11. 04:23:520 (3) - You could've placed this exactly at the end of 04:23:684 (4) so it looks nicer kills spacing and current look better tbh
  12. 04:53:029 (1,2) - Make them curved so it can blanket with 04:53:684 (3)no
so I moved sth about 7pixels and rotated a slider by 5°
nice
Doormat
hi hi from my queue two weeks ago; you were sort of late but because the time frame was so close between the posts I decided to mod yours anyways~
hloy that saxophone is pure bliss-
[Transient]
  1. 01:48:274 (1,2) – I think it’d make more sense to have the (1) farther away from the (4) because it’s a part of a different phrase; right now it’s clumped up together with the previous phase and feels as though the emphasis here could be greater, which could be done by giving it more distance away from the previous combo. Similar situation occurs with 01:50:897 (1,2) – and 01:53:520 (1,2) –
  2. 02:50:570 (1) – I don’t think this NC is really necessary
  3. 04:16:471 (1,2,1,2) – I know this part can be mapped to the streamy bit here, but I think the map will have more impact if you wait for the stream to start at 04:17:783 (1) – instead. The buildup is more intense at 04:17:783 – in comparison to 04:16:471 -, so maybe it’s just me, but it feels like the stream starts too early. It’s kind of like you’re hyping up the buildup too early and it ruins the overall effect of that buildup. TL;DR: you're overdoing it here. use simpler rhythms for 04:16:471 (1,2,1,2) – because it ruins the buildup a little bit; it makes the buildup feel like it’s starting too early. For reference, look at 01:19:422 (1) – it’s very similar in composition, but the buildup here works more effectively because the streams don't start as early
  4. 05:04:996 (1,2) – this looks like it can be a potential blanket; move the (2) to the left a bit
[Timeless]
  1. 00:38:111 (1,2,3,4,1,2,3,1,2,3,4) – similar thing that I mentioned in Transient applies here as well; the stream here feels a little overdone in comparison to the music here because the buildup isn’t as intense as what you have mapped imo
  2. 00:39:750 (1) – uhh I think using two 1/4 sliders like you did in Transient works more effectively than the 1/2 slider here. also, take off the NC here and start it at 00:40:078 (2) – instead; there’s more emphasis on the downbeat
  3. 01:48:274 (1,2) – yeah this part that I mentioned in Transient can apply here as well. Same with 01:50:897 (1,2) -, and 01:53:520 (1,2) –
  4. 03:14:176 (4,5) – the flow here is kind of weird; it feels a little inconsistent with some of the other similar patterns. maybe Ctrl + G the (5)?
  5. 04:16:471 (1,2,3,4,5,6,1,2,3) – mentioned this in Transient as well, so what I suggested there applies here as well. Recap: feels kind of overdone because the buildup doesn’t start until 04:17:783 (1) –
  6. 04:48:602 (4,5) – again, flow is kind of awkward here. maybe Ctrl + G the (5)?
  7. 05:14:012 (4) – shouldn’t there be a NC here?
hope this helps!
Topic Starter
Lasse

Doormat wrote:

hi hi from my queue two weeks ago; you were sort of late but because the time frame was so close between the posts I decided to mod yours anyways~
hloy that saxophone is pure bliss-
[Transient]
  1. 01:48:274 (1,2) – I think it’d make more sense to have the (1) farther away from the (4) because it’s a part of a different phrase; right now it’s clumped up together with the previous phase and feels as though the emphasis here could be greater, which could be done by giving it more distance away from the previous combo. Similar situation occurs with 01:50:897 (1,2) – and 01:53:520 (1,2) –
    makes sense musically, but I'd like to keep the spacing for 2/1 consisten, else it's weird to read and doesn't look that clean
  2. 02:50:570 (1) – I don’t think this NC is really necessary true
  3. 04:16:471 (1,2,1,2) – I know this part can be mapped to the streamy bit here, but I think the map will have more impact if you wait for the stream to start at 04:17:783 (1) – instead. The buildup is more intense at 04:17:783 – in comparison to 04:16:471 -, so maybe it’s just me, but it feels like the stream starts too early. It’s kind of like you’re hyping up the buildup too early and it ruins the overall effect of that buildup. TL;DR: you're overdoing it here. use simpler rhythms for 04:16:471 (1,2,1,2) – because it ruins the buildup a little bit; it makes the buildup feel like it’s starting too early. For reference, look at 01:19:422 (1) – it’s very similar in composition, but the buildup here works more effectively because the streams don't start as early
    It's already mapped as repeat sliders, having effectively 1/1 clicking, then building into 1/2 and finally 1/4 clicking, works quite well as buildup imo
  4. 05:04:996 (1,2) – this looks like it can be a potential blanket; move the (2) to the left a bit I rotated 1 a bit instead since I want 2 stacked on 05:04:012 (3) -
[Timeless]
  1. 00:38:111 (1,2,3,4,1,2,3,1,2,3,4) – similar thing that I mentioned in Transient applies here as well; the stream here feels a little overdone in comparison to the music here because the buildup isn’t as intense as what you have mapped imo same as other diff, here increasing spacing and clicking get a bit more dense with some gaps works fine imo
  2. 00:39:750 (1) – uhh I think using two 1/4 sliders like you did in Transient works more effectively than the 1/2 slider here. also, take off the NC here and start it at 00:40:078 (2) – instead; there’s more emphasis on the downbeatwould work, but both diffs emphasize different stuff here. transient mainly focuses on the background 1/4 while this focuses on the high pitched sound which is on the ticks the 1/2 slider covers and also reason to nc here
  3. 01:48:274 (1,2) – yeah this part that I mentioned in Transient can apply here as well. Same with 01:50:897 (1,2) -, and 01:53:520 (1,2) –
  4. 03:14:176 (4,5) – the flow here is kind of weird; it feels a little inconsistent with some of the other similar patterns. maybe Ctrl + G the (5)? lo thats one of my favorite patterns, I feel the slight antiflow with slider leniency abuse works really well on the vocals, ctrlg would kill spacing and make movement to 1 weird
  5. 04:16:471 (1,2,3,4,5,6,1,2,3) – mentioned this in Transient as well, so what I suggested there applies here as well. Recap: feels kind of overdone because the buildup doesn’t start until 04:17:783 (1) – like transient and the triples go really well with emphasizing the saxophone. I undermapped lots of 1/4 alreadx and it feels too empty here when the music provides so much 1/4 etc
  6. 04:48:602 (4,5) – again, flow is kind of awkward here. maybe Ctrl + G the (5)? there is no 5 but I think I got your idea and did some ctrlg stuff here, should be nicer now
  7. 05:14:012 (4) – shouldn’t there be a NC here? yes
hope this helps!
thanks for modding even though I was some seconds late lol
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