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Halozy - Kanshou no Matenrou

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Topic Starter
Lasse
- Milhofo -

- Milhofo - wrote:


Hi, from my 東方Project Queue


Am I finally doing this?? Sorry I'm this late, I've been really lazy and haven't modded in months..

[Timeless]
  1. 00:57:619 (5,6,7) - shouldn't this be a 5 note stream too? you miss the note at 00:57:865 - follows the synth like 00:57:127 (3,4) -
  2. 01:02:373 (1,1) - the gap is so big, it's playable, but it would play a lot better if it wasn't so far away it's fine with leniency (didnt see a single 100 here yet) and transitions nicely into the triangle
  3. 01:10:897 (5,1,2,3) - the flow in this jump is really awkward, can't seem to find a way to play this right without messing up the triple xd tried sth here with the triple
  4. 01:45:324 (1,2,3,4,1) - why is the last note so off? coming from a kick slider in the opposite direction (a really fast kickslider) it doesn't make it easy to hit the last note it's a nice transition into new part/seperates it. plays totally fine if you play the 1/8 sliders like circles, which is the intention here
  5. 02:10:733 (2) - NC?
  6. 02:13:356 (2) - I think this would be a good NC too
  7. 02:15:979 (2) - aaaand same
    migh consider adding nc for those 1/1, but I think they are fine once you figured this part out and it gives less single note combos
  8. 02:24:996 (1,2,3,4,1) - this part of the stream makes a full cursor movement stop, when we're coming from a pretty big jump from 02:24:832 (2,1) - , which breaks the flow (might just be my personal opinion though, I don't like to stop mid stream for big stacks xD)
    don't really see a problem here it plays well after the small triangle imo
  9. 02:58:930 (2,3,1) - maybe you could curve this triple a bit more to the left? I think it would flow much better, maybe even blanketing 02:59:750 (4) - would break strucuture of some things/visual spacing and doesnt change much gameplay wise with cs4
  10. 03:08:193 (4,1) - I just can't hit that last note and get the next jump at the same time, it's too flow-breaking imo, I have to completely change the direction I'm streaming in and the speed to make the jump right after, and that transition is a bit overkill I think (just that last note, the stream is fine) reduced spacing of first jump a bit and changed teh angle
  11. 03:15:815 (6) - wouldn't ctrl+g be more straight forward here? would play pretty much the same with this shape and i prefer this implied movement visually: http://i.imgur.com/HQzNW5G.jpg
  12. 03:18:602 (1,2) - personal opinion, I think those two would play better if curved a little I always used this straight slider for those things, see other kiaias, curving here would be weird
  13. 03:34:668 (2) - I have the same opinion here about the NC's, so not going to point them all out
  14. 03:40:078 (3) - rotate -90º? would play a bit better into (1), doesn't need to be the full 90 though all the sliders for this part are the same, let me have my 20 seconds of deconstruction star : v
  15. 03:48:930 (1,2,3,4,1) - same opinion as above, a bit flow breaking to have this full stop mid stream same here
  16. 04:43:193 (7,8,1,2) - this curve is a bit too narrow for this stream, players will think they're still hitting the slider because of the slider end but they end up missing (aka that happened to me a lot) stream ends up playing like http://i.imgur.com/34Yntli.jpg which is totally fine o:
  17. I'm assuming great part of the star rating comes from the end? even so I think it's allright, the song really highlights that last part, some jumps could be a little easier though just for the sake of not having a full 20 seconds of cross screen jumping deleting everything after 05:04:996 - still puts it to 6.03 (-0.12), so no xd
Again, sorry I'm this late for the mod, wasn't planning on getting lazy right before my exams xd anyway, good luck with the set!
thanks!
whenver I think this is dead some random mod appears lol
-Visceral-


[General]
  1. Enable epilepsy warning due to flashing parts such as 02:43:356
[Timeless]
  1. Green lines that don't do anything: 00:37:455
  2. 00:24:176 (5,1) - Spacing here can be increased for emphasis on the rising piano pitch reaching its' peak. Same goes for 00:26:963 (1) and any similar sections in the song.
  3. 00:32:045 (6,1) - Spacing can be way bigger here because of the kick. It feels so anticlimactic to have such low spacing.
  4. 00:56:634 (8,9,1) - With such a linear pattern, it feels bad to have 9 not equidistant between 8 and 1. Consider making them equidistant or make 9 closer to 8 than 1.
  5. 01:22:045 (1,2,3,4) - Buffer all of these sliders like so: http://i.imgur.com/0hXloV3.png The same goes for 04:20:406 (1,2,3,4) and all similar patterns.
  6. 01:24:668 - I hope these keysounds are incomplete. It sounded so nice but it sounds so weird to just have them cut off :( ...
  7. 01:24:012 (1,1) - I recommend having some spacing between these two. It feels kinda anticlimactic to have no spacing between them, and compared to 01:23:356 (1,1) it would make sense to make them have spacing between each other.
  8. 01:38:438 (1,2) - I think this pattern should have the same or at least very similar spacing to 01:39:750 (1,2) since they essentially serve the same role in a similar rhythm in the song.
  9. 01:55:324 (1) - I see what you were trying to do with this spinner. However, in such a calm part, such a short spinner makes the player move very frantically to get a 300 on the spinner, and then hit 01:56:143 (1) immediately after, which isn't something you want in a calm part of the song.
  10. 02:28:274 (3,4,5,6,1) - Check up on your hitsounds here. I don't think you meant to have that ding on the circle that it's currently on. It doesn't match the music well.
  11. 03:15:652 (5,6) - The movement between these two objects isn't very pleasant. It feels weird having such a harsh break in flow with 03:15:815 (6) flowing directly back towards 03:15:652 (5) when the music suggests a break in flow at 03:16:143 instead. The same goes for 04:00:242 (5,6) and all similar patterns.
  12. 03:55:488 (1) - Very close to being offscreen or maybe actually offscreen. Double check and make sure this is alright.
  13. 04:17:455 (2,3,1,2) - The first two sliders should be going in a differing flow than the next 2 sliders because the crash in the song suggests a change in flow. It doesn't feel right to have it flowing in the same direction with very similar spacing.
  14. 04:22:373 (2,3,4,5,1) - This pattern can surely be neater. I recommend just stacking 04:22:783 (3,4,5) with 04:23:029 (1) and not have it touching 04:22:373 (2) whatsoever.
  15. 04:32:865 (1,2) - Buffer these please: http://i.imgur.com/6eOl68d.png
  16. 04:42:701 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - A lot of people will slider break here. This pattern is very frustrating to play from a player's perspective because it's extremely difficult to not slider break on the 1/8 sliders for the wrong reasons. Plus, it isn't consistent with 01:22:045 which is the same exact thing in the song but far more easy. There's no reason to have such a sharp spike in difficulty.
  17. 05:25:979 (1) - Please make this neater: http://i.imgur.com/3Uowd1N.png
  18. 05:25:815 (2,1) - This honestly just flows better if you simply do Ctrl + G on it. It's really easy to slider break because of the slider velocity decrease coupled with the sharp change in flow.
Let me know if you need a mod on the other difficulty.
Topic Starter
Lasse
Smoothie World

Smoothie World wrote:



[General]
  1. Enable epilepsy warning due to flashing parts such as 02:43:356 still not sure if that actually counts as "quick strobin" I'll discuss this once someone is close to bubling lol
[Timeless]
  1. Green lines that don't do anything: 00:37:455 does sth now
  2. 00:24:176 (5,1) - Spacing here can be increased for emphasis on the rising piano pitch reaching its' peak. Same goes for 00:26:963 (1) and any similar sections in the song.
  3. 00:32:045 (6,1) - Spacing can be way bigger here because of the kick. It feels so anticlimactic to have such low spacing.
    as for those two: the spacing patten is to only space that other piano sound (like 00:30:733 (1) - ) so having a jump on this one which usually doesnt have it is enough for the kick. I don't want anything big for the intro
  4. 00:56:634 (8,9,1) - With such a linear pattern, it feels bad to have 9 not equidistant between 8 and 1. Consider making them equidistant or make 9 closer to 8 than 1. done
  5. 01:22:045 (1,2,3,4) - Buffer all of these sliders like so: http://i.imgur.com/0hXloV3.png The same goes for 04:20:406 (1,2,3,4) and all similar patterns.
    I only buffered the ones leading into circles/jumps. with this bpm you still have like 40ms for those, while 300 hitwindow is ~25ms at od9 and from testplaying myself/watching people it seems fine and it just follows the song better
  6. 01:24:668 - I hope these keysounds are incomplete. It sounded so nice but it sounds so weird to just have them cut off :( ...
    they were only meant to be on the vocals that lead into the chorus ;d
  7. 01:24:012 (1,1) - I recommend having some spacing between these two. It feels kinda anticlimactic to have no spacing between them, and compared to 01:23:356 (1,1) it would make sense to make them have spacing between each other. i don't see an issue with those, 3/4 sliderjumps on vocals here feel really unfitting and overlapping them has like the same effect stacking has, which looks better here imo
  8. 01:38:438 (1,2) - I think this pattern should have the same or at least very similar spacing to 01:39:750 (1,2) since they essentially serve the same role in a similar rhythm in the song. vocals on 01:37:783 (1,2,1,2) - feel way stronger/pressured to me o: also using the huge spacing there still plays fine due to the 1/1 gap before, here it would just feel stupidly overdone to me. and spacing the first one less doesn't do those vocals justice
  9. 01:55:324 (1) - I see what you were trying to do with this spinner. However, in such a calm part, such a short spinner makes the player move very frantically to get a 300 on the spinner, and then hit 01:56:143 (1) immediately after, which isn't something you want in a calm part of the song.
    yes, I made the sldier before this into a circle and extended the spinner
  10. 02:28:274 (3,4,5,6,1) - Check up on your hitsounds here. I don't think you meant to have that ding on the circle that it's currently on. It doesn't match the music well. fine for vocals, it's done on some other spots too
  11. 03:15:652 (5,6) - The movement between these two objects isn't very pleasant. It feels weird having such a harsh break in flow with 03:15:815 (6) flowing directly back towards 03:15:652 (5) when the music suggests a break in flow at 03:16:143 instead. The same goes for 04:00:242 (5,6) and all similar patterns. I changed this one a bit, but a break in flow is totally supported with the vocals on those spots
  12. 03:55:488 (1) - Very close to being offscreen or maybe actually offscreen. Double check and make sure this is alright. for my standards http://i.imgur.com/S7mvOsS.jpg is still lots of space, there are closer ones i think xd
  13. 04:17:455 (2,3,1,2) - The first two sliders should be going in a differing flow than the next 2 sliders because the crash in the song suggests a change in flow. It doesn't feel right to have it flowing in the same direction with very similar spacing. added some rotation, should be fine together with sv and spacing increase
  14. 04:22:373 (2,3,4,5,1) - This pattern can surely be neater. I recommend just stacking 04:22:783 (3,4,5) with 04:23:029 (1) and not have it touching 04:22:373 (2) whatsoever. i made 04:22:373 (2,3,4,5,1) - slider-stack-slider evenly spaced. current pattern fits the music better and looks fine now
  15. 04:32:865 (1,2) - Buffer these please: http://i.imgur.com/6eOl68d.png same reasoning as before, I prefer having them follow the song a little closer and didnt see anyone capable of playing the other things break here. I only buffered the ones that lead into spaced circles like 01:00:897 (1) -
  16. 04:42:701 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - A lot of people will slider break here. This pattern is very frustrating to play from a player's perspective because it's extremely difficult to not slider break on the 1/8 sliders for the wrong reasons. Plus, it isn't consistent with 01:22:045 which is the same exact thing in the song but far more easy. There's no reason to have such a sharp spike in difficulty.
    wh that other timestamp is totally different, drums differ and no vocals? also from what I've seen so far watching lots of replays on https://osu.ppy.sh/s/428052 which uses similar sliderstreams (except those are after a longs streampart which is far more draining) they are totally fine.
  17. 05:25:979 (1) - Please make this neater: http://i.imgur.com/3Uowd1N.png the only way this would look neater to me would be stacking head and tail, but not really sure if i'm allowed to do that rankability wise. if so I'll do that
  18. 05:25:815 (2,1) - This honestly just flows better if you simply do Ctrl + G on it. It's really easy to slider break because of the slider velocity decrease coupled with the sharp change in flow. ? I think the sharp change in flow makes it less likely to break since you lose all momentum.
Let me know if you need a mod on the other difficulty. they are so similar, modding one is nearly like modding both since most would apply for the other one as well except visuals
thanks!
Chaoslitz
M4M (Sorry for delay)

[General]
  1. I think that Epilepsy Warning is needed, those flashes x.x
  2. Use .jpg for your background, there is nothing transparent
[Transient]
  1. Use AR9? so that lower rank players can easier to play with
  2. I dont think you can use two custom diff name.... Using "Lunatic" is fine
  3. 01:21:061 (1) - You don't need this NC, it looks like spamming NCs when you add it every 1/1 beat..
  4. 02:27:619 - To be honest I don't think soft-hitwhistle44 fits with this song
  5. 02:43:848 (1) - The reverse slider actually makes flow here become weird to play with (the entire

    diff with same stanza) as it reverse the direction from a jump to another
  6. 02:59:094 (1) - I think you make streams like this I won't suggest to curve the slider 02:59:094 (1)

    that much as it really affects reading
  7. 04:19:422 (1) - 04:42:373 (1) - Again you don't need this NC
  8. 04:35:324 (3) - Yea like what I have said above slider like this really breaks the flow
  9. 05:25:979 (1) - The slider head and end are overlapped too much
[Timeless]
  1. 01:21:061 (1) - Del NC
  2. 01:29:258 (5,6,1) - Try ctrl+g 01:29:586 (6) for a more circular flow?
  3. 01:36:963 (3) - 02:51:061 (1) - 03:21:881 (3) - 04:35:324 (3) - Same as previous diff, reverse makes
    the flow become weird
  4. 01:38:438 (1,2) - oh god this big jump
  5. 02:25:979 (1,1) - Reverse NC, 02:26:143 - needs higher emphasize
  6. 02:42:865 (1,2) - I don't think you need a big jump here when you starts the kaia at 02:43:356 instead
  7. 03:07:947 (1,2,3,4,1) - I don't think it is strong enough to use spaced streams here
  8. 03:49:914 (1,1) - Same as 02:25:979 (1,1)
  9. 05:25:979 (1) - Same as transient

Good luck!
Topic Starter
Lasse
Chaoslitz

Chaoslitz wrote:

M4M (Sorry for delay)

[General]
  1. I think that Epilepsy Warning is needed, those flashes x.x fine
  2. Use .jpg for your background, there is nothing transparent maybe
[Transient]
  1. Use AR9? so that lower rank players can easier to play with
  2. I dont think you can use two custom diff name.... Using "Lunatic" is fine
  3. 01:21:061 (1) - You don't need this NC, it looks like spamming NCs when you add it every 1/1 beat.. follows the pattern from before so I'll keep it
  4. 02:27:619 - To be honest I don't think soft-hitwhistle44 fits with this song It's only used a few times and I actually think it works quite well, I really liked that cheer on HW's version, so I also implemented it.
  5. 02:43:848 (1) - The reverse slider actually makes flow here become weird to play with (the entire

    diff with same stanza) as it reverse the direction from a jump to another don't get how this is supposed to be weird lol
  6. 02:59:094 (1) - I think you make streams like this I won't suggest to curve the slider 02:59:094 (1)

    that much as it really affects reading can't see any issue here `?
  7. 04:19:422 (1) - 04:42:373 (1) - Again you don't need this NC I'm using nc for all the 1/1 in this buildup, so removing them would be worse imo
  8. 04:35:324 (3) - Yea like what I have said above slider like this really breaks the flow how , http://i.imgur.com/gC07XwL.jpg looks totally fine to me
  9. 05:25:979 (1) - The slider head and end are overlapped too much they are still both visible and with this sv it's like impossible to misread the direction, and even if it does, you can easily correct without breaking
[Timeless]
  1. 01:21:061 (1) - Del NC samesame same
  2. 01:29:258 (5,6,1) - Try ctrl+g 01:29:586 (6) for a more circular flow? not intended to be circular, this one stresses vocals more
  3. 01:36:963 (3) - 02:51:061 (1) - 03:21:881 (3) - 04:35:324 (3) - Same as previous diff, reverse makes
    the flow become weird i still dont get your problem
  4. 01:38:438 (1,2) - oh god this big jump it has a 1/1 break just before and after,. it not that hard to hit because of that, but gives the vocals great emphasis
  5. 02:25:979 (1,1) - Reverse NC, 02:26:143 - needs higher emphasize
  6. 02:42:865 (1,2) - I don't think you need a big jump here when you starts the kaia at 02:43:356 instead it's the same as 02:40:406 (2) -
  7. 03:07:947 (1,2,3,4,1) - I don't think it is strong enough to use spaced streams here I think the sounds on this being to unique really justifies that ; /
  8. 03:49:914 (1,1) - Same as 02:25:979 (1,1)
  9. 05:25:979 (1) - Same as transient
    all same

Good luck!
thanks.

reminder for things to do when I revive this:
- fix preview (seems a bit early on website?)
- more accurate source
- reduce ar on both diffs
- do sth about the overlaps/readability of ending sliders?
Spaghetti
[Timeless]
00:35:324 (3,4) - dont see much reason for this emphasis, you should lower this and space out 00:35:815 (7,1) - more instead
00:40:078 (1) - The intensity of this part of the song doesnt really warrant such high spacing, especially so early. I advise that you lower it
01:29:586 (6) - ctrl g for better flow
01:33:684 (1) - move this to like 8|209 to stay consistent with your stacking patterning? looks nice too w
01:36:143 (6) - circle sliders on 1/2 is kinda weird, maybe make it 3/4?
01:38:438 (1,2) - . please lower this, your map isnt even 6 stars.. jay kay
04:00:406 (6) - same as i said above
04:36:799 (1,2) - this spacing is also questionable
04:57:783 (1,2) - ^
05:14:996 (2) - a small curve downwards would look nice
05:25:979 (1) - if i were you id try to start slowing down before this slider, itd be a shame to break on this at the end of the map because the momentum before it is so fast

[Lunatic]
01:36:143 (3) - this would play better with a softer curve
05:25:979 (1) - same as what i said about the last diff

gl o/
Topic Starter
Lasse
Spaghetti

Spaghetti wrote:

[Timeless]
00:35:324 (3,4) - dont see much reason for this emphasis, you should lower this and space out 00:35:815 (7,1) - more instead works fine and looks cuter
00:40:078 (1) - The intensity of this part of the song doesnt really warrant such high spacing, especially so early. I advise that you lower it if you talk about the stream spacing: it seems totally fine considering the changes in pitch and that other sound building up
01:29:586 (6) - ctrl g for better flow still same as other replies
01:33:684 (1) - move this to like 8|209 to stay consistent with your stacking patterning? looks nice too w it'S consistent with other perfect stacks already since everything is either that or similarly spaced overlaps
01:36:143 (6) - circle sliders on 1/2 is kinda weird, maybe make it 3/4? but the red tick is audible, why are shapes limited to certain snaps wat
01:38:438 (1,2) - . please lower this, your map isnt even 6 stars.. http://i.imgur.com/HjPkF0m.jpg what
04:00:406 (6) - same as i said above
04:36:799 (1,2) - this spacing is also questionable
04:57:783 (1,2) - ^
they all have 1/1 gaps before and after, they are way easier to play than they look like in the editor
05:14:996 (2) - a small curve downwards would look nice changed something here
05:25:979 (1) - if i were you id try to start slowing down before this slider, itd be a shame to break on this at the end of the map because the momentum before it is so fast might consider changes here

[Lunatic]
01:36:143 (3) - this would play better with a softer curve k
05:25:979 (1) - same as what i said about the last diff a

gl o/
thanks!

reviving just to grave again lol

edit/14.oct: replaced bg and fixed sb files accordingly. combo colors still fit well I think
also fixed ending slider
Stjpa

Lasse wrote:

ranking just to trigger again
FTFY
Seijiro
I am late, and I also can't shoot stars on the map =w=

Timeless
- 00:53:111 (9,1) - this is kinda bigger than any other similar pattern. Like 00:50:242 (9,10,1) - 00:44:996 (7,8,1) - and some others ahead are significantly lower in spacing so I'd try to reduce it here too since it's the only one like that
- 03:07:947 (1,2,3,4) - it feels a bit too spaced out of nowhere. For example it's really cool how it is for 04:43:684 (1,2,3,4) - , but in this other case the difference in spacing is kinda big :/
- 03:27:619 (1,2,3,4,1) - I fucking love this
- 04:23:684 (4) - really minor stuff, but I'd move this a bit to the bottom to create a passive circular flow, like this maybe
- 04:43:356 (1,2,3,4) - again minor/personal stuff, but I'd increase SV here, so it resembles better the music's emphasis
- 05:25:979 (1) - umh... what I'm about to say is probably related to the point after this one, but I'd put this star like this to facilitate the cursor's movement after 05:25:815 (2) - and keep a somewhat circular flow (note: wherever you see me talking about circular flow is basically my own style speaking, so feel free to ignore)
- 01:04:832 (1) - I kept this as the last point since I do realize it's just your style here (and obviously not only here, since it's consistent) but I would have used a Ctrl + G, at least flow-wise, disregarding the shape itself which follows vocals nicely. Similar examples are like 01:07:455 (1) - which I would have moved a bit more to the top of the screen and Ctrl + G'd once again, but yeah, it's just me, sorry.
Overall it's a cool diff.

Lunatic
- 00:38:520 (6,7) - umh... I'd delete 6 and put more emphasis on that nice bell hitsound by using a jump on it
- 00:48:438 (4,5,6) - compared to the rest of this relatively calm part, this spacing feels a bit too big
- 04:23:520 (3,4) - I guess this pattern is the same as before, so I have higher chances to get denied on this lol
- 05:25:979 (1) - cute, but it can be even cuter
- Maybe OD8 is enough comparing the 2 diffs, but idk, your call here


Let's do that I leave you a star icon on the thread instead of shooting kudosu since the site is bugged =w=
Call me
Topic Starter
Lasse
MrSergio

MrSergio wrote:

I am late, and I also can't shoot stars on the map =w=

Timeless
- 00:53:111 (9,1) - this is kinda bigger than any other similar pattern. Like 00:50:242 (9,10,1) - 00:44:996 (7,8,1) - and some others ahead are significantly lower in spacing so I'd try to reduce it here too since it's the only one like that reduced by a little, still want to have a noticeable difference though as it transitions into another part of the song
- 03:07:947 (1,2,3,4) - it feels a bit too spaced out of nowhere. For example it's really cool how it is for 04:43:684 (1,2,3,4) - , but in this other case the difference in spacing is kinda big :/ think it works really well to make it stand out, but I increased spacing for 03:07:291 (2,3) - so people have a bit more momentum when transitioning into this
- 03:27:619 (1,2,3,4,1) - I fucking love this
- 04:23:684 (4) - really minor stuff, but I'd move this a bit to the bottom to create a passive circular flow, like this maybe gets a bit too close to 2 visually imo, also the even spacing on 04:23:684 (4,5,6) - is so nice here
- 04:43:356 (1,2,3,4) - again minor/personal stuff, but I'd increase SV here, so it resembles better the music's emphasis
- 05:25:979 (1) - umh... what I'm about to say is probably related to the point after this one, but I'd put this star like this to facilitate the cursor's movement after 05:25:815 (2) - and keep a somewhat circular flow (note: wherever you see me talking about circular flow is basically my own style speaking, so feel free to ignore) the idea is nice, but main intention here is to break flow as much as possible to make people less likely to go into this with the extreme momentum from before
- 01:04:832 (1) - I kept this as the last point since I do realize it's just your style here (and obviously not only here, since it's consistent) but I would have used a Ctrl + G, at least flow-wise, disregarding the shape itself which follows vocals nicely. Similar examples are like 01:07:455 (1) - which I would have moved a bit more to the top of the screen and Ctrl + G'd once again, but yeah, it's just me, sorry. would also work movement wise, but most would make spacing towards the 2s too high since that patterns are built so much around them, and either seem to play fine to me
Overall it's a cool diff.

Lunatic
- 00:38:520 (6,7) - umh... I'd delete 6 and put more emphasis on that nice bell hitsound by using a jump on it i feel having it the end of the stream gives nice emphasis too though I made this a 1/4 repeat and deleted 00:38:766 - cause that works even better
- 00:48:438 (4,5,6) - compared to the rest of this relatively calm part, this spacing feels a bit too big adjusted this a bit (mainly visually though(, but 1/4 sliders make it seems more than it actually is anyways
- 04:23:520 (3,4) - I guess this pattern is the same as before, so I have higher chances to get denied on this lol lol yeah, think it works totally fine with movemen7spacing etc and looks nicer like this
- 05:25:979 (1) - cute, but it can be even cuter yes
- Maybe OD8 is enough comparing the 2 diffs, but idk, your call here fair point since this was designed as a diff for people that can't really handle all the extras that are mapped for this song, making the od a bit more "friendly" is a nice idea


Let's do that I leave you a star icon on the thread instead of shooting kudosu since the site is bugged =w=
Call me
thanks!
also reworked the 04:11:881 (1,2) - pattern on timeless a bit to make the jump into it more like 02:47:783 (3,1) -

normal-sliderslide2.wav gets shown as unused to me, but things like 04:06:963 (2) - actually use it


Metadata things from Lanturn's post here
p/3299479

More accurate source from http://www16.big.or.jp/~zun/html/th12top.html
Seijiro
Mod assistant didn't point out that hitsound so... :p
Bul #1
Spaghetti
2
Topic Starter
Lasse
reminder to fix 01:38:438 - nc on timeless before this gets qualified lol (+set 01:44:340 - to pink again then)
some more minor things I deciced to change
intro spinner 1/2 longer
some more nc changes
slight changes to some slider shapes

timeless
05:25:979 (1) - slightly modify shape to make it look nicer without sliderends

lunatic
02:59:094 (1,3) - moved things slightly to get rid of the overlap
03:04:504 (2,3,4,5) - polished a bit

changed some whistle samples for to make the "ding" less spammed
00:21:717 - 00:41:389 -
01:45:652 - 02:26:799 -
03:33:193 - 03:50:078 -

edit: uploaded the changes already

also ended up adding like two additional hitsound files and deleting a different one + changing some samples => redownload
Seijiro
(ノ◕ヮ◕)ノ*:・゚✧
Spaghetti
re2
Kagetsu
[General]
  1. mp3 sounds quite bad in some places, it has weird sounds around the kiai (01:34:504 - 01:28:438 - this one is pretty noticeable, for example) are you sure you can't find a better mp3?
[Lunatic]
  1. i think there are a lot of unnecessary ncs in this diff that could be removed/changed, specially on the streamy parts. pointing them all doesn't make much sense, because the music is repetitive and that's not how i want to focus my mod, but when you see stuff like 02:37:783 (1) - being in just one combo it certainly triggers me
  2. 00:56:799 (9,10,1) - somehow looks different out of place compared with other patterns i think t should be 0.8x instead of 1.0x (very nazi lol)
  3. 01:48:274 - although there are 1/1 gaps, i think you could use another spacing concept for this part, keeping the cursor in the same place on the keysounded notes doesn't make much sense tbh.
  4. 04:42:701 - you could use some green lines to make a fade-in sensation, as the music goes like that around this section
that's all i guess
Topic Starter
Lasse

Kagetsu wrote:

[General]
  1. mp3 sounds quite bad in some places, it has weird sounds around the kiai (01:34:504 - 01:28:438 - this one is pretty noticeable, for example) are you sure you can't find a better mp3? never really bothered me (mainly cause I use pretty low volume most of the time) but I compared to HW's mp3 which all/most others use and it sounds better at some spots. Seems like I messed up encoding this. made a fixed mp3 with same offset from lossless source. you can still notice that thing at some spots it you try hard enough, but that's just the limits of 192kbit looking at the other ranked mp3s of this
[Lunatic]
  1. i think there are a lot of unnecessary ncs in this diff that could be removed/changed, specially on the streamy parts. pointing them all doesn't make much sense, because the music is repetitive and that's not how i want to focus my mod, but when you see stuff like 02:37:783 (1) - being in just one combo it certainly triggers me removed like 2 or 3 ncs in each chorus, others feel too important to me to emphasize certaint thing/changes in music. they don't really do anything besides influencing drain and that is stupid already anyways to keep people from dying on the last slider with hr : /
    For the ones in the streamy parts: I usually change spacing each 1/1 and without nc they just look bad to me and the others are pretty much to keep some consistency.
  2. 00:56:799 (9,10,1) - somehow looks different out of place compared with other patterns i think t should be 0.8x instead of 1.0x (very nazi lol) reduced spacing
  3. 01:48:274 - although there are 1/1 gaps, i think you could use another spacing concept for this part, keeping the cursor in the same place on the keysounded notes doesn't make much sense tbh. I get your point, but I think this really simplistic patterning fits so well and also gives people a little "rest" to adjust grip or whatever which is nice for such a long map, suddenly having different 1/1 spacing feels too unfitting in this part to me
  4. 04:42:701 - you could use some green lines to make a fade-in sensation, as the music goes like that around this section spammed some volume changes for both diffs
that's all i guess
thanks!
redl for new mp3
Kagetsu
k rebub because of mp3 change
Seijiro
yusss
#2
Spaghetti
meep
Stoof
03:07:783 (4,1,2,3,4,1) - i absolutely hate you
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