Quick IRC stuff
13:27 -himei: hi! can i annoy you for a few mins? basically i would love if you could take a quick look on my map, I think that its worth your time.
13:40 Cryptic: Sure.
13:40 -himei: one sec, applying natsu's mod
13:40 -himei: sry
13:40 -himei: :D
13:41 Cryptic: kk
13:46 -himei: uh can i ask you if you like symmetry?
13:47 -himei: well the structure in my map is havily based on that
13:47 *-himei is listening to [https://osu.ppy.sh/b/1128049 Arzest - Enemy]
13:47 -himei: natsu and probox told me that i shud find someone who likes it
13:47 Cryptic: I like symmetry when its executed properly
13:50 Cryptic: Its definitely better than when you posted it in my queue ages ago
13:51 Cryptic: IMO its still not ready though
13:51 Cryptic: Theres a lot of parts that are not nearly as good as I'd expect to see in a symmetry map
13:51 Cryptic: You have too tight blankets in some places, too sharp of sliders in others
13:51 Cryptic: It looks really sloppy in quite a few sections
13:51 -himei: example plz?
13:52 Cryptic: 00:12:672 (1,2,3,1) -
13:52 Cryptic: this entire section looks really bad
13:52 -himei: the slider into 2 middle notes right?
13:52 Cryptic: It kind of irks me because theres a lot of movement going on in the background of the song, yet you've chosen an exceedingly stationary pattern
13:52 Cryptic: Additionally, while the pattern itself isn't bad, it looks horrendous due to the overly sharp sliders and the way you've positioned them
13:53 Cryptic: I personally would have went for a more gentle curve at different angles, as 45 degree sliders are overall pretty lackluster with a pattern like this
13:53 -himei: hm
13:53 Cryptic: Other parts like
13:53 Cryptic: 00:04:100 (2,3) -
13:53 -himei: so... slider shapes?
13:53 -himei: okay
13:53 Cryptic: that just seem really sloppy
13:54 -himei: hm
13:54 Cryptic: I'd make the slider linear to the cursor path, which would improve aesthetics and just make the pattern seem more coherent
13:54 Cryptic: 00:04:443 (3,1,2) - it doesn't help that these are at different angles either
13:54 Cryptic: making them at the same angle would increase the overall coherence of the pattern by bringing in some consistencty to your note placement
13:54 Cryptic: 02:01:015 (7,2) -
13:55 Cryptic: thse blankets are way too tight, and it just looks cluttered because of it
13:55 Cryptic: the biggest issue throughout the entire map is that your sliders are way too tight
13:55 Cryptic: give them some breathing room.
13:55 Cryptic: 02:01:700 (1,2) -
13:55 -himei: one moment
13:55 -himei: 01:58:272 (7) -
13:55 -himei: 02:01:015 (7) -
13:55 -himei: are mirrored
13:56 -himei: so the s-end and s-start are stacked
13:56 -himei: thats the purpose of that tight blanket
13:56 -himei: same for
13:56 Cryptic: the buildup section starting there needs to focus more on positioning, though I like the DS changes.
13:56 Cryptic: also
13:56 -himei: 01:55:529 (8) -
13:56 Cryptic: I get that.
13:56 Cryptic: Its not that I don't understand why you're doing the things you're doing
13:56 Cryptic: Its moreso that I disagree with them and I think that you should have approached it differently.
13:57 -himei: okay i get it
13:57 -himei: so slider shapes ;w;
13:57 Cryptic: The map kind of hurts me because sections like
13:57 Cryptic: 02:12:672 (1,2,3,1,2,3) -
13:57 Cryptic: that are pretty solid
13:57 Cryptic: but then you have the places I mentioned earlier which are just ehh
13:58 Cryptic: 03:06:157 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) -
13:58 -himei: okay ill try to rework the first section
13:58 Cryptic: thats an unnesceray difficulty spike as well
13:58 -himei: hm
13:58 -himei: u think so?
13:58 Cryptic: I like the pattern
13:58 Cryptic: but the spaced stream 1/8ths are a bit much
13:58 -himei: its not overmapped
13:58 -himei: there are 1/8 sounds
13:59 Cryptic: I didn't say it was.
13:59 Cryptic: I said that the difficulty spike was a bit too high
13:59 -himei: i got to do that eventually ;w;
13:59 Cryptic: Just nerf the spacing on the second half
13:59 -himei: okay
13:59 -himei: got it
13:59 Cryptic: It'll play cleaner that way too
14:00 Cryptic: The one thing I can't stress enough with symmetry mapping is
14:00 Cryptic: you need to make sure things are getting proper emphasis
14:00 -himei: yes :D
14:00 -himei: ;w;
14:00 Cryptic: 03:18:843 (2,3,4) -
14:00 Cryptic: Look here
14:00 Cryptic: You gave moer spacing to the weakest beat in that pattern (3)
14:01 Cryptic: Theres no strong synth there, and no strong bass
14:01 Cryptic: Therefore it should have less spacing than 2 and 4
14:01 -himei: i got it
14:01 -himei: dont bother to explain ;D
14:01 Cryptic: you have a lot of patterns like that throughout the map that prioritize the wrong sounds
14:01 Cryptic: Overall I think you're definitely improving from where you started
14:01 -himei: yea
14:01 Cryptic: But theres a lot of work to go
14:01 -himei: thats a good find
14:02 -himei: anything more you can pintpoint out?
14:02 Cryptic: Personally, I would just map a new song so that your new abilities and knowledge would shine through
14:02 Cryptic: Oh for sure, but I think everything I've said kind of covers the entire map
14:02 Cryptic: As in everything I've pointed out can be found in other places
14:02 -himei: uhhh okay
14:03 -himei: but i didnt really understand the first section problem
14:03 -himei: like
14:03 -himei: 00:04:443 (3,1,2,3) -
14:03 -himei: whats wrong with this
14:03 Cryptic: Thats more of a personal thing, but it looks sloppy
14:03 Cryptic: The slider isn't directly lined up with the cursor path, which looks worse
14:03 Cryptic: and the slider's angles isn't te same as the jump's angles right after it
14:03 Cryptic: making those all lin eup properly would make the pattern look so much sharper
14:03 Cryptic: one sec
14:06 Cryptic: https://osu.ppy.sh/ss/6681670
14:06 Cryptic: That looks way better than what you have just because everything lines up properly
14:06 Cryptic: in game it doesn't make a while lot of a difference, but as a mapper and modder I prefer to make everything look clean if possible
14:06 -himei: wait wait
14:06 -himei: what did u change?
14:06 Cryptic: wha
14:06 -himei: moved the slider a bit to the top left?
14:07 -himei: uh
14:07 -himei: oh
14:07 Cryptic: I rotated the slider 8 degrees, and move the slider + 1,2,3 to the right to line it up with the cursor path
14:07 -himei: thats the wrong timing xd
14:07 -himei: oh
14:07 Cryptic: Its not the wrong timing?
14:07 -himei: yea but i thought about this more like
14:07 Cryptic: Its what you linked
14:08 -himei: to make a triangle
14:08 -himei: no no its ok
14:08 -himei: with 1-2-3 and slider end of 3
14:08 -himei: ok got this
14:08 -himei: and the last thing...
14:08 -himei: 00:11:986 (1) - whats wrong with this shape
14:08 -himei: shud it be bore curved
14:08 -himei: or more stretched
14:09 -himei: cuz well im not sure about it
14:09 Cryptic: Like I said, it looked really bad because of how curved the sliders are and their 45 deg placement doesn't help
14:09 -himei: hmmm
14:09 -himei: maye i shud remove the curvature and make them straight
14:10 Cryptic: Personally
14:10 -himei: hmmm
14:10 Cryptic: https://osu.ppy.sh/ss/6681709
14:10 Cryptic: I prefer that
14:10 Cryptic: I think that makes better use of symmetry
14:10 -himei: 00:19:529 (1) - its changes to this
14:10 -himei: actually
14:10 -himei: but later on
14:10 Cryptic: eah
14:10 Cryptic: but your curves are still too tight there
14:11 -himei: oh i see on the screnn shot
14:11 Cryptic: my curves blanket the approach circle
14:11 -himei: yea ok
14:11 -himei: got this now
14:11 Cryptic: See?
14:11 Cryptic: One sec
14:11 Cryptic: https://puu.sh/sxtn5/539c4997ab.png
14:11 Cryptic: thats a bit of a closer shot
14:11 Cryptic: Its not a perfect blanket cuz I rushed it
14:11 -himei: hm
14:11 Cryptic: but
14:11 Cryptic: I'd approach it like that
14:11 -himei: im making it differently lol
14:11 Cryptic: and you can do that at 45 deg if you want, too
14:11 Cryptic: But
14:12 -himei: i just do something likz
14:12 Cryptic: it looks way better with a less harsh curve
14:12 -himei: http://puu.sh/sxtp6/2b0a409f44.jpg
14:12 -himei: yea ok got this
14:12 -himei: i didnt work too much on this section cuz
14:12 -himei: well its pretty easy to make
14:12 -himei: i spent more time on jamping parts like
14:12 Cryptic: See the thing about the way you do it
14:12 -himei: 01:26:043 (1,2) -
14:12 Cryptic: Is it makes the map feel cramped
14:13 Cryptic: and the curves end up being too tight
14:13 Cryptic: if the slider is far away
14:13 Cryptic: and you want to blanket
14:13 Cryptic: use the approach circle
14:13 Cryptic: Thats the biggest tip I can give to new mappers that like to blanket
14:13 -himei: ugu
14:13 Cryptic: A map is more than just jumps as well
14:13 Cryptic: You have two sections of that weird center-symmetry jump part
14:13 Cryptic: you should be making that the best it can be.
14:13 Cryptic: Focus on everything, not one part.
14:13 Cryptic: A map can't get ranked just because it has one stellar section, EVERYTHING needs to be up to par
14:14 Cryptic: Anyway, I hope this has helped some.
14:14 Cryptic: I'll post the log on the forum for you.