forum

Halozy - Kanshou no Matenrou

posted
Total Posts
64
show more
Topic Starter
Lasse

Aeril wrote:

im only going to touch a few points in the map that i find quite important (small things put in a box)
[timeless]
  1. 03:07:947 (1,2,3,4,1) - i find it odd that the hardest stream to hit is in the middle of the map. this is mostly because of this 'hook' on this note 03:08:274 (1) - imo this seems a bit too difficult and is extremely easy to break on it. i suggest changing it to a line shape like you did here
    already replied to this in another post, it just fits so well with the unique sounds and the emphasized last note of the stream so it will stay for now. and of all the testplays I got it seems like most people actually fc'd or did well on this first try (even some of the 10k-20k rank guys
  2. 05:23:356 (1,2) - i only copied these 2 notes but referring to the whole ending. this is such a huge spike in difficulty and honestly feels a bit awkward compared to the rest of the map as it just jumps from 5.5 stars to 6-6.2 stars right at the end, especially the spacing of 05:25:488 (2,1) - as its so small compared to the rest of the ending that its extremely easy to miss and weird. the rest of the map is mapped at about consistently the same difficulty so honestly its a bit weird. i suggest to have a bit of a progression of difficulty so as to hint towards it getting a lot more difficult at the end. wh. If I delete everything after 05:04:668 (5) - the map is still 5.95* . at least according to difficulty calculation this looks pretty fitting to me: http://i.imgur.com/w1tCJOl.jpg only things that could considered spikes (which are still pretty tame for what people put out on newer maps) are the triangles on the two vocal parts
small things box
  1. 01:24:668 (1) - is it possible for you to add a drum hit behind this note?
  2. 03:09:586 (1) - ^
  3. 04:44:012 (1) - ^
    technically yes, but I already use all the addition slots etc. so I would need even more samplesets or combine it which would mess up sth. also the fact that the "keysounded" piano is not in the song but meant to follow the vocal pitch makes it feel responsive enough compared to usual keysounding where adding more hitsounds helps. also the drum hit would be barely audible with all the other hitsounds on this
  4. 02:45:815 (4) - this movement feels a bit awkward for me, try to move this to the right of 02:45:979 (1) - and left of 02:45:652 (3) - like this area yehaj i did sth like that and adjusted 02:45:324 (1,2,3,4) - to make the angle a bit nicer. testplayed and it feels a lot better now
  5. 03:14:504 (5) - ctrl g for flow i guess, idk its fine the way it is but i feel that if you reversed it, it would flow better
  6. 04:48:930 (5) - ^
    those would work gameplay wise, but circular flow doesnt work with the vocal emphasis I'm going for here
thanks for the mod!
did some changes to the hitsounding and added a single sb file, so redownloading would be a good idea
Aeril

Lasse wrote:

05:23:356 (1,2) - i only copied these 2 notes but referring to the whole ending. this is such a huge spike in difficulty and honestly feels a bit awkward compared to the rest of the map as it just jumps from 5.5 stars to 6-6.2 stars right at the end, especially the spacing of 05:25:488 (2,1) - as its so small compared to the rest of the ending that its extremely easy to miss and weird. the rest of the map is mapped at about consistently the same difficulty so honestly its a bit weird. i suggest to have a bit of a progression of difficulty so as to hint towards it getting a lot more difficult at the end. wh. If I delete everything after 05:04:668 (5) - the map is still 5.95* . at least according to difficulty calculation this looks pretty fitting to me: http://i.imgur.com/w1tCJOl.jpg only things that could considered spikes (which are still pretty tame for what people put out on newer maps) are the triangles on the two vocal parts
when i said 5.5 stars i meant like as in it felt like that (if you dont count the triangles) xd also it is 5.6 stars if you remove past 05:04:668 (5) - and both the huge triangles which are the 3 difficulty spikes in the map ;p
Topic Starter
Lasse
It's pretty normal for a map to drop in difficulty if you remove the hardest parts, especially if it's like 30 seconds of (overrated) jumps. I feel like I had a very similar discussion on miraizu already xd
Also you don't get huge jumps thrown at you immediately, the triangles have a clear buildup and the ending only gets harder when it starts repeating (start of the last kiai) and increases spacing up until the end.
That's pretty much the whole challenge of the map, it slowly exhausts you until the end where it gets more intense for a last time, which works so well with the whole song/theme etc.
The whole difficulty progression was heavily inspired by hw's map of this (just way less excessive) , which is one of my all-time favorite beatmaps and one of the songs that made love Halozy, or at least Hotaru (the voalist).
You can actually see most maps of this song (and a big amount of maps in general) doing something similar :p
Kibbleru
ding
Natsu
Timeless

  1. 00:35:160 (2,3,4) - song is super calm at the beginning, so I fail to understand how 1/4 jumps fit this part properly, you can say sliders play different than circles, but that's not my point, my point is they bring a fast feeling to a part in the song which isn't fast, triplets like 00:35:652 (5,6,7) - or 1/4 patterns with short spacing such as 00:35:979 (1,2,3) - 00:36:963 (7,8,9) - would fit the song better.
  2. 00:38:766 (1,2,3,4,5,6) - really weird rhythm , this 00:39:422 (1,2,3,4,1,2) - would fit better, also is more consistent
  3. 00:47:127 (4,5,6,7,8) - a stream here (sounds nice), but 00:45:815 (3,4,5,6) - triplet + circle here and 00:48:438 (4,5,6) - , I get you doing variations.. just too inconsistent for me tbh, in the last one if you would argue about following vocals, then 00:48:438 (4,5) - should be a slider as well, no?
  4. 00:56:307 (4,5,6,7,8) - isn't a perfect line on purpose? it doesn't looks that nice atm tho..
  5. 01:00:897 (1) - so why the NC? vocals aren't a good excuse, since if you following vocals then you would gropu the 4 next objects in the same combo as well, but you didn't, also why 01:01:389 (1) - is not even needed tbh
  6. 01:24:012 (1,1) - sorry for nazi, try to stack them better?
  7. 01:45:324 (1,2,3,4,1) - you are mapping the streamy things here, but ignoring them at the before part and mapping a plain 1/2 rhythms, map the full stream things or don't map them at all, sounds awful and inconsistent atm
  8. 02:02:373 (1,2,1,2) - I guess you know how bad to play are things like this and how much players dislike them, atleast space them different or unstack them (there are some more I think)
  9. 02:13:029 (1,2,3) - similar as above, this one is worst tho
  10. 02:12:701 (6) - is rankable , but looks like you can't adjust your patterns without messing up with the game elements, doesn't looks cleans or professional, so even if is fine and rankable, I strongly suggest you to avoid this.
  11. 03:01:881 (2) - 02:46:471 (1) - 02:44:832 (1) - see you losing the control over the spacing again, you are trying to have high spaced things too much which lead you to mess with hp bar, accuracy meter etc, is rankable, but if you care on how your map look or in respect the game elements then you should try to avoid stuff like this.
  12. 03:07:947 (1,2,3,4,1) - at any case it should be lower spacing o.o, you didn't even spaced that much the stronger streams..
  13. 03:13:193 (1) - according to the music this should be part of the previous combo, you can NC 03:13:356 (2) - Instead and remove 03:13:684 (1) - or just remove the one at 03:13:193 -
  14. 03:34:340 (1,2,3,1,2,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3) - this part doesn't represent the song, it feels too fast for the song, can you lower the spacing? right now it feels the same as the next one 03:41:061 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - where the music is getting fast again, there is not change between both sections :l
  15. 03:08:930 (1,1,1) - btw was talking with kibbleru and he took a look too and he agree with me that the volume here is too loud.
  16. 05:03:684 (1,2,3,1,2,3,4,5) - vs 01:44:340 (1,2,3,1,2,3,1,2,3,4,1) -
  17. 05:23:356 (1,2,1,2,1,2,3) - this don't even fit the song, is really needed to do border screen jumps for a section that isn't that strong?
  18. The diff looks messy, mainly in the fast parts, because you tend to use high spacing which lead you to mess up with game elements, overlaps, not good blankets etc, the design isn't cool at all and most of the time you can`t find patterns, but only jumps, maybe is just your mapping style or you trying some free mapping.
  19. Second this doesn't feel as 6 stars map, I know is the star ranting problem, but also you are abusing it, I can even play the map myself and the only parts that are hard to play are the overspaced triangles (overspaced because only the first circle of each triangle have a strong sound in the music) and the last part of the map, if you remove that you have a 5 stars map.
    Don't get me wrong using diff spikes where the song also have them is fine, but 05:23:356 (1,2,1,2,1,2,3) - 05:25:652 (1,2) - almost all the last part is overdone , of course is only my opinion.
Transient

  1. 03:52:865 (1) - can you move this a bit down?
  2. 04:03:684 (3,4) - I'd use more spacing here to fit better the song
  3. 05:03:684 (1,2,3,1,2,3,4,5) - vs 01:44:340 (1,2,3,1,2,3,1,1) -
  4. similar things as rhythm and volume suggestions in the hardest diff may apply here as well
  5. this diff fit the song alot better, i like this one more
Anyways gl with this :)
Topic Starter
Lasse

Natsu wrote:

Timeless

  1. 00:35:160 (2,3,4) - song is super calm at the beginning, so I fail to understand how 1/4 jumps fit this part properly, you can say sliders play different than circles, but that's not my point, my point is they bring a fast feeling to a part in the song which isn't fast, triplets like 00:35:652 (5,6,7) - or 1/4 patterns with short spacing such as 00:35:979 (1,2,3) - 00:36:963 (7,8,9) - would fit the song better. made into 1/2 like ölater cause synth is so nice to follow here
  2. 00:38:766 (1,2,3,4,5,6) - really weird rhythm , this 00:39:422 (1,2,3,4,1,2) - would fit better, also is more consistent works nice with synth and doesnt spam same rhythm three times in a row
  3. 00:47:127 (4,5,6,7,8) - a stream here (sounds nice), but 00:45:815 (3,4,5,6) - triplet + circle here and 00:48:438 (4,5,6) - , I get you doing variations.. just too inconsistent for me tbh, in the last one if you would argue about following vocals, then 00:48:438 (4,5) - should be a slider as well, no? made 00:48:438 (4) - a kickslider for vocal for both diffs. others are fine though imo, since the overall rhythm is pretty similar, just the tapping is mostly different to have some variation which is pretty common for such dnb-like parts
  4. 00:56:307 (4,5,6,7,8) - isn't a perfect line on purpose? it doesn't looks that nice atm tho.. yes the "wobble" shape is consistent and I think it looks better here than a line
  5. 01:00:897 (1) - so why the NC? vocals aren't a good excuse, since if you following vocals then you would gropu the 4 next objects in the same combo as well, but you didn't, also why 01:01:389 (1) - is not even needed tbh fine, once combo now
  6. 01:24:012 (1,1) - sorry for nazi, try to stack them better? tried, but one still looks a pixel off in editor for some reason
  7. 01:45:324 (1,2,3,4,1) - you are mapping the streamy things here, but ignoring them at the before part and mapping a plain 1/2 rhythms, map the full stream things or don't map them at all, sounds awful and inconsistent atm works best here to get the emphasis on those bass sounds at 01:44:340 (1,1,1) - and then the building up thing which ends in 1/8
  8. 02:02:373 (1,2,1,2) - I guess you know how bad to play are things like this and how much players dislike them, atleast space them different or unstack them (there are some more I think) changed this part a bit to make it more clear, the 1/1 etc stacks are now only on snares, like 01:59:422 (2,1) - and then 02:02:045 (2,2,2,2,2,1) - + spacing for the last stronger snare. should make more sense now
  9. 02:13:029 (1,2,3) - similar as above, this one is worst tho this one is easy to get cause of the break in vocals and drums on the gap in rhythm. also the 1/1 stack gap thing is pretty consistent for this part so people can figure it out well
  10. 02:12:701 (6) - is rankable , but looks like you can't adjust your patterns without messing up with the game elements, doesn't looks cleans or professional, so even if is fine and rankable, I strongly suggest you to avoid this. spot works best wit structure of this part and overlappping offset meter a bit is fine. it doesnt even impact reading in such a calm part
  11. 03:01:881 (2) - 02:46:471 (1) - 02:44:832 (1) - see you losing the control over the spacing again, you are trying to have high spaced things too much which lead you to mess with hp bar, accuracy meter etc, is rankable, but if you care on how your map look or in respect the game elements then you should try to avoid stuff like this.
    most of those were fixed with changing this part anyways, others are fine imo
  12. 03:07:947 (1,2,3,4,1) - at any case it should be lower spacing o.o, you didn't even spaced that much the stronger streams.. pretty unique 1/4 sounds song, really fits some unique pattern
    also 04:43:684 (1) - is a bit similar and also has similar spacing actually
  13. 03:13:193 (1) - according to the music this should be part of the previous combo, you can NC 03:13:356 (2) - Instead and remove 03:13:684 (1) - or just remove the one at 03:13:193 - sure
  14. 03:34:340 (1,2,3,1,2,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3) - this part doesn't represent the song, it feels too fast for the song, can you lower the spacing? right now it feels the same as the next one 03:41:061 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - where the music is getting fast again, there is not change between both sections :l it's the same with 02:06:635 (1) - and actually there is change. until 03:41:061 (1) - it's less dense and uses more sliders + way more stacks so it builds up really well because o the next part pretty much every note is spaced while here it's like half of them and much more 1/2 tapping
  15. 03:08:930 (1,1,1) - btw was talking with kibbleru and he took a look too and he agree with me that the volume here is too loud. -10%
  16. 05:03:684 (1,2,3,1,2,3,4,5) - vs 01:44:340 (1,2,3,1,2,3,1,2,3,4,1) - you if listen closely you can actually notice how the melody the bass plays differs a bit for the last one
  17. 05:23:356 (1,2,1,2,1,2,3) - this don't even fit the song, is really needed to do border screen jumps for a section that isn't that strong? well okay, reduced them a bit -.10* xd
  18. The diff looks messy, mainly in the fast parts, because you tend to use high spacing which lead you to mess up with game elements, overlaps, not good blankets etc, the design isn't cool at all and most of the time you can`t find patterns, but only jumps, maybe is just your mapping style or you trying some free mapping.
  19. Second this doesn't feel as 6 stars map, I know is the star ranting problem, but also you are abusing it, I can even play the map myself and the only parts that are hard to play are the overspaced triangles (overspaced because only the first circle of each triangle have a strong sound in the music) and the last part of the map, if you remove that you have a 5 stars map.
    Don't get me wrong using diff spikes where the song also have them is fine, but 05:23:356 (1,2,1,2,1,2,3) - 05:25:652 (1,2) - almost all the last part is overdone , of course is only my opinion.
    well, I reduced the last part a bit (mainly those huge jumps last jumps) but overall it feels fitting to me. maybe I got a bit too influenced by the difficulty progression of hw's version which is one of my favorite maps... and after nerfing those it's barely 6* anymore so maybe it's fine now lol
    avoided some of the interface overlaps and cleaned up the diff overall

    rip triangles
Transient

  1. 03:52:865 (1) - can you move this a bit down? okay, fixed the overlap with default hpbar
  2. 04:03:684 (3,4) - I'd use more spacing here to fit better the song sure
  3. 05:03:684 (1,2,3,1,2,3,4,5) - vs 01:44:340 (1,2,3,1,2,3,1,1) - see other diff
  4. similar things as rhythm and volume suggestions in the hardest diff may apply here as well
  5. this diff fit the song alot better, i like this one more
Anyways gl with this :)
thanks for modding!

edit: updated with new (actually old since they were similar before I submitted) jumps instead of triangles
the obtuse angles make it so that the 1s are much more emphasized than the other notes and overall spacing is a bit lower too and builds up better

edit2: restrucutured lots of spots in the faster parts to make them way cleaner, went through the map with ar8 and fixed pretty much everything that might look bad with overlaps/uneven spacing etc. wherever possible
also a bit harder most of the time so it's more balanced with the ending
last kiai/ending now makes it go from 5.95 to 6* which seems fine. using the exact same intensity from the "same" part just before would make it way too "boring" for the finale of the song

http://i.imgur.com/I9DHdKX.jpg calculated difficulty looks fine with the song imo, that aim diffspike at 1min is probably some bug since it doesn't have any effect on star rating or anything lol
Asahina Momoko
hi m4m from your q :idea:

General


  • my two cents for your keysound project;
  1. First, honestly i really recommend you to add more tones for kiai parts. Like 01:23:356 (1,1,1) - , the tone of them are correct ones to vocal there, but it sounds pretty weird since you only added a few sounds, so that means you have more room for doing it especially in kiai and i believe that makes this map more awesome. It doesn't mean any criticism or insult, but just my thoughts on this.
  2. Second, the pianos don't fit this music imo, to put strings or violas is better idea?

    other hs are really nice!

Timeless

  1. 00:58:111 (8) - to emphasize vocal and finish sounds on 00:58:438 (1) - , how about change this slider like this?
  2. 01:28:438 (1,2) - they're a bit close to play each other, more distance here like around 400/305 would work well
  3. 01:48:274 (1,2) - just a suggestion: you can consider the sound of 01:45:652 (1,2,3,4) - as one group, so put 01:48:274 (1) - another place to let players aim back or something is better rather than keep the same distance/ditection
  4. 03:21:061 (1) - nc error?
  5. 04:00:979 - you should do this kiai flash from 04:00:733 - to 04:00:815 - cause there's strong vocal
  6. 04:13:193 (4,5) - this uncompleted stack might occurs misreading as 1/4 rhythm, so do stack completely or put another place
  7. 04:14:504 (3,4) - same^

that's all, gl!!
Topic Starter
Lasse

Asahina Momoko wrote:

hi m4m from your q :idea:

General


  • my two cents for your keysound project;
  1. First, honestly i really recommend you to add more tones for kiai parts. Like 01:23:356 (1,1,1) - , the tone of them are correct ones to vocal there, but it sounds pretty weird since you only added a few sounds, so that means you have more room for doing it especially in kiai and i believe that makes this map more awesome. It doesn't mean any criticism or insult, but just my thoughts on this. totally understand your point, but I feel like adding them throughout the kiai makes them way less special than just having them to lead into it, also it already took quite some time (and lots of help from Feerum) to only get the pitch of those 3 notes right xd
  2. Second, the pianos don't fit this music imo, to put strings or violas is better idea? I will consider that, but I kinda like piano cause it adds nicely to the vocals and brings back the piano from the slower parts
    edit: tried viola with same pitch and didn't like that at all :c


    other hs are really nice!

Timeless

  1. 00:58:111 (8) - to emphasize vocal and finish sounds on 00:58:438 (1) - , how about change this slider like this?
    that works for the finish, but current works beter with vocals since there are no vocals before the downbeat
  2. 01:28:438 (1,2) - they're a bit close to play each other, more distance here like around 400/305 would work well true, probably happened when I fixed some visuals in this part, stacked on 01:30:733 (5) -
  3. 01:48:274 (1,2) - just a suggestion: you can consider the sound of 01:45:652 (1,2,3,4) - as one group, so put 01:48:274 (1) - another place to let players aim back or something is better rather than keep the same distance/ditection rotated those patterns a bit for different angles. dont want spacing change cause i'd like rto have consistent 2/1 spacing here. mainly for reading and cause the part is so calm
  4. 03:21:061 (1) - nc error? i have single nc on this for every kiai, mainly cause it doesn'T work with the pattern before/after in most so I'll have it consistent for all of them
  5. 04:00:979 - you should do this kiai flash from 04:00:733 - to 04:00:815 - cause there's strong vocal loool good catch, that kiai was mistake, probably copied silenced slidertail timingpoint from the kiai. fixed and added kiai flash on the right spot
  6. 04:13:193 (4,5) - this uncompleted stack might occurs misreading as 1/4 rhythm, so do stack completely or put another place
  7. 04:14:504 (3,4) - same^ don't think they are a problem and I never use perfect stacks so only once would be weird

that's all, gl!!
thanks!
edit: did some changes to sb files/new ones so would be good to redownload
Iceskulls
lol every1 still map this s ong

[light insane]
  1. 00:38:111 (1,2,3,4,5,6,7) - idk why u have to place it so random like this , I don't think it really fit the song here too , I guess the regular placement like 00:40:078 (1,2,3,4,5,6,7,8,1,2,3,4,5) - looks a lots better
  2. 01:25:488 (5,7) - ctrl+g here make overall flow better imo
  3. 02:23:356 (2) - current position might confuse player cus it might make player think the previous reverse slider repeat only one time , I prefer to place this (2) at around x72 y172 instead
  4. 02:38:111 - might be better to increase overall spacing for this calm part , current one looks bad when the notes barely touch like that
  5. 02:58:111 (1) - this nc make thing really confusing , previouly you use nc to indicate the anti jumps 02:57:947 (1) - and now u use it agian on regular 1/2 spacing I think that really confusing and make player think " wtf is this spacing why nc ? " , suggest delete nc there 02:58:111 (1) -
  6. 03:46:963 (1,2) - aaa I prefer normal 1/4 spacing , it make the spacing here 03:47:291 (2,1) - looks better imo
  7. 04:02:045 - same as 02:38:111 -
  8. 04:22:783 (3,4,5,1) - looks messy idk what ur doing here tbh
  9. 05:25:979 (1) - d can u fix that unperfect slider head, it's triggering me, and also inb4 HR player fail at this slider
[insane]
  • mmm : ( ok idk what to say about this there is a lots of problem that is like a repeat problem for and fixing most of that would just make you map looks like the mess and lost its origin form so I will just the overall for each thing , most of timestamp are from the kiai tho and it's just example
    - Spacing so right now you spacing is pretty random and don't really good with the beat some beat feel strong but you do low spacing .... (01:34:504 (4,5)- ,05:16:143 (3,4) - ) tho i still don't sure if it has to do with spacing or not so I won't comment on this much o also sometime you decide to use same spacing when the beat don't support that or just kill the impact of the beat with switch too regular spacing when previously you do big jump ... (04:49:586 (2,3,4,5) - , 05:19:258 (1,2,3,4) - ) idk why you did that , I saw it on your maps every time iirc (?) this kind of thing is something to do with the momentum if u surely can control the momentum of flow then no problem but for this case it's not. when you place spacing you have to consider how the placement there will play how the outcome will be this thing can be done by testplay , try testplay ur pattern a dozen time and find the problem with it it's slow process but it really worth it , well testplay only 1 pattern for a sec to test if it play right shouldn't be a problem for any rank player right c: ? uhh so yea this is likely ur problem with ur own organiszation so I can't help much here
    - Flow and teh angle anddddd this is pretty similiar to spacing , ur flow doesn't seem to represent the song like it would much eventhough you get some flow idea for the others map but you also have to know how it work too , same as you can't do this/that if you don't know how it work in real life , mostly the flow and angle current now seems uhh yea random , 01:29:914 (1,2,3,4,5,6) - mm :/ try compare this with some previous angle flow ? yea this is the one that flow angle that plays very bad , they don't represent any beat there just a regular bland flow angle while 01:24:996 (2,3,4,5,6,7,1) - this play superior , 04:48:602 (5,6) - mmm I don't think the repeat of flow here fit the song here better just ctrl+g (6) ? so I don't want to talk much here im bad at teaching thing (and i don't like it either) I hope you can get the idea here , if the beat there sound sudden use sharp angle , if the beat sound strong use large angle , if the beat there support for the repetitive flow ? ahh lots of question regarding for the flow here it's pretty subjective thing I want you to try to make a question like if the beat there really goes with the flow and angle like this ? like seriously
    -Those back and forth jumps uhh this is special section one , mostly that type of jumps fit better for the part where the beat go repeat the same like think about the drummer doing snare-kick-snare-kick-snare-kick combo at the speed of song bpm yea it fit best for something like that something that just sound like the same sound repeat itself , right now you just use it very random like you just pur it for the sake of being "a cool and egdy pattern" you have ever seen , don't place everything because you just want the pattern place it because you think it fit the song best if the song is not fit ur edgy pattern at all change the song or remix it urself :d, I myself encouter this many time and all I can do is dw with it yes im talking about some of those edgy 1/4 slider pattern/rhythm
    -Structure and again others thing I found mostly on your maps is your structure always rely on placeing note like this 02:30:242 (1,2,3,4,1,2,3,1,2,1,2,1) - 02:51:553 (2,3,4,5) - highlight the circle there not the pattern , you can see that the circles cleary barely touch each other thing like that is something I would give 0/10 score for aesthetic , just saying , you seem have to imrove the way you organize the space betweeen each notes yes it has something to do with the spacing and flow but I would say it does but at the very low rate , the reasonable space between each note would be something you did here 01:24:668 (1,2,3,4,5,6,7,1) - (lol I link this 2nd time now , it's good yea) so you have to organize this space thing better so that your map will surely 100% improve in structure
    -Some tips about stack you seem to be someone who love manual stack o: but sometime you have to rely on auto stack too since it looks 10 times better than some of ur manual stack (01:19:750 (1,2,3,4,1) - in transistent) and this the way stack need to play is player have to stop the cursor movement if the player have to move then stop then move um it really fk up the player o: yea this relate to ur stack on sliderend also u know when you do the stream if you stack badly at the start then overall the stream play bad and ez 100 50 missed , most of times stack work on the uhh consistent static something like bulid up ? but looks like most of stream beat here in the music aren't something like that d: so you know how to do it you should just use regular stream for the sake of fitting the song not for the sake of it looks cool/edgy
those thing I said can be relate to transistent diff
this is not an offense to say ur map suck or please change your style now! it's just something I want to tell you to improve how u map the song in the future
since you keep doing the same thing over and over since "miraizu" I want you to improve not stuck at the same quality and be a bubble/rank hungry mapper :C no offense for that , I don't care if you will deny my opinion I don't care if you won't read this but atleast I hope this can help you see urself and your maps and ask the question to urself " is this the best I can do ?" this is the only thing I can do I can't fix the map for u I can't do anything to your maps , you're just have to realize it yourself :C , hope you understand

if you don't remap this I don't think it will really be worth for an icon , if you have any question just bug me in-game I can't tell you everything on this thread here
gl!
Topic Starter
Lasse

CelsiusLK wrote:

lol every1 still map this s ong

[light insane]
  1. 00:38:111 (1,2,3,4,5,6,7) - idk why u have to place it so random like this , I don't think it really fit the song here too , I guess the regular placement like 00:40:078 (1,2,3,4,5,6,7,8,1,2,3,4,5) - looks a lots better changed sth here
  2. 01:25:488 (5,7) - ctrl+g here make overall flow better imo dont think so and kills building up spacing
  3. 02:23:356 (2) - current position might confuse player cus it might make player think the previous reverse slider repeat only one time , I prefer to place this (2) at around x72 y172 instead ye
  4. 02:38:111 - might be better to increase overall spacing for this calm part , current one looks bad when the notes barely touch like that but they dont touch and it looks fine lo
  5. 02:58:111 (1) - this nc make thing really confusing , previouly you use nc to indicate the anti jumps 02:57:947 (1) - and now u use it agian on regular 1/2 spacing I think that really confusing and make player think " wtf is this spacing why nc ? " , suggest delete nc there 02:58:111 (1) - from the opinions/testplay I got and did myself it's actually better/same to read with that nc and it looks nicer
  6. 03:46:963 (1,2) - aaa I prefer normal 1/4 spacing , it make the spacing here 03:47:291 (2,1) - looks better imo consistent with other thing now
  7. 04:02:045 - same as 02:38:111 - a
  8. 04:22:783 (3,4,5,1) - looks messy idk what ur doing here tbh seperated by the sounds, totally fine
  9. 05:25:979 (1) - d can u fix that unperfect slider head, it's triggering me, and also inb4 HR player fail at this slider do you mean having head/tail (nearly) stacked? that seems weird to me lol. and I checked with hr, hp5 makes it totally fine to pass usually
thanks

for the other diff, I'll take that into consideration and do some changes
cause this is quite "old" (at least lots of my ideas changes since I mapped this) so I'll do sth there
thanks

edit: did some bigger changes to lots of parts the higher diff, mostly focusing on spacing and visual lol
micchi_chi
Hey, super duper late mod from mymodding Q
This song is beautiful btw

Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

I can't mod 6*+ btw, so I'll mod the 5* diff

[Transient]
  1. HP 6? Pretty common for Insane I think... or is it because of the last slider?
  2. 00:34:832 Instead of just increasing the volume, maybe you can gradually increase the SV too to make the change more noticeable.
  3. 00:45:242 (8,1) - Maybe move these to the right a bit to make the flow less pointy.... kinda looks like back and forth flow here...
  4. 00:48:438 (4,5,6) - I think this pattern is kinda unnecessary for easier diff :/ use simpler pattern maybe or reduce the distance.
  5. 00:58:930 (4,5,6,1,2,3) - The stream is too much to ignore imo :/ maybe just use a bunch of reverse sliders
  6. 02:02:373 (3,4) - Separate them because they support different sound? unlike this one 02:00:242 (4,5) - that support the same sound, this one seems kinda unfitting
  7. 02:29:586 (4) - Seems kinda out of place imo .-. maybe like this? http://puu.sh/pr03P/bfbee7f997.jpg
  8. 02:32:209 (1) - add drum whistle sound like the sound at 02:31:553 (1) - head
  9. 02:37:783 (1) - I think just start the 1/8 at the red tick... the sound starts there. Or even at (3)'s tail...
  10. 03:24:340 (3) - ctrl+g this would flow better imo, even to (1)... current : http://puu.sh/pr0eT/6d10d5a3d5.jpg reversed : http://puu.sh/pr0h9/de0ba64003.jpg
  11. 04:38:602 (1,3,4) - Placing them too near to each other kinda make them look ugly :/ maybe move them further away, especially for (3) since things like this http://puu.sh/pr0p1/b67835936a.jpg would make the flow better too
  12. 04:46:963 (2,3,4,5,6) - Looks like broken star... either shape these into stars or distort them more.
  13. 05:04:012 (3,1,2,3) - Just use 1/8 reverse slider like you usually do maybe... for consistency purpose.
  14. 05:24:504 (1,2,3) - A little symmetry would looks nice here imo http://puu.sh/pr0yA/ff94f1aa95.jpg but well, you changed SV :/

I just can mod that, pretty solid map :)
Good luck~
Topic Starter
Lasse

hanyuu_nanodesu wrote:

Hey, super duper late mod from mymodding Q
This song is beautiful btw

Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

I can't mod 6*+ btw, so I'll mod the 5* diff

[Transient]
  1. HP 6? Pretty common for Insane I think... or is it because of the last slider? Last slider is stupid with hr : /
  2. 00:34:832 Instead of just increasing the volume, maybe you can gradually increase the SV too to make the change more noticeable. it's already increasing in very small increments for this part.
  3. 00:45:242 (8,1) - Maybe move these to the right a bit to make the flow less pointy.... kinda looks like back and forth flow here... moved a bit
  4. 00:48:438 (4,5,6) - I think this pattern is kinda unnecessary for easier diff :/ use simpler pattern maybe or reduce the distance. reduced a bit
  5. 00:58:930 (4,5,6,1,2,3) - The stream is too much to ignore imo :/ maybe just use a bunch of reverse sliders there is so much undermap in the whoel map : d it works fine with what I follow
  6. 02:02:373 (3,4) - Separate them because they support different sound? unlike this one 02:00:242 (4,5) - that support the same sound, this one seems kinda unfitting did sth
  7. 02:29:586 (4) - Seems kinda out of place imo .-. maybe like this? http://puu.sh/pr03P/bfbee7f997.jpg i changed the shape a bit lol
  8. 02:32:209 (1) - add drum whistle sound like the sound at 02:31:553 (1) - head doesnt really work for me
  9. 02:37:783 (1) - I think just start the 1/8 at the red tick... the sound starts there. Or even at (3)'s tail... yheaj but clickable vocal > 1/8
  10. 03:24:340 (3) - ctrl+g this would flow better imo, even to (1)... current : http://puu.sh/pr0eT/6d10d5a3d5.jpg reversed : http://puu.sh/pr0h9/de0ba64003.jpg did something
  11. 04:38:602 (1,3,4) - Placing them too near to each other kinda make them look ugly :/ maybe move them further away, especially for (3) since things like this http://puu.sh/pr0p1/b67835936a.jpg would make the flow better too spaced more
  12. 04:46:963 (2,3,4,5,6) - Looks like broken star... either shape these into stars or distort them more. looks nicer now
  13. 05:04:012 (3,1,2,3) - Just use 1/8 reverse slider like you usually do maybe... for consistency purpose. part sounds slightly different so i emphasize the bass thing
  14. 05:24:504 (1,2,3) - A little symmetry would looks nice here imo http://puu.sh/pr0yA/ff94f1aa95.jpg but well, you changed SV :/

I just can mod that, pretty solid map :)
Good luck~
thanks!
Ongaku
This is either gonna be a free mod or the M4M, but just take it anyways.

[Timeless]

- 02:22:373 (1,2,3,4,1,2,3,4) - I don't think overlapping like this is a good idea, since you can misread this part. You could just curve the stream 02:22:701 (1,2,3,4) - to overlap 02:23:193 (2) - , making it more visible and readable, from what I tested.
- 02:24:996 (1,2,3,4,1,2,3,4) - Kind of the same situation here^. Those were the only two out of those patterns I found to be issues.
- 03:14:504 (6) - Ctrl+G? For that better flow onto 03:14:832 (1) - .
- 03:29:750 (5,6,1,2,3,4) - Feels too sudden. Because it isn't like 02:22:373 (1,2,3,4,1,2,3,4) - , the pattern feels too sudden.
- 04:48:930 (6) - Same situation as 03:14:504 (6) -

[Transient]

- 02:57:619 (2,1) - I don't see why 02:57:947 (1) - should be NC'd when 02:57:619 (2) - is pretty much the same. Though, I can understand some part of it, but in this case, I'd say don't NC 02:57:947 (1) - .
- 03:05:652 (1,2,3) - Curve these sliders? I think they would play well and would play into 03:06:635 (4,5,6,7,1) - much better.

[Conclusion:]

Overall, Timeless was really well executed, so i looked at much as I can to find some issues that stood out, along with Transient being well done to mirror the consistency of Timeless.

Referring to the M4M, if you view this as a mod not fit for a M4M, feel free to not mod my map.
Topic Starter
Lasse

Ongaku wrote:

This is either gonna be a free mod or the M4M, but just take it anyways.

[Timeless]

- 02:22:373 (1,2,3,4,1,2,3,4) - I don't think overlapping like this is a good idea, since you can misread this part. You could just curve the stream 02:22:701 (1,2,3,4) - to overlap 02:23:193 (2) - , making it more visible and readable, from what I tested. i totally get your point, but I prefer the "sudden" feeling this gives. it's easy to get that you're supposed to stream this part and it fits so well with how the intensity suddenly increases
- 02:24:996 (1,2,3,4,1,2,3,4) - Kind of the same situation here^. Those were the only two out of those patterns I found to be issues.
I kinda tried making both a bit easier to read, but I can't curve those since it would kill the "contrast" between this part and 03:46:307 - since the first is only stright/harsh angled streams and the second is round streams which forms some kind of progression through the song
- 03:14:504 (6) - Ctrl+G? For that better flow onto 03:14:832 (1) - . i dont want circular flow here, it makes nothing feel emphasized cause you just draw a circle with small momentum changes, will current forces you to change movement on each vocal
- 03:29:750 (5,6,1,2,3,4) - Feels too sudden. Because it isn't like 02:22:373 (1,2,3,4,1,2,3,4) - , the pattern feels too sudden. I dont really get this. those parts are completely different musically so the patterns are different too, just the spacing increase from (nearly) stacked is the same general idea
- 04:48:930 (6) - Same situation as 03:14:504 (6) - same reasoning

[Transient]

- 02:57:619 (2,1) - I don't see why 02:57:947 (1) - should be NC'd when 02:57:619 (2) - is pretty much the same. Though, I can understand some part of it, but in this case, I'd say don't NC 02:57:947 (1) - . judging from the testplays I got this really helps reading the antijump (and it looks nicer too)
- 03:05:652 (1,2,3) - Curve these sliders? I think they would play well and would play into 03:06:635 (4,5,6,7,1) - much better.
the idea is nice, but i quite like the current patter + with 3 curved sliders mirrored it looks to imbalanced to me (idk how to explain lol)

[Conclusion:]

Overall, Timeless was really well executed, so i looked at much as I can to find some issues that stood out, along with Transient being well done to mirror the consistency of Timeless.

Referring to the M4M, if you view this as a mod not fit for a M4M, feel free to not mod my map. even if I ended up denying most of this the suggestions had reasoning that made sense so it's not a problem
thanks!
DeRandom Otaku
Hello~ M4M from your queue

Timeless

  1. 00:32:045 (6,1) - imo the spacing here should be more since 00:32:209 (1) - is super loud compared to the rest of the section
  2. 00:35:324 (3,4,5) - even spacing?
  3. 00:56:963 - before this point , u started NC on every big white tick and from here all your ncs starts from Red tick before big white tick ~ its pretty inconsistent since your NCs starts from big white tick in your lower diff aswell
  4. 02:32:537 (1) - remove nc to be consistent with 02:28:602 (5) - 02:29:914 (5) - 02:33:848 (5) - etc
  5. 02:35:815 (1) - remove nc?
  6. 04:16:635 (2,3,4) - imo this stack should look like 04:16:307 (5,6,1) - 04:16:963 (5,6,1) - also
  7. 04:48:602 (5,6) - this is a bit irritating to play tbh ~ i know u made it like that on purpose but still ctrl+g on 04:48:930 (6) - would be much better
Meh~ went through the whole map like 4 times and thats still all i could find , still not satisfied with my mod ~ if this still help u in anyway , feel free to ignore my map

Anyway ~ The map is really really well made, GL!~
Topic Starter
Lasse
DeRandom Otaku

DeRandom Otaku wrote:

Hello~ M4M from your queue

Timeless

  1. 00:32:045 (6,1) - imo the spacing here should be more since 00:32:209 (1) - is super loud compared to the rest of the section it's spaced more than others already and most of the volume is fro mthe hitsounding. more spacing would make 00:32:045 (6,1,2) - play bad cause of the angle
  2. 00:35:324 (3,4,5) - even spacing? not intended to be and follow piano/buildup nicely
  3. 00:56:963 - before this point , u started NC on every big white tick and from here all your ncs starts from Red tick before big white tick ~ its pretty inconsistent since your NCs starts from big white tick in your lower diff aswell yehaj cause I mapped triples on this diff and nc at end of triples looks bad here
  4. 02:32:537 (1) - remove nc to be consistent with 02:28:602 (5) - 02:29:914 (5) - 02:33:848 (5) - etc
  5. 02:35:815 (1) - remove nc?
    o I removed some nc to make it consistent for this part on both diffs
  6. 04:16:635 (2,3,4) - imo this stack should look like 04:16:307 (5,6,1) - 04:16:963 (5,6,1) - also wot it's just mirrored
  7. 04:48:602 (5,6) - this is a bit irritating to play tbh ~ i know u made it like that on purpose but still ctrl+g on 04:48:930 (6) - would be much better already have my reasoning for this posted here multipel times lol
Meh~ went through the whole map like 4 times and thats still all i could find , still not satisfied with my mod ~ if this still help u in anyway , feel free to ignore my map

Anyway ~ The map is really really well made, GL!~
thanks for modding!
- Milhofo -

Hi, from my 東方Project Queue


Am I finally doing this?? Sorry I'm this late, I've been really lazy and haven't modded in months..

[Timeless]
  1. 00:57:619 (5,6,7) - shouldn't this be a 5 note stream too? you miss the note at 00:57:865 -
  2. 01:02:373 (1,1) - the gap is so big, it's playable, but it would play a lot better if it wasn't so far away
  3. 01:10:897 (5,1,2,3) - the flow in this jump is really awkward, can't seem to find a way to play this right without messing up the triple xd
  4. 01:45:324 (1,2,3,4,1) - why is the last note so off? coming from a kick slider in the opposite direction (a really fast kickslider) it doesn't make it easy to hit the last note
  5. 02:10:733 (2) - NC?
  6. 02:13:356 (2) - I think this would be a good NC too
  7. 02:15:979 (2) - aaaand same
  8. 02:24:996 (1,2,3,4,1) - this part of the stream makes a full cursor movement stop, when we're coming from a pretty big jump from 02:24:832 (2,1) - , which breaks the flow (might just be my personal opinion though, I don't like to stop mid stream for big stacks xD)
  9. 02:58:930 (2,3,1) - maybe you could curve this triple a bit more to the left? I think it would flow much better, maybe even blanketing 02:59:750 (4) -
  10. 03:08:193 (4,1) - I just can't hit that last note and get the next jump at the same time, it's too flow-breaking imo, I have to completely change the direction I'm streaming in and the speed to make the jump right after, and that transition is a bit overkill I think (just that last note, the stream is fine)
  11. 03:15:815 (6) - wouldn't ctrl+g be more straight forward here?
  12. 03:18:602 (1,2) - personal opinion, I think those two would play better if curved a little
  13. 03:34:668 (2) - I have the same opinion here about the NC's, so not going to point them all out
  14. 03:40:078 (3) - rotate -90º? would play a bit better into (1), doesn't need to be the full 90 though
  15. 03:48:930 (1,2,3,4,1) - same opinion as above, a bit flow breaking to have this full stop mid stream
  16. 04:43:193 (7,8,1,2) - this curve is a bit too narrow for this stream, players will think they're still hitting the slider because of the slider end but they end up missing (aka that happened to me a lot)
  17. I'm assuming great part of the star rating comes from the end? even so I think it's allright, the song really highlights that last part, some jumps could be a little easier though just for the sake of not having a full 20 seconds of cross screen jumping
Again, sorry I'm this late for the mod, wasn't planning on getting lazy right before my exams xd anyway, good luck with the set!
Topic Starter
Lasse
- Milhofo -

- Milhofo - wrote:


Hi, from my 東方Project Queue


Am I finally doing this?? Sorry I'm this late, I've been really lazy and haven't modded in months..

[Timeless]
  1. 00:57:619 (5,6,7) - shouldn't this be a 5 note stream too? you miss the note at 00:57:865 - follows the synth like 00:57:127 (3,4) -
  2. 01:02:373 (1,1) - the gap is so big, it's playable, but it would play a lot better if it wasn't so far away it's fine with leniency (didnt see a single 100 here yet) and transitions nicely into the triangle
  3. 01:10:897 (5,1,2,3) - the flow in this jump is really awkward, can't seem to find a way to play this right without messing up the triple xd tried sth here with the triple
  4. 01:45:324 (1,2,3,4,1) - why is the last note so off? coming from a kick slider in the opposite direction (a really fast kickslider) it doesn't make it easy to hit the last note it's a nice transition into new part/seperates it. plays totally fine if you play the 1/8 sliders like circles, which is the intention here
  5. 02:10:733 (2) - NC?
  6. 02:13:356 (2) - I think this would be a good NC too
  7. 02:15:979 (2) - aaaand same
    migh consider adding nc for those 1/1, but I think they are fine once you figured this part out and it gives less single note combos
  8. 02:24:996 (1,2,3,4,1) - this part of the stream makes a full cursor movement stop, when we're coming from a pretty big jump from 02:24:832 (2,1) - , which breaks the flow (might just be my personal opinion though, I don't like to stop mid stream for big stacks xD)
    don't really see a problem here it plays well after the small triangle imo
  9. 02:58:930 (2,3,1) - maybe you could curve this triple a bit more to the left? I think it would flow much better, maybe even blanketing 02:59:750 (4) - would break strucuture of some things/visual spacing and doesnt change much gameplay wise with cs4
  10. 03:08:193 (4,1) - I just can't hit that last note and get the next jump at the same time, it's too flow-breaking imo, I have to completely change the direction I'm streaming in and the speed to make the jump right after, and that transition is a bit overkill I think (just that last note, the stream is fine) reduced spacing of first jump a bit and changed teh angle
  11. 03:15:815 (6) - wouldn't ctrl+g be more straight forward here? would play pretty much the same with this shape and i prefer this implied movement visually: http://i.imgur.com/HQzNW5G.jpg
  12. 03:18:602 (1,2) - personal opinion, I think those two would play better if curved a little I always used this straight slider for those things, see other kiaias, curving here would be weird
  13. 03:34:668 (2) - I have the same opinion here about the NC's, so not going to point them all out
  14. 03:40:078 (3) - rotate -90º? would play a bit better into (1), doesn't need to be the full 90 though all the sliders for this part are the same, let me have my 20 seconds of deconstruction star : v
  15. 03:48:930 (1,2,3,4,1) - same opinion as above, a bit flow breaking to have this full stop mid stream same here
  16. 04:43:193 (7,8,1,2) - this curve is a bit too narrow for this stream, players will think they're still hitting the slider because of the slider end but they end up missing (aka that happened to me a lot) stream ends up playing like http://i.imgur.com/34Yntli.jpg which is totally fine o:
  17. I'm assuming great part of the star rating comes from the end? even so I think it's allright, the song really highlights that last part, some jumps could be a little easier though just for the sake of not having a full 20 seconds of cross screen jumping deleting everything after 05:04:996 - still puts it to 6.03 (-0.12), so no xd
Again, sorry I'm this late for the mod, wasn't planning on getting lazy right before my exams xd anyway, good luck with the set!
thanks!
whenver I think this is dead some random mod appears lol
-Visceral-


[General]
  1. Enable epilepsy warning due to flashing parts such as 02:43:356
[Timeless]
  1. Green lines that don't do anything: 00:37:455
  2. 00:24:176 (5,1) - Spacing here can be increased for emphasis on the rising piano pitch reaching its' peak. Same goes for 00:26:963 (1) and any similar sections in the song.
  3. 00:32:045 (6,1) - Spacing can be way bigger here because of the kick. It feels so anticlimactic to have such low spacing.
  4. 00:56:634 (8,9,1) - With such a linear pattern, it feels bad to have 9 not equidistant between 8 and 1. Consider making them equidistant or make 9 closer to 8 than 1.
  5. 01:22:045 (1,2,3,4) - Buffer all of these sliders like so: http://i.imgur.com/0hXloV3.png The same goes for 04:20:406 (1,2,3,4) and all similar patterns.
  6. 01:24:668 - I hope these keysounds are incomplete. It sounded so nice but it sounds so weird to just have them cut off :( ...
  7. 01:24:012 (1,1) - I recommend having some spacing between these two. It feels kinda anticlimactic to have no spacing between them, and compared to 01:23:356 (1,1) it would make sense to make them have spacing between each other.
  8. 01:38:438 (1,2) - I think this pattern should have the same or at least very similar spacing to 01:39:750 (1,2) since they essentially serve the same role in a similar rhythm in the song.
  9. 01:55:324 (1) - I see what you were trying to do with this spinner. However, in such a calm part, such a short spinner makes the player move very frantically to get a 300 on the spinner, and then hit 01:56:143 (1) immediately after, which isn't something you want in a calm part of the song.
  10. 02:28:274 (3,4,5,6,1) - Check up on your hitsounds here. I don't think you meant to have that ding on the circle that it's currently on. It doesn't match the music well.
  11. 03:15:652 (5,6) - The movement between these two objects isn't very pleasant. It feels weird having such a harsh break in flow with 03:15:815 (6) flowing directly back towards 03:15:652 (5) when the music suggests a break in flow at 03:16:143 instead. The same goes for 04:00:242 (5,6) and all similar patterns.
  12. 03:55:488 (1) - Very close to being offscreen or maybe actually offscreen. Double check and make sure this is alright.
  13. 04:17:455 (2,3,1,2) - The first two sliders should be going in a differing flow than the next 2 sliders because the crash in the song suggests a change in flow. It doesn't feel right to have it flowing in the same direction with very similar spacing.
  14. 04:22:373 (2,3,4,5,1) - This pattern can surely be neater. I recommend just stacking 04:22:783 (3,4,5) with 04:23:029 (1) and not have it touching 04:22:373 (2) whatsoever.
  15. 04:32:865 (1,2) - Buffer these please: http://i.imgur.com/6eOl68d.png
  16. 04:42:701 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - A lot of people will slider break here. This pattern is very frustrating to play from a player's perspective because it's extremely difficult to not slider break on the 1/8 sliders for the wrong reasons. Plus, it isn't consistent with 01:22:045 which is the same exact thing in the song but far more easy. There's no reason to have such a sharp spike in difficulty.
  17. 05:25:979 (1) - Please make this neater: http://i.imgur.com/3Uowd1N.png
  18. 05:25:815 (2,1) - This honestly just flows better if you simply do Ctrl + G on it. It's really easy to slider break because of the slider velocity decrease coupled with the sharp change in flow.
Let me know if you need a mod on the other difficulty.
Topic Starter
Lasse
Smoothie World

Smoothie World wrote:



[General]
  1. Enable epilepsy warning due to flashing parts such as 02:43:356 still not sure if that actually counts as "quick strobin" I'll discuss this once someone is close to bubling lol
[Timeless]
  1. Green lines that don't do anything: 00:37:455 does sth now
  2. 00:24:176 (5,1) - Spacing here can be increased for emphasis on the rising piano pitch reaching its' peak. Same goes for 00:26:963 (1) and any similar sections in the song.
  3. 00:32:045 (6,1) - Spacing can be way bigger here because of the kick. It feels so anticlimactic to have such low spacing.
    as for those two: the spacing patten is to only space that other piano sound (like 00:30:733 (1) - ) so having a jump on this one which usually doesnt have it is enough for the kick. I don't want anything big for the intro
  4. 00:56:634 (8,9,1) - With such a linear pattern, it feels bad to have 9 not equidistant between 8 and 1. Consider making them equidistant or make 9 closer to 8 than 1. done
  5. 01:22:045 (1,2,3,4) - Buffer all of these sliders like so: http://i.imgur.com/0hXloV3.png The same goes for 04:20:406 (1,2,3,4) and all similar patterns.
    I only buffered the ones leading into circles/jumps. with this bpm you still have like 40ms for those, while 300 hitwindow is ~25ms at od9 and from testplaying myself/watching people it seems fine and it just follows the song better
  6. 01:24:668 - I hope these keysounds are incomplete. It sounded so nice but it sounds so weird to just have them cut off :( ...
    they were only meant to be on the vocals that lead into the chorus ;d
  7. 01:24:012 (1,1) - I recommend having some spacing between these two. It feels kinda anticlimactic to have no spacing between them, and compared to 01:23:356 (1,1) it would make sense to make them have spacing between each other. i don't see an issue with those, 3/4 sliderjumps on vocals here feel really unfitting and overlapping them has like the same effect stacking has, which looks better here imo
  8. 01:38:438 (1,2) - I think this pattern should have the same or at least very similar spacing to 01:39:750 (1,2) since they essentially serve the same role in a similar rhythm in the song. vocals on 01:37:783 (1,2,1,2) - feel way stronger/pressured to me o: also using the huge spacing there still plays fine due to the 1/1 gap before, here it would just feel stupidly overdone to me. and spacing the first one less doesn't do those vocals justice
  9. 01:55:324 (1) - I see what you were trying to do with this spinner. However, in such a calm part, such a short spinner makes the player move very frantically to get a 300 on the spinner, and then hit 01:56:143 (1) immediately after, which isn't something you want in a calm part of the song.
    yes, I made the sldier before this into a circle and extended the spinner
  10. 02:28:274 (3,4,5,6,1) - Check up on your hitsounds here. I don't think you meant to have that ding on the circle that it's currently on. It doesn't match the music well. fine for vocals, it's done on some other spots too
  11. 03:15:652 (5,6) - The movement between these two objects isn't very pleasant. It feels weird having such a harsh break in flow with 03:15:815 (6) flowing directly back towards 03:15:652 (5) when the music suggests a break in flow at 03:16:143 instead. The same goes for 04:00:242 (5,6) and all similar patterns. I changed this one a bit, but a break in flow is totally supported with the vocals on those spots
  12. 03:55:488 (1) - Very close to being offscreen or maybe actually offscreen. Double check and make sure this is alright. for my standards http://i.imgur.com/S7mvOsS.jpg is still lots of space, there are closer ones i think xd
  13. 04:17:455 (2,3,1,2) - The first two sliders should be going in a differing flow than the next 2 sliders because the crash in the song suggests a change in flow. It doesn't feel right to have it flowing in the same direction with very similar spacing. added some rotation, should be fine together with sv and spacing increase
  14. 04:22:373 (2,3,4,5,1) - This pattern can surely be neater. I recommend just stacking 04:22:783 (3,4,5) with 04:23:029 (1) and not have it touching 04:22:373 (2) whatsoever. i made 04:22:373 (2,3,4,5,1) - slider-stack-slider evenly spaced. current pattern fits the music better and looks fine now
  15. 04:32:865 (1,2) - Buffer these please: http://i.imgur.com/6eOl68d.png same reasoning as before, I prefer having them follow the song a little closer and didnt see anyone capable of playing the other things break here. I only buffered the ones that lead into spaced circles like 01:00:897 (1) -
  16. 04:42:701 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - A lot of people will slider break here. This pattern is very frustrating to play from a player's perspective because it's extremely difficult to not slider break on the 1/8 sliders for the wrong reasons. Plus, it isn't consistent with 01:22:045 which is the same exact thing in the song but far more easy. There's no reason to have such a sharp spike in difficulty.
    wh that other timestamp is totally different, drums differ and no vocals? also from what I've seen so far watching lots of replays on https://osu.ppy.sh/s/428052 which uses similar sliderstreams (except those are after a longs streampart which is far more draining) they are totally fine.
  17. 05:25:979 (1) - Please make this neater: http://i.imgur.com/3Uowd1N.png the only way this would look neater to me would be stacking head and tail, but not really sure if i'm allowed to do that rankability wise. if so I'll do that
  18. 05:25:815 (2,1) - This honestly just flows better if you simply do Ctrl + G on it. It's really easy to slider break because of the slider velocity decrease coupled with the sharp change in flow. ? I think the sharp change in flow makes it less likely to break since you lose all momentum.
Let me know if you need a mod on the other difficulty. they are so similar, modding one is nearly like modding both since most would apply for the other one as well except visuals
thanks!
Chaoslitz
M4M (Sorry for delay)

[General]
  1. I think that Epilepsy Warning is needed, those flashes x.x
  2. Use .jpg for your background, there is nothing transparent
[Transient]
  1. Use AR9? so that lower rank players can easier to play with
  2. I dont think you can use two custom diff name.... Using "Lunatic" is fine
  3. 01:21:061 (1) - You don't need this NC, it looks like spamming NCs when you add it every 1/1 beat..
  4. 02:27:619 - To be honest I don't think soft-hitwhistle44 fits with this song
  5. 02:43:848 (1) - The reverse slider actually makes flow here become weird to play with (the entire

    diff with same stanza) as it reverse the direction from a jump to another
  6. 02:59:094 (1) - I think you make streams like this I won't suggest to curve the slider 02:59:094 (1)

    that much as it really affects reading
  7. 04:19:422 (1) - 04:42:373 (1) - Again you don't need this NC
  8. 04:35:324 (3) - Yea like what I have said above slider like this really breaks the flow
  9. 05:25:979 (1) - The slider head and end are overlapped too much
[Timeless]
  1. 01:21:061 (1) - Del NC
  2. 01:29:258 (5,6,1) - Try ctrl+g 01:29:586 (6) for a more circular flow?
  3. 01:36:963 (3) - 02:51:061 (1) - 03:21:881 (3) - 04:35:324 (3) - Same as previous diff, reverse makes
    the flow become weird
  4. 01:38:438 (1,2) - oh god this big jump
  5. 02:25:979 (1,1) - Reverse NC, 02:26:143 - needs higher emphasize
  6. 02:42:865 (1,2) - I don't think you need a big jump here when you starts the kaia at 02:43:356 instead
  7. 03:07:947 (1,2,3,4,1) - I don't think it is strong enough to use spaced streams here
  8. 03:49:914 (1,1) - Same as 02:25:979 (1,1)
  9. 05:25:979 (1) - Same as transient

Good luck!
Topic Starter
Lasse
Chaoslitz

Chaoslitz wrote:

M4M (Sorry for delay)

[General]
  1. I think that Epilepsy Warning is needed, those flashes x.x fine
  2. Use .jpg for your background, there is nothing transparent maybe
[Transient]
  1. Use AR9? so that lower rank players can easier to play with
  2. I dont think you can use two custom diff name.... Using "Lunatic" is fine
  3. 01:21:061 (1) - You don't need this NC, it looks like spamming NCs when you add it every 1/1 beat.. follows the pattern from before so I'll keep it
  4. 02:27:619 - To be honest I don't think soft-hitwhistle44 fits with this song It's only used a few times and I actually think it works quite well, I really liked that cheer on HW's version, so I also implemented it.
  5. 02:43:848 (1) - The reverse slider actually makes flow here become weird to play with (the entire

    diff with same stanza) as it reverse the direction from a jump to another don't get how this is supposed to be weird lol
  6. 02:59:094 (1) - I think you make streams like this I won't suggest to curve the slider 02:59:094 (1)

    that much as it really affects reading can't see any issue here `?
  7. 04:19:422 (1) - 04:42:373 (1) - Again you don't need this NC I'm using nc for all the 1/1 in this buildup, so removing them would be worse imo
  8. 04:35:324 (3) - Yea like what I have said above slider like this really breaks the flow how , http://i.imgur.com/gC07XwL.jpg looks totally fine to me
  9. 05:25:979 (1) - The slider head and end are overlapped too much they are still both visible and with this sv it's like impossible to misread the direction, and even if it does, you can easily correct without breaking
[Timeless]
  1. 01:21:061 (1) - Del NC samesame same
  2. 01:29:258 (5,6,1) - Try ctrl+g 01:29:586 (6) for a more circular flow? not intended to be circular, this one stresses vocals more
  3. 01:36:963 (3) - 02:51:061 (1) - 03:21:881 (3) - 04:35:324 (3) - Same as previous diff, reverse makes
    the flow become weird i still dont get your problem
  4. 01:38:438 (1,2) - oh god this big jump it has a 1/1 break just before and after,. it not that hard to hit because of that, but gives the vocals great emphasis
  5. 02:25:979 (1,1) - Reverse NC, 02:26:143 - needs higher emphasize
  6. 02:42:865 (1,2) - I don't think you need a big jump here when you starts the kaia at 02:43:356 instead it's the same as 02:40:406 (2) -
  7. 03:07:947 (1,2,3,4,1) - I don't think it is strong enough to use spaced streams here I think the sounds on this being to unique really justifies that ; /
  8. 03:49:914 (1,1) - Same as 02:25:979 (1,1)
  9. 05:25:979 (1) - Same as transient
    all same

Good luck!
thanks.

reminder for things to do when I revive this:
- fix preview (seems a bit early on website?)
- more accurate source
- reduce ar on both diffs
- do sth about the overlaps/readability of ending sliders?
Spaghetti
[Timeless]
00:35:324 (3,4) - dont see much reason for this emphasis, you should lower this and space out 00:35:815 (7,1) - more instead
00:40:078 (1) - The intensity of this part of the song doesnt really warrant such high spacing, especially so early. I advise that you lower it
01:29:586 (6) - ctrl g for better flow
01:33:684 (1) - move this to like 8|209 to stay consistent with your stacking patterning? looks nice too w
01:36:143 (6) - circle sliders on 1/2 is kinda weird, maybe make it 3/4?
01:38:438 (1,2) - . please lower this, your map isnt even 6 stars.. jay kay
04:00:406 (6) - same as i said above
04:36:799 (1,2) - this spacing is also questionable
04:57:783 (1,2) - ^
05:14:996 (2) - a small curve downwards would look nice
05:25:979 (1) - if i were you id try to start slowing down before this slider, itd be a shame to break on this at the end of the map because the momentum before it is so fast

[Lunatic]
01:36:143 (3) - this would play better with a softer curve
05:25:979 (1) - same as what i said about the last diff

gl o/
Topic Starter
Lasse
Spaghetti

Spaghetti wrote:

[Timeless]
00:35:324 (3,4) - dont see much reason for this emphasis, you should lower this and space out 00:35:815 (7,1) - more instead works fine and looks cuter
00:40:078 (1) - The intensity of this part of the song doesnt really warrant such high spacing, especially so early. I advise that you lower it if you talk about the stream spacing: it seems totally fine considering the changes in pitch and that other sound building up
01:29:586 (6) - ctrl g for better flow still same as other replies
01:33:684 (1) - move this to like 8|209 to stay consistent with your stacking patterning? looks nice too w it'S consistent with other perfect stacks already since everything is either that or similarly spaced overlaps
01:36:143 (6) - circle sliders on 1/2 is kinda weird, maybe make it 3/4? but the red tick is audible, why are shapes limited to certain snaps wat
01:38:438 (1,2) - . please lower this, your map isnt even 6 stars.. http://i.imgur.com/HjPkF0m.jpg what
04:00:406 (6) - same as i said above
04:36:799 (1,2) - this spacing is also questionable
04:57:783 (1,2) - ^
they all have 1/1 gaps before and after, they are way easier to play than they look like in the editor
05:14:996 (2) - a small curve downwards would look nice changed something here
05:25:979 (1) - if i were you id try to start slowing down before this slider, itd be a shame to break on this at the end of the map because the momentum before it is so fast might consider changes here

[Lunatic]
01:36:143 (3) - this would play better with a softer curve k
05:25:979 (1) - same as what i said about the last diff a

gl o/
thanks!

reviving just to grave again lol

edit/14.oct: replaced bg and fixed sb files accordingly. combo colors still fit well I think
also fixed ending slider
Stjpa

Lasse wrote:

ranking just to trigger again
FTFY
Seijiro
I am late, and I also can't shoot stars on the map =w=

Timeless
- 00:53:111 (9,1) - this is kinda bigger than any other similar pattern. Like 00:50:242 (9,10,1) - 00:44:996 (7,8,1) - and some others ahead are significantly lower in spacing so I'd try to reduce it here too since it's the only one like that
- 03:07:947 (1,2,3,4) - it feels a bit too spaced out of nowhere. For example it's really cool how it is for 04:43:684 (1,2,3,4) - , but in this other case the difference in spacing is kinda big :/
- 03:27:619 (1,2,3,4,1) - I fucking love this
- 04:23:684 (4) - really minor stuff, but I'd move this a bit to the bottom to create a passive circular flow, like this maybe
- 04:43:356 (1,2,3,4) - again minor/personal stuff, but I'd increase SV here, so it resembles better the music's emphasis
- 05:25:979 (1) - umh... what I'm about to say is probably related to the point after this one, but I'd put this star like this to facilitate the cursor's movement after 05:25:815 (2) - and keep a somewhat circular flow (note: wherever you see me talking about circular flow is basically my own style speaking, so feel free to ignore)
- 01:04:832 (1) - I kept this as the last point since I do realize it's just your style here (and obviously not only here, since it's consistent) but I would have used a Ctrl + G, at least flow-wise, disregarding the shape itself which follows vocals nicely. Similar examples are like 01:07:455 (1) - which I would have moved a bit more to the top of the screen and Ctrl + G'd once again, but yeah, it's just me, sorry.
Overall it's a cool diff.

Lunatic
- 00:38:520 (6,7) - umh... I'd delete 6 and put more emphasis on that nice bell hitsound by using a jump on it
- 00:48:438 (4,5,6) - compared to the rest of this relatively calm part, this spacing feels a bit too big
- 04:23:520 (3,4) - I guess this pattern is the same as before, so I have higher chances to get denied on this lol
- 05:25:979 (1) - cute, but it can be even cuter
- Maybe OD8 is enough comparing the 2 diffs, but idk, your call here


Let's do that I leave you a star icon on the thread instead of shooting kudosu since the site is bugged =w=
Call me
Topic Starter
Lasse
MrSergio

MrSergio wrote:

I am late, and I also can't shoot stars on the map =w=

Timeless
- 00:53:111 (9,1) - this is kinda bigger than any other similar pattern. Like 00:50:242 (9,10,1) - 00:44:996 (7,8,1) - and some others ahead are significantly lower in spacing so I'd try to reduce it here too since it's the only one like that reduced by a little, still want to have a noticeable difference though as it transitions into another part of the song
- 03:07:947 (1,2,3,4) - it feels a bit too spaced out of nowhere. For example it's really cool how it is for 04:43:684 (1,2,3,4) - , but in this other case the difference in spacing is kinda big :/ think it works really well to make it stand out, but I increased spacing for 03:07:291 (2,3) - so people have a bit more momentum when transitioning into this
- 03:27:619 (1,2,3,4,1) - I fucking love this
- 04:23:684 (4) - really minor stuff, but I'd move this a bit to the bottom to create a passive circular flow, like this maybe gets a bit too close to 2 visually imo, also the even spacing on 04:23:684 (4,5,6) - is so nice here
- 04:43:356 (1,2,3,4) - again minor/personal stuff, but I'd increase SV here, so it resembles better the music's emphasis
- 05:25:979 (1) - umh... what I'm about to say is probably related to the point after this one, but I'd put this star like this to facilitate the cursor's movement after 05:25:815 (2) - and keep a somewhat circular flow (note: wherever you see me talking about circular flow is basically my own style speaking, so feel free to ignore) the idea is nice, but main intention here is to break flow as much as possible to make people less likely to go into this with the extreme momentum from before
- 01:04:832 (1) - I kept this as the last point since I do realize it's just your style here (and obviously not only here, since it's consistent) but I would have used a Ctrl + G, at least flow-wise, disregarding the shape itself which follows vocals nicely. Similar examples are like 01:07:455 (1) - which I would have moved a bit more to the top of the screen and Ctrl + G'd once again, but yeah, it's just me, sorry. would also work movement wise, but most would make spacing towards the 2s too high since that patterns are built so much around them, and either seem to play fine to me
Overall it's a cool diff.

Lunatic
- 00:38:520 (6,7) - umh... I'd delete 6 and put more emphasis on that nice bell hitsound by using a jump on it i feel having it the end of the stream gives nice emphasis too though I made this a 1/4 repeat and deleted 00:38:766 - cause that works even better
- 00:48:438 (4,5,6) - compared to the rest of this relatively calm part, this spacing feels a bit too big adjusted this a bit (mainly visually though(, but 1/4 sliders make it seems more than it actually is anyways
- 04:23:520 (3,4) - I guess this pattern is the same as before, so I have higher chances to get denied on this lol lol yeah, think it works totally fine with movemen7spacing etc and looks nicer like this
- 05:25:979 (1) - cute, but it can be even cuter yes
- Maybe OD8 is enough comparing the 2 diffs, but idk, your call here fair point since this was designed as a diff for people that can't really handle all the extras that are mapped for this song, making the od a bit more "friendly" is a nice idea


Let's do that I leave you a star icon on the thread instead of shooting kudosu since the site is bugged =w=
Call me
thanks!
also reworked the 04:11:881 (1,2) - pattern on timeless a bit to make the jump into it more like 02:47:783 (3,1) -

normal-sliderslide2.wav gets shown as unused to me, but things like 04:06:963 (2) - actually use it


Metadata things from Lanturn's post here
p/3299479

More accurate source from http://www16.big.or.jp/~zun/html/th12top.html
Seijiro
Mod assistant didn't point out that hitsound so... :p
Bul #1
Spaghetti
2
Topic Starter
Lasse
reminder to fix 01:38:438 - nc on timeless before this gets qualified lol (+set 01:44:340 - to pink again then)
some more minor things I deciced to change
intro spinner 1/2 longer
some more nc changes
slight changes to some slider shapes

timeless
05:25:979 (1) - slightly modify shape to make it look nicer without sliderends

lunatic
02:59:094 (1,3) - moved things slightly to get rid of the overlap
03:04:504 (2,3,4,5) - polished a bit

changed some whistle samples for to make the "ding" less spammed
00:21:717 - 00:41:389 -
01:45:652 - 02:26:799 -
03:33:193 - 03:50:078 -

edit: uploaded the changes already

also ended up adding like two additional hitsound files and deleting a different one + changing some samples => redownload
Seijiro
(ノ◕ヮ◕)ノ*:・゚✧
Spaghetti
re2
Kagetsu
[General]
  1. mp3 sounds quite bad in some places, it has weird sounds around the kiai (01:34:504 - 01:28:438 - this one is pretty noticeable, for example) are you sure you can't find a better mp3?
[Lunatic]
  1. i think there are a lot of unnecessary ncs in this diff that could be removed/changed, specially on the streamy parts. pointing them all doesn't make much sense, because the music is repetitive and that's not how i want to focus my mod, but when you see stuff like 02:37:783 (1) - being in just one combo it certainly triggers me
  2. 00:56:799 (9,10,1) - somehow looks different out of place compared with other patterns i think t should be 0.8x instead of 1.0x (very nazi lol)
  3. 01:48:274 - although there are 1/1 gaps, i think you could use another spacing concept for this part, keeping the cursor in the same place on the keysounded notes doesn't make much sense tbh.
  4. 04:42:701 - you could use some green lines to make a fade-in sensation, as the music goes like that around this section
that's all i guess
Topic Starter
Lasse

Kagetsu wrote:

[General]
  1. mp3 sounds quite bad in some places, it has weird sounds around the kiai (01:34:504 - 01:28:438 - this one is pretty noticeable, for example) are you sure you can't find a better mp3? never really bothered me (mainly cause I use pretty low volume most of the time) but I compared to HW's mp3 which all/most others use and it sounds better at some spots. Seems like I messed up encoding this. made a fixed mp3 with same offset from lossless source. you can still notice that thing at some spots it you try hard enough, but that's just the limits of 192kbit looking at the other ranked mp3s of this
[Lunatic]
  1. i think there are a lot of unnecessary ncs in this diff that could be removed/changed, specially on the streamy parts. pointing them all doesn't make much sense, because the music is repetitive and that's not how i want to focus my mod, but when you see stuff like 02:37:783 (1) - being in just one combo it certainly triggers me removed like 2 or 3 ncs in each chorus, others feel too important to me to emphasize certaint thing/changes in music. they don't really do anything besides influencing drain and that is stupid already anyways to keep people from dying on the last slider with hr : /
    For the ones in the streamy parts: I usually change spacing each 1/1 and without nc they just look bad to me and the others are pretty much to keep some consistency.
  2. 00:56:799 (9,10,1) - somehow looks different out of place compared with other patterns i think t should be 0.8x instead of 1.0x (very nazi lol) reduced spacing
  3. 01:48:274 - although there are 1/1 gaps, i think you could use another spacing concept for this part, keeping the cursor in the same place on the keysounded notes doesn't make much sense tbh. I get your point, but I think this really simplistic patterning fits so well and also gives people a little "rest" to adjust grip or whatever which is nice for such a long map, suddenly having different 1/1 spacing feels too unfitting in this part to me
  4. 04:42:701 - you could use some green lines to make a fade-in sensation, as the music goes like that around this section spammed some volume changes for both diffs
that's all i guess
thanks!
redl for new mp3
Kagetsu
k rebub because of mp3 change
Seijiro
yusss
#2
Spaghetti
meep
Stoof
03:07:783 (4,1,2,3,4,1) - i absolutely hate you
Please sign in to reply.

New reply