forum

Arzest - Enemy

posted
Total Posts
220
show more
Ryzankyo
01:21:243 (3,4,5,6,1,2,3,1,2,3,1,2) - Circle spam
Topic Starter
hi-mei

Ryzankyo wrote:

01:21:243 (3,4,5,6,1,2,3,1,2,3,1,2) - Circle spam
so what
Ryzankyo

-himei wrote:

Ryzankyo wrote:

01:21:243 (3,4,5,6,1,2,3,1,2,3,1,2) - Circle spam
so what
Can you tell me why you think this reflects the map then without completely rejecting my advice?
Topic Starter
hi-mei

Ryzankyo wrote:

Can you tell me why you think this reflects the map then without completely rejecting my advice?
did u actually advice anything?
Yahuri
quick mod cuz u asked
i think center-based symmetrical mapping is fairly different from normal meta maps n whatever so im going to ignore a lot of spacing n flow stuff
(or all of it lmao)

00:01:700 (3) - to highlight that weird instrument which occurs around 00:01:786, you could make a red anchor point on this slider. if you make this change, apply it to all similar sections.
01:56:043 (9) - not a problem, but why did you decide to shift off-center here? if you change this, dont forget to adjust all other stacked notes as well
02:01:700 - as mentioned in your description thing, this is where the fight is. but why here? this section isnt as intense as other sections imo. so the dude fights the beast (not even halfway through the song) and goes off to do what after that? anyways, this section really stands out from the rest. yes its unique, but i dont see the need to contrast it this much compared to the rest of the map.
02:55:186 - this is much louder than 02:55:015 (8), so you could add a circle here, then move the spinner 1/4 or 1/2 beats farther
03:39:757 (1,2) - i would use red-anchors for these to highlight the weird instrument
04:13:700 (2,6) - 04:15:072 (2,5) - 04:14:729 (1,6) - 04:31:529 (2,4) - fix stacks

map is in much better shape from when i last saw it, so good job with that
Topic Starter
hi-mei

Yahuri wrote:

quick mod cuz u asked
i think center-based symmetrical mapping is fairly different from normal meta maps n whatever so im going to ignore a lot of spacing n flow stuff
(or all of it lmao)

00:01:700 (3) - to highlight that weird instrument which occurs around 00:01:786, you could make a red anchor point on this slider. if you make this change, apply it to all similar sections.
@ the slider changes its angle, i dont think the red anchor is needed there
01:56:043 (9) - not a problem, but why did you decide to shift off-center here? if you change this, dont forget to adjust all other stacked notes as well
@ because of the bass, the centered notes are mainly basses
02:01:700 - as mentioned in your description thing, this is where the fight is. but why here? this section isnt as intense as other sections imo. so the dude fights the beast (not even halfway through the song) and goes off to do what after that? anyways, this section really stands out from the rest. yes its unique, but i dont see the need to contrast it this much compared to the rest of the map.
@ so what shud i do then? :D
02:55:186 - this is much louder than 02:55:015 (8), so you could add a circle here, then move the spinner 1/4 or 1/2 beats farther
@ i dont think its allowed to make a spinners less than 1 sec lenght
03:39:757 (1,2) - i would use red-anchors for these to highlight the weird instrument
@ if you take a closer look, it is the same shape as 02:44:215 (1) - or 01:05:472 (1) - here
04:13:700 (2,6) - 04:15:072 (2,5) - 04:14:729 (1,6) - 04:31:529 (2,4) - fix stacks
@ done

map is in much better shape from when i last saw it, so good job with that
thanks!
Battle


[Gloom v2]
It'd be nice to get rid of the v2 part considering how Selentia v2 was denied for Azer lol, generally it'd be best to not be the second version of something
00:08:557 (1,2,3,4,5) - I know you're probably trying to go for structured, but you don't have to make structure occur at the exact same spot in the exact same way, creating variety with what you have will make the map more fun and feel less forced
00:33:243 (1,2,3) - mm making this a really fast 1/4 triplet can be somewhat awkward for the people playing it, since it's pretty unexpected, plus 00:34:615 (1,2,3) - looks very similar to that so it may cause people to misplay that as well
00:57:929 (1) - I kinda would've expected it to be a double that you could click, since both part are equally as important, and it would make sense since you allow both parts to be clickable for the other double at 00:58:529 (1,2) -
01:01:014 (2,3,1) - The combination of straight sliders going in different ways with the movement of the triplet can be awkward in play, maybe try to smooth the flow out a bit?
01:10:957 (1,2,3,1,2,3,1,2) - You could accent certain parts of the music by having different spaces for the varying pitch, since it goes from high to low
02:14:043 (1,2) - It kinda feels a bit weird since some of the part feel pretty undermapped, the music picks up quite a bit and adds a few 1/4 triplets here and there, but they're kinda just ignored for structure, it would be a lot more fun imo if you implemented the 1/4 that comes around
02:25:700 (5,6,7,8,9) - A rhythm like below would make a bit more sense since you had all the high pitched electronic stuff clickable, applies to similar rhythms
02:31:872 (1,2,3,4,5,6) - tbh this measure has a pitch that's pretty unique compared to the section, but it's basically mapped the same way as the section so it doesn't feel really unique, breaking away from what you're usually doing for some parts can help accent their importance in the music
03:01:015 (2,3,4,5,6,7,8,9,10,1) - This movement is extremely sharp for players to handle, you could smooth out the flow a bit so it's a little bit more forgiving imo
03:06:843 (1,2,3,4,5,6,7,8) - I feel a lot more players would be expecting the slider heads to be on the inner part which are the slider ends right now instead of the outer part, you could just ctrl + g each one one by one to make it a bit more natural to play
03:07:872 - to 03:13:357 - It feels pretty forced when you use the same patterns for a part where the music is dying down quite a lot, you should make this section easier to reflect with the intensity of the music
03:50:386 (1,2,3,4) - This movement is pretty harsh since you're making players move in a very linear pattern while also having to snap back to 4, I don't exactly know how you would make this easier while maintaining the style you have so this is kinda meh to me lol
04:17:472 (1,2,3,4,5,6,7,8) - In other sections you kinda acknowledged the different changes in pitch but this one doesn't really seem to acknowledge it, maybe try to map it or make it look like the pattern correspond to pitch change like NCs or something?
04:39:415 (1,2,3) - mm still not really a fan of these patterns, a lot of the reason why they're not used so often today is because it uses really harsh movement that goes against what movement players are initially going

Tried to make it so my mod keeps your style relatively untouched
Topic Starter
hi-mei
ty ty
Topic Starter
hi-mei

Battle wrote:



[Gloom v2]
It'd be nice to get rid of the v2 part considering how Selentia v2 was denied for Azer lol, generally it'd be best to not be the second version of something
00:08:557 (1,2,3,4,5) - I know you're probably trying to go for structured, but you don't have to make structure occur at the exact same spot in the exact same way, creating variety with what you have will make the map more fun and feel less forced
@ okay, i wud do that myself anyways
00:33:243 (1,2,3) - mm making this a really fast 1/4 triplet can be somewhat awkward for the people playing it, since it's pretty unexpected, plus 00:34:615 (1,2,3) - looks very similar to that so it may cause people to misplay that as well
@ i understand that, but honestly its how it shud be in my opinion
00:57:929 (1) - I kinda would've expected it to be a double that you could click, since both part are equally as important, and it would make sense since you allow both parts to be clickable for the other double at 00:58:529 (1,2) -
@ ok
01:01:014 (2,3,1) - The combination of straight sliders going in different ways with the movement of the triplet can be awkward in play, maybe try to smooth the flow out a bit?
@ yea ok
01:10:957 (1,2,3,1,2,3,1,2) - You could accent certain parts of the music by having different spaces for the varying pitch, since it goes from high to low
@ ok fixed the last double
02:14:043 (1,2) - It kinda feels a bit weird since some of the part feel pretty undermapped, the music picks up quite a bit and adds a few 1/4 triplets here and there, but they're kinda just ignored for structure, it would be a lot more fun imo if you implemented the 1/4 that comes around
@ yea i ill fix that
02:25:700 (5,6,7,8,9) - A rhythm like below would make a bit more sense since you had all the high pitched electronic stuff clickable, applies to similar rhythms
@ sry i cant accept that
02:31:872 (1,2,3,4,5,6) - tbh this measure has a pitch that's pretty unique compared to the section, but it's basically mapped the same way as the section so it doesn't feel really unique, breaking away from what you're usually doing for some parts can help accent their importance in the music
@ fixed spacing for a bit
03:01:015 (2,3,4,5,6,7,8,9,10,1) - This movement is extremely sharp for players to handle, you could smooth out the flow a bit so it's a little bit more forgiving imo
@ fixed
03:06:843 (1,2,3,4,5,6,7,8) - I feel a lot more players would be expecting the slider heads to be on the inner part which are the slider ends right now instead of the outer part, you could just ctrl + g each one one by one to make it a bit more natural to play
@ okay
03:07:872 - to 03:13:357 - It feels pretty forced when you use the same patterns for a part where the music is dying down quite a lot, you should make this section easier to reflect with the intensity of the music
@ okay
03:50:386 (1,2,3,4) - This movement is pretty harsh since you're making players move in a very linear pattern while also having to snap back to 4, I don't exactly know how you would make this easier while maintaining the style you have so this is kinda meh to me lol
@ fixed
04:17:472 (1,2,3,4,5,6,7,8) - In other sections you kinda acknowledged the different changes in pitch but this one doesn't really seem to acknowledge it, maybe try to map it or make it look like the pattern correspond to pitch change like NCs or something?
@ fixed
04:39:415 (1,2,3) - mm still not really a fan of these patterns, a lot of the reason why they're not used so often today is because it uses really harsh movement that goes against what movement players are initially going
@ dont really see a problem here

Tried to make it so my mod keeps your style relatively untouched
thanks!
Topic Starter
hi-mei
Karen's quick irc mod
2016-12-20 06:45 -himei: hi! can i annoy your for bit?
2016-12-20 06:48 Karen: ??
2016-12-20 06:48 Karen: what do you need
2016-12-20 06:49 -himei: uh i wonder if you could take a quick look on my mep, symmetrical structure, 2013 style. 100 sp 30 mods.
2016-12-20 06:50 Karen: i usually dont like symmetrical maps but
2016-12-20 06:50 Karen: np pls?
2016-12-20 06:50 -himei: ACTION is listening to [https://osu.ppy.sh/b/1160044 Arzest - Enemy]
2016-12-20 06:57 Karen: 01:56:043 (9,4,6) - not even at the center
2016-12-20 06:57 -himei: what
2016-12-20 06:57 -himei: ohhhhh
2016-12-20 06:57 -himei: LOL
2016-12-20 06:57 -himei: something happened when i applied last most
2016-12-20 06:58 -himei: fixed all of them
2016-12-20 06:58 Karen: map looks good but you can make it neat
2016-12-20 06:59 Karen: like 02:49:358 (6,1) - avoid this kind of overlaps
2016-12-20 06:59 -himei: uh okay
2016-12-20 06:59 Karen: symmetrical maps are always good to look
2016-12-20 07:01 Karen: 04:39:929 (3) - shouldn't this start 04:40:100 - here instead?
2016-12-20 07:02 -himei: hm well if you move it then it will sound different
2016-12-20 07:02 -himei: its like... the emphasis of the ending section
2016-12-20 07:02 -himei: i can do that, its not that an issue
2016-12-20 07:02 Karen: but if the rhythm is different you should use different patterns
2016-12-20 07:03 -himei: yea hmm
2016-12-20 07:03 -himei: ill probably do that
2016-12-20 07:04 Karen: okay
2016-12-20 07:04 -himei: well thanks for quick mod
2016-12-20 07:04 Karen: good luck on getting it ranked
2016-12-20 07:05 -himei: are you accepting bn requests?
2016-12-20 07:05 -himei: theres no info on ur page
2016-12-20 07:05 Karen: nope :c
2016-12-20 07:05 -himei: wwww
Atyeo
The map was great to try out! I myself think there is not much more modding that would be needed to be done to complete this map.

Good luck getting this map ranked!!! :D :D
Topic Starter
hi-mei
Desperate-kun IRC mod
2016-12-24 11:52 -himei: hi! can i take few mins of ur time? I need ur opinion on my map that is ready for ranking, but due to its old style my bn asked me to find some QAT member and ask for his opinion. so im not askin for mod, just ofr first impressions.
2016-12-24 11:53 Desperate-kun: ok
2016-12-24 11:53 -himei: ACTION is listening to [https://osu.ppy.sh/b/1160044 Arzest - Enemy]
2016-12-24 12:00 Desperate-kun: hmm
2016-12-24 12:00 Desperate-kun: the mapping style definitely has potential
2016-12-24 12:00 Desperate-kun: i think it still needs some more polish though
2016-12-24 12:00 Desperate-kun: at the beginning it was better but later on the map got a bit messy sometimes
2016-12-24 12:01 Desperate-kun: wait i'll give you some examples
2016-12-24 12:01 -himei: yea sure
2016-12-24 12:02 Desperate-kun: looking through it again from the beginning
2016-12-24 12:03 Desperate-kun: 00:22:957 - this section
2016-12-24 12:03 Desperate-kun: it hink you could represent the strong sounds like 00:22:957 -
2016-12-24 12:03 Desperate-kun: 00:25:700 -
2016-12-24 12:03 Desperate-kun: etc with faster sliders
2016-12-24 12:03 Desperate-kun: to emphasize the melody more
2016-12-24 12:03 Desperate-kun: you don't have to do this but on some patterns it looks like you tried it
2016-12-24 12:03 Desperate-kun: 00:34:272 (2) -
2016-12-24 12:03 Desperate-kun: like this one
2016-12-24 12:04 Desperate-kun: if you want to have them all as slow sliders this one should be slow too
2016-12-24 12:04 -himei: yea it was sacrified for symmetry
2016-12-24 12:04 -himei: ;w;
2016-12-24 12:04 Desperate-kun: don't do that though :<
2016-12-24 12:04 Desperate-kun: it feels inconsistent
2016-12-24 12:04 -himei: hm
2016-12-24 12:04 -himei: if was used for this 00:38:043 (1,2) -
2016-12-24 12:04 Desperate-kun: and its very noticable because it's the central gimmick of this section
2016-12-24 12:04 -himei: as a mirrored copy
2016-12-24 12:04 Desperate-kun: or make all of those sounds faster sliders, would be more interesting
2016-12-24 12:05 -himei: okay i understand
2016-12-24 12:05 Desperate-kun: yeah
2016-12-24 12:07 Desperate-kun: 01:42:500 (1,2,3,4) - why is the first slider in those combos slower?
2016-12-24 12:07 Desperate-kun: it seems like the same intensity of sound
2016-12-24 12:07 Desperate-kun: 01:49:957 - 1/3 should be signalized differently here, it's not really sight-readable
2016-12-24 12:07 -himei: uh yea nice find, never thought about it.
2016-12-24 12:08 Desperate-kun: could be very easily misread as 1/2 or 1/4
2016-12-24 12:09 Desperate-kun: 02:01:700 - this whole section felt really random compared to the rest of the map. like, you base almost everything off repetition, symmetry, etc. and here there is seemingly no structure
2016-12-24 12:09 Desperate-kun: except for the spacings
2016-12-24 12:09 -himei: yes its random
2016-12-24 12:09 Desperate-kun: it's a completely different approach that i didn't expect here
2016-12-24 12:09 -himei: cuz its a main theme of the song
2016-12-24 12:09 -himei: its a fight with the beast
2016-12-24 12:10 -himei: and like
2016-12-24 12:10 -himei: fights are always random, right?
2016-12-24 12:10 Desperate-kun: but the rest of the map isn't random either?
2016-12-24 12:10 Desperate-kun: it just seems weird to do it for just this section
2016-12-24 12:10 -himei: do you think i shud make it more consistent
2016-12-24 12:10 -himei: ?
2016-12-24 12:11 Desperate-kun: yes
2016-12-24 12:11 Desperate-kun: 03:02:386 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - cool
2016-12-24 12:12 -himei: ty :)
2016-12-24 12:13 Desperate-kun: 03:18:500 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - this section feels kinda rushed? i mean it just uses blocky patterns that aren't really interesting here, might be a personal thing though
2016-12-24 12:13 Desperate-kun: also inconsistent triple spacings in the same combo like 03:18:843 (2,3,4,5,6) -
2016-12-24 12:13 Desperate-kun: seem a bit odd
2016-12-24 12:14 -himei: yea ty gonna fix these
2016-12-24 12:14 Desperate-kun: 03:26:729 (1,2,3,4,1,2,3,4) - the music calls more for a stream here than 1/4-sliders because there are constant equally strong sounds
2016-12-24 12:14 Desperate-kun: it can be pretty high spaced so you get some intensity
2016-12-24 12:14 Desperate-kun: but yeah
2016-12-24 12:15 -himei: okay, this is the oldest part of the map which wasnt really changed for last 4 months.
2016-12-24 12:15 Desperate-kun: ahh
2016-12-24 12:16 Desperate-kun: and my biggest issue was this kiai 04:13:357 -
2016-12-24 12:16 -himei: uh
2016-12-24 12:16 -himei: why?
2016-12-24 12:16 Desperate-kun: the whole section seems much less tidy than the rest of the map, i suppose this is older too?
2016-12-24 12:16 Desperate-kun: uhh
2016-12-24 12:17 Desperate-kun: 04:19:529 (3,4,5,6) - patterns like these look pretty unstructured compared to the rest of the map
2016-12-24 12:17 Desperate-kun: they are the only patterns in the whole map that aren't symmetric or rotational etc.
2016-12-24 12:17 -himei: yes i added some different pattern in comparison with pervious kiai at the beggining
2016-12-24 12:17 Desperate-kun: same about these 04:25:015 (3,4,5,6) - etc
2016-12-24 12:18 -himei: yea i made it on purpose
2016-12-24 12:18 -himei: but no one actually touched it in mods lol
2016-12-24 12:18 Desperate-kun: hmm
2016-12-24 12:19 Desperate-kun: then in this section 04:35:300 (1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2,3,4,5,1,2,3,1,2,1,2,3,4) - i don't really understand when you use a circle and when 1/2 sliders
2016-12-24 12:20 Desperate-kun: yeah and that would be it
2016-12-24 12:20 Desperate-kun: basically there are some sections nearly the end that feel a bit more random to me and less polished
2016-12-24 12:20 Desperate-kun: but overall the map isn't bad at all
2016-12-24 12:20 -himei: yea ty for ur time, ill rework some parts as you mentioned
2016-12-24 12:21 Desperate-kun: cool
2016-12-24 12:21 -himei: thanks
2016-12-24 12:21 Desperate-kun: also one thing, since i am doing moderation in the beatmap forums many people told me about your bad attitude towards modding, bns etc. in the previous weeks
2016-12-24 12:21 Desperate-kun: to me you seem like a nice person
2016-12-24 12:21 -himei: hm
2016-12-24 12:21 Desperate-kun: i hope your attitude changed and will stay this way
2016-12-24 12:21 Desperate-kun: :)
2016-12-24 12:22 -himei: well
2016-12-24 12:22 Desperate-kun: and if there are any issues you can always ask the QAT for help
2016-12-24 12:22 -himei: at most parts all the dramas are just some personal stuff on the forums with a long story behind it xD
2016-12-24 12:22 Desperate-kun: yeah it made a pretty bad impression
2016-12-24 12:22 Desperate-kun: of you
2016-12-24 12:22 Desperate-kun: just so you know it and can improve it in the future
2016-12-24 12:23 -himei: alright
2016-12-24 12:23 Desperate-kun: good luck with your map :)

Doyak's mod
2016-12-23 07:20 -himei: hi
2016-12-23 07:20 Doyak: Yo
2016-12-23 07:20 -himei: can u take a look on my remapepd version plz?
2016-12-23 07:23 Doyak: uhh could you give me some free time before that lol
2016-12-23 07:23 -himei: yea sure :D:D
2016-12-23 07:24 Doyak: I literally just became online after 2 weeks of busy days lol
2016-12-23 07:24 -himei: sry for being annoying ;w;
2016-12-23 08:13 -himei: uh if u got any questions, i can explain literally everything right there
2016-12-23 08:15 Doyak: http://puu.sh/sYuK7/7c0f16c86c.png
2016-12-23 08:15 Doyak: answer me these now then xD
2016-12-23 08:15 -himei: sec
2016-12-23 08:15 -himei: did u post it?
2016-12-23 08:16 Doyak: nah
2016-12-23 08:16 -himei: cuz i cant click on the links l ol
2016-12-23 08:16 -himei: uh
2016-12-23 08:16 Doyak: Just find the timeline xD
2016-12-23 08:16 -himei: its ok ill find it yea
2016-12-23 08:16 Doyak: I don't want to post an unfinished post
2016-12-23 08:20 -himei: hmm ok so, 00:01:700 (3) - and 00:03:072 (1,2,3) - is the same, i agree. but the first one is like a prelude for incoming pattern, and the second one is like a closing pattern of the sound interval which will be repeating in future.
2016-12-23 08:21 -himei: 00:03:072 (1) - nc here is basically to emphasize the pattern change, it has nothing to deal with music itself.
2016-12-23 08:21 Doyak: Well
2016-12-23 08:21 Doyak: you just said, it has nothing to deal with the music
2016-12-23 08:21 Doyak: but maps are supposed to follow the music
2016-12-23 08:21 Doyak: what do you think?
2016-12-23 08:22 Doyak: Let's say you're NCing according to the pattern
2016-12-23 08:22 Doyak: but it doesn't follow the music
2016-12-23 08:22 -himei: uhhh lol i just remember pishi video about nc's and he said something like, nc can emphasize sound/pattern/flow/structure change
2016-12-23 08:22 Doyak: then wouldn't that mean, it's not following the music properly?
2016-12-23 08:22 -himei: so i thought it could be good
2016-12-23 08:22 -himei: hmm
2016-12-23 08:22 Doyak: let me tell you
2016-12-23 08:22 Doyak: if a pattern is changed
2016-12-23 08:22 Doyak: then shouldn't it mean
2016-12-23 08:22 Doyak: the music has changed?
2016-12-23 08:23 -himei: yea
2016-12-23 08:23 -himei: xd
2016-12-23 08:23 -himei: zzzzz
2016-12-23 08:23 -himei: but like
2016-12-23 08:23 Doyak: then using NC = pattern changed = music changed
2016-12-23 08:23 -himei: yea thats true
2016-12-23 08:23 -himei: ;w;
2016-12-23 08:24 -himei: okay ill remove nc, but i dont really like to change the tripplets and sliders, it would ruin the flow feeling.
2016-12-23 08:24 -himei: uh and also there will be (10) and (11) notes, which isnt good i think?
2016-12-23 08:24 Doyak: Maps can't be perfect, just always try to find a 'better' way possible
2016-12-23 08:25 Doyak: hmm
2016-12-23 08:25 Doyak: usually
2016-12-23 08:25 Doyak: the music is divided by the downbeat
2016-12-23 08:25 Doyak: which is 00:02:386 -
2016-12-23 08:26 -himei: hm
2016-12-23 08:26 Doyak: well, with the current way you made the patterns
2016-12-23 08:26 Doyak: it's hard to divide NC term properly
2016-12-23 08:27 -himei: hm its just making more questions if i remove the nc there actually XD
2016-12-23 08:27 -himei: 00:02:043 (1,2,3,4,5,6) - cuz of this sounds
2016-12-23 08:28 -himei: well basically
2016-12-23 08:28 -himei: nc emphasizes the movement change
2016-12-23 08:28 -himei: from horizontal to vertical
2016-12-23 08:28 -himei: nothing more actually
2016-12-23 08:29 Doyak: It would have made more sense
2016-12-23 08:29 Doyak: if 00:01:700 (3) - was a triplet imo
2016-12-23 08:29 Doyak: if you did, then you can say
2016-12-23 08:30 -himei: yeaok
2016-12-23 08:30 Doyak: "I'm strictly following the change of the strange sound"
2016-12-23 08:30 -himei: i can do that
2016-12-23 08:30 -himei: alright
2016-12-23 08:32 -himei: 00:33:243 - ill change the sv so there will be no such spacing inbetween, 00:17:386 - just like here
2016-12-23 08:32 -himei: ill change the sv of all straight sliders, anyways i had to do that long time ago
2016-12-23 08:33 -himei: 00:33:929 - i think i made it only for structure
2016-12-23 08:34 -himei: cuz i have to leave this 00:34:443 - note empty
2016-12-23 08:34 -himei: its a like a ... hm some kind of resolution
2016-12-23 08:34 -himei: of bad sounding ;w;
2016-12-23 08:35 Doyak: that's why you should have started the repeating pattern on 00:34:272 -
2016-12-23 08:35 Doyak: instead of 00:34:615 -
2016-12-23 08:35 Doyak: that's what you did all the way through actually
2016-12-23 08:35 Doyak: but only this one is out of it
2016-12-23 08:35 -himei: hmmm
2016-12-23 08:36 Doyak: Remember that it's not like "you must fix it cuz it sucks"
2016-12-23 08:36 Doyak: if you can't find a better way, then just keep it
2016-12-23 08:37 Doyak: I won't give it a good score but well, all the maps out there does worse things xD
2016-12-23 08:37 -himei: yea it will force me to rework the rest of the section. but yea i think ure right
2016-12-23 08:38 -himei: aaaaaaaa not again :D
2016-12-23 08:38 -himei: i tried so hard on this section actually
2016-12-23 08:38 -himei: alright ill try to figure out how to solve this, but like
2016-12-23 08:38 -himei: 00:38:043 (1,2) - then i shud change this
2016-12-23 08:39 -himei: cuz its like a reversed copy
2016-12-23 08:39 -himei: and there will be no reason of putting that
2016-12-23 08:39 Doyak: It sounds less disturbing
2016-12-23 08:39 Doyak: cuz you have a different sound pattern right after it: 00:38:729 -
2016-12-23 08:40 Doyak: btw, do you know about "asymptotic notation"?
2016-12-23 08:41 -himei: honestly i dont want to change it, even tho i know ure have right but i would really like to keep the picture of this section as it is. tho if u found this as bad issue ill rework it for sure.
2016-12-23 08:41 -himei: no
2016-12-23 08:41 -himei: have heard about it
2016-12-23 08:41 -himei: havent
2016-12-23 08:41 Doyak: hmm then okay
2016-12-23 08:41 -himei: what is that?
2016-12-23 08:42 Doyak: there is a fun theory I made, but it's hard to explain if you don't know it xD
2016-12-23 08:42 Doyak: Well it's used to calculate time/space complexity of an algorithm
2016-12-23 08:43 Doyak: I brought it to mapping just for fun
2016-12-23 08:43 Doyak: it's like
2016-12-23 08:43 Doyak: if you have 1 note to fix
2016-12-23 08:43 Doyak: then you have potential of fixing the whole map
2016-12-23 08:43 Doyak: because of that one note
2016-12-23 08:43 -himei: yea
2016-12-23 08:43 Doyak: since it can affect close notes
2016-12-23 08:44 Doyak: so it can be represented like this
2016-12-23 08:44 -himei: believe me or not, but i remapped some sections for like 10 times cuz of 1 bad angle
2016-12-23 08:44 Doyak: "fixing 1 note takes O(n) time (n=the total number of notes)
2016-12-23 08:45 Doyak: this means you'll need to fix n notes maximally
2016-12-23 08:45 Doyak: but can be less than that
2016-12-23 08:45 -himei: well i focused on symmetry to much so i know this really good
2016-12-23 08:46 -himei: cuz the symmetry itself forces u to be consistent
2016-12-23 08:46 -himei: i actually asked like all of bns to check this map, like 80% of them said its good but not their style
2016-12-23 08:46 Doyak: that's why symmetry is difficult
2016-12-23 08:47 Doyak: symmetry isn't preffered much these days
2016-12-23 08:47 Doyak: since it usually restricts a lot of things
2016-12-23 08:47 Doyak: especially regarding the flow
2016-12-23 08:47 -himei: yea
2016-12-23 08:48 Doyak: it's like you "have to" put note here, while the cursor doesn't really want to go there
2016-12-23 08:48 -himei: yea like in some maps like
2016-12-23 08:48 -himei: saiya - remote control
2016-12-23 08:48 Doyak: it also has problems, when the song isn't divided by even numbers
2016-12-23 08:49 Doyak: symmetry requires the song to have same thing repeating even-number times
2016-12-23 08:49 Doyak: if not, there always should be an extra note on the center line or something
2016-12-23 08:49 -himei: well u can always use stacks
2016-12-23 08:49 -himei: right
2016-12-23 08:50 -himei: thats like a bad resolution for such stuff
2016-12-23 08:50 -himei: to keep things not broken
2016-12-23 08:50 Doyak: This song actually kinda good for symmetry I think
2016-12-23 08:50 Doyak: but sometimes you need to be more careful, not to hurt those little extra sounds
2016-12-23 08:51 -himei: also can u link something else, cuz theres nothing more on that screenshot
2016-12-23 08:51 Doyak: oh alright
2016-12-23 08:51 Doyak: 01:05:472 (1,2) - these are very exceptional notes
2016-12-23 08:51 Doyak: I mean, the 3/4 ones
2016-12-23 08:52 Doyak: but there is no difference on the appearance
2016-12-23 08:52 Doyak: than the 1/2s before and after
2016-12-23 08:52 Doyak: nor the spacing is
2016-12-23 08:52 -himei: what do you mean
2016-12-23 08:53 -himei: i dont understand ;d
2016-12-23 08:53 Doyak: 01:05:472 (1,2) - 01:06:843 (1,2) - compare these
2016-12-23 08:53 Doyak: they look almost the same
2016-12-23 08:53 Doyak: You're visualizing them pretty much same
2016-12-23 08:53 -himei: hm
2016-12-23 08:53 Doyak: while they're totally different rhythms
2016-12-23 08:53 Doyak: and the sound you're representing is like another dimension to each other
2016-12-23 08:54 -himei: yes i can see that, so basically it was different pattern, but cryptic suggested me to change the slider curves to blankets
2016-12-23 08:54 -himei: from note approach circles u know right
2016-12-23 08:55 -himei: well i think that
2016-12-23 08:55 -himei: if i change the angles of that 3/4
2016-12-23 08:55 -himei: that could solve that issue
2016-12-23 08:55 -himei: something like http://puu.sh/sYwaa/67758459e2.jpg
2016-12-23 08:56 -himei: but ill do something with overlap with (7)
2016-12-23 08:56 Doyak: https://osu.ppy.sh/ss/6875415
2016-12-23 08:56 Doyak: how about this
2016-12-23 08:56 Doyak: removing the sv change
2016-12-23 08:57 -himei: hm
2016-12-23 08:57 -himei: 02:44:215 (1) -
2016-12-23 08:57 Doyak: Or you can think of a way
2016-12-23 08:57 Doyak: to not put a jump
2016-12-23 08:57 Doyak: to differentiate with other patterns
2016-12-23 08:57 -himei: i using this all along this map actually xd
2016-12-23 08:58 Doyak: as much of consistency, an important thing is to differentiate different sounds
2016-12-23 08:58 -himei: yea i understand
2016-12-23 08:58 Doyak: and there a lot of ways to do that
2016-12-23 08:58 Doyak: Well hope you would find a good solution
2016-12-23 08:59 Doyak: and another thing that made me sad
2016-12-23 08:59 Doyak: is all those sounds of 01:07:357 - being on slider ends
2016-12-23 08:59 Doyak: That's exactly when the pitch starts to go high
2016-12-23 08:59 Doyak: but you sacrificed it to keep the symmetry
2016-12-23 09:00 -himei: yes
2016-12-23 09:00 -himei: wait
2016-12-23 09:00 -himei: do u understand that i got to remap besically the whole kiai if i remove these, cuz it would force me to make another picture of the section
2016-12-23 09:00 -himei: xd
2016-12-23 09:00 Doyak: yeah I know xD
2016-12-23 09:01 -himei: i knew that someone will ask about it
2016-12-23 09:01 Doyak: as I said, up to you
2016-12-23 09:01 Doyak: if you think it's not worth using your time to fix that, then just keep it
2016-12-23 09:02 -himei: ok so i did that because of
2016-12-23 09:02 -himei: like flying cursor flow
2016-12-23 09:02 -himei: or something
2016-12-23 09:02 -himei: i just imagining this sections as something like
2016-12-23 09:03 -himei: idk, that plays good and ppl could enjoy the song
2016-12-23 09:03 -himei: not the map
2016-12-23 09:03 Doyak: uhh
2016-12-23 09:03 Doyak: but do you realize
2016-12-23 09:03 -himei: its very easy to play and also it keeps the diff high
2016-12-23 09:03 Doyak: that this also hurts the emphasis of 01:07:529 (3) - too?
2016-12-23 09:04 -himei: aaa damn
2016-12-23 09:04 -himei: yes
2016-12-23 09:04 -himei: dude when i talking with u i actually realizing how bad i am
2016-12-23 09:04 -himei: ;w
2016-12-23 09:05 -himei: ;
2016-12-23 09:05 Doyak: xD
2016-12-23 09:05 -himei: i mean
2016-12-23 09:05 -himei: i cant say that ure not right, but like, its one of the 1000 ways to map this
2016-12-23 09:06 -himei: yea sure this way is not that precise
2016-12-23 09:06 -himei: but my initial goal was to map a map that plays good
2016-12-23 09:06 -himei: and ppl could enjoy it
2016-12-23 09:07 Doyak: I'm just telling you some logical flaw
2016-12-23 09:07 -himei: yea
2016-12-23 09:07 Doyak: the map doesn't have to get the score of 100
2016-12-23 09:08 Doyak: There 'could' be a way that both plays good, and has musical logic
2016-12-23 09:08 Doyak: but it's harder to find such a solution
2016-12-23 09:08 Doyak: when you already have other logic
2016-12-23 09:09 Doyak: Soooo it's just up to you how much you expect from yourself
2016-12-23 09:10 -himei: i think my next map will be way better
2016-12-23 09:10 Doyak: btw I wonder if people would think a symmetry map plays better than all those 'random' maps
2016-12-23 09:10 -himei: well theres no symmetrical maps in 2016 as far as i remember
2016-12-23 09:11 -himei: uh also
2016-12-23 09:11 Doyak: Andrea still does that I think
2016-12-23 09:11 -himei: how can he rank that, theres no bns that likes symmetry
2016-12-23 09:11 -himei: i asked like all of them
2016-12-23 09:12 -himei: u and sonnyc are only left
2016-12-23 09:12 -himei: xd
2016-12-23 09:12 Doyak: Well if the map isn't too hard, then they'll likely feel easy about the map too
2016-12-23 09:12 Doyak: Also the song doesn't sound so 'normal'
2016-12-23 09:13 -himei: yes i regreted about my choice many times
2016-12-23 09:13 -himei: but i think at the end of the day my hard work will pay off ;w;
2016-12-23 09:14 Doyak: 02:34:272 (1) - 02:34:957 (1) - why the NCs here, it hurts all the aesthetics imo
2016-12-23 09:14 -himei: 02:34:272 (1) - ok ill remove it
2016-12-23 09:15 -himei: and the seond one as well
2016-12-23 09:15 -himei: xd
2016-12-23 09:16 Doyak: 03:18:843 (2,3,4,5,6,7) - these doesn't feel right
2016-12-23 09:16 Doyak: are there any worthy sounds on red ticks to make them same as white ticks?
2016-12-23 09:17 Doyak: Also the song feels much less intense
2016-12-23 09:17 Doyak: but it's intense as much as the kiais
2016-12-23 09:17 Doyak: the notes are*
2016-12-23 09:18 -himei: 03:19:015 - and 03:19:100 - theres a sounds that could be mapped
2016-12-23 09:18 -himei: so i thought like
2016-12-23 09:18 -himei: i either keep the sliderkick > note patterns
2016-12-23 09:18 -himei: or i change the pattern to emphasize the ending of the section
2016-12-23 09:20 Doyak: OMG WAIT A SEC
2016-12-23 09:20 Doyak: I'M SO HAPPY NOW YAY
2016-12-23 09:20 -himei: wut
2016-12-23 09:20 -himei: did u pass ur exams or somethign
2016-12-23 09:21 Doyak: something like that
2016-12-23 09:21 -himei: eh i quit university
2016-12-23 09:21 Doyak: Well the 2nd semester has just ended here
2016-12-23 09:21 Doyak: I was expecting a C+ on a subject
2016-12-23 09:21 Doyak: but it turned out to be an A+
2016-12-23 09:21 Doyak: omg
2016-12-23 09:22 -himei: i wish i could live in a place where my knowledge could be usefull, but in CIS ppl doesnt care about how high ur appraisals are
2016-12-23 09:22 -himei: ;w;
2016-12-23 09:23 -himei: well good job on that
2016-12-23 09:23 -himei: do u actually get a work after uni?
2016-12-23 09:23 -himei: in korea
2016-12-23 09:23 -himei: job*
2016-12-23 09:24 -himei: here in cis u get nothing except diploma paper after final graduation
2016-12-23 09:24 Doyak: uhh I guess I'll go to graduate school as well
2016-12-23 09:24 Doyak: then I'll probably get a job after it I guess
2016-12-23 09:26 -himei: 03:18:843 - i think ill remap this section it its really bad
2016-12-23 09:28 Doyak: I think you'd better focus on one layer of sound here tbh
2016-12-23 09:29 -himei: okay ill try
2016-12-23 09:29 Doyak: using successive 1/2 jumps doesn't really follow any specific sound layer
2016-12-23 09:30 Doyak: 04:07:529 (1,2,3,4) - hmm why a note on 2
2016-12-23 09:30 -himei: emphasis :D
2016-12-23 09:30 -himei: slight overmap i guess
2016-12-23 09:31 Doyak: lol
2016-12-23 09:31 Doyak: but it actually less emphasizes the actual drum soudns
2016-12-23 09:31 Doyak: sounds*
2016-12-23 09:31 -himei: well i mean
2016-12-23 09:32 Doyak: 04:39:929 (3) - this is definitely a mistake
2016-12-23 09:32 Doyak: also NC inconsistency with 04:38:729 (1) -
2016-12-23 09:32 -himei: it was made to make player fell hte acceleration of the song
2016-12-23 09:33 -himei: http://puu.sh/sYxnm/f08a20ed3b.jpg is this better?
2016-12-23 09:33 -himei: Karen told me the same
2016-12-23 09:33 Doyak: then I would put a jump or something
2016-12-23 09:33 Doyak: Why not that
2016-12-23 09:33 -himei: hm
2016-12-23 09:33 -himei: well i just got used to it and when i played it i felt really strange
2016-12-23 09:33 -himei: but nvm its just me
2016-12-23 09:33 -himei: then..
2016-12-23 09:34 Doyak: 04:38:043 (1,2,1,2) - 04:39:415 (1,2,3,4) - pretty much same sound/pattern
2016-12-23 09:34 Doyak: but only the beatsnap is different
2016-12-23 09:34 Doyak: very strange to me
2016-12-23 09:34 -himei: yea ok ill change it
2016-12-23 09:35 -himei: alright i think i got some work to do with this map now XD
2016-12-23 09:35 -himei: i thought its unmodable tho :D
2016-12-23 09:36 -himei: alright im very thankful for ur time
2016-12-23 09:36 Doyak: Not much else to say I guess, unless it's about changing the whole concept of the map xD
2016-12-23 09:36 -himei: means a lot for me
2016-12-23 09:37 -himei: tho ill cosider u as my master for now =w=
2016-12-23 09:37 -himei: xd
Bara-
Like I promised you

[Gloom]
00:03:072 (1,4) - I'd advise switching NCs, only for the fact that the sound is really different. (6,1) still has the same sound, while (4) is a loud moan
00:03:586 (5,5) - Nazistack says hi
00:08:557 (1,4) - Same as above
00:22:957 (1,5,1,1,1) - I don't get the NC pattern here? First it's 8 beats, then 4 beats, then 2? Please make it all a NC on the 4 beats (the last one cas stay for SV change tho) (Same for the next part)
00:28:615 (2) - I don't hear any sound here... Either remove the finish, or the note itself to emphasize the lower intensity of the song
00:34:100 (2) - There is a really harsh sound here, increase the spacing by a lot
00:34:272 (3) - NC for the new sound (And to be consistent with 00:28:443 (1,2,1) -)
00:57:929 (1,2) - Don't get me wrong, but this plays absolutely awful... Please make it a 1/4 slider
01:17:643 (2,1) - The spacing between these 2 is way too low... The emphasis should be the same as 01:12:157 (2,1) - imo
01:28:872 (1) - I'd suggest you to end this on 01:31:272 to follow the ohhhhhh better
01:39:757 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - I can not agree with you on this whole pattern. The SV is way too hard and it doesn't fit the song at all. The harsh sounds at 20 sec all have 0.2 SV, This is 7.5x faster, despite being much less intense. Please make it like this
It fits the song a lot more then the high SV
Also, all the timing points here are the same, just ditch them ;)
01:53:472 (1,2,3,4,5,6,7) - This reminds me of some HW style... Altough I love HW, this is one of the few patterns I hate from her... It's really unreadable since the movement is the same, but the timing differs constantly (From 1/1 to 1/2 to 1/1). I'd suggest making (2,3,4) slightly different (maybe a stack?) to increase readability
02:23:643 (1) - Why is there a kiai here? I understand it if you would give a fountain to 02:29:129 (1,2) - but having kiai all over the place it just weird, as the song isn't intensive at all imo. 02:34:615 (1) - Would fit much better as kiai
02:36:329 (2,3,4,5,6,7,8,9,10) - This is a rTher big overmap. There is no 1/4 in the music, nor does the beat echo like some sort. Please make it like 02:19:529 (1,2,3) -
02:39:415 (5,6,7) - ^^
02:42:843 (1,2,3,4,5,6,7,8) - I'll be really harsh here - This is insanely ugly, albeit it only due to the fact that the overlaps are insane. If you could please increase the spacing a bit more, Scaling everything by 1.1 already works
02:44:215 (1,2,3,4,5,6) - Make the NCs consistent with 01:05:472 (1,2,1,2,3,4) -
02:49:357 (6,1) - Blanket?
03:12:672 (8,9,10) - Move 3px to the right for better symmetry
03:30:843 (1) - Start kiai here?
03:31:186 (2,3,4,5,6,7) - Same overmap issue
03:33:929 (2,3,4,5,6,7) - ^^
04:07:615 (2) - There is no sound here, remove the note
04:17:472 (1,2,3,1,2,3,1,2) - I had a lot of problems with this pattern. Please make (1,3) not be in the same line as (1,2). Something as 01:10:957 (1,2,3,1,2,3,1,2) - felt soooo much more confortable to play
04:28:443 (1,2,3,1,2,3,1,2) - ^^
04:46:957 (3) - This doesn't follow the rhythm. There is a strong sound at the blue tick, so I'd advice you to remove the reverse, and move it 1.4 later, and add a circle at 04:46:957
04:53:815 (6) - ^^


Okay, so I both like and dislike the map at the same time.
The symmetry is amazing, and I truly love it! It gets rid of the nowadays used patterns, and is something different. However, both aesthetically, hitsoundwise, NCwise and pattern wise & Overmapwise, this map needs more attention

  1. Aesthetics. While the symmetry is good, there are lots of bad overlaps (03:40:957 (3,7) - 03:41:472 (6,1) - 03:47:129 (7,1) - is a random example) all of which are there due to the symmetry. And I honestly prefer cleanliness over symmetry...
  2. Hitsounds. Don't ever use the drum sampleset w/o custom samples... That's it... NEXT
  3. NC. Lots of inconsistencies. Some parts (which seem to be copy pasted) even have different NCs... Also parts as 00:28:443 (1,2,1,2,3,4,5,6,7,1,2,3,4,1,2,1,2,3) - feel really weird. A 1 beat combo, a 7 beat combo, a 4 beat combo and then two 2 beat combos. It makes no sense, make it more consistent, so people know what to expect
  4. Patterns. Some patterns don't work out well. Often, aesthetics come with a loss of playability, which is definitely the case here, like in patterns as 01:53:472 (1,2,3,4,5,6,7) - (and others as mentioned) Please revise them carefully
  5. Overmap. Without a doubt the biggest issue in the map. There are many 1/4 which shouldn't be there )like 02:36:329 (2,3,4,5,6,7,8,9,10,11) - )
    The music is 1/2, which can be made really interesting, but you go for 1/4 triplets. There is no sound at all on the blue ticks, so this should eb avoided on all costs. And by far the worst of all is 01:39:757 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - like I explained thourougly before

    And then there a 3 overdone patterns. I removed those, and the SR of the map literally dropped a full *
    01:26:043 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - I get that the intensity is increasing, but this is just ridiculous. Full screen jumps at 175 bpm are no joke
    03:04:786 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 1/8 sliderspams are really hard, esp. at a higher bpm and with such a high spacing. And why does the SV increase on 03:07:186 (5) - ??
    04:32:557 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Same as the first one
good luck tho!
Topic Starter
hi-mei

Bara- wrote:

Like I promised you

[Gloom]
00:03:072 (1,4) - I'd advise switching NCs, only for the fact that the sound is really different. (6,1) still has the same sound, while (4) is a loud moan
@ NC emphasizes here the flow change from vertical to horizontal
00:03:586 (5,5) - Nazistack says hi
@ I dont understand
00:08:557 (1,4) - Same as above
@ same
00:22:957 (1,5,1,1,1) - I don't get the NC pattern here? First it's 8 beats, then 4 beats, then 2? Please make it all a NC on the 4 beats (the last one cas stay for SV change tho) (Same for the next part)
@ yea ok
00:28:615 (2) - I don't hear any sound here... Either remove the finish, or the note itself to emphasize the lower intensity of the song
@ theres a palpable sound, listen at 25%
00:34:100 (2) - There is a really harsh sound here, increase the spacing by a lot
@ yea ok
00:34:272 (3) - NC for the new sound (And to be consistent with 00:28:443 (1,2,1) -)
@ I dont understand
00:57:929 (1,2) - Don't get me wrong, but this plays absolutely awful... Please make it a 1/4 slider
@ theres a 2 palpable sounds, but i changed it ok
01:17:643 (2,1) - The spacing between these 2 is way too low... The emphasis should be the same as 01:12:157 (2,1) - imo
@ Sorry i cant do anything with these, basically theres no place for these 2 sounds except the center of playfield or the mirrored place of 01:17:129 (3) - so yea, i got to sacrifice that flaw...
01:28:872 (1) - I'd suggest you to end this on 01:31:272 to follow the ohhhhhh better
@ the vocals are starting 01:31:186 - here but they are very tiny at the beginning
01:39:757 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - I can not agree with you on this whole pattern. The SV is way too hard and it doesn't fit the song at all. The harsh sounds at 20 sec all have 0.2 SV, This is 7.5x faster, despite being much less intense. Please make it like this
It fits the song a lot more then the high SV
Also, all the timing points here are the same, just ditch them ;)
@ I basically cant understand this, the current version is directly mapped to the sounds, which are 1/12 in most cases. Please explain more.
01:53:472 (1,2,3,4,5,6,7) - This reminds me of some HW style... Altough I love HW, this is one of the few patterns I hate from her... It's really unreadable since the movement is the same, but the timing differs constantly (From 1/1 to 1/2 to 1/1). I'd suggest making (2,3,4) slightly different (maybe a stack?) to increase readability
@ the centered notes are mapped to the strong beats as you could hear, and the movement notes are for common ones. I know its hard to sighread but well.. thats how it should be, unless the whole section would be super boring and easy. tho i changed 01:53:815 - this place to more linear
02:23:643 (1) - Why is there a kiai here? I understand it if you would give a fountain to 02:29:129 (1,2) - but having kiai all over the place it just weird, as the song isn't intensive at all imo. 02:34:615 (1) - Would fit much better as kiai
@ okay
02:36:329 (2,3,4,5,6,7,8,9,10) - This is a rTher big overmap. There is no 1/4 in the music, nor does the beat echo like some sort. Please make it like 02:19:529 (1,2,3) -
@ it is mapped strongly to the music, please listen at 25% playback
02:39:415 (5,6,7) - ^^
@ same
02:42:843 (1,2,3,4,5,6,7,8) - I'll be really harsh here - This is insanely ugly, albeit it only due to the fact that the overlaps are insane. If you could please increase the spacing a bit more, Scaling everything by 1.1 already works
@ fixed
02:44:215 (1,2,3,4,5,6) - Make the NCs consistent with 01:05:472 (1,2,1,2,3,4) -
@ okay
02:49:357 (6,1) - Blanket?
@ i changed it but idk
03:12:672 (8,9,10) - Move 3px to the right for better symmetry
@ okay
03:30:843 (1) - Start kiai here?
@ yea ok
03:31:186 (2,3,4,5,6,7) - Same overmap issue
@ its mapped strongly to the sounds.
03:33:929 (2,3,4,5,6,7) - ^^
@ ^
04:07:615 (2) - There is no sound here, remove the note
@ slight overmap for emphasis. it basically made for feeling that the song is getting more intense.
04:17:472 (1,2,3,1,2,3,1,2) - I had a lot of problems with this pattern. Please make (1,3) not be in the same line as (1,2). Something as 01:10:957 (1,2,3,1,2,3,1,2) - felt soooo much more confortable to play
@ i know but... i dont really see a problem here except the playability/reading, which isnt really the case for 6* map
04:28:443 (1,2,3,1,2,3,1,2) - ^^
@ ^
04:46:957 (3) - This doesn't follow the rhythm. There is a strong sound at the blue tick, so I'd advice you to remove the reverse, and move it 1.4 later, and add a circle at 04:46:957
@ theres is a sound on 04:47:043 - which should be emphasized in my opinion, so i added a reverse slider there...
04:53:815 (6) - ^^
@ ^^


Okay, so I both like and dislike the map at the same time.
The symmetry is amazing, and I truly love it! It gets rid of the nowadays used patterns, and is something different. However, both aesthetically, hitsoundwise, NCwise and pattern wise & Overmapwise, this map needs more attention

  1. Aesthetics. While the symmetry is good, there are lots of bad overlaps (03:40:957 (3,7) - 03:41:472 (6,1) - 03:47:129 (7,1) - is a random example) all of which are there due to the symmetry. And I honestly prefer cleanliness over symmetry...
    @ fixed many overlaps in whole map...
  2. Hitsounds. Don't ever use the drum sampleset w/o custom samples... That's it... NEXT
    @ I cant really address this
  3. NC. Lots of inconsistencies. Some parts (which seem to be copy pasted) even have different NCs... Also parts as 00:28:443 (1,2,1,2,3,4,5,6,7,1,2,3,4,1,2,1,2,3) - feel really weird. A 1 beat combo, a 7 beat combo, a 4 beat combo and then two 2 beat combos. It makes no sense, make it more consistent, so people know what to expect
    @ i guess i fixed them all
  4. Patterns. Some patterns don't work out well. Often, aesthetics come with a loss of playability, which is definitely the case here, like in patterns as 01:53:472 (1,2,3,4,5,6,7) - (and others as mentioned) Please revise them carefully
    @ done...
  5. Overmap. Without a doubt the biggest issue in the map. There are many 1/4 which shouldn't be there )like 02:36:329 (2,3,4,5,6,7,8,9,10,11) - )
    The music is 1/2, which can be made really interesting, but you go for 1/4 triplets. There is no sound at all on the blue ticks, so this should eb avoided on all costs. And by far the worst of all is 01:39:757 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - like I explained thourougly before
    @ I can tell you that these places arent overmapped, I just cant get how didnt you hear all the sound behind blue ticks.

    And then there a 3 overdone patterns. I removed those, and the SR of the map literally dropped a full *
    01:26:043 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - I get that the intensity is increasing, but this is just ridiculous. Full screen jumps at 175 bpm are no joke
    @ It uses the formula of increasing angle + scaling.
    So like, every jump is a copy of previous one with 1.1 scaling and degrees progression is like
    15, 45, 90, 150 etc... its like
    01:26:043 (1,2) - 0
    01:26:386 (1,2) - 15*
    01:26:729 (1,2) - 15+30 = 45*
    01:27:072 (1,2) - 45+45 = 90*
    01:27:415 (1,2) - 90+60 = 150*
    so its a progression where u using previous angle + his angle+15

    03:04:786 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 1/8 sliderspams are really hard, esp. at a higher bpm and with such a high spacing. And why does the SV increase on 03:07:186 (5) - ??
    @ i dont really see a problem here...
    04:32:557 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Same as the first one
    @ same
good luck tho!
Thanks, Ill keep work on it...
ItashaS13
rank when
Sonnyc
Deserves a star. Got a fine quality, based on structures. Not nominating since the diff is quite high for me but the quality wasn't ultimate to overcome that.
Topic Starter
hi-mei
Sonnyc's mod
2017-01-28 14:13 -himei: hi! can i take few mins of ur time? i talked with u few months ago about https://osu.ppy.sh/s/496609 this map, so i remapped it and got tons of mods
2017-01-28 14:13 -himei: could u please take a look on it?
2017-01-28 14:20 Sonnyc: it's a nice work
2017-01-28 14:21 -himei: xd
2017-01-28 14:21 Sonnyc: would've nominated if it wasn't too hard for me
2017-01-28 14:21 -himei: aaaaaaa ;w;
2017-01-28 14:22 -himei: i thought u could help with this, i actually got so many good responses on that but no one likes symmetry
2017-01-28 14:22 Sonnyc: gave a star icon instead.
2017-01-28 14:22 Sonnyc: (because the mapping meta)
2017-01-28 14:22 Sonnyc: rip lol
2017-01-28 14:22 -himei: even qat
2017-01-28 14:22 -himei: ;w;
2017-01-28 14:22 Sonnyc: it's because
2017-01-28 14:22 Sonnyc: symmetric patterns feel quite forced when it comes to flow heavy maps
2017-01-28 14:22 Sonnyc: some comments to drop here is:
2017-01-28 14:23 Sonnyc: 01:05:472 (1,2) -
2017-01-28 14:23 Sonnyc: this such stuffs happen before the kiai
2017-01-28 14:23 Sonnyc: you've done it consistently
2017-01-28 14:23 Sonnyc: (and several stuffs appear consistently which is a good sign of structures)
2017-01-28 14:23 Sonnyc: but regarding the pattern themselves of 01:05:472 (1,2) - 02:44:215 (1,2) - 04:11:986 (1,2) -
2017-01-28 14:24 Sonnyc: these are really ordinary looking things, which is hard to discern with an ordinary 1/2 pattern
2017-01-28 14:24 -himei: hm
2017-01-28 14:24 Sonnyc: That means, the structure based on that part only was consistent
2017-01-28 14:24 Sonnyc: but wasn't so special enough to create them as a distinct pattern.
2017-01-28 14:25 Sonnyc: At least using some distinct slider shape on those would help.
2017-01-28 14:25 -himei: what would u suggest then?
2017-01-28 14:25 -himei: sec
2017-01-28 14:25 Sonnyc: 02:01:700 - 02:12:157 -
2017-01-28 14:26 Sonnyc: this section felt the most.. what should I say.. less polished? I'd say
2017-01-28 14:26 Sonnyc: dragging the objects make me visible some polygons behind
2017-01-28 14:26 Sonnyc: however, those aren't noticable when it comes to the playfield.
2017-01-28 14:26 Sonnyc: (so-called easteregg mappings)
2017-01-28 14:26 Sonnyc: Hiding the intention way too behind isn't effective sometimes.
2017-01-28 14:27 Sonnyc: You'll want to use some more intuitive design this section.
2017-01-28 14:27 -himei: hmm yes i agree but
2017-01-28 14:27 -himei: most of people told me that i shud follow symmetry here too
2017-01-28 14:27 -himei: cuz i following it during the whole map
2017-01-28 14:27 Sonnyc: yeah
2017-01-28 14:27 Sonnyc: and the point is
2017-01-28 14:28 Sonnyc: it didn't felt symmetric.
2017-01-28 14:28 -himei: yes i know but its like a fight with the beast
2017-01-28 14:28 -himei: and it intended to be kinda random
2017-01-28 14:28 Sonnyc: 02:01:700 (1,2,1,2) -
2017-01-28 14:28 Sonnyc: well anyways, kinda felt less organized to me.
2017-01-28 14:28 Sonnyc: and the next thing I want to say is something about
2017-01-28 14:28 Sonnyc: intensity.
2017-01-28 14:29 Sonnyc: 02:23:986 -
2017-01-28 14:29 Sonnyc: 02:34:615 -
2017-01-28 14:29 Sonnyc: here are two sections
2017-01-28 14:29 Sonnyc: each contains a different intensity. If the term intensity feels too subjective, at least you can listen that the consisting instruments are different.
2017-01-28 14:30 Sonnyc: Despite the musical difference, the map felt pretty similar to reflect some meaningful difference.
2017-01-28 14:30 Sonnyc: and these were all.
2017-01-28 14:31 -himei: hmmm
2017-01-28 14:31 -himei: is there any hope to get this ranked?
2017-01-28 14:31 -himei: i almost lost it actually xd
2017-01-28 14:32 Sonnyc: I feel it doesn't really seem impossible, but not really sure tbh
Topic Starter
hi-mei
i probably lost my last hope here

: )
Doyak
Am I the last of the last hope then?


"I have inclination to qualify this, when it gets 2 bubbles"

So there's your goal, get two bubbles from other BNs and call Sonnyc again.

I think I already modded with you for like 5 hours so the bigger issues should have mostly already been fixed.

I won't give you too many alternative solutions. I think it's better for you to find them by yourself.

The drain time is sooooooooooo close to 5 min but it's actually 4:59.658, considering the two breaks inside. You gotta make the last spinner a bit longer.

01:17:643 (2,1) - These two are too close while you're starting a new 'section', and thus you need some emphasis on it. You also have put jumps on every similar sounds.

01:39:757 - This part feels a bit unorganized. 01:42:500 (1,2,3,4) - They look like all similar notes but 1 is pretty much out of place. And only 3 is spinning CCW, while 1-2-4 are CW. Same for 01:45:243 (1,2,3,4) - 01:47:986 (1,2,3,4) - , except in here only 4 is flowing the opposite direction.

01:52:100 (1) - You only have NC here while not on other similar ones.

02:14:043 (1,2,3) - 0.85x 02:15:242 (3,4,1) - 1.00x, feels a bit inconsistent.

02:15:415 (1,2,3,1,2,3,1,2,3,1,2,3) - These create really awkward movements. Because the angle is wide while the spacing keeps changing, the flow is twisted rather than moving smoothly.

02:33:243 (1,2,3,4,5,6,7,8,9,1) - Suddenly the spacing is reduced so much while the song is consistent.

03:30:843 - There are two green lines on same spot, delete one of them.

03:50:043 (1,2) - It's really weird to leave only these two combo. Either put NC on 03:50:729 - 03:51:072 - too, or think of something else.

04:32:557 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 01:26:043 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - The combo numbers.

04:40:786 (1,2,1,2,3,4,5,1,2,3,1,2) - The way you divided the patterns is very weird. Considering the music, it should be divided on 04:42:157 - 04:43:529 -

04:48:329 (1,2,1) - This is weird too. 04:48:329 (1,2) - This is a same sound as 04:46:957 (3,4,5) - , not 04:49:015 (1) - , but you used symmetry for unrelated sounds.

04:51:757 - This is also a new start of 4 measures, therefore you should use something like http://puu.sh/tIo0J/064297f2e8.jpg to repeat similar patterns properly.

now for the hitsounds,

00:54:157 - You can mute here cuz there is no distinct sound.

01:05:729 - 01:06:072 - 02:44:472 - 02:44:815 - 04:12:243 - 04:12:586 - I don't know why you used drum sampleset instead of just muting them. By the way I can tell you something. While 01:05:729 - 02:44:472 - 04:12:243 - has no sounds, there are sounds on 01:05:986 - 02:44:729 - 04:12:500 -

02:18:157 - I can see why you reduced the volume here but it sounds weird to me, because there are no changes on the map scale. This means you're mapping to a different sound while keeping the same intensity. Then you should use same volume as well.



Okay that's all I would say. We'll see how others think soon.
Topic Starter
hi-mei

Doyak wrote:

Am I the last of the last hope then?


"I have inclination to qualify this, when it gets 2 bubbles"

So there's your goal, get two bubbles from other BNs and call Sonnyc again.
@ wow okay ;w;

I think I already modded with you for like 5 hours so the bigger issues should have mostly already been fixed.

I won't give you too many alternative solutions. I think it's better for you to find them by yourself.

The drain time is sooooooooooo close to 5 min but it's actually 4:59.658, considering the two breaks inside. You gotta make the last spinner a bit longer.
@ fixed

01:17:643 (2,1) - These two are too close while you're starting a new 'section', and thus you need some emphasis on it. You also have put jumps on every similar sounds.
@ fixed

01:39:757 - This part feels a bit unorganized. 01:42:500 (1,2,3,4) - They look like all similar notes but 1 is pretty much out of place. And only 3 is spinning CCW, while 1-2-4 are CW. Same for 01:45:243 (1,2,3,4) - 01:47:986 (1,2,3,4) - , except in here only 4 is flowing the opposite direction.
@ fixed

01:52:100 (1) - You only have NC here while not on other similar ones.
@ fixed

02:14:043 (1,2,3) - 0.85x 02:15:242 (3,4,1) - 1.00x, feels a bit inconsistent.
@ I know, but its to keep the symmetry
https://osu.ppy.sh/ss/7198962
I had to put 02:15:329 (4) - inbetween 02:15:242 (3,1) - cuz of that...


02:15:415 (1,2,3,1,2,3,1,2,3,1,2,3) - These create really awkward movements. Because the angle is wide while the spacing keeps changing, the flow is twisted rather than moving smoothly.
@ fixed

02:33:243 (1,2,3,4,5,6,7,8,9,1) - Suddenly the spacing is reduced so much while the song is consistent.
@ fixed

03:30:843 - There are two green lines on same spot, delete one of them.
@ fixed

03:50:043 (1,2) - It's really weird to leave only these two combo. Either put NC on 03:50:729 - 03:51:072 - too, or think of something else.
@ fixed
04:32:557 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 01:26:043 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - The combo numbers.
@ fixed
04:40:786 (1,2,1,2,3,4,5,1,2,3,1,2) - The way you divided the patterns is very weird. Considering the music, it should be divided on 04:42:157 - 04:43:529 -
@ fixed

04:48:329 (1,2,1) - This is weird too. 04:48:329 (1,2) - This is a same sound as 04:46:957 (3,4,5) - , not 04:49:015 (1) - , but you used symmetry for unrelated sounds.
@ fixed
04:51:757 - This is also a new start of 4 measures, therefore you should use something like http://puu.sh/tIo0J/064297f2e8.jpg to repeat similar patterns properly.
@ fixed but i did it in different way
now for the hitsounds,

00:54:157 - You can mute here cuz there is no distinct sound.
@ fixed
01:05:729 - 01:06:072 - 02:44:472 - 02:44:815 - 04:12:243 - 04:12:586 - I don't know why you used drum sampleset instead of just muting them. By the way I can tell you something. While 01:05:729 - 02:44:472 - 04:12:243 - has no sounds, there are sounds on 01:05:986 - 02:44:729 - 04:12:500 -
@ fixed, also changed sv to red ticks
02:18:157 - I can see why you reduced the volume here but it sounds weird to me, because there are no changes on the map scale. This means you're mapping to a different sound while keeping the same intensity. Then you should use same volume as well.
@ fixed


Okay that's all I would say. We'll see how others think soon.
Fixed almost everything u mentioned except these I didnt understand.
Doyak
01:05:472 (1,2) - Whoa that's not what I meant. I mean, there is a sound on 01:05:986 - while not on 01:05:643 - so they're not exactly the same. So what I wanted is something like http://puu.sh/tKTkJ/898b1549e9.jpg while muting the end of (1). Ofc same for the later ones

01:47:643 (6,1) - You could do something about this too because this is the only overlapped 1/4 in this section.

02:15:757 (2,3) - 02:17:129 (2,3) - 02:17:815 (2,3) - these are super awkward to play and ruins all the flow lol, could you try something else than sticking to this little square thing?
Topic Starter
hi-mei

Doyak wrote:

01:05:472 (1,2) - Whoa that's not what I meant. I mean, there is a sound on 01:05:986 - while not on 01:05:643 - so they're not exactly the same. So what I wanted is something like http://puu.sh/tKTkJ/898b1549e9.jpg while muting the end of (1). Ofc same for the later ones

01:47:643 (6,1) - You could do something about this too because this is the only overlapped 1/4 in this section.

02:15:757 (2,3) - 02:17:129 (2,3) - 02:17:815 (2,3) - these are super awkward to play and ruins all the flow lol, could you try something else than sticking to this little square thing?
fixed everything

uh, about the square
its complementing the previous pattern with 2 big squares so i thought it would be nice for structure
Doyak
A lot of effort has been put in this map. Pretty rare to see a symmetrical map these days, and I think this map deserves to be ranked and be shown to more people.

Bubble #1'd~
Topic Starter
hi-mei
WOOOOOOOOOOOOOO
wajinshu
Поздравляю
Ashton
I eat sasusage

edit: forget this post plse
Nao Tomori
minor spacing change and slider shape stuff
10:35 Nao Tomori: oi
10:35 Nao Tomori: lets go
10:36 -himei: oiii
10:36 -himei: yea im rdy
10:37 *Nao Tomori is editing [https://osu.ppy.sh/b/1160044 Arzest - Enemy [Gloom]]
10:37 Nao Tomori: 00:22:957 (1) -
10:38 Nao Tomori: how come these things are fullscreen jumps
10:38 -himei: well mainly because of clock wise pattern + its sliders
10:38 -himei: so theres no way u can miss that
10:38 Nao Tomori: they're slow sliders so it's pretty aids to aim imo
10:39 -himei: hmmm well its easy
10:39 -himei: u can try
10:39 Nao Tomori: hm
10:39 Nao Tomori: ok its not that baad
10:40 Nao Tomori: alright then in this case
10:40 Nao Tomori: 00:22:957 -
10:40 Nao Tomori: did you ignore these vocals on purpose?
10:40 Nao Tomori: could be interesting to do some other type of slider if you wanted
10:40 Nao Tomori: 00:25:743 - too
10:40 Nao Tomori: 00:27:200 -
10:40 -himei: hmmm no the main purpose is like
10:41 -himei: to focus on structure rather than the music in this section
10:41 Nao Tomori: o.0
10:41 Nao Tomori: okay
10:41 -himei: well, in whole map too
10:41 Nao Tomori: mk
10:41 -himei: i mean yes there are some oppotunities
10:41 Nao Tomori: 00:34:100 (2) - i think this one is a bit too big
10:41 -himei: to change things but it will ruin the whole picture
10:41 -himei: ok so
10:42 Nao Tomori: though it keeps the pattern you can move them both in horizontally
10:42 -himei: wait wait ill explain
10:42 Nao Tomori: mhm
10:42 -himei: it used to be like this 00:38:043 (1,2) -
10:42 -himei: but after doyak karen and desperate-kun mods i changed it
10:42 -himei: they both like
10:42 -himei: said it shud be like that
10:43 -himei: i dont remember why tho
10:43 Nao Tomori: hmm
10:43 -himei: it was like 4 weeks ago
10:43 Nao Tomori: you mean change to circles from sliders?
10:43 Nao Tomori: cuz i just think jump is too far
10:43 Nao Tomori: sincec there is no slider leniency to use'
10:43 -himei: well
10:43 -himei: well theres no place here to put these
10:44 -himei: only in center
10:44 Nao Tomori: yeah yeah but you can move it closer together right
10:44 -himei: or i make a double on the (1) stack
10:44 -himei: no, cuz 00:35:300 (1,2) - it is stacked with this
10:44 -himei: and it complements the whole section pattern
10:44 Nao Tomori: oh
10:44 Nao Tomori: hm ok
10:44 -himei: if u select it
10:45 -himei: u will see
10:45 Nao Tomori: yea
10:45 Nao Tomori: this is why i hate pattern based xd
10:45 Nao Tomori: too restrictive
10:45 -himei: xd
10:45 Nao Tomori: 00:40:100 (4,5,6) -
10:45 Nao Tomori: this is not lined up i think?
10:45 -himei: hmm
10:45 Nao Tomori: 5 is off
10:45 -himei: 00:40:443 (5) - is the center between 4 and 6
10:46 -himei: i calculated it xd
10:46 Nao Tomori: ya
10:46 Nao Tomori: move it to the right like 2 px
10:46 Nao Tomori: i just tried it lol
10:46 -himei: are u sure
10:46 -himei: ?
10:46 Nao Tomori: very
10:46 -himei: 2 to the left by x?
10:47 -himei: hold on
10:47 Nao Tomori: two to the right
10:47 -himei: done
10:48 Nao Tomori: 00:57:929 (1) - o.0
10:48 Nao Tomori: why is this 1/4 slider
10:48 -himei: wait
10:48 -himei: 00:40:100 (4,6) -
10:48 -himei: x here is 102+256 = 188
10:48 -himei: why u think its 186?
10:48 Nao Tomori: huh
10:49 Nao Tomori: wait
10:49 Nao Tomori: hm
10:49 -himei: (102+256) / 2 = 188
10:49 Nao Tomori: o
10:49 Nao Tomori: wait..
10:49 Nao Tomori: y axis riigth
10:49 Nao Tomori: its off by a pixel
10:49 Nao Tomori: cuz like
10:50 Nao Tomori: 327/2 is not 164
10:50 Nao Tomori: whatever it isnt big deal
10:50 -himei: hmmm
10:50 -himei: wo 1 pixel to the top?
10:50 -himei: so*
10:50 Nao Tomori: down
10:50 Nao Tomori: 1 px down on 6
10:50 -himei: ok
10:51 -himei: 00:40:615 (6) - ?
10:51 Nao Tomori: ya
10:51 -himei: its stacked with others
10:51 -himei: i cant move it xddddddd
10:51 Nao Tomori: holy
10:51 Nao Tomori: ok whatever
10:51 Nao Tomori: 1 px nobody will notice
10:51 -himei: and its mirrored
10:52 Nao Tomori: 00:57:929 (1) -
10:52 Nao Tomori: why is this 1/4 slider
10:52 -himei: well.. idk
10:52 -himei: suggest me something
10:52 -himei: this place is controvertional
10:52 -himei: if u listen closely
10:52 Nao Tomori: actually the 1/4 sounds right
10:52 Nao Tomori: but.
10:52 -himei: theres a sound on blue tick
10:52 Nao Tomori: ok yeah
10:52 Nao Tomori: it's fine
10:53 Nao Tomori: 00:57:929 (1,1,1) -
10:53 Nao Tomori: 01:05:472 (1,1) -
10:53 Nao Tomori: why are these different lol
10:53 Nao Tomori: 01:05:815 (1,2) - looks really ugly
10:53 Nao Tomori: cuz the slider is almost touching circle
10:54 -himei: well.. its another shit place cuz the ... 01:05:472 (1,1) - s-ends and s-starts are mirrored
10:54 -himei: as u can see
10:54 -himei: and also
10:54 Nao Tomori: fk that just make it look nice
10:54 Nao Tomori: it looks way too bad
10:54 -himei: yea
10:54 -himei: hmmm
10:54 -himei: but how
10:55 -himei: hmm
10:55 Nao Tomori: http://osu.ppy.sh/ss/7244338 looks better imo
10:55 -himei: oh nvm
10:55 -himei: sec
10:55 Nao Tomori: plus consistent with copying idea
10:55 -himei: they are different sounds
10:55 -himei: so doyak forced me to change the shape of second one
10:55 Nao Tomori: ..
10:55 -himei: cuz it has the sound on s-end
10:55 Nao Tomori: ok
10:55 Nao Tomori: i see
10:55 -himei: no wait ill change it
10:55 Nao Tomori: just
10:56 Nao Tomori: make it so there isnt a tiny ass overlap
10:56 -himei: just got to change the following jumps
10:56 Nao Tomori: somehow
10:56 -himei: ya give me a minute
10:57 -himei: https://osu.ppy.sh/ss/7244370 ?
10:58 Nao Tomori: ya looks better
10:58 Nao Tomori: small curve on 1 would be even better imo
10:58 Nao Tomori: but not big deal
10:58 -himei: wait wat ar was that
10:59 -himei: 9.4?
10:59 -himei: or 9.3
10:59 Nao Tomori: idk
10:59 Nao Tomori: 9.4
10:59 -himei: i forgot xddd
10:59 -himei: ok
10:59 -himei: i changed to 5
10:59 -himei: for screenshot
10:59 Nao Tomori: rip
11:01 -himei: 02:44:215 - ill change this place also
11:02 Nao Tomori: ya
11:02 Nao Tomori: 01:10:272 (3,4,5,6) -
11:02 Nao Tomori: this is only time with square jump pattern?
11:03 Nao Tomori: every other time its that other sharper angle thing
11:03 -himei: no
11:03 Nao Tomori: and that sound seems same
11:03 -himei: theres a copy of that
11:03 Nao Tomori: in that section?
11:03 -himei: 01:15:758 (3,4,5,6) - this also
11:03 Nao Tomori: thats uh
11:03 Nao Tomori: hmm
11:03 -himei: 01:21:243 (3,4,5,6) - and this
11:03 Nao Tomori: ok
11:04 Nao Tomori: np then
11:04 Nao Tomori: oh man
11:04 Nao Tomori: do we need these 1/2 jumps
11:04 Nao Tomori: :<
11:04 -himei: where?
11:04 Nao Tomori: 01:26:816 -
11:04 Nao Tomori: well w/e
11:04 -himei: it uses a formula xd
11:04 Nao Tomori: those are pretty standard
11:05 -himei: every jump is bigger than another for 15*+the angle of previous jump
11:05 -himei: so its like
11:05 Nao Tomori: ya ya
11:05 -himei: sec
11:05 Nao Tomori: no i mean the ncing
11:05 Nao Tomori: not the pattern
11:05 -himei: oh
11:05 -himei: well its w/e for me
11:05 Nao Tomori: seems as if you can do 4 combo until the last one to me imo
11:05 -himei: it can be 1-4
11:06 Nao Tomori: cuz sound is not changing too much imo
11:06 -himei: ok i changed to 1-4
11:06 -himei: and the second place too
11:07 -himei: at the end
11:07 Nao Tomori: 01:26:386 (3,3,3) - so i think these ones
11:07 Nao Tomori: you can do
11:07 Nao Tomori: other ine is fine
11:08 Nao Tomori: 01:47:986 (1) - holy can u make this look better
11:08 -himei: alright
11:08 Nao Tomori: make 6 point up more or smth
11:08 -himei: what lol
11:08 Nao Tomori: it looks ugly
11:08 Nao Tomori: cuz 6 doesnt rly point into it
11:08 -himei: 6 is the copy of previous 3 the same sliders
11:08 Nao Tomori: but then it also kinda does
11:09 -himei: hmmm
11:09 Nao Tomori: thats only time it isnt 1/4 jump tho
11:09 Nao Tomori: reason for that?
11:09 -himei: alright ill do the same as the previous ones
11:09 -himei: 01:45:243 (1,2,3,4) -
11:10 Nao Tomori: makes sense
11:11 -himei: done
11:13 -himei: 04:12:115 - https://osu.ppy.sh/ss/7244532
11:14 Nao Tomori: 03:25:357 (1,2,3,4,5,6,7,8) -
11:14 Nao Tomori: hi caren
11:14 Nao Tomori: xdddd
11:14 -himei: lol i didnt copy
11:14 -himei: i designed it myself
11:14 -himei: xdd
11:14 Nao Tomori: mmmhmm
11:15 -himei: i didnt even know
11:15 Nao Tomori: 03:32:729 (3) -
11:15 Nao Tomori: flow wise i think ctrl g on this one and the other one after it would work better
11:15 Nao Tomori: otherwise its kind of weird sharp angle
11:16 -himei: ctrl g?
11:16 -himei: to the left?
11:16 -himei: but the 4 is on the right
11:16 Nao Tomori: so it goes away from 4
11:16 Nao Tomori: yeah
11:16 Nao Tomori: that way the motion is more snappy
11:16 Nao Tomori: same with 7
11:17 -himei: wait but its a kinda
11:17 -himei: unintuitive jump
11:17 -himei: i mean slied always leads the flow right
11:17 -himei: especialy slider kick
11:17 Nao Tomori: hmm
11:17 -himei: cuz i used them only in that way
11:17 Nao Tomori: yeah
11:17 Nao Tomori: alright makes sense
11:17 -himei: in the entire map
11:18 -himei: 03:31:615 (6,3) - but u showed me something
11:18 Nao Tomori: 04:05:815 (1,1) -
11:18 -himei: that shud be fixed ;w;
11:18 -himei: zzzzzz
11:18 Nao Tomori: these things look so fucking ugly
11:18 Nao Tomori: holy
11:18 Nao Tomori: can u move the red point further in
11:19 -himei: http://puu.sh/tPEic/1ab79f6d6f.jpg ?
11:19 Nao Tomori: ya better
11:20 Nao Tomori: 04:12:329 (1) -
11:20 Nao Tomori: did u fix this
11:20 -himei: yes i showed above
11:20 Nao Tomori: ok
11:20 -himei: scroll up
11:21 Nao Tomori: 04:33:243 (1,1,1) - same here
11:21 Nao Tomori: remove nc imo
11:21 Nao Tomori: er
11:21 Nao Tomori: not there
11:21 Nao Tomori: 04:32:900 (1,1,1) -
11:22 Nao Tomori: 04:32:900 (1,1,1) -
11:22 -himei: yo i fixed it
11:22 -himei: as i said like 10 mins ago lol
11:22 -himei: https://osu.ppy.sh/ss/7244631
11:22 Nao Tomori: aa
11:22 Nao Tomori: ok ok
11:22 Nao Tomori: 04:49:015 (1) -
11:22 Nao Tomori: this ain't straight
11:23 -himei: oh shit
11:23 -himei: fixed
11:23 Nao Tomori: none of them are xd
11:23 Nao Tomori: 04:54:500 (1) -
11:23 Nao Tomori: 04:53:129 (4) - is actually
11:24 Nao Tomori: 04:56:900 (2) -
11:24 -himei: done
11:24 Nao Tomori: think this can be a slider
11:24 Nao Tomori: not repeat cuz no sound
11:24 Nao Tomori: on blue tick
11:24 Nao Tomori: you could make cool effect with 3/4 slider at the end
11:24 -himei: but symmetry...
11:24 -himei: how?
11:25 Nao Tomori: https://osu.ppy.sh/ss/7244657 just like this imo
11:25 Nao Tomori: and mute that slider end
11:25 -himei: zzz plz now
11:25 -himei: no*
11:25 Nao Tomori: better than ignoring song imo
11:25 -himei: i really like this place, its like the logical ending
11:25 Nao Tomori: repeat is dumb there -_-
11:26 -himei: hm
11:26 -himei: if i remove the sliders at all
11:26 -himei: just 3 circles
11:27 Nao Tomori: well i think the effect of 1/4 jump after aa slider on that sound is best personally
11:27 Nao Tomori: that's my style tho
11:27 Nao Tomori: just make there not a repeat slider on a blue tick where there isnt sound
11:27 -himei: 04:56:643 - theres no sounds too
11:27 -himei: the sound here is voice line
11:27 Nao Tomori: ya
11:27 -himei: which isnt that i was emphasizing
11:28 -himei: so i guess
11:28 Nao Tomori: you did that on other time too
11:28 -himei: just 3 circles then
11:28 Nao Tomori: with the "enemy"
11:28 -himei: hmm
11:28 Nao Tomori: 01:50:043 (1) -
11:28 Nao Tomori: here
11:28 -himei: but that was 1/3
11:28 -himei: yea i remember
11:28 Nao Tomori: still
11:29 Nao Tomori: it has similar purpose so it's followed same way
11:29 -himei: ok give me a sec
11:31 -himei: no fuck that voice line, it forces me to do something like https://osu.ppy.sh/ss/7244727
11:32 -himei: is 3 circles bad there?
11:32 -himei: just on bassess
11:32 Nao Tomori: 3 circles is fine
11:32 Nao Tomori: but i think like
11:32 Nao Tomori: idk i think slider captures that sliding sound so well xd
11:32 -himei: https://osu.ppy.sh/ss/7244741
11:32 Nao Tomori: ya thats ok
11:32 -himei: well its the end of the map and i was kinda using some decreasing of intensity in patterns
11:32 -himei: in that ending section after jumps
11:33 -himei: so its like degradation
11:33 Nao Tomori: https://osu.ppy.sh/ss/7244751 i still suggest this rhythm
11:33 Nao Tomori: if u dont want it just update and ill do the thing
11:34 -himei: jump from s-end of the last slider is kinda weird cuz its the last palpable hitobject
11:34 Nao Tomori: hmm
11:34 -himei: well yea ill update now
11:34 Nao Tomori: k
11:34 -himei: it says that
11:34 -himei: it will reset the bubbled status
11:35 -himei: of mymmap
11:35 -himei: is it ok?
11:35 Nao Tomori: huhhh
11:35 Nao Tomori: hm
11:35 -himei: if i update that
11:35 Nao Tomori: wait
11:35 Nao Tomori: ..
11:35 Nao Tomori: lemme ask realy quick..
11:35 Nao Tomori: idk anything about this since
11:35 Nao Tomori: firs ticon
11:35 -himei: ok
11:35 -himei: lmao it like
11:35 -himei: the first sex, its my first map and ur fist icon
11:35 Nao Tomori: yup
11:35 -himei: and we are losing virginity
11:35 -himei: >///<
11:36 -himei: hahs has hsa
11:36 Nao Tomori: xd

#2

my first icon :lol:
Topic Starter
hi-mei
nao my boy <3
Vivyanne
odd map


love it
Ashton
ok might as well cast my opinions w


[Gloom]

in modern mapping it's not good to just copy paste ctrl + h everything, symmetry should be achieved by reoccurring patterns in the map, not bilateral symmetry. Although the aesthetics in this map are OK because of the fact you focus your map pretty much purely on symmetry it gets rid of a lot of other important concepts of it: Like flow, rhythm, and spacing.

00:01:700 (3) - why such a very noticeable and large spacing gap here? There's nothing to emphasize in the music

00:04:443 (3) - same problem, it occurs again because of your copy + paste technique, if you have one problem chances are it's going to occur again a few seconds later because of the lack of effort put into it

00:05:815 (1,2,3,1,2,3) - woah! 6* and it's 5.7x spacing? You just jumped from 2.8x spacing to 5.7x spacing in a matter of seconds, also to top it off it's 1/4 seperated 1.1x apart, your making the player go right across the screen in a matter of seconds

00:22:957 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - these are insane, they are going right across the screen with really low SV? It's quite literally the highest spaced notes you can do, and with such a low SV it makes no sense. I like the idea of it, but it needs a really big nerf

00:31:186 (1) - vocals get no emphasize? 00:32:557 (1) - same here? Raise SV for them please

00:33:243 (1,2,3) - this honestly looks like a 1/2 pattern, not 1/4

00:35:300 (1,2,3,4,5,1,2,3) - again those weird across the whole entire screen dear lord jesus's sliders

00:57:929 (1,2) - really? This spacing is super awkward, make them larger apart and ctrl + g 00:57:929 (1) - this slider

the part whole kiai is a bunch of copy paste, barely any effort put into it all, you literally made one pattern and copy + pasted it through the hole thing changes slight things like spacing.

02:13:957 - missing an obvious beat here


i'll stop here buteven in maps that are specifically made to be symmetrical, they are well thought out and well made, well this one... I feel not so much.




such a lack of effort. sorry.


and here's CanadianBaka trying to pop a bubble, when will he grow up.
Nao Tomori
voicing your thoughts on the map is fine. i brought up a lot of the exact same points when i checked it and the responses are in the irc mod above.
Topic Starter
hi-mei

CanadianBaka wrote:

ok might as well cast my opinions w


[Gloom]

in modern mapping it's not good to just copy paste ctrl + h everything, symmetry should be achieved by reoccurring patterns in the map, not bilateral symmetry. Although the aesthetics in this map are OK because of the fact you focus your map pretty much purely on symmetry it gets rid of a lot of other important concepts of it: Like flow, rhythm, and spacing.

00:01:700 (3) - why such a very noticeable and large spacing gap here? There's nothing to emphasize in the music
@ 00:01:700 (3,4,5,1,2,3) - its a copy of the same sounds. so no, thanks.
00:04:443 (3) - same problem, it occurs again because of your copy + paste technique, if you have one problem chances are it's going to occur again a few seconds later because of the lack of effort put into it
@ ^
00:05:815 (1,2,3,1,2,3) - woah! 6* and it's 5.7x spacing? You just jumped from 2.8x spacing to 5.7x spacing in a matter of seconds, also to top it off it's 1/4 seperated 1.1x apart, your making the player go right across the screen in a matter of seconds
@ ill reconsider this place on the last icon mod
00:22:957 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - these are insane, they are going right across the screen with really low SV? It's quite literally the highest spaced notes you can do, and with such a low SV it makes no sense. I like the idea of it, but it needs a really big nerf
@ it is well made rounded and logical pattern. no, thanks.
00:31:186 (1) - vocals get no emphasize? 00:32:557 (1) - same here? Raise SV for them please
@ all for the structure. so... no, thanks.
00:33:243 (1,2,3) - this honestly looks like a 1/2 pattern, not 1/4
@ no, thanks.
00:35:300 (1,2,3,4,5,1,2,3) - again those weird across the whole entire screen dear lord jesus's sliders
@ no, thanks.
00:57:929 (1,2) - really? This spacing is super awkward, make them larger apart and ctrl + g 00:57:929 (1) - this slider
@ no, thanks.
the part whole kiai is a bunch of copy paste, barely any effort put into it all, you literally made one pattern and copy + pasted it through the hole thing changes slight things like spacing.

02:13:957 - missing an obvious beat here
@ @ ill reconsider this place on the last icon mod
i'll stop here buteven in maps that are specifically made to be symmetrical, they are well thought out and well made, well this one... I feel not so much.




such a lack of effort. sorry.


and here's CanadianBaka trying to pop a bubble, when will he grow up.
Most of the issues were discussed in Nao's irc mod.
thanks for mod! will reconsider some things on the qualification!
Ashton

Nao Tomori wrote:

voicing your thoughts on the map is fine. i brought up a lot of the exact same points when i checked it and the responses are in the irc mod above.
sorry I didn't see!!


Good luck with the map though, also "no thanks" response? w/e
Doyak
:thinking:

I'll check these points too later.

Btw -himei, I think you need some better explanation on the points you deny, since it has a reason to be suggested, so you need a better reason to keep it.
Topic Starter
hi-mei

Doyak wrote:

:thinking:

I'll check these points too later.

Btw -himei, I think you need some better explanation on the points you deny, since it has a reason to be suggested, so you need a better reason to keep it.
I already responded to that places in Nao's mod.

So complaining about style, which is mostly focused on structure, isnt the best idea, especially when CannadianBaka doesnt provide any suggestions.
Its a long story behind me and him, so he is doing that "mods" not to keep the map clean, but rather to harass me.
unko

Nao Tomori wrote:

my first icon :lol:
my turn
Ashton

-himei wrote:

Doyak wrote:

:thinking:

I'll check these points too later.

Btw -himei, I think you need some better explanation on the points you deny, since it has a reason to be suggested, so you need a better reason to keep it.
I already responded to that places in Nao's mod.

So complaining about style, which is mostly focused on structure, isnt the best idea, especially when CannadianBaka doesnt provide any suggestions.
Its a long story behind me and him, so he is doing that "mods" not to keep the map clean, but rather to harass me.

you think I took 1 hour out of my day to harass you?

I'd like clear reasons as to why you denied my suggestions please, style is subjective but when it starts messing around with objectiveness it isn't good.


for example: "it's a copy of the same sounds, so no thanks" yes, I know that thats what i've been saying, but the spacing is bad.



I'm so offended you still wanna say stuff like: "you don't know the history between me and canadianbaka, he's doing "mods" not to keep the map clean, but rather to harass me"

like honestly, can you just stop with that?
Topic Starter
hi-mei
Please, read the log on the previous page. Thanks.
Ashton

-himei wrote:

Please, read the log on the previous page. Thanks.

no, give me proper reasoning. I shouldn't have to take another hour of my life to look through that log to see why you denied it.


a map is unrankable if the creator doesn't properly respond to all the mods


read this

more specifically: "omeone just posted some suggestions on your map, great! - but it doesn't end there. For the record, it's necessary to give a proper response for two major reasons. Firstly, so that future mods can be tailored more specifically to your concept or style, resulting in fewer unhelpful suggestions. Secondly, just as a mod post helps you to improve your mapping ability, providing a detailed mod response helps the modder improve their modding ability, meaning they gain experience and can provide more helpful and detailed mods in the future. You never know who you may need to ask for a mod next time around!
Treat all suggestions as valid and equally important until you have thoroughly inspected and tested them - even minor stylistic changes or alternative viewpoints can help improve the quality of a beatmap
As with making a mod post, be sure to explain yourself as much as possible. State what you changed, and if you didn’t accept the suggestion for some reason, explain why and what you did instead.
When declining a suggestion, remain calm and professional, say what needs to be said in order to explain yourself and leave it at that. No matter how impolite, confusing or unhelpful the suggestion was, getting angry and responding with hostility, sarcasm, etc. will not help the situation.
BNs and QATs will review previous mods before placing any icons and may want to initiate or revisit discussions during their checks. Any assistance you can provide as to why you did or didn’t do something takes very little effort, and could be a huge help to all parties later on."

-Code of Conduct - Mapping and Modding
Vivyanne
CB imo ur mod is kinda against the themes the map is trying to use :/
also are u honestly trying to spice up unneeded drama, i mean like BN can do what ur doing rn (and yes its the BNs job not urs xd)
show more
Please sign in to reply.

New reply