It's pretty normal for a map to drop in difficulty if you remove the hardest parts, especially if it's like 30 seconds of (overrated) jumps. I feel like I had a very similar discussion on miraizu already xd
Also you don't get huge jumps thrown at you immediately, the triangles have a clear buildup and the ending only gets harder when it starts repeating (start of the last kiai) and increases spacing up until the end.
That's pretty much the whole challenge of the map, it slowly exhausts you until the end where it gets more intense for a last time, which works so well with the whole song/theme etc.
The whole difficulty progression was heavily inspired by hw's map of this (just way less excessive) , which is one of my all-time favorite beatmaps and one of the songs that made love Halozy, or at least Hotaru (the voalist).
You can actually see most maps of this song (and a big amount of maps in general) doing something similar :p
Also you don't get huge jumps thrown at you immediately, the triangles have a clear buildup and the ending only gets harder when it starts repeating (start of the last kiai) and increases spacing up until the end.
That's pretty much the whole challenge of the map, it slowly exhausts you until the end where it gets more intense for a last time, which works so well with the whole song/theme etc.
The whole difficulty progression was heavily inspired by hw's map of this (just way less excessive) , which is one of my all-time favorite beatmaps and one of the songs that made love Halozy, or at least Hotaru (the voalist).
You can actually see most maps of this song (and a big amount of maps in general) doing something similar :p