Hello! My end of the M4M
Timeless
Timeless
- 00:34:832 (1,2,3) - The spacing here being same is easy to misread. I would remove 00:35:324 (3) - entirely and make 00:35:160 (2) - a 1x repeat slider for an easy fix
00:38:766 (1,2,3,4) - This would be better to read and play if done like this
00:39:750 (1) - The length of this is misleading and people probably will think that it's a kickslider because of the previous kicksliders being about the same length. In my opinion you should just make this slider into 2 kicksliders since it makes more sense
00:40:078 (1) - NC here
00:41:471 (1) - I think this could be extended to the blue tick instead of the red
00:49:750 (4,5,6,7,8) - I'm not entirely sure what kind of stream shape you were going for here? It looks like you messed up a curved stream by accident at the moment xd. Definetly should move the (8) so that it becomes a curved shape, since it looks and plays better.
00:53:193 (1,3) - Stack these properly
01:00:897 (4) - This NC is not needed
01:17:291 (2,3,4) - The rhythm on this could be made better since I felt like I should be clicking these beats and not just play sliders on top of the strong beats. I feel like this is the most obvious fix for this
01:21:061 (2) - Remove NC
02:02:865 - I think it would be a cool idea to add a circle here and stack it on top of 02:03:029 (1) - The rhythm this offers fits really well and is fun to play!
02:05:652 - Same here except put the circle stacked on top of 02:05:160 (2) - Imo these circles would fit so well that I'm almost demanding you to put them :D
02:11:061 - There should definetly be a circle here since you used one here 02:13:684 (4) - and if there isn't a circle this leads to really easy reading errors because of the spacing of 02:10:733 (2,3) - being the same
02:25:979 (5) - Remove NC
02:26:799 (1) - Remove NC
02:43:356 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3) - This whole pattern is in my opinion a HUGE difficulty spike. I'm just pointing it out since I feel like it is somewhat forced to be this hard compared to the rest of the difficulty that has been played earlier, so you might want to nerf it a bit
02:52:537 (1,2) - A bit smaller spacing between these would feel more natural
02:55:160 (1,2,1,2) - I'd do the same here too
02:56:307 (1,2) - Since you have been using such a big distance for most of these rhythms this appears weird since the objects are partially stacked. Maybe stack 02:56:635 (2) - under the tail of (1) entirely? And ofc adjust 02:56:799 (3,4) - afterwards if you do this.
02:58:438 (1,2,1,2) - Same spacing thing here as in the previous pic
03:07:291 (1) - Remove NC
03:07:947 (1,2,3,4,1) - The really sharp movement and high spacing makes this feel really hard. Consider reducing spacing or remove the really sharp movement in the end (doing both would be the best though )
03:21:061 (1) - Remove NC
03:49:914 (1) - ^
03:50:078 (1) - ^
03:50:733 (1) - ^
04:07:291 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3) - Nerf this if you nerfed the previous one
04:19:422 (1) - Remove NC
04:34:504 (1) - ^
04:42:373 (1) - ^
05:25:815 (2,1) - Every player that has gotten this far in the map will break here 100% of the time while sightreading. This would be the most logical solution to prepare players for the super slow slider velocity. Although it reduces the impact of the last jumps I find this necessary, unless you want players that are sightread fcing tilt super hard