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Arzest - Enemy

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Topic Starter
hi-mei

Battle wrote:



[Gloom v2]
It'd be nice to get rid of the v2 part considering how Selentia v2 was denied for Azer lol, generally it'd be best to not be the second version of something
00:08:557 (1,2,3,4,5) - I know you're probably trying to go for structured, but you don't have to make structure occur at the exact same spot in the exact same way, creating variety with what you have will make the map more fun and feel less forced
@ okay, i wud do that myself anyways
00:33:243 (1,2,3) - mm making this a really fast 1/4 triplet can be somewhat awkward for the people playing it, since it's pretty unexpected, plus 00:34:615 (1,2,3) - looks very similar to that so it may cause people to misplay that as well
@ i understand that, but honestly its how it shud be in my opinion
00:57:929 (1) - I kinda would've expected it to be a double that you could click, since both part are equally as important, and it would make sense since you allow both parts to be clickable for the other double at 00:58:529 (1,2) -
@ ok
01:01:014 (2,3,1) - The combination of straight sliders going in different ways with the movement of the triplet can be awkward in play, maybe try to smooth the flow out a bit?
@ yea ok
01:10:957 (1,2,3,1,2,3,1,2) - You could accent certain parts of the music by having different spaces for the varying pitch, since it goes from high to low
@ ok fixed the last double
02:14:043 (1,2) - It kinda feels a bit weird since some of the part feel pretty undermapped, the music picks up quite a bit and adds a few 1/4 triplets here and there, but they're kinda just ignored for structure, it would be a lot more fun imo if you implemented the 1/4 that comes around
@ yea i ill fix that
02:25:700 (5,6,7,8,9) - A rhythm like below would make a bit more sense since you had all the high pitched electronic stuff clickable, applies to similar rhythms
@ sry i cant accept that
02:31:872 (1,2,3,4,5,6) - tbh this measure has a pitch that's pretty unique compared to the section, but it's basically mapped the same way as the section so it doesn't feel really unique, breaking away from what you're usually doing for some parts can help accent their importance in the music
@ fixed spacing for a bit
03:01:015 (2,3,4,5,6,7,8,9,10,1) - This movement is extremely sharp for players to handle, you could smooth out the flow a bit so it's a little bit more forgiving imo
@ fixed
03:06:843 (1,2,3,4,5,6,7,8) - I feel a lot more players would be expecting the slider heads to be on the inner part which are the slider ends right now instead of the outer part, you could just ctrl + g each one one by one to make it a bit more natural to play
@ okay
03:07:872 - to 03:13:357 - It feels pretty forced when you use the same patterns for a part where the music is dying down quite a lot, you should make this section easier to reflect with the intensity of the music
@ okay
03:50:386 (1,2,3,4) - This movement is pretty harsh since you're making players move in a very linear pattern while also having to snap back to 4, I don't exactly know how you would make this easier while maintaining the style you have so this is kinda meh to me lol
@ fixed
04:17:472 (1,2,3,4,5,6,7,8) - In other sections you kinda acknowledged the different changes in pitch but this one doesn't really seem to acknowledge it, maybe try to map it or make it look like the pattern correspond to pitch change like NCs or something?
@ fixed
04:39:415 (1,2,3) - mm still not really a fan of these patterns, a lot of the reason why they're not used so often today is because it uses really harsh movement that goes against what movement players are initially going
@ dont really see a problem here

Tried to make it so my mod keeps your style relatively untouched
thanks!
Topic Starter
hi-mei
Karen's quick irc mod
2016-12-20 06:45 -himei: hi! can i annoy your for bit?
2016-12-20 06:48 Karen: ??
2016-12-20 06:48 Karen: what do you need
2016-12-20 06:49 -himei: uh i wonder if you could take a quick look on my mep, symmetrical structure, 2013 style. 100 sp 30 mods.
2016-12-20 06:50 Karen: i usually dont like symmetrical maps but
2016-12-20 06:50 Karen: np pls?
2016-12-20 06:50 -himei: ACTION is listening to [https://osu.ppy.sh/b/1160044 Arzest - Enemy]
2016-12-20 06:57 Karen: 01:56:043 (9,4,6) - not even at the center
2016-12-20 06:57 -himei: what
2016-12-20 06:57 -himei: ohhhhh
2016-12-20 06:57 -himei: LOL
2016-12-20 06:57 -himei: something happened when i applied last most
2016-12-20 06:58 -himei: fixed all of them
2016-12-20 06:58 Karen: map looks good but you can make it neat
2016-12-20 06:59 Karen: like 02:49:358 (6,1) - avoid this kind of overlaps
2016-12-20 06:59 -himei: uh okay
2016-12-20 06:59 Karen: symmetrical maps are always good to look
2016-12-20 07:01 Karen: 04:39:929 (3) - shouldn't this start 04:40:100 - here instead?
2016-12-20 07:02 -himei: hm well if you move it then it will sound different
2016-12-20 07:02 -himei: its like... the emphasis of the ending section
2016-12-20 07:02 -himei: i can do that, its not that an issue
2016-12-20 07:02 Karen: but if the rhythm is different you should use different patterns
2016-12-20 07:03 -himei: yea hmm
2016-12-20 07:03 -himei: ill probably do that
2016-12-20 07:04 Karen: okay
2016-12-20 07:04 -himei: well thanks for quick mod
2016-12-20 07:04 Karen: good luck on getting it ranked
2016-12-20 07:05 -himei: are you accepting bn requests?
2016-12-20 07:05 -himei: theres no info on ur page
2016-12-20 07:05 Karen: nope :c
2016-12-20 07:05 -himei: wwww
Atyeo
The map was great to try out! I myself think there is not much more modding that would be needed to be done to complete this map.

Good luck getting this map ranked!!! :D :D
Topic Starter
hi-mei
Desperate-kun IRC mod
2016-12-24 11:52 -himei: hi! can i take few mins of ur time? I need ur opinion on my map that is ready for ranking, but due to its old style my bn asked me to find some QAT member and ask for his opinion. so im not askin for mod, just ofr first impressions.
2016-12-24 11:53 Desperate-kun: ok
2016-12-24 11:53 -himei: ACTION is listening to [https://osu.ppy.sh/b/1160044 Arzest - Enemy]
2016-12-24 12:00 Desperate-kun: hmm
2016-12-24 12:00 Desperate-kun: the mapping style definitely has potential
2016-12-24 12:00 Desperate-kun: i think it still needs some more polish though
2016-12-24 12:00 Desperate-kun: at the beginning it was better but later on the map got a bit messy sometimes
2016-12-24 12:01 Desperate-kun: wait i'll give you some examples
2016-12-24 12:01 -himei: yea sure
2016-12-24 12:02 Desperate-kun: looking through it again from the beginning
2016-12-24 12:03 Desperate-kun: 00:22:957 - this section
2016-12-24 12:03 Desperate-kun: it hink you could represent the strong sounds like 00:22:957 -
2016-12-24 12:03 Desperate-kun: 00:25:700 -
2016-12-24 12:03 Desperate-kun: etc with faster sliders
2016-12-24 12:03 Desperate-kun: to emphasize the melody more
2016-12-24 12:03 Desperate-kun: you don't have to do this but on some patterns it looks like you tried it
2016-12-24 12:03 Desperate-kun: 00:34:272 (2) -
2016-12-24 12:03 Desperate-kun: like this one
2016-12-24 12:04 Desperate-kun: if you want to have them all as slow sliders this one should be slow too
2016-12-24 12:04 -himei: yea it was sacrified for symmetry
2016-12-24 12:04 -himei: ;w;
2016-12-24 12:04 Desperate-kun: don't do that though :<
2016-12-24 12:04 Desperate-kun: it feels inconsistent
2016-12-24 12:04 -himei: hm
2016-12-24 12:04 -himei: if was used for this 00:38:043 (1,2) -
2016-12-24 12:04 Desperate-kun: and its very noticable because it's the central gimmick of this section
2016-12-24 12:04 -himei: as a mirrored copy
2016-12-24 12:04 Desperate-kun: or make all of those sounds faster sliders, would be more interesting
2016-12-24 12:05 -himei: okay i understand
2016-12-24 12:05 Desperate-kun: yeah
2016-12-24 12:07 Desperate-kun: 01:42:500 (1,2,3,4) - why is the first slider in those combos slower?
2016-12-24 12:07 Desperate-kun: it seems like the same intensity of sound
2016-12-24 12:07 Desperate-kun: 01:49:957 - 1/3 should be signalized differently here, it's not really sight-readable
2016-12-24 12:07 -himei: uh yea nice find, never thought about it.
2016-12-24 12:08 Desperate-kun: could be very easily misread as 1/2 or 1/4
2016-12-24 12:09 Desperate-kun: 02:01:700 - this whole section felt really random compared to the rest of the map. like, you base almost everything off repetition, symmetry, etc. and here there is seemingly no structure
2016-12-24 12:09 Desperate-kun: except for the spacings
2016-12-24 12:09 -himei: yes its random
2016-12-24 12:09 Desperate-kun: it's a completely different approach that i didn't expect here
2016-12-24 12:09 -himei: cuz its a main theme of the song
2016-12-24 12:09 -himei: its a fight with the beast
2016-12-24 12:10 -himei: and like
2016-12-24 12:10 -himei: fights are always random, right?
2016-12-24 12:10 Desperate-kun: but the rest of the map isn't random either?
2016-12-24 12:10 Desperate-kun: it just seems weird to do it for just this section
2016-12-24 12:10 -himei: do you think i shud make it more consistent
2016-12-24 12:10 -himei: ?
2016-12-24 12:11 Desperate-kun: yes
2016-12-24 12:11 Desperate-kun: 03:02:386 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - cool
2016-12-24 12:12 -himei: ty :)
2016-12-24 12:13 Desperate-kun: 03:18:500 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - this section feels kinda rushed? i mean it just uses blocky patterns that aren't really interesting here, might be a personal thing though
2016-12-24 12:13 Desperate-kun: also inconsistent triple spacings in the same combo like 03:18:843 (2,3,4,5,6) -
2016-12-24 12:13 Desperate-kun: seem a bit odd
2016-12-24 12:14 -himei: yea ty gonna fix these
2016-12-24 12:14 Desperate-kun: 03:26:729 (1,2,3,4,1,2,3,4) - the music calls more for a stream here than 1/4-sliders because there are constant equally strong sounds
2016-12-24 12:14 Desperate-kun: it can be pretty high spaced so you get some intensity
2016-12-24 12:14 Desperate-kun: but yeah
2016-12-24 12:15 -himei: okay, this is the oldest part of the map which wasnt really changed for last 4 months.
2016-12-24 12:15 Desperate-kun: ahh
2016-12-24 12:16 Desperate-kun: and my biggest issue was this kiai 04:13:357 -
2016-12-24 12:16 -himei: uh
2016-12-24 12:16 -himei: why?
2016-12-24 12:16 Desperate-kun: the whole section seems much less tidy than the rest of the map, i suppose this is older too?
2016-12-24 12:16 Desperate-kun: uhh
2016-12-24 12:17 Desperate-kun: 04:19:529 (3,4,5,6) - patterns like these look pretty unstructured compared to the rest of the map
2016-12-24 12:17 Desperate-kun: they are the only patterns in the whole map that aren't symmetric or rotational etc.
2016-12-24 12:17 -himei: yes i added some different pattern in comparison with pervious kiai at the beggining
2016-12-24 12:17 Desperate-kun: same about these 04:25:015 (3,4,5,6) - etc
2016-12-24 12:18 -himei: yea i made it on purpose
2016-12-24 12:18 -himei: but no one actually touched it in mods lol
2016-12-24 12:18 Desperate-kun: hmm
2016-12-24 12:19 Desperate-kun: then in this section 04:35:300 (1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2,3,4,5,1,2,3,1,2,1,2,3,4) - i don't really understand when you use a circle and when 1/2 sliders
2016-12-24 12:20 Desperate-kun: yeah and that would be it
2016-12-24 12:20 Desperate-kun: basically there are some sections nearly the end that feel a bit more random to me and less polished
2016-12-24 12:20 Desperate-kun: but overall the map isn't bad at all
2016-12-24 12:20 -himei: yea ty for ur time, ill rework some parts as you mentioned
2016-12-24 12:21 Desperate-kun: cool
2016-12-24 12:21 -himei: thanks
2016-12-24 12:21 Desperate-kun: also one thing, since i am doing moderation in the beatmap forums many people told me about your bad attitude towards modding, bns etc. in the previous weeks
2016-12-24 12:21 Desperate-kun: to me you seem like a nice person
2016-12-24 12:21 -himei: hm
2016-12-24 12:21 Desperate-kun: i hope your attitude changed and will stay this way
2016-12-24 12:21 Desperate-kun: :)
2016-12-24 12:22 -himei: well
2016-12-24 12:22 Desperate-kun: and if there are any issues you can always ask the QAT for help
2016-12-24 12:22 -himei: at most parts all the dramas are just some personal stuff on the forums with a long story behind it xD
2016-12-24 12:22 Desperate-kun: yeah it made a pretty bad impression
2016-12-24 12:22 Desperate-kun: of you
2016-12-24 12:22 Desperate-kun: just so you know it and can improve it in the future
2016-12-24 12:23 -himei: alright
2016-12-24 12:23 Desperate-kun: good luck with your map :)

Doyak's mod
2016-12-23 07:20 -himei: hi
2016-12-23 07:20 Doyak: Yo
2016-12-23 07:20 -himei: can u take a look on my remapepd version plz?
2016-12-23 07:23 Doyak: uhh could you give me some free time before that lol
2016-12-23 07:23 -himei: yea sure :D:D
2016-12-23 07:24 Doyak: I literally just became online after 2 weeks of busy days lol
2016-12-23 07:24 -himei: sry for being annoying ;w;
2016-12-23 08:13 -himei: uh if u got any questions, i can explain literally everything right there
2016-12-23 08:15 Doyak: http://puu.sh/sYuK7/7c0f16c86c.png
2016-12-23 08:15 Doyak: answer me these now then xD
2016-12-23 08:15 -himei: sec
2016-12-23 08:15 -himei: did u post it?
2016-12-23 08:16 Doyak: nah
2016-12-23 08:16 -himei: cuz i cant click on the links l ol
2016-12-23 08:16 -himei: uh
2016-12-23 08:16 Doyak: Just find the timeline xD
2016-12-23 08:16 -himei: its ok ill find it yea
2016-12-23 08:16 Doyak: I don't want to post an unfinished post
2016-12-23 08:20 -himei: hmm ok so, 00:01:700 (3) - and 00:03:072 (1,2,3) - is the same, i agree. but the first one is like a prelude for incoming pattern, and the second one is like a closing pattern of the sound interval which will be repeating in future.
2016-12-23 08:21 -himei: 00:03:072 (1) - nc here is basically to emphasize the pattern change, it has nothing to deal with music itself.
2016-12-23 08:21 Doyak: Well
2016-12-23 08:21 Doyak: you just said, it has nothing to deal with the music
2016-12-23 08:21 Doyak: but maps are supposed to follow the music
2016-12-23 08:21 Doyak: what do you think?
2016-12-23 08:22 Doyak: Let's say you're NCing according to the pattern
2016-12-23 08:22 Doyak: but it doesn't follow the music
2016-12-23 08:22 -himei: uhhh lol i just remember pishi video about nc's and he said something like, nc can emphasize sound/pattern/flow/structure change
2016-12-23 08:22 Doyak: then wouldn't that mean, it's not following the music properly?
2016-12-23 08:22 -himei: so i thought it could be good
2016-12-23 08:22 -himei: hmm
2016-12-23 08:22 Doyak: let me tell you
2016-12-23 08:22 Doyak: if a pattern is changed
2016-12-23 08:22 Doyak: then shouldn't it mean
2016-12-23 08:22 Doyak: the music has changed?
2016-12-23 08:23 -himei: yea
2016-12-23 08:23 -himei: xd
2016-12-23 08:23 -himei: zzzzz
2016-12-23 08:23 -himei: but like
2016-12-23 08:23 Doyak: then using NC = pattern changed = music changed
2016-12-23 08:23 -himei: yea thats true
2016-12-23 08:23 -himei: ;w;
2016-12-23 08:24 -himei: okay ill remove nc, but i dont really like to change the tripplets and sliders, it would ruin the flow feeling.
2016-12-23 08:24 -himei: uh and also there will be (10) and (11) notes, which isnt good i think?
2016-12-23 08:24 Doyak: Maps can't be perfect, just always try to find a 'better' way possible
2016-12-23 08:25 Doyak: hmm
2016-12-23 08:25 Doyak: usually
2016-12-23 08:25 Doyak: the music is divided by the downbeat
2016-12-23 08:25 Doyak: which is 00:02:386 -
2016-12-23 08:26 -himei: hm
2016-12-23 08:26 Doyak: well, with the current way you made the patterns
2016-12-23 08:26 Doyak: it's hard to divide NC term properly
2016-12-23 08:27 -himei: hm its just making more questions if i remove the nc there actually XD
2016-12-23 08:27 -himei: 00:02:043 (1,2,3,4,5,6) - cuz of this sounds
2016-12-23 08:28 -himei: well basically
2016-12-23 08:28 -himei: nc emphasizes the movement change
2016-12-23 08:28 -himei: from horizontal to vertical
2016-12-23 08:28 -himei: nothing more actually
2016-12-23 08:29 Doyak: It would have made more sense
2016-12-23 08:29 Doyak: if 00:01:700 (3) - was a triplet imo
2016-12-23 08:29 Doyak: if you did, then you can say
2016-12-23 08:30 -himei: yeaok
2016-12-23 08:30 Doyak: "I'm strictly following the change of the strange sound"
2016-12-23 08:30 -himei: i can do that
2016-12-23 08:30 -himei: alright
2016-12-23 08:32 -himei: 00:33:243 - ill change the sv so there will be no such spacing inbetween, 00:17:386 - just like here
2016-12-23 08:32 -himei: ill change the sv of all straight sliders, anyways i had to do that long time ago
2016-12-23 08:33 -himei: 00:33:929 - i think i made it only for structure
2016-12-23 08:34 -himei: cuz i have to leave this 00:34:443 - note empty
2016-12-23 08:34 -himei: its a like a ... hm some kind of resolution
2016-12-23 08:34 -himei: of bad sounding ;w;
2016-12-23 08:35 Doyak: that's why you should have started the repeating pattern on 00:34:272 -
2016-12-23 08:35 Doyak: instead of 00:34:615 -
2016-12-23 08:35 Doyak: that's what you did all the way through actually
2016-12-23 08:35 Doyak: but only this one is out of it
2016-12-23 08:35 -himei: hmmm
2016-12-23 08:36 Doyak: Remember that it's not like "you must fix it cuz it sucks"
2016-12-23 08:36 Doyak: if you can't find a better way, then just keep it
2016-12-23 08:37 Doyak: I won't give it a good score but well, all the maps out there does worse things xD
2016-12-23 08:37 -himei: yea it will force me to rework the rest of the section. but yea i think ure right
2016-12-23 08:38 -himei: aaaaaaaa not again :D
2016-12-23 08:38 -himei: i tried so hard on this section actually
2016-12-23 08:38 -himei: alright ill try to figure out how to solve this, but like
2016-12-23 08:38 -himei: 00:38:043 (1,2) - then i shud change this
2016-12-23 08:39 -himei: cuz its like a reversed copy
2016-12-23 08:39 -himei: and there will be no reason of putting that
2016-12-23 08:39 Doyak: It sounds less disturbing
2016-12-23 08:39 Doyak: cuz you have a different sound pattern right after it: 00:38:729 -
2016-12-23 08:40 Doyak: btw, do you know about "asymptotic notation"?
2016-12-23 08:41 -himei: honestly i dont want to change it, even tho i know ure have right but i would really like to keep the picture of this section as it is. tho if u found this as bad issue ill rework it for sure.
2016-12-23 08:41 -himei: no
2016-12-23 08:41 -himei: have heard about it
2016-12-23 08:41 -himei: havent
2016-12-23 08:41 Doyak: hmm then okay
2016-12-23 08:41 -himei: what is that?
2016-12-23 08:42 Doyak: there is a fun theory I made, but it's hard to explain if you don't know it xD
2016-12-23 08:42 Doyak: Well it's used to calculate time/space complexity of an algorithm
2016-12-23 08:43 Doyak: I brought it to mapping just for fun
2016-12-23 08:43 Doyak: it's like
2016-12-23 08:43 Doyak: if you have 1 note to fix
2016-12-23 08:43 Doyak: then you have potential of fixing the whole map
2016-12-23 08:43 Doyak: because of that one note
2016-12-23 08:43 -himei: yea
2016-12-23 08:43 Doyak: since it can affect close notes
2016-12-23 08:44 Doyak: so it can be represented like this
2016-12-23 08:44 -himei: believe me or not, but i remapped some sections for like 10 times cuz of 1 bad angle
2016-12-23 08:44 Doyak: "fixing 1 note takes O(n) time (n=the total number of notes)
2016-12-23 08:45 Doyak: this means you'll need to fix n notes maximally
2016-12-23 08:45 Doyak: but can be less than that
2016-12-23 08:45 -himei: well i focused on symmetry to much so i know this really good
2016-12-23 08:46 -himei: cuz the symmetry itself forces u to be consistent
2016-12-23 08:46 -himei: i actually asked like all of bns to check this map, like 80% of them said its good but not their style
2016-12-23 08:46 Doyak: that's why symmetry is difficult
2016-12-23 08:47 Doyak: symmetry isn't preffered much these days
2016-12-23 08:47 Doyak: since it usually restricts a lot of things
2016-12-23 08:47 Doyak: especially regarding the flow
2016-12-23 08:47 -himei: yea
2016-12-23 08:48 Doyak: it's like you "have to" put note here, while the cursor doesn't really want to go there
2016-12-23 08:48 -himei: yea like in some maps like
2016-12-23 08:48 -himei: saiya - remote control
2016-12-23 08:48 Doyak: it also has problems, when the song isn't divided by even numbers
2016-12-23 08:49 Doyak: symmetry requires the song to have same thing repeating even-number times
2016-12-23 08:49 Doyak: if not, there always should be an extra note on the center line or something
2016-12-23 08:49 -himei: well u can always use stacks
2016-12-23 08:49 -himei: right
2016-12-23 08:50 -himei: thats like a bad resolution for such stuff
2016-12-23 08:50 -himei: to keep things not broken
2016-12-23 08:50 Doyak: This song actually kinda good for symmetry I think
2016-12-23 08:50 Doyak: but sometimes you need to be more careful, not to hurt those little extra sounds
2016-12-23 08:51 -himei: also can u link something else, cuz theres nothing more on that screenshot
2016-12-23 08:51 Doyak: oh alright
2016-12-23 08:51 Doyak: 01:05:472 (1,2) - these are very exceptional notes
2016-12-23 08:51 Doyak: I mean, the 3/4 ones
2016-12-23 08:52 Doyak: but there is no difference on the appearance
2016-12-23 08:52 Doyak: than the 1/2s before and after
2016-12-23 08:52 Doyak: nor the spacing is
2016-12-23 08:52 -himei: what do you mean
2016-12-23 08:53 -himei: i dont understand ;d
2016-12-23 08:53 Doyak: 01:05:472 (1,2) - 01:06:843 (1,2) - compare these
2016-12-23 08:53 Doyak: they look almost the same
2016-12-23 08:53 Doyak: You're visualizing them pretty much same
2016-12-23 08:53 -himei: hm
2016-12-23 08:53 Doyak: while they're totally different rhythms
2016-12-23 08:53 Doyak: and the sound you're representing is like another dimension to each other
2016-12-23 08:54 -himei: yes i can see that, so basically it was different pattern, but cryptic suggested me to change the slider curves to blankets
2016-12-23 08:54 -himei: from note approach circles u know right
2016-12-23 08:55 -himei: well i think that
2016-12-23 08:55 -himei: if i change the angles of that 3/4
2016-12-23 08:55 -himei: that could solve that issue
2016-12-23 08:55 -himei: something like http://puu.sh/sYwaa/67758459e2.jpg
2016-12-23 08:56 -himei: but ill do something with overlap with (7)
2016-12-23 08:56 Doyak: https://osu.ppy.sh/ss/6875415
2016-12-23 08:56 Doyak: how about this
2016-12-23 08:56 Doyak: removing the sv change
2016-12-23 08:57 -himei: hm
2016-12-23 08:57 -himei: 02:44:215 (1) -
2016-12-23 08:57 Doyak: Or you can think of a way
2016-12-23 08:57 Doyak: to not put a jump
2016-12-23 08:57 Doyak: to differentiate with other patterns
2016-12-23 08:57 -himei: i using this all along this map actually xd
2016-12-23 08:58 Doyak: as much of consistency, an important thing is to differentiate different sounds
2016-12-23 08:58 -himei: yea i understand
2016-12-23 08:58 Doyak: and there a lot of ways to do that
2016-12-23 08:58 Doyak: Well hope you would find a good solution
2016-12-23 08:59 Doyak: and another thing that made me sad
2016-12-23 08:59 Doyak: is all those sounds of 01:07:357 - being on slider ends
2016-12-23 08:59 Doyak: That's exactly when the pitch starts to go high
2016-12-23 08:59 Doyak: but you sacrificed it to keep the symmetry
2016-12-23 09:00 -himei: yes
2016-12-23 09:00 -himei: wait
2016-12-23 09:00 -himei: do u understand that i got to remap besically the whole kiai if i remove these, cuz it would force me to make another picture of the section
2016-12-23 09:00 -himei: xd
2016-12-23 09:00 Doyak: yeah I know xD
2016-12-23 09:01 -himei: i knew that someone will ask about it
2016-12-23 09:01 Doyak: as I said, up to you
2016-12-23 09:01 Doyak: if you think it's not worth using your time to fix that, then just keep it
2016-12-23 09:02 -himei: ok so i did that because of
2016-12-23 09:02 -himei: like flying cursor flow
2016-12-23 09:02 -himei: or something
2016-12-23 09:02 -himei: i just imagining this sections as something like
2016-12-23 09:03 -himei: idk, that plays good and ppl could enjoy the song
2016-12-23 09:03 -himei: not the map
2016-12-23 09:03 Doyak: uhh
2016-12-23 09:03 Doyak: but do you realize
2016-12-23 09:03 -himei: its very easy to play and also it keeps the diff high
2016-12-23 09:03 Doyak: that this also hurts the emphasis of 01:07:529 (3) - too?
2016-12-23 09:04 -himei: aaa damn
2016-12-23 09:04 -himei: yes
2016-12-23 09:04 -himei: dude when i talking with u i actually realizing how bad i am
2016-12-23 09:04 -himei: ;w
2016-12-23 09:05 -himei: ;
2016-12-23 09:05 Doyak: xD
2016-12-23 09:05 -himei: i mean
2016-12-23 09:05 -himei: i cant say that ure not right, but like, its one of the 1000 ways to map this
2016-12-23 09:06 -himei: yea sure this way is not that precise
2016-12-23 09:06 -himei: but my initial goal was to map a map that plays good
2016-12-23 09:06 -himei: and ppl could enjoy it
2016-12-23 09:07 Doyak: I'm just telling you some logical flaw
2016-12-23 09:07 -himei: yea
2016-12-23 09:07 Doyak: the map doesn't have to get the score of 100
2016-12-23 09:08 Doyak: There 'could' be a way that both plays good, and has musical logic
2016-12-23 09:08 Doyak: but it's harder to find such a solution
2016-12-23 09:08 Doyak: when you already have other logic
2016-12-23 09:09 Doyak: Soooo it's just up to you how much you expect from yourself
2016-12-23 09:10 -himei: i think my next map will be way better
2016-12-23 09:10 Doyak: btw I wonder if people would think a symmetry map plays better than all those 'random' maps
2016-12-23 09:10 -himei: well theres no symmetrical maps in 2016 as far as i remember
2016-12-23 09:11 -himei: uh also
2016-12-23 09:11 Doyak: Andrea still does that I think
2016-12-23 09:11 -himei: how can he rank that, theres no bns that likes symmetry
2016-12-23 09:11 -himei: i asked like all of them
2016-12-23 09:12 -himei: u and sonnyc are only left
2016-12-23 09:12 -himei: xd
2016-12-23 09:12 Doyak: Well if the map isn't too hard, then they'll likely feel easy about the map too
2016-12-23 09:12 Doyak: Also the song doesn't sound so 'normal'
2016-12-23 09:13 -himei: yes i regreted about my choice many times
2016-12-23 09:13 -himei: but i think at the end of the day my hard work will pay off ;w;
2016-12-23 09:14 Doyak: 02:34:272 (1) - 02:34:957 (1) - why the NCs here, it hurts all the aesthetics imo
2016-12-23 09:14 -himei: 02:34:272 (1) - ok ill remove it
2016-12-23 09:15 -himei: and the seond one as well
2016-12-23 09:15 -himei: xd
2016-12-23 09:16 Doyak: 03:18:843 (2,3,4,5,6,7) - these doesn't feel right
2016-12-23 09:16 Doyak: are there any worthy sounds on red ticks to make them same as white ticks?
2016-12-23 09:17 Doyak: Also the song feels much less intense
2016-12-23 09:17 Doyak: but it's intense as much as the kiais
2016-12-23 09:17 Doyak: the notes are*
2016-12-23 09:18 -himei: 03:19:015 - and 03:19:100 - theres a sounds that could be mapped
2016-12-23 09:18 -himei: so i thought like
2016-12-23 09:18 -himei: i either keep the sliderkick > note patterns
2016-12-23 09:18 -himei: or i change the pattern to emphasize the ending of the section
2016-12-23 09:20 Doyak: OMG WAIT A SEC
2016-12-23 09:20 Doyak: I'M SO HAPPY NOW YAY
2016-12-23 09:20 -himei: wut
2016-12-23 09:20 -himei: did u pass ur exams or somethign
2016-12-23 09:21 Doyak: something like that
2016-12-23 09:21 -himei: eh i quit university
2016-12-23 09:21 Doyak: Well the 2nd semester has just ended here
2016-12-23 09:21 Doyak: I was expecting a C+ on a subject
2016-12-23 09:21 Doyak: but it turned out to be an A+
2016-12-23 09:21 Doyak: omg
2016-12-23 09:22 -himei: i wish i could live in a place where my knowledge could be usefull, but in CIS ppl doesnt care about how high ur appraisals are
2016-12-23 09:22 -himei: ;w;
2016-12-23 09:23 -himei: well good job on that
2016-12-23 09:23 -himei: do u actually get a work after uni?
2016-12-23 09:23 -himei: in korea
2016-12-23 09:23 -himei: job*
2016-12-23 09:24 -himei: here in cis u get nothing except diploma paper after final graduation
2016-12-23 09:24 Doyak: uhh I guess I'll go to graduate school as well
2016-12-23 09:24 Doyak: then I'll probably get a job after it I guess
2016-12-23 09:26 -himei: 03:18:843 - i think ill remap this section it its really bad
2016-12-23 09:28 Doyak: I think you'd better focus on one layer of sound here tbh
2016-12-23 09:29 -himei: okay ill try
2016-12-23 09:29 Doyak: using successive 1/2 jumps doesn't really follow any specific sound layer
2016-12-23 09:30 Doyak: 04:07:529 (1,2,3,4) - hmm why a note on 2
2016-12-23 09:30 -himei: emphasis :D
2016-12-23 09:30 -himei: slight overmap i guess
2016-12-23 09:31 Doyak: lol
2016-12-23 09:31 Doyak: but it actually less emphasizes the actual drum soudns
2016-12-23 09:31 Doyak: sounds*
2016-12-23 09:31 -himei: well i mean
2016-12-23 09:32 Doyak: 04:39:929 (3) - this is definitely a mistake
2016-12-23 09:32 Doyak: also NC inconsistency with 04:38:729 (1) -
2016-12-23 09:32 -himei: it was made to make player fell hte acceleration of the song
2016-12-23 09:33 -himei: http://puu.sh/sYxnm/f08a20ed3b.jpg is this better?
2016-12-23 09:33 -himei: Karen told me the same
2016-12-23 09:33 Doyak: then I would put a jump or something
2016-12-23 09:33 Doyak: Why not that
2016-12-23 09:33 -himei: hm
2016-12-23 09:33 -himei: well i just got used to it and when i played it i felt really strange
2016-12-23 09:33 -himei: but nvm its just me
2016-12-23 09:33 -himei: then..
2016-12-23 09:34 Doyak: 04:38:043 (1,2,1,2) - 04:39:415 (1,2,3,4) - pretty much same sound/pattern
2016-12-23 09:34 Doyak: but only the beatsnap is different
2016-12-23 09:34 Doyak: very strange to me
2016-12-23 09:34 -himei: yea ok ill change it
2016-12-23 09:35 -himei: alright i think i got some work to do with this map now XD
2016-12-23 09:35 -himei: i thought its unmodable tho :D
2016-12-23 09:36 -himei: alright im very thankful for ur time
2016-12-23 09:36 Doyak: Not much else to say I guess, unless it's about changing the whole concept of the map xD
2016-12-23 09:36 -himei: means a lot for me
2016-12-23 09:37 -himei: tho ill cosider u as my master for now =w=
2016-12-23 09:37 -himei: xd
Bara-
Like I promised you

[Gloom]
00:03:072 (1,4) - I'd advise switching NCs, only for the fact that the sound is really different. (6,1) still has the same sound, while (4) is a loud moan
00:03:586 (5,5) - Nazistack says hi
00:08:557 (1,4) - Same as above
00:22:957 (1,5,1,1,1) - I don't get the NC pattern here? First it's 8 beats, then 4 beats, then 2? Please make it all a NC on the 4 beats (the last one cas stay for SV change tho) (Same for the next part)
00:28:615 (2) - I don't hear any sound here... Either remove the finish, or the note itself to emphasize the lower intensity of the song
00:34:100 (2) - There is a really harsh sound here, increase the spacing by a lot
00:34:272 (3) - NC for the new sound (And to be consistent with 00:28:443 (1,2,1) -)
00:57:929 (1,2) - Don't get me wrong, but this plays absolutely awful... Please make it a 1/4 slider
01:17:643 (2,1) - The spacing between these 2 is way too low... The emphasis should be the same as 01:12:157 (2,1) - imo
01:28:872 (1) - I'd suggest you to end this on 01:31:272 to follow the ohhhhhh better
01:39:757 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - I can not agree with you on this whole pattern. The SV is way too hard and it doesn't fit the song at all. The harsh sounds at 20 sec all have 0.2 SV, This is 7.5x faster, despite being much less intense. Please make it like this
It fits the song a lot more then the high SV
Also, all the timing points here are the same, just ditch them ;)
01:53:472 (1,2,3,4,5,6,7) - This reminds me of some HW style... Altough I love HW, this is one of the few patterns I hate from her... It's really unreadable since the movement is the same, but the timing differs constantly (From 1/1 to 1/2 to 1/1). I'd suggest making (2,3,4) slightly different (maybe a stack?) to increase readability
02:23:643 (1) - Why is there a kiai here? I understand it if you would give a fountain to 02:29:129 (1,2) - but having kiai all over the place it just weird, as the song isn't intensive at all imo. 02:34:615 (1) - Would fit much better as kiai
02:36:329 (2,3,4,5,6,7,8,9,10) - This is a rTher big overmap. There is no 1/4 in the music, nor does the beat echo like some sort. Please make it like 02:19:529 (1,2,3) -
02:39:415 (5,6,7) - ^^
02:42:843 (1,2,3,4,5,6,7,8) - I'll be really harsh here - This is insanely ugly, albeit it only due to the fact that the overlaps are insane. If you could please increase the spacing a bit more, Scaling everything by 1.1 already works
02:44:215 (1,2,3,4,5,6) - Make the NCs consistent with 01:05:472 (1,2,1,2,3,4) -
02:49:357 (6,1) - Blanket?
03:12:672 (8,9,10) - Move 3px to the right for better symmetry
03:30:843 (1) - Start kiai here?
03:31:186 (2,3,4,5,6,7) - Same overmap issue
03:33:929 (2,3,4,5,6,7) - ^^
04:07:615 (2) - There is no sound here, remove the note
04:17:472 (1,2,3,1,2,3,1,2) - I had a lot of problems with this pattern. Please make (1,3) not be in the same line as (1,2). Something as 01:10:957 (1,2,3,1,2,3,1,2) - felt soooo much more confortable to play
04:28:443 (1,2,3,1,2,3,1,2) - ^^
04:46:957 (3) - This doesn't follow the rhythm. There is a strong sound at the blue tick, so I'd advice you to remove the reverse, and move it 1.4 later, and add a circle at 04:46:957
04:53:815 (6) - ^^


Okay, so I both like and dislike the map at the same time.
The symmetry is amazing, and I truly love it! It gets rid of the nowadays used patterns, and is something different. However, both aesthetically, hitsoundwise, NCwise and pattern wise & Overmapwise, this map needs more attention

  1. Aesthetics. While the symmetry is good, there are lots of bad overlaps (03:40:957 (3,7) - 03:41:472 (6,1) - 03:47:129 (7,1) - is a random example) all of which are there due to the symmetry. And I honestly prefer cleanliness over symmetry...
  2. Hitsounds. Don't ever use the drum sampleset w/o custom samples... That's it... NEXT
  3. NC. Lots of inconsistencies. Some parts (which seem to be copy pasted) even have different NCs... Also parts as 00:28:443 (1,2,1,2,3,4,5,6,7,1,2,3,4,1,2,1,2,3) - feel really weird. A 1 beat combo, a 7 beat combo, a 4 beat combo and then two 2 beat combos. It makes no sense, make it more consistent, so people know what to expect
  4. Patterns. Some patterns don't work out well. Often, aesthetics come with a loss of playability, which is definitely the case here, like in patterns as 01:53:472 (1,2,3,4,5,6,7) - (and others as mentioned) Please revise them carefully
  5. Overmap. Without a doubt the biggest issue in the map. There are many 1/4 which shouldn't be there )like 02:36:329 (2,3,4,5,6,7,8,9,10,11) - )
    The music is 1/2, which can be made really interesting, but you go for 1/4 triplets. There is no sound at all on the blue ticks, so this should eb avoided on all costs. And by far the worst of all is 01:39:757 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - like I explained thourougly before

    And then there a 3 overdone patterns. I removed those, and the SR of the map literally dropped a full *
    01:26:043 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - I get that the intensity is increasing, but this is just ridiculous. Full screen jumps at 175 bpm are no joke
    03:04:786 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 1/8 sliderspams are really hard, esp. at a higher bpm and with such a high spacing. And why does the SV increase on 03:07:186 (5) - ??
    04:32:557 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Same as the first one
good luck tho!
Topic Starter
hi-mei

Bara- wrote:

Like I promised you

[Gloom]
00:03:072 (1,4) - I'd advise switching NCs, only for the fact that the sound is really different. (6,1) still has the same sound, while (4) is a loud moan
@ NC emphasizes here the flow change from vertical to horizontal
00:03:586 (5,5) - Nazistack says hi
@ I dont understand
00:08:557 (1,4) - Same as above
@ same
00:22:957 (1,5,1,1,1) - I don't get the NC pattern here? First it's 8 beats, then 4 beats, then 2? Please make it all a NC on the 4 beats (the last one cas stay for SV change tho) (Same for the next part)
@ yea ok
00:28:615 (2) - I don't hear any sound here... Either remove the finish, or the note itself to emphasize the lower intensity of the song
@ theres a palpable sound, listen at 25%
00:34:100 (2) - There is a really harsh sound here, increase the spacing by a lot
@ yea ok
00:34:272 (3) - NC for the new sound (And to be consistent with 00:28:443 (1,2,1) -)
@ I dont understand
00:57:929 (1,2) - Don't get me wrong, but this plays absolutely awful... Please make it a 1/4 slider
@ theres a 2 palpable sounds, but i changed it ok
01:17:643 (2,1) - The spacing between these 2 is way too low... The emphasis should be the same as 01:12:157 (2,1) - imo
@ Sorry i cant do anything with these, basically theres no place for these 2 sounds except the center of playfield or the mirrored place of 01:17:129 (3) - so yea, i got to sacrifice that flaw...
01:28:872 (1) - I'd suggest you to end this on 01:31:272 to follow the ohhhhhh better
@ the vocals are starting 01:31:186 - here but they are very tiny at the beginning
01:39:757 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - I can not agree with you on this whole pattern. The SV is way too hard and it doesn't fit the song at all. The harsh sounds at 20 sec all have 0.2 SV, This is 7.5x faster, despite being much less intense. Please make it like this
It fits the song a lot more then the high SV
Also, all the timing points here are the same, just ditch them ;)
@ I basically cant understand this, the current version is directly mapped to the sounds, which are 1/12 in most cases. Please explain more.
01:53:472 (1,2,3,4,5,6,7) - This reminds me of some HW style... Altough I love HW, this is one of the few patterns I hate from her... It's really unreadable since the movement is the same, but the timing differs constantly (From 1/1 to 1/2 to 1/1). I'd suggest making (2,3,4) slightly different (maybe a stack?) to increase readability
@ the centered notes are mapped to the strong beats as you could hear, and the movement notes are for common ones. I know its hard to sighread but well.. thats how it should be, unless the whole section would be super boring and easy. tho i changed 01:53:815 - this place to more linear
02:23:643 (1) - Why is there a kiai here? I understand it if you would give a fountain to 02:29:129 (1,2) - but having kiai all over the place it just weird, as the song isn't intensive at all imo. 02:34:615 (1) - Would fit much better as kiai
@ okay
02:36:329 (2,3,4,5,6,7,8,9,10) - This is a rTher big overmap. There is no 1/4 in the music, nor does the beat echo like some sort. Please make it like 02:19:529 (1,2,3) -
@ it is mapped strongly to the music, please listen at 25% playback
02:39:415 (5,6,7) - ^^
@ same
02:42:843 (1,2,3,4,5,6,7,8) - I'll be really harsh here - This is insanely ugly, albeit it only due to the fact that the overlaps are insane. If you could please increase the spacing a bit more, Scaling everything by 1.1 already works
@ fixed
02:44:215 (1,2,3,4,5,6) - Make the NCs consistent with 01:05:472 (1,2,1,2,3,4) -
@ okay
02:49:357 (6,1) - Blanket?
@ i changed it but idk
03:12:672 (8,9,10) - Move 3px to the right for better symmetry
@ okay
03:30:843 (1) - Start kiai here?
@ yea ok
03:31:186 (2,3,4,5,6,7) - Same overmap issue
@ its mapped strongly to the sounds.
03:33:929 (2,3,4,5,6,7) - ^^
@ ^
04:07:615 (2) - There is no sound here, remove the note
@ slight overmap for emphasis. it basically made for feeling that the song is getting more intense.
04:17:472 (1,2,3,1,2,3,1,2) - I had a lot of problems with this pattern. Please make (1,3) not be in the same line as (1,2). Something as 01:10:957 (1,2,3,1,2,3,1,2) - felt soooo much more confortable to play
@ i know but... i dont really see a problem here except the playability/reading, which isnt really the case for 6* map
04:28:443 (1,2,3,1,2,3,1,2) - ^^
@ ^
04:46:957 (3) - This doesn't follow the rhythm. There is a strong sound at the blue tick, so I'd advice you to remove the reverse, and move it 1.4 later, and add a circle at 04:46:957
@ theres is a sound on 04:47:043 - which should be emphasized in my opinion, so i added a reverse slider there...
04:53:815 (6) - ^^
@ ^^


Okay, so I both like and dislike the map at the same time.
The symmetry is amazing, and I truly love it! It gets rid of the nowadays used patterns, and is something different. However, both aesthetically, hitsoundwise, NCwise and pattern wise & Overmapwise, this map needs more attention

  1. Aesthetics. While the symmetry is good, there are lots of bad overlaps (03:40:957 (3,7) - 03:41:472 (6,1) - 03:47:129 (7,1) - is a random example) all of which are there due to the symmetry. And I honestly prefer cleanliness over symmetry...
    @ fixed many overlaps in whole map...
  2. Hitsounds. Don't ever use the drum sampleset w/o custom samples... That's it... NEXT
    @ I cant really address this
  3. NC. Lots of inconsistencies. Some parts (which seem to be copy pasted) even have different NCs... Also parts as 00:28:443 (1,2,1,2,3,4,5,6,7,1,2,3,4,1,2,1,2,3) - feel really weird. A 1 beat combo, a 7 beat combo, a 4 beat combo and then two 2 beat combos. It makes no sense, make it more consistent, so people know what to expect
    @ i guess i fixed them all
  4. Patterns. Some patterns don't work out well. Often, aesthetics come with a loss of playability, which is definitely the case here, like in patterns as 01:53:472 (1,2,3,4,5,6,7) - (and others as mentioned) Please revise them carefully
    @ done...
  5. Overmap. Without a doubt the biggest issue in the map. There are many 1/4 which shouldn't be there )like 02:36:329 (2,3,4,5,6,7,8,9,10,11) - )
    The music is 1/2, which can be made really interesting, but you go for 1/4 triplets. There is no sound at all on the blue ticks, so this should eb avoided on all costs. And by far the worst of all is 01:39:757 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - like I explained thourougly before
    @ I can tell you that these places arent overmapped, I just cant get how didnt you hear all the sound behind blue ticks.

    And then there a 3 overdone patterns. I removed those, and the SR of the map literally dropped a full *
    01:26:043 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - I get that the intensity is increasing, but this is just ridiculous. Full screen jumps at 175 bpm are no joke
    @ It uses the formula of increasing angle + scaling.
    So like, every jump is a copy of previous one with 1.1 scaling and degrees progression is like
    15, 45, 90, 150 etc... its like
    01:26:043 (1,2) - 0
    01:26:386 (1,2) - 15*
    01:26:729 (1,2) - 15+30 = 45*
    01:27:072 (1,2) - 45+45 = 90*
    01:27:415 (1,2) - 90+60 = 150*
    so its a progression where u using previous angle + his angle+15

    03:04:786 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 1/8 sliderspams are really hard, esp. at a higher bpm and with such a high spacing. And why does the SV increase on 03:07:186 (5) - ??
    @ i dont really see a problem here...
    04:32:557 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Same as the first one
    @ same
good luck tho!
Thanks, Ill keep work on it...
ItashaS13
rank when
Sonnyc
Deserves a star. Got a fine quality, based on structures. Not nominating since the diff is quite high for me but the quality wasn't ultimate to overcome that.
Topic Starter
hi-mei
Sonnyc's mod
2017-01-28 14:13 -himei: hi! can i take few mins of ur time? i talked with u few months ago about https://osu.ppy.sh/s/496609 this map, so i remapped it and got tons of mods
2017-01-28 14:13 -himei: could u please take a look on it?
2017-01-28 14:20 Sonnyc: it's a nice work
2017-01-28 14:21 -himei: xd
2017-01-28 14:21 Sonnyc: would've nominated if it wasn't too hard for me
2017-01-28 14:21 -himei: aaaaaaa ;w;
2017-01-28 14:22 -himei: i thought u could help with this, i actually got so many good responses on that but no one likes symmetry
2017-01-28 14:22 Sonnyc: gave a star icon instead.
2017-01-28 14:22 Sonnyc: (because the mapping meta)
2017-01-28 14:22 Sonnyc: rip lol
2017-01-28 14:22 -himei: even qat
2017-01-28 14:22 -himei: ;w;
2017-01-28 14:22 Sonnyc: it's because
2017-01-28 14:22 Sonnyc: symmetric patterns feel quite forced when it comes to flow heavy maps
2017-01-28 14:22 Sonnyc: some comments to drop here is:
2017-01-28 14:23 Sonnyc: 01:05:472 (1,2) -
2017-01-28 14:23 Sonnyc: this such stuffs happen before the kiai
2017-01-28 14:23 Sonnyc: you've done it consistently
2017-01-28 14:23 Sonnyc: (and several stuffs appear consistently which is a good sign of structures)
2017-01-28 14:23 Sonnyc: but regarding the pattern themselves of 01:05:472 (1,2) - 02:44:215 (1,2) - 04:11:986 (1,2) -
2017-01-28 14:24 Sonnyc: these are really ordinary looking things, which is hard to discern with an ordinary 1/2 pattern
2017-01-28 14:24 -himei: hm
2017-01-28 14:24 Sonnyc: That means, the structure based on that part only was consistent
2017-01-28 14:24 Sonnyc: but wasn't so special enough to create them as a distinct pattern.
2017-01-28 14:25 Sonnyc: At least using some distinct slider shape on those would help.
2017-01-28 14:25 -himei: what would u suggest then?
2017-01-28 14:25 -himei: sec
2017-01-28 14:25 Sonnyc: 02:01:700 - 02:12:157 -
2017-01-28 14:26 Sonnyc: this section felt the most.. what should I say.. less polished? I'd say
2017-01-28 14:26 Sonnyc: dragging the objects make me visible some polygons behind
2017-01-28 14:26 Sonnyc: however, those aren't noticable when it comes to the playfield.
2017-01-28 14:26 Sonnyc: (so-called easteregg mappings)
2017-01-28 14:26 Sonnyc: Hiding the intention way too behind isn't effective sometimes.
2017-01-28 14:27 Sonnyc: You'll want to use some more intuitive design this section.
2017-01-28 14:27 -himei: hmm yes i agree but
2017-01-28 14:27 -himei: most of people told me that i shud follow symmetry here too
2017-01-28 14:27 -himei: cuz i following it during the whole map
2017-01-28 14:27 Sonnyc: yeah
2017-01-28 14:27 Sonnyc: and the point is
2017-01-28 14:28 Sonnyc: it didn't felt symmetric.
2017-01-28 14:28 -himei: yes i know but its like a fight with the beast
2017-01-28 14:28 -himei: and it intended to be kinda random
2017-01-28 14:28 Sonnyc: 02:01:700 (1,2,1,2) -
2017-01-28 14:28 Sonnyc: well anyways, kinda felt less organized to me.
2017-01-28 14:28 Sonnyc: and the next thing I want to say is something about
2017-01-28 14:28 Sonnyc: intensity.
2017-01-28 14:29 Sonnyc: 02:23:986 -
2017-01-28 14:29 Sonnyc: 02:34:615 -
2017-01-28 14:29 Sonnyc: here are two sections
2017-01-28 14:29 Sonnyc: each contains a different intensity. If the term intensity feels too subjective, at least you can listen that the consisting instruments are different.
2017-01-28 14:30 Sonnyc: Despite the musical difference, the map felt pretty similar to reflect some meaningful difference.
2017-01-28 14:30 Sonnyc: and these were all.
2017-01-28 14:31 -himei: hmmm
2017-01-28 14:31 -himei: is there any hope to get this ranked?
2017-01-28 14:31 -himei: i almost lost it actually xd
2017-01-28 14:32 Sonnyc: I feel it doesn't really seem impossible, but not really sure tbh
Topic Starter
hi-mei
i probably lost my last hope here

: )
Doyak
Am I the last of the last hope then?


"I have inclination to qualify this, when it gets 2 bubbles"

So there's your goal, get two bubbles from other BNs and call Sonnyc again.

I think I already modded with you for like 5 hours so the bigger issues should have mostly already been fixed.

I won't give you too many alternative solutions. I think it's better for you to find them by yourself.

The drain time is sooooooooooo close to 5 min but it's actually 4:59.658, considering the two breaks inside. You gotta make the last spinner a bit longer.

01:17:643 (2,1) - These two are too close while you're starting a new 'section', and thus you need some emphasis on it. You also have put jumps on every similar sounds.

01:39:757 - This part feels a bit unorganized. 01:42:500 (1,2,3,4) - They look like all similar notes but 1 is pretty much out of place. And only 3 is spinning CCW, while 1-2-4 are CW. Same for 01:45:243 (1,2,3,4) - 01:47:986 (1,2,3,4) - , except in here only 4 is flowing the opposite direction.

01:52:100 (1) - You only have NC here while not on other similar ones.

02:14:043 (1,2,3) - 0.85x 02:15:242 (3,4,1) - 1.00x, feels a bit inconsistent.

02:15:415 (1,2,3,1,2,3,1,2,3,1,2,3) - These create really awkward movements. Because the angle is wide while the spacing keeps changing, the flow is twisted rather than moving smoothly.

02:33:243 (1,2,3,4,5,6,7,8,9,1) - Suddenly the spacing is reduced so much while the song is consistent.

03:30:843 - There are two green lines on same spot, delete one of them.

03:50:043 (1,2) - It's really weird to leave only these two combo. Either put NC on 03:50:729 - 03:51:072 - too, or think of something else.

04:32:557 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 01:26:043 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - The combo numbers.

04:40:786 (1,2,1,2,3,4,5,1,2,3,1,2) - The way you divided the patterns is very weird. Considering the music, it should be divided on 04:42:157 - 04:43:529 -

04:48:329 (1,2,1) - This is weird too. 04:48:329 (1,2) - This is a same sound as 04:46:957 (3,4,5) - , not 04:49:015 (1) - , but you used symmetry for unrelated sounds.

04:51:757 - This is also a new start of 4 measures, therefore you should use something like http://puu.sh/tIo0J/064297f2e8.jpg to repeat similar patterns properly.

now for the hitsounds,

00:54:157 - You can mute here cuz there is no distinct sound.

01:05:729 - 01:06:072 - 02:44:472 - 02:44:815 - 04:12:243 - 04:12:586 - I don't know why you used drum sampleset instead of just muting them. By the way I can tell you something. While 01:05:729 - 02:44:472 - 04:12:243 - has no sounds, there are sounds on 01:05:986 - 02:44:729 - 04:12:500 -

02:18:157 - I can see why you reduced the volume here but it sounds weird to me, because there are no changes on the map scale. This means you're mapping to a different sound while keeping the same intensity. Then you should use same volume as well.



Okay that's all I would say. We'll see how others think soon.
Topic Starter
hi-mei

Doyak wrote:

Am I the last of the last hope then?


"I have inclination to qualify this, when it gets 2 bubbles"

So there's your goal, get two bubbles from other BNs and call Sonnyc again.
@ wow okay ;w;

I think I already modded with you for like 5 hours so the bigger issues should have mostly already been fixed.

I won't give you too many alternative solutions. I think it's better for you to find them by yourself.

The drain time is sooooooooooo close to 5 min but it's actually 4:59.658, considering the two breaks inside. You gotta make the last spinner a bit longer.
@ fixed

01:17:643 (2,1) - These two are too close while you're starting a new 'section', and thus you need some emphasis on it. You also have put jumps on every similar sounds.
@ fixed

01:39:757 - This part feels a bit unorganized. 01:42:500 (1,2,3,4) - They look like all similar notes but 1 is pretty much out of place. And only 3 is spinning CCW, while 1-2-4 are CW. Same for 01:45:243 (1,2,3,4) - 01:47:986 (1,2,3,4) - , except in here only 4 is flowing the opposite direction.
@ fixed

01:52:100 (1) - You only have NC here while not on other similar ones.
@ fixed

02:14:043 (1,2,3) - 0.85x 02:15:242 (3,4,1) - 1.00x, feels a bit inconsistent.
@ I know, but its to keep the symmetry
https://osu.ppy.sh/ss/7198962
I had to put 02:15:329 (4) - inbetween 02:15:242 (3,1) - cuz of that...


02:15:415 (1,2,3,1,2,3,1,2,3,1,2,3) - These create really awkward movements. Because the angle is wide while the spacing keeps changing, the flow is twisted rather than moving smoothly.
@ fixed

02:33:243 (1,2,3,4,5,6,7,8,9,1) - Suddenly the spacing is reduced so much while the song is consistent.
@ fixed

03:30:843 - There are two green lines on same spot, delete one of them.
@ fixed

03:50:043 (1,2) - It's really weird to leave only these two combo. Either put NC on 03:50:729 - 03:51:072 - too, or think of something else.
@ fixed
04:32:557 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 01:26:043 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - The combo numbers.
@ fixed
04:40:786 (1,2,1,2,3,4,5,1,2,3,1,2) - The way you divided the patterns is very weird. Considering the music, it should be divided on 04:42:157 - 04:43:529 -
@ fixed

04:48:329 (1,2,1) - This is weird too. 04:48:329 (1,2) - This is a same sound as 04:46:957 (3,4,5) - , not 04:49:015 (1) - , but you used symmetry for unrelated sounds.
@ fixed
04:51:757 - This is also a new start of 4 measures, therefore you should use something like http://puu.sh/tIo0J/064297f2e8.jpg to repeat similar patterns properly.
@ fixed but i did it in different way
now for the hitsounds,

00:54:157 - You can mute here cuz there is no distinct sound.
@ fixed
01:05:729 - 01:06:072 - 02:44:472 - 02:44:815 - 04:12:243 - 04:12:586 - I don't know why you used drum sampleset instead of just muting them. By the way I can tell you something. While 01:05:729 - 02:44:472 - 04:12:243 - has no sounds, there are sounds on 01:05:986 - 02:44:729 - 04:12:500 -
@ fixed, also changed sv to red ticks
02:18:157 - I can see why you reduced the volume here but it sounds weird to me, because there are no changes on the map scale. This means you're mapping to a different sound while keeping the same intensity. Then you should use same volume as well.
@ fixed


Okay that's all I would say. We'll see how others think soon.
Fixed almost everything u mentioned except these I didnt understand.
Doyak
01:05:472 (1,2) - Whoa that's not what I meant. I mean, there is a sound on 01:05:986 - while not on 01:05:643 - so they're not exactly the same. So what I wanted is something like http://puu.sh/tKTkJ/898b1549e9.jpg while muting the end of (1). Ofc same for the later ones

01:47:643 (6,1) - You could do something about this too because this is the only overlapped 1/4 in this section.

02:15:757 (2,3) - 02:17:129 (2,3) - 02:17:815 (2,3) - these are super awkward to play and ruins all the flow lol, could you try something else than sticking to this little square thing?
Topic Starter
hi-mei

Doyak wrote:

01:05:472 (1,2) - Whoa that's not what I meant. I mean, there is a sound on 01:05:986 - while not on 01:05:643 - so they're not exactly the same. So what I wanted is something like http://puu.sh/tKTkJ/898b1549e9.jpg while muting the end of (1). Ofc same for the later ones

01:47:643 (6,1) - You could do something about this too because this is the only overlapped 1/4 in this section.

02:15:757 (2,3) - 02:17:129 (2,3) - 02:17:815 (2,3) - these are super awkward to play and ruins all the flow lol, could you try something else than sticking to this little square thing?
fixed everything

uh, about the square
its complementing the previous pattern with 2 big squares so i thought it would be nice for structure
Doyak
A lot of effort has been put in this map. Pretty rare to see a symmetrical map these days, and I think this map deserves to be ranked and be shown to more people.

Bubble #1'd~
Topic Starter
hi-mei
WOOOOOOOOOOOOOO
wajinshu
Поздравляю
Ashton
I eat sasusage

edit: forget this post plse
Nao Tomori
minor spacing change and slider shape stuff
10:35 Nao Tomori: oi
10:35 Nao Tomori: lets go
10:36 -himei: oiii
10:36 -himei: yea im rdy
10:37 *Nao Tomori is editing [https://osu.ppy.sh/b/1160044 Arzest - Enemy [Gloom]]
10:37 Nao Tomori: 00:22:957 (1) -
10:38 Nao Tomori: how come these things are fullscreen jumps
10:38 -himei: well mainly because of clock wise pattern + its sliders
10:38 -himei: so theres no way u can miss that
10:38 Nao Tomori: they're slow sliders so it's pretty aids to aim imo
10:39 -himei: hmmm well its easy
10:39 -himei: u can try
10:39 Nao Tomori: hm
10:39 Nao Tomori: ok its not that baad
10:40 Nao Tomori: alright then in this case
10:40 Nao Tomori: 00:22:957 -
10:40 Nao Tomori: did you ignore these vocals on purpose?
10:40 Nao Tomori: could be interesting to do some other type of slider if you wanted
10:40 Nao Tomori: 00:25:743 - too
10:40 Nao Tomori: 00:27:200 -
10:40 -himei: hmmm no the main purpose is like
10:41 -himei: to focus on structure rather than the music in this section
10:41 Nao Tomori: o.0
10:41 Nao Tomori: okay
10:41 -himei: well, in whole map too
10:41 Nao Tomori: mk
10:41 -himei: i mean yes there are some oppotunities
10:41 Nao Tomori: 00:34:100 (2) - i think this one is a bit too big
10:41 -himei: to change things but it will ruin the whole picture
10:41 -himei: ok so
10:42 Nao Tomori: though it keeps the pattern you can move them both in horizontally
10:42 -himei: wait wait ill explain
10:42 Nao Tomori: mhm
10:42 -himei: it used to be like this 00:38:043 (1,2) -
10:42 -himei: but after doyak karen and desperate-kun mods i changed it
10:42 -himei: they both like
10:42 -himei: said it shud be like that
10:43 -himei: i dont remember why tho
10:43 Nao Tomori: hmm
10:43 -himei: it was like 4 weeks ago
10:43 Nao Tomori: you mean change to circles from sliders?
10:43 Nao Tomori: cuz i just think jump is too far
10:43 Nao Tomori: sincec there is no slider leniency to use'
10:43 -himei: well
10:43 -himei: well theres no place here to put these
10:44 -himei: only in center
10:44 Nao Tomori: yeah yeah but you can move it closer together right
10:44 -himei: or i make a double on the (1) stack
10:44 -himei: no, cuz 00:35:300 (1,2) - it is stacked with this
10:44 -himei: and it complements the whole section pattern
10:44 Nao Tomori: oh
10:44 Nao Tomori: hm ok
10:44 -himei: if u select it
10:45 -himei: u will see
10:45 Nao Tomori: yea
10:45 Nao Tomori: this is why i hate pattern based xd
10:45 Nao Tomori: too restrictive
10:45 -himei: xd
10:45 Nao Tomori: 00:40:100 (4,5,6) -
10:45 Nao Tomori: this is not lined up i think?
10:45 -himei: hmm
10:45 Nao Tomori: 5 is off
10:45 -himei: 00:40:443 (5) - is the center between 4 and 6
10:46 -himei: i calculated it xd
10:46 Nao Tomori: ya
10:46 Nao Tomori: move it to the right like 2 px
10:46 Nao Tomori: i just tried it lol
10:46 -himei: are u sure
10:46 -himei: ?
10:46 Nao Tomori: very
10:46 -himei: 2 to the left by x?
10:47 -himei: hold on
10:47 Nao Tomori: two to the right
10:47 -himei: done
10:48 Nao Tomori: 00:57:929 (1) - o.0
10:48 Nao Tomori: why is this 1/4 slider
10:48 -himei: wait
10:48 -himei: 00:40:100 (4,6) -
10:48 -himei: x here is 102+256 = 188
10:48 -himei: why u think its 186?
10:48 Nao Tomori: huh
10:49 Nao Tomori: wait
10:49 Nao Tomori: hm
10:49 -himei: (102+256) / 2 = 188
10:49 Nao Tomori: o
10:49 Nao Tomori: wait..
10:49 Nao Tomori: y axis riigth
10:49 Nao Tomori: its off by a pixel
10:49 Nao Tomori: cuz like
10:50 Nao Tomori: 327/2 is not 164
10:50 Nao Tomori: whatever it isnt big deal
10:50 -himei: hmmm
10:50 -himei: wo 1 pixel to the top?
10:50 -himei: so*
10:50 Nao Tomori: down
10:50 Nao Tomori: 1 px down on 6
10:50 -himei: ok
10:51 -himei: 00:40:615 (6) - ?
10:51 Nao Tomori: ya
10:51 -himei: its stacked with others
10:51 -himei: i cant move it xddddddd
10:51 Nao Tomori: holy
10:51 Nao Tomori: ok whatever
10:51 Nao Tomori: 1 px nobody will notice
10:51 -himei: and its mirrored
10:52 Nao Tomori: 00:57:929 (1) -
10:52 Nao Tomori: why is this 1/4 slider
10:52 -himei: well.. idk
10:52 -himei: suggest me something
10:52 -himei: this place is controvertional
10:52 -himei: if u listen closely
10:52 Nao Tomori: actually the 1/4 sounds right
10:52 Nao Tomori: but.
10:52 -himei: theres a sound on blue tick
10:52 Nao Tomori: ok yeah
10:52 Nao Tomori: it's fine
10:53 Nao Tomori: 00:57:929 (1,1,1) -
10:53 Nao Tomori: 01:05:472 (1,1) -
10:53 Nao Tomori: why are these different lol
10:53 Nao Tomori: 01:05:815 (1,2) - looks really ugly
10:53 Nao Tomori: cuz the slider is almost touching circle
10:54 -himei: well.. its another shit place cuz the ... 01:05:472 (1,1) - s-ends and s-starts are mirrored
10:54 -himei: as u can see
10:54 -himei: and also
10:54 Nao Tomori: fk that just make it look nice
10:54 Nao Tomori: it looks way too bad
10:54 -himei: yea
10:54 -himei: hmmm
10:54 -himei: but how
10:55 -himei: hmm
10:55 Nao Tomori: http://osu.ppy.sh/ss/7244338 looks better imo
10:55 -himei: oh nvm
10:55 -himei: sec
10:55 Nao Tomori: plus consistent with copying idea
10:55 -himei: they are different sounds
10:55 -himei: so doyak forced me to change the shape of second one
10:55 Nao Tomori: ..
10:55 -himei: cuz it has the sound on s-end
10:55 Nao Tomori: ok
10:55 Nao Tomori: i see
10:55 -himei: no wait ill change it
10:55 Nao Tomori: just
10:56 Nao Tomori: make it so there isnt a tiny ass overlap
10:56 -himei: just got to change the following jumps
10:56 Nao Tomori: somehow
10:56 -himei: ya give me a minute
10:57 -himei: https://osu.ppy.sh/ss/7244370 ?
10:58 Nao Tomori: ya looks better
10:58 Nao Tomori: small curve on 1 would be even better imo
10:58 Nao Tomori: but not big deal
10:58 -himei: wait wat ar was that
10:59 -himei: 9.4?
10:59 -himei: or 9.3
10:59 Nao Tomori: idk
10:59 Nao Tomori: 9.4
10:59 -himei: i forgot xddd
10:59 -himei: ok
10:59 -himei: i changed to 5
10:59 -himei: for screenshot
10:59 Nao Tomori: rip
11:01 -himei: 02:44:215 - ill change this place also
11:02 Nao Tomori: ya
11:02 Nao Tomori: 01:10:272 (3,4,5,6) -
11:02 Nao Tomori: this is only time with square jump pattern?
11:03 Nao Tomori: every other time its that other sharper angle thing
11:03 -himei: no
11:03 Nao Tomori: and that sound seems same
11:03 -himei: theres a copy of that
11:03 Nao Tomori: in that section?
11:03 -himei: 01:15:758 (3,4,5,6) - this also
11:03 Nao Tomori: thats uh
11:03 Nao Tomori: hmm
11:03 -himei: 01:21:243 (3,4,5,6) - and this
11:03 Nao Tomori: ok
11:04 Nao Tomori: np then
11:04 Nao Tomori: oh man
11:04 Nao Tomori: do we need these 1/2 jumps
11:04 Nao Tomori: :<
11:04 -himei: where?
11:04 Nao Tomori: 01:26:816 -
11:04 Nao Tomori: well w/e
11:04 -himei: it uses a formula xd
11:04 Nao Tomori: those are pretty standard
11:05 -himei: every jump is bigger than another for 15*+the angle of previous jump
11:05 -himei: so its like
11:05 Nao Tomori: ya ya
11:05 -himei: sec
11:05 Nao Tomori: no i mean the ncing
11:05 Nao Tomori: not the pattern
11:05 -himei: oh
11:05 -himei: well its w/e for me
11:05 Nao Tomori: seems as if you can do 4 combo until the last one to me imo
11:05 -himei: it can be 1-4
11:06 Nao Tomori: cuz sound is not changing too much imo
11:06 -himei: ok i changed to 1-4
11:06 -himei: and the second place too
11:07 -himei: at the end
11:07 Nao Tomori: 01:26:386 (3,3,3) - so i think these ones
11:07 Nao Tomori: you can do
11:07 Nao Tomori: other ine is fine
11:08 Nao Tomori: 01:47:986 (1) - holy can u make this look better
11:08 -himei: alright
11:08 Nao Tomori: make 6 point up more or smth
11:08 -himei: what lol
11:08 Nao Tomori: it looks ugly
11:08 Nao Tomori: cuz 6 doesnt rly point into it
11:08 -himei: 6 is the copy of previous 3 the same sliders
11:08 Nao Tomori: but then it also kinda does
11:09 -himei: hmmm
11:09 Nao Tomori: thats only time it isnt 1/4 jump tho
11:09 Nao Tomori: reason for that?
11:09 -himei: alright ill do the same as the previous ones
11:09 -himei: 01:45:243 (1,2,3,4) -
11:10 Nao Tomori: makes sense
11:11 -himei: done
11:13 -himei: 04:12:115 - https://osu.ppy.sh/ss/7244532
11:14 Nao Tomori: 03:25:357 (1,2,3,4,5,6,7,8) -
11:14 Nao Tomori: hi caren
11:14 Nao Tomori: xdddd
11:14 -himei: lol i didnt copy
11:14 -himei: i designed it myself
11:14 -himei: xdd
11:14 Nao Tomori: mmmhmm
11:15 -himei: i didnt even know
11:15 Nao Tomori: 03:32:729 (3) -
11:15 Nao Tomori: flow wise i think ctrl g on this one and the other one after it would work better
11:15 Nao Tomori: otherwise its kind of weird sharp angle
11:16 -himei: ctrl g?
11:16 -himei: to the left?
11:16 -himei: but the 4 is on the right
11:16 Nao Tomori: so it goes away from 4
11:16 Nao Tomori: yeah
11:16 Nao Tomori: that way the motion is more snappy
11:16 Nao Tomori: same with 7
11:17 -himei: wait but its a kinda
11:17 -himei: unintuitive jump
11:17 -himei: i mean slied always leads the flow right
11:17 -himei: especialy slider kick
11:17 Nao Tomori: hmm
11:17 -himei: cuz i used them only in that way
11:17 Nao Tomori: yeah
11:17 Nao Tomori: alright makes sense
11:17 -himei: in the entire map
11:18 -himei: 03:31:615 (6,3) - but u showed me something
11:18 Nao Tomori: 04:05:815 (1,1) -
11:18 -himei: that shud be fixed ;w;
11:18 -himei: zzzzzz
11:18 Nao Tomori: these things look so fucking ugly
11:18 Nao Tomori: holy
11:18 Nao Tomori: can u move the red point further in
11:19 -himei: http://puu.sh/tPEic/1ab79f6d6f.jpg ?
11:19 Nao Tomori: ya better
11:20 Nao Tomori: 04:12:329 (1) -
11:20 Nao Tomori: did u fix this
11:20 -himei: yes i showed above
11:20 Nao Tomori: ok
11:20 -himei: scroll up
11:21 Nao Tomori: 04:33:243 (1,1,1) - same here
11:21 Nao Tomori: remove nc imo
11:21 Nao Tomori: er
11:21 Nao Tomori: not there
11:21 Nao Tomori: 04:32:900 (1,1,1) -
11:22 Nao Tomori: 04:32:900 (1,1,1) -
11:22 -himei: yo i fixed it
11:22 -himei: as i said like 10 mins ago lol
11:22 -himei: https://osu.ppy.sh/ss/7244631
11:22 Nao Tomori: aa
11:22 Nao Tomori: ok ok
11:22 Nao Tomori: 04:49:015 (1) -
11:22 Nao Tomori: this ain't straight
11:23 -himei: oh shit
11:23 -himei: fixed
11:23 Nao Tomori: none of them are xd
11:23 Nao Tomori: 04:54:500 (1) -
11:23 Nao Tomori: 04:53:129 (4) - is actually
11:24 Nao Tomori: 04:56:900 (2) -
11:24 -himei: done
11:24 Nao Tomori: think this can be a slider
11:24 Nao Tomori: not repeat cuz no sound
11:24 Nao Tomori: on blue tick
11:24 Nao Tomori: you could make cool effect with 3/4 slider at the end
11:24 -himei: but symmetry...
11:24 -himei: how?
11:25 Nao Tomori: https://osu.ppy.sh/ss/7244657 just like this imo
11:25 Nao Tomori: and mute that slider end
11:25 -himei: zzz plz now
11:25 -himei: no*
11:25 Nao Tomori: better than ignoring song imo
11:25 -himei: i really like this place, its like the logical ending
11:25 Nao Tomori: repeat is dumb there -_-
11:26 -himei: hm
11:26 -himei: if i remove the sliders at all
11:26 -himei: just 3 circles
11:27 Nao Tomori: well i think the effect of 1/4 jump after aa slider on that sound is best personally
11:27 Nao Tomori: that's my style tho
11:27 Nao Tomori: just make there not a repeat slider on a blue tick where there isnt sound
11:27 -himei: 04:56:643 - theres no sounds too
11:27 -himei: the sound here is voice line
11:27 Nao Tomori: ya
11:27 -himei: which isnt that i was emphasizing
11:28 -himei: so i guess
11:28 Nao Tomori: you did that on other time too
11:28 -himei: just 3 circles then
11:28 Nao Tomori: with the "enemy"
11:28 -himei: hmm
11:28 Nao Tomori: 01:50:043 (1) -
11:28 Nao Tomori: here
11:28 -himei: but that was 1/3
11:28 -himei: yea i remember
11:28 Nao Tomori: still
11:29 Nao Tomori: it has similar purpose so it's followed same way
11:29 -himei: ok give me a sec
11:31 -himei: no fuck that voice line, it forces me to do something like https://osu.ppy.sh/ss/7244727
11:32 -himei: is 3 circles bad there?
11:32 -himei: just on bassess
11:32 Nao Tomori: 3 circles is fine
11:32 Nao Tomori: but i think like
11:32 Nao Tomori: idk i think slider captures that sliding sound so well xd
11:32 -himei: https://osu.ppy.sh/ss/7244741
11:32 Nao Tomori: ya thats ok
11:32 -himei: well its the end of the map and i was kinda using some decreasing of intensity in patterns
11:32 -himei: in that ending section after jumps
11:33 -himei: so its like degradation
11:33 Nao Tomori: https://osu.ppy.sh/ss/7244751 i still suggest this rhythm
11:33 Nao Tomori: if u dont want it just update and ill do the thing
11:34 -himei: jump from s-end of the last slider is kinda weird cuz its the last palpable hitobject
11:34 Nao Tomori: hmm
11:34 -himei: well yea ill update now
11:34 Nao Tomori: k
11:34 -himei: it says that
11:34 -himei: it will reset the bubbled status
11:35 -himei: of mymmap
11:35 -himei: is it ok?
11:35 Nao Tomori: huhhh
11:35 Nao Tomori: hm
11:35 -himei: if i update that
11:35 Nao Tomori: wait
11:35 Nao Tomori: ..
11:35 Nao Tomori: lemme ask realy quick..
11:35 Nao Tomori: idk anything about this since
11:35 Nao Tomori: firs ticon
11:35 -himei: ok
11:35 -himei: lmao it like
11:35 -himei: the first sex, its my first map and ur fist icon
11:35 Nao Tomori: yup
11:35 -himei: and we are losing virginity
11:35 -himei: >///<
11:36 -himei: hahs has hsa
11:36 Nao Tomori: xd

#2

my first icon :lol:
Topic Starter
hi-mei
nao my boy <3
Vivyanne
odd map


love it
Ashton
ok might as well cast my opinions w


[Gloom]

in modern mapping it's not good to just copy paste ctrl + h everything, symmetry should be achieved by reoccurring patterns in the map, not bilateral symmetry. Although the aesthetics in this map are OK because of the fact you focus your map pretty much purely on symmetry it gets rid of a lot of other important concepts of it: Like flow, rhythm, and spacing.

00:01:700 (3) - why such a very noticeable and large spacing gap here? There's nothing to emphasize in the music

00:04:443 (3) - same problem, it occurs again because of your copy + paste technique, if you have one problem chances are it's going to occur again a few seconds later because of the lack of effort put into it

00:05:815 (1,2,3,1,2,3) - woah! 6* and it's 5.7x spacing? You just jumped from 2.8x spacing to 5.7x spacing in a matter of seconds, also to top it off it's 1/4 seperated 1.1x apart, your making the player go right across the screen in a matter of seconds

00:22:957 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - these are insane, they are going right across the screen with really low SV? It's quite literally the highest spaced notes you can do, and with such a low SV it makes no sense. I like the idea of it, but it needs a really big nerf

00:31:186 (1) - vocals get no emphasize? 00:32:557 (1) - same here? Raise SV for them please

00:33:243 (1,2,3) - this honestly looks like a 1/2 pattern, not 1/4

00:35:300 (1,2,3,4,5,1,2,3) - again those weird across the whole entire screen dear lord jesus's sliders

00:57:929 (1,2) - really? This spacing is super awkward, make them larger apart and ctrl + g 00:57:929 (1) - this slider

the part whole kiai is a bunch of copy paste, barely any effort put into it all, you literally made one pattern and copy + pasted it through the hole thing changes slight things like spacing.

02:13:957 - missing an obvious beat here


i'll stop here buteven in maps that are specifically made to be symmetrical, they are well thought out and well made, well this one... I feel not so much.




such a lack of effort. sorry.


and here's CanadianBaka trying to pop a bubble, when will he grow up.
Nao Tomori
voicing your thoughts on the map is fine. i brought up a lot of the exact same points when i checked it and the responses are in the irc mod above.
Topic Starter
hi-mei

CanadianBaka wrote:

ok might as well cast my opinions w


[Gloom]

in modern mapping it's not good to just copy paste ctrl + h everything, symmetry should be achieved by reoccurring patterns in the map, not bilateral symmetry. Although the aesthetics in this map are OK because of the fact you focus your map pretty much purely on symmetry it gets rid of a lot of other important concepts of it: Like flow, rhythm, and spacing.

00:01:700 (3) - why such a very noticeable and large spacing gap here? There's nothing to emphasize in the music
@ 00:01:700 (3,4,5,1,2,3) - its a copy of the same sounds. so no, thanks.
00:04:443 (3) - same problem, it occurs again because of your copy + paste technique, if you have one problem chances are it's going to occur again a few seconds later because of the lack of effort put into it
@ ^
00:05:815 (1,2,3,1,2,3) - woah! 6* and it's 5.7x spacing? You just jumped from 2.8x spacing to 5.7x spacing in a matter of seconds, also to top it off it's 1/4 seperated 1.1x apart, your making the player go right across the screen in a matter of seconds
@ ill reconsider this place on the last icon mod
00:22:957 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - these are insane, they are going right across the screen with really low SV? It's quite literally the highest spaced notes you can do, and with such a low SV it makes no sense. I like the idea of it, but it needs a really big nerf
@ it is well made rounded and logical pattern. no, thanks.
00:31:186 (1) - vocals get no emphasize? 00:32:557 (1) - same here? Raise SV for them please
@ all for the structure. so... no, thanks.
00:33:243 (1,2,3) - this honestly looks like a 1/2 pattern, not 1/4
@ no, thanks.
00:35:300 (1,2,3,4,5,1,2,3) - again those weird across the whole entire screen dear lord jesus's sliders
@ no, thanks.
00:57:929 (1,2) - really? This spacing is super awkward, make them larger apart and ctrl + g 00:57:929 (1) - this slider
@ no, thanks.
the part whole kiai is a bunch of copy paste, barely any effort put into it all, you literally made one pattern and copy + pasted it through the hole thing changes slight things like spacing.

02:13:957 - missing an obvious beat here
@ @ ill reconsider this place on the last icon mod
i'll stop here buteven in maps that are specifically made to be symmetrical, they are well thought out and well made, well this one... I feel not so much.




such a lack of effort. sorry.


and here's CanadianBaka trying to pop a bubble, when will he grow up.
Most of the issues were discussed in Nao's irc mod.
thanks for mod! will reconsider some things on the qualification!
Ashton

Nao Tomori wrote:

voicing your thoughts on the map is fine. i brought up a lot of the exact same points when i checked it and the responses are in the irc mod above.
sorry I didn't see!!


Good luck with the map though, also "no thanks" response? w/e
Doyak
:thinking:

I'll check these points too later.

Btw -himei, I think you need some better explanation on the points you deny, since it has a reason to be suggested, so you need a better reason to keep it.
Topic Starter
hi-mei

Doyak wrote:

:thinking:

I'll check these points too later.

Btw -himei, I think you need some better explanation on the points you deny, since it has a reason to be suggested, so you need a better reason to keep it.
I already responded to that places in Nao's mod.

So complaining about style, which is mostly focused on structure, isnt the best idea, especially when CannadianBaka doesnt provide any suggestions.
Its a long story behind me and him, so he is doing that "mods" not to keep the map clean, but rather to harass me.
unko

Nao Tomori wrote:

my first icon :lol:
my turn
Ashton

-himei wrote:

Doyak wrote:

:thinking:

I'll check these points too later.

Btw -himei, I think you need some better explanation on the points you deny, since it has a reason to be suggested, so you need a better reason to keep it.
I already responded to that places in Nao's mod.

So complaining about style, which is mostly focused on structure, isnt the best idea, especially when CannadianBaka doesnt provide any suggestions.
Its a long story behind me and him, so he is doing that "mods" not to keep the map clean, but rather to harass me.

you think I took 1 hour out of my day to harass you?

I'd like clear reasons as to why you denied my suggestions please, style is subjective but when it starts messing around with objectiveness it isn't good.


for example: "it's a copy of the same sounds, so no thanks" yes, I know that thats what i've been saying, but the spacing is bad.



I'm so offended you still wanna say stuff like: "you don't know the history between me and canadianbaka, he's doing "mods" not to keep the map clean, but rather to harass me"

like honestly, can you just stop with that?
Topic Starter
hi-mei
Please, read the log on the previous page. Thanks.
Ashton

-himei wrote:

Please, read the log on the previous page. Thanks.

no, give me proper reasoning. I shouldn't have to take another hour of my life to look through that log to see why you denied it.


a map is unrankable if the creator doesn't properly respond to all the mods


read this

more specifically: "omeone just posted some suggestions on your map, great! - but it doesn't end there. For the record, it's necessary to give a proper response for two major reasons. Firstly, so that future mods can be tailored more specifically to your concept or style, resulting in fewer unhelpful suggestions. Secondly, just as a mod post helps you to improve your mapping ability, providing a detailed mod response helps the modder improve their modding ability, meaning they gain experience and can provide more helpful and detailed mods in the future. You never know who you may need to ask for a mod next time around!
Treat all suggestions as valid and equally important until you have thoroughly inspected and tested them - even minor stylistic changes or alternative viewpoints can help improve the quality of a beatmap
As with making a mod post, be sure to explain yourself as much as possible. State what you changed, and if you didn’t accept the suggestion for some reason, explain why and what you did instead.
When declining a suggestion, remain calm and professional, say what needs to be said in order to explain yourself and leave it at that. No matter how impolite, confusing or unhelpful the suggestion was, getting angry and responding with hostility, sarcasm, etc. will not help the situation.
BNs and QATs will review previous mods before placing any icons and may want to initiate or revisit discussions during their checks. Any assistance you can provide as to why you did or didn’t do something takes very little effort, and could be a huge help to all parties later on."

-Code of Conduct - Mapping and Modding
Vivyanne
CB imo ur mod is kinda against the themes the map is trying to use :/
also are u honestly trying to spice up unneeded drama, i mean like BN can do what ur doing rn (and yes its the BNs job not urs xd)
Topic Starter
hi-mei
Its ok, Whirl.

My old friends, Stjpa and Sergio, which i was shit talking around for last 6 months are going to pop that bubble. So you dont need to stress ureself anymore ;)
Ashton

HighTec wrote:

CB imo ur mod is kinda against the themes the map is trying to use :/
also are u honestly trying to spice up unneeded drama, i mean like BN can do what ur doing rn (and yes its the BNs job not urs xd)

I love the whole idea and theme of the map, I understand the gimmick, but sometimes gimmicks can be bad ranking wise because it's not properly incorporated! that's what I was trying to explain in my mod, for example if he wanted a symettrical gimmick map then he could at least make the spacing and flow well also, but maybe focus most on that one certain thing.


Yes it is a bn job, but it's not okay for me to give opinions?



I'm not trying to stir up unneeded drama, I'll just stop posting here if you think it's come to that point
Stjpa
before u start insulting: this is not a biased bubble pop, a lot of people (and by that i mean A LOT) agree that this map is far away from being ready for the ranked section

[Gloom]
  1. 00:01:014 (1) - why not silencing the sliderend when it isnt on anything audible in the music
  2. 00:01:700 (3,4,5,1) - having multiple different cursor velocities in one direction plays really bad and i honestly dont see a reason to do that when u start a completely new pattern with different emphasis afterwards
  3. 00:02:043 (1,2,3,4,5,6) - the whole pattern looks aesthetically bad as every second circle (2,4,6 and 1,3,5) are really close to each other when u have so much more space to use. other than that the player gets the feeling that u are mapping to the weird noise in the background (mainly because of the triplet) so having a jump on 4 feels really counterintuitive as the sound fades there
  4. 00:02:900 (6,1) - what exactly happened to the emphasis? 00:01:357 (2,3) - here you had a fairly big jump for the exact same sounds
  5. 00:05:815 (1,2,3,1,2,3) - first of all i really doubt that both triplets need seperate NCs because the sounds they have are pretty much the same and NC barely gives any emphasis anyway. also the jump is way too huge and even linear, making the pattern uncomfortable as hell to play. symmetrical patterns are cool but only if used correctly, which isnt the case here in my opinion
  6. 00:06:500 - would actually be cool if u would put some effort here instead of just copy pasting a whole section
  7. 00:08:900 (4,5) - exactly mapped and emphasized the same as the ones from the previous section even though they arent the same music-wise?
  8. 00:11:300 (3,4,5,6,7,8,9,10) - i cant hear any 1/4s at all here and the sound they are mapped on dont really support a stream, let alone that its starting way too late because that sound is audible way earlier already. also worth to mention is that u might wanna give 00:11:643 (7) - some kind of emphasis because the noise is so loud that u shouldnt ignore it
  9. 00:11:986 - what bothers me about this whole section is that u are not doing anything beside copy paste ctrl j / h, which makes it super boring to play and even to look at and not emphasizing stuff properly as there are some different sounds on certain objects that deserve to get their own emphasis, especially since they are sounds u mapped objects to earlier. additionally the nc spam is not necessary as well, only emphasizing every third pattern looks fine and not so spammy like right now
  10. 00:16:615 (3,1) - why are u using an antijump that destroys the whole structure? i mean, u already used jumps 00:03:757 (1,1) - here that are basically the same sounds, actually even weaker to be exact
  11. 00:17:128 (2,3,1) - im aware that theres a sound on that blue and red tick but honestly they are so quiet that u could just use extended slider again because it feels wrong the way its mapped atm and the transition from 2 to 3 looks really bad
  12. 00:19:872 (2,3,1) - they are less strong than 00:18:500 (2,3,1) - but u decided to emphasis them the same?
  13. 00:20:557 (2,3,1) - and then u dont have anything on the slider here which has a loud noisy sound...and generally not emphasizing anything afterwards properly in comparison to before; 00:20:900 (1,2,3,1) - sound it getting linearly louder but u still keep the same spacing
  14. 00:21:929 (2,3,1) - and then all of a sudden u use jumps here when u used antijumps on strong sounds here 00:16:615 (3,1) -
  15. 00:28:100 (2,1,2) - almost looks like 1/4 patterns because they are so close to each other + u used 1/4 gaps to that in the beginning
  16. 00:28:443 (1) - following ur scheme this one shouldnt be nc'd so the patterns here 00:28:786 - have their own ncs like 00:22:957 (1) . yes both sections are not the same, but it definitely feels better to seperate 00:28:443 (1) - from 00:28:786 (3) -
  17. 00:33:243 (1,2,3) - this pattern can be really problematic to read if u dont change 00:28:100 (2,1,2) -
  18. 00:34:957 (5,6) - similar issue as in the beginning, this shouldnt be less spaced than 00:36:329 (4,5) - because the second pattern is actually weakerand u dont use any kind of increasing difficulty progression in ur structure to justify it
  19. 00:43:529 (1,2) - is also much less aggressive than 00:38:043 (1,2) - so theres no reason to emphasize both the same and especially this much
  20. 00:46:272 - it would be really cool if the spinner wouldnt be longer than 1 measure because there appears a new sound and having such a long spinner is so exhausting to play
  21. 00:57:929 (1,2) - either im deaf or theres not even anything different in the song to use a completely different pattern
  22. 01:02:043 (3,1) - overlap is actually visible ingame and u need to change this pattern as u never had overlaps before, thus not fitting to ur concept of th map
  23. 01:02:729 (1,2,3,4) - music-wise the pattern doesnt really make sense as the quiet noisy sounds are getting loider / noisier with every 1/1 but ur spacing just ruins it
  24. 01:04:786 (5,6,7,8) - the whole pattern itself would be fine as it is if the music wouldnt get more intense at this exact point, so increasing the spacing by the same amount as before is counterintuitive
  25. 01:05:472 (1) - what is this object snapped to? it looks like u u wanted to make it go over the whole screen but a 1/4 gap is too harsh for that so u chose the 1/8 tick before so its somewhat fine lol
  26. 01:06:843 (1,3) - 01:07:186 (2,4) - etc. its really noticable that the circle are really close
  27. 01:10:957 (1,2,3,1,2,3) - also ignored the music by just using a symmetrical pattern with the same spacing when the music has a higher pitch in the first one
and honestly im gonna stop at this point because im modding for almost 90 minutes now and im only at about 20% of the map, would take me forever to point out all issues

to summarize everything: u are ignoring the song and have wrong emphasis just for the sake of symmetry and also have a lot of patterns that look aesthetically bad because of the way u executed them

if u dont plan on remapping the whole map as u have these issues literally everywhere im going to veto the map as its not ready for ranking in the slightest imo
I Must Decrease
ya low key i agree :\ @stjpa
Seijiro
I was one of those not agreeing with this being ready btw, just to not make Stjpa's comment sound like a baseless comment
Nao Tomori
it seems like a pretty common sentiment, ofc. bad decision by me then.
Mir
I mean I kind of agree. Symmetry is a style that not many people can pull off properly (to make a map that is consistent and plays/flows decently). The aesthetics from what I've seen are lacking and I do agree that this map can be improved a lot.

Don't take this entire thing as a personal attack though, please. The BNs are just doing their jobs.
Plaudible
Voicing agreement here, while there's nothing wrong with symmetry as a mapping tool, overusing it can lead to losing other important things like aesthetics/emphasis which was my main problem last time I checked this.
Topic Starter
hi-mei
well, yea. i just like saten maps and wanted to do something in that style

but what makes me sad is that, all these people who complaining now, were ignoring me since i started asking for help/advices.


and eventually all of them are posting here their thought, while they could help me to avoid considered issues awhile ago, cuz i had serious mindset about mapping and wanted to spend a lots of time in it.

thankk Doyak and Nao Tomori for helping me thru the past months.

i guess, thats it, i cant really go against like 3-4 people which are personally against me, even tho i could argue with each of the mentioned issue.

ya shiirn was right telling me that i shouldnt act like an ass and offend people randomly just because i liked that xd.
but yea, stjpa, see u on ur next qualification, will be fun XD
I Must Decrease

-himei wrote:

i guess, thats it, i cant really go against like 3-4 people which are personally against me, even tho i could argue with each of the mentioned
Do you think every person who came to this thread to comment about the lack of quality in your map has a personal vendetta against you? Please stop acting like you have a victim complex and realize that your map has large room for improvement and is not appropriate for ranking as it is now.

-himei wrote:

ibut yea, stjpa, see u on ur next qualification, will be fun XD
wew

Xexxar wrote:

Doyak
Hope you don't get depressed, and reply to the mods properly.

Actually what I thought is that this map can't be improved much more by fixing one by one, because this map is basically already structured by the symmetries, and trying to fix them would rather be likely to ruin it.

On a side note, I think at least having a symmetry structure is better than putting notes in random places, even if the map could not follow every single sounds of the music properly.
-kevincela-

-himei wrote:

but yea, stjpa, see u on ur next qualification, will be fun XD
This is a terrible, terrible way to address a post containing some (apparently) valid critiques, and only encourages witchhunting (and probably pointless post-qualify "mods"). I know you may be annoyed by all of this, but you should try to take a step back and avoid replying like this, because if you continue in this way you'll be likely to receive even less help by now: no one would like to have an argument with a closed-minded person who acts like this.
Seijiro
just pointing out I'm not against you, but against how the map turned out to be.

You're taking this way too personally imo

Doyak wrote:

On a side note, I think at least having a symmetry structure is better than putting notes in random places, even if the map could not follow every single sounds of the music properly.

Excuse me? 02:01:700 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) -
Alright, I can understand that the final result is something like this but when I take the single objects combo by combo I can't see that giant "structure" at all. How am I supposed to remember all those beats?
Myxo
Cleaned up the spam and rude posts. Please behave yourself and contact me once everything calmed down.
OnosakiHito

-himei wrote:

SPOILER

CanadianBaka wrote:

ok might as well cast my opinions w


[Gloom]

in modern mapping it's not good to just copy paste ctrl + h everything, symmetry should be achieved by reoccurring patterns in the map, not bilateral symmetry. Although the aesthetics in this map are OK because of the fact you focus your map pretty much purely on symmetry it gets rid of a lot of other important concepts of it: Like flow, rhythm, and spacing.

00:01:700 (3) - why such a very noticeable and large spacing gap here? There's nothing to emphasize in the music
@ 00:01:700 (3,4,5,1,2,3) - its a copy of the same sounds. so no, thanks.
00:04:443 (3) - same problem, it occurs again because of your copy + paste technique, if you have one problem chances are it's going to occur again a few seconds later because of the lack of effort put into it
@ ^
00:05:815 (1,2,3,1,2,3) - woah! 6* and it's 5.7x spacing? You just jumped from 2.8x spacing to 5.7x spacing in a matter of seconds, also to top it off it's 1/4 seperated 1.1x apart, your making the player go right across the screen in a matter of seconds
@ ill reconsider this place on the last icon mod
00:22:957 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - these are insane, they are going right across the screen with really low SV? It's quite literally the highest spaced notes you can do, and with such a low SV it makes no sense. I like the idea of it, but it needs a really big nerf
@ it is well made rounded and logical pattern. no, thanks.
00:31:186 (1) - vocals get no emphasize? 00:32:557 (1) - same here? Raise SV for them please
@ all for the structure. so... no, thanks.
00:33:243 (1,2,3) - this honestly looks like a 1/2 pattern, not 1/4
@ no, thanks.
00:35:300 (1,2,3,4,5,1,2,3) - again those weird across the whole entire screen dear lord jesus's sliders
@ no, thanks.
00:57:929 (1,2) - really? This spacing is super awkward, make them larger apart and ctrl + g 00:57:929 (1) - this slider
@ no, thanks.
the part whole kiai is a bunch of copy paste, barely any effort put into it all, you literally made one pattern and copy + pasted it through the hole thing changes slight things like spacing.

02:13:957 - missing an obvious beat here
@ @ ill reconsider this place on the last icon mod
i'll stop here buteven in maps that are specifically made to be symmetrical, they are well thought out and well made, well this one... I feel not so much.




such a lack of effort. sorry.


and here's CanadianBaka trying to pop a bubble, when will he grow up.
Most of the issues were discussed in Nao's irc mod.
thanks for mod! will reconsider some things on the qualification!
While my fellow partner mentioned already that we do not tollerate such behaviour in our community, I would also like to add that this set is not going anywhere as long as mod posts from people are continued to be responded in this way. You must answer to peoples mod properly by providing actual reasons as in why you deny a suggestion. "no, thanks." Is not a proper answer.
Myxo
Unlocked.
Topic Starter
hi-mei
So, I'll be explaining things step-by-step right now, because as some people told me that theres still a hope left.
And since Stjpa cant veto this map anymore, therefore Nao Tomori cant bubble it, i'll be looking for someone else to push this forward.

Right, so lets start with this firstly:

OnosakiHito wrote:

While my fellow partner mentioned already that we do not tollerate such behaviour in our community, I would also like to add that this set is not going anywhere as long as mod posts from people are continued to be responded in this way. You must answer to peoples mod properly by providing actual reasons as in why you deny a suggestion. "no, thanks." Is not a proper answer.
The mentioned issues were clearly explained in pervious mod, so as Monstrata did to me once, and got away with that, I did the same.

Stjpa wrote:

before u start insulting: this is not a biased bubble pop, a lot of people (and by that i mean A LOT) agree that this map is far away from being ready for the ranked section
> Not biased
I would believe to that affirmation if it would came from anyone but you.
> A LOT
Means, you, sergio and xexxar? Oh, what a concidence.
[Gloom]
  1. 00:01:014 (1) - why not silencing the sliderend when it isnt on anything audible in the music
    @ okay, fixed, and the following copied places too
  2. 00:01:700 (3,4,5,1) - having multiple different cursor velocities in one direction plays really bad and i honestly dont see a reason to do that when u start a completely new pattern with different emphasis afterwards
    @ okay, changed it to more restrained pattern
  3. 00:02:043 (1,2,3,4,5,6) - the whole pattern looks aesthetically bad as every second circle (2,4,6 and 1,3,5) are really close to each other when u have so much more space to use. other than that the player gets the feeling that u are mapping to the weird noise in the background (mainly because of the triplet) so having a jump on 4 feels really counterintuitive as the sound fades there
    @ okay, changed the whole pattern, and the rest of them too
  4. 00:02:900 (6,1) - what exactly happened to the emphasis? 00:01:357 (2,3) - here you had a fairly big jump for the exact same sounds
    @ okay, changed the whole pattern, and the rest of them too
  5. 00:05:815 (1,2,3,1,2,3) - first of all i really doubt that both triplets need seperate NCs because the sounds they have are pretty much the same and NC barely gives any emphasis anyway. also the jump is way too huge and even linear, making the pattern uncomfortable as hell to play. symmetrical patterns are cool but only if used correctly, which isnt the case here in my opinion
    @ okay, changed the whole pattern
  6. 00:06:500 - would actually be cool if u would put some effort here instead of just copy pasting a whole section
  7. 00:08:900 (4,5) - exactly mapped and emphasized the same as the ones from the previous section even though they arent the same music-wise?
    @ i think they are the same O_O
  8. 00:11:300 (3,4,5,6,7,8,9,10) - i cant hear any 1/4s at all here and the sound they are mapped on dont really support a stream, let alone that its starting way too late because that sound is audible way earlier already. also worth to mention is that u might wanna give 00:11:643 (7) - some kind of emphasis because the noise is so loud that u shouldnt ignore it
    @ its a slight overmap, its like, cant even be considered as overmap. but its good for structure and plays nicely
  9. 00:11:986 - what bothers me about this whole section is that u are not doing anything beside copy paste ctrl j / h, which makes it super boring to play and even to look at and not emphasizing stuff properly as there are some different sounds on certain objects that deserve to get their own emphasis, especially since they are sounds u mapped objects to earlier. additionally the nc spam is not necessary as well, only emphasizing every third pattern looks fine and not so spammy like right now
    @ i disagree, the entire pattern looks nice and plays fuzzy, its good for the beginning of the map and shouldnt be over contructured that much, because the melody is easy and repetitive, and also i dont see anything unrankable here, actually, no one does.
  10. 00:16:615 (3,1) - why are u using an antijump that destroys the whole structure? i mean, u already used jumps 00:03:757 (1,1) - here that are basically the same sounds, actually even weaker to be exact
    @ why? because the melody getting more intensive, the patterns and the DS as well. so aslo it complements the whole structure that will be used in next sections.
  11. 00:17:128 (2,3,1) - im aware that theres a sound on that blue and red tick but honestly they are so quiet that u could just use extended slider again because it feels wrong the way its mapped atm and the transition from 2 to 3 looks really bad
    @ So its a 17 secs into 5 min song in, I pretty much can ignore some mediocre stuff cuz its only the BEGINNING of the song, and its allowed and also complements the structure.
  12. 00:19:872 (2,3,1) - they are less strong than 00:18:500 (2,3,1) - but u decided to emphasis them the same?
    @ yes
  13. 00:20:557 (2,3,1) - and then u dont have anything on the slider here which has a loud noisy sound...and generally not emphasizing anything afterwards properly in comparison to before; 00:20:900 (1,2,3,1) - sound it getting linearly louder but u still keep the same spacing
    @ its another sound line which i didnt even try to emphasize
  14. 00:21:929 (2,3,1) - and then all of a sudden u use jumps here when u used antijumps on strong sounds here 00:16:615 (3,1) -
    @ suddenly? its related to the previous "copy" with different angle, and also, since its relatively slow part and also the beginning of the song, its allowed.
  15. 00:28:100 (2,1,2) - almost looks like 1/4 patterns because they are so close to each other + u used 1/4 gaps to that in the beginning
    @ so, whats wrong with it? its simply allowed in the beggining, and also its a part of the whole section structure.
  16. 00:28:443 (1) - following ur scheme this one shouldnt be nc'd so the patterns here 00:28:786 - have their own ncs like 00:22:957 (1) . yes both sections are not the same, but it definitely feels better to seperate 00:28:443 (1) - from 00:28:786 (3) -
    @ okay, fixed
  17. 00:33:243 (1,2,3) - this pattern can be really problematic to read if u dont change 00:28:100 (2,1,2) -
    @ theres nothing wrong with it cuz its a different melody phrase and also, after like 30 testplays no one ever failed at this place.
  18. 00:34:957 (5,6) - similar issue as in the beginning, this shouldnt be less spaced than 00:36:329 (4,5) - because the second pattern is actually weakerand u dont use any kind of increasing difficulty progression in ur structure to justify it
    @ what? its is calculated to be in the middle between 00:34:615 (4,6) - them, and also same thing for 00:35:986 (3,5) -
  19. 00:43:529 (1,2) - is also much less aggressive than 00:38:043 (1,2) - so theres no reason to emphasize both the same and especially this much
    @ i honestly believe that its ok as it is, flows good, complements the structure
  20. 00:46:272 - it would be really cool if the spinner wouldnt be longer than 1 measure because there appears a new sound and having such a long spinner is so exhausting to play
    @ i understand, but you are actually wrong, that new sounds appears 00:45:243 - , which cant be emphasized in my case.
  21. 00:57:929 (1,2) - either im deaf or theres not even anything different in the song to use a completely different pattern
    @ it can be like this, 00:57:929 - and 00:58:015 - both has the sounds under them, so i dont really want to put a double there, which can confuse people.
  22. 01:02:043 (3,1) - overlap is actually visible ingame and u need to change this pattern as u never had overlaps before, thus not fitting to ur concept of th map
    @ okay, fixed
  23. 01:02:729 (1,2,3,4) - music-wise the pattern doesnt really make sense as the quiet noisy sounds are getting loider / noisier with every 1/1 but ur spacing just ruins it
    @ this pattern doesnt emphasize the increasing yet, the sound line switch you can witness in the next pattern.
  24. 01:04:786 (5,6,7,8) - the whole pattern itself would be fine as it is if the music wouldnt get more intense at this exact point, so increasing the spacing by the same amount as before is counterintuitive
  25. 01:06:843 (1,3) - 01:07:186 (2,4) - etc. its really noticable that the circle are really close
    @ so is there any problem with that? its not an overlap, its basically like.. just nothing wrong with that. you are not telling me whats wrong so i wont change it.
  26. 01:10:957 (1,2,3,1,2,3) - also ignored the music by just using a symmetrical pattern with the same spacing when the music has a higher pitch in the first one
    @ its not ignored, 01:10:957 (1,2) - has bigger distance than 01:11:129 (2,3) -
and honestly im gonna stop at this point because im modding for almost 90 minutes now and im only at about 20% of the map, would take me forever to point out all issues
@ well, if you would really want to clean this map, you could do that 6 months ago, or just pm me in any time u wanted to. but you are not doing that even now.

to summarize everything: u are ignoring the song and have wrong emphasis just for the sake of symmetry and also have a lot of patterns that look aesthetically bad because of the way u executed them
@ well yes, some parts arent emphasized that well, but my initial goal was to make a clean map. so theres nothing with my approach to focus more on the structure rather than the emphasis. this map is different.

if u dont plan on remapping the whole map as u have these issues literally everywhere im going to veto the map as its not ready for ranking in the slightest imo
@ well, you cant veto this map anymore unless i ask Nao Tomori to bubble it again, what im not planning to do.
Thanks for modding, applied some things.
Stjpa
i can veto it anyway, even if u dont ask nao to rebubble
Topic Starter
hi-mei

MrSergio wrote:

just pointing out I'm not against you, but against how the map turned out to be.

You're taking this way too personally imo

Doyak wrote:

On a side note, I think at least having a symmetry structure is better than putting notes in random places, even if the map could not follow every single sounds of the music properly.

Excuse me? 02:01:700 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) -
Alright, I can understand that the final result is something like this but when I take the single objects combo by combo I can't see that giant "structure" at all. How am I supposed to remember all those beats?
Ok so, that part is the main "theme" of this soundtrack, which emphasizes the fight with the beast, which explaains why is that part felt that random, but the fights are always random, right? so yea, basically i tried to mix the structure and randomness there.
Topic Starter
hi-mei

-kevincela- wrote:

-himei wrote:

but yea, stjpa, see u on ur next qualification, will be fun XD
This is a terrible, terrible way to address a post containing some (apparently) valid critiques, and only encourages witchhunting (and probably pointless post-qualify "mods"). I know you may be annoyed by all of this, but you should try to take a step back and avoid replying like this, because if you continue in this way you'll be likely to receive even less help by now: no one would like to have an argument with a closed-minded person who acts like this.
well, its a reaction to his actions from the past. all this situation is expected by me and i knew what will happen when i got 2nd bubble.
Natsu
you can veto only one bubble.

@-Himei there are multiple ways to keep the symmetry and fit the song properly as I explained you before :l, I can do a rhythm mod if you want, but only if you are willing to apply stuff.

Send me a forum pm if you are interested!
Topic Starter
hi-mei

Natsu wrote:

you can veto only one bubble.

@-Himei there are multiple ways to keep the symmetry and fit the song properly as I explained you before :l, I can do a rhythm mod if you want, but only if you are willing to apply stuff.

Send me a forum pm if you are interested!
my boy natsu
sure thing <3
Topic Starter
hi-mei
MrSergio's irc mod
2017-02-06 18:39 -himei: cant we better talk here to understand each other
2017-02-06 18:39 -himei: if you basically dont like that concept i can go with that
2017-02-06 18:39 -himei: but if you ratheer want yo make that map better, i would rather talk here
2017-02-06 18:39 MrSergio: style and concept are fine, execution is not as I would expect for a ranked map
2017-02-06 18:40 MrSergio: give me some time to finish an irc mod with someone and I can give you pointers on that
2017-02-06 18:40 -himei: i applied like 30% of stjpa mod, but the rest is like "why didnt u map that sound, why is spacing here is THAT, etc" so his mod is more lika, his disagreement with my way of thinking
2017-02-06 18:41 -himei: its like a blaket fixing, and i honestly got dissapointed by him
2017-02-06 19:08 -himei: bump
2017-02-06 19:08 MrSergio: ik
2017-02-06 19:08 MrSergio: idk if tomori has anything to say
2017-02-06 19:09 -himei: tomori wont bubble it again so like
2017-02-06 19:09 MrSergio: that's why I don't want to do irc mods
2017-02-06 19:09 -himei: does it matter
2017-02-06 19:09 -himei: he is not involved anymore
2017-02-06 19:09 MrSergio: no, he is the one modding my diff right now, that's what I meant lol
2017-02-06 19:09 -himei: pj
2017-02-06 19:09 MrSergio: the irc mod was with him
2017-02-06 19:09 -himei: oh
2017-02-06 19:09 MrSergio: on my GD
2017-02-06 19:09 -himei: okay tell me then when u will get free xd
2017-02-06 19:12 MrSergio: well, it seems like he's not even replying to my HL, lmao
2017-02-06 19:12 MrSergio: whatever then
2017-02-06 19:12 -himei: hes afk
2017-02-06 19:12 MrSergio: =w=
2017-02-06 19:13 MrSergio: ok then, let's take 00:54:500 - as a reference point
2017-02-06 19:14 -himei: yea
2017-02-06 19:14 MrSergio: what I noticed is that the spacing "before" that point and the spacing "after" that point are way too similar, although the first minute is like an intro
2017-02-06 19:14 MrSergio: I felt like that intro needed less spacing since the song is less intense
2017-02-06 19:14 -himei: i agree
2017-02-06 19:14 MrSergio: take 01:07:529 (3,4,5,6) - and take 00:04:786 (1,2) -
2017-02-06 19:14 -himei: i used some elements from pervious part in the second part
2017-02-06 19:15 although not really the **same**, they are really similar
2017-02-06 19:15 MrSergio: and I;m referring to spacing mostly
2017-02-06 19:15 -himei: wait but
2017-02-06 19:15 -himei: the specing is like 1.7
2017-02-06 19:15 -himei: in comparison
2017-02-06 19:15 -himei: isnt it?
2017-02-06 19:15 -himei: and also its a different movement
2017-02-06 19:16 -himei: different musclues involved and it feels different
2017-02-06 19:16 -himei: while u playing it
2017-02-06 19:16 MrSergio: umh.. i didn' check the values lol
2017-02-06 19:16 MrSergio: I just looked at t he playfield and I had that impression
2017-02-06 19:16 -himei: [http://puu.sh/tR9Zu/cd5d7c8035.jpg first] vs [http://puu.sh/tRa0p/205fcfa226.jpg second]
2017-02-06 19:17 MrSergio: on the same note as before: 01:39:757 - this part has a too big SV imo
2017-02-06 19:17 -himei: well theres like 1.5x or something
2017-02-06 19:17 MrSergio: umh...
2017-02-06 19:17 MrSergio: idk, even in gameplay it felt smilar...
2017-02-06 19:17 -himei: wait but the rhythm changes
2017-02-06 19:17 -himei: sergio i changed the patterns today btw
2017-02-06 19:17 -himei: after stjpa mod
2017-02-06 19:17 MrSergio: o.O
2017-02-06 19:18 MrSergio: ah, fuck
2017-02-06 19:18 MrSergio: ok, updated
2017-02-06 19:19 -himei: so regarding this part
2017-02-06 19:19 -himei: 01:40:037 -
2017-02-06 19:19 MrSergio: yeah, the pattern is better now although aesthetics are stil not so good
2017-02-06 19:19 -himei: wait, what do you mean by aesthetics there? all the notes are stacked under each other
2017-02-06 19:19 -himei: in the whole first section
2017-02-06 19:20 -himei: till the rounded section
2017-02-06 19:20 -himei: angles are fine cuz its mostly 40~60*
2017-02-06 19:20 -himei: as pishi recomended for good flow
2017-02-06 19:20 -himei: so i mainly was directed by him and sonnyc
2017-02-06 19:20 -himei: and doyak while making this
2017-02-06 19:21 -himei: 01:40:037 - this part has different rhythm
2017-02-06 19:21 MrSergio: 00:08:386 (6,1,2,3,4) - 00:02:900 (6,1,2,3,4) -
2017-02-06 19:21 MrSergio: and the part about SVs
2017-02-06 19:21 MrSergio: it's due to the contrast with 00:28:786 (1,2,3) - stuff like this
2017-02-06 19:21 MrSergio: which has a shorter SV even if it's more intense, relatively
2017-02-06 19:22 MrSergio: what you did in this map was merging like.. 3 different styles
2017-02-06 19:22 -himei: hmm
2017-02-06 19:22 -himei: well its kinda a gimmick thing
2017-02-06 19:23 -himei: i tried to make a completed pattern that plays good
2017-02-06 19:23 -himei: and also complements the symmetry
2017-02-06 19:23 MrSergio: 00:01:014 - symmetry stuff; 00:28:786 - gangsta-like style (like how Blue Dragon maps); 01:39:757 - and this feels like the usual animu style, with those curved sliders
2017-02-06 19:23 -himei: and the sound
2017-02-06 19:23 -himei: lol there will be even more
2017-02-06 19:23 -himei: like grumd style in the seond part
2017-02-06 19:24 -himei: in the technical part*
2017-02-06 19:24 MrSergio: well, it's like the whole map doesn't respect the same set of rules I guess
2017-02-06 19:24 -himei: hm
2017-02-06 19:24 -himei: yea i agree
2017-02-06 19:24 MrSergio: also, stuff like 02:01:700 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - feels random no matter what
2017-02-06 19:24 -himei: but like, i mainly followed the melody
2017-02-06 19:24 MrSergio: and not because it IS, but because the player can't keep track of all those beats
2017-02-06 19:24 -himei: did u read my comment on this?
2017-02-06 19:25 MrSergio: ah, nope
2017-02-06 19:25 -himei: p/5801477+
2017-02-06 19:25 -himei: p/5801477
2017-02-06 19:25 MrSergio: umh, I see
2017-02-06 19:26 -himei: well honestly
2017-02-06 19:26 MrSergio: but I believe that with so few beats you can't really make that idea come across
2017-02-06 19:26 -himei: i have no idea how to map that section with local symmetry
2017-02-06 19:26 MrSergio: and random tings are random anyway xD
2017-02-06 19:26 -himei: like there no way of emphasizing 16 pairs of sound with different volume
2017-02-06 19:26 -himei: in the way of symmetry cuz
2017-02-06 19:26 MrSergio: well, that's what the mapper should study and try to emphasize tho
2017-02-06 19:27 -himei: they cant be divided on 2 or 4
2017-02-06 19:27 MrSergio: as a modder I have to base my reasonings on what I see
2017-02-06 19:27 -himei: or 8
2017-02-06 19:27 -himei: as u can hear
2017-02-06 19:27 MrSergio: then, let's take just 02:01:015 (7,1,2) -
2017-02-06 19:27 MrSergio: do you know what happens to emphasis there?
2017-02-06 19:27 -himei: no
2017-02-06 19:28 -himei: idk :D
2017-02-06 19:28 -himei: it getting fucked?
2017-02-06 19:28 -himei: i guess
2017-02-06 19:28 MrSergio: the angle on 1 is too wide considered how much emphasis that note has in the song
2017-02-06 19:28 MrSergio: so emphasis on it is weak
2017-02-06 19:28 MrSergio: try a ctrl g on 1,2
2017-02-06 19:28 -himei: okay
2017-02-06 19:29 MrSergio: although spacing is still short and the difference is tiny
2017-02-06 19:29 -himei: between what?
2017-02-06 19:29 MrSergio: 02:01:015 (7,1) -
2017-02-06 19:29 MrSergio: before and after
2017-02-06 19:30 -himei: yea i see but like
2017-02-06 19:30 MrSergio: the difference is tiny, so even with a ctrl G the difference is not so noticeable probably
2017-02-06 19:30 -himei: its acceptable isnt it
2017-02-06 19:30 MrSergio: objectively, yes
2017-02-06 19:30 MrSergio: but we don't have a bot ranking stuff :P
2017-02-06 19:30 -himei: :(
2017-02-06 19:30 MrSergio: well, there's a reason why we have people checking maps and not programs
2017-02-06 19:31 MrSergio: 02:15:415 (1,2,3) - stuff like this has poor emphasis again, due to the wide angle on 2
2017-02-06 19:31 MrSergio: a stack betweren 2,3 or a sharp angle would have worked better
2017-02-06 19:32 -himei: yes i had to keep that little square
2017-02-06 19:32 -himei: cuz of the previous section
2017-02-06 19:32 -himei: ;w;
2017-02-06 19:32 MrSergio: 02:19:529 (1,2,3,4,5,6,1,2,3,4,5,6,7) - this part is like... the best pattern using symmetry you made so far probably
2017-02-06 19:32 MrSergio: that's really good
2017-02-06 19:33 -himei: wait
2017-02-06 19:33 MrSergio: you see... you focused to much on keeping that boxy-oldish feel and you ignored other aspects of the map, like emphasis or aesthetics in some parts
2017-02-06 19:33 -himei: 02:15:415 (1,2,3) -
2017-02-06 19:33 -himei: if i like move the doubles to the center?
2017-02-06 19:33 -himei: in this section
2017-02-06 19:33 MrSergio: http://osu.ppy.sh/ss/7253824 >
2017-02-06 19:33 MrSergio: ?
2017-02-06 19:34 -himei: yes
2017-02-06 19:34 MrSergio: the problem is with all the other patterns then
2017-02-06 19:34 MrSergio: they should be similar
2017-02-06 19:34 MrSergio: 02:16:443 (2,3) -
2017-02-06 19:34 MrSergio: btw, that ^ and 02:16:443 (2,3) - are inconsistent too, aestheticcs-wise
2017-02-06 19:35 -himei: u are messed up with links
2017-02-06 19:35 MrSergio: fuck
2017-02-06 19:35 MrSergio: 02:17:815 (2,3) - this is the second one
2017-02-06 19:36 -himei: hm
2017-02-06 19:36 -himei: hmmm
2017-02-06 19:36 -himei: i think like
2017-02-06 19:36 -himei: the melody is kinda calm and consistent there
2017-02-06 19:36 -himei: and there shouldnt be much of the sharpy angles
2017-02-06 19:37 MrSergio: in the song, it is
2017-02-06 19:37 -himei: i can see the flaws as u mentioned
2017-02-06 19:37 -himei: but its kinda... hm well when i was mapping this
2017-02-06 19:37 MrSergio: yeah, but small details do a lot xD
2017-02-06 19:37 -himei: i thought about it too
2017-02-06 19:37 -himei: and theres no way of emphasizing that shit without breaking some of the rules i set before
2017-02-06 19:38 -himei: thats what getting on my nerves in that place
2017-02-06 19:38 MrSergio: well, that's where planning (aka structure) comes in play
2017-02-06 19:38 -himei: i can show that
2017-02-06 19:38 MrSergio: you should have planned ahead that sort of stuff and re-organize the whole style basing it on that
2017-02-06 19:39 -himei: https://osu.ppy.sh/ss/7253888 well i fked up with sliders but
2017-02-06 19:39 MrSergio: when I start a map I know what sort of shit will be coming in a minute of song or so, that's why I plan ahead that stuff and change my intro in a way that fits with the later parts
2017-02-06 19:39 -himei: as u can see im trying to keep that square styled stuff
2017-02-06 19:39 MrSergio: yeah, but using always the same spots to place objects means a lot less possibilities for your patterns
2017-02-06 19:39 -himei: yes
2017-02-06 19:40 MrSergio: and that's probably the reason
2017-02-06 19:40 -himei: but its probably the issue of the current section of the song and the concept
2017-02-06 19:40 -himei: of pervious parts
2017-02-06 19:40 -himei: isnt it?
2017-02-06 19:40 MrSergio: yes
2017-02-06 19:40 -himei: so i kinda trapped myself
2017-02-06 19:40 -himei: ;w;
2017-02-06 19:40 MrSergio: 02:42:843 (1,2,3,4,5,6,7,8) - was this here before?
2017-02-06 19:40 MrSergio: yes, you did
2017-02-06 19:40 -himei: yes it was
2017-02-06 19:41 MrSergio: that's why I always tell people to plan ahead stuff :/
2017-02-06 19:41 MrSergio: uhhh, I missed that then
2017-02-06 19:41 MrSergio: that's cool
2017-02-06 19:41 MrSergio: and that's how you use symmetry but without trapping yourself
2017-02-06 19:41 MrSergio: well, it's just triangles there I gues
2017-02-06 19:41 MrSergio: but the visual impact is still the one of something symmetric
2017-02-06 19:42 MrSergio: another small detail you should consider: take 02:44:900 (1,2,3,4) -
2017-02-06 19:42 -himei: yea
2017-02-06 19:42 MrSergio: and compare it with 02:44:215 (1,1) - and with 02:45:586 (1,2,3,4) - , in the music
2017-02-06 19:42 MrSergio: and see which is the most intense
2017-02-06 19:42 MrSergio: (ignore your current patterns, just listen to the song)
2017-02-06 19:43 -himei: the vertical jumps are less intense
2017-02-06 19:43 MrSergio: the key point is on 02:45:586 -
2017-02-06 19:43 MrSergio: yes
2017-02-06 19:43 -himei: but i mapped them in response to previous section
2017-02-06 19:43 -himei: with similar sliders
2017-02-06 19:43 MrSergio: in that point a lot of instruments burst out and the song's intensity increases
2017-02-06 19:43 MrSergio: yes, but they should still respect the current song's intensity imo
2017-02-06 19:43 -himei: its another trap dude
2017-02-06 19:43 -himei: ;w;
2017-02-06 19:43 MrSergio: lol
2017-02-06 19:44 -himei: well when i was finishing this map
2017-02-06 19:44 -himei: i was always thinking about how to not fuck up something i already designed
2017-02-06 19:44 -himei: because it shud be similar
2017-02-06 19:44 -himei: so that why the second part of this map is kinda
2017-02-06 19:44 -himei: hmm
2017-02-06 19:44 MrSergio: there shouldn't be a worry tho :/
2017-02-06 19:44 MrSergio: I mean, if you plan ahead the stuff you just start mapping and care only about of couple of patterns at a time
2017-02-06 19:44 -himei: feels like a cage
2017-02-06 19:45 -himei: how do u plan tho?
2017-02-06 19:45 MrSergio: it is fine to struggle with making 2-3 patterns match together
2017-02-06 19:45 -himei: theres like a music patterns and osu patterns
2017-02-06 19:45 MrSergio: I listen to teh song and I throw ideas into a notepad
2017-02-06 19:45 -himei: and u glue them to each other
2017-02-06 19:45 MrSergio: I also get a feeling of what spacing average I need for different parts
2017-02-06 19:45 MrSergio: if you set down bookmarks to distinguish the different sections it will be ewasier
2017-02-06 19:46 MrSergio: you can use whatever comes handy for you to plan better, idk
2017-02-06 19:46 -himei: i know, but its not the case here, cuz everything should be mirrored
2017-02-06 19:46 -himei: so its like
2017-02-06 19:46 -himei: x^2 in terms of difficulty of mapping
2017-02-06 19:46 MrSergio: you can even draw patterns on a piece of paper or make a mock diff where you throw pattern ieas
2017-02-06 19:46 MrSergio: patterns in it*
2017-02-06 19:47 MrSergio: for example: you start planing the patterns on the first section, they are cool
2017-02-06 19:47 MrSergio: you do the same for the second section and they somehow match, so they are fine
2017-02-06 19:47 MrSergio: once you do the third section something strange occurs
2017-02-06 19:47 MrSergio: you need to change something, maybe
2017-02-06 19:47 MrSergio: in that case you need to take that strange part and try to put it also in the other two
2017-02-06 19:48 -himei: well i guess its not about current project
2017-02-06 19:48 -himei: because i had different intentions back then
2017-02-06 19:48 MrSergio: now... this is really vague, but I can't explain it in specific since every person will come up with different solutions on different songs
2017-02-06 19:48 -himei: and i wanted to make this map clean
2017-02-06 19:48 -himei: like, proper angles, nice rhythm, no overlaps or something that can be read bad
2017-02-06 19:49 MrSergio: overlaps can be clean tho
2017-02-06 19:49 MrSergio: I ranked a mapset with them just recently
2017-02-06 19:49 -himei: so yea i decreased the ds there in that jumps
2017-02-06 19:49 MrSergio: having something clean is not a matter of "what" you use, but a matter of "how " you use them
2017-02-06 19:49 -himei: oh wait
2017-02-06 19:50 -himei: yes i know but
2017-02-06 19:50 -himei: yea btw
2017-02-06 19:50 MrSergio: so even overlaps can be clean if used in a certain way
2017-02-06 19:50 -himei: 02:43:872 (7,3) -
2017-02-06 19:50 MrSergio: (it was just a side note)
2017-02-06 19:50 -himei: they are mirrored copies
2017-02-06 19:50 -himei: i cant move that shit
2017-02-06 19:50 MrSergio: yes
2017-02-06 19:50 MrSergio: I don't want that to be moved at all o.o
2017-02-06 19:50 -himei: :D
2017-02-06 19:50 MrSergio: that's good as it is
2017-02-06 19:50 -himei: wait but
2017-02-06 19:51 -himei: 02:46:100 (3,4) - shud i increase this?
2017-02-06 19:51 -himei: then
2017-02-06 19:51 MrSergio: http://osu.ppy.sh/ss/7253995
2017-02-06 19:51 MrSergio: if you do that the next jumps will feel "bigger than they were before" so it is fine
2017-02-06 19:52 -himei: yes
2017-02-06 19:52 MrSergio: it's a matter of "building mental responses": if you want to emphasize a particular jump you need to place less spacing on the jump before the jump
2017-02-06 19:52 -himei: hm
2017-02-06 19:52 MrSergio: if you want a section to feel more intense you have to make the previous section feel less intense in comparison
2017-02-06 19:52 MrSergio: and so on
2017-02-06 19:52 -himei: wait but
2017-02-06 19:52 MrSergio: it's a matter of "contrast"
2017-02-06 19:52 -himei: lol i cant afford that
2017-02-06 19:52 -himei: because like
2017-02-06 19:53 -himei: its a unique section with long jumps
2017-02-06 19:53 MrSergio: it's a matter of how our brains perceive that, and contrast is the most powerful weapon to achieve that
2017-02-06 19:53 -himei: and then its another section with BOOM intro
2017-02-06 19:53 -himei: there couldnt be any contrast in DS unless i change the
2017-02-06 19:53 -himei: direction...
2017-02-06 19:53 -himei: oh shit
2017-02-06 19:53 -himei: yea ill do that
2017-02-06 19:53 -himei: i didnt think about it
2017-02-06 19:54 MrSergio: what I did in that screen was: I hear a "boom" at 02:45:586 - and I want to emphasize that, but how do I do that? The spacing is what it is, so I can't increase it infinitily. That's why I used less spacing for 02:44:900 (1,2,3,4) -
2017-02-06 19:54 MrSergio: so when the BOOM comes it will have more effect due to the contrast with the small spacing for 02:44:900 (1,2,3,4) -
2017-02-06 19:55 MrSergio: let me make an abstract example
2017-02-06 19:55 -himei: stop dude calm down
2017-02-06 19:55 -himei: i undestand
2017-02-06 19:55 MrSergio: can you understand what "cold" means" if you don't know what "hot" means? xD
2017-02-06 19:55 MrSergio: ah, rip
2017-02-06 19:55 -himei: so 02:46:100 (3,4) - this and 01:06:157 (1,2,3,4) - shud be similar
2017-02-06 19:55 MrSergio: anyway, that's how it works for song expression
2017-02-06 19:55 -himei: and also 04:12:672 (1,2,3,4) - this
2017-02-06 19:56 MrSergio: yes
2017-02-06 19:56 -himei: so i cant
2017-02-06 19:56 -himei: afford to change it
2017-02-06 19:56 MrSergio: and this is part of that planning I mentioned earlier
2017-02-06 19:56 -himei: ;w;
2017-02-06 19:56 MrSergio: since they are all the same you already know what to do
2017-02-06 19:56 MrSergio: you just need one pattern and you mapped 3 parts
2017-02-06 19:56 MrSergio: handy, isn't it?
2017-02-06 19:56 MrSergio: and it just needed some more thought of how the song played around those parts
2017-02-06 19:56 -himei: ok so 02:45:586 - what do i do here
2017-02-06 19:56 -himei: i cant make the ds smaller in prev jumps
2017-02-06 19:57 MrSergio: umh...
2017-02-06 19:57 MrSergio: take the white ticks
2017-02-06 19:57 MrSergio: 02:45:929 - 02:46:272 - 02:46:615 -
2017-02-06 19:57 MrSergio: now... which is/are the most important for you?
2017-02-06 19:57 -himei: 02:45:929 - this one obviouslyu
2017-02-06 19:57 MrSergio: I see
2017-02-06 19:58 MrSergio: well, I would have personally thought that 02:46:272 - 02:46:615 - where more important since 02:46:100 (3,5) - these guys sort of "accelerate" the rhythm
2017-02-06 19:58 MrSergio: but that's due of how the pattern works
2017-02-06 19:58 MrSergio: if you want to emphasize 02:45:929 - you then need to make 02:46:100 (3,4,5,6) - less important
2017-02-06 19:58 -himei: alright
2017-02-06 19:58 -himei: will do
2017-02-06 19:59 -himei: oh shit
2017-02-06 19:59 -himei: sliders are stacked
2017-02-06 19:59 -himei: aAAAAAAAAAA
2017-02-06 19:59 -himei: with another sliders
2017-02-06 19:59 MrSergio: how you do it is personal preference tho, so I can't really help after that
2017-02-06 19:59 -himei: 02:46:100 (3) - press ctrl+h, j
2017-02-06 19:59 -himei: and see
2017-02-06 20:00 -himei: damn
2017-02-06 20:00 -himei: 02:45:243 (3,4) - and this also
2017-02-06 20:00 MrSergio: wait... is that... important? .-.
2017-02-06 20:00 MrSergio: those references aren't visible in gameplay imo
2017-02-06 20:00 -himei: hm
2017-02-06 20:00 MrSergio: you meant [http://mrsergio.s-ul.eu/0UhfKw4F.png this], right?
2017-02-06 20:00 MrSergio: the ctrl h,j
2017-02-06 20:00 -himei: ok tell me is that important to change that place?
2017-02-06 20:00 -himei: yes
2017-02-06 20:01 MrSergio: come on, how can you imagine that in gameplay? xD
2017-02-06 20:01 -himei: 02:46:100 (3,1) -
2017-02-06 20:01 -himei: this
2017-02-06 20:01 -himei: 02:46:443 (5,8) -
2017-02-06 20:01 MrSergio: himei, you should tell me that: what do you think is more important?
2017-02-06 20:01 -himei: oh dude
2017-02-06 20:01 -himei: hm
2017-02-06 20:01 -himei: ok i understand
2017-02-06 20:01 -himei: emphasis > strcture
2017-02-06 20:02 -himei: ?
2017-02-06 20:02 MrSergio: I understand you wanted that symmetry-like feeling, but trust me that the screen I gave you above is something no one will think about
2017-02-06 20:02 MrSergio: nope, they are equal :P
2017-02-06 20:02 MrSergio: you should use emphasis to build structure
2017-02-06 20:02 MrSergio: so you first decide which jumps should be important, then based on that you build the pattern
2017-02-06 20:03 MrSergio: deciding which jumps are miportant is the same as deciding which notes in the song are important
2017-02-06 20:03 MrSergio: see how everything connects?
2017-02-06 20:03 -himei: well
2017-02-06 20:03 MrSergio: so you decide on rhythm > emphasis > Structure > aesthetics
2017-02-06 20:03 -himei: for now im trapped in my math-wise map
2017-02-06 20:03 MrSergio: in that order
2017-02-06 20:03 -himei: where everything is connected
2017-02-06 20:03 -himei: somehow
2017-02-06 20:03 MrSergio: well, why not breaking that then?
2017-02-06 20:04 -himei: well cuz its kinda perfect
2017-02-06 20:04 -himei: lol
2017-02-06 20:04 MrSergio: no one is forcing you to to begin with
2017-02-06 20:04 MrSergio: if some patterns don't come out because of that I don't think you should keep it as a concept
2017-02-06 20:04 MrSergio: for example, now that I know your reasoning I understand how the intro was made and it makes sense
2017-02-06 20:05 MrSergio: the problem is that you then ignored a bit how the player will play that and how it will feel (which is part of structure and aeshtetics)
2017-02-06 20:05 MrSergio: later on in the map you also start having problems on rhythm and emphasis, always because of that math-like sty;e
2017-02-06 20:05 MrSergio: so as you can see... it doesn't work so great :/
2017-02-06 20:06 MrSergio: I mean... you "could" make it work
2017-02-06 20:06 MrSergio: but you need to test a lot of different patterns/flows and see how they are altogether
2017-02-06 20:06 -himei: well
2017-02-06 20:06 MrSergio: (which is what I do on every map because I want to make it differently than the map I did previously)
2017-02-06 20:07 -himei: most of people are happy with the first part, but technical part is kinda hard
2017-02-06 20:07 MrSergio: actually, the fact you had a concept for the whole map is a really positive thing
2017-02-06 20:07 -himei: so now i see why
2017-02-06 20:07 MrSergio: actually, please keep mapping and try to refine that, because nowadays we have too few mappers that do that
2017-02-06 20:08 -himei: no more symmetry maps dude
2017-02-06 20:08 -himei: well
2017-02-06 20:08 MrSergio: I honestly believe that if you tried to map this song with a different sort of concept (or maybe the same, but with better analysis of the song) it will come out way better
2017-02-06 20:08 -himei: i got more crazy ideas in my new map but its not symmetrical
2017-02-06 20:08 MrSergio: and I mean, a lot better
2017-02-06 20:08 MrSergio: then who cares about symmetry xD
2017-02-06 20:08 -himei: well
2017-02-06 20:09 -himei: i guess its my type of personality, too pendantic and things
2017-02-06 20:09 -himei: at*
2017-02-06 20:09 -himei: so ok i can tell u that i cant really change that place 02:46:015 -
2017-02-06 20:09 -himei: honestly it would ruin all shit
2017-02-06 20:09 MrSergio: yeah, it probably would
2017-02-06 20:09 -himei: every note has 3 stacks at least
2017-02-06 20:10 -himei: even 4 in future
2017-02-06 20:10 MrSergio: but those stacks are sort of indeirect anyway
2017-02-06 20:10 -himei: yea
2017-02-06 20:10 MrSergio: I'd honestly wouldn't think to imagine flipping so much a single object to find a stack in gameplat
2017-02-06 20:10 MrSergio: y
2017-02-06 20:10 MrSergio: holy typos
2017-02-06 20:10 -himei: so lets move on
2017-02-06 20:11 MrSergio: as I said, having a concept is perfect, but see how that turns out for the player: can he notice it?
2017-02-06 20:11 -himei: no but pishi said like
2017-02-06 20:11 MrSergio: if I don't notice it it would feel random, right?
2017-02-06 20:11 -himei: map is firstly judged in editor
2017-02-06 20:11 -himei: so it shud be perfect
2017-02-06 20:11 -himei: and also sonny and doyak kinda
2017-02-06 20:11 -himei: had influence on me with that
2017-02-06 20:11 MrSergio: ok... but... I wouldn't think of flipping those objects no matter what xD
2017-02-06 20:11 -himei: logic stuff
2017-02-06 20:11 MrSergio: logic stuff is what I like too, trust me
2017-02-06 20:12 MrSergio: but it needs to be more direct
2017-02-06 20:12 -himei: now i can see that after all i got missleaded from the first mod i got
2017-02-06 20:12 -himei: that happened 6 months ago
2017-02-06 20:12 -himei: but well i cant really change my vision of mapping now
2017-02-06 20:12 MrSergio: you don't need to
2017-02-06 20:12 MrSergio: but you need to refine it tho
2017-02-06 20:13 -himei: yea i progressed somehow
2017-02-06 20:13 MrSergio: and it all comes down to whether something is easy to understand and makes sense or not
2017-02-06 20:13 MrSergio: so for starters, don't use all those flippings as reasons, because they are not visible xD
2017-02-06 20:13 MrSergio: I wonder how many would think of flipping stuff
2017-02-06 20:13 -himei: i just dont want to change this map anymore cuz i spent too much on it and its kinda perfect editor-wise
2017-02-06 20:13 -himei: xd
2017-02-06 20:14 MrSergio: and if they do flip it, in actual gameplay they are not that flipped so it doesn't have much to do with the current pattern, isn't it?
2017-02-06 20:14 -himei: yes
2017-02-06 20:14 MrSergio: well.. the editor is not the only thing that matters x)
2017-02-06 20:15 -himei: is it all the places u wanted to pinpoint out?
2017-02-06 20:15 -himei: i guess theres more
2017-02-06 20:15 MrSergio: if you can make those sort of links between objects without the need to move them too much (like flipping) you'd be able to make much more interesting maps
2017-02-06 20:15 MrSergio: since the player, and the modder, would be able to see your intentions right away
2017-02-06 20:15 -himei: yea trust me i wont try this style anymore
2017-02-06 20:15 MrSergio: yesh, there probably is
2017-02-06 20:16 -himei: well
2017-02-06 20:16 -himei: overlaps
2017-02-06 20:16 -himei: oh nvm
2017-02-06 20:16 -himei: i had one in the entire map
2017-02-06 20:16 -himei: but i fixed that today
2017-02-06 20:16 -himei: he had the proper step by X
2017-02-06 20:16 MrSergio: for example, some minor stuff: 03:01:528 (7,8,9) - how you suddenly break that continuous horizontal movement feels a bit too forced (03:01:015 (2,3,4,5,6,7) - horixontal movements)
2017-02-06 20:17 MrSergio: try stacking 8 on top of 9
2017-02-06 20:17 -himei: yea good idea
2017-02-06 20:17 MrSergio: I originally had planned to mod this myself when popping the bubble, but Stjpa did it before me so rip
2017-02-06 20:17 MrSergio: idk what he mentioned in it tho
2017-02-06 20:17 -himei: 00:11:300 (3,4,5,6,7,8,9,10) - well i think
2017-02-06 20:17 MrSergio: or how
2017-02-06 20:17 -himei: it started from this place
2017-02-06 20:18 -himei: so let me explain
2017-02-06 20:18 MrSergio: ah, that
2017-02-06 20:18 -himei: oh shit its fucked now, i got to recalculate this
2017-02-06 20:18 -himei: so bacially i had the (3) circle
2017-02-06 20:18 MrSergio: I hear more the distorted sound there, and not the stream
2017-02-06 20:18 -himei: and the slider 00:11:986 (1) -
2017-02-06 20:18 -himei: and i had to put there like
2017-02-06 20:18 MrSergio: a strange, long slider would have been cooler imo
2017-02-06 20:19 -himei: 00:11:386 (4,5,6,7,8,9,10) - this sound with proper step by x y
2017-02-06 20:19 -himei: and i didnt know how to do that
2017-02-06 20:19 -himei: so i started fucking with calculator and eventually figured out how to calculate each of the circle
2017-02-06 20:19 -himei: so it was the inicial point
2017-02-06 20:19 -himei: of this map
2017-02-06 20:19 -himei: of concept of it*
2017-02-06 20:19 MrSergio: [https://osu.ppy.sh/ss/7254256 dumb stuff]
2017-02-06 20:20 MrSergio: holy
2017-02-06 20:20 MrSergio: you went too far with calculations, trust me xD
2017-02-06 20:20 MrSergio: small pixels won't make a big difference in actual gameplay
2017-02-06 20:20 -himei: yea but how to make a linear stream
2017-02-06 20:20 -himei: with the first and the last point
2017-02-06 20:20 -himei: but u dont know the "step"
2017-02-06 20:21 MrSergio: ah, right
2017-02-06 20:21 -himei: u got to divide the coordinates by 2
2017-02-06 20:21 MrSergio: you were forcing yourself within those coordinates
2017-02-06 20:21 -himei: and then u divide them again
2017-02-06 20:21 MrSergio: and you see... you shouldn't :/
2017-02-06 20:21 -himei: till u find the proper positions
2017-02-06 20:21 MrSergio: it lets you less space for creativity
2017-02-06 20:21 -himei: well
2017-02-06 20:21 MrSergio: I mean, were those 2 coordinates the only available solutions?
2017-02-06 20:21 -himei: hmm well
2017-02-06 20:22 MrSergio: it could have been a lot of different things imo
2017-02-06 20:22 -himei: i had the rounded pattern
2017-02-06 20:22 MrSergio: like the stupid slider I did above, for example
2017-02-06 20:22 -himei: and also had the position of 00:11:300 (3) - which was stacked with 00:08:386 (6) - this a believe
2017-02-06 20:22 MrSergio: (it follows pretty well the distorted sound tho)
2017-02-06 20:22 MrSergio: heh...
2017-02-06 20:22 MrSergio: how many would notice that in your opinion? xD
2017-02-06 20:22 -himei: nobody
2017-02-06 20:22 -himei: i mapped it for myslef to like
2017-02-06 20:23 MrSergio: heh...
2017-02-06 20:23 -himei: be confident that its good
2017-02-06 20:23 -himei: well back then i was affected by
2017-02-06 20:23 -himei: ocd
2017-02-06 20:23 -himei: if u know what it is
2017-02-06 20:23 -himei: so yea
2017-02-06 20:23 MrSergio: the thing is: if 2 objects are too far apart they won't be linked together anymore
2017-02-06 20:23 MrSergio: by anything
2017-02-06 20:23 MrSergio: and by far apart I mean on the timeline
2017-02-06 20:23 -himei: well i wanted to make a stream so
2017-02-06 20:24 MrSergio: AR plays a role in here, since based on that you'll have more stuff on the screen or not
2017-02-06 20:24 MrSergio: but that's minor, who cares about it now
2017-02-06 20:24 MrSergio: 00:11:300 - is 3 seconds apart from 00:08:386 -
2017-02-06 20:24 -himei: i got to remap that stream, its out of place now
2017-02-06 20:24 -himei: holy s
2017-02-06 20:25 MrSergio: if I measure it with "beats", it is 9 beats and a half apart
2017-02-06 20:25 MrSergio: beat + from one white tick to the next
2017-02-06 20:25 = *
2017-02-06 20:25 MrSergio: if something is already 2 beats apart from something else it won't be linked to it imo
2017-02-06 20:25 -himei: i mean dude i understand that its kinda a psycho disease when u realized how much of effort i brought in this map
2017-02-06 20:25 -himei: but well
2017-02-06 20:26 -himei: its kinda w/e for me now xd
2017-02-06 20:26 -himei: wait
2017-02-06 20:26 -himei: wait
2017-02-06 20:26 -himei: which place u are talking about
2017-02-06 20:26 -himei: that stream?
2017-02-06 20:26 MrSergio: umh...
2017-02-06 20:26 MrSergio: 00:11:300 -
2017-02-06 20:26 MrSergio: yeah, the stream
2017-02-06 20:27 -himei: so ure saying that 00:11:300 (3,1) - can not be connected?
2017-02-06 20:27 MrSergio: you said that the stream and 00:08:386 (6) - were linked
2017-02-06 20:27 MrSergio: nonono
2017-02-06 20:27 MrSergio: http://mrsergio.s-ul.eu/jEw8OPiV.png
2017-02-06 20:27 -himei: dude
2017-02-06 20:27 MrSergio: so I was trying to understand that xD
2017-02-06 20:28 -himei: 00:10:272 (6) - this sound was flipped by x on 00:11:300 (3) - this
2017-02-06 20:28 -himei: C O N N E C T I O N
2017-02-06 20:28 MrSergio: oh
2017-02-06 20:28 MrSergio: too vague lol
2017-02-06 20:28 MrSergio: I can't see the connection at all xD
2017-02-06 20:28 -himei: well
2017-02-06 20:28 -himei: :D
2017-02-06 20:28 -himei: im probably mad
2017-02-06 20:28 MrSergio: and you probably miclicked too on that link lol
2017-02-06 20:28 MrSergio: since you linked another object
2017-02-06 20:29 MrSergio: and yeah, I would probably not link them anyway, since they are already quite far apart
2017-02-06 20:29 MrSergio: 3 beats
2017-02-06 20:30 -himei: well
2017-02-06 20:30 MrSergio: anyway, I'd like to keep discussing this, but I gotta go have dinner for now. The main things I wanted to say are already said anyway
2017-02-06 20:30 MrSergio: the rest would just be normal modding that it doesn't depend on the pop
2017-02-06 20:30 MrSergio: well, it might, but it wouldn't be necessary
2017-02-06 20:30 -himei: well
2017-02-06 20:30 -himei: are u going to mod this?
2017-02-06 20:30 -himei: ill fix something now
2017-02-06 20:31 MrSergio: I can try, but if your reasons are mainly stacks or connections between objects being 3 beats apart, I can't probably help xD
2017-02-06 20:31 -himei: well
2017-02-06 20:31 -himei: i ll drop that approach from now
2017-02-06 20:31 MrSergio: moreover, to fix the structure/aeshtetics/expression stuff I mentioned at the beginning you'd need to remap some huge parts of it
2017-02-06 20:31 -himei: but i also want to keep the concept
2017-02-06 20:31 MrSergio: I can point out some stuff, but I can't point it out all
2017-02-06 20:32 -himei: got it
2017-02-06 20:32 MrSergio: so I believe my mod won't be able to bring the map on quality standards
2017-02-06 20:32 MrSergio: I'm not superman anyway
2017-02-06 20:32 -himei: well if u bring something up ill also apply this for similar places
2017-02-06 20:32 -himei: CUZ ITS A COPY ANYWAYS :d::d:d
2017-02-06 20:32 -himei: ah ah ha ha
2017-02-06 20:32 MrSergio: xD
2017-02-06 20:33 MrSergio: anyway, I'll be going for now
2017-02-06 20:33 MrSergio: if you have questions send me a pm
2017-02-06 20:33 -himei: ok
2017-02-06 20:33 -himei: and thanks
2017-02-06 20:33 MrSergio: I hope I explained a bit better the reasons behind the pop
2017-02-06 20:33 MrSergio: at lesat imo
2017-02-06 20:33 MrSergio: dunno what Stjpa had to say on this
2017-02-06 20:33 MrSergio: I should check his mod too I guess
2017-02-06 20:33 MrSergio: anyway... later~
he might do another mod tho
Topic Starter
hi-mei
MrSergio's mod, 2nd part
2017-02-06 23:15 -himei: so i didnt get the answer to initial question, what should i do with this
2017-02-06 23:16 -himei: i definitely wont remap/redisign it, so i either make it loved or i rank this
2017-02-06 23:16 -himei: but then, is it rankable
2017-02-06 23:16 MrSergio: a mod won't fix much imo. The best option is to at least try remapping it once
2017-02-06 23:16 MrSergio: structure and planning ahead can't be fixed once the whole thing is mapped
2017-02-06 23:16 -himei: i did that more than 5 times
2017-02-06 23:16 -himei: i wont do that sorry
2017-02-06 23:17 MrSergio: ugh
2017-02-06 23:17 -himei: well hm
2017-02-06 23:17 -himei: are u going to pop this again if i get another bubble
2017-02-06 23:17 -himei: i will definitely polish this more
2017-02-06 23:17 -himei: but like, there not much is left
2017-02-06 23:18 -himei: unless i change the concepts
2017-02-06 23:18 -himei: which i wont do
2017-02-06 23:18 MrSergio: as you can see that's an infinite loop x)
2017-02-06 23:18 -himei: yea
2017-02-06 23:18 MrSergio: if you're not willing to exit that I can't do much I suppose
2017-02-06 23:18 -himei: what do you mean
2017-02-06 23:18 MrSergio: as I said earlier, as it is, this is not ready imo :/
2017-02-06 23:19 -himei: well for now its more cuz of emphasis rather than structure
2017-02-06 23:19 -himei: but structure is more important for ranking
2017-02-06 23:19 in my opinion *
2017-02-06 23:19 MrSergio: I'd say that everything is important for ranking tho
2017-02-06 23:20 -himei: i honestly dont understand you now, u got the whole idea of the map
2017-02-06 23:20 MrSergio: I'm obviously not asking for a masterpiece
2017-02-06 23:20 -himei: but you still dont like it
2017-02-06 23:20 MrSergio: getting the idea doesn't mean that execution and expression is good lol
2017-02-06 23:20 -himei: even tho its super logical and obvious now
2017-02-06 23:20 MrSergio: actually, the fact I needed your explanation is a minus
2017-02-06 23:20 MrSergio: I should have been able to see those things myself if the map was ready
2017-02-06 23:20 -himei: well
2017-02-06 23:21 -himei: this map is rather unique than bad
2017-02-06 23:21 -himei: lets be honest
2017-02-06 23:21 MrSergio: and as far as I could see, your logic was spread across beats which were 3-9 beats apart
2017-02-06 23:21 MrSergio: which is too far apart to be noticed
2017-02-06 23:21 MrSergio: hence, it is not there at all
2017-02-06 23:21 MrSergio: it's rather the result I want to see, and not the process
2017-02-06 23:21 MrSergio: I understood how you did it, but I do not agree with how it came out
2017-02-06 23:22 MrSergio: I appreaciate that you tried to make a concept, but imo it didn't come across in the end
2017-02-06 23:22 -himei: well
2017-02-06 23:22 -himei: so 4 bns
2017-02-06 23:23 -himei: thats gonna be fun
2017-02-06 23:23 -himei: uh btw
2017-02-06 23:23 MrSergio: idk why you see it as a battlefield...
2017-02-06 23:23 -himei: can i ask for popping?
2017-02-06 23:23 -himei: xd
2017-02-06 23:23 MrSergio: for popping?
2017-02-06 23:23 -himei: the bubble
2017-02-06 23:23 MrSergio: like for example?
2017-02-06 23:23 -himei: well
2017-02-06 23:23 -himei: if i find a bn
2017-02-06 23:23 -himei: and he will bubble
2017-02-06 23:23 MrSergio: well, I know that, but you mean on your map or on other maps?
2017-02-06 23:23 -himei: my map
2017-02-06 23:24 MrSergio: you can just selfpop by updating the map
2017-02-06 23:24 -himei: nah its different
2017-02-06 23:24 MrSergio: if you disagree with it
2017-02-06 23:24 -himei: i mean
2017-02-06 23:24 -himei: u can pop only once right?
2017-02-06 23:24 MrSergio: I can disagree with the previous bubble, but if you find someone who disagrees with me I can't repop
2017-02-06 23:25 -himei: holy this system is so retarded
2017-02-06 23:25 -himei: wait
2017-02-06 23:25 -himei: so basically lets say i get a bubble
2017-02-06 23:25 -himei: and u pop
2017-02-06 23:25 MrSergio: BN1 bubble > I pop > BN3 bubbles again > BN4 pops again > BN5 bubbles again > I can pop once again
2017-02-06 23:26 MrSergio: I can disagree with the previous BN, but not with the next one
2017-02-06 23:26 -himei: ok so
2017-02-06 23:26 -himei: i got to find 4 bns
2017-02-06 23:26 MrSergio: such situation is almost impossible
2017-02-06 23:26 -himei: excepting ur pop
2017-02-06 23:26 -himei: expecting*
2017-02-06 23:26 -himei: uh
2017-02-06 23:27 MrSergio: taking your map as example:
2017-02-06 23:27 MrSergio: Tomori was the last one to bubble
2017-02-06 23:27 MrSergio: so...
2017-02-06 23:27 -himei: well honestly im so tired of this, like i probebly deserve to rank it just by the amount of effort i put into it. but well i cant guarantee that theres no bn which will pop it again
2017-02-06 23:27 MrSergio: Tomori bubbles > Stjpa pops
2017-02-06 23:28 -himei: doyak cant bubble it too
2017-02-06 23:28 MrSergio: at that point Tomori can't bubble again
2017-02-06 23:28 MrSergio: yes, Doyak can
2017-02-06 23:28 MrSergio: but another BN could disagree with Doyak
2017-02-06 23:28 MrSergio: at that point Tomori could bubble again
2017-02-06 23:28 MrSergio: and Stjpa could pop again too
2017-02-06 23:29 -himei: http://puu.sh/tRsHZ/f1b4b31091.png
2017-02-06 23:29 MrSergio: oh, interesting
2017-02-06 23:29 MrSergio: I didn't know that
2017-02-06 23:29 -himei: well
2017-02-06 23:29 MrSergio: although I guess it makes sense
2017-02-06 23:30 MrSergio: and it is not "anymore"
2017-02-06 23:30 MrSergio: or wait... it might be...
2017-02-06 23:30 -himei: btw dont u know when they release next wave of loved
2017-02-06 23:30 MrSergio: I need to check
2017-02-06 23:30 MrSergio: not sure when
2017-02-06 23:32 MrSergio: http://mrsergio.s-ul.eu/DgovZ47S.png
2017-02-06 23:32 MrSergio: so yeah, Stjap can't pop anymore
2017-02-06 23:32 MrSergio: but Doyak and Tomori can't bubble either
2017-02-06 23:33 MrSergio: unless Stjpa is fine and agree with what Tomori and Doyak have to say on the matte
2017-02-06 23:33 MrSergio: r
2017-02-06 23:33 MrSergio: agrees*
2017-02-06 23:33 -himei: lol if natsu bubbles then u will pop
2017-02-06 23:33 -himei: and then if battle bubble xexxar will pop
2017-02-06 23:33 -himei: dud im fucked
2017-02-06 23:33 -himei: aaaaaaaaaa why is this happening with me
2017-02-06 23:35 -himei: well guess at this point ill just make it loved
2017-02-06 23:35 -himei: or nuke it
2017-02-06 23:35 -himei: if u are strongly against it
2017-02-06 23:35 MrSergio: we don't really have a say about nukes tho
2017-02-06 23:35 -himei: i can see why and i can agree somehow
2017-02-06 23:35 MrSergio: and it is probably not an option in this case
2017-02-06 23:36 MrSergio: we're not agreeing on more subjective stuff, not objective
2017-02-06 23:36 MrSergio: for example
2017-02-06 23:36 -himei: well...
2017-02-06 23:36 -himei: opinions
2017-02-06 23:36 MrSergio: if someone would point out an unrankable slider and you don't want to change it no matter what .._ nuke
2017-02-06 23:36 --> *
2017-02-06 23:37 MrSergio: although I could probably demonstrate with tons of explanation why my reasons are somehow objective in this case
2017-02-06 23:37 -himei: wait i shud like, get my thoughts together in one sentense to describe what i think about this map
2017-02-06 23:37 MrSergio: well, even if you do that, the result is what matters
2017-02-06 23:38 MrSergio: after out long discussion I could understand why you did what you did
2017-02-06 23:38 MrSergio: but if the result is not good enough I don't see why I should let it slip anyway
2017-02-06 23:38 -himei: well i want you to understand me after all. so i will be convinced that u got what i think about it.
2017-02-06 23:38 MrSergio: as mentioned before: how many people would mentally flip objects across the playfield to see a stack?
2017-02-06 23:39 MrSergio: it's not a natural thing to think
2017-02-06 23:39 -himei: so i think that it has flaws in emphasis and probably playability, but the quality more than decent besides these 2 "issues" that can be considered as features.
2017-02-06 23:39 -himei: yes that why that map is unique i guess
2017-02-06 23:39 MrSergio: those issues are more like basic stuff that has a great deal of influence on the entire map
2017-02-06 23:39 MrSergio: being unique is fine
2017-02-06 23:40 MrSergio: but if it's unique and also not-so-well-executed, that's not fine
2017-02-06 23:40 -himei: hm
2017-02-06 23:40 -himei: what do you mean by execution
2017-02-06 23:40 -himei: can u like
2017-02-06 23:40 -himei: testplay it
2017-02-06 23:40 MrSergio: example of unique map:
2017-02-06 23:40 MrSergio: ACTION is listening to [https://osu.ppy.sh/b/1121504 KikuoHana - Nobore! Susume! Takai Tou]
2017-02-06 23:40 MrSergio: why not
2017-02-06 23:46 -himei: hm i actually think that
2017-02-06 23:46 -himei: the only problem is that part with triplets and kicksliders
2017-02-06 23:46 -himei: other than that this map is super playable
2017-02-06 23:46 MrSergio: I actually realized how I forgot to mention a couple of huge things
2017-02-06 23:47 MrSergio: 02:23:986 - froim here... the song's intensity decreases
2017-02-06 23:47 MrSergio: a lot
2017-02-06 23:47 MrSergio: yet patterns and spacing is the same
2017-02-06 23:47 -himei: ya
2017-02-06 23:47 -himei: agree
2017-02-06 23:47 MrSergio: they are the same as in kiai time for example
2017-02-06 23:47 MrSergio: 02:45:929 (2,3,4,5,6) -
2017-02-06 23:48 MrSergio: 02:23:986 (1,2,3,4,5) -
2017-02-06 23:48 MrSergio: spacing wise
2017-02-06 23:48 -himei: yes i understand
2017-02-06 23:48 -himei: gonna fix
2017-02-06 23:48 -himei: i think i shud
2017-02-06 23:48 -himei: rework this part
2017-02-06 23:48 -himei: and it will be way better
2017-02-06 23:48 MrSergio: 03:06:843 (1,2,3,4,5,6,7,8,1) - this was really hard to catch
2017-02-06 23:48 -himei: this part is the only thing that works bad
2017-02-06 23:49 -himei: well
2017-02-06 23:49 -himei: 6.3* and its a peak of the song and also
2017-02-06 23:49 MrSergio: 03:07:872 - from here on intensity is even lower than any other part in the song, so spacing should be really short here
2017-02-06 23:49 -himei: it represent the song very well
2017-02-06 23:49 MrSergio: yeah... but it's not that playable
2017-02-06 23:49 -himei: well for hr players yes
2017-02-06 23:49 MrSergio: and tbh I care about playbility more in this case
2017-02-06 23:49 MrSergio: even without HR =w=
2017-02-06 23:50 MrSergio: I missed like half of them perhaps
2017-02-06 23:50 -himei: ok ill think what to do there
2017-02-06 23:50 -himei: 02:12:672 - 03:51:415 - so this part
2017-02-06 23:50 -himei: its like a 40% of the map
2017-02-06 23:50 -himei: if i make it working
2017-02-06 23:50 -himei: will be acceptable?
2017-02-06 23:51 -himei: it*
2017-02-06 23:51 MrSergio: depends on how you make it work
2017-02-06 23:51 MrSergio: don't forget aobut the rest of the map
2017-02-06 23:51 -himei: so do u agree that that part is the only part that doesnt work well?
2017-02-06 23:51 -himei: hm
2017-02-06 23:51 -himei: what about the rest?
2017-02-06 23:51 -himei: i thought we went thru the all the issues
2017-02-06 23:52 -himei: so basically ok:
2017-02-06 23:52 -himei: 1st part is gud, right?
2017-02-06 23:52 -himei: till the
2017-02-06 23:52 -himei: 00:44:986 -
2017-02-06 23:52 -himei: ?
2017-02-06 23:52 MrSergio: 00:11:986 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - tbh flow could have been better in this lol
2017-02-06 23:53 MrSergio: 00:11:986 (1,2) - after this jump I would have went towards the bottom of the screen with 00:12:672 (1) - for example
2017-02-06 23:53 -himei: ok
2017-02-06 23:53 -himei: seems legit
2017-02-06 23:55 -himei: 00:54:500 - 01:28:872 - second part
2017-02-06 23:55 -himei: i guess it plaed really smooth
2017-02-06 23:55 -himei: played*
2017-02-06 23:55 MrSergio: 00:12:672 (1) - ctrl H 00:13:357 (1) - Ctrl H, G 00:14:043 (1) - ctrl G 00:14:729 (1) - ctrl J 00:15:415 (1) - ctrl J, H
2017-02-06 23:55 MrSergio: just an example of better flow in that section
2017-02-06 23:56 MrSergio: 00:57:929 (1,2,1,2) - this rhythm in the second part wasn't that great tho and it's the only time I see doubles
2017-02-06 23:56 -himei: yo mate, dont worry ill fix that myself, i know what you mean without examples xd
2017-02-06 23:56 MrSergio: 00:57:929 (1,2) - just make it a 1/1 slider
2017-02-06 23:56 MrSergio: it would be better, trust me
2017-02-06 23:56 MrSergio: well, just pointing out stuff usually seems lazy to me, since I might as well give some input
2017-02-06 23:57 MrSergio: if you're fine that way, sure
2017-02-06 23:57 -himei: u dont have to do that
2017-02-06 23:57 -himei: spending time with me is more that enough
2017-02-06 23:57 -himei: and i appriciate that
2017-02-06 23:57 -himei: than*
2017-02-06 23:57 -himei: well u re free to do w/e u want, just want to save ur time an nerves
2017-02-06 23:58 MrSergio: 01:46:786 (4) - maybe ctrl G
2017-02-06 23:58 MrSergio: again flow
2017-02-06 23:58 -himei: yea
2017-02-06 23:58 -himei: i saw that moment
2017-02-06 23:58 -himei: ok
2017-02-06 23:58 MrSergio: same flow as for 01:47:986 (1,2,3,4) - , basically
2017-02-06 23:59 MrSergio: I'm not really nervous or irritated about this tho .-.
2017-02-06 23:59 MrSergio: it is true I could spend my time on modding other maps, but in the end it's the same thing so it doesn't change much for me
2017-02-06 23:59 -himei: well
2017-02-06 23:59 -himei: idk how old u are
2017-02-06 23:59 MrSergio: one year less than you :P
2017-02-07 00:00 -himei: but with the years the value of ur time will be higher
2017-02-07 00:00 MrSergio: I know that
2017-02-07 00:00 -himei: well because mostly u got good health and tons of opportunites and the only thing that people of our generation is always lacking is time
2017-02-07 00:01 -himei: so i was like wtf why u spending ur time with people
2017-02-07 00:01 -himei: who can like drop mapping in a week
2017-02-07 00:01 MrSergio: do you mind it? x)
2017-02-07 00:01 -himei: well
2017-02-07 00:01 -himei: idk
2017-02-07 00:01 MrSergio: I mean, does it creates problems for you?
2017-02-07 00:02 -himei: ure too kind as a person in my opinion
2017-02-07 00:02 -himei: even tho u talanted and experienced
2017-02-07 00:02 -himei: so its just kinda strange
2017-02-07 00:02 -himei: for me at least
2017-02-07 00:02 -himei: no it doesnt
2017-02-07 00:02 MrSergio: idk... I've always done things this way so...
2017-02-07 00:03 MrSergio: I;d feel bad for just saying "I disagree" and leaving you there without anything
2017-02-07 00:03 -himei: yea i feel the same thing, and i usually spending like 3 hours for each irc mod
2017-02-07 00:04 -himei: thats why im not modding much xd
2017-02-07 00:04 -himei: ok so
2017-02-07 00:04 MrSergio: ikr
2017-02-07 00:04 -himei: 01:53:815 (2,3,4) - this
2017-02-07 00:05 MrSergio: but I'm doing with you is what I did with at least around 200 other mapsets so far, so it doesn't change much for me xD
2017-02-07 00:05 MrSergio: what I'm doing*
2017-02-07 00:05 -himei: well
2017-02-07 00:05 MrSergio: that's fine
2017-02-07 00:05 -himei: no i mean if u could see
2017-02-07 00:05 -himei: i used the center only for "drops"
2017-02-07 00:05 -himei: and that the only place i ignored that rule
2017-02-07 00:05 -himei: cuz bara suggested this
2017-02-07 00:06 MrSergio: 01:54:843 (6,7,8) - this is a bit unstructerd since... http://mrsergio.s-ul.eu/34LdSWp2.png this sort of movements never happen elsewhere
2017-02-07 00:06 MrSergio: yeah, that's fine, I don't mind it
2017-02-07 00:06 -himei: 01:52:443 (6,7,8) - it happens here
2017-02-07 00:06 -himei: but it flipped for 90*
2017-02-07 00:06 MrSergio: but it's something minor anyway, although it would make a bit change
2017-02-07 00:06 -himei: xd
2017-02-07 00:06 MrSergio: yes, it happens many times
2017-02-07 00:07 MrSergio: but that sort of movement feels a bit too loose, considering your symmetric style
2017-02-07 00:07 -himei: hm
2017-02-07 00:07 MrSergio: I'd expect more decisive movements, not soft curves like that xD
2017-02-07 00:07 -himei: lmao
2017-02-07 00:07 -himei: okay
2017-02-07 00:07 -himei: ill change it
2017-02-07 00:08 -himei: square sliders
2017-02-07 00:08 MrSergio: sounds good
2017-02-07 00:09 -himei: ill remap from here 02:12:672 - the whole concept
2017-02-07 00:09 -himei: but there will be triplets and kicksliders for sure
2017-02-07 00:09 -himei: cuz well u can see that shit urself
2017-02-07 00:09 -himei: there are like
2017-02-07 00:09 -himei: 1 interval with kicksldiers, and 1 with triplets
2017-02-07 00:09 -himei: cuz like the blue tick
2017-02-07 00:09 MrSergio: what you use is not really a problem
2017-02-07 00:09 MrSergio: it's more "how" you do it
2017-02-07 00:10 -himei: ya ok
2017-02-07 00:10 MrSergio: but that's up to your style and rules, so there's not really an exact way to do it
2017-02-07 00:10 -himei: im not happy with this part either
2017-02-07 00:10 MrSergio: as lon as it works, sure
2017-02-07 00:10 MrSergio: long*
2017-02-07 00:10 -himei: 04:01:015 - so from here now
2017-02-07 00:11 MrSergio: well, I saw an inconsistency between 04:08:900 (4,5) - and 04:10:272 (4) -
2017-02-07 00:11 MrSergio: they should be the same, since they are the same rhythm in the song
2017-02-07 00:12 MrSergio: and just on the sidelines: 04:09:243 (1,2,3,4) - if you can make a structure using all of these together and not just 2 at a time would be great
2017-02-07 00:12 -himei: they are different sounds tho
2017-02-07 00:12 MrSergio: same for 04:07:872 (1,2,3,4,5) - too, obviously, for consistency
2017-02-07 00:12 -himei: 04:08:900 (4,5) - and 04:10:272 (4) -
2017-02-07 00:12 MrSergio: then at least try making the second suggestion xD
2017-02-07 00:12 -himei: wait
2017-02-07 00:13 MrSergio: there is a slight difference, yea
2017-02-07 00:13 -himei: http://puu.sh/tRvW8/0f656fb89e.jpg
2017-02-07 00:13 -himei: well
2017-02-07 00:13 MrSergio: I have a suggestion, let me just... trying to put it down on playfield
2017-02-07 00:13 -himei: okay not a big deal
2017-02-07 00:15 MrSergio: it's basically a giant sort of square
2017-02-07 00:15 -himei: wut
2017-02-07 00:16 MrSergio: [http://osu.ppy.sh/ss/7256221 first part] [http://osu.ppy.sh/ss/7256224 second part]
2017-02-07 00:16 MrSergio: I tried to keep the symmetry as much as I could
2017-02-07 00:17 MrSergio: dunno if it's what you'd do
2017-02-07 00:17 -himei: sec
2017-02-07 00:17 -himei: i trying to figure out
2017-02-07 00:17 MrSergio: but I tried improving the flow and the structure at the same time
2017-02-07 00:17 -himei: which of the sliders u moved
2017-02-07 00:17 MrSergio: 04:07:872 (1,2,3) - I didn't move these
2017-02-07 00:17 MrSergio: 04:08:900 (4,5) - these are literally a ctrl J H of 04:08:557 (3) -
2017-02-07 00:18 MrSergio: 04:09:243 (1,2) - these are the copy of 04:07:872 (1,2) - , just moved
2017-02-07 00:18 MrSergio: 04:09:929 (3) - copy of 04:08:557 (3) - and flipped
2017-02-07 00:18 MrSergio: 04:10:272 (4) - copy of 04:09:929 (3) - and flipped
2017-02-07 00:18 -himei: so
2017-02-07 00:19 -himei: the jump between
2017-02-07 00:19 -himei: 4,5 and 3
2017-02-07 00:19 -himei: will be super huge
2017-02-07 00:19 -himei: isnt it?
2017-02-07 00:19 MrSergio: yes, but thanks to slider leniency it won't feel as huge
2017-02-07 00:19 MrSergio: it's a technique that was used in the past apparently
2017-02-07 00:19 -himei: 04:08:557 (3,4,5) - so u moved these notes to the top
2017-02-07 00:19 MrSergio: a lot of old maps have that sort of patterns and they don't feel like a jump at all
2017-02-07 00:19 -himei: right?
2017-02-07 00:20 MrSergio: I didn't move 3
2017-02-07 00:20 -himei: oh wait
2017-02-07 00:20 -himei: but
2017-02-07 00:20 -himei: lol the melody is increasing
2017-02-07 00:20 -himei: and then we got a peak
2017-02-07 00:20 -himei: 04:10:615 (1) -
2017-02-07 00:20 -himei: here
2017-02-07 00:20 -himei: that jump will be super huge in comparison with this batterfly
2017-02-07 00:21 -himei: but why dont u like it as it is tho?
2017-02-07 00:21 MrSergio: you could try it first xD
2017-02-07 00:21 MrSergio: because of structure, mainly
2017-02-07 00:21 MrSergio: since it feels a bit random how the current 04:09:243 (1,2,3,4) - is
2017-02-07 00:21 MrSergio: or how the stack for 04:08:900 (4,5) - is
2017-02-07 00:21 -himei: well ok
2017-02-07 00:21 -himei: i ll figure that shit out
2017-02-07 00:22 -himei: ure not that professional with flipping mate
2017-02-07 00:22 -himei: :D:D:
2017-02-07 00:22 MrSergio: heh, symmetry is not my specialty
2017-02-07 00:22 -himei: i can agree that its meh as it is
2017-02-07 00:23 -himei: 04:18:328 (3,1) - this angle
2017-02-07 00:23 -himei: maybe ctrl g 04:18:500 (1,2) - ?
2017-02-07 00:23 MrSergio: it works
2017-02-07 00:23 MrSergio: as it is
2017-02-07 00:24 -himei: ok
2017-02-07 00:24 MrSergio: because the song decreases in intensity
2017-02-07 00:24 MrSergio: so the shorter jump, althought maybe not so beautiful, works properly
2017-02-07 00:24 -himei: btw did i tell u about the formula
2017-02-07 00:24 -himei: of these jumps
2017-02-07 00:24 -himei: 04:32:557 -
2017-02-07 00:25 MrSergio: do you have a formula for them? xD
2017-02-07 00:25 -himei: 04:32:557 (1,2) - its like the original, then 04:32:900 (3,4) - its original (O) +20*
2017-02-07 00:25 MrSergio: and no, you didn't yet
2017-02-07 00:25 -himei: 04:33:243 (1,2) - this has previous angle from original but the angle is +40
2017-02-07 00:25 MrSergio: holy
2017-02-07 00:26 -himei: 04:33:586 (3,4) - original +60
2017-02-07 00:26 -himei: etc
2017-02-07 00:26 -himei: the first kiai has 15* step
2017-02-07 00:26 MrSergio: yeah, I see that
2017-02-07 00:26 MrSergio: but I wouldn't notice if you don't tell me that lol
2017-02-07 00:26 MrSergio: mostly because I have no tools to measure the angles
2017-02-07 00:26 -himei: and each pair has 1.1x scaling
2017-02-07 00:26 MrSergio: the human eye can't distinguish such differences exactly
2017-02-07 00:27 MrSergio: once you give me the numbers I think "hey, cool" but without that I can't tell
2017-02-07 00:27 -himei: lul
2017-02-07 00:27 MrSergio: and that's the issue with all the map I suppose
2017-02-07 00:27 MrSergio: as I said earlier xD
2017-02-07 00:27 -himei: 04:35:300 - so this part
2017-02-07 00:27 MrSergio: the process is cool, but the result doesn't show how cool the process was
2017-02-07 00:27 MrSergio: in that part you keep switching the circular flow
2017-02-07 00:28 MrSergio: I'd naturally think that 04:35:986 (3) - and 04:36:329 (4) - should be with ctrl G
2017-02-07 00:28 -himei: uh
2017-02-07 00:28 -himei: makes sense
2017-02-07 00:28 MrSergio: but if you do so the following flows are a bit messed up
2017-02-07 00:29 MrSergio: as you have them now, they work so-so
2017-02-07 00:29 -himei: alright
2017-02-07 00:29 MrSergio: if you make the change I suggested, 04:35:300 (1,2,3,4) - this flows really well, but 04:36:329 (4,1) - this flows bad
2017-02-07 00:29 -himei: ya
2017-02-07 00:30 MrSergio: 04:56:557 (1,1) - and you probably don't need these NCs, but I guess it's preference
2017-02-07 00:30 -himei: 04:48:329 (1) - ctrl probably
2017-02-07 00:30 -himei: ctrl g
2017-02-07 00:30 MrSergio: but your previous combos were longer, so...
2017-02-07 00:31 MrSergio: why not
2017-02-07 00:31 MrSergio: actually, yeah, works a lot better with ctrl g
2017-02-07 00:32 -himei: yea i also fked up the symmetry there, https://osu.ppy.sh/ss/7256321 it should be like this
2017-02-07 00:32 -himei: alright so thats it probably
2017-02-07 00:32 -himei: gotta spend few days on it
2017-02-07 00:32 MrSergio: yeah, we went over the whole map I suppose
2017-02-07 00:32 -himei: thanks for ur time
2017-02-07 00:33 MrSergio: no problem
2017-02-07 00:33 -himei: i probably didnt deserve that but i guess u dont really care
2017-02-07 00:33 -himei: eks dee
2017-02-07 00:33 MrSergio: deserve what? .-.
2017-02-07 00:33 -himei: well that mod
2017-02-07 00:33 -himei: its 4 hours in summary
2017-02-07 00:33 MrSergio: yeah, it' still within my usual modding times lol
2017-02-07 00:34 MrSergio: nothing out of ordinary I guess
2017-02-07 00:34 -himei: well i could take a look on some of maps if u will ask
2017-02-07 00:34 -himei: as u can see im not that bad at the times
2017-02-07 00:34 MrSergio: but I also think that everyone deserves the same things, so what I gave you what I gave to others too
2017-02-07 00:35 MrSergio: is what*
2017-02-07 00:35 MrSergio: I can't type, aaaa
2017-02-07 00:35 -himei: well yea u can ask me for mod if u will need
2017-02-07 00:35 MrSergio: heh, once I'll have maps ready I'll take up your offer then, but don't expect much from me. I'm really slow at mapping lol
2017-02-07 00:35 -himei: ok then
2017-02-07 00:35 -himei: gn
2017-02-07 00:35 -himei: dem its 0:35 cet
2017-02-07 00:36 MrSergio: yeah
2017-02-07 00:36 MrSergio: good night~

tons of issues were adressed and im about to remap like... 50% of it.
Ashton
double post~

triple post~

chill. just a friendly reminder.


also, I would still like a proper response, just because Monstrata did it to you doesn't mean you can do it to other people?? that's the most childish way to put things.

you did the same thing

-kevincela- wrote:

This is a terrible, terrible way to address a post containing some (apparently) valid critiques, and only encourages witchhunting (and probably pointless post-qualify "mods"). I know you may be annoyed by all of this, but you should try to take a step back and avoid replying like this, because if you continue in this way you'll be likely to receive even less help by now: no one would like to have an argument with a closed-minded person who acts like this.


-himei wrote:

well, its a reaction to his actions from the past. all this situation is expected by me and i knew what will happen when i got 2nd bubble.

here.


Please be mature when things like these happen, this is coming from someone way younger than you. Your literally 2x older than me LOL
Seijiro
You're late for the "party" so be mature and read the mood instead.
The thread got locked and unlocked for a reason, guess what that reason is? x)

A simple "I'd like a reply to my mod tho" would have been enough, instead of still trying to stir drama with passive aggressiveness (yeah, comparing your age and telling him to be mature... Guess what: it's not mature at all)


Anyway.. After our talk regarding the map we came to an agreement, so let's see how it turns out to be.

Edit:
Just for transparency, I fixed the kd on Stjpa's mod (he technically helped, so..)
Ashton

MrSergio wrote:

You're late for the "party" so be mature and read the mood instead.
The thread got locked and unlocked for a reason, guess what that reason is? x)

A simple "I'd like a reply to my mod tho" would have been enough, instead of still trying to stir drama with passive aggressiveness (yeah, comparing your age and telling him to be mature... Guess what: it's not mature at all)


Anyway.. After our talk regarding the map we came to an agreement, so let's see how it turns out to be.

Edit:
Just for transparency, I fixed the kd on Stjpa's mod (he technically helped, so..)


Sorry, I just wanted a proper response tho


I just came for that, also to try to tell him to stop double posting and saying responses such as "so and so did it to me so I can do it back!" Why is that a problem for me? Because that's the reason he's not and refuses to reply to my mod


Yeah okay, the age comapre was a little meh... I'm not trying to stir drama also I didn't even know this got locked +unlocked or whatever drama happened. This is the second time I'm looking at this thread, so don't go assuming things mr. Sergio
Voli
IRC
20:02 Voli: k lemme play it
20:02 -himei: every angle is on point, everything is stacked like 02:43:357 (4,3) - this
20:08 Voli: fun concept
20:08 Voli: 02:46:100 (3,4,5,6) -
20:08 Voli: these are kinda painful to play tho
20:08 -himei: ya
20:09 -himei: but i cant use like
20:09 -himei: sliders or triplets
20:09 -himei: cuz of the 1 strong, 2 mediocre, 3rd strong sound
20:09 -himei: u know right
20:09 Voli: nah u dont have to
20:09 Voli: but its more
20:09 Voli: that spacing between these 02:46:272 (4,5) -
20:10 Voli: and the angles
20:10 Voli: together with the movement you have to make for those patterns
20:10 Voli: is kinda iffy
20:10 -himei: which angles u would suggest?
20:10 Voli: and imo if u space the 1/4s a little bit less
20:10 Voli: the emphasis is still good
20:10 Voli: https://voli.s-ul.eu/yp6x2nPd
20:10 Voli: as in this
20:11 -himei: so less spacing?
20:11 Voli: thats what i'd personally do
20:11 Voli: cuz like
20:12 -himei: i mean... i dont really like the entire idea of this section, so like.. the symmetry here feels forced
20:12 -himei: which it is
20:12 -himei: it doesnt plays well honesly
20:12 Voli: rip i cant explain it very well
20:12 Voli: so
20:12 Voli: https://voli.s-ul.eu/GkcrkwzY
20:13 Voli: those quick jerks feel werid
20:13 -himei: ya
20:13 Voli: very quickly in pattenrs like that
20:13 Voli: 02:59:643 (2,3) - also cuz this angle is weird probably
20:14 -himei: yea
20:14 Voli: like u have to tilt to the right and top
20:14 Voli: after doing that jump
20:14 -himei: its something like 135
20:14 -himei: degrees
20:14 Voli: but ye im very nazi with my own maps
20:14 Voli: with stuff like this
20:14 Voli: so if u dont wanna change just keep it lol
20:14 -himei: nah im just like
20:15 Voli: 03:06:157 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) -
20:15 Voli: i liked this
20:15 Voli: it looks pretty shit to play but i could fc it easily
20:15 -himei: u know, every section here was like designed by some very strange ideas that appeared in my head randomly
20:15 -himei: things like
20:15 -himei: 00:11:986 - this pattern
20:15 Voli: 03:32:557 (2,3,4) - look this is more acceptable
20:15 -himei: or00:22:957 - or this
20:15 Voli: cuz the initial angle isnt so weird
20:16 Voli: ye i do that a lot too lol
20:16 Voli: 03:37:015 (5,6,7) -
20:16 -himei: so for this section im like lost
20:16 -himei: cuz i have no ideas for that
20:16 Voli: maybe consider ctrl g'ing patterns like this
20:16 -himei: shit
20:16 Voli: coz again
20:16 Voli: dat angle
20:17 -himei: yea i understand now
20:17 -himei: but like
20:17 -himei: maybe make this map a dt map
20:17 -himei: stack that triplets
20:17 -himei: and make something with that kicksliders
20:17 Voli: i like the map overall tho
20:17 Voli: im just pointing out the things i didnt
20:17 Voli: xd
20:17 -himei: ya i got it
20:17 Voli: yeah u could do triples
20:18 Voli: tho maybe it gets a bit boring then
20:18 Voli: well on the other hand the triples u used now have all the same spacing too
20:18 Voli: so it wont make that much of a difference
20:18 -himei: well u know
20:18 -himei: if u use spacing u are moving the flow
20:18 Voli: yea
20:18 -himei: specing in triplets*
20:18 Voli: thats what i had a bit in this map
20:18 -himei: if u stack them then u are free
20:18 Voli: that theyre spaced a bit too low in contrast to the jumps
20:19 Voli: like
20:19 Voli: they hold the flow
20:19 -himei: to use angles in w/e way
20:19 Voli: so maybe either stack them or space them more
20:19 -himei: yea so if i stack them
20:19 -himei: it will be kinda hmmm
20:19 -himei: undermapping
20:19 Voli: not rly
20:19 -himei: u think?
20:19 -himei: well
20:20 -himei: for now i have no idea how to change this, like maybe in few weeks it will appear in my head
20:20 -himei: so im seeking for ideas of someone
20:20 Voli: im just
20:20 Voli: 03:42:157 (2,3,4,5,6,7) -
20:20 Voli: why did u choose to map triples here
20:21 Voli: instead of the pitch
20:21 Voli: like maybe i dont hear it or sth
20:21 Voli: but it looks the same as the part you didnt map triples to before
20:21 -himei: so wait
20:21 -himei: 03:41:129 (4,6) - see this shit here?
20:21 -himei: 03:42:329 (4,7) - and then this?
20:21 Voli: ye
20:21 -himei: thats why it forces me to use fucking kicksliders
20:22 Voli: song has a pretty repetitive backbeat
20:22 -himei: i know, but like, the sounds of 03:42:329 - this is waaaaay less strong than 03:41:472 - this for example
20:23 Voli: ye but u have ton of spacing there
20:23 -himei: wait
20:23 Voli: if u'd bring 03:42:157 (2,3,4) - more to the center
20:23 -himei: are u complaining about the structure or the rhythm or the objects lol
20:23 Voli: and then copypasta
20:23 -himei: i missed the point
20:23 Voli: https://osu.ppy.sh/ss/7262547
20:23 Voli: would even thing sout
20:23 Voli: well cuz its less strong
20:23 Voli: but still spaced the same
20:23 Voli: like u said
20:24 -himei: yea i see
20:24 -himei: wel... u know fuck this shit i gonna remap that section
20:24 Voli: the triples spacing isnt bad
20:24 Voli: but
20:24 -himei: i feel it need more patternisation
20:24 Voli: if u do a huge ass jump before the triple
20:24 Voli: then its bad
20:24 -himei: like every part before
20:24 -himei: well if i do that jump
20:24 -himei: and then i stack the tripple
20:25 -himei: than its cool
20:25 Voli: ye
20:25 Voli: or space more
20:25 Voli: tho idk if u want spaced triples in ur map
20:25 -himei: nah the cursor getting fucked in this part for sure
20:25 -himei: well yea i think now im convinced
20:25 -himei: that triplets shud be stacked here
20:26 -himei: cuz i never used it before
20:26 -himei: at all
20:26 Voli: that what i always do xd
20:26 Voli: lazy and effective
20:26 Voli: gg
20:26 -himei: gg
20:26 -himei: at least someone understands me
20:26 -himei: holy shit
20:26 -himei: if u dig in this map more theres actually
20:26 -himei: more retarded stuff is going on
20:26 -himei: sec
20:27 -himei: 02:46:100 (3) - this for example is flipped by x/y from02:45:586 (1) -
20:27 -himei: 02:45:243 (3,4) - these are stacked
20:27 -himei: and it happens pretty much
20:27 -himei: in every place thru the map
20:28 -himei: 02:44:215 (1,1) - these are flipped
20:28 -himei: like
20:28 Voli: 02:44:215 (1,1) -
20:28 Voli: this is the worst idea ever
20:28 Voli: LOL
20:28 -himei: theres shit ton of copies
20:28 Voli: sorry
20:28 -himei: what
20:28 -himei: why?
20:28 Voli: 90% ppl is gonna break there
20:28 Voli: cuz its spaced like a 1/2 jump
20:28 Voli: but its an 1/4
20:28 Voli: and you cant see it until you hit the slider
20:28 -himei: no one broke here actually
20:28 -himei: lmao
20:29 Voli: wh but
20:29 -himei: so less space?
20:29 Voli: why is it on the other side of canvas
20:29 Voli: like
20:29 -himei: cuz
20:29 -himei: 01:05:472 -
20:29 -himei: of this XDDDDD
20:29 -himei: 04:11:986 - and this
20:29 Voli: those are
20:30 -himei: c o n s i s t e n c y
20:30 Voli: not as bad
20:30 Voli: its still a lot of spacing but theyre way more bearable
20:30 -himei: ya i agree
20:30 Voli: https://osu.ppy.sh/ss/7262616
20:30 Voli: idk
20:30 Voli: ez
20:30 Voli: that should do the job
20:31 -himei: they shud be as the others
20:31 -himei: like i showed
20:31 -himei: the only thing i could do is to find another stacks
20:32 -himei: https://osu.ppy.sh/ss/7262628
20:32 -himei: like this
20:32 -himei: but ill stack the overlaps
20:32 Voli: u know
20:32 Voli: that isnt even visible in play mode right
20:32 Voli: those stacks
20:32 -himei: yes
20:32 -himei: its only me and my obsessive disorder
20:32 Voli: https://osu.ppy.sh/ss/7262633
20:32 Voli: this would be
20:33 -himei: man
20:33 -himei: it shud be flipped by x/y
20:33 -himei: i mean mirrored
20:33 -himei: at least for slider starts
20:33 Voli: i had this mindset
20:33 Voli: too
20:33 -himei: im doing that thru the entire map
20:33 Voli: like i wanted to stack/blanket things that u couldnt even see
20:33 Voli: in play
20:33 -himei: well
20:33 *Voli is editing [https://osu.ppy.sh/b/849305 toby fox - Hopes and Dreams [Galacta Blazing]]
20:34 Voli: this map
20:34 Voli: is me being austistic af
20:35 -himei: no man
20:35 -himei: im waaaaaay more
20:35 -himei: autistic
20:35 Voli: this is from
20:35 Voli: 2015 or sth tho
20:35 Voli: so old af
20:35 -himei: i see
20:35 -himei: well ya thanks for ur time
20:35 -himei: i learned some stuff
20:35 Voli: well just
20:36 Voli: if u map symmetry
20:36 Voli: just think that if u move anything more towards center
20:36 Voli: or away from
20:36 Voli: it affects spacing twice as much
20:36 -himei: ya
20:36 Voli: its literally the diference between forced symmetry and it working nicely
20:37 Voli: so ye gl
20:37 -himei: yea ty

GL
Shiirn
Feel free to call me up after you remap if you want some help nailing down your free-floating ideas into something a bit more coherent. The map has potential, it's being wasted right now.
Topic Starter
hi-mei

Shiirn wrote:

Feel free to call me up after you remap if you want some help nailing down your free-floating ideas into something a bit more coherent. The map has potential, it's being wasted right now.
im currently doing the remap of certain parts, basically i want it be something like a polygon based map.
well we will see.
theres 40 sec left.
Vivyanne
SPOILER
2017-02-11 22:19 -himei: alright u can mod
2017-02-11 22:21 HighTec: can i ird
2017-02-11 22:21 HighTec: irc
2017-02-11 22:21 -himei: ehhh ya
2017-02-11 22:21 HighTec: 00:08:900 (4,5) - seems weird to me to do something like this rn since its inconsistent with what u had before
2017-02-11 22:21 HighTec: 00:03:415 (1,2) - is kinda similar but yet mapped in a completely different way
2017-02-11 22:22 -himei: hmmm
2017-02-11 22:22 -himei: wait
2017-02-11 22:23 -himei: oh shit
2017-02-11 22:23 -himei: yea fixed
2017-02-11 22:23 -himei: lmaoooo
2017-02-11 22:24 HighTec: 00:16:615 (3,1) - i like the idea u have here tho i dont agree with the spacing youre using here
2017-02-11 22:24 HighTec: like the song is even stronger yet u almost deny all cursor movement ):
2017-02-11 22:25 -himei: voli is testplaying, can u wait few mins?
2017-02-11 22:25 HighTec: oo oki
2017-02-11 22:31 -himei: alright im here
2017-02-11 22:31 -himei: sooo
2017-02-11 22:31 -himei: hmm
2017-02-11 22:31 -himei: i cant do shit about it
2017-02-11 22:32 -himei: that how u getting trapped in the structure
2017-02-11 22:32 HighTec: yea i saw
2017-02-11 22:32 -himei: theres no way i can change it
2017-02-11 22:32 HighTec: unluckily u cant ctrlG
2017-02-11 22:32 -himei: cuz its connected to everything else
2017-02-11 22:32 -himei: yea
2017-02-11 22:33 HighTec: 00:33:500 (2) - hmm this note can be tricky, you had this spacing before but it was 1/2 but now u made it 1/4
2017-02-11 22:33 HighTec: my suggestion is to stack this note with 00:33:586 (3) - 's head orz
2017-02-11 22:33 -himei: no i didnt change shit
2017-02-11 22:33 -himei: nah dude its impossilbe, i cant do shit about it too
2017-02-11 22:34 HighTec: ;;;;;;
2017-02-11 22:34 -himei: the slider lenghts cant be changed
2017-02-11 22:34 -himei: cuz im using the same lenght thru the whole section
2017-02-11 22:34 HighTec: 00:42:843 (3) - the only slider that doesnt point towards the (4,5) after it in the sectino
2017-02-11 22:34 -himei: for vertical/horizonal/45* sliders
2017-02-11 22:34 -himei: as u can see
2017-02-11 22:34 HighTec: yea i know
2017-02-11 22:34 -himei: nice catch
2017-02-11 22:34 -himei: ficxed
2017-02-11 22:35 HighTec: 00:57:243 (6) - perhaps NC to emphasise downbeat?
2017-02-11 22:35 -himei: 00:59:986 (5) - then ehre too?
2017-02-11 22:35 -himei: xddd
2017-02-11 22:35 -himei: here
2017-02-11 22:35 HighTec: yea
2017-02-11 22:36 HighTec: 01:05:472 (1,1) - inconsistent timings, the growl sounds kinda the same but yet for the first one u make it end on blue tick, and the other on red tick
2017-02-11 22:36 -himei: well im emphasizing the flow from horizontal to vertical
2017-02-11 22:36 -himei: so nc here for different thing
2017-02-11 22:36 -himei: sec
2017-02-11 22:37 -himei: 01:05:986 - it has sound
2017-02-11 22:37 -himei: 01:05:643 - no sound
2017-02-11 22:37 HighTec: tru tru
2017-02-11 22:37 HighTec: nvm
2017-02-11 22:37 HighTec: then
2017-02-11 22:37 HighTec: 01:09:243 (5,3) - fix stack
2017-02-11 22:38 -himei: stacdone
2017-02-11 22:38 -himei: done
2017-02-11 22:38 HighTec: 01:28:843 (1) - lole why start the spinner on a 1/12 tick
2017-02-11 22:38 HighTec: also it doesnt end on strong beat now
2017-02-11 22:39 HighTec: seems like u accidentally put the spinner off
2017-02-11 22:39 -himei: fixed
2017-02-11 22:39 HighTec: 01:41:815 (5) - nc to indicate rythm change?
2017-02-11 22:39 HighTec: would do for all similar situations but up 2 u
2017-02-11 22:39 -himei: hmmm
2017-02-11 22:40 -himei: yea but its kinda more to sound phrases
2017-02-11 22:40 -himei: u know
2017-02-11 22:40 -himei: about*
2017-02-11 22:40 -himei: that nc is more about sound phrases rather than something else
2017-02-11 22:40 HighTec: hm fine
2017-02-11 22:41 HighTec: 02:29:129 (1) - seems like its off, doesnt add up for symmetry orz anywhere else and the spacing currently imo underemphasises the strength of the beat
2017-02-11 22:41 -himei: wait
2017-02-11 22:42 -himei: i dont understand why its not for symmetry when its super obvious that im using octagon here
2017-02-11 22:42 -himei: can u like select 20 notes
2017-02-11 22:42 -himei: here
2017-02-11 22:42 HighTec: then in that case ctrlg 02:29:129 (1,2) - if u wanna keep the shape
2017-02-11 22:42 HighTec: no reason to rip emphasis like this ;w;
2017-02-11 22:43 -himei: do u think so?
2017-02-11 22:43 -himei: cuz the flow from
2017-02-11 22:43 -himei: 02:28:786 (8) -
2017-02-11 22:43 -himei: wud be fucked
2017-02-11 22:43 HighTec: yea
2017-02-11 22:43 HighTec: song emphasises flow change
2017-02-11 22:43 -himei: well hmmmmmmm
2017-02-11 22:44 -himei: idk ill reconsider this if someone else will complain
2017-02-11 22:44 -himei: i mean i cant use 130+ dregress jump
2017-02-11 22:44 -himei: thats the point of octagon
2017-02-11 22:44 HighTec: rip
2017-02-11 22:44 -himei: all the jumps are 40-60 degrees
2017-02-11 22:44 HighTec: 03:23:643 (8,5) - lole stack
2017-02-11 22:45 HighTec: the song changes tho so why wouldnt the map change
2017-02-11 22:45 -himei: fixed
2017-02-11 22:45 -himei: wait
2017-02-11 22:45 -himei: where?
2017-02-11 22:45 HighTec: with the octagon stuff
2017-02-11 22:45 HighTec: the song gets more drums in so the song changes
2017-02-11 22:45 HighTec: ACTION shrugs
2017-02-11 22:46 HighTec: could be emphasised
2017-02-11 22:46 -himei: im adding 4 more points after02:42:843 -
2017-02-11 22:46 -himei: as u could see
2017-02-11 22:46 -himei: 02:44:900 (1,4) - etc
2017-02-11 22:46 HighTec: o i c
2017-02-11 22:46 HighTec: 02:55:243 (1) - resnap spinner btw
2017-02-11 22:46 HighTec: missed that one
2017-02-11 22:47 -himei: done
2017-02-11 22:47 -himei: btw
2017-02-11 22:47 -himei: i can explain
2017-02-11 22:47 HighTec: ?
2017-02-11 22:47 -himei: 02:29:129 (1) - i could ctrl+j it
2017-02-11 22:47 HighTec: seems like a good solution tbh
2017-02-11 22:47 -himei: but im already used that place in previous phrase
2017-02-11 22:48 -himei: well
2017-02-11 22:48 -himei: yea
2017-02-11 22:48 HighTec: change is up to u d
2017-02-11 22:48 -himei: well look what happens next
2017-02-11 22:48 -himei: 02:29:986 (5,6,7) -
2017-02-11 22:48 HighTec: 03:39:757 (1) - would ctrlG this slider for better rotation
2017-02-11 22:48 HighTec: o
2017-02-11 22:48 -himei: i shud ctrl j this too
2017-02-11 22:49 -himei: 02:30:157 (7,8,1) - then this angle
2017-02-11 22:49 -himei: gets fucked
2017-02-11 22:49 -himei: as u can see
2017-02-11 22:49 HighTec: deep stuff
2017-02-11 22:49 HighTec: but again change is up to u lole
2017-02-11 22:49 -himei: yea i understand
2017-02-11 22:49 HighTec: if u dont wanna get it out of ur concept then thats fine dw ;3
2017-02-11 22:49 -himei: so
2017-02-11 22:50 -himei: 03:39:757 (1) -
2017-02-11 22:50 -himei: i cant cuz of 03:39:072 (1) -
2017-02-11 22:50 -himei: ;w;
2017-02-11 22:50 HighTec: i think u can tho
2017-02-11 22:50 HighTec: i dont see the problem with it lole its perfectly readable
2017-02-11 22:50 HighTec: flow is bad on the section rn becus of it too
2017-02-11 22:51 -himei: alright
2017-02-11 22:52 HighTec: rest is fine i guess since it follows its concept :3/
2017-02-11 22:53 -himei: hmm
2017-02-11 22:53 -himei: what about
2017-02-11 22:53 -himei: hitsounds on the end of the sliders
2017-02-11 22:53 -himei: it feels super weird
2017-02-11 22:53 HighTec: o i didnt focus on hs
2017-02-11 22:53 HighTec: lemme listen to it
2017-02-11 22:53 -himei: 02:12:672 - from here
2017-02-11 22:54 -himei: rest is fine
2017-02-11 22:54 HighTec: idk it follows the hs u had before
2017-02-11 22:54 HighTec: so i dont think its bad :3
2017-02-11 22:55 -himei: is there any differense between like
2017-02-11 22:55 -himei: 5% and 20?
2017-02-11 22:55 -himei: does it feel different
2017-02-11 22:55 -himei: ?
2017-02-11 22:55 -himei: cuz i think u shud hear the sldier end
2017-02-11 22:55 HighTec: i didnt rly hear the sliderend
2017-02-11 22:55 HighTec: the difference is clear enough
2017-02-11 22:55 HighTec: 15% volume change is rly noticable trust me
2017-02-11 22:55 -himei: yea i better change the volume
2017-02-11 22:56 -himei: cuz the sliders now are super weird
2017-02-11 22:56 HighTec: mute sliderhead orz
2017-02-11 22:56 -himei: u can cut off the first part of the map and listen in autoplay
2017-02-11 22:56 -himei: what i mean
2017-02-11 22:56 HighTec: i just listened, hs sound fine
2017-02-11 22:56 -himei: well okay
2017-02-11 22:56 -himei: thanks

fixed some inconsistencies and minor flow/spacing changes
Topic Starter
hi-mei
loved.
Loctav
Loved as per mapper's request.
_Meep_
rippu bn efforto
Topic Starter
hi-mei
LUL
diraimur
why did you update your map to remove from loved :c
Topic Starter
hi-mei
i applied mr sergios suggestion and also removed the last cancerous parts
gg
im gong for ranking anyways
_handholding

Loctav wrote:

Loved as per mapper's request.
lol
Seijiro
just make it loved already...
_handholding

-himei wrote:

im gong for ranking anyways


lol
Topic Starter
hi-mei

Kisses wrote:

-himei wrote:

im gong for ranking anyways


lol
LUL
vipto
gratz on loved himei
Shiguri
xd
Plaudible
gratz ^^
Seijiro

-himei wrote:

i applied mr sergios suggestion and also removed the last cancerous parts
gg
im gong for ranking anyways
can I ask kd for that then? /w\
Topic Starter
hi-mei
no
PandaHero

-himei wrote:

no
What a rude boy :o
_handholding
I love himei more and more everyday
C00L
himei was the same when he started off as he is now, he hasn't changed i.e. sound af
but you sometimes get nonsense people that throw pins on his path
Ashton
GJ on loved -himei
Chalwa
Why it's on WIP forum, when loved maps are in Ranked forum O.o
Bara-

Chalwa wrote:

Why it's on WIP forum, when loved maps are in Ranked forum O.o
Because most maps have it so

So far, they only got moved to Ranked was when Eph moved them
With the votings and with Loctav 'loving' maps, they haven't been moved to ranked (but stayed in WIP)
_handholding

Bara- wrote:

Chalwa wrote:

Why it's on WIP forum, when loved maps are in Ranked forum O.o
Because most maps have it so

So far, they only got moved to Ranked was when Eph moved them
With the votings and with Loctav 'loving' maps, they haven't been moved to ranked (but stayed in WIP)
The reason why it is in WIP is because himei updated the map when it was loved which then moved the map back to it's WIP state. It was then Loved again later on but they never moved the thread back
Okoayu
Unloved upon creator's request
-Kazuto
First after Unloved D:
Tiggers
Can you even download it anymore? It's not even in the graveyard :(
Doyak

T1ggers wrote:

Can you even download it anymore? It's not even in the graveyard :(
He deleted the map. So it's not anymore on the website.
Tiggers

Doyak wrote:

T1ggers wrote:

Can you even download it anymore? It's not even in the graveyard :(
He deleted the map. So it's not anymore on the website.
That breaks my heart to hear 3: it is to this day one of my favorite maps and i accidentally deleted it :(
if i may ask. Is it possible, and if so could someone share the file so i could download it one last time? it was my first cleared 6* map too so holds some memory >.<
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