thanksCelsiusLK wrote:
lol every1 still map this s ong
[light insane]
- 00:38:111 (1,2,3,4,5,6,7) - idk why u have to place it so random like this , I don't think it really fit the song here too , I guess the regular placement like 00:40:078 (1,2,3,4,5,6,7,8,1,2,3,4,5) - looks a lots better changed sth here
- 01:25:488 (5,7) - ctrl+g here make overall flow better imo dont think so and kills building up spacing
- 02:23:356 (2) - current position might confuse player cus it might make player think the previous reverse slider repeat only one time , I prefer to place this (2) at around x72 y172 instead ye
- 02:38:111 - might be better to increase overall spacing for this calm part , current one looks bad when the notes barely touch like that but they dont touch and it looks fine lo
- 02:58:111 (1) - this nc make thing really confusing , previouly you use nc to indicate the anti jumps 02:57:947 (1) - and now u use it agian on regular 1/2 spacing I think that really confusing and make player think " wtf is this spacing why nc ? " , suggest delete nc there 02:58:111 (1) - from the opinions/testplay I got and did myself it's actually better/same to read with that nc and it looks nicer
- 03:46:963 (1,2) - aaa I prefer normal 1/4 spacing , it make the spacing here 03:47:291 (2,1) - looks better imo consistent with other thing now
- 04:02:045 - same as 02:38:111 - a
- 04:22:783 (3,4,5,1) - looks messy idk what ur doing here tbh seperated by the sounds, totally fine
- 05:25:979 (1) - d can u fix that unperfect slider head, it's triggering me, and also inb4 HR player fail at this slider do you mean having head/tail (nearly) stacked? that seems weird to me lol. and I checked with hr, hp5 makes it totally fine to pass usually
for the other diff, I'll take that into consideration and do some changes
cause this is quite "old" (at least lots of my ideas changes since I mapped this) so I'll do sth there
thanks
edit: did some bigger changes to lots of parts the higher diff, mostly focusing on spacing and visual lol