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Halozy - Kanshou no Matenrou

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Stefan
Hallo.
Rohit6
SuperMIC
m4m

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[Lunatic]

01:03:684 (1) - just because it's the start of a new music section, it can be argued that this slider ends on a beat that should be clicked on. I'd recommend replacing this with 2 hitcircles; it just feels more satisfying to me
01:37:783 (1,2) - feels like this needs more spacing ;w;
02:30:242 (1,2,1,2,1) - ^
02:54:832 (7) - might be better as something like this:


02:58:111 (1) - RNC
03:01:061 (4) - change this so it's parallel to (5)?
03:05:488 (7) - i think this needs a bigger jump to emphasize the new saxophone phrase
03:07:947 (1) - might be mistaken just for a single repeat slider; maybe just a normal stream instead?
03:22:701 (1,2) - feels like it needs more spacing
03:54:176 (1,2,1,2,1) - really needs more spacing given the vocals
04:23:356 (2,3) - miiiight be mistaken for 1/4 at this difficulty level, i recommend spacing these out
04:36:143 (1,2) - really needs more spacing!
05:04:996 (1) - again, two hitcircles here instead i think


[Forever]

01:00:897 (1) - RNC i think
01:03:684 (1) - just because it's the start of a new music section, it can be argued that this slider ends on a beat that should be clicked on. I'd recommend replacing this with 2 hitcircles; it just feels more satisfying to me
01:37:783 (1,2) - I like the patterning a lot, but i always feel this 1/1 bit needs more spacing
02:30:242 (1,2,3,4,1) - this pattern feels like a slowdown for me; i think it needs more spacing especially for emphasis during this vocal part
02:42:373 (3) - NC?
02:44:832 (1,2) - ctrl+g; spacing is currently poopy
03:45:160 (2) - i think this should be stacked on the start of (3) instead
03:54:176 (1,2,3,4,1) - more spacing again i think ;w;
04:06:307 (3) - NC?
04:08:766 (1,2) - ctrl+g
05:04:996 (1) - again i think two hitcircles here instead

---

very cool mapset! GL

and thanks for the m4m! :D

-SMIC
Topic Starter
Lasse

SuperMIC wrote:

m4m

---

[Lunatic]

01:03:684 (1) - just because it's the start of a new music section, it can be argued that this slider ends on a beat that should be clicked on. I'd recommend replacing this with 2 hitcircles; it just feels more satisfying to me
slider actually feels better to me, lol. I like the slider - 2 circle - sldier pattern I use for those sounds for all the times this happens like
01:03:684 (1) - => 01:06:307 (1,2) -
01:08:930 (1) - => 01:11:553 (1,2) - and same for the ending
also making it two circles would make the tapping even more repetitive :?

01:37:783 (1,2) - feels like this needs more spacing ;w;
I get what you mean but the vocals are pretty similar in itensity for 01:37:783 (1,2) - and 01:38:438 (1,2) - just with different time gaps so I'd like to have the spacing visually the same here (wow that sounds kinda stupid xd)
02:30:242 (1,2,1,2,1) - ^to me this is like it's slightly slowing down the map which goes really well with those more drawn out vocals
02:54:832 (7) - might be better as something like this: I really dislike putting this kind of movement if not needed :d also doesnt really feel coherent with how most of the movement in the map is structured


02:58:111 (1) - RNC so far it seemed like people that testplayed it preferred to nc since it kinda helps with the slightly strange rhythm
03:01:061 (4) - change this so it's parallel to (5)? mirrored looks nicer here imo :'(
03:05:488 (7) - i think this needs a bigger jump to emphasize the new saxophone phrase yes it does, rearranged this part a bit
03:07:947 (1) - might be mistaken just for a single repeat slider; maybe just a normal stream instead? spacing of the next note should be enough of and indicator and current lets me make the jumps afterwards a bit bigger without making the diff harder than I want it to be
03:22:701 (1,2) - feels like it needs more spacing
03:54:176 (1,2,1,2,1) - really needs more spacing given the vocals
like before for those :/
04:23:356 (2,3) - miiiight be mistaken for 1/4 at this difficulty level, i recommend spacing these out unsure about this since until now it seemed fine for testplayers, if it becomes a problem i'd rather delete 2 or make it a 1/2 slider since 2 is such a barely audible sound, having any more movement on it feels too much
04:36:143 (1,2) - really needs more spacing! same as the ones in the kiai! xd
05:04:996 (1) - again, two hitcircles here instead i think d


[Forever]

01:00:897 (1) - RNC i think single nc is a bit weird, but it goes well with the start of new vocal phrase, no nc makes it feel to connected to before..
01:03:684 (1) - just because it's the start of a new music section, it can be argued that this slider ends on a beat that should be clicked on. I'd recommend replacing this with 2 hitcircles; it just feels more satisfying to me like lunatic :c
01:37:783 (1,2) - I like the patterning a lot, but i always feel this 1/1 bit needs more spacing ^
02:30:242 (1,2,3,4,1) - this pattern feels like a slowdown for me; i think it needs more spacing especially for emphasis during this vocal part ^
02:42:373 (3) - NC? didnt notice it was inconsistent, removed from 02:39:750 - instead since that works better for reading imo
02:44:832 (1,2) - ctrl+g; spacing is currently poopy oh that's why it felt so off when playing, lol. didnt ctrlg those cause that kills hacing the same rotation for the whole pattern but I switched some stuff around to make it right and rearranged the part after to fit, same for 04:08:766 (1,2) - actually
03:45:160 (2) - i think this should be stacked on the start of (3) instead I think I should rearrange 03:44:832 (1,2,3,4,5,6) - completely instead since I have no idea what I thought when I mapped it xd
03:54:176 (1,2,3,4,1) - more spacing again i think ;w; d
04:06:307 (3) - NC? removed from the other time this pattern happens before instead
04:08:766 (1,2) - ctrl+g rearrangen instead like done on 02:44:832 (1,2)
05:04:996 (1) - again i think two hitcircles here instead ß

---

very cool mapset! GL

and thanks for the m4m! :D

-SMIC
thanks for modding!
Makeli
meems

what is thiiiiiiis?

i try to not repeat myself in my mods so

hard stuff
I. 00:26:963 (1) - ehh this hitsound is kinda awkward since nothing really changes here. It's still the same piano thing. 00:32:209 (1) - This is fine since there is that kick that indicates that something new is going to happen in the song
II. 00:34:832 (1) - Imo you should get some consistency into these 1/4 things you have here since the whole part from here on has that 1/4 drum going on. I'm such an ass that I would have mapped this whole part as 1/4 lol
III. 00:43:356 (4) - Kinda awkward imo to end this slider on a kick. Idk if you're mapping the vocals I guess it's fine then
IV. 00:43:848 (1) - And this on a semi-important downbeat
V. 00:45:979 (5,6) - I think that there should be a note betweent these two since the 1/4 burst sounds are already prefectly noticeable here
VI. 00:46:307 (7,1) - And that this should be a triple
VII. 01:05:488 (1,1) - I don't really understand why you would want to NC these. Emphasizing the drums with NCs is cool and all but you'd have to do this everywhere to make it consistent since the drums go manmode 1/2 almost the whole song. Consistency is everything.
VIII. 01:06:307 (1,2) - You could've given these a bigger spacing for emphasis cause sounds.
IX. 01:15:652 (1) - This NC would make sense if you were mapping the saxophone. Moving this NC to the downbeat would be better imo
X. 01:17:291 (2,3,4) - aaaaaa why would you break the nice consistent rythm and this sounds pretty dumb now lol
XI. 01:18:274 (2) - The consistent rythm thing would fit better here too
XII. 01:25:979 (1) - Wow no piano for these D:
XIII. 01:28:766 (1) - 1/2 slider would have fit here nicely cause piano
XIV. 01:45:652 (1) - I don't really know about this part. It's kinda random when you place circles on sounds that don't really stand out from the song.
XV. 01:58:438 (5) - I don't think that this slider is really a good idea. You map the drums now and suddenly placing a slider that maps the piano is kinda ehhhhhh.
XVI. 02:01:061 (2,3) - So you do custom stacks on some of these and not all?
XVII. 03:07:947 (1,2,3,4,1) - This one is hella dangerous people are gonna be pissed
XVIII. 03:17:291 (1) - Pls add a curve to the straight part too since it looks kinda dumb imo (lol subjectivity)
XIX. 04:15:652 (3) - This is hella close being offscreen
the rest is just stuff i have mentioned before i think
pls be consistent with your custom stack things. Like at 02:00:242 (4,5) - you don't do them but then you suddenly do them. I'm just warning you that custom stacks look absolutely disgusting with HR. I still do them though lol

not so hard but still pretty hard
I. 00:26:963 (1) - Same as forever
II. 00:56:799 (9,1) - Inconsistent rythm
III. 01:17:291 (2,3,4) - Same as forever consistent rythm is all
IV. 01:45:652 (1) - Ya again same as forever
hmm this seems pretty good or i'm just too tired to mod.

may the force be with you!
Topic Starter
Lasse

Maakkeli wrote:

meems

what is thiiiiiiis?oh that was from trying to hitsound some weird sound I decided against, removed (for now)
i try to not repeat myself in my mods so

hard stuff
I. 00:26:963 (1) - ehh this hitsound is kinda awkward since nothing really changes here. It's still the same piano thing. 00:32:209 (1) - This is fine since there is that kick that indicates that something new is going to happen in the song there's a unique "tick" sound in the music which this covers
II. 00:34:832 (1) - Imo you should get some consistency into these 1/4 things you have here since the whole part from here on has that 1/4 drum going on. I'm such an ass that I would have mapped this whole part as 1/4 lol yeah but I mapped it as a buildup, which it is
III. 00:43:356 (4) - Kinda awkward imo to end this slider on a kick. Idk if you're mapping the vocals I guess it's fine then
IV. 00:43:848 (1) - And this on a semi-important downbeat
muh vucals dddd
V. 00:45:979 (5,6) - I think that there should be a note betweent these two since the 1/4 burst sounds are already prefectly noticeable here sure it'S noticeable but this works fine with the music and keeps the rhythm less stale
VI. 00:46:307 (7,1) - And that this should be a triple rip 1/4 :(
VII. 01:05:488 (1,1) - I don't really understand why you would want to NC these. Emphasizing the drums with NCs is cool and all but you'd have to do this everywhere to make it consistent since the drums go manmode 1/2 almost the whole song. Consistency is everything. idk yet, might change. it's just for visuals since I really prefer how such back and forths look with nc, lol
VIII. 01:06:307 (1,2) - You could've given these a bigger spacing for emphasis cause sounds. true, increased a bit and made the slider after it cuter too
IX. 01:15:652 (1) - This NC would make sense if you were mapping the saxophone. Moving this NC to the downbeat would be better imo will consider, lol. current nc pattern goes kinda nice with the "saxophona phrases" or sth. also dislike how nc on a spaced triple looks d
X. 01:17:291 (2,3,4) - aaaaaa why would you break the nice consistent rythm and this sounds pretty dumb now lol same as 01:15:652 (1,2,3,4) - ??
XI. 01:18:274 (2) - The consistent rythm thing would fit better here too current emphasizes saxophone better I think
XII. 01:25:979 (1) - Wow no piano for these D:
XIII. 01:28:766 (1) - 1/2 slider would have fit here nicely cause piano what piano? also that would put the end on a snare :/
XIV. 01:45:652 (1) - I don't really know about this part. It's kinda random when you place circles on sounds that don't really stand out from the song. hey at least it has the consistent rhythm you wanted xd
XV. 01:58:438 (5) - I don't think that this slider is really a good idea. You map the drums now and suddenly placing a slider that maps the piano is kinda ehhhhhh. part is a bit weird, but it works and makes sense to me, lol. 01:57:291 (2) - does the same. It's basically me making it more dense over time to build into 02:06:635 (1) -
XVI. 02:01:061 (2,3) - So you do custom stacks on some of these and not all? fixed )?)
XVII. 03:07:947 (1,2,3,4,1) - This one is hella dangerous people are gonna be pissed i thought so too, but then I hit it on my first try and most tesplayers of various skill ranges did fine on it xd also the sounds are really unique and need sth special
XVIII. 03:17:291 (1) - Pls add a curve to the straight part too since it looks kinda dumb imo (lol subjectivity) doesnt work at all with 03:17:783 (3) - so I had to curve that too and that would look shitty :(
XIX. 04:15:652 (3) - This is hella close being offscreen still got like 2px :v
the rest is just stuff i have mentioned before i think
pls be consistent with your custom stack things. Like at 02:00:242 (4,5) - you don't do them but then you suddenly do them. they follow some logic thats so weird I can't even explain, like 02:00:242 (4,5) - is stacked for 1/2 and so is 02:01:061 (2,3) - while 1 after it is spcaed for emphasis. then 02:02:045 (2,1,2,1,2) - is just some back and forth pattern :? hard to explain but it works during gameplay
I'm just warning you that custom stacks look absolutely disgusting with HR. I still do them though lol
autostack sucks, actually I think all stacks are manual ones, lol

not so hard but still pretty hard
I. 00:26:963 (1) - Same as forever
II. 00:56:799 (9,1) - Inconsistent rythm shortened to 1/2 and added a 1/4
III. 01:17:291 (2,3,4) - Same as forever consistent rythm is all rhythm is copy pasted from forever with some reduced 1/4 xd
IV. 01:45:652 (1) - Ya again same as forever
hmm this seems pretty good or i'm just too tired to mod.

may the force be with you! guess I'll need sth like that to rank 2 diff aproval with some "weird" rhythms :d
thanks for modding
I feel bad declining stuff that makes sense with "current one makes even more sense to me" :(
pishifat
storyboard folder for 1 image nice

big boy
00:35:160 (2,3) - tbh introduce 1/4 with circles instead of tinysliders. you dont even use 1/4 sliders anywhere else u suck
00:39:258 (5,6,1) - im not sure how you even did it but using the same combo color consecutively is um not allowed
00:40:078 (2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1) - hitsounds actually following what the song's doing is cool (aka getting quieter or higher pitched idk)
00:38:602 (3) - sounds kinda dumb when your hitsounds are emphasizing something midstream and placements dont indicate it at all. like making this red-tick-before-downbeat thing important with bla = something. ignore placement its dumb
01:00:897 (1) - tbhremovenc
01:07:947 (3) - 01:16:471 (1) - melody on tail could you not
01:13:684 (2,3) - could really use more spacing cuz right now theres like no movement from 2->3. low effort possibility
01:22:045 (1,2,3,4) - 04:32:865 (1,2) - 04:20:406 (1) - buffer repeats less breaks u did it with 01:00:406 (3) - so u know what i mean
01:46:307 (2) - um being under 1 to follow the every 2/1 gap you do after this >>>>>>
02:40:242 (1,2) - 02:42:865 (1,2) - what is hitsound consistency same thing when it happens later
02:43:356 (1) - i feel like there's a qualified map that looks exactly like this
04:23:356 (2,3) - antijumps are ok if ur map includes them normally but when these are the only ones ever breaking concept pls no
05:14:012 (4) - holy put the grey node between red and end node this is a balls shaep

lunatic
so much stuff from the other diff applies here so get on that
01:44:996 (2,1,2) - hey u did it right here
04:42:045 (1) - sounds fine on the top diff but when you got multirepeat and claps like that it sounds ew get rid of it here
04:42:701 (1) - the end 1/8 repeats being killed i would say this on the other diff but thats the whole point of it there lol
04:43:684 (1) - tbh circles since ur expressing something that's not buzz (based on hitsounds at least zzzz)

mod me https://osu.ppy.sh/s/425053
Topic Starter
Lasse

pishifat wrote:

storyboard folder for 1 image nice

big boy
00:35:160 (2,3) - tbh introduce 1/4 with circles instead of tinysliders. you dont even use 1/4 sliders anywhere else u suck nuh :cry:
00:39:258 (5,6,1) - im not sure how you even did it but using the same combo color consecutively is um not allowed no idea, fixed
00:40:078 (2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1) - hitsounds actually following what the song's doing is cool (aka getting quieter or higher pitched idk) they already get quieter?
00:38:602 (3) - sounds kinda dumb when your hitsounds are emphasizing something midstream and placements dont indicate it at all. like making this red-tick-before-downbeat thing important with bla = something. ignore placement its dumb did sth with kickslider
01:00:897 (1) - tbhremovenc idkithinkitworkswellwithvocals :(
01:07:947 (3) - 01:16:471 (1) - melody on tail could you not rip, also changed for when it happens again twice at the end.
01:13:684 (2,3) - could really use more spacing cuz right now theres like no movement from 2->3. removed trianglelow effort possibility
01:22:045 (1,2,3,4) - 04:32:865 (1,2) - 04:20:406 (1) - buffer repeats less breaks u did it with 01:00:406 (3) - so u know what i mean I considered that, but the first one has a bigger jump + circle, which is why I did it there. don't think I saw aynone break on the other which are all low spacing slider - slider, but I'll consider, it's an easy change anyways
01:46:307 (2) - um being under 1 to follow the every 2/1 gap you do after this >>>>>> tru
02:40:242 (1,2) - 02:42:865 (1,2) - what is hitsound consistency same thing when it happens later add clap d
02:43:356 (1) - i feel like there's a qualified map that looks exactly like this i think you're lying, I never saw triangle/hexagon patterns before :?
04:23:356 (2,3) - antijumps are ok if ur map includes them normally but when these are the only ones ever breaking concept pls no o k
05:14:012 (4) - holy put the grey node between red and end node this is a balls shaep d

lunatic
so much stuff from the other diff applies here so get on that did the same thing here k
01:44:996 (2,1,2) - hey u did it right here :lol: :lol: :lol: :lol: :lol: :lol: :lol:
04:42:045 (1) - sounds fine on the top diff but when you got multirepeat and claps like that it sounds ew get rid of it here ripclap :cry:
04:42:701 (1) - the end 1/8 repeats being killed i would say this on the other diff but thats the whole point of it there lol
04:43:684 (1) - tbh circles since ur expressing something that's not buzz (based on hitsounds at least zzzz) idk what to do with this since I didn't really like other patterns I tried here. might consider lo

mod me https://osu.ppy.sh/s/425053
thanks for making me spend so much time figuring out how to rearrange those patterns where I killed the sliders :( :cry: :( :cry: :(
will mod later today most likely
sahuang
M4M My map

osu! needs more touhou!!! :)


[General]
  1. Should name Transient "lunatic" or "extra" cuz only the hardest diff can have a unique name
  2. how come the bg has 1.5MB lol
  3. so many hitsounds and SB,i love it xD
    AI:This map may need an epilepsy warning, as it contains frequently toggled storyboards.

[Transient]
  1. 01:01:389 (4,5,1) - distance between 4,5 and 5,1 are the same,which is quite confusing.
    I think a better way is to stack 01:01:553 (5,1) - and move (2) further
  2. 02:26:963 (1,2,1,2) - is the 1/8 sliders here too hard?imo you should make every slider ctrl+G so 02:27:455 (2,1) - this won't be that far away
  3. 02:58:766 (4,5,6,7,1,3) - looks bad with that slider in the end..try adjust angle a bit,now the right angle looks bad
  4. 03:02:701 - miss a note
  5. 03:50:733 (1,1,2,1,2) - imo sliders shouldnt touch (1)
    try this:(just illustration)
    http://puu.sh/omFiZ/585d454c47.jpg
  6. Really a nice diff, can't wait to see it ranked!

    BTW not really a big issue but there are some unused green lines such as
    03:28:602 - 03:30:570 - 04:42:373 - 05:24:504 - and 05:25:160 -
    make sure u delete them



[Timeless]
  1. HP+1?
  2. 00:38:838 - object end not snapped
  3. 00:45:979 (5,7) - almost touch,try separate them a bit?
  4. 01:00:078 - a beat here but u use slider end
  5. 01:45:488 (3,4) - why do u use 2 1/8sliders?
  6. 01:55:979 - spinner ends here?
  7. 02:11:061 - also miss an object
  8. 02:42:865 (1,2) - too far away imo
  9. 03:08:111 (3,4,1) - spaced 1/8 triangle is really hard to play//
  10. 03:23:356 (1,2) - also far away
  11. i like that kiai with interesting sliders lol
  12. the second part is a lot same as the first,so not much to write
  13. 04:42:701 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - wtf sliders........
  14. 05:01:061 (1) - maybe just a normal curve slider cuz u need a blanket

Great song and map,GL :)
Topic Starter
Lasse

sahuang wrote:

M4M My map

osu! needs more touhou!!! :)


[General]
  1. Should name Transient "lunatic" or "extra" cuz only the hardest diff can have a unique name "Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player." think current naming works fine for that
  2. how come the bg has 1.5MB lol png and it looks nice :v
  3. so many hitsounds and SB,i love it xD
    AI:This map may need an epilepsy warning, as it contains frequently toggled storyboards. yeah not sdure about that since it's kinda weak.

[Transient]
  1. 01:01:389 (4,5,1) - distance between 4,5 and 5,1 are the same,which is quite confusing. intentional and pretty much impossible to misread with any rhythm sense on ar9 lol
    I think a better way is to stack 01:01:553 (5,1) - and move (2) further
  2. 02:26:963 (1,2,1,2) - is the 1/8 sliders here too hard?imo you should make every slider ctrl+G so 02:27:455 (2,1) - this won't be that far away they are 1/4 kicksliders and play like singletaps, it's fine for an insane/extra level map
  3. 02:58:766 (4,5,6,7,1,3) - looks bad with that slider in the end..try adjust angle a bit,now the right angle looks bad yeah I change the shape
  4. 03:02:701 - miss a note current works great for emphasis
  5. 03:50:733 (1,1,2,1,2) - imo sliders shouldnt touch (1)
    try this:(just illustration)
    http://puu.sh/omFiZ/585d454c47.jpg it's cute since overlap is even :<
  6. Really a nice diff, can't wait to see it ranked!

    BTW not really a big issue but there are some unused green lines such as
    03:28:602 - 03:30:570 - 04:42:373 - 05:24:504 - and 05:25:160 -
    make sure u delete them



[Timeless]
  1. HP+1? ending spinner would most likely be augoeides level with hr lol
  2. 00:38:838 - object end not snapped oh
  3. 00:45:979 (5,7) - almost touch,try separate them a bit? made it a bit cuter
  4. 01:00:078 - a beat here but u use slider end works great with vocals and as buildup
  5. 01:45:488 (3,4) - why do u use 2 1/8sliders? really noticeable 1/8 sounds
  6. 01:55:979 - spinner ends here? current works better with the fading and the next slider is nearly centered anyways
  7. 02:11:061 - also miss an object following drums mainly
  8. 02:42:865 (1,2) - too far away imo it's fine lol
  9. 03:08:111 (3,4,1) - spaced 1/8 triangle is really hard to play// it'S 1/4 and gives a great emphasis for unique sounds and a nice angle for the strong beat
  10. 03:23:356 (1,2) - also far away it's fine on a 6* map
  11. i like that kiai with interesting sliders lol
  12. the second part is a lot same as the first,so not much to write
  13. 04:42:701 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - wtf sliders........ me irl
  14. 05:01:061 (1) - maybe just a normal curve slider cuz u need a blanket no blanket needed d

Great song and map,GL :)
thanks for modding!
Broccoly
m4m

General
  1. enable epilepsy warning
Timeless

01:45:324 (1,2,3,4,1) - polish up the pattern a bit.. looks messy right now
02:12:701 (6) - this note is too low (most players have offset meter on so it gets in the way)
04:29:750 (2,4,5,6,7,8) - fix blanket?

Transient

00:38:111 (1,2,3,4,5,6,7) - approach circles look messy if you align them like this
01:04:176 (3,4,5) - why use triplet here but not 01:09:422 (3,1) - here?
01:11:553 (1,2,3,4,5,6,7) - NC pattern here is different from 01:09:258 (2,3,1,2,3) - here or other parts
01:36:471 (1,3) - move them a bit so slider 3 can blanket 1 better?
01:42:701 (4) - NC here if you're gonna NC 01:41:389 (1,2) - these two
02:24:340 (1) - align this with the stream
02:25:979 (1) - ^
02:57:947 (1) - I don't think this needs a single NC

That's about it, but the diffs look quite messy. I guess you can say that's your style.. not a big fan though.
Playability-wise there's no problem. Good luck on rank man.
Topic Starter
Lasse

Broccoly wrote:

m4m

General
  1. enable epilepsy warning
still not really sure if it's needed since the quicker effects are rather weak :/

Timeless

01:45:324 (1,2,3,4,1) - polish up the pattern a bit.. looks messy right now tried
02:12:701 (6) - this note is too low (most players have offset meter on so it gets in the way) doesn't matter and still on screen. I play with normal sized offset thing and it looks fine to me too. and there is enough of the slider visible even if you set it to "huge" for some reason
04:29:750 (2,4,5,6,7,8) - fix blanket? yes

Transient

00:38:111 (1,2,3,4,5,6,7) - approach circles look messy if you align them like this cute
01:04:176 (3,4,5) - why use triplet here but not 01:09:422 (3,1) - here? feels unfitting since the vlue tick is even weaker there (or nonexistent)
01:11:553 (1,2,3,4,5,6,7) - NC pattern here is different from 01:09:258 (2,3,1,2,3) - here or other parts nc for this part and ending should be more consistent for both diffs now
01:36:471 (1,3) - move them a bit so slider 3 can blanket 1 better? k
01:42:701 (4) - NC here if you're gonna NC 01:41:389 (1,2) - these two done for all 3 chorus in both diffs
02:24:340 (1) - align this with the stream
02:25:979 (1) - ^
both intentional/slight emphasis stuff
02:57:947 (1) - I don't think this needs a single NC seemed to help reading the rhythm a bit for most testplayers (and me lol) with this pattern. and it doesnt fir with one of the others visually/followpoints :<

That's about it, but the diffs look quite messy. saying something like that without any examples doesn't help at all xd I guess you can say that's your style.. not a big fan though. same tbh :d
Playability-wise there's no problem. Good luck on rank man.
thanks
Mazziv
ich geb mein bestes und modde die ganze map,aber dafür bekomm ich ein Bussi aufs Bauchi,okay?
[Timeless]
  1. 00:39:176 - empty,like my soul(put a not right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ)
  2. 00:52:045 (2,7) - stack?
  3. 00:58:602 (2) - why increase the spacing to the incomming note?
  4. 01:21:061 (1,1,1) - remove the nc here xd
  5. 04:13:438 (5) - put a note here
  6. 04:14:750 (4) - ^
  7. 04:48:930 (5) - ctrl+g or u die rn
  8. 05:25:979 (1) - tail ist nicht sauber
ist schwer für mich da was rauszusehen,weil es schon ziemlich gut aussieht :( sorry i tried my best
Topic Starter
Lasse

Mazziv wrote:

ich geb mein bestes und modde die ganze map,aber dafür bekomm ich ein Bussi aufs Bauchi,okay? :|
[Timeless]
  1. 00:39:176 - empty,like my soul(put a not right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) leaving it blank works for buildup and emphasizes both 00:39:094 (4,5) - moremight consider kickslider but I prefer a bit lower desnity to build into the following stream
  2. 00:52:045 (2,7) - stack? prefer cute overlap and makes surrounding movement nicer
  3. 00:58:602 (2) - why increase the spacing to the incomming note? 3 has vocal + snare => more spacing 00:58:602 (2,4) - only has vocals + weak drums
  4. 01:21:061 (1,1,1) - remove the nc here xd kinda prefer 01:19:422 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,1,1,2,1,2) - to have a consistent 1/1 nc pattern xd
  5. 04:13:438 (5) - put a note here
  6. 04:14:750 (4) - ^
    might consider, but both don't really justify anything clickable to me
  7. 04:48:930 (5) - ctrl+g or u die rn go kill me but leave my antiflow spacing alone :< wouldnt give enough emphasis since you would only draw circles for some seconds + less spacing lo
  8. 05:25:979 (1) - tail ist nicht sauber tried cleaning it a but, but I can't completely stack them. looks better without sliderends now though http://i.imgur.com/bnzRyYd.jpg
ist schwer für mich da was rauszusehen,weil es schon ziemlich gut aussieht :( sorry i tried my best
danke :v
BigEarsMau
Hi Lasse
M4M
Gonna mod Transient only bc I can't mod Extras yet

My map : https://osu.ppy.sh/s/439566

[General]
  1. Don't forget to toggle "Display epilepsy warning" since the SB has some flashy parts
  2. "Transient" can't be used as a diff name bc it is not the highest diff in the mapset. Change it to "Lunatic" or "Insane" instead
[Transient]
  1. 00:35:160 (2,3) - This part this troubles me. Change the sliders into circles and make a stream out of this like in 04:31:389 (3,4,5,6,7)
  2. 00:53:520 (2,4) - You could fix the blanket
  3. 01:31:881 (1,2) - ^
  4. 01:42:701 (1,2,3,4) - Stream looks ugly. Could be nicer like this
  5. 02:25:652 (1,2,3,4) - ^
  6. 02:58:766 (4,5,6,7) - ^
  7. 03:27:619 (1,2,3,4) - ^
  8. 03:49:586 (1,2,3,4) - ^
  9. 04:18:438 (1,2,3,4) - Make it curved to make a consistent stream style with 04:18:766 (1,2,3,4)
  10. 02:11:225 (1,2) - It would be better if you make them curved and blanket them for better flow
  11. 04:23:520 (3) - You could've placed this exactly at the end of 04:23:684 (4) so it looks nicer
  12. 04:53:029 (1,2) - Make them curved so it can blanket with 04:53:684 (3)

Nice hitsounds btw

That's all I can find. Hope this helps
Good luck in being ranked :)
Topic Starter
Lasse

BigEarsMau wrote:

[Transient]
  1. 00:35:160 (2,3) - This part this troubles me. Change the sliders into circles and make a stream out of this like in 04:31:389 (3,4,5,6,7) why tho, it makes for a much better buildup to start with 1/2 tapping+1/4 sliders into 1/4 tap. it's easy to play if you have basic reading skills
  2. 00:53:520 (2,4) - You could fix the blanket
  3. 01:31:881 (1,2) - ^ well fine
  4. 01:42:701 (1,2,3,4) - Stream looks ugly. Could be nicer like this
  5. 02:25:652 (1,2,3,4) - ^
  6. 02:58:766 (4,5,6,7) - ^
  7. 03:27:619 (1,2,3,4) - ^
  8. 03:49:586 (1,2,3,4) - ^
  9. 04:18:438 (1,2,3,4) - Make it curved to make a consistent stream style with 04:18:766 (1,2,3,4)
    at one point you couldve figured out that this might be how I like to shape my streams...........
  10. 02:11:225 (1,2) - It would be better if you make them curved and blanket them for better flow hol y at one point you could've also noticed that I use literally the same slider (sometimes flipped) all the time for this section
  11. 04:23:520 (3) - You could've placed this exactly at the end of 04:23:684 (4) so it looks nicer kills spacing and current look better tbh
  12. 04:53:029 (1,2) - Make them curved so it can blanket with 04:53:684 (3)no
so I moved sth about 7pixels and rotated a slider by 5°
nice
Doormat
hi hi from my queue two weeks ago; you were sort of late but because the time frame was so close between the posts I decided to mod yours anyways~
hloy that saxophone is pure bliss-
[Transient]
  1. 01:48:274 (1,2) – I think it’d make more sense to have the (1) farther away from the (4) because it’s a part of a different phrase; right now it’s clumped up together with the previous phase and feels as though the emphasis here could be greater, which could be done by giving it more distance away from the previous combo. Similar situation occurs with 01:50:897 (1,2) – and 01:53:520 (1,2) –
  2. 02:50:570 (1) – I don’t think this NC is really necessary
  3. 04:16:471 (1,2,1,2) – I know this part can be mapped to the streamy bit here, but I think the map will have more impact if you wait for the stream to start at 04:17:783 (1) – instead. The buildup is more intense at 04:17:783 – in comparison to 04:16:471 -, so maybe it’s just me, but it feels like the stream starts too early. It’s kind of like you’re hyping up the buildup too early and it ruins the overall effect of that buildup. TL;DR: you're overdoing it here. use simpler rhythms for 04:16:471 (1,2,1,2) – because it ruins the buildup a little bit; it makes the buildup feel like it’s starting too early. For reference, look at 01:19:422 (1) – it’s very similar in composition, but the buildup here works more effectively because the streams don't start as early
  4. 05:04:996 (1,2) – this looks like it can be a potential blanket; move the (2) to the left a bit
[Timeless]
  1. 00:38:111 (1,2,3,4,1,2,3,1,2,3,4) – similar thing that I mentioned in Transient applies here as well; the stream here feels a little overdone in comparison to the music here because the buildup isn’t as intense as what you have mapped imo
  2. 00:39:750 (1) – uhh I think using two 1/4 sliders like you did in Transient works more effectively than the 1/2 slider here. also, take off the NC here and start it at 00:40:078 (2) – instead; there’s more emphasis on the downbeat
  3. 01:48:274 (1,2) – yeah this part that I mentioned in Transient can apply here as well. Same with 01:50:897 (1,2) -, and 01:53:520 (1,2) –
  4. 03:14:176 (4,5) – the flow here is kind of weird; it feels a little inconsistent with some of the other similar patterns. maybe Ctrl + G the (5)?
  5. 04:16:471 (1,2,3,4,5,6,1,2,3) – mentioned this in Transient as well, so what I suggested there applies here as well. Recap: feels kind of overdone because the buildup doesn’t start until 04:17:783 (1) –
  6. 04:48:602 (4,5) – again, flow is kind of awkward here. maybe Ctrl + G the (5)?
  7. 05:14:012 (4) – shouldn’t there be a NC here?
hope this helps!
Topic Starter
Lasse

Doormat wrote:

hi hi from my queue two weeks ago; you were sort of late but because the time frame was so close between the posts I decided to mod yours anyways~
hloy that saxophone is pure bliss-
[Transient]
  1. 01:48:274 (1,2) – I think it’d make more sense to have the (1) farther away from the (4) because it’s a part of a different phrase; right now it’s clumped up together with the previous phase and feels as though the emphasis here could be greater, which could be done by giving it more distance away from the previous combo. Similar situation occurs with 01:50:897 (1,2) – and 01:53:520 (1,2) –
    makes sense musically, but I'd like to keep the spacing for 2/1 consisten, else it's weird to read and doesn't look that clean
  2. 02:50:570 (1) – I don’t think this NC is really necessary true
  3. 04:16:471 (1,2,1,2) – I know this part can be mapped to the streamy bit here, but I think the map will have more impact if you wait for the stream to start at 04:17:783 (1) – instead. The buildup is more intense at 04:17:783 – in comparison to 04:16:471 -, so maybe it’s just me, but it feels like the stream starts too early. It’s kind of like you’re hyping up the buildup too early and it ruins the overall effect of that buildup. TL;DR: you're overdoing it here. use simpler rhythms for 04:16:471 (1,2,1,2) – because it ruins the buildup a little bit; it makes the buildup feel like it’s starting too early. For reference, look at 01:19:422 (1) – it’s very similar in composition, but the buildup here works more effectively because the streams don't start as early
    It's already mapped as repeat sliders, having effectively 1/1 clicking, then building into 1/2 and finally 1/4 clicking, works quite well as buildup imo
  4. 05:04:996 (1,2) – this looks like it can be a potential blanket; move the (2) to the left a bit I rotated 1 a bit instead since I want 2 stacked on 05:04:012 (3) -
[Timeless]
  1. 00:38:111 (1,2,3,4,1,2,3,1,2,3,4) – similar thing that I mentioned in Transient applies here as well; the stream here feels a little overdone in comparison to the music here because the buildup isn’t as intense as what you have mapped imo same as other diff, here increasing spacing and clicking get a bit more dense with some gaps works fine imo
  2. 00:39:750 (1) – uhh I think using two 1/4 sliders like you did in Transient works more effectively than the 1/2 slider here. also, take off the NC here and start it at 00:40:078 (2) – instead; there’s more emphasis on the downbeatwould work, but both diffs emphasize different stuff here. transient mainly focuses on the background 1/4 while this focuses on the high pitched sound which is on the ticks the 1/2 slider covers and also reason to nc here
  3. 01:48:274 (1,2) – yeah this part that I mentioned in Transient can apply here as well. Same with 01:50:897 (1,2) -, and 01:53:520 (1,2) –
  4. 03:14:176 (4,5) – the flow here is kind of weird; it feels a little inconsistent with some of the other similar patterns. maybe Ctrl + G the (5)? lo thats one of my favorite patterns, I feel the slight antiflow with slider leniency abuse works really well on the vocals, ctrlg would kill spacing and make movement to 1 weird
  5. 04:16:471 (1,2,3,4,5,6,1,2,3) – mentioned this in Transient as well, so what I suggested there applies here as well. Recap: feels kind of overdone because the buildup doesn’t start until 04:17:783 (1) – like transient and the triples go really well with emphasizing the saxophone. I undermapped lots of 1/4 alreadx and it feels too empty here when the music provides so much 1/4 etc
  6. 04:48:602 (4,5) – again, flow is kind of awkward here. maybe Ctrl + G the (5)? there is no 5 but I think I got your idea and did some ctrlg stuff here, should be nicer now
  7. 05:14:012 (4) – shouldn’t there be a NC here? yes
hope this helps!
thanks for modding even though I was some seconds late lol
MaridiuS
Second mod, hope it was helpful, the map is well made so it was hard to spot mistakes. Hope it gets ranked

TRANSIENT

SPOILER
2016-04-29 23:12 MaridiuS: ugh imma try mod this but i'm not very experienced
2016-04-29 23:12 MaridiuS: ACTION is editing [https://osu.ppy.sh/b/940751 Halozy - Kanshou no Matenrou [Transient]]
2016-04-29 23:14 Lasse: oh
2016-04-29 23:19 MaridiuS: would you prefer it in chat or as a reply on the map page?
2016-04-29 23:19 Lasse: chat is fine
2016-04-29 23:26 MaridiuS: okay the map is pretty nice
2016-04-29 23:26 MaridiuS: i've just found a few suggestions till now
2016-04-29 23:26 Lasse: sure
2016-04-29 23:33 MaridiuS: 02:25:979 (1) - is there a need for a NC here, it makes the pattern look weird
2016-04-29 23:34 Lasse: keeps nc consitent on 1/1 with before + makes it feel a bit more emphasized
2016-04-29 23:34 MaridiuS: 02:31:553 (1) - this beat seems a little different then those 4 before it, it feels like it shouldn't have the same shape
2016-04-29 23:35 Lasse: it'S a bit differen beat, but the vocals don't really change and the whole pattern is focusing vocals.
2016-04-29 23:36 MaridiuS: but the vocals extend beyond the slider duration
2016-04-29 23:37 Lasse: sure, thaths why it transitions to circles for the intrument at 02:31:881 (2) - . keeping them all the same is just a nice visual pattern xd
2016-04-29 23:38 Lasse: since then those high pitched sounds get introduced again
2016-04-29 23:38 Lasse: so they become more important than the extended vocal
2016-04-29 23:39 Lasse: and fully following the vocal would make it a 3/1 slider which completely kills any rhythmical flow
2016-04-29 23:40 MaridiuS: i see
2016-04-29 23:40 MaridiuS: okay moving on
2016-04-29 23:42 MaridiuS: 02:54:340 (5) - it feels like a slider should start here, end on white tick, 1 circle on next red tick. I've been repeating the music a lot
2016-04-29 23:44 Lasse: both work depending on what to emphasiz. current has 02:54:504 (6,7) - for the high pitched sounds so the start and end are both on that sound
2016-04-29 23:45 Lasse: I would make it all circles, but I it's supposed to be easier than the second diff
2016-04-29 23:45 Lasse: also drum on the white tick is stronger than red, making it fell off with current rhythm
2016-04-29 23:46 Lasse: offbeat slider works on 02:53:684 (2) - cause it follow the saxophone which is the main focus on this part
2016-04-29 23:46 Lasse: but suddenly putting an offbeat sldier for such a weak sound would feel really confusing
2016-04-29 23:51 MaridiuS: 03:54:504 (2,2) - ctrl+G feels more smooth and even looks better imo
2016-04-29 23:53 Lasse: true
2016-04-29 23:53 Lasse: changed
2016-04-29 23:54 MaridiuS: yey :D
2016-04-29 23:54 MaridiuS: i think there's one more thing that i've spotted
2016-04-29 23:59 MaridiuS: 02:15:652 (1) - i think that it should be a slider, or at least increase spacing to 02:15:979 (2)
2016-04-30 00:03 MaridiuS: 03:39:586 (1) - including here
2016-04-30 00:03 Lasse: 1/1 spacing doesnt really matter much, it's at a spot where it is still not easy to misread as 1/2 + 02:15:160 (4,5,2) - triangle :v
2016-04-30 00:04 Lasse: and it feels nicer empty than woth slider cause the tick is really weak and the part is calm
2016-04-30 00:05 Lasse: and moving 1 kill this triangle 02:14:996 (3,4,1) -
2016-04-30 00:06 MaridiuS: lol i see
2016-04-30 00:06 MaridiuS: oh and also one last thing that i noticed
2016-04-30 00:06 MaridiuS: 02:31:881 (2,3,1,2,1,2) -
2016-04-30 00:06 MaridiuS: compared to 03:55:815 (2,3,1,2,1,2) - has different spacing
2016-04-30 00:07 Lasse: it's spaced way less
2016-04-30 00:07 Lasse: i just noticed
2016-04-30 00:07 Lasse: ill change that
2016-04-30 00:07 Lasse: yes, I'll increase it. just cant make it as big cause i'm on the edge on the playfield, but it's way more spacing now
2016-04-30 00:10 MaridiuS: okay that's all I guess it's my second mod though
2016-04-30 00:10 MaridiuS: it's not easy >_<
2016-04-30 00:11 MaridiuS: on a well done map
2016-04-30 00:11 Lasse: thanks, such things are way more helpful than "improve blanket" stuff
2016-04-30 00:11 Lasse: xd
2016-04-30 00:11 Lasse: you can post the log in the thread
2016-04-30 00:11 MaridiuS: ;d
ProfessionalBox
Hello! My end of the M4M

Timeless

  • 00:34:832 (1,2,3) - The spacing here being same is easy to misread. I would remove 00:35:324 (3) - entirely and make 00:35:160 (2) - a 1x repeat slider for an easy fix
    00:38:766 (1,2,3,4) - This would be better to read and play if done like this
    00:39:750 (1) - The length of this is misleading and people probably will think that it's a kickslider because of the previous kicksliders being about the same length. In my opinion you should just make this slider into 2 kicksliders since it makes more sense
    00:40:078 (1) - NC here
    00:41:471 (1) - I think this could be extended to the blue tick instead of the red
    00:49:750 (4,5,6,7,8) - I'm not entirely sure what kind of stream shape you were going for here? It looks like you messed up a curved stream by accident at the moment xd. Definetly should move the (8) so that it becomes a curved shape, since it looks and plays better.
    00:53:193 (1,3) - Stack these properly
    01:00:897 (4) - This NC is not needed
    01:17:291 (2,3,4) - The rhythm on this could be made better since I felt like I should be clicking these beats and not just play sliders on top of the strong beats. I feel like this is the most obvious fix for this
    01:21:061 (2) - Remove NC
    02:02:865 - I think it would be a cool idea to add a circle here and stack it on top of 02:03:029 (1) - The rhythm this offers fits really well and is fun to play!
    02:05:652 - Same here except put the circle stacked on top of 02:05:160 (2) - Imo these circles would fit so well that I'm almost demanding you to put them :D:D
    02:11:061 - There should definetly be a circle here since you used one here 02:13:684 (4) - and if there isn't a circle this leads to really easy reading errors because of the spacing of 02:10:733 (2,3) - being the same
    02:25:979 (5) - Remove NC
    02:26:799 (1) - Remove NC
    02:43:356 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3) - This whole pattern is in my opinion a HUGE difficulty spike. I'm just pointing it out since I feel like it is somewhat forced to be this hard compared to the rest of the difficulty that has been played earlier, so you might want to nerf it a bit
    02:52:537 (1,2) - A bit smaller spacing between these would feel more natural
    02:55:160 (1,2,1,2) - I'd do the same here too
    02:56:307 (1,2) - Since you have been using such a big distance for most of these rhythms this appears weird since the objects are partially stacked. Maybe stack 02:56:635 (2) - under the tail of (1) entirely? And ofc adjust 02:56:799 (3,4) - afterwards if you do this.
    02:58:438 (1,2,1,2) - Same spacing thing here as in the previous pic
    03:07:291 (1) - Remove NC
    03:07:947 (1,2,3,4,1) - The really sharp movement and high spacing makes this feel really hard. Consider reducing spacing or remove the really sharp movement in the end (doing both would be the best though :D)
    03:21:061 (1) - Remove NC
    03:49:914 (1) - ^
    03:50:078 (1) - ^
    03:50:733 (1) - ^
    04:07:291 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3) - Nerf this if you nerfed the previous one
    04:19:422 (1) - Remove NC
    04:34:504 (1) - ^
    04:42:373 (1) - ^
    05:25:815 (2,1) - Every player that has gotten this far in the map will break here 100% of the time while sightreading. This would be the most logical solution to prepare players for the super slow slider velocity. Although it reduces the impact of the last jumps I find this necessary, unless you want players that are sightread fcing tilt super hard
I guess that's it for the mod. I only did one difficulty since I think I went through it quite thoroughly, but in case I feel indebted to you by the quality of your m4m then I will mod the other diff as well to compensate. The thing I liked the most about this map were the hitsounds so good job on those :)
Topic Starter
Lasse

ProfessionalBox wrote:

Hello! My end of the M4M

Timeless

  • 00:34:832 (1,2,3) - The spacing here being same is easy to misread. I would remove 00:35:324 (3) - entirely and make 00:35:160 (2) - a 1x repeat slider for an easy fix think it works fine with how those sldiers will be played/read - 1/2 slider vs kickslider. also it'd like to keep that sound clickable and keep the 120° structure
    00:38:766 (1,2,3,4) - This would be better to read and play if done like this
    would end up playing like http://i.imgur.com/nzbUTG7.jpg which is a really awkward combo of angle/spacing moved 234 around a bit though to stack it on sth else
    00:39:750 (1) - The length of this is misleading and people probably will think that it's a kickslider because of the previous kicksliders being about the same length. In my opinion you should just make this slider into 2 kicksliders since it makes more sense 2 kicksliders work better with the music anyways, changed
    00:40:078 (1) - NC here did after changing ^already
    00:41:471 (1) - I think this could be extended to the blue tick instead of the red works too but is more annyong to play with a 1/4 gap after the spinner, might consider it
    00:49:750 (4,5,6,7,8) - I'm not entirely sure what kind of stream shape you were going for here? It looks like you messed up a curved stream by accident at the moment xd. Definetly should move the (8) so that it becomes a curved shape, since it looks and plays better. seems like I converted a shitty wave here, tried again lol
    00:53:193 (1,3) - Stack these properly prefer manual stack that gets continued with 00:54:340 (1) -
    01:00:897 (4) - This NC is not needed still not sure about this, it is here to sperate the new vocals from before and then 01:01:061 (1,1) - have nc for music/pattern
    01:17:291 (2,3,4) - The rhythm on this could be made better since I felt like I should be clicking these beats and not just play sliders on top of the strong beats. I feel like this is the most obvious fix for this
    dont like that rhythm at all lol. and saxophone is the main focus anyways
    01:21:061 (2) - Remove NC i'd like to keep the 1/1 nc pattern consistent until 01:22:045 -
    02:02:865 - I think it would be a cool idea to add a circle here and stack it on top of 02:03:029 (1) - The rhythm this offers fits really well and is fun to play!
    02:05:652 - Same here except put the circle stacked on top of 02:05:160 (2) - Imo these circles would fit so well that I'm almost demanding you to put them :D:D
    really prefer the more drum/specifically snare focused rhythm here might think about it though, lol
    02:11:061 - There should definetly be a circle here since you used one here 02:13:684 (4) - and if there isn't a circle this leads to really easy reading errors because of the spacing of 02:10:733 (2,3) - being the same same here
    02:25:979 (5) - Remove NC 1/1 consistency
    02:26:799 (1) - Remove NC same for vocals as before
    02:43:356 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3) - This whole pattern is in my opinion a HUGE difficulty spike. I'm just pointing it out since I feel like it is somewhat forced to be this hard compared to the rest of the difficulty that has been played earlier, so you might want to nerf it a bit
    I think it fits really well with the song here and it's so smooth to play that it ends easier than it looks (also I this is nothing compared to what I put on miraizu xd)
    02:52:537 (1,2) - A bit smaller spacing between these would feel more natural yes
    02:55:160 (1,2,1,2) - I'd do the same here too
    ruins http://i.imgur.com/62U57ws.jpg and doesnt change that much
    02:56:307 (1,2) - Since you have been using such a big distance for most of these rhythms this appears weird since the objects are partially stacked. Maybe stack 02:56:635 (2) - under the tail of (1) entirely? And ofc adjust 02:56:799 (3,4) - afterwards if you do this.
    I always space 1/4 after sliders for the whole map, so no stack here. using the normal spacing would also be too much for a rather weak sound
    02:58:438 (1,2,1,2) - Same spacing thing here as in the previous pic either kills visuals or this overlap pattern http://i.imgur.com/AlfPJKr.jpg
    03:07:291 (1) - Remove NC
    03:07:947 (1,2,3,4,1) - The really sharp movement and high spacing makes this feel really hard. Consider reducing spacing or remove the really sharp movement in the end (doing both would be the best though :D)
    03:21:061 (1) - Remove NC doesnt work visually and musically with the pattern before imo
    03:49:914 (1) - ^
    03:50:078 (1) - ^
    03:50:733 (1) - ^
    all like before lol
    04:07:291 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3) - Nerf this if you nerfed the previous one
    04:19:422 (1) - Remove NC
    04:34:504 (1) - ^
    04:42:373 (1) - ^
    obv keeping them so keep it consistent with the others I denied xd
    05:25:815 (2,1) - Every player that has gotten this far in the map will break here 100% of the time while sightreading. This would be the most logical solution to prepare players for the super slow slider velocity. Although it reduces the impact of the last jumps I find this necessary, unless you want players that are sightread fcing tilt super hard
I get that, but it works so well with how the intensity of the song suddenly drops so hard
it's also the last object and (at least without hr) you will still pass and not even get a miss, just miss some combo.

not sure about it though, maybe I should colorhax the map and make this grey or sth :/

I guess that's it for the mod. I only did one difficulty since I think I went through it quite thoroughly, but in case I feel indebted to you by the quality of your m4m then I will mod the other diff as well to compensate. other diff is pretty much the same with slower sliders/lower spacing and shorter streams lolThe thing I liked the most about this map were the hitsounds so good job on those :)
thanks for the mod!
EphemeralFetish
NM from Queue.

Timeless


  1. 00:24:996 (3) - This seems a little out of place seeing as its the only time you map with a repeat slider in the intro.
  2. 00:36:389 (2,3,4,5,6,7,8,9) - This is all looking a little too cramped for me.
  3. 00:39:094 (4) - Just my opinion but you could make this a 1/4 slider, there are notes there to justify doing so. Right now it just feels weird to have a little stop.
  4. 00:56:307 (4,5,6,7,8) - Ehh, this is kinda untidy looking.
  5. 00:57:619 (5,6,7) - You're covering a 5 hit drum roll with this slider.
  6. 00:58:111 (8,1) - Again missing drum notes, though if you're intending to skip them go ahead.
  7. 00:59:258 (7) - Not sure I agree with the strong snare beat being a slider tail. circle for more emphasis if you can.
  8. 01:30:242 (2,4) - Swapping these works better IMO.
  9. 02:13:029 (1) - Id have this as a slider personally, but you do you. It would mess your pattern up probably.
  10. 02:49:258 (4,2) - Dude this is hurting me.
    03:07:947 (1,2,3,4,1) - This is a rather sudden, and honestly unjustifiable jump in difficulty. Tone it down a little.
  11. 03:43:029 (5,6,1,2) - Space the 2 1 6 in a way so they form an equal triangle around the 5. Just to be tidy.
  12. 03:52:701 (6) - You could probably give this more distance to emphasise the vocals a bit better.
  13. 04:13:193 (4,5) - Stack properly please.
  14. 04:15:488 (2,4) - Now I look a bit theres an awful lot of these manual overlaps that are uneeded. I dont get why you havent just auto stacked most of them.
  15. 04:42:701 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - Damn, good luck ranking this smoothly =w=
Sorry for the short mod, doing this pretty late and cant play so I cant really check flow and readability too much, previous mods seemed okay on that. And it looked good enough anyways.

GL.
Topic Starter
Lasse

The Fetish wrote:

NM from Queue.

Timeless


  1. 00:24:996 (3) - This seems a little out of place seeing as its the only time you map with a repeat slider in the intro. i see what you mean, but it's also just at the start of the maps and works fine lol
  2. 00:36:389 (2,3,4,5,6,7,8,9) - This is all looking a little too cramped for me. true, increased spacing between the triples bit
  3. 00:39:094 (4) - Just my opinion but you could make this a 1/4 slider, there are notes there to justify doing so. Right now it just feels weird to have a little stop. sure, I still had this from when this part was way different
  4. 00:56:307 (4,5,6,7,8) - Ehh, this is kinda untidy looking. it's intentional, "wobbly" and the "wobble" of the streams is consistent, fine for me lol
  5. 00:57:619 (5,6,7) - You're covering a 5 hit drum roll with this slider. I skipped like 50%+ of the 1/4 for this part lol
  6. 00:58:111 (8,1) - Again missing drum notes, though if you're intending to skip them go ahead.
  7. 00:59:258 (7) - Not sure I agree with the strong snare beat being a slider tail. circle for more emphasis if you can. vocals
  8. 01:30:242 (2,4) - Swapping these works better IMO. I'll try that for now
  9. 02:13:029 (1) - Id have this as a slider personally, but you do you. It would mess your pattern up probably. not only the pattern but the concept of the whole section xd
  10. 02:49:258 (4,2) - Dude this is hurting me. well it was manually stacked to the left, but considering the other similar stacks in this parts are autostacked I changed it
    03:07:947 (1,2,3,4,1) - This is a rather sudden, and honestly unjustifiable jump in difficulty. Tone it down a little. fits perfectly with the unique 1/4 sounds followed by strong srums and it actually seemed fine from the testplay I got too. and it looks great
  11. 03:43:029 (5,6,1,2) - Space the 2 1 6 in a way so they form an equal triangle around the 5. Just to be tidy. if you look at the strcuture of this part you can see that is was like that, idk what happened, fixed it (again lol)
  12. 03:52:701 (6) - You could probably give this more distance to emphasise the vocals a bit better. it's the same as 02:28:602 (5,6) - and works fine imo
  13. 04:13:193 (4,5) - Stack properly please. prefer manual stack in that direction
  14. 04:15:488 (2,4) - Now I look a bit theres an awful lot of these manual overlaps that are uneeded. I dont get why you havent just auto stacked most of them. wh. they are prercfectly fine manual stacks and used for most of the map autostacking doesnt work with the whole visual concept I went for for most the map
  15. 04:42:701 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - Damn, good luck ranking this smoothly =w= d
Sorry for the short mod, doing this pretty late and cant play so I cant really check flow and readability too much, previous mods seemed okay on that. And it looked good enough anyways.

GL.
thanks for modding!
Aeril
im only going to touch a few points in the map that i find quite important (small things put in a box)
[timeless]
  1. 03:07:947 (1,2,3,4,1) - i find it odd that the hardest stream to hit is in the middle of the map. this is mostly because of this 'hook' on this note 03:08:274 (1) - imo this seems a bit too difficult and is extremely easy to break on it. i suggest changing it to a line shape like you did here
  2. 05:23:356 (1,2) - i only copied these 2 notes but referring to the whole ending. this is such a huge spike in difficulty and honestly feels a bit awkward compared to the rest of the map as it just jumps from 5.5 stars to 6-6.2 stars right at the end, especially the spacing of 05:25:488 (2,1) - as its so small compared to the rest of the ending that its extremely easy to miss and weird. the rest of the map is mapped at about consistently the same difficulty so honestly its a bit weird. i suggest to have a bit of a progression of difficulty so as to hint towards it getting a lot more difficult at the end.
small things box
  1. 01:24:668 (1) - is it possible for you to add a drum hit behind this note?
  2. 03:09:586 (1) - ^
  3. 04:44:012 (1) - ^
  4. 02:45:815 (4) - this movement feels a bit awkward for me, try to move this to the right of 02:45:979 (1) - and left of 02:45:652 (3) - like this area
  5. 03:14:504 (5) - ctrl g for flow i guess, idk its fine the way it is but i feel that if you reversed it, it would flow better
  6. 04:48:930 (5) - ^
Topic Starter
Lasse

Aeril wrote:

im only going to touch a few points in the map that i find quite important (small things put in a box)
[timeless]
  1. 03:07:947 (1,2,3,4,1) - i find it odd that the hardest stream to hit is in the middle of the map. this is mostly because of this 'hook' on this note 03:08:274 (1) - imo this seems a bit too difficult and is extremely easy to break on it. i suggest changing it to a line shape like you did here
    already replied to this in another post, it just fits so well with the unique sounds and the emphasized last note of the stream so it will stay for now. and of all the testplays I got it seems like most people actually fc'd or did well on this first try (even some of the 10k-20k rank guys
  2. 05:23:356 (1,2) - i only copied these 2 notes but referring to the whole ending. this is such a huge spike in difficulty and honestly feels a bit awkward compared to the rest of the map as it just jumps from 5.5 stars to 6-6.2 stars right at the end, especially the spacing of 05:25:488 (2,1) - as its so small compared to the rest of the ending that its extremely easy to miss and weird. the rest of the map is mapped at about consistently the same difficulty so honestly its a bit weird. i suggest to have a bit of a progression of difficulty so as to hint towards it getting a lot more difficult at the end. wh. If I delete everything after 05:04:668 (5) - the map is still 5.95* . at least according to difficulty calculation this looks pretty fitting to me: http://i.imgur.com/w1tCJOl.jpg only things that could considered spikes (which are still pretty tame for what people put out on newer maps) are the triangles on the two vocal parts
small things box
  1. 01:24:668 (1) - is it possible for you to add a drum hit behind this note?
  2. 03:09:586 (1) - ^
  3. 04:44:012 (1) - ^
    technically yes, but I already use all the addition slots etc. so I would need even more samplesets or combine it which would mess up sth. also the fact that the "keysounded" piano is not in the song but meant to follow the vocal pitch makes it feel responsive enough compared to usual keysounding where adding more hitsounds helps. also the drum hit would be barely audible with all the other hitsounds on this
  4. 02:45:815 (4) - this movement feels a bit awkward for me, try to move this to the right of 02:45:979 (1) - and left of 02:45:652 (3) - like this area yehaj i did sth like that and adjusted 02:45:324 (1,2,3,4) - to make the angle a bit nicer. testplayed and it feels a lot better now
  5. 03:14:504 (5) - ctrl g for flow i guess, idk its fine the way it is but i feel that if you reversed it, it would flow better
  6. 04:48:930 (5) - ^
    those would work gameplay wise, but circular flow doesnt work with the vocal emphasis I'm going for here
thanks for the mod!
did some changes to the hitsounding and added a single sb file, so redownloading would be a good idea
Aeril

Lasse wrote:

05:23:356 (1,2) - i only copied these 2 notes but referring to the whole ending. this is such a huge spike in difficulty and honestly feels a bit awkward compared to the rest of the map as it just jumps from 5.5 stars to 6-6.2 stars right at the end, especially the spacing of 05:25:488 (2,1) - as its so small compared to the rest of the ending that its extremely easy to miss and weird. the rest of the map is mapped at about consistently the same difficulty so honestly its a bit weird. i suggest to have a bit of a progression of difficulty so as to hint towards it getting a lot more difficult at the end. wh. If I delete everything after 05:04:668 (5) - the map is still 5.95* . at least according to difficulty calculation this looks pretty fitting to me: http://i.imgur.com/w1tCJOl.jpg only things that could considered spikes (which are still pretty tame for what people put out on newer maps) are the triangles on the two vocal parts
when i said 5.5 stars i meant like as in it felt like that (if you dont count the triangles) xd also it is 5.6 stars if you remove past 05:04:668 (5) - and both the huge triangles which are the 3 difficulty spikes in the map ;p
Topic Starter
Lasse
It's pretty normal for a map to drop in difficulty if you remove the hardest parts, especially if it's like 30 seconds of (overrated) jumps. I feel like I had a very similar discussion on miraizu already xd
Also you don't get huge jumps thrown at you immediately, the triangles have a clear buildup and the ending only gets harder when it starts repeating (start of the last kiai) and increases spacing up until the end.
That's pretty much the whole challenge of the map, it slowly exhausts you until the end where it gets more intense for a last time, which works so well with the whole song/theme etc.
The whole difficulty progression was heavily inspired by hw's map of this (just way less excessive) , which is one of my all-time favorite beatmaps and one of the songs that made love Halozy, or at least Hotaru (the voalist).
You can actually see most maps of this song (and a big amount of maps in general) doing something similar :p
Kibbleru
ding
Natsu
Timeless

  1. 00:35:160 (2,3,4) - song is super calm at the beginning, so I fail to understand how 1/4 jumps fit this part properly, you can say sliders play different than circles, but that's not my point, my point is they bring a fast feeling to a part in the song which isn't fast, triplets like 00:35:652 (5,6,7) - or 1/4 patterns with short spacing such as 00:35:979 (1,2,3) - 00:36:963 (7,8,9) - would fit the song better.
  2. 00:38:766 (1,2,3,4,5,6) - really weird rhythm , this 00:39:422 (1,2,3,4,1,2) - would fit better, also is more consistent
  3. 00:47:127 (4,5,6,7,8) - a stream here (sounds nice), but 00:45:815 (3,4,5,6) - triplet + circle here and 00:48:438 (4,5,6) - , I get you doing variations.. just too inconsistent for me tbh, in the last one if you would argue about following vocals, then 00:48:438 (4,5) - should be a slider as well, no?
  4. 00:56:307 (4,5,6,7,8) - isn't a perfect line on purpose? it doesn't looks that nice atm tho..
  5. 01:00:897 (1) - so why the NC? vocals aren't a good excuse, since if you following vocals then you would gropu the 4 next objects in the same combo as well, but you didn't, also why 01:01:389 (1) - is not even needed tbh
  6. 01:24:012 (1,1) - sorry for nazi, try to stack them better?
  7. 01:45:324 (1,2,3,4,1) - you are mapping the streamy things here, but ignoring them at the before part and mapping a plain 1/2 rhythms, map the full stream things or don't map them at all, sounds awful and inconsistent atm
  8. 02:02:373 (1,2,1,2) - I guess you know how bad to play are things like this and how much players dislike them, atleast space them different or unstack them (there are some more I think)
  9. 02:13:029 (1,2,3) - similar as above, this one is worst tho
  10. 02:12:701 (6) - is rankable , but looks like you can't adjust your patterns without messing up with the game elements, doesn't looks cleans or professional, so even if is fine and rankable, I strongly suggest you to avoid this.
  11. 03:01:881 (2) - 02:46:471 (1) - 02:44:832 (1) - see you losing the control over the spacing again, you are trying to have high spaced things too much which lead you to mess with hp bar, accuracy meter etc, is rankable, but if you care on how your map look or in respect the game elements then you should try to avoid stuff like this.
  12. 03:07:947 (1,2,3,4,1) - at any case it should be lower spacing o.o, you didn't even spaced that much the stronger streams..
  13. 03:13:193 (1) - according to the music this should be part of the previous combo, you can NC 03:13:356 (2) - Instead and remove 03:13:684 (1) - or just remove the one at 03:13:193 -
  14. 03:34:340 (1,2,3,1,2,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3) - this part doesn't represent the song, it feels too fast for the song, can you lower the spacing? right now it feels the same as the next one 03:41:061 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - where the music is getting fast again, there is not change between both sections :l
  15. 03:08:930 (1,1,1) - btw was talking with kibbleru and he took a look too and he agree with me that the volume here is too loud.
  16. 05:03:684 (1,2,3,1,2,3,4,5) - vs 01:44:340 (1,2,3,1,2,3,1,2,3,4,1) -
  17. 05:23:356 (1,2,1,2,1,2,3) - this don't even fit the song, is really needed to do border screen jumps for a section that isn't that strong?
  18. The diff looks messy, mainly in the fast parts, because you tend to use high spacing which lead you to mess up with game elements, overlaps, not good blankets etc, the design isn't cool at all and most of the time you can`t find patterns, but only jumps, maybe is just your mapping style or you trying some free mapping.
  19. Second this doesn't feel as 6 stars map, I know is the star ranting problem, but also you are abusing it, I can even play the map myself and the only parts that are hard to play are the overspaced triangles (overspaced because only the first circle of each triangle have a strong sound in the music) and the last part of the map, if you remove that you have a 5 stars map.
    Don't get me wrong using diff spikes where the song also have them is fine, but 05:23:356 (1,2,1,2,1,2,3) - 05:25:652 (1,2) - almost all the last part is overdone , of course is only my opinion.
Transient

  1. 03:52:865 (1) - can you move this a bit down?
  2. 04:03:684 (3,4) - I'd use more spacing here to fit better the song
  3. 05:03:684 (1,2,3,1,2,3,4,5) - vs 01:44:340 (1,2,3,1,2,3,1,1) -
  4. similar things as rhythm and volume suggestions in the hardest diff may apply here as well
  5. this diff fit the song alot better, i like this one more
Anyways gl with this :)
Topic Starter
Lasse

Natsu wrote:

Timeless

  1. 00:35:160 (2,3,4) - song is super calm at the beginning, so I fail to understand how 1/4 jumps fit this part properly, you can say sliders play different than circles, but that's not my point, my point is they bring a fast feeling to a part in the song which isn't fast, triplets like 00:35:652 (5,6,7) - or 1/4 patterns with short spacing such as 00:35:979 (1,2,3) - 00:36:963 (7,8,9) - would fit the song better. made into 1/2 like ölater cause synth is so nice to follow here
  2. 00:38:766 (1,2,3,4,5,6) - really weird rhythm , this 00:39:422 (1,2,3,4,1,2) - would fit better, also is more consistent works nice with synth and doesnt spam same rhythm three times in a row
  3. 00:47:127 (4,5,6,7,8) - a stream here (sounds nice), but 00:45:815 (3,4,5,6) - triplet + circle here and 00:48:438 (4,5,6) - , I get you doing variations.. just too inconsistent for me tbh, in the last one if you would argue about following vocals, then 00:48:438 (4,5) - should be a slider as well, no? made 00:48:438 (4) - a kickslider for vocal for both diffs. others are fine though imo, since the overall rhythm is pretty similar, just the tapping is mostly different to have some variation which is pretty common for such dnb-like parts
  4. 00:56:307 (4,5,6,7,8) - isn't a perfect line on purpose? it doesn't looks that nice atm tho.. yes the "wobble" shape is consistent and I think it looks better here than a line
  5. 01:00:897 (1) - so why the NC? vocals aren't a good excuse, since if you following vocals then you would gropu the 4 next objects in the same combo as well, but you didn't, also why 01:01:389 (1) - is not even needed tbh fine, once combo now
  6. 01:24:012 (1,1) - sorry for nazi, try to stack them better? tried, but one still looks a pixel off in editor for some reason
  7. 01:45:324 (1,2,3,4,1) - you are mapping the streamy things here, but ignoring them at the before part and mapping a plain 1/2 rhythms, map the full stream things or don't map them at all, sounds awful and inconsistent atm works best here to get the emphasis on those bass sounds at 01:44:340 (1,1,1) - and then the building up thing which ends in 1/8
  8. 02:02:373 (1,2,1,2) - I guess you know how bad to play are things like this and how much players dislike them, atleast space them different or unstack them (there are some more I think) changed this part a bit to make it more clear, the 1/1 etc stacks are now only on snares, like 01:59:422 (2,1) - and then 02:02:045 (2,2,2,2,2,1) - + spacing for the last stronger snare. should make more sense now
  9. 02:13:029 (1,2,3) - similar as above, this one is worst tho this one is easy to get cause of the break in vocals and drums on the gap in rhythm. also the 1/1 stack gap thing is pretty consistent for this part so people can figure it out well
  10. 02:12:701 (6) - is rankable , but looks like you can't adjust your patterns without messing up with the game elements, doesn't looks cleans or professional, so even if is fine and rankable, I strongly suggest you to avoid this. spot works best wit structure of this part and overlappping offset meter a bit is fine. it doesnt even impact reading in such a calm part
  11. 03:01:881 (2) - 02:46:471 (1) - 02:44:832 (1) - see you losing the control over the spacing again, you are trying to have high spaced things too much which lead you to mess with hp bar, accuracy meter etc, is rankable, but if you care on how your map look or in respect the game elements then you should try to avoid stuff like this.
    most of those were fixed with changing this part anyways, others are fine imo
  12. 03:07:947 (1,2,3,4,1) - at any case it should be lower spacing o.o, you didn't even spaced that much the stronger streams.. pretty unique 1/4 sounds song, really fits some unique pattern
    also 04:43:684 (1) - is a bit similar and also has similar spacing actually
  13. 03:13:193 (1) - according to the music this should be part of the previous combo, you can NC 03:13:356 (2) - Instead and remove 03:13:684 (1) - or just remove the one at 03:13:193 - sure
  14. 03:34:340 (1,2,3,1,2,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3) - this part doesn't represent the song, it feels too fast for the song, can you lower the spacing? right now it feels the same as the next one 03:41:061 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - where the music is getting fast again, there is not change between both sections :l it's the same with 02:06:635 (1) - and actually there is change. until 03:41:061 (1) - it's less dense and uses more sliders + way more stacks so it builds up really well because o the next part pretty much every note is spaced while here it's like half of them and much more 1/2 tapping
  15. 03:08:930 (1,1,1) - btw was talking with kibbleru and he took a look too and he agree with me that the volume here is too loud. -10%
  16. 05:03:684 (1,2,3,1,2,3,4,5) - vs 01:44:340 (1,2,3,1,2,3,1,2,3,4,1) - you if listen closely you can actually notice how the melody the bass plays differs a bit for the last one
  17. 05:23:356 (1,2,1,2,1,2,3) - this don't even fit the song, is really needed to do border screen jumps for a section that isn't that strong? well okay, reduced them a bit -.10* xd
  18. The diff looks messy, mainly in the fast parts, because you tend to use high spacing which lead you to mess up with game elements, overlaps, not good blankets etc, the design isn't cool at all and most of the time you can`t find patterns, but only jumps, maybe is just your mapping style or you trying some free mapping.
  19. Second this doesn't feel as 6 stars map, I know is the star ranting problem, but also you are abusing it, I can even play the map myself and the only parts that are hard to play are the overspaced triangles (overspaced because only the first circle of each triangle have a strong sound in the music) and the last part of the map, if you remove that you have a 5 stars map.
    Don't get me wrong using diff spikes where the song also have them is fine, but 05:23:356 (1,2,1,2,1,2,3) - 05:25:652 (1,2) - almost all the last part is overdone , of course is only my opinion.
    well, I reduced the last part a bit (mainly those huge jumps last jumps) but overall it feels fitting to me. maybe I got a bit too influenced by the difficulty progression of hw's version which is one of my favorite maps... and after nerfing those it's barely 6* anymore so maybe it's fine now lol
    avoided some of the interface overlaps and cleaned up the diff overall

    rip triangles
Transient

  1. 03:52:865 (1) - can you move this a bit down? okay, fixed the overlap with default hpbar
  2. 04:03:684 (3,4) - I'd use more spacing here to fit better the song sure
  3. 05:03:684 (1,2,3,1,2,3,4,5) - vs 01:44:340 (1,2,3,1,2,3,1,1) - see other diff
  4. similar things as rhythm and volume suggestions in the hardest diff may apply here as well
  5. this diff fit the song alot better, i like this one more
Anyways gl with this :)
thanks for modding!

edit: updated with new (actually old since they were similar before I submitted) jumps instead of triangles
the obtuse angles make it so that the 1s are much more emphasized than the other notes and overall spacing is a bit lower too and builds up better

edit2: restrucutured lots of spots in the faster parts to make them way cleaner, went through the map with ar8 and fixed pretty much everything that might look bad with overlaps/uneven spacing etc. wherever possible
also a bit harder most of the time so it's more balanced with the ending
last kiai/ending now makes it go from 5.95 to 6* which seems fine. using the exact same intensity from the "same" part just before would make it way too "boring" for the finale of the song

http://i.imgur.com/I9DHdKX.jpg calculated difficulty looks fine with the song imo, that aim diffspike at 1min is probably some bug since it doesn't have any effect on star rating or anything lol
Asahina Momoko
hi m4m from your q :idea:

General


  • my two cents for your keysound project;
  1. First, honestly i really recommend you to add more tones for kiai parts. Like 01:23:356 (1,1,1) - , the tone of them are correct ones to vocal there, but it sounds pretty weird since you only added a few sounds, so that means you have more room for doing it especially in kiai and i believe that makes this map more awesome. It doesn't mean any criticism or insult, but just my thoughts on this.
  2. Second, the pianos don't fit this music imo, to put strings or violas is better idea?

    other hs are really nice!

Timeless

  1. 00:58:111 (8) - to emphasize vocal and finish sounds on 00:58:438 (1) - , how about change this slider like this?
  2. 01:28:438 (1,2) - they're a bit close to play each other, more distance here like around 400/305 would work well
  3. 01:48:274 (1,2) - just a suggestion: you can consider the sound of 01:45:652 (1,2,3,4) - as one group, so put 01:48:274 (1) - another place to let players aim back or something is better rather than keep the same distance/ditection
  4. 03:21:061 (1) - nc error?
  5. 04:00:979 - you should do this kiai flash from 04:00:733 - to 04:00:815 - cause there's strong vocal
  6. 04:13:193 (4,5) - this uncompleted stack might occurs misreading as 1/4 rhythm, so do stack completely or put another place
  7. 04:14:504 (3,4) - same^

that's all, gl!!
Topic Starter
Lasse

Asahina Momoko wrote:

hi m4m from your q :idea:

General


  • my two cents for your keysound project;
  1. First, honestly i really recommend you to add more tones for kiai parts. Like 01:23:356 (1,1,1) - , the tone of them are correct ones to vocal there, but it sounds pretty weird since you only added a few sounds, so that means you have more room for doing it especially in kiai and i believe that makes this map more awesome. It doesn't mean any criticism or insult, but just my thoughts on this. totally understand your point, but I feel like adding them throughout the kiai makes them way less special than just having them to lead into it, also it already took quite some time (and lots of help from Feerum) to only get the pitch of those 3 notes right xd
  2. Second, the pianos don't fit this music imo, to put strings or violas is better idea? I will consider that, but I kinda like piano cause it adds nicely to the vocals and brings back the piano from the slower parts
    edit: tried viola with same pitch and didn't like that at all :c


    other hs are really nice!

Timeless

  1. 00:58:111 (8) - to emphasize vocal and finish sounds on 00:58:438 (1) - , how about change this slider like this?
    that works for the finish, but current works beter with vocals since there are no vocals before the downbeat
  2. 01:28:438 (1,2) - they're a bit close to play each other, more distance here like around 400/305 would work well true, probably happened when I fixed some visuals in this part, stacked on 01:30:733 (5) -
  3. 01:48:274 (1,2) - just a suggestion: you can consider the sound of 01:45:652 (1,2,3,4) - as one group, so put 01:48:274 (1) - another place to let players aim back or something is better rather than keep the same distance/ditection rotated those patterns a bit for different angles. dont want spacing change cause i'd like rto have consistent 2/1 spacing here. mainly for reading and cause the part is so calm
  4. 03:21:061 (1) - nc error? i have single nc on this for every kiai, mainly cause it doesn'T work with the pattern before/after in most so I'll have it consistent for all of them
  5. 04:00:979 - you should do this kiai flash from 04:00:733 - to 04:00:815 - cause there's strong vocal loool good catch, that kiai was mistake, probably copied silenced slidertail timingpoint from the kiai. fixed and added kiai flash on the right spot
  6. 04:13:193 (4,5) - this uncompleted stack might occurs misreading as 1/4 rhythm, so do stack completely or put another place
  7. 04:14:504 (3,4) - same^ don't think they are a problem and I never use perfect stacks so only once would be weird

that's all, gl!!
thanks!
edit: did some changes to sb files/new ones so would be good to redownload
Iceskulls
lol every1 still map this s ong

[light insane]
  1. 00:38:111 (1,2,3,4,5,6,7) - idk why u have to place it so random like this , I don't think it really fit the song here too , I guess the regular placement like 00:40:078 (1,2,3,4,5,6,7,8,1,2,3,4,5) - looks a lots better
  2. 01:25:488 (5,7) - ctrl+g here make overall flow better imo
  3. 02:23:356 (2) - current position might confuse player cus it might make player think the previous reverse slider repeat only one time , I prefer to place this (2) at around x72 y172 instead
  4. 02:38:111 - might be better to increase overall spacing for this calm part , current one looks bad when the notes barely touch like that
  5. 02:58:111 (1) - this nc make thing really confusing , previouly you use nc to indicate the anti jumps 02:57:947 (1) - and now u use it agian on regular 1/2 spacing I think that really confusing and make player think " wtf is this spacing why nc ? " , suggest delete nc there 02:58:111 (1) -
  6. 03:46:963 (1,2) - aaa I prefer normal 1/4 spacing , it make the spacing here 03:47:291 (2,1) - looks better imo
  7. 04:02:045 - same as 02:38:111 -
  8. 04:22:783 (3,4,5,1) - looks messy idk what ur doing here tbh
  9. 05:25:979 (1) - d can u fix that unperfect slider head, it's triggering me, and also inb4 HR player fail at this slider
[insane]
  • mmm : ( ok idk what to say about this there is a lots of problem that is like a repeat problem for and fixing most of that would just make you map looks like the mess and lost its origin form so I will just the overall for each thing , most of timestamp are from the kiai tho and it's just example
    - Spacing so right now you spacing is pretty random and don't really good with the beat some beat feel strong but you do low spacing .... (01:34:504 (4,5)- ,05:16:143 (3,4) - ) tho i still don't sure if it has to do with spacing or not so I won't comment on this much o also sometime you decide to use same spacing when the beat don't support that or just kill the impact of the beat with switch too regular spacing when previously you do big jump ... (04:49:586 (2,3,4,5) - , 05:19:258 (1,2,3,4) - ) idk why you did that , I saw it on your maps every time iirc (?) this kind of thing is something to do with the momentum if u surely can control the momentum of flow then no problem but for this case it's not. when you place spacing you have to consider how the placement there will play how the outcome will be this thing can be done by testplay , try testplay ur pattern a dozen time and find the problem with it it's slow process but it really worth it , well testplay only 1 pattern for a sec to test if it play right shouldn't be a problem for any rank player right c: ? uhh so yea this is likely ur problem with ur own organiszation so I can't help much here
    - Flow and teh angle anddddd this is pretty similiar to spacing , ur flow doesn't seem to represent the song like it would much eventhough you get some flow idea for the others map but you also have to know how it work too , same as you can't do this/that if you don't know how it work in real life , mostly the flow and angle current now seems uhh yea random , 01:29:914 (1,2,3,4,5,6) - mm :/ try compare this with some previous angle flow ? yea this is the one that flow angle that plays very bad , they don't represent any beat there just a regular bland flow angle while 01:24:996 (2,3,4,5,6,7,1) - this play superior , 04:48:602 (5,6) - mmm I don't think the repeat of flow here fit the song here better just ctrl+g (6) ? so I don't want to talk much here im bad at teaching thing (and i don't like it either) I hope you can get the idea here , if the beat there sound sudden use sharp angle , if the beat sound strong use large angle , if the beat there support for the repetitive flow ? ahh lots of question regarding for the flow here it's pretty subjective thing I want you to try to make a question like if the beat there really goes with the flow and angle like this ? like seriously
    -Those back and forth jumps uhh this is special section one , mostly that type of jumps fit better for the part where the beat go repeat the same like think about the drummer doing snare-kick-snare-kick-snare-kick combo at the speed of song bpm yea it fit best for something like that something that just sound like the same sound repeat itself , right now you just use it very random like you just pur it for the sake of being "a cool and egdy pattern" you have ever seen , don't place everything because you just want the pattern place it because you think it fit the song best if the song is not fit ur edgy pattern at all change the song or remix it urself :d, I myself encouter this many time and all I can do is dw with it yes im talking about some of those edgy 1/4 slider pattern/rhythm
    -Structure and again others thing I found mostly on your maps is your structure always rely on placeing note like this 02:30:242 (1,2,3,4,1,2,3,1,2,1,2,1) - 02:51:553 (2,3,4,5) - highlight the circle there not the pattern , you can see that the circles cleary barely touch each other thing like that is something I would give 0/10 score for aesthetic , just saying , you seem have to imrove the way you organize the space betweeen each notes yes it has something to do with the spacing and flow but I would say it does but at the very low rate , the reasonable space between each note would be something you did here 01:24:668 (1,2,3,4,5,6,7,1) - (lol I link this 2nd time now , it's good yea) so you have to organize this space thing better so that your map will surely 100% improve in structure
    -Some tips about stack you seem to be someone who love manual stack o: but sometime you have to rely on auto stack too since it looks 10 times better than some of ur manual stack (01:19:750 (1,2,3,4,1) - in transistent) and this the way stack need to play is player have to stop the cursor movement if the player have to move then stop then move um it really fk up the player o: yea this relate to ur stack on sliderend also u know when you do the stream if you stack badly at the start then overall the stream play bad and ez 100 50 missed , most of times stack work on the uhh consistent static something like bulid up ? but looks like most of stream beat here in the music aren't something like that d: so you know how to do it you should just use regular stream for the sake of fitting the song not for the sake of it looks cool/edgy
those thing I said can be relate to transistent diff
this is not an offense to say ur map suck or please change your style now! it's just something I want to tell you to improve how u map the song in the future
since you keep doing the same thing over and over since "miraizu" I want you to improve not stuck at the same quality and be a bubble/rank hungry mapper :C no offense for that , I don't care if you will deny my opinion I don't care if you won't read this but atleast I hope this can help you see urself and your maps and ask the question to urself " is this the best I can do ?" this is the only thing I can do I can't fix the map for u I can't do anything to your maps , you're just have to realize it yourself :C , hope you understand

if you don't remap this I don't think it will really be worth for an icon , if you have any question just bug me in-game I can't tell you everything on this thread here
gl!
Topic Starter
Lasse

CelsiusLK wrote:

lol every1 still map this s ong

[light insane]
  1. 00:38:111 (1,2,3,4,5,6,7) - idk why u have to place it so random like this , I don't think it really fit the song here too , I guess the regular placement like 00:40:078 (1,2,3,4,5,6,7,8,1,2,3,4,5) - looks a lots better changed sth here
  2. 01:25:488 (5,7) - ctrl+g here make overall flow better imo dont think so and kills building up spacing
  3. 02:23:356 (2) - current position might confuse player cus it might make player think the previous reverse slider repeat only one time , I prefer to place this (2) at around x72 y172 instead ye
  4. 02:38:111 - might be better to increase overall spacing for this calm part , current one looks bad when the notes barely touch like that but they dont touch and it looks fine lo
  5. 02:58:111 (1) - this nc make thing really confusing , previouly you use nc to indicate the anti jumps 02:57:947 (1) - and now u use it agian on regular 1/2 spacing I think that really confusing and make player think " wtf is this spacing why nc ? " , suggest delete nc there 02:58:111 (1) - from the opinions/testplay I got and did myself it's actually better/same to read with that nc and it looks nicer
  6. 03:46:963 (1,2) - aaa I prefer normal 1/4 spacing , it make the spacing here 03:47:291 (2,1) - looks better imo consistent with other thing now
  7. 04:02:045 - same as 02:38:111 - a
  8. 04:22:783 (3,4,5,1) - looks messy idk what ur doing here tbh seperated by the sounds, totally fine
  9. 05:25:979 (1) - d can u fix that unperfect slider head, it's triggering me, and also inb4 HR player fail at this slider do you mean having head/tail (nearly) stacked? that seems weird to me lol. and I checked with hr, hp5 makes it totally fine to pass usually
thanks

for the other diff, I'll take that into consideration and do some changes
cause this is quite "old" (at least lots of my ideas changes since I mapped this) so I'll do sth there
thanks

edit: did some bigger changes to lots of parts the higher diff, mostly focusing on spacing and visual lol
micchi_chi
Hey, super duper late mod from mymodding Q
This song is beautiful btw

Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

I can't mod 6*+ btw, so I'll mod the 5* diff

[Transient]
  1. HP 6? Pretty common for Insane I think... or is it because of the last slider?
  2. 00:34:832 Instead of just increasing the volume, maybe you can gradually increase the SV too to make the change more noticeable.
  3. 00:45:242 (8,1) - Maybe move these to the right a bit to make the flow less pointy.... kinda looks like back and forth flow here...
  4. 00:48:438 (4,5,6) - I think this pattern is kinda unnecessary for easier diff :/ use simpler pattern maybe or reduce the distance.
  5. 00:58:930 (4,5,6,1,2,3) - The stream is too much to ignore imo :/ maybe just use a bunch of reverse sliders
  6. 02:02:373 (3,4) - Separate them because they support different sound? unlike this one 02:00:242 (4,5) - that support the same sound, this one seems kinda unfitting
  7. 02:29:586 (4) - Seems kinda out of place imo .-. maybe like this? http://puu.sh/pr03P/bfbee7f997.jpg
  8. 02:32:209 (1) - add drum whistle sound like the sound at 02:31:553 (1) - head
  9. 02:37:783 (1) - I think just start the 1/8 at the red tick... the sound starts there. Or even at (3)'s tail...
  10. 03:24:340 (3) - ctrl+g this would flow better imo, even to (1)... current : http://puu.sh/pr0eT/6d10d5a3d5.jpg reversed : http://puu.sh/pr0h9/de0ba64003.jpg
  11. 04:38:602 (1,3,4) - Placing them too near to each other kinda make them look ugly :/ maybe move them further away, especially for (3) since things like this http://puu.sh/pr0p1/b67835936a.jpg would make the flow better too
  12. 04:46:963 (2,3,4,5,6) - Looks like broken star... either shape these into stars or distort them more.
  13. 05:04:012 (3,1,2,3) - Just use 1/8 reverse slider like you usually do maybe... for consistency purpose.
  14. 05:24:504 (1,2,3) - A little symmetry would looks nice here imo http://puu.sh/pr0yA/ff94f1aa95.jpg but well, you changed SV :/

I just can mod that, pretty solid map :)
Good luck~
Topic Starter
Lasse

hanyuu_nanodesu wrote:

Hey, super duper late mod from mymodding Q
This song is beautiful btw

Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

I can't mod 6*+ btw, so I'll mod the 5* diff

[Transient]
  1. HP 6? Pretty common for Insane I think... or is it because of the last slider? Last slider is stupid with hr : /
  2. 00:34:832 Instead of just increasing the volume, maybe you can gradually increase the SV too to make the change more noticeable. it's already increasing in very small increments for this part.
  3. 00:45:242 (8,1) - Maybe move these to the right a bit to make the flow less pointy.... kinda looks like back and forth flow here... moved a bit
  4. 00:48:438 (4,5,6) - I think this pattern is kinda unnecessary for easier diff :/ use simpler pattern maybe or reduce the distance. reduced a bit
  5. 00:58:930 (4,5,6,1,2,3) - The stream is too much to ignore imo :/ maybe just use a bunch of reverse sliders there is so much undermap in the whoel map : d it works fine with what I follow
  6. 02:02:373 (3,4) - Separate them because they support different sound? unlike this one 02:00:242 (4,5) - that support the same sound, this one seems kinda unfitting did sth
  7. 02:29:586 (4) - Seems kinda out of place imo .-. maybe like this? http://puu.sh/pr03P/bfbee7f997.jpg i changed the shape a bit lol
  8. 02:32:209 (1) - add drum whistle sound like the sound at 02:31:553 (1) - head doesnt really work for me
  9. 02:37:783 (1) - I think just start the 1/8 at the red tick... the sound starts there. Or even at (3)'s tail... yheaj but clickable vocal > 1/8
  10. 03:24:340 (3) - ctrl+g this would flow better imo, even to (1)... current : http://puu.sh/pr0eT/6d10d5a3d5.jpg reversed : http://puu.sh/pr0h9/de0ba64003.jpg did something
  11. 04:38:602 (1,3,4) - Placing them too near to each other kinda make them look ugly :/ maybe move them further away, especially for (3) since things like this http://puu.sh/pr0p1/b67835936a.jpg would make the flow better too spaced more
  12. 04:46:963 (2,3,4,5,6) - Looks like broken star... either shape these into stars or distort them more. looks nicer now
  13. 05:04:012 (3,1,2,3) - Just use 1/8 reverse slider like you usually do maybe... for consistency purpose. part sounds slightly different so i emphasize the bass thing
  14. 05:24:504 (1,2,3) - A little symmetry would looks nice here imo http://puu.sh/pr0yA/ff94f1aa95.jpg but well, you changed SV :/

I just can mod that, pretty solid map :)
Good luck~
thanks!
Ongaku
This is either gonna be a free mod or the M4M, but just take it anyways.

[Timeless]

- 02:22:373 (1,2,3,4,1,2,3,4) - I don't think overlapping like this is a good idea, since you can misread this part. You could just curve the stream 02:22:701 (1,2,3,4) - to overlap 02:23:193 (2) - , making it more visible and readable, from what I tested.
- 02:24:996 (1,2,3,4,1,2,3,4) - Kind of the same situation here^. Those were the only two out of those patterns I found to be issues.
- 03:14:504 (6) - Ctrl+G? For that better flow onto 03:14:832 (1) - .
- 03:29:750 (5,6,1,2,3,4) - Feels too sudden. Because it isn't like 02:22:373 (1,2,3,4,1,2,3,4) - , the pattern feels too sudden.
- 04:48:930 (6) - Same situation as 03:14:504 (6) -

[Transient]

- 02:57:619 (2,1) - I don't see why 02:57:947 (1) - should be NC'd when 02:57:619 (2) - is pretty much the same. Though, I can understand some part of it, but in this case, I'd say don't NC 02:57:947 (1) - .
- 03:05:652 (1,2,3) - Curve these sliders? I think they would play well and would play into 03:06:635 (4,5,6,7,1) - much better.

[Conclusion:]

Overall, Timeless was really well executed, so i looked at much as I can to find some issues that stood out, along with Transient being well done to mirror the consistency of Timeless.

Referring to the M4M, if you view this as a mod not fit for a M4M, feel free to not mod my map.
Topic Starter
Lasse

Ongaku wrote:

This is either gonna be a free mod or the M4M, but just take it anyways.

[Timeless]

- 02:22:373 (1,2,3,4,1,2,3,4) - I don't think overlapping like this is a good idea, since you can misread this part. You could just curve the stream 02:22:701 (1,2,3,4) - to overlap 02:23:193 (2) - , making it more visible and readable, from what I tested. i totally get your point, but I prefer the "sudden" feeling this gives. it's easy to get that you're supposed to stream this part and it fits so well with how the intensity suddenly increases
- 02:24:996 (1,2,3,4,1,2,3,4) - Kind of the same situation here^. Those were the only two out of those patterns I found to be issues.
I kinda tried making both a bit easier to read, but I can't curve those since it would kill the "contrast" between this part and 03:46:307 - since the first is only stright/harsh angled streams and the second is round streams which forms some kind of progression through the song
- 03:14:504 (6) - Ctrl+G? For that better flow onto 03:14:832 (1) - . i dont want circular flow here, it makes nothing feel emphasized cause you just draw a circle with small momentum changes, will current forces you to change movement on each vocal
- 03:29:750 (5,6,1,2,3,4) - Feels too sudden. Because it isn't like 02:22:373 (1,2,3,4,1,2,3,4) - , the pattern feels too sudden. I dont really get this. those parts are completely different musically so the patterns are different too, just the spacing increase from (nearly) stacked is the same general idea
- 04:48:930 (6) - Same situation as 03:14:504 (6) - same reasoning

[Transient]

- 02:57:619 (2,1) - I don't see why 02:57:947 (1) - should be NC'd when 02:57:619 (2) - is pretty much the same. Though, I can understand some part of it, but in this case, I'd say don't NC 02:57:947 (1) - . judging from the testplays I got this really helps reading the antijump (and it looks nicer too)
- 03:05:652 (1,2,3) - Curve these sliders? I think they would play well and would play into 03:06:635 (4,5,6,7,1) - much better.
the idea is nice, but i quite like the current patter + with 3 curved sliders mirrored it looks to imbalanced to me (idk how to explain lol)

[Conclusion:]

Overall, Timeless was really well executed, so i looked at much as I can to find some issues that stood out, along with Transient being well done to mirror the consistency of Timeless.

Referring to the M4M, if you view this as a mod not fit for a M4M, feel free to not mod my map. even if I ended up denying most of this the suggestions had reasoning that made sense so it's not a problem
thanks!
DeRandom Otaku
Hello~ M4M from your queue

Timeless

  1. 00:32:045 (6,1) - imo the spacing here should be more since 00:32:209 (1) - is super loud compared to the rest of the section
  2. 00:35:324 (3,4,5) - even spacing?
  3. 00:56:963 - before this point , u started NC on every big white tick and from here all your ncs starts from Red tick before big white tick ~ its pretty inconsistent since your NCs starts from big white tick in your lower diff aswell
  4. 02:32:537 (1) - remove nc to be consistent with 02:28:602 (5) - 02:29:914 (5) - 02:33:848 (5) - etc
  5. 02:35:815 (1) - remove nc?
  6. 04:16:635 (2,3,4) - imo this stack should look like 04:16:307 (5,6,1) - 04:16:963 (5,6,1) - also
  7. 04:48:602 (5,6) - this is a bit irritating to play tbh ~ i know u made it like that on purpose but still ctrl+g on 04:48:930 (6) - would be much better
Meh~ went through the whole map like 4 times and thats still all i could find , still not satisfied with my mod ~ if this still help u in anyway , feel free to ignore my map

Anyway ~ The map is really really well made, GL!~
Topic Starter
Lasse
DeRandom Otaku

DeRandom Otaku wrote:

Hello~ M4M from your queue

Timeless

  1. 00:32:045 (6,1) - imo the spacing here should be more since 00:32:209 (1) - is super loud compared to the rest of the section it's spaced more than others already and most of the volume is fro mthe hitsounding. more spacing would make 00:32:045 (6,1,2) - play bad cause of the angle
  2. 00:35:324 (3,4,5) - even spacing? not intended to be and follow piano/buildup nicely
  3. 00:56:963 - before this point , u started NC on every big white tick and from here all your ncs starts from Red tick before big white tick ~ its pretty inconsistent since your NCs starts from big white tick in your lower diff aswell yehaj cause I mapped triples on this diff and nc at end of triples looks bad here
  4. 02:32:537 (1) - remove nc to be consistent with 02:28:602 (5) - 02:29:914 (5) - 02:33:848 (5) - etc
  5. 02:35:815 (1) - remove nc?
    o I removed some nc to make it consistent for this part on both diffs
  6. 04:16:635 (2,3,4) - imo this stack should look like 04:16:307 (5,6,1) - 04:16:963 (5,6,1) - also wot it's just mirrored
  7. 04:48:602 (5,6) - this is a bit irritating to play tbh ~ i know u made it like that on purpose but still ctrl+g on 04:48:930 (6) - would be much better already have my reasoning for this posted here multipel times lol
Meh~ went through the whole map like 4 times and thats still all i could find , still not satisfied with my mod ~ if this still help u in anyway , feel free to ignore my map

Anyway ~ The map is really really well made, GL!~
thanks for modding!
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