So, I'll be explaining things step-by-step right now, because as some people told me that theres still a hope left.
And since Stjpa cant veto this map anymore, therefore Nao Tomori cant bubble it, i'll be looking for someone else to push this forward.
Right, so lets start with this firstly:
And since Stjpa cant veto this map anymore, therefore Nao Tomori cant bubble it, i'll be looking for someone else to push this forward.
Right, so lets start with this firstly:
The mentioned issues were clearly explained in pervious mod, so as Monstrata did to me once, and got away with that, I did the same.OnosakiHito wrote:
While my fellow partner mentioned already that we do not tollerate such behaviour in our community, I would also like to add that this set is not going anywhere as long as mod posts from people are continued to be responded in this way. You must answer to peoples mod properly by providing actual reasons as in why you deny a suggestion. "no, thanks." Is not a proper answer.
Thanks for modding, applied some things.Stjpa wrote:
before u start insulting: this is not a biased bubble pop, a lot of people (and by that i mean A LOT) agree that this map is far away from being ready for the ranked section
> Not biased
I would believe to that affirmation if it would came from anyone but you.
> A LOT
Means, you, sergio and xexxar? Oh, what a concidence.
[Gloom]and honestly im gonna stop at this point because im modding for almost 90 minutes now and im only at about 20% of the map, would take me forever to point out all issues
- 00:01:014 (1) - why not silencing the sliderend when it isnt on anything audible in the music
@ okay, fixed, and the following copied places too- 00:01:700 (3,4,5,1) - having multiple different cursor velocities in one direction plays really bad and i honestly dont see a reason to do that when u start a completely new pattern with different emphasis afterwards
@ okay, changed it to more restrained pattern- 00:02:043 (1,2,3,4,5,6) - the whole pattern looks aesthetically bad as every second circle (2,4,6 and 1,3,5) are really close to each other when u have so much more space to use. other than that the player gets the feeling that u are mapping to the weird noise in the background (mainly because of the triplet) so having a jump on 4 feels really counterintuitive as the sound fades there
@ okay, changed the whole pattern, and the rest of them too- 00:02:900 (6,1) - what exactly happened to the emphasis? 00:01:357 (2,3) - here you had a fairly big jump for the exact same sounds
@ okay, changed the whole pattern, and the rest of them too- 00:05:815 (1,2,3,1,2,3) - first of all i really doubt that both triplets need seperate NCs because the sounds they have are pretty much the same and NC barely gives any emphasis anyway. also the jump is way too huge and even linear, making the pattern uncomfortable as hell to play. symmetrical patterns are cool but only if used correctly, which isnt the case here in my opinion
@ okay, changed the whole pattern- 00:06:500 - would actually be cool if u would put some effort here instead of just copy pasting a whole section
- 00:08:900 (4,5) - exactly mapped and emphasized the same as the ones from the previous section even though they arent the same music-wise?
@ i think they are the same O_O- 00:11:300 (3,4,5,6,7,8,9,10) - i cant hear any 1/4s at all here and the sound they are mapped on dont really support a stream, let alone that its starting way too late because that sound is audible way earlier already. also worth to mention is that u might wanna give 00:11:643 (7) - some kind of emphasis because the noise is so loud that u shouldnt ignore it
@ its a slight overmap, its like, cant even be considered as overmap. but its good for structure and plays nicely- 00:11:986 - what bothers me about this whole section is that u are not doing anything beside copy paste ctrl j / h, which makes it super boring to play and even to look at and not emphasizing stuff properly as there are some different sounds on certain objects that deserve to get their own emphasis, especially since they are sounds u mapped objects to earlier. additionally the nc spam is not necessary as well, only emphasizing every third pattern looks fine and not so spammy like right now
@ i disagree, the entire pattern looks nice and plays fuzzy, its good for the beginning of the map and shouldnt be over contructured that much, because the melody is easy and repetitive, and also i dont see anything unrankable here, actually, no one does.- 00:16:615 (3,1) - why are u using an antijump that destroys the whole structure? i mean, u already used jumps 00:03:757 (1,1) - here that are basically the same sounds, actually even weaker to be exact
@ why? because the melody getting more intensive, the patterns and the DS as well. so aslo it complements the whole structure that will be used in next sections.- 00:17:128 (2,3,1) - im aware that theres a sound on that blue and red tick but honestly they are so quiet that u could just use extended slider again because it feels wrong the way its mapped atm and the transition from 2 to 3 looks really bad
@ So its a 17 secs into 5 min song in, I pretty much can ignore some mediocre stuff cuz its only the BEGINNING of the song, and its allowed and also complements the structure.- 00:19:872 (2,3,1) - they are less strong than 00:18:500 (2,3,1) - but u decided to emphasis them the same?
@ yes- 00:20:557 (2,3,1) - and then u dont have anything on the slider here which has a loud noisy sound...and generally not emphasizing anything afterwards properly in comparison to before; 00:20:900 (1,2,3,1) - sound it getting linearly louder but u still keep the same spacing
@ its another sound line which i didnt even try to emphasize- 00:21:929 (2,3,1) - and then all of a sudden u use jumps here when u used antijumps on strong sounds here 00:16:615 (3,1) -
@ suddenly? its related to the previous "copy" with different angle, and also, since its relatively slow part and also the beginning of the song, its allowed.- 00:28:100 (2,1,2) - almost looks like 1/4 patterns because they are so close to each other + u used 1/4 gaps to that in the beginning
@ so, whats wrong with it? its simply allowed in the beggining, and also its a part of the whole section structure.- 00:28:443 (1) - following ur scheme this one shouldnt be nc'd so the patterns here 00:28:786 - have their own ncs like 00:22:957 (1) . yes both sections are not the same, but it definitely feels better to seperate 00:28:443 (1) - from 00:28:786 (3) -
@ okay, fixed- 00:33:243 (1,2,3) - this pattern can be really problematic to read if u dont change 00:28:100 (2,1,2) -
@ theres nothing wrong with it cuz its a different melody phrase and also, after like 30 testplays no one ever failed at this place.- 00:34:957 (5,6) - similar issue as in the beginning, this shouldnt be less spaced than 00:36:329 (4,5) - because the second pattern is actually weakerand u dont use any kind of increasing difficulty progression in ur structure to justify it
@ what? its is calculated to be in the middle between 00:34:615 (4,6) - them, and also same thing for 00:35:986 (3,5) -- 00:43:529 (1,2) - is also much less aggressive than 00:38:043 (1,2) - so theres no reason to emphasize both the same and especially this much
@ i honestly believe that its ok as it is, flows good, complements the structure- 00:46:272 - it would be really cool if the spinner wouldnt be longer than 1 measure because there appears a new sound and having such a long spinner is so exhausting to play
@ i understand, but you are actually wrong, that new sounds appears 00:45:243 - , which cant be emphasized in my case.- 00:57:929 (1,2) - either im deaf or theres not even anything different in the song to use a completely different pattern
@ it can be like this, 00:57:929 - and 00:58:015 - both has the sounds under them, so i dont really want to put a double there, which can confuse people.- 01:02:043 (3,1) - overlap is actually visible ingame and u need to change this pattern as u never had overlaps before, thus not fitting to ur concept of th map
@ okay, fixed- 01:02:729 (1,2,3,4) - music-wise the pattern doesnt really make sense as the quiet noisy sounds are getting loider / noisier with every 1/1 but ur spacing just ruins it
@ this pattern doesnt emphasize the increasing yet, the sound line switch you can witness in the next pattern.- 01:04:786 (5,6,7,8) - the whole pattern itself would be fine as it is if the music wouldnt get more intense at this exact point, so increasing the spacing by the same amount as before is counterintuitive
- 01:06:843 (1,3) - 01:07:186 (2,4) - etc. its really noticable that the circle are really close
@ so is there any problem with that? its not an overlap, its basically like.. just nothing wrong with that. you are not telling me whats wrong so i wont change it.- 01:10:957 (1,2,3,1,2,3) - also ignored the music by just using a symmetrical pattern with the same spacing when the music has a higher pitch in the first one
@ its not ignored, 01:10:957 (1,2) - has bigger distance than 01:11:129 (2,3) -
@ well, if you would really want to clean this map, you could do that 6 months ago, or just pm me in any time u wanted to. but you are not doing that even now.
to summarize everything: u are ignoring the song and have wrong emphasis just for the sake of symmetry and also have a lot of patterns that look aesthetically bad because of the way u executed them
@ well yes, some parts arent emphasized that well, but my initial goal was to make a clean map. so theres nothing with my approach to focus more on the structure rather than the emphasis. this map is different.
if u dont plan on remapping the whole map as u have these issues literally everywhere im going to veto the map as its not ready for ranking in the slightest imo
@ well, you cant veto this map anymore unless i ask Nao Tomori to bubble it again, what im not planning to do.