mmm : ( ok idk what to say about this there is a lots of problem that is like a repeat problem for and fixing most of that would just make you map looks like the mess and lost its origin form so I will just the overall for each thing , most of timestamp are from the kiai tho and it's just example
- Spacing so right now you spacing is pretty random and don't really good with the beat some beat feel strong but you do low spacing .... (01:34:504 (4,5)- ,05:16:143 (3,4) - ) tho i still don't sure if it has to do with spacing or not so I won't comment on this much o also sometime you decide to use same spacing when the beat don't support that or just kill the impact of the beat with switch too regular spacing when previously you do big jump ... (04:49:586 (2,3,4,5) - , 05:19:258 (1,2,3,4) - ) idk why you did that , I saw it on your maps every time iirc (?) this kind of thing is something to do with the momentum if u surely can control the momentum of flow then no problem but for this case it's not. when you place spacing you have to consider how the placement there will play how the outcome will be this thing can be done by testplay , try testplay ur pattern a dozen time and find the problem with it it's slow process but it really worth it , well testplay only 1 pattern for a sec to test if it play right shouldn't be a problem for any rank player right c: ? uhh so yea this is likely ur problem with ur own organiszation so I can't help much here
- Flow and teh angle anddddd this is pretty similiar to spacing , ur flow doesn't seem to represent the song like it would much eventhough you get some flow idea for the others map but you also have to know how it work too , same as you can't do this/that if you don't know how it work in real life , mostly the flow and angle current now seems uhh yea random , 01:29:914 (1,2,3,4,5,6) - mm :/ try compare this with some previous angle flow ? yea this is the one that flow angle that plays very bad , they don't represent any beat there just a regular bland flow angle while 01:24:996 (2,3,4,5,6,7,1) - this play superior , 04:48:602 (5,6) - mmm I don't think the repeat of flow here fit the song here better just ctrl+g (6) ? so I don't want to talk much here im bad at teaching thing (and i don't like it either) I hope you can get the idea here , if the beat there sound sudden use sharp angle , if the beat sound strong use large angle , if the beat there support for the repetitive flow ? ahh lots of question regarding for the flow here it's pretty subjective thing I want you to try to make a question like if the beat there really goes with the flow and angle like this ? like seriously
-Those back and forth jumps uhh this is special section one , mostly that type of jumps fit better for the part where the beat go repeat the same like think about the drummer doing snare-kick-snare-kick-snare-kick combo at the speed of song bpm yea it fit best for something like that something that just sound like the same sound repeat itself , right now you just use it very random like you just pur it for the sake of being "a cool and egdy pattern" you have ever seen , don't place everything because you just want the pattern place it because you think it fit the song best if the song is not fit ur edgy pattern at all change the song or remix it urself :d, I myself encouter this many time and all I can do is dw with it yes im talking about some of those edgy 1/4 slider pattern/rhythm
-Structure and again others thing I found mostly on your maps is your structure always rely on placeing note like this 02:30:242 (1,2,3,4,1,2,3,1,2,1,2,1) - 02:51:553 (2,3,4,5) - highlight the circle there not the pattern , you can see that the circles cleary barely touch each other thing like that is something I would give 0/10 score for aesthetic , just saying , you seem have to imrove the way you organize the space betweeen each notes yes it has something to do with the spacing and flow but I would say it does but at the very low rate , the reasonable space between each note would be something you did here 01:24:668 (1,2,3,4,5,6,7,1) - (lol I link this 2nd time now , it's good yea) so you have to organize this space thing better so that your map will surely 100% improve in structure
-Some tips about stack you seem to be someone who love manual stack o: but sometime you have to rely on auto stack too since it looks 10 times better than some of ur manual stack (01:19:750 (1,2,3,4,1) - in transistent) and this the way stack need to play is player have to stop the cursor movement if the player have to move then stop then move um it really fk up the player o: yea this relate to ur stack on sliderend also u know when you do the stream if you stack badly at the start then overall the stream play bad and ez 100 50 missed , most of times stack work on the uhh consistent static something like bulid up ? but looks like most of stream beat here in the music aren't something like that d: so you know how to do it you should just use regular stream for the sake of fitting the song not for the sake of it looks cool/edgy