thanks for moddingMaakkeli wrote:
meems
what is thiiiiiiis?oh that was from trying to hitsound some weird sound I decided against, removed (for now)
i try to not repeat myself in my mods so
hard stuff
I. 00:26:963 (1) - ehh this hitsound is kinda awkward since nothing really changes here. It's still the same piano thing. 00:32:209 (1) - This is fine since there is that kick that indicates that something new is going to happen in the song there's a unique "tick" sound in the music which this covers
II. 00:34:832 (1) - Imo you should get some consistency into these 1/4 things you have here since the whole part from here on has that 1/4 drum going on. I'm such an ass that I would have mapped this whole part as 1/4 lol yeah but I mapped it as a buildup, which it is
III. 00:43:356 (4) - Kinda awkward imo to end this slider on a kick. Idk if you're mapping the vocals I guess it's fine then
IV. 00:43:848 (1) - And this on a semi-important downbeat
muh vucals dddd
V. 00:45:979 (5,6) - I think that there should be a note betweent these two since the 1/4 burst sounds are already prefectly noticeable here sure it'S noticeable but this works fine with the music and keeps the rhythm less stale
VI. 00:46:307 (7,1) - And that this should be a triple rip 1/4
VII. 01:05:488 (1,1) - I don't really understand why you would want to NC these. Emphasizing the drums with NCs is cool and all but you'd have to do this everywhere to make it consistent since the drums go manmode 1/2 almost the whole song. Consistency is everything. idk yet, might change. it's just for visuals since I really prefer how such back and forths look with nc, lol
VIII. 01:06:307 (1,2) - You could've given these a bigger spacing for emphasis cause sounds. true, increased a bit and made the slider after it cuter too
IX. 01:15:652 (1) - This NC would make sense if you were mapping the saxophone. Moving this NC to the downbeat would be better imo will consider, lol. current nc pattern goes kinda nice with the "saxophona phrases" or sth. also dislike how nc on a spaced triple looks d
X. 01:17:291 (2,3,4) - aaaaaa why would you break the nice consistent rythm and this sounds pretty dumb now lol same as 01:15:652 (1,2,3,4) - ??
XI. 01:18:274 (2) - The consistent rythm thing would fit better here too current emphasizes saxophone better I think
XII. 01:25:979 (1) - Wow no piano for these D:
XIII. 01:28:766 (1) - 1/2 slider would have fit here nicely cause piano what piano? also that would put the end on a snare :/
XIV. 01:45:652 (1) - I don't really know about this part. It's kinda random when you place circles on sounds that don't really stand out from the song. hey at least it has the consistent rhythm you wanted xd
XV. 01:58:438 (5) - I don't think that this slider is really a good idea. You map the drums now and suddenly placing a slider that maps the piano is kinda ehhhhhh. part is a bit weird, but it works and makes sense to me, lol. 01:57:291 (2) - does the same. It's basically me making it more dense over time to build into 02:06:635 (1) -
XVI. 02:01:061 (2,3) - So you do custom stacks on some of these and not all? fixed )?)
XVII. 03:07:947 (1,2,3,4,1) - This one is hella dangerous people are gonna be pissed i thought so too, but then I hit it on my first try and most tesplayers of various skill ranges did fine on it xd also the sounds are really unique and need sth special
XVIII. 03:17:291 (1) - Pls add a curve to the straight part too since it looks kinda dumb imo (lol subjectivity) doesnt work at all with 03:17:783 (3) - so I had to curve that too and that would look shitty
XIX. 04:15:652 (3) - This is hella close being offscreen still got like 2px :v
the rest is just stuff i have mentioned before i think
pls be consistent with your custom stack things. Like at 02:00:242 (4,5) - you don't do them but then you suddenly do them. they follow some logic thats so weird I can't even explain, like 02:00:242 (4,5) - is stacked for 1/2 and so is 02:01:061 (2,3) - while 1 after it is spcaed for emphasis. then 02:02:045 (2,1,2,1,2) - is just some back and forth pattern hard to explain but it works during gameplay
I'm just warning you that custom stacks look absolutely disgusting with HR. I still do them though lol
autostack sucks, actually I think all stacks are manual ones, lol
not so hard but still pretty hard
I. 00:26:963 (1) - Same as forever
II. 00:56:799 (9,1) - Inconsistent rythm shortened to 1/2 and added a 1/4
III. 01:17:291 (2,3,4) - Same as forever consistent rythm is all rhythm is copy pasted from forever with some reduced 1/4 xd
IV. 01:45:652 (1) - Ya again same as forever
hmm this seems pretty good or i'm just too tired to mod.
may the force be with you! guess I'll need sth like that to rank 2 diff aproval with some "weird" rhythms :d
I feel bad declining stuff that makes sense with "current one makes even more sense to me"