Desperate-kun IRC mod
2016-12-24 11:52 -himei: hi! can i take few mins of ur time? I need ur opinion on my map that is ready for ranking, but due to its old style my bn asked me to find some QAT member and ask for his opinion. so im not askin for mod, just ofr first impressions.
2016-12-24 11:53 Desperate-kun: ok
2016-12-24 11:53 -himei: ACTION is listening to [https://osu.ppy.sh/b/1160044 Arzest - Enemy]
2016-12-24 12:00 Desperate-kun: hmm
2016-12-24 12:00 Desperate-kun: the mapping style definitely has potential
2016-12-24 12:00 Desperate-kun: i think it still needs some more polish though
2016-12-24 12:00 Desperate-kun: at the beginning it was better but later on the map got a bit messy sometimes
2016-12-24 12:01 Desperate-kun: wait i'll give you some examples
2016-12-24 12:01 -himei: yea sure
2016-12-24 12:02 Desperate-kun: looking through it again from the beginning
2016-12-24 12:03 Desperate-kun: 00:22:957 - this section
2016-12-24 12:03 Desperate-kun: it hink you could represent the strong sounds like 00:22:957 -
2016-12-24 12:03 Desperate-kun: 00:25:700 -
2016-12-24 12:03 Desperate-kun: etc with faster sliders
2016-12-24 12:03 Desperate-kun: to emphasize the melody more
2016-12-24 12:03 Desperate-kun: you don't have to do this but on some patterns it looks like you tried it
2016-12-24 12:03 Desperate-kun: 00:34:272 (2) -
2016-12-24 12:03 Desperate-kun: like this one
2016-12-24 12:04 Desperate-kun: if you want to have them all as slow sliders this one should be slow too
2016-12-24 12:04 -himei: yea it was sacrified for symmetry
2016-12-24 12:04 -himei: ;w;
2016-12-24 12:04 Desperate-kun: don't do that though :<
2016-12-24 12:04 Desperate-kun: it feels inconsistent
2016-12-24 12:04 -himei: hm
2016-12-24 12:04 -himei: if was used for this 00:38:043 (1,2) -
2016-12-24 12:04 Desperate-kun: and its very noticable because it's the central gimmick of this section
2016-12-24 12:04 -himei: as a mirrored copy
2016-12-24 12:04 Desperate-kun: or make all of those sounds faster sliders, would be more interesting
2016-12-24 12:05 -himei: okay i understand
2016-12-24 12:05 Desperate-kun: yeah
2016-12-24 12:07 Desperate-kun: 01:42:500 (1,2,3,4) - why is the first slider in those combos slower?
2016-12-24 12:07 Desperate-kun: it seems like the same intensity of sound
2016-12-24 12:07 Desperate-kun: 01:49:957 - 1/3 should be signalized differently here, it's not really sight-readable
2016-12-24 12:07 -himei: uh yea nice find, never thought about it.
2016-12-24 12:08 Desperate-kun: could be very easily misread as 1/2 or 1/4
2016-12-24 12:09 Desperate-kun: 02:01:700 - this whole section felt really random compared to the rest of the map. like, you base almost everything off repetition, symmetry, etc. and here there is seemingly no structure
2016-12-24 12:09 Desperate-kun: except for the spacings
2016-12-24 12:09 -himei: yes its random
2016-12-24 12:09 Desperate-kun: it's a completely different approach that i didn't expect here
2016-12-24 12:09 -himei: cuz its a main theme of the song
2016-12-24 12:09 -himei: its a fight with the beast
2016-12-24 12:10 -himei: and like
2016-12-24 12:10 -himei: fights are always random, right?
2016-12-24 12:10 Desperate-kun: but the rest of the map isn't random either?
2016-12-24 12:10 Desperate-kun: it just seems weird to do it for just this section
2016-12-24 12:10 -himei: do you think i shud make it more consistent
2016-12-24 12:10 -himei: ?
2016-12-24 12:11 Desperate-kun: yes
2016-12-24 12:11 Desperate-kun: 03:02:386 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - cool
2016-12-24 12:12 -himei: ty
2016-12-24 12:13 Desperate-kun: 03:18:500 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - this section feels kinda rushed? i mean it just uses blocky patterns that aren't really interesting here, might be a personal thing though
2016-12-24 12:13 Desperate-kun: also inconsistent triple spacings in the same combo like 03:18:843 (2,3,4,5,6) -
2016-12-24 12:13 Desperate-kun: seem a bit odd
2016-12-24 12:14 -himei: yea ty gonna fix these
2016-12-24 12:14 Desperate-kun: 03:26:729 (1,2,3,4,1,2,3,4) - the music calls more for a stream here than 1/4-sliders because there are constant equally strong sounds
2016-12-24 12:14 Desperate-kun: it can be pretty high spaced so you get some intensity
2016-12-24 12:14 Desperate-kun: but yeah
2016-12-24 12:15 -himei: okay, this is the oldest part of the map which wasnt really changed for last 4 months.
2016-12-24 12:15 Desperate-kun: ahh
2016-12-24 12:16 Desperate-kun: and my biggest issue was this kiai 04:13:357 -
2016-12-24 12:16 -himei: uh
2016-12-24 12:16 -himei: why?
2016-12-24 12:16 Desperate-kun: the whole section seems much less tidy than the rest of the map, i suppose this is older too?
2016-12-24 12:16 Desperate-kun: uhh
2016-12-24 12:17 Desperate-kun: 04:19:529 (3,4,5,6) - patterns like these look pretty unstructured compared to the rest of the map
2016-12-24 12:17 Desperate-kun: they are the only patterns in the whole map that aren't symmetric or rotational etc.
2016-12-24 12:17 -himei: yes i added some different pattern in comparison with pervious kiai at the beggining
2016-12-24 12:17 Desperate-kun: same about these 04:25:015 (3,4,5,6) - etc
2016-12-24 12:18 -himei: yea i made it on purpose
2016-12-24 12:18 -himei: but no one actually touched it in mods lol
2016-12-24 12:18 Desperate-kun: hmm
2016-12-24 12:19 Desperate-kun: then in this section 04:35:300 (1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2,3,4,5,1,2,3,1,2,1,2,3,4) - i don't really understand when you use a circle and when 1/2 sliders
2016-12-24 12:20 Desperate-kun: yeah and that would be it
2016-12-24 12:20 Desperate-kun: basically there are some sections nearly the end that feel a bit more random to me and less polished
2016-12-24 12:20 Desperate-kun: but overall the map isn't bad at all
2016-12-24 12:20 -himei: yea ty for ur time, ill rework some parts as you mentioned
2016-12-24 12:21 Desperate-kun: cool
2016-12-24 12:21 -himei: thanks
2016-12-24 12:21 Desperate-kun: also one thing, since i am doing moderation in the beatmap forums many people told me about your bad attitude towards modding, bns etc. in the previous weeks
2016-12-24 12:21 Desperate-kun: to me you seem like a nice person
2016-12-24 12:21 -himei: hm
2016-12-24 12:21 Desperate-kun: i hope your attitude changed and will stay this way
2016-12-24 12:21 Desperate-kun:
2016-12-24 12:22 -himei: well
2016-12-24 12:22 Desperate-kun: and if there are any issues you can always ask the QAT for help
2016-12-24 12:22 -himei: at most parts all the dramas are just some personal stuff on the forums with a long story behind it xD
2016-12-24 12:22 Desperate-kun: yeah it made a pretty bad impression
2016-12-24 12:22 Desperate-kun: of you
2016-12-24 12:22 Desperate-kun: just so you know it and can improve it in the future
2016-12-24 12:23 -himei: alright
2016-12-24 12:23 Desperate-kun: good luck with your map
2016-12-24 11:53 Desperate-kun: ok
2016-12-24 11:53 -himei: ACTION is listening to [https://osu.ppy.sh/b/1160044 Arzest - Enemy]
2016-12-24 12:00 Desperate-kun: hmm
2016-12-24 12:00 Desperate-kun: the mapping style definitely has potential
2016-12-24 12:00 Desperate-kun: i think it still needs some more polish though
2016-12-24 12:00 Desperate-kun: at the beginning it was better but later on the map got a bit messy sometimes
2016-12-24 12:01 Desperate-kun: wait i'll give you some examples
2016-12-24 12:01 -himei: yea sure
2016-12-24 12:02 Desperate-kun: looking through it again from the beginning
2016-12-24 12:03 Desperate-kun: 00:22:957 - this section
2016-12-24 12:03 Desperate-kun: it hink you could represent the strong sounds like 00:22:957 -
2016-12-24 12:03 Desperate-kun: 00:25:700 -
2016-12-24 12:03 Desperate-kun: etc with faster sliders
2016-12-24 12:03 Desperate-kun: to emphasize the melody more
2016-12-24 12:03 Desperate-kun: you don't have to do this but on some patterns it looks like you tried it
2016-12-24 12:03 Desperate-kun: 00:34:272 (2) -
2016-12-24 12:03 Desperate-kun: like this one
2016-12-24 12:04 Desperate-kun: if you want to have them all as slow sliders this one should be slow too
2016-12-24 12:04 -himei: yea it was sacrified for symmetry
2016-12-24 12:04 -himei: ;w;
2016-12-24 12:04 Desperate-kun: don't do that though :<
2016-12-24 12:04 Desperate-kun: it feels inconsistent
2016-12-24 12:04 -himei: hm
2016-12-24 12:04 -himei: if was used for this 00:38:043 (1,2) -
2016-12-24 12:04 Desperate-kun: and its very noticable because it's the central gimmick of this section
2016-12-24 12:04 -himei: as a mirrored copy
2016-12-24 12:04 Desperate-kun: or make all of those sounds faster sliders, would be more interesting
2016-12-24 12:05 -himei: okay i understand
2016-12-24 12:05 Desperate-kun: yeah
2016-12-24 12:07 Desperate-kun: 01:42:500 (1,2,3,4) - why is the first slider in those combos slower?
2016-12-24 12:07 Desperate-kun: it seems like the same intensity of sound
2016-12-24 12:07 Desperate-kun: 01:49:957 - 1/3 should be signalized differently here, it's not really sight-readable
2016-12-24 12:07 -himei: uh yea nice find, never thought about it.
2016-12-24 12:08 Desperate-kun: could be very easily misread as 1/2 or 1/4
2016-12-24 12:09 Desperate-kun: 02:01:700 - this whole section felt really random compared to the rest of the map. like, you base almost everything off repetition, symmetry, etc. and here there is seemingly no structure
2016-12-24 12:09 Desperate-kun: except for the spacings
2016-12-24 12:09 -himei: yes its random
2016-12-24 12:09 Desperate-kun: it's a completely different approach that i didn't expect here
2016-12-24 12:09 -himei: cuz its a main theme of the song
2016-12-24 12:09 -himei: its a fight with the beast
2016-12-24 12:10 -himei: and like
2016-12-24 12:10 -himei: fights are always random, right?
2016-12-24 12:10 Desperate-kun: but the rest of the map isn't random either?
2016-12-24 12:10 Desperate-kun: it just seems weird to do it for just this section
2016-12-24 12:10 -himei: do you think i shud make it more consistent
2016-12-24 12:10 -himei: ?
2016-12-24 12:11 Desperate-kun: yes
2016-12-24 12:11 Desperate-kun: 03:02:386 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - cool
2016-12-24 12:12 -himei: ty
2016-12-24 12:13 Desperate-kun: 03:18:500 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - this section feels kinda rushed? i mean it just uses blocky patterns that aren't really interesting here, might be a personal thing though
2016-12-24 12:13 Desperate-kun: also inconsistent triple spacings in the same combo like 03:18:843 (2,3,4,5,6) -
2016-12-24 12:13 Desperate-kun: seem a bit odd
2016-12-24 12:14 -himei: yea ty gonna fix these
2016-12-24 12:14 Desperate-kun: 03:26:729 (1,2,3,4,1,2,3,4) - the music calls more for a stream here than 1/4-sliders because there are constant equally strong sounds
2016-12-24 12:14 Desperate-kun: it can be pretty high spaced so you get some intensity
2016-12-24 12:14 Desperate-kun: but yeah
2016-12-24 12:15 -himei: okay, this is the oldest part of the map which wasnt really changed for last 4 months.
2016-12-24 12:15 Desperate-kun: ahh
2016-12-24 12:16 Desperate-kun: and my biggest issue was this kiai 04:13:357 -
2016-12-24 12:16 -himei: uh
2016-12-24 12:16 -himei: why?
2016-12-24 12:16 Desperate-kun: the whole section seems much less tidy than the rest of the map, i suppose this is older too?
2016-12-24 12:16 Desperate-kun: uhh
2016-12-24 12:17 Desperate-kun: 04:19:529 (3,4,5,6) - patterns like these look pretty unstructured compared to the rest of the map
2016-12-24 12:17 Desperate-kun: they are the only patterns in the whole map that aren't symmetric or rotational etc.
2016-12-24 12:17 -himei: yes i added some different pattern in comparison with pervious kiai at the beggining
2016-12-24 12:17 Desperate-kun: same about these 04:25:015 (3,4,5,6) - etc
2016-12-24 12:18 -himei: yea i made it on purpose
2016-12-24 12:18 -himei: but no one actually touched it in mods lol
2016-12-24 12:18 Desperate-kun: hmm
2016-12-24 12:19 Desperate-kun: then in this section 04:35:300 (1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2,3,4,5,1,2,3,1,2,1,2,3,4) - i don't really understand when you use a circle and when 1/2 sliders
2016-12-24 12:20 Desperate-kun: yeah and that would be it
2016-12-24 12:20 Desperate-kun: basically there are some sections nearly the end that feel a bit more random to me and less polished
2016-12-24 12:20 Desperate-kun: but overall the map isn't bad at all
2016-12-24 12:20 -himei: yea ty for ur time, ill rework some parts as you mentioned
2016-12-24 12:21 Desperate-kun: cool
2016-12-24 12:21 -himei: thanks
2016-12-24 12:21 Desperate-kun: also one thing, since i am doing moderation in the beatmap forums many people told me about your bad attitude towards modding, bns etc. in the previous weeks
2016-12-24 12:21 Desperate-kun: to me you seem like a nice person
2016-12-24 12:21 -himei: hm
2016-12-24 12:21 Desperate-kun: i hope your attitude changed and will stay this way
2016-12-24 12:21 Desperate-kun:
2016-12-24 12:22 -himei: well
2016-12-24 12:22 Desperate-kun: and if there are any issues you can always ask the QAT for help
2016-12-24 12:22 -himei: at most parts all the dramas are just some personal stuff on the forums with a long story behind it xD
2016-12-24 12:22 Desperate-kun: yeah it made a pretty bad impression
2016-12-24 12:22 Desperate-kun: of you
2016-12-24 12:22 Desperate-kun: just so you know it and can improve it in the future
2016-12-24 12:23 -himei: alright
2016-12-24 12:23 Desperate-kun: good luck with your map
Doyak's mod
2016-12-23 07:20 -himei: hi
2016-12-23 07:20 Doyak: Yo
2016-12-23 07:20 -himei: can u take a look on my remapepd version plz?
2016-12-23 07:23 Doyak: uhh could you give me some free time before that lol
2016-12-23 07:23 -himei: yea sure :D
2016-12-23 07:24 Doyak: I literally just became online after 2 weeks of busy days lol
2016-12-23 07:24 -himei: sry for being annoying ;w;
2016-12-23 08:13 -himei: uh if u got any questions, i can explain literally everything right there
2016-12-23 08:15 Doyak: http://puu.sh/sYuK7/7c0f16c86c.png
2016-12-23 08:15 Doyak: answer me these now then xD
2016-12-23 08:15 -himei: sec
2016-12-23 08:15 -himei: did u post it?
2016-12-23 08:16 Doyak: nah
2016-12-23 08:16 -himei: cuz i cant click on the links l ol
2016-12-23 08:16 -himei: uh
2016-12-23 08:16 Doyak: Just find the timeline xD
2016-12-23 08:16 -himei: its ok ill find it yea
2016-12-23 08:16 Doyak: I don't want to post an unfinished post
2016-12-23 08:20 -himei: hmm ok so, 00:01:700 (3) - and 00:03:072 (1,2,3) - is the same, i agree. but the first one is like a prelude for incoming pattern, and the second one is like a closing pattern of the sound interval which will be repeating in future.
2016-12-23 08:21 -himei: 00:03:072 (1) - nc here is basically to emphasize the pattern change, it has nothing to deal with music itself.
2016-12-23 08:21 Doyak: Well
2016-12-23 08:21 Doyak: you just said, it has nothing to deal with the music
2016-12-23 08:21 Doyak: but maps are supposed to follow the music
2016-12-23 08:21 Doyak: what do you think?
2016-12-23 08:22 Doyak: Let's say you're NCing according to the pattern
2016-12-23 08:22 Doyak: but it doesn't follow the music
2016-12-23 08:22 -himei: uhhh lol i just remember pishi video about nc's and he said something like, nc can emphasize sound/pattern/flow/structure change
2016-12-23 08:22 Doyak: then wouldn't that mean, it's not following the music properly?
2016-12-23 08:22 -himei: so i thought it could be good
2016-12-23 08:22 -himei: hmm
2016-12-23 08:22 Doyak: let me tell you
2016-12-23 08:22 Doyak: if a pattern is changed
2016-12-23 08:22 Doyak: then shouldn't it mean
2016-12-23 08:22 Doyak: the music has changed?
2016-12-23 08:23 -himei: yea
2016-12-23 08:23 -himei: xd
2016-12-23 08:23 -himei: zzzzz
2016-12-23 08:23 -himei: but like
2016-12-23 08:23 Doyak: then using NC = pattern changed = music changed
2016-12-23 08:23 -himei: yea thats true
2016-12-23 08:23 -himei: ;w;
2016-12-23 08:24 -himei: okay ill remove nc, but i dont really like to change the tripplets and sliders, it would ruin the flow feeling.
2016-12-23 08:24 -himei: uh and also there will be (10) and (11) notes, which isnt good i think?
2016-12-23 08:24 Doyak: Maps can't be perfect, just always try to find a 'better' way possible
2016-12-23 08:25 Doyak: hmm
2016-12-23 08:25 Doyak: usually
2016-12-23 08:25 Doyak: the music is divided by the downbeat
2016-12-23 08:25 Doyak: which is 00:02:386 -
2016-12-23 08:26 -himei: hm
2016-12-23 08:26 Doyak: well, with the current way you made the patterns
2016-12-23 08:26 Doyak: it's hard to divide NC term properly
2016-12-23 08:27 -himei: hm its just making more questions if i remove the nc there actually XD
2016-12-23 08:27 -himei: 00:02:043 (1,2,3,4,5,6) - cuz of this sounds
2016-12-23 08:28 -himei: well basically
2016-12-23 08:28 -himei: nc emphasizes the movement change
2016-12-23 08:28 -himei: from horizontal to vertical
2016-12-23 08:28 -himei: nothing more actually
2016-12-23 08:29 Doyak: It would have made more sense
2016-12-23 08:29 Doyak: if 00:01:700 (3) - was a triplet imo
2016-12-23 08:29 Doyak: if you did, then you can say
2016-12-23 08:30 -himei: yeaok
2016-12-23 08:30 Doyak: "I'm strictly following the change of the strange sound"
2016-12-23 08:30 -himei: i can do that
2016-12-23 08:30 -himei: alright
2016-12-23 08:32 -himei: 00:33:243 - ill change the sv so there will be no such spacing inbetween, 00:17:386 - just like here
2016-12-23 08:32 -himei: ill change the sv of all straight sliders, anyways i had to do that long time ago
2016-12-23 08:33 -himei: 00:33:929 - i think i made it only for structure
2016-12-23 08:34 -himei: cuz i have to leave this 00:34:443 - note empty
2016-12-23 08:34 -himei: its a like a ... hm some kind of resolution
2016-12-23 08:34 -himei: of bad sounding ;w;
2016-12-23 08:35 Doyak: that's why you should have started the repeating pattern on 00:34:272 -
2016-12-23 08:35 Doyak: instead of 00:34:615 -
2016-12-23 08:35 Doyak: that's what you did all the way through actually
2016-12-23 08:35 Doyak: but only this one is out of it
2016-12-23 08:35 -himei: hmmm
2016-12-23 08:36 Doyak: Remember that it's not like "you must fix it cuz it sucks"
2016-12-23 08:36 Doyak: if you can't find a better way, then just keep it
2016-12-23 08:37 Doyak: I won't give it a good score but well, all the maps out there does worse things xD
2016-12-23 08:37 -himei: yea it will force me to rework the rest of the section. but yea i think ure right
2016-12-23 08:38 -himei: aaaaaaaa not again
2016-12-23 08:38 -himei: i tried so hard on this section actually
2016-12-23 08:38 -himei: alright ill try to figure out how to solve this, but like
2016-12-23 08:38 -himei: 00:38:043 (1,2) - then i shud change this
2016-12-23 08:39 -himei: cuz its like a reversed copy
2016-12-23 08:39 -himei: and there will be no reason of putting that
2016-12-23 08:39 Doyak: It sounds less disturbing
2016-12-23 08:39 Doyak: cuz you have a different sound pattern right after it: 00:38:729 -
2016-12-23 08:40 Doyak: btw, do you know about "asymptotic notation"?
2016-12-23 08:41 -himei: honestly i dont want to change it, even tho i know ure have right but i would really like to keep the picture of this section as it is. tho if u found this as bad issue ill rework it for sure.
2016-12-23 08:41 -himei: no
2016-12-23 08:41 -himei: have heard about it
2016-12-23 08:41 -himei: havent
2016-12-23 08:41 Doyak: hmm then okay
2016-12-23 08:41 -himei: what is that?
2016-12-23 08:42 Doyak: there is a fun theory I made, but it's hard to explain if you don't know it xD
2016-12-23 08:42 Doyak: Well it's used to calculate time/space complexity of an algorithm
2016-12-23 08:43 Doyak: I brought it to mapping just for fun
2016-12-23 08:43 Doyak: it's like
2016-12-23 08:43 Doyak: if you have 1 note to fix
2016-12-23 08:43 Doyak: then you have potential of fixing the whole map
2016-12-23 08:43 Doyak: because of that one note
2016-12-23 08:43 -himei: yea
2016-12-23 08:43 Doyak: since it can affect close notes
2016-12-23 08:44 Doyak: so it can be represented like this
2016-12-23 08:44 -himei: believe me or not, but i remapped some sections for like 10 times cuz of 1 bad angle
2016-12-23 08:44 Doyak: "fixing 1 note takes O(n) time (n=the total number of notes)
2016-12-23 08:45 Doyak: this means you'll need to fix n notes maximally
2016-12-23 08:45 Doyak: but can be less than that
2016-12-23 08:45 -himei: well i focused on symmetry to much so i know this really good
2016-12-23 08:46 -himei: cuz the symmetry itself forces u to be consistent
2016-12-23 08:46 -himei: i actually asked like all of bns to check this map, like 80% of them said its good but not their style
2016-12-23 08:46 Doyak: that's why symmetry is difficult
2016-12-23 08:47 Doyak: symmetry isn't preffered much these days
2016-12-23 08:47 Doyak: since it usually restricts a lot of things
2016-12-23 08:47 Doyak: especially regarding the flow
2016-12-23 08:47 -himei: yea
2016-12-23 08:48 Doyak: it's like you "have to" put note here, while the cursor doesn't really want to go there
2016-12-23 08:48 -himei: yea like in some maps like
2016-12-23 08:48 -himei: saiya - remote control
2016-12-23 08:48 Doyak: it also has problems, when the song isn't divided by even numbers
2016-12-23 08:49 Doyak: symmetry requires the song to have same thing repeating even-number times
2016-12-23 08:49 Doyak: if not, there always should be an extra note on the center line or something
2016-12-23 08:49 -himei: well u can always use stacks
2016-12-23 08:49 -himei: right
2016-12-23 08:50 -himei: thats like a bad resolution for such stuff
2016-12-23 08:50 -himei: to keep things not broken
2016-12-23 08:50 Doyak: This song actually kinda good for symmetry I think
2016-12-23 08:50 Doyak: but sometimes you need to be more careful, not to hurt those little extra sounds
2016-12-23 08:51 -himei: also can u link something else, cuz theres nothing more on that screenshot
2016-12-23 08:51 Doyak: oh alright
2016-12-23 08:51 Doyak: 01:05:472 (1,2) - these are very exceptional notes
2016-12-23 08:51 Doyak: I mean, the 3/4 ones
2016-12-23 08:52 Doyak: but there is no difference on the appearance
2016-12-23 08:52 Doyak: than the 1/2s before and after
2016-12-23 08:52 Doyak: nor the spacing is
2016-12-23 08:52 -himei: what do you mean
2016-12-23 08:53 -himei: i dont understand ;d
2016-12-23 08:53 Doyak: 01:05:472 (1,2) - 01:06:843 (1,2) - compare these
2016-12-23 08:53 Doyak: they look almost the same
2016-12-23 08:53 Doyak: You're visualizing them pretty much same
2016-12-23 08:53 -himei: hm
2016-12-23 08:53 Doyak: while they're totally different rhythms
2016-12-23 08:53 Doyak: and the sound you're representing is like another dimension to each other
2016-12-23 08:54 -himei: yes i can see that, so basically it was different pattern, but cryptic suggested me to change the slider curves to blankets
2016-12-23 08:54 -himei: from note approach circles u know right
2016-12-23 08:55 -himei: well i think that
2016-12-23 08:55 -himei: if i change the angles of that 3/4
2016-12-23 08:55 -himei: that could solve that issue
2016-12-23 08:55 -himei: something like http://puu.sh/sYwaa/67758459e2.jpg
2016-12-23 08:56 -himei: but ill do something with overlap with (7)
2016-12-23 08:56 Doyak: https://osu.ppy.sh/ss/6875415
2016-12-23 08:56 Doyak: how about this
2016-12-23 08:56 Doyak: removing the sv change
2016-12-23 08:57 -himei: hm
2016-12-23 08:57 -himei: 02:44:215 (1) -
2016-12-23 08:57 Doyak: Or you can think of a way
2016-12-23 08:57 Doyak: to not put a jump
2016-12-23 08:57 Doyak: to differentiate with other patterns
2016-12-23 08:57 -himei: i using this all along this map actually xd
2016-12-23 08:58 Doyak: as much of consistency, an important thing is to differentiate different sounds
2016-12-23 08:58 -himei: yea i understand
2016-12-23 08:58 Doyak: and there a lot of ways to do that
2016-12-23 08:58 Doyak: Well hope you would find a good solution
2016-12-23 08:59 Doyak: and another thing that made me sad
2016-12-23 08:59 Doyak: is all those sounds of 01:07:357 - being on slider ends
2016-12-23 08:59 Doyak: That's exactly when the pitch starts to go high
2016-12-23 08:59 Doyak: but you sacrificed it to keep the symmetry
2016-12-23 09:00 -himei: yes
2016-12-23 09:00 -himei: wait
2016-12-23 09:00 -himei: do u understand that i got to remap besically the whole kiai if i remove these, cuz it would force me to make another picture of the section
2016-12-23 09:00 -himei: xd
2016-12-23 09:00 Doyak: yeah I know xD
2016-12-23 09:01 -himei: i knew that someone will ask about it
2016-12-23 09:01 Doyak: as I said, up to you
2016-12-23 09:01 Doyak: if you think it's not worth using your time to fix that, then just keep it
2016-12-23 09:02 -himei: ok so i did that because of
2016-12-23 09:02 -himei: like flying cursor flow
2016-12-23 09:02 -himei: or something
2016-12-23 09:02 -himei: i just imagining this sections as something like
2016-12-23 09:03 -himei: idk, that plays good and ppl could enjoy the song
2016-12-23 09:03 -himei: not the map
2016-12-23 09:03 Doyak: uhh
2016-12-23 09:03 Doyak: but do you realize
2016-12-23 09:03 -himei: its very easy to play and also it keeps the diff high
2016-12-23 09:03 Doyak: that this also hurts the emphasis of 01:07:529 (3) - too?
2016-12-23 09:04 -himei: aaa damn
2016-12-23 09:04 -himei: yes
2016-12-23 09:04 -himei: dude when i talking with u i actually realizing how bad i am
2016-12-23 09:04 -himei: ;w
2016-12-23 09:05 -himei: ;
2016-12-23 09:05 Doyak: xD
2016-12-23 09:05 -himei: i mean
2016-12-23 09:05 -himei: i cant say that ure not right, but like, its one of the 1000 ways to map this
2016-12-23 09:06 -himei: yea sure this way is not that precise
2016-12-23 09:06 -himei: but my initial goal was to map a map that plays good
2016-12-23 09:06 -himei: and ppl could enjoy it
2016-12-23 09:07 Doyak: I'm just telling you some logical flaw
2016-12-23 09:07 -himei: yea
2016-12-23 09:07 Doyak: the map doesn't have to get the score of 100
2016-12-23 09:08 Doyak: There 'could' be a way that both plays good, and has musical logic
2016-12-23 09:08 Doyak: but it's harder to find such a solution
2016-12-23 09:08 Doyak: when you already have other logic
2016-12-23 09:09 Doyak: Soooo it's just up to you how much you expect from yourself
2016-12-23 09:10 -himei: i think my next map will be way better
2016-12-23 09:10 Doyak: btw I wonder if people would think a symmetry map plays better than all those 'random' maps
2016-12-23 09:10 -himei: well theres no symmetrical maps in 2016 as far as i remember
2016-12-23 09:11 -himei: uh also
2016-12-23 09:11 Doyak: Andrea still does that I think
2016-12-23 09:11 -himei: how can he rank that, theres no bns that likes symmetry
2016-12-23 09:11 -himei: i asked like all of them
2016-12-23 09:12 -himei: u and sonnyc are only left
2016-12-23 09:12 -himei: xd
2016-12-23 09:12 Doyak: Well if the map isn't too hard, then they'll likely feel easy about the map too
2016-12-23 09:12 Doyak: Also the song doesn't sound so 'normal'
2016-12-23 09:13 -himei: yes i regreted about my choice many times
2016-12-23 09:13 -himei: but i think at the end of the day my hard work will pay off ;w;
2016-12-23 09:14 Doyak: 02:34:272 (1) - 02:34:957 (1) - why the NCs here, it hurts all the aesthetics imo
2016-12-23 09:14 -himei: 02:34:272 (1) - ok ill remove it
2016-12-23 09:15 -himei: and the seond one as well
2016-12-23 09:15 -himei: xd
2016-12-23 09:16 Doyak: 03:18:843 (2,3,4,5,6,7) - these doesn't feel right
2016-12-23 09:16 Doyak: are there any worthy sounds on red ticks to make them same as white ticks?
2016-12-23 09:17 Doyak: Also the song feels much less intense
2016-12-23 09:17 Doyak: but it's intense as much as the kiais
2016-12-23 09:17 Doyak: the notes are*
2016-12-23 09:18 -himei: 03:19:015 - and 03:19:100 - theres a sounds that could be mapped
2016-12-23 09:18 -himei: so i thought like
2016-12-23 09:18 -himei: i either keep the sliderkick > note patterns
2016-12-23 09:18 -himei: or i change the pattern to emphasize the ending of the section
2016-12-23 09:20 Doyak: OMG WAIT A SEC
2016-12-23 09:20 Doyak: I'M SO HAPPY NOW YAY
2016-12-23 09:20 -himei: wut
2016-12-23 09:20 -himei: did u pass ur exams or somethign
2016-12-23 09:21 Doyak: something like that
2016-12-23 09:21 -himei: eh i quit university
2016-12-23 09:21 Doyak: Well the 2nd semester has just ended here
2016-12-23 09:21 Doyak: I was expecting a C+ on a subject
2016-12-23 09:21 Doyak: but it turned out to be an A+
2016-12-23 09:21 Doyak: omg
2016-12-23 09:22 -himei: i wish i could live in a place where my knowledge could be usefull, but in CIS ppl doesnt care about how high ur appraisals are
2016-12-23 09:22 -himei: ;w;
2016-12-23 09:23 -himei: well good job on that
2016-12-23 09:23 -himei: do u actually get a work after uni?
2016-12-23 09:23 -himei: in korea
2016-12-23 09:23 -himei: job*
2016-12-23 09:24 -himei: here in cis u get nothing except diploma paper after final graduation
2016-12-23 09:24 Doyak: uhh I guess I'll go to graduate school as well
2016-12-23 09:24 Doyak: then I'll probably get a job after it I guess
2016-12-23 09:26 -himei: 03:18:843 - i think ill remap this section it its really bad
2016-12-23 09:28 Doyak: I think you'd better focus on one layer of sound here tbh
2016-12-23 09:29 -himei: okay ill try
2016-12-23 09:29 Doyak: using successive 1/2 jumps doesn't really follow any specific sound layer
2016-12-23 09:30 Doyak: 04:07:529 (1,2,3,4) - hmm why a note on 2
2016-12-23 09:30 -himei: emphasis
2016-12-23 09:30 -himei: slight overmap i guess
2016-12-23 09:31 Doyak: lol
2016-12-23 09:31 Doyak: but it actually less emphasizes the actual drum soudns
2016-12-23 09:31 Doyak: sounds*
2016-12-23 09:31 -himei: well i mean
2016-12-23 09:32 Doyak: 04:39:929 (3) - this is definitely a mistake
2016-12-23 09:32 Doyak: also NC inconsistency with 04:38:729 (1) -
2016-12-23 09:32 -himei: it was made to make player fell hte acceleration of the song
2016-12-23 09:33 -himei: http://puu.sh/sYxnm/f08a20ed3b.jpg is this better?
2016-12-23 09:33 -himei: Karen told me the same
2016-12-23 09:33 Doyak: then I would put a jump or something
2016-12-23 09:33 Doyak: Why not that
2016-12-23 09:33 -himei: hm
2016-12-23 09:33 -himei: well i just got used to it and when i played it i felt really strange
2016-12-23 09:33 -himei: but nvm its just me
2016-12-23 09:33 -himei: then..
2016-12-23 09:34 Doyak: 04:38:043 (1,2,1,2) - 04:39:415 (1,2,3,4) - pretty much same sound/pattern
2016-12-23 09:34 Doyak: but only the beatsnap is different
2016-12-23 09:34 Doyak: very strange to me
2016-12-23 09:34 -himei: yea ok ill change it
2016-12-23 09:35 -himei: alright i think i got some work to do with this map now XD
2016-12-23 09:35 -himei: i thought its unmodable tho
2016-12-23 09:36 -himei: alright im very thankful for ur time
2016-12-23 09:36 Doyak: Not much else to say I guess, unless it's about changing the whole concept of the map xD
2016-12-23 09:36 -himei: means a lot for me
2016-12-23 09:37 -himei: tho ill cosider u as my master for now =w=
2016-12-23 09:37 -himei: xd
2016-12-23 07:20 Doyak: Yo
2016-12-23 07:20 -himei: can u take a look on my remapepd version plz?
2016-12-23 07:23 Doyak: uhh could you give me some free time before that lol
2016-12-23 07:23 -himei: yea sure :D
2016-12-23 07:24 Doyak: I literally just became online after 2 weeks of busy days lol
2016-12-23 07:24 -himei: sry for being annoying ;w;
2016-12-23 08:13 -himei: uh if u got any questions, i can explain literally everything right there
2016-12-23 08:15 Doyak: http://puu.sh/sYuK7/7c0f16c86c.png
2016-12-23 08:15 Doyak: answer me these now then xD
2016-12-23 08:15 -himei: sec
2016-12-23 08:15 -himei: did u post it?
2016-12-23 08:16 Doyak: nah
2016-12-23 08:16 -himei: cuz i cant click on the links l ol
2016-12-23 08:16 -himei: uh
2016-12-23 08:16 Doyak: Just find the timeline xD
2016-12-23 08:16 -himei: its ok ill find it yea
2016-12-23 08:16 Doyak: I don't want to post an unfinished post
2016-12-23 08:20 -himei: hmm ok so, 00:01:700 (3) - and 00:03:072 (1,2,3) - is the same, i agree. but the first one is like a prelude for incoming pattern, and the second one is like a closing pattern of the sound interval which will be repeating in future.
2016-12-23 08:21 -himei: 00:03:072 (1) - nc here is basically to emphasize the pattern change, it has nothing to deal with music itself.
2016-12-23 08:21 Doyak: Well
2016-12-23 08:21 Doyak: you just said, it has nothing to deal with the music
2016-12-23 08:21 Doyak: but maps are supposed to follow the music
2016-12-23 08:21 Doyak: what do you think?
2016-12-23 08:22 Doyak: Let's say you're NCing according to the pattern
2016-12-23 08:22 Doyak: but it doesn't follow the music
2016-12-23 08:22 -himei: uhhh lol i just remember pishi video about nc's and he said something like, nc can emphasize sound/pattern/flow/structure change
2016-12-23 08:22 Doyak: then wouldn't that mean, it's not following the music properly?
2016-12-23 08:22 -himei: so i thought it could be good
2016-12-23 08:22 -himei: hmm
2016-12-23 08:22 Doyak: let me tell you
2016-12-23 08:22 Doyak: if a pattern is changed
2016-12-23 08:22 Doyak: then shouldn't it mean
2016-12-23 08:22 Doyak: the music has changed?
2016-12-23 08:23 -himei: yea
2016-12-23 08:23 -himei: xd
2016-12-23 08:23 -himei: zzzzz
2016-12-23 08:23 -himei: but like
2016-12-23 08:23 Doyak: then using NC = pattern changed = music changed
2016-12-23 08:23 -himei: yea thats true
2016-12-23 08:23 -himei: ;w;
2016-12-23 08:24 -himei: okay ill remove nc, but i dont really like to change the tripplets and sliders, it would ruin the flow feeling.
2016-12-23 08:24 -himei: uh and also there will be (10) and (11) notes, which isnt good i think?
2016-12-23 08:24 Doyak: Maps can't be perfect, just always try to find a 'better' way possible
2016-12-23 08:25 Doyak: hmm
2016-12-23 08:25 Doyak: usually
2016-12-23 08:25 Doyak: the music is divided by the downbeat
2016-12-23 08:25 Doyak: which is 00:02:386 -
2016-12-23 08:26 -himei: hm
2016-12-23 08:26 Doyak: well, with the current way you made the patterns
2016-12-23 08:26 Doyak: it's hard to divide NC term properly
2016-12-23 08:27 -himei: hm its just making more questions if i remove the nc there actually XD
2016-12-23 08:27 -himei: 00:02:043 (1,2,3,4,5,6) - cuz of this sounds
2016-12-23 08:28 -himei: well basically
2016-12-23 08:28 -himei: nc emphasizes the movement change
2016-12-23 08:28 -himei: from horizontal to vertical
2016-12-23 08:28 -himei: nothing more actually
2016-12-23 08:29 Doyak: It would have made more sense
2016-12-23 08:29 Doyak: if 00:01:700 (3) - was a triplet imo
2016-12-23 08:29 Doyak: if you did, then you can say
2016-12-23 08:30 -himei: yeaok
2016-12-23 08:30 Doyak: "I'm strictly following the change of the strange sound"
2016-12-23 08:30 -himei: i can do that
2016-12-23 08:30 -himei: alright
2016-12-23 08:32 -himei: 00:33:243 - ill change the sv so there will be no such spacing inbetween, 00:17:386 - just like here
2016-12-23 08:32 -himei: ill change the sv of all straight sliders, anyways i had to do that long time ago
2016-12-23 08:33 -himei: 00:33:929 - i think i made it only for structure
2016-12-23 08:34 -himei: cuz i have to leave this 00:34:443 - note empty
2016-12-23 08:34 -himei: its a like a ... hm some kind of resolution
2016-12-23 08:34 -himei: of bad sounding ;w;
2016-12-23 08:35 Doyak: that's why you should have started the repeating pattern on 00:34:272 -
2016-12-23 08:35 Doyak: instead of 00:34:615 -
2016-12-23 08:35 Doyak: that's what you did all the way through actually
2016-12-23 08:35 Doyak: but only this one is out of it
2016-12-23 08:35 -himei: hmmm
2016-12-23 08:36 Doyak: Remember that it's not like "you must fix it cuz it sucks"
2016-12-23 08:36 Doyak: if you can't find a better way, then just keep it
2016-12-23 08:37 Doyak: I won't give it a good score but well, all the maps out there does worse things xD
2016-12-23 08:37 -himei: yea it will force me to rework the rest of the section. but yea i think ure right
2016-12-23 08:38 -himei: aaaaaaaa not again
2016-12-23 08:38 -himei: i tried so hard on this section actually
2016-12-23 08:38 -himei: alright ill try to figure out how to solve this, but like
2016-12-23 08:38 -himei: 00:38:043 (1,2) - then i shud change this
2016-12-23 08:39 -himei: cuz its like a reversed copy
2016-12-23 08:39 -himei: and there will be no reason of putting that
2016-12-23 08:39 Doyak: It sounds less disturbing
2016-12-23 08:39 Doyak: cuz you have a different sound pattern right after it: 00:38:729 -
2016-12-23 08:40 Doyak: btw, do you know about "asymptotic notation"?
2016-12-23 08:41 -himei: honestly i dont want to change it, even tho i know ure have right but i would really like to keep the picture of this section as it is. tho if u found this as bad issue ill rework it for sure.
2016-12-23 08:41 -himei: no
2016-12-23 08:41 -himei: have heard about it
2016-12-23 08:41 -himei: havent
2016-12-23 08:41 Doyak: hmm then okay
2016-12-23 08:41 -himei: what is that?
2016-12-23 08:42 Doyak: there is a fun theory I made, but it's hard to explain if you don't know it xD
2016-12-23 08:42 Doyak: Well it's used to calculate time/space complexity of an algorithm
2016-12-23 08:43 Doyak: I brought it to mapping just for fun
2016-12-23 08:43 Doyak: it's like
2016-12-23 08:43 Doyak: if you have 1 note to fix
2016-12-23 08:43 Doyak: then you have potential of fixing the whole map
2016-12-23 08:43 Doyak: because of that one note
2016-12-23 08:43 -himei: yea
2016-12-23 08:43 Doyak: since it can affect close notes
2016-12-23 08:44 Doyak: so it can be represented like this
2016-12-23 08:44 -himei: believe me or not, but i remapped some sections for like 10 times cuz of 1 bad angle
2016-12-23 08:44 Doyak: "fixing 1 note takes O(n) time (n=the total number of notes)
2016-12-23 08:45 Doyak: this means you'll need to fix n notes maximally
2016-12-23 08:45 Doyak: but can be less than that
2016-12-23 08:45 -himei: well i focused on symmetry to much so i know this really good
2016-12-23 08:46 -himei: cuz the symmetry itself forces u to be consistent
2016-12-23 08:46 -himei: i actually asked like all of bns to check this map, like 80% of them said its good but not their style
2016-12-23 08:46 Doyak: that's why symmetry is difficult
2016-12-23 08:47 Doyak: symmetry isn't preffered much these days
2016-12-23 08:47 Doyak: since it usually restricts a lot of things
2016-12-23 08:47 Doyak: especially regarding the flow
2016-12-23 08:47 -himei: yea
2016-12-23 08:48 Doyak: it's like you "have to" put note here, while the cursor doesn't really want to go there
2016-12-23 08:48 -himei: yea like in some maps like
2016-12-23 08:48 -himei: saiya - remote control
2016-12-23 08:48 Doyak: it also has problems, when the song isn't divided by even numbers
2016-12-23 08:49 Doyak: symmetry requires the song to have same thing repeating even-number times
2016-12-23 08:49 Doyak: if not, there always should be an extra note on the center line or something
2016-12-23 08:49 -himei: well u can always use stacks
2016-12-23 08:49 -himei: right
2016-12-23 08:50 -himei: thats like a bad resolution for such stuff
2016-12-23 08:50 -himei: to keep things not broken
2016-12-23 08:50 Doyak: This song actually kinda good for symmetry I think
2016-12-23 08:50 Doyak: but sometimes you need to be more careful, not to hurt those little extra sounds
2016-12-23 08:51 -himei: also can u link something else, cuz theres nothing more on that screenshot
2016-12-23 08:51 Doyak: oh alright
2016-12-23 08:51 Doyak: 01:05:472 (1,2) - these are very exceptional notes
2016-12-23 08:51 Doyak: I mean, the 3/4 ones
2016-12-23 08:52 Doyak: but there is no difference on the appearance
2016-12-23 08:52 Doyak: than the 1/2s before and after
2016-12-23 08:52 Doyak: nor the spacing is
2016-12-23 08:52 -himei: what do you mean
2016-12-23 08:53 -himei: i dont understand ;d
2016-12-23 08:53 Doyak: 01:05:472 (1,2) - 01:06:843 (1,2) - compare these
2016-12-23 08:53 Doyak: they look almost the same
2016-12-23 08:53 Doyak: You're visualizing them pretty much same
2016-12-23 08:53 -himei: hm
2016-12-23 08:53 Doyak: while they're totally different rhythms
2016-12-23 08:53 Doyak: and the sound you're representing is like another dimension to each other
2016-12-23 08:54 -himei: yes i can see that, so basically it was different pattern, but cryptic suggested me to change the slider curves to blankets
2016-12-23 08:54 -himei: from note approach circles u know right
2016-12-23 08:55 -himei: well i think that
2016-12-23 08:55 -himei: if i change the angles of that 3/4
2016-12-23 08:55 -himei: that could solve that issue
2016-12-23 08:55 -himei: something like http://puu.sh/sYwaa/67758459e2.jpg
2016-12-23 08:56 -himei: but ill do something with overlap with (7)
2016-12-23 08:56 Doyak: https://osu.ppy.sh/ss/6875415
2016-12-23 08:56 Doyak: how about this
2016-12-23 08:56 Doyak: removing the sv change
2016-12-23 08:57 -himei: hm
2016-12-23 08:57 -himei: 02:44:215 (1) -
2016-12-23 08:57 Doyak: Or you can think of a way
2016-12-23 08:57 Doyak: to not put a jump
2016-12-23 08:57 Doyak: to differentiate with other patterns
2016-12-23 08:57 -himei: i using this all along this map actually xd
2016-12-23 08:58 Doyak: as much of consistency, an important thing is to differentiate different sounds
2016-12-23 08:58 -himei: yea i understand
2016-12-23 08:58 Doyak: and there a lot of ways to do that
2016-12-23 08:58 Doyak: Well hope you would find a good solution
2016-12-23 08:59 Doyak: and another thing that made me sad
2016-12-23 08:59 Doyak: is all those sounds of 01:07:357 - being on slider ends
2016-12-23 08:59 Doyak: That's exactly when the pitch starts to go high
2016-12-23 08:59 Doyak: but you sacrificed it to keep the symmetry
2016-12-23 09:00 -himei: yes
2016-12-23 09:00 -himei: wait
2016-12-23 09:00 -himei: do u understand that i got to remap besically the whole kiai if i remove these, cuz it would force me to make another picture of the section
2016-12-23 09:00 -himei: xd
2016-12-23 09:00 Doyak: yeah I know xD
2016-12-23 09:01 -himei: i knew that someone will ask about it
2016-12-23 09:01 Doyak: as I said, up to you
2016-12-23 09:01 Doyak: if you think it's not worth using your time to fix that, then just keep it
2016-12-23 09:02 -himei: ok so i did that because of
2016-12-23 09:02 -himei: like flying cursor flow
2016-12-23 09:02 -himei: or something
2016-12-23 09:02 -himei: i just imagining this sections as something like
2016-12-23 09:03 -himei: idk, that plays good and ppl could enjoy the song
2016-12-23 09:03 -himei: not the map
2016-12-23 09:03 Doyak: uhh
2016-12-23 09:03 Doyak: but do you realize
2016-12-23 09:03 -himei: its very easy to play and also it keeps the diff high
2016-12-23 09:03 Doyak: that this also hurts the emphasis of 01:07:529 (3) - too?
2016-12-23 09:04 -himei: aaa damn
2016-12-23 09:04 -himei: yes
2016-12-23 09:04 -himei: dude when i talking with u i actually realizing how bad i am
2016-12-23 09:04 -himei: ;w
2016-12-23 09:05 -himei: ;
2016-12-23 09:05 Doyak: xD
2016-12-23 09:05 -himei: i mean
2016-12-23 09:05 -himei: i cant say that ure not right, but like, its one of the 1000 ways to map this
2016-12-23 09:06 -himei: yea sure this way is not that precise
2016-12-23 09:06 -himei: but my initial goal was to map a map that plays good
2016-12-23 09:06 -himei: and ppl could enjoy it
2016-12-23 09:07 Doyak: I'm just telling you some logical flaw
2016-12-23 09:07 -himei: yea
2016-12-23 09:07 Doyak: the map doesn't have to get the score of 100
2016-12-23 09:08 Doyak: There 'could' be a way that both plays good, and has musical logic
2016-12-23 09:08 Doyak: but it's harder to find such a solution
2016-12-23 09:08 Doyak: when you already have other logic
2016-12-23 09:09 Doyak: Soooo it's just up to you how much you expect from yourself
2016-12-23 09:10 -himei: i think my next map will be way better
2016-12-23 09:10 Doyak: btw I wonder if people would think a symmetry map plays better than all those 'random' maps
2016-12-23 09:10 -himei: well theres no symmetrical maps in 2016 as far as i remember
2016-12-23 09:11 -himei: uh also
2016-12-23 09:11 Doyak: Andrea still does that I think
2016-12-23 09:11 -himei: how can he rank that, theres no bns that likes symmetry
2016-12-23 09:11 -himei: i asked like all of them
2016-12-23 09:12 -himei: u and sonnyc are only left
2016-12-23 09:12 -himei: xd
2016-12-23 09:12 Doyak: Well if the map isn't too hard, then they'll likely feel easy about the map too
2016-12-23 09:12 Doyak: Also the song doesn't sound so 'normal'
2016-12-23 09:13 -himei: yes i regreted about my choice many times
2016-12-23 09:13 -himei: but i think at the end of the day my hard work will pay off ;w;
2016-12-23 09:14 Doyak: 02:34:272 (1) - 02:34:957 (1) - why the NCs here, it hurts all the aesthetics imo
2016-12-23 09:14 -himei: 02:34:272 (1) - ok ill remove it
2016-12-23 09:15 -himei: and the seond one as well
2016-12-23 09:15 -himei: xd
2016-12-23 09:16 Doyak: 03:18:843 (2,3,4,5,6,7) - these doesn't feel right
2016-12-23 09:16 Doyak: are there any worthy sounds on red ticks to make them same as white ticks?
2016-12-23 09:17 Doyak: Also the song feels much less intense
2016-12-23 09:17 Doyak: but it's intense as much as the kiais
2016-12-23 09:17 Doyak: the notes are*
2016-12-23 09:18 -himei: 03:19:015 - and 03:19:100 - theres a sounds that could be mapped
2016-12-23 09:18 -himei: so i thought like
2016-12-23 09:18 -himei: i either keep the sliderkick > note patterns
2016-12-23 09:18 -himei: or i change the pattern to emphasize the ending of the section
2016-12-23 09:20 Doyak: OMG WAIT A SEC
2016-12-23 09:20 Doyak: I'M SO HAPPY NOW YAY
2016-12-23 09:20 -himei: wut
2016-12-23 09:20 -himei: did u pass ur exams or somethign
2016-12-23 09:21 Doyak: something like that
2016-12-23 09:21 -himei: eh i quit university
2016-12-23 09:21 Doyak: Well the 2nd semester has just ended here
2016-12-23 09:21 Doyak: I was expecting a C+ on a subject
2016-12-23 09:21 Doyak: but it turned out to be an A+
2016-12-23 09:21 Doyak: omg
2016-12-23 09:22 -himei: i wish i could live in a place where my knowledge could be usefull, but in CIS ppl doesnt care about how high ur appraisals are
2016-12-23 09:22 -himei: ;w;
2016-12-23 09:23 -himei: well good job on that
2016-12-23 09:23 -himei: do u actually get a work after uni?
2016-12-23 09:23 -himei: in korea
2016-12-23 09:23 -himei: job*
2016-12-23 09:24 -himei: here in cis u get nothing except diploma paper after final graduation
2016-12-23 09:24 Doyak: uhh I guess I'll go to graduate school as well
2016-12-23 09:24 Doyak: then I'll probably get a job after it I guess
2016-12-23 09:26 -himei: 03:18:843 - i think ill remap this section it its really bad
2016-12-23 09:28 Doyak: I think you'd better focus on one layer of sound here tbh
2016-12-23 09:29 -himei: okay ill try
2016-12-23 09:29 Doyak: using successive 1/2 jumps doesn't really follow any specific sound layer
2016-12-23 09:30 Doyak: 04:07:529 (1,2,3,4) - hmm why a note on 2
2016-12-23 09:30 -himei: emphasis
2016-12-23 09:30 -himei: slight overmap i guess
2016-12-23 09:31 Doyak: lol
2016-12-23 09:31 Doyak: but it actually less emphasizes the actual drum soudns
2016-12-23 09:31 Doyak: sounds*
2016-12-23 09:31 -himei: well i mean
2016-12-23 09:32 Doyak: 04:39:929 (3) - this is definitely a mistake
2016-12-23 09:32 Doyak: also NC inconsistency with 04:38:729 (1) -
2016-12-23 09:32 -himei: it was made to make player fell hte acceleration of the song
2016-12-23 09:33 -himei: http://puu.sh/sYxnm/f08a20ed3b.jpg is this better?
2016-12-23 09:33 -himei: Karen told me the same
2016-12-23 09:33 Doyak: then I would put a jump or something
2016-12-23 09:33 Doyak: Why not that
2016-12-23 09:33 -himei: hm
2016-12-23 09:33 -himei: well i just got used to it and when i played it i felt really strange
2016-12-23 09:33 -himei: but nvm its just me
2016-12-23 09:33 -himei: then..
2016-12-23 09:34 Doyak: 04:38:043 (1,2,1,2) - 04:39:415 (1,2,3,4) - pretty much same sound/pattern
2016-12-23 09:34 Doyak: but only the beatsnap is different
2016-12-23 09:34 Doyak: very strange to me
2016-12-23 09:34 -himei: yea ok ill change it
2016-12-23 09:35 -himei: alright i think i got some work to do with this map now XD
2016-12-23 09:35 -himei: i thought its unmodable tho
2016-12-23 09:36 -himei: alright im very thankful for ur time
2016-12-23 09:36 Doyak: Not much else to say I guess, unless it's about changing the whole concept of the map xD
2016-12-23 09:36 -himei: means a lot for me
2016-12-23 09:37 -himei: tho ill cosider u as my master for now =w=
2016-12-23 09:37 -himei: xd