dang you've been working really hard on this o//
a lot better since when I last saw it, but still not quite there yet. keep it up!!
a lot better since when I last saw it, but still not quite there yet. keep it up!!
thank youItasha_S13 wrote:
o/
Gloom v2 (no hitsounds)
- 00:01:700 (3) - make this a reverse? (and the rest of sliders in the same sund?) so you hear there's a sound witha triplet and you get bit more prepared to play this 00:03:072 (1,2,3) - *not a super necesary changes, I just think so*
- i dont think i would touch this section at all tbh
00:05:129 (3,1) - stack?
- why
00:07:529 (1,2,3,4,5,6) - tbh I didnt liked playing this once again here, try another pattern? felt a bit boring-
- well as i said above, bns are ok with this section, so i wont touch this
00:11:300 (3,4,5,6) - here I think you can rotate this a bit or smth, because the sound changes here 00:11:643 (7,8,9,10,1) - its totally NOT the same sound of 00:11:300 (3,4,5,6) - so maybe you can try to break that stream or smth, just a little change of direction
- hmm not sure how can i improve it
00:17:386 (2) - this is like.. out of nowhere and its the ONLY part you mapped like this in the whole map + the circle is not exactly between the 2 sliders, its closer to the previous one http://prntscr.com/dc0r1c parts like that is fun to play with that spacing, but only once?? nahh.. yeah the song doesnt repeat the same sound in this part but you can do it in the other parts like this
- well i just deleted it, its just breaks the pattern and the reading
00:21:929 (2,3) - I think you should not stack these, here the music is already changing but the map isnt, you still force a stop here and the song doesnt really feel like you need a stop here like the rest before, so why not move this 00:22:100 (3) - to -- idk... 260/304?
- its a pattern with
00:18:500 (2,3) -
00:19:872 (2,3) -
00:21:242 (2,3) -
00:21:929 (2,3) -
which makes a square, and also it emphasizes these different sounds with the rotation
*00:22:957 - I think the spacing in this whole part its too much, in the other parts of the song with even more intense sounds you didnt use such spacing, I feel like this part has the longest jumps.. and it doesnt deserve it imo*
- i dont really know how to emphasize these sounds, and this is the best way of it in my opinion
00:33:500 (2,3) - why u didnt used that long spacing like before?
- before is no longer existent xd
00:33:929 (1) - this sound here is not loud like the rest, but you still mapping it like the rest, I recomend to reduce its sv and make something like this http://prntscr.com/dc0u0c I think it fits the song better
- its for global pattern in this section.
00:38:729 (1,2) - should make these into triplets because playing these sliders for a long time gets boring, add triplets there to more variety and it will make this part less boring to play
- i dont think i can change this cuz well.. global pattern once again
00:44:215 (1,2) - and these two should have MORE distance than the rest because their sound its most intense than the rest before, a spacing like this 00:38:043 (1,2) -
- ctrl+g-ed them xd
00:57:929 (1) - ***FIXXX MEEEEE***w8, pls don't tell me this is on porpuse ;--;
- what? it exactly represent the sounds lol
01:11:643 (5,6,7,8) - these circles should change the flow, I mean.. this is a whole pattern that plays the same 01:10:957 (1,2,3,4,5,6,7,8) - but the sounds on 01:11:643 (5,6,7,8) - changes, and its really noticeable while playing, but why they play the same ??? make a change of direction on 01:11:643 (5,6,7,8) -
- yea i thought about this too...
01:16:443 (1,2) - make these a jumps too? but with lesss spacing of course
- yea looks like i shud change it...
01:22:615 (5,6,7,8) - the same of above**
- ya
01:28:100 (1,2,3,4,1) - at least add a super spaced jumps here? this part felt really easier than 00:22:957 (1,2) - but the song there is way MORE intense
- okay...
01:53:472 (3) - will look better if you move the first red anchor to the right n up like http://prntscr.com/dc0xbd
- hmm idk
02:15:757 (2,3) - ctrl+g?
- hmmm maybe
02:19:529 (1) - *I have a complain about this shape but don't want to push you to change it if you don't want*
- hahahah ya ill look into it more
02:20:729 (4,5) - trl+g?
- would break the flow
02:44:215 (1,2) - isnt the spacing here too much ? becuase they end on blue ticks
- its intended
02:45:586 - since here you map this the same way as before, even if both parts have different intensity, so I recommend to add more spacing from here 02:45:586 - or reduce the spacing in the whole section just before this *because I can't feel the change while playing, it was like playing the same again.. even if the song goes super intense, its the kiai, should have more spacing than before!*
- yea okay
02:49:700 (1) - move a bit up xD
- hmmm probably fixed
03:07:872 - and from here the song becomes really quiet but the spacing doesnt change much :/
- ya ok
03:16:272 (4,5,6,7,8,9,10) - see this spacing, its the same or almost the same as the last stream of the kiai time, (yeha the one in kiai reduces its spacing gradually* but the start has the same spacing, and this part is QUIET, MUCH more silent than the kiai, but the spacing its the same :/
- okay
03:25:186 (7,2) - stack properly xd
- okay...
and from here 03:18:843 - the spacing becomes really short, while the sound changes and its more intense than the part just before, but the part just before has moreee psacing
*the mapping its perfect, the only problem is the spacing that doesnt express the song imo*
- ya ill change the spacing in previous part for sure, but for this, its not kiai so spacing is lower
04:17:472 - this part its better than the first kiai, the patterns change a bit of direction to express the change in the song better, but I recomend to add NC here 04:18:157 (5) - (and all of these) to make more emphasis on the change :l
- uh idk
04:32:557 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - where are the super long jumpsfor the PP?even this part was easier than 00:22:957 (1,2) -
- lol ya ill remap this part too
hope this help, if you don't understand anything you can PM me in gameif my net is not dying in the momentand I can playtest it 1000 times if you need or smth, oh also I can help with hitsounds if you need
- ya ill need some help with hitsounds for sure
GL
[ Drop ] wrote:
M4MGloom v2 good map GL~~
- 00:01:015 (1,2) - not suggest place such a large spacing at start lol (plz fix others too)
@ 6* map, and its pretty fitting to the following jumps.- 00:02:386 (3,4,5,6) - change a pattern maybe?its too boring tbh
@ dont see any reason of why- 00:07:872 (3,4,5,6) - ^
@ ^- 00:09:586 (2,3) - the spacing is larger than the previous part
@ its a copy paste from this 00:04:100 (2,3) - with horizontal flip- 00:14:729 (1) - change a pattern maybe?its too boring tbh
@ as well as music is- 00:17:129 (2,3,1) - what the hell @@?
@ changed already- 00:22:957 (1) - EXEX? xd
- 00:28:786 (1) - as i said its boring :<
@ cant adress that, it emphasizes music well, flows well.- 00:33:243 (1,2,3) - Overdone reduce the spacing PLZ ;w;
@ why? it complements the global pattern in this section.- 00:44:986 (1) - the sound was too loud for me 50 % volume maybe?
@ yea good idea, made this increasing- 00:57:243 (6) - NC 00:57:929 (1) - remove NC
- 00:59:300 (1) - remove NC
@ ok- 01:00:672 (1) - ^
@ no- 01:05:815 (2) - slider should be end here 01:05:986 -
@ no- 01:23:129 (2,1) - overlap
@ so what?- 01:31:186 (1) - mute it,but if you are following the background music,it should end in 01:31:357 -
@ ok- 01:35:643 -insert break here
@ okay- 01:39:757 (1,2) - should be slider,since 01:40:786 (3,4) - are sliders
@ i dont think so- 02:23:986 (1) - i don't think that's the place where you place kiai time ,it(kiai time) start here 02:45:586 -
@ yea changed it- 04:35:300 (1,2,3,4) - not square
@ its not square indeed, its 90* rotation- 04:36:672 (1,2,3,4) - ^
@ ^
13:27 -himei: hi! can i annoy you for a few mins? basically i would love if you could take a quick look on my map, I think that its worth your time.
13:40 Cryptic: Sure.
13:40 -himei: one sec, applying natsu's mod
13:40 -himei: sry
13:40 -himei: :D
13:41 Cryptic: kk
13:46 -himei: uh can i ask you if you like symmetry?
13:47 -himei: well the structure in my map is havily based on that
13:47 *-himei is listening to [https://osu.ppy.sh/b/1128049 Arzest - Enemy]
13:47 -himei: natsu and probox told me that i shud find someone who likes it
13:47 Cryptic: I like symmetry when its executed properly
13:50 Cryptic: Its definitely better than when you posted it in my queue ages ago
13:51 Cryptic: IMO its still not ready though
13:51 Cryptic: Theres a lot of parts that are not nearly as good as I'd expect to see in a symmetry map
13:51 Cryptic: You have too tight blankets in some places, too sharp of sliders in others
13:51 Cryptic: It looks really sloppy in quite a few sections
13:51 -himei: example plz?
13:52 Cryptic: 00:12:672 (1,2,3,1) -
13:52 Cryptic: this entire section looks really bad
13:52 -himei: the slider into 2 middle notes right?
13:52 Cryptic: It kind of irks me because theres a lot of movement going on in the background of the song, yet you've chosen an exceedingly stationary pattern
13:52 Cryptic: Additionally, while the pattern itself isn't bad, it looks horrendous due to the overly sharp sliders and the way you've positioned them
13:53 Cryptic: I personally would have went for a more gentle curve at different angles, as 45 degree sliders are overall pretty lackluster with a pattern like this
13:53 -himei: hm
13:53 Cryptic: Other parts like
13:53 Cryptic: 00:04:100 (2,3) -
13:53 -himei: so... slider shapes?
13:53 -himei: okay
13:53 Cryptic: that just seem really sloppy
13:54 -himei: hm
13:54 Cryptic: I'd make the slider linear to the cursor path, which would improve aesthetics and just make the pattern seem more coherent
13:54 Cryptic: 00:04:443 (3,1,2) - it doesn't help that these are at different angles either
13:54 Cryptic: making them at the same angle would increase the overall coherence of the pattern by bringing in some consistencty to your note placement
13:54 Cryptic: 02:01:015 (7,2) -
13:55 Cryptic: thse blankets are way too tight, and it just looks cluttered because of it
13:55 Cryptic: the biggest issue throughout the entire map is that your sliders are way too tight
13:55 Cryptic: give them some breathing room.
13:55 Cryptic: 02:01:700 (1,2) -
13:55 -himei: one moment
13:55 -himei: 01:58:272 (7) -
13:55 -himei: 02:01:015 (7) -
13:55 -himei: are mirrored
13:56 -himei: so the s-end and s-start are stacked
13:56 -himei: thats the purpose of that tight blanket
13:56 -himei: same for
13:56 Cryptic: the buildup section starting there needs to focus more on positioning, though I like the DS changes.
13:56 Cryptic: also
13:56 -himei: 01:55:529 (8) -
13:56 Cryptic: I get that.
13:56 Cryptic: Its not that I don't understand why you're doing the things you're doing
13:56 Cryptic: Its moreso that I disagree with them and I think that you should have approached it differently.
13:57 -himei: okay i get it
13:57 -himei: so slider shapes ;w;
13:57 Cryptic: The map kind of hurts me because sections like
13:57 Cryptic: 02:12:672 (1,2,3,1,2,3) -
13:57 Cryptic: that are pretty solid
13:57 Cryptic: but then you have the places I mentioned earlier which are just ehh
13:58 Cryptic: 03:06:157 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) -
13:58 -himei: okay ill try to rework the first section
13:58 Cryptic: thats an unnesceray difficulty spike as well
13:58 -himei: hm
13:58 -himei: u think so?
13:58 Cryptic: I like the pattern
13:58 Cryptic: but the spaced stream 1/8ths are a bit much
13:58 -himei: its not overmapped
13:58 -himei: there are 1/8 sounds
13:59 Cryptic: I didn't say it was.
13:59 Cryptic: I said that the difficulty spike was a bit too high
13:59 -himei: i got to do that eventually ;w;
13:59 Cryptic: Just nerf the spacing on the second half
13:59 -himei: okay
13:59 -himei: got it
13:59 Cryptic: It'll play cleaner that way too
14:00 Cryptic: The one thing I can't stress enough with symmetry mapping is
14:00 Cryptic: you need to make sure things are getting proper emphasis
14:00 -himei: yes :D
14:00 -himei: ;w;
14:00 Cryptic: 03:18:843 (2,3,4) -
14:00 Cryptic: Look here
14:00 Cryptic: You gave moer spacing to the weakest beat in that pattern (3)
14:01 Cryptic: Theres no strong synth there, and no strong bass
14:01 Cryptic: Therefore it should have less spacing than 2 and 4
14:01 -himei: i got it
14:01 -himei: dont bother to explain ;D
14:01 Cryptic: you have a lot of patterns like that throughout the map that prioritize the wrong sounds
14:01 Cryptic: Overall I think you're definitely improving from where you started
14:01 -himei: yea
14:01 Cryptic: But theres a lot of work to go
14:01 -himei: thats a good find
14:02 -himei: anything more you can pintpoint out?
14:02 Cryptic: Personally, I would just map a new song so that your new abilities and knowledge would shine through
14:02 Cryptic: Oh for sure, but I think everything I've said kind of covers the entire map
14:02 Cryptic: As in everything I've pointed out can be found in other places
14:02 -himei: uhhh okay
14:03 -himei: but i didnt really understand the first section problem
14:03 -himei: like
14:03 -himei: 00:04:443 (3,1,2,3) -
14:03 -himei: whats wrong with this
14:03 Cryptic: Thats more of a personal thing, but it looks sloppy
14:03 Cryptic: The slider isn't directly lined up with the cursor path, which looks worse
14:03 Cryptic: and the slider's angles isn't te same as the jump's angles right after it
14:03 Cryptic: making those all lin eup properly would make the pattern look so much sharper
14:03 Cryptic: one sec
14:06 Cryptic: https://osu.ppy.sh/ss/6681670
14:06 Cryptic: That looks way better than what you have just because everything lines up properly
14:06 Cryptic: in game it doesn't make a while lot of a difference, but as a mapper and modder I prefer to make everything look clean if possible
14:06 -himei: wait wait
14:06 -himei: what did u change?
14:06 Cryptic: wha
14:06 -himei: moved the slider a bit to the top left?
14:07 -himei: uh
14:07 -himei: oh
14:07 Cryptic: I rotated the slider 8 degrees, and move the slider + 1,2,3 to the right to line it up with the cursor path
14:07 -himei: thats the wrong timing xd
14:07 -himei: oh
14:07 Cryptic: Its not the wrong timing?
14:07 -himei: yea but i thought about this more like
14:07 Cryptic: Its what you linked
14:08 -himei: to make a triangle
14:08 -himei: no no its ok
14:08 -himei: with 1-2-3 and slider end of 3
14:08 -himei: ok got this
14:08 -himei: and the last thing...
14:08 -himei: 00:11:986 (1) - whats wrong with this shape
14:08 -himei: shud it be bore curved
14:08 -himei: or more stretched
14:09 -himei: cuz well im not sure about it
14:09 Cryptic: Like I said, it looked really bad because of how curved the sliders are and their 45 deg placement doesn't help
14:09 -himei: hmmm
14:09 -himei: maye i shud remove the curvature and make them straight
14:10 Cryptic: Personally
14:10 -himei: hmmm
14:10 Cryptic: https://osu.ppy.sh/ss/6681709
14:10 Cryptic: I prefer that
14:10 Cryptic: I think that makes better use of symmetry
14:10 -himei: 00:19:529 (1) - its changes to this
14:10 -himei: actually
14:10 -himei: but later on
14:10 Cryptic: eah
14:10 Cryptic: but your curves are still too tight there
14:11 -himei: oh i see on the screnn shot
14:11 Cryptic: my curves blanket the approach circle
14:11 -himei: yea ok
14:11 -himei: got this now
14:11 Cryptic: See?
14:11 Cryptic: One sec
14:11 Cryptic: https://puu.sh/sxtn5/539c4997ab.png
14:11 Cryptic: thats a bit of a closer shot
14:11 Cryptic: Its not a perfect blanket cuz I rushed it
14:11 -himei: hm
14:11 Cryptic: but
14:11 Cryptic: I'd approach it like that
14:11 -himei: im making it differently lol
14:11 Cryptic: and you can do that at 45 deg if you want, too
14:11 Cryptic: But
14:12 -himei: i just do something likz
14:12 Cryptic: it looks way better with a less harsh curve
14:12 -himei: http://puu.sh/sxtp6/2b0a409f44.jpg
14:12 -himei: yea ok got this
14:12 -himei: i didnt work too much on this section cuz
14:12 -himei: well its pretty easy to make
14:12 -himei: i spent more time on jamping parts like
14:12 Cryptic: See the thing about the way you do it
14:12 -himei: 01:26:043 (1,2) -
14:12 Cryptic: Is it makes the map feel cramped
14:13 Cryptic: and the curves end up being too tight
14:13 Cryptic: if the slider is far away
14:13 Cryptic: and you want to blanket
14:13 Cryptic: use the approach circle
14:13 Cryptic: Thats the biggest tip I can give to new mappers that like to blanket
14:13 -himei: ugu
14:13 Cryptic: A map is more than just jumps as well
14:13 Cryptic: You have two sections of that weird center-symmetry jump part
14:13 Cryptic: you should be making that the best it can be.
14:13 Cryptic: Focus on everything, not one part.
14:13 Cryptic: A map can't get ranked just because it has one stellar section, EVERYTHING needs to be up to par
14:14 Cryptic: Anyway, I hope this has helped some.
14:14 Cryptic: I'll post the log on the forum for you.
will try to figure this out in next weeksCryptic wrote:
Quick IRC stuff13:27 -himei: hi! can i annoy you for a few mins? basically i would love if you could take a quick look on my map, I think that its worth your time.
13:40 Cryptic: Sure.
13:40 -himei: one sec, applying natsu's mod
13:40 -himei: sry
13:40 -himei:
13:41 Cryptic: kk
13:46 -himei: uh can i ask you if you like symmetry?
13:47 -himei: well the structure in my map is havily based on that
13:47 *-himei is listening to [https://osu.ppy.sh/b/1128049 Arzest - Enemy]
13:47 -himei: natsu and probox told me that i shud find someone who likes it
13:47 Cryptic: I like symmetry when its executed properly
13:50 Cryptic: Its definitely better than when you posted it in my queue ages ago
13:51 Cryptic: IMO its still not ready though
13:51 Cryptic: Theres a lot of parts that are not nearly as good as I'd expect to see in a symmetry map
13:51 Cryptic: You have too tight blankets in some places, too sharp of sliders in others
13:51 Cryptic: It looks really sloppy in quite a few sections
13:51 -himei: example plz?
13:52 Cryptic: 00:12:672 (1,2,3,1) -
13:52 Cryptic: this entire section looks really bad
13:52 -himei: the slider into 2 middle notes right?
13:52 Cryptic: It kind of irks me because theres a lot of movement going on in the background of the song, yet you've chosen an exceedingly stationary pattern
13:52 Cryptic: Additionally, while the pattern itself isn't bad, it looks horrendous due to the overly sharp sliders and the way you've positioned them
13:53 Cryptic: I personally would have went for a more gentle curve at different angles, as 45 degree sliders are overall pretty lackluster with a pattern like this
13:53 -himei: hm
13:53 Cryptic: Other parts like
13:53 Cryptic: 00:04:100 (2,3) -
13:53 -himei: so... slider shapes?
13:53 -himei: okay
13:53 Cryptic: that just seem really sloppy
13:54 -himei: hm
13:54 Cryptic: I'd make the slider linear to the cursor path, which would improve aesthetics and just make the pattern seem more coherent
13:54 Cryptic: 00:04:443 (3,1,2) - it doesn't help that these are at different angles either
13:54 Cryptic: making them at the same angle would increase the overall coherence of the pattern by bringing in some consistencty to your note placement
13:54 Cryptic: 02:01:015 (7,2) -
13:55 Cryptic: thse blankets are way too tight, and it just looks cluttered because of it
13:55 Cryptic: the biggest issue throughout the entire map is that your sliders are way too tight
13:55 Cryptic: give them some breathing room.
13:55 Cryptic: 02:01:700 (1,2) -
13:55 -himei: one moment
13:55 -himei: 01:58:272 (7) -
13:55 -himei: 02:01:015 (7) -
13:55 -himei: are mirrored
13:56 -himei: so the s-end and s-start are stacked
13:56 -himei: thats the purpose of that tight blanket
13:56 -himei: same for
13:56 Cryptic: the buildup section starting there needs to focus more on positioning, though I like the DS changes.
13:56 Cryptic: also
13:56 -himei: 01:55:529 (8) -
13:56 Cryptic: I get that.
13:56 Cryptic: Its not that I don't understand why you're doing the things you're doing
13:56 Cryptic: Its moreso that I disagree with them and I think that you should have approached it differently.
13:57 -himei: okay i get it
13:57 -himei: so slider shapes ;w;
13:57 Cryptic: The map kind of hurts me because sections like
13:57 Cryptic: 02:12:672 (1,2,3,1,2,3) -
13:57 Cryptic: that are pretty solid
13:57 Cryptic: but then you have the places I mentioned earlier which are just ehh
13:58 Cryptic: 03:06:157 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) -
13:58 -himei: okay ill try to rework the first section
13:58 Cryptic: thats an unnesceray difficulty spike as well
13:58 -himei: hm
13:58 -himei: u think so?
13:58 Cryptic: I like the pattern
13:58 Cryptic: but the spaced stream 1/8ths are a bit much
13:58 -himei: its not overmapped
13:58 -himei: there are 1/8 sounds
13:59 Cryptic: I didn't say it was.
13:59 Cryptic: I said that the difficulty spike was a bit too high
13:59 -himei: i got to do that eventually ;w;
13:59 Cryptic: Just nerf the spacing on the second half
13:59 -himei: okay
13:59 -himei: got it
13:59 Cryptic: It'll play cleaner that way too
14:00 Cryptic: The one thing I can't stress enough with symmetry mapping is
14:00 Cryptic: you need to make sure things are getting proper emphasis
14:00 -himei: yes
14:00 -himei: ;w;
14:00 Cryptic: 03:18:843 (2,3,4) -
14:00 Cryptic: Look here
14:00 Cryptic: You gave moer spacing to the weakest beat in that pattern (3)
14:01 Cryptic: Theres no strong synth there, and no strong bass
14:01 Cryptic: Therefore it should have less spacing than 2 and 4
14:01 -himei: i got it
14:01 -himei: dont bother to explain ;D
14:01 Cryptic: you have a lot of patterns like that throughout the map that prioritize the wrong sounds
14:01 Cryptic: Overall I think you're definitely improving from where you started
14:01 -himei: yea
14:01 Cryptic: But theres a lot of work to go
14:01 -himei: thats a good find
14:02 -himei: anything more you can pintpoint out?
14:02 Cryptic: Personally, I would just map a new song so that your new abilities and knowledge would shine through
14:02 Cryptic: Oh for sure, but I think everything I've said kind of covers the entire map
14:02 Cryptic: As in everything I've pointed out can be found in other places
14:02 -himei: uhhh okay
14:03 -himei: but i didnt really understand the first section problem
14:03 -himei: like
14:03 -himei: 00:04:443 (3,1,2,3) -
14:03 -himei: whats wrong with this
14:03 Cryptic: Thats more of a personal thing, but it looks sloppy
14:03 Cryptic: The slider isn't directly lined up with the cursor path, which looks worse
14:03 Cryptic: and the slider's angles isn't te same as the jump's angles right after it
14:03 Cryptic: making those all lin eup properly would make the pattern look so much sharper
14:03 Cryptic: one sec
14:06 Cryptic: https://osu.ppy.sh/ss/6681670
14:06 Cryptic: That looks way better than what you have just because everything lines up properly
14:06 Cryptic: in game it doesn't make a while lot of a difference, but as a mapper and modder I prefer to make everything look clean if possible
14:06 -himei: wait wait
14:06 -himei: what did u change?
14:06 Cryptic: wha
14:06 -himei: moved the slider a bit to the top left?
14:07 -himei: uh
14:07 -himei: oh
14:07 Cryptic: I rotated the slider 8 degrees, and move the slider + 1,2,3 to the right to line it up with the cursor path
14:07 -himei: thats the wrong timing xd
14:07 -himei: oh
14:07 Cryptic: Its not the wrong timing?
14:07 -himei: yea but i thought about this more like
14:07 Cryptic: Its what you linked
14:08 -himei: to make a triangle
14:08 -himei: no no its ok
14:08 -himei: with 1-2-3 and slider end of 3
14:08 -himei: ok got this
14:08 -himei: and the last thing...
14:08 -himei: 00:11:986 (1) - whats wrong with this shape
14:08 -himei: shud it be bore curved
14:08 -himei: or more stretched
14:09 -himei: cuz well im not sure about it
14:09 Cryptic: Like I said, it looked really bad because of how curved the sliders are and their 45 deg placement doesn't help
14:09 -himei: hmmm
14:09 -himei: maye i shud remove the curvature and make them straight
14:10 Cryptic: Personally
14:10 -himei: hmmm
14:10 Cryptic: https://osu.ppy.sh/ss/6681709
14:10 Cryptic: I prefer that
14:10 Cryptic: I think that makes better use of symmetry
14:10 -himei: 00:19:529 (1) - its changes to this
14:10 -himei: actually
14:10 -himei: but later on
14:10 Cryptic: eah
14:10 Cryptic: but your curves are still too tight there
14:11 -himei: oh i see on the screnn shot
14:11 Cryptic: my curves blanket the approach circle
14:11 -himei: yea ok
14:11 -himei: got this now
14:11 Cryptic: See?
14:11 Cryptic: One sec
14:11 Cryptic: https://puu.sh/sxtn5/539c4997ab.png
14:11 Cryptic: thats a bit of a closer shot
14:11 Cryptic: Its not a perfect blanket cuz I rushed it
14:11 -himei: hm
14:11 Cryptic: but
14:11 Cryptic: I'd approach it like that
14:11 -himei: im making it differently lol
14:11 Cryptic: and you can do that at 45 deg if you want, too
14:11 Cryptic: But
14:12 -himei: i just do something likz
14:12 Cryptic: it looks way better with a less harsh curve
14:12 -himei: http://puu.sh/sxtp6/2b0a409f44.jpg
14:12 -himei: yea ok got this
14:12 -himei: i didnt work too much on this section cuz
14:12 -himei: well its pretty easy to make
14:12 -himei: i spent more time on jamping parts like
14:12 Cryptic: See the thing about the way you do it
14:12 -himei: 01:26:043 (1,2) -
14:12 Cryptic: Is it makes the map feel cramped
14:13 Cryptic: and the curves end up being too tight
14:13 Cryptic: if the slider is far away
14:13 Cryptic: and you want to blanket
14:13 Cryptic: use the approach circle
14:13 Cryptic: Thats the biggest tip I can give to new mappers that like to blanket
14:13 -himei: ugu
14:13 Cryptic: A map is more than just jumps as well
14:13 Cryptic: You have two sections of that weird center-symmetry jump part
14:13 Cryptic: you should be making that the best it can be.
14:13 Cryptic: Focus on everything, not one part.
14:13 Cryptic: A map can't get ranked just because it has one stellar section, EVERYTHING needs to be up to par
14:14 Cryptic: Anyway, I hope this has helped some.
14:14 Cryptic: I'll post the log on the forum for you.
so whatRyzankyo wrote:
01:21:243 (3,4,5,6,1,2,3,1,2,3,1,2) - Circle spam
did u actually advice anything?Ryzankyo wrote:
Can you tell me why you think this reflects the map then without completely rejecting my advice?
thanks!Yahuri wrote:
quick mod cuz u asked
i think center-based symmetrical mapping is fairly different from normal meta maps n whatever so im going to ignore a lot of spacing n flow stuff
(or all of it lmao)
00:01:700 (3) - to highlight that weird instrument which occurs around 00:01:786, you could make a red anchor point on this slider. if you make this change, apply it to all similar sections.
@ the slider changes its angle, i dont think the red anchor is needed there
01:56:043 (9) - not a problem, but why did you decide to shift off-center here? if you change this, dont forget to adjust all other stacked notes as well
@ because of the bass, the centered notes are mainly basses
02:01:700 - as mentioned in your description thing, this is where the fight is. but why here? this section isnt as intense as other sections imo. so the dude fights the beast (not even halfway through the song) and goes off to do what after that? anyways, this section really stands out from the rest. yes its unique, but i dont see the need to contrast it this much compared to the rest of the map.
@ so what shud i do then?
02:55:186 - this is much louder than 02:55:015 (8), so you could add a circle here, then move the spinner 1/4 or 1/2 beats farther
@ i dont think its allowed to make a spinners less than 1 sec lenght
03:39:757 (1,2) - i would use red-anchors for these to highlight the weird instrument
@ if you take a closer look, it is the same shape as 02:44:215 (1) - or 01:05:472 (1) - here
04:13:700 (2,6) - 04:15:072 (2,5) - 04:14:729 (1,6) - 04:31:529 (2,4) - fix stacks
@ done
map is in much better shape from when i last saw it, so good job with that
thanks!Battle wrote:
[Gloom v2]
It'd be nice to get rid of the v2 part considering how Selentia v2 was denied for Azer lol, generally it'd be best to not be the second version of something
00:08:557 (1,2,3,4,5) - I know you're probably trying to go for structured, but you don't have to make structure occur at the exact same spot in the exact same way, creating variety with what you have will make the map more fun and feel less forced
@ okay, i wud do that myself anyways
00:33:243 (1,2,3) - mm making this a really fast 1/4 triplet can be somewhat awkward for the people playing it, since it's pretty unexpected, plus 00:34:615 (1,2,3) - looks very similar to that so it may cause people to misplay that as well
@ i understand that, but honestly its how it shud be in my opinion
00:57:929 (1) - I kinda would've expected it to be a double that you could click, since both part are equally as important, and it would make sense since you allow both parts to be clickable for the other double at 00:58:529 (1,2) -
@ ok
01:01:014 (2,3,1) - The combination of straight sliders going in different ways with the movement of the triplet can be awkward in play, maybe try to smooth the flow out a bit?
@ yea ok
01:10:957 (1,2,3,1,2,3,1,2) - You could accent certain parts of the music by having different spaces for the varying pitch, since it goes from high to low
@ ok fixed the last double
02:14:043 (1,2) - It kinda feels a bit weird since some of the part feel pretty undermapped, the music picks up quite a bit and adds a few 1/4 triplets here and there, but they're kinda just ignored for structure, it would be a lot more fun imo if you implemented the 1/4 that comes around
@ yea i ill fix that
02:25:700 (5,6,7,8,9) - A rhythm like below would make a bit more sense since you had all the high pitched electronic stuff clickable, applies to similar rhythms
@ sry i cant accept that
02:31:872 (1,2,3,4,5,6) - tbh this measure has a pitch that's pretty unique compared to the section, but it's basically mapped the same way as the section so it doesn't feel really unique, breaking away from what you're usually doing for some parts can help accent their importance in the music
@ fixed spacing for a bit
03:01:015 (2,3,4,5,6,7,8,9,10,1) - This movement is extremely sharp for players to handle, you could smooth out the flow a bit so it's a little bit more forgiving imo
@ fixed
03:06:843 (1,2,3,4,5,6,7,8) - I feel a lot more players would be expecting the slider heads to be on the inner part which are the slider ends right now instead of the outer part, you could just ctrl + g each one one by one to make it a bit more natural to play
@ okay
03:07:872 - to 03:13:357 - It feels pretty forced when you use the same patterns for a part where the music is dying down quite a lot, you should make this section easier to reflect with the intensity of the music
@ okay
03:50:386 (1,2,3,4) - This movement is pretty harsh since you're making players move in a very linear pattern while also having to snap back to 4, I don't exactly know how you would make this easier while maintaining the style you have so this is kinda meh to me lol
@ fixed
04:17:472 (1,2,3,4,5,6,7,8) - In other sections you kinda acknowledged the different changes in pitch but this one doesn't really seem to acknowledge it, maybe try to map it or make it look like the pattern correspond to pitch change like NCs or something?
@ fixed
04:39:415 (1,2,3) - mm still not really a fan of these patterns, a lot of the reason why they're not used so often today is because it uses really harsh movement that goes against what movement players are initially going
@ dont really see a problem here
Tried to make it so my mod keeps your style relatively untouched
Thanks, Ill keep work on it...Bara- wrote:
Like I promised you
[Gloom]
00:03:072 (1,4) - I'd advise switching NCs, only for the fact that the sound is really different. (6,1) still has the same sound, while (4) is a loud moan
@ NC emphasizes here the flow change from vertical to horizontal
00:03:586 (5,5) - Nazistack says hi
@ I dont understand
00:08:557 (1,4) - Same as above
@ same
00:22:957 (1,5,1,1,1) - I don't get the NC pattern here? First it's 8 beats, then 4 beats, then 2? Please make it all a NC on the 4 beats (the last one cas stay for SV change tho) (Same for the next part)
@ yea ok
00:28:615 (2) - I don't hear any sound here... Either remove the finish, or the note itself to emphasize the lower intensity of the song
@ theres a palpable sound, listen at 25%
00:34:100 (2) - There is a really harsh sound here, increase the spacing by a lot
@ yea ok
00:34:272 (3) - NC for the new sound (And to be consistent with 00:28:443 (1,2,1) -)
@ I dont understand
00:57:929 (1,2) - Don't get me wrong, but this plays absolutely awful... Please make it a 1/4 slider
@ theres a 2 palpable sounds, but i changed it ok
01:17:643 (2,1) - The spacing between these 2 is way too low... The emphasis should be the same as 01:12:157 (2,1) - imo
@ Sorry i cant do anything with these, basically theres no place for these 2 sounds except the center of playfield or the mirrored place of 01:17:129 (3) - so yea, i got to sacrifice that flaw...
01:28:872 (1) - I'd suggest you to end this on 01:31:272 to follow the ohhhhhh better
@ the vocals are starting 01:31:186 - here but they are very tiny at the beginning
01:39:757 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - I can not agree with you on this whole pattern. The SV is way too hard and it doesn't fit the song at all. The harsh sounds at 20 sec all have 0.2 SV, This is 7.5x faster, despite being much less intense. Please make it like this
It fits the song a lot more then the high SV
Also, all the timing points here are the same, just ditch them
@ I basically cant understand this, the current version is directly mapped to the sounds, which are 1/12 in most cases. Please explain more.
01:53:472 (1,2,3,4,5,6,7) - This reminds me of some HW style... Altough I love HW, this is one of the few patterns I hate from her... It's really unreadable since the movement is the same, but the timing differs constantly (From 1/1 to 1/2 to 1/1). I'd suggest making (2,3,4) slightly different (maybe a stack?) to increase readability
@ the centered notes are mapped to the strong beats as you could hear, and the movement notes are for common ones. I know its hard to sighread but well.. thats how it should be, unless the whole section would be super boring and easy. tho i changed 01:53:815 - this place to more linear
02:23:643 (1) - Why is there a kiai here? I understand it if you would give a fountain to 02:29:129 (1,2) - but having kiai all over the place it just weird, as the song isn't intensive at all imo. 02:34:615 (1) - Would fit much better as kiai
@ okay
02:36:329 (2,3,4,5,6,7,8,9,10) - This is a rTher big overmap. There is no 1/4 in the music, nor does the beat echo like some sort. Please make it like 02:19:529 (1,2,3) -
@ it is mapped strongly to the music, please listen at 25% playback
02:39:415 (5,6,7) - ^^
@ same
02:42:843 (1,2,3,4,5,6,7,8) - I'll be really harsh here - This is insanely ugly, albeit it only due to the fact that the overlaps are insane. If you could please increase the spacing a bit more, Scaling everything by 1.1 already works
@ fixed
02:44:215 (1,2,3,4,5,6) - Make the NCs consistent with 01:05:472 (1,2,1,2,3,4) -
@ okay
02:49:357 (6,1) - Blanket?
@ i changed it but idk
03:12:672 (8,9,10) - Move 3px to the right for better symmetry
@ okay
03:30:843 (1) - Start kiai here?
@ yea ok
03:31:186 (2,3,4,5,6,7) - Same overmap issue
@ its mapped strongly to the sounds.
03:33:929 (2,3,4,5,6,7) - ^^
@ ^
04:07:615 (2) - There is no sound here, remove the note
@ slight overmap for emphasis. it basically made for feeling that the song is getting more intense.
04:17:472 (1,2,3,1,2,3,1,2) - I had a lot of problems with this pattern. Please make (1,3) not be in the same line as (1,2). Something as 01:10:957 (1,2,3,1,2,3,1,2) - felt soooo much more confortable to play
@ i know but... i dont really see a problem here except the playability/reading, which isnt really the case for 6* map
04:28:443 (1,2,3,1,2,3,1,2) - ^^
@ ^
04:46:957 (3) - This doesn't follow the rhythm. There is a strong sound at the blue tick, so I'd advice you to remove the reverse, and move it 1.4 later, and add a circle at 04:46:957
@ theres is a sound on 04:47:043 - which should be emphasized in my opinion, so i added a reverse slider there...
04:53:815 (6) - ^^
@ ^^
Okay, so I both like and dislike the map at the same time.
The symmetry is amazing, and I truly love it! It gets rid of the nowadays used patterns, and is something different. However, both aesthetically, hitsoundwise, NCwise and pattern wise & Overmapwise, this map needs more attentiongood luck tho!
- Aesthetics. While the symmetry is good, there are lots of bad overlaps (03:40:957 (3,7) - 03:41:472 (6,1) - 03:47:129 (7,1) - is a random example) all of which are there due to the symmetry. And I honestly prefer cleanliness over symmetry...
@ fixed many overlaps in whole map...- Hitsounds. Don't ever use the drum sampleset w/o custom samples... That's it... NEXT
@ I cant really address this- NC. Lots of inconsistencies. Some parts (which seem to be copy pasted) even have different NCs... Also parts as 00:28:443 (1,2,1,2,3,4,5,6,7,1,2,3,4,1,2,1,2,3) - feel really weird. A 1 beat combo, a 7 beat combo, a 4 beat combo and then two 2 beat combos. It makes no sense, make it more consistent, so people know what to expect
@ i guess i fixed them all- Patterns. Some patterns don't work out well. Often, aesthetics come with a loss of playability, which is definitely the case here, like in patterns as 01:53:472 (1,2,3,4,5,6,7) - (and others as mentioned) Please revise them carefully
@ done...- Overmap. Without a doubt the biggest issue in the map. There are many 1/4 which shouldn't be there )like 02:36:329 (2,3,4,5,6,7,8,9,10,11) - )
The music is 1/2, which can be made really interesting, but you go for 1/4 triplets. There is no sound at all on the blue ticks, so this should eb avoided on all costs. And by far the worst of all is 01:39:757 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - like I explained thourougly before
@ I can tell you that these places arent overmapped, I just cant get how didnt you hear all the sound behind blue ticks.
And then there a 3 overdone patterns. I removed those, and the SR of the map literally dropped a full *
01:26:043 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - I get that the intensity is increasing, but this is just ridiculous. Full screen jumps at 175 bpm are no joke
@ It uses the formula of increasing angle + scaling.
So like, every jump is a copy of previous one with 1.1 scaling and degrees progression is like
15, 45, 90, 150 etc... its like
01:26:043 (1,2) - 0
01:26:386 (1,2) - 15*
01:26:729 (1,2) - 15+30 = 45*
01:27:072 (1,2) - 45+45 = 90*
01:27:415 (1,2) - 90+60 = 150*
so its a progression where u using previous angle + his angle+15
03:04:786 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 1/8 sliderspams are really hard, esp. at a higher bpm and with such a high spacing. And why does the SV increase on 03:07:186 (5) - ??
@ i dont really see a problem here...
04:32:557 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Same as the first one
@ same
Fixed almost everything u mentioned except these I didnt understand.Doyak wrote:
Am I the last of the last hope then?
"I have inclination to qualify this, when it gets 2 bubbles"
So there's your goal, get two bubbles from other BNs and call Sonnyc again.
@ wow okay ;w;
I think I already modded with you for like 5 hours so the bigger issues should have mostly already been fixed.
I won't give you too many alternative solutions. I think it's better for you to find them by yourself.
The drain time is sooooooooooo close to 5 min but it's actually 4:59.658, considering the two breaks inside. You gotta make the last spinner a bit longer.
@ fixed
01:17:643 (2,1) - These two are too close while you're starting a new 'section', and thus you need some emphasis on it. You also have put jumps on every similar sounds.
@ fixed
01:39:757 - This part feels a bit unorganized. 01:42:500 (1,2,3,4) - They look like all similar notes but 1 is pretty much out of place. And only 3 is spinning CCW, while 1-2-4 are CW. Same for 01:45:243 (1,2,3,4) - 01:47:986 (1,2,3,4) - , except in here only 4 is flowing the opposite direction.
@ fixed
01:52:100 (1) - You only have NC here while not on other similar ones.
@ fixed
02:14:043 (1,2,3) - 0.85x 02:15:242 (3,4,1) - 1.00x, feels a bit inconsistent.
@ I know, but its to keep the symmetry
https://osu.ppy.sh/ss/7198962
I had to put 02:15:329 (4) - inbetween 02:15:242 (3,1) - cuz of that...
02:15:415 (1,2,3,1,2,3,1,2,3,1,2,3) - These create really awkward movements. Because the angle is wide while the spacing keeps changing, the flow is twisted rather than moving smoothly.
@ fixed
02:33:243 (1,2,3,4,5,6,7,8,9,1) - Suddenly the spacing is reduced so much while the song is consistent.
@ fixed
03:30:843 - There are two green lines on same spot, delete one of them.
@ fixed
03:50:043 (1,2) - It's really weird to leave only these two combo. Either put NC on 03:50:729 - 03:51:072 - too, or think of something else.
@ fixed
04:32:557 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 01:26:043 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - The combo numbers.
@ fixed
04:40:786 (1,2,1,2,3,4,5,1,2,3,1,2) - The way you divided the patterns is very weird. Considering the music, it should be divided on 04:42:157 - 04:43:529 -
@ fixed
04:48:329 (1,2,1) - This is weird too. 04:48:329 (1,2) - This is a same sound as 04:46:957 (3,4,5) - , not 04:49:015 (1) - , but you used symmetry for unrelated sounds.
@ fixed
04:51:757 - This is also a new start of 4 measures, therefore you should use something like http://puu.sh/tIo0J/064297f2e8.jpg to repeat similar patterns properly.
@ fixed but i did it in different way
now for the hitsounds,
00:54:157 - You can mute here cuz there is no distinct sound.
@ fixed
01:05:729 - 01:06:072 - 02:44:472 - 02:44:815 - 04:12:243 - 04:12:586 - I don't know why you used drum sampleset instead of just muting them. By the way I can tell you something. While 01:05:729 - 02:44:472 - 04:12:243 - has no sounds, there are sounds on 01:05:986 - 02:44:729 - 04:12:500 -
@ fixed, also changed sv to red ticks
02:18:157 - I can see why you reduced the volume here but it sounds weird to me, because there are no changes on the map scale. This means you're mapping to a different sound while keeping the same intensity. Then you should use same volume as well.
@ fixed
Okay that's all I would say. We'll see how others think soon.
fixed everythingDoyak wrote:
01:05:472 (1,2) - Whoa that's not what I meant. I mean, there is a sound on 01:05:986 - while not on 01:05:643 - so they're not exactly the same. So what I wanted is something like http://puu.sh/tKTkJ/898b1549e9.jpg while muting the end of (1). Ofc same for the later ones
01:47:643 (6,1) - You could do something about this too because this is the only overlapped 1/4 in this section.
02:15:757 (2,3) - 02:17:129 (2,3) - 02:17:815 (2,3) - these are super awkward to play and ruins all the flow lol, could you try something else than sticking to this little square thing?
10:35 Nao Tomori: oi
10:35 Nao Tomori: lets go
10:36 -himei: oiii
10:36 -himei: yea im rdy
10:37 *Nao Tomori is editing [https://osu.ppy.sh/b/1160044 Arzest - Enemy [Gloom]]
10:37 Nao Tomori: 00:22:957 (1) -
10:38 Nao Tomori: how come these things are fullscreen jumps
10:38 -himei: well mainly because of clock wise pattern + its sliders
10:38 -himei: so theres no way u can miss that
10:38 Nao Tomori: they're slow sliders so it's pretty aids to aim imo
10:39 -himei: hmmm well its easy
10:39 -himei: u can try
10:39 Nao Tomori: hm
10:39 Nao Tomori: ok its not that baad
10:40 Nao Tomori: alright then in this case
10:40 Nao Tomori: 00:22:957 -
10:40 Nao Tomori: did you ignore these vocals on purpose?
10:40 Nao Tomori: could be interesting to do some other type of slider if you wanted
10:40 Nao Tomori: 00:25:743 - too
10:40 Nao Tomori: 00:27:200 -
10:40 -himei: hmmm no the main purpose is like
10:41 -himei: to focus on structure rather than the music in this section
10:41 Nao Tomori: o.0
10:41 Nao Tomori: okay
10:41 -himei: well, in whole map too
10:41 Nao Tomori: mk
10:41 -himei: i mean yes there are some oppotunities
10:41 Nao Tomori: 00:34:100 (2) - i think this one is a bit too big
10:41 -himei: to change things but it will ruin the whole picture
10:41 -himei: ok so
10:42 Nao Tomori: though it keeps the pattern you can move them both in horizontally
10:42 -himei: wait wait ill explain
10:42 Nao Tomori: mhm
10:42 -himei: it used to be like this 00:38:043 (1,2) -
10:42 -himei: but after doyak karen and desperate-kun mods i changed it
10:42 -himei: they both like
10:42 -himei: said it shud be like that
10:43 -himei: i dont remember why tho
10:43 Nao Tomori: hmm
10:43 -himei: it was like 4 weeks ago
10:43 Nao Tomori: you mean change to circles from sliders?
10:43 Nao Tomori: cuz i just think jump is too far
10:43 Nao Tomori: sincec there is no slider leniency to use'
10:43 -himei: well
10:43 -himei: well theres no place here to put these
10:44 -himei: only in center
10:44 Nao Tomori: yeah yeah but you can move it closer together right
10:44 -himei: or i make a double on the (1) stack
10:44 -himei: no, cuz 00:35:300 (1,2) - it is stacked with this
10:44 -himei: and it complements the whole section pattern
10:44 Nao Tomori: oh
10:44 Nao Tomori: hm ok
10:44 -himei: if u select it
10:45 -himei: u will see
10:45 Nao Tomori: yea
10:45 Nao Tomori: this is why i hate pattern based xd
10:45 Nao Tomori: too restrictive
10:45 -himei: xd
10:45 Nao Tomori: 00:40:100 (4,5,6) -
10:45 Nao Tomori: this is not lined up i think?
10:45 -himei: hmm
10:45 Nao Tomori: 5 is off
10:45 -himei: 00:40:443 (5) - is the center between 4 and 6
10:46 -himei: i calculated it xd
10:46 Nao Tomori: ya
10:46 Nao Tomori: move it to the right like 2 px
10:46 Nao Tomori: i just tried it lol
10:46 -himei: are u sure
10:46 -himei: ?
10:46 Nao Tomori: very
10:46 -himei: 2 to the left by x?
10:47 -himei: hold on
10:47 Nao Tomori: two to the right
10:47 -himei: done
10:48 Nao Tomori: 00:57:929 (1) - o.0
10:48 Nao Tomori: why is this 1/4 slider
10:48 -himei: wait
10:48 -himei: 00:40:100 (4,6) -
10:48 -himei: x here is 102+256 = 188
10:48 -himei: why u think its 186?
10:48 Nao Tomori: huh
10:49 Nao Tomori: wait
10:49 Nao Tomori: hm
10:49 -himei: (102+256) / 2 = 188
10:49 Nao Tomori: o
10:49 Nao Tomori: wait..
10:49 Nao Tomori: y axis riigth
10:49 Nao Tomori: its off by a pixel
10:49 Nao Tomori: cuz like
10:50 Nao Tomori: 327/2 is not 164
10:50 Nao Tomori: whatever it isnt big deal
10:50 -himei: hmmm
10:50 -himei: wo 1 pixel to the top?
10:50 -himei: so*
10:50 Nao Tomori: down
10:50 Nao Tomori: 1 px down on 6
10:50 -himei: ok
10:51 -himei: 00:40:615 (6) - ?
10:51 Nao Tomori: ya
10:51 -himei: its stacked with others
10:51 -himei: i cant move it xddddddd
10:51 Nao Tomori: holy
10:51 Nao Tomori: ok whatever
10:51 Nao Tomori: 1 px nobody will notice
10:51 -himei: and its mirrored
10:52 Nao Tomori: 00:57:929 (1) -
10:52 Nao Tomori: why is this 1/4 slider
10:52 -himei: well.. idk
10:52 -himei: suggest me something
10:52 -himei: this place is controvertional
10:52 -himei: if u listen closely
10:52 Nao Tomori: actually the 1/4 sounds right
10:52 Nao Tomori: but.
10:52 -himei: theres a sound on blue tick
10:52 Nao Tomori: ok yeah
10:52 Nao Tomori: it's fine
10:53 Nao Tomori: 00:57:929 (1,1,1) -
10:53 Nao Tomori: 01:05:472 (1,1) -
10:53 Nao Tomori: why are these different lol
10:53 Nao Tomori: 01:05:815 (1,2) - looks really ugly
10:53 Nao Tomori: cuz the slider is almost touching circle
10:54 -himei: well.. its another shit place cuz the ... 01:05:472 (1,1) - s-ends and s-starts are mirrored
10:54 -himei: as u can see
10:54 -himei: and also
10:54 Nao Tomori: fk that just make it look nice
10:54 Nao Tomori: it looks way too bad
10:54 -himei: yea
10:54 -himei: hmmm
10:54 -himei: but how
10:55 -himei: hmm
10:55 Nao Tomori: http://osu.ppy.sh/ss/7244338 looks better imo
10:55 -himei: oh nvm
10:55 -himei: sec
10:55 Nao Tomori: plus consistent with copying idea
10:55 -himei: they are different sounds
10:55 -himei: so doyak forced me to change the shape of second one
10:55 Nao Tomori: ..
10:55 -himei: cuz it has the sound on s-end
10:55 Nao Tomori: ok
10:55 Nao Tomori: i see
10:55 -himei: no wait ill change it
10:55 Nao Tomori: just
10:56 Nao Tomori: make it so there isnt a tiny ass overlap
10:56 -himei: just got to change the following jumps
10:56 Nao Tomori: somehow
10:56 -himei: ya give me a minute
10:57 -himei: https://osu.ppy.sh/ss/7244370 ?
10:58 Nao Tomori: ya looks better
10:58 Nao Tomori: small curve on 1 would be even better imo
10:58 Nao Tomori: but not big deal
10:58 -himei: wait wat ar was that
10:59 -himei: 9.4?
10:59 -himei: or 9.3
10:59 Nao Tomori: idk
10:59 Nao Tomori: 9.4
10:59 -himei: i forgot xddd
10:59 -himei: ok
10:59 -himei: i changed to 5
10:59 -himei: for screenshot
10:59 Nao Tomori: rip
11:01 -himei: 02:44:215 - ill change this place also
11:02 Nao Tomori: ya
11:02 Nao Tomori: 01:10:272 (3,4,5,6) -
11:02 Nao Tomori: this is only time with square jump pattern?
11:03 Nao Tomori: every other time its that other sharper angle thing
11:03 -himei: no
11:03 Nao Tomori: and that sound seems same
11:03 -himei: theres a copy of that
11:03 Nao Tomori: in that section?
11:03 -himei: 01:15:758 (3,4,5,6) - this also
11:03 Nao Tomori: thats uh
11:03 Nao Tomori: hmm
11:03 -himei: 01:21:243 (3,4,5,6) - and this
11:03 Nao Tomori: ok
11:04 Nao Tomori: np then
11:04 Nao Tomori: oh man
11:04 Nao Tomori: do we need these 1/2 jumps
11:04 Nao Tomori: :<
11:04 -himei: where?
11:04 Nao Tomori: 01:26:816 -
11:04 Nao Tomori: well w/e
11:04 -himei: it uses a formula xd
11:04 Nao Tomori: those are pretty standard
11:05 -himei: every jump is bigger than another for 15*+the angle of previous jump
11:05 -himei: so its like
11:05 Nao Tomori: ya ya
11:05 -himei: sec
11:05 Nao Tomori: no i mean the ncing
11:05 Nao Tomori: not the pattern
11:05 -himei: oh
11:05 -himei: well its w/e for me
11:05 Nao Tomori: seems as if you can do 4 combo until the last one to me imo
11:05 -himei: it can be 1-4
11:06 Nao Tomori: cuz sound is not changing too much imo
11:06 -himei: ok i changed to 1-4
11:06 -himei: and the second place too
11:07 -himei: at the end
11:07 Nao Tomori: 01:26:386 (3,3,3) - so i think these ones
11:07 Nao Tomori: you can do
11:07 Nao Tomori: other ine is fine
11:08 Nao Tomori: 01:47:986 (1) - holy can u make this look better
11:08 -himei: alright
11:08 Nao Tomori: make 6 point up more or smth
11:08 -himei: what lol
11:08 Nao Tomori: it looks ugly
11:08 Nao Tomori: cuz 6 doesnt rly point into it
11:08 -himei: 6 is the copy of previous 3 the same sliders
11:08 Nao Tomori: but then it also kinda does
11:09 -himei: hmmm
11:09 Nao Tomori: thats only time it isnt 1/4 jump tho
11:09 Nao Tomori: reason for that?
11:09 -himei: alright ill do the same as the previous ones
11:09 -himei: 01:45:243 (1,2,3,4) -
11:10 Nao Tomori: makes sense
11:11 -himei: done
11:13 -himei: 04:12:115 - https://osu.ppy.sh/ss/7244532
11:14 Nao Tomori: 03:25:357 (1,2,3,4,5,6,7,8) -
11:14 Nao Tomori: hi caren
11:14 Nao Tomori: xdddd
11:14 -himei: lol i didnt copy
11:14 -himei: i designed it myself
11:14 -himei: xdd
11:14 Nao Tomori: mmmhmm
11:15 -himei: i didnt even know
11:15 Nao Tomori: 03:32:729 (3) -
11:15 Nao Tomori: flow wise i think ctrl g on this one and the other one after it would work better
11:15 Nao Tomori: otherwise its kind of weird sharp angle
11:16 -himei: ctrl g?
11:16 -himei: to the left?
11:16 -himei: but the 4 is on the right
11:16 Nao Tomori: so it goes away from 4
11:16 Nao Tomori: yeah
11:16 Nao Tomori: that way the motion is more snappy
11:16 Nao Tomori: same with 7
11:17 -himei: wait but its a kinda
11:17 -himei: unintuitive jump
11:17 -himei: i mean slied always leads the flow right
11:17 -himei: especialy slider kick
11:17 Nao Tomori: hmm
11:17 -himei: cuz i used them only in that way
11:17 Nao Tomori: yeah
11:17 Nao Tomori: alright makes sense
11:17 -himei: in the entire map
11:18 -himei: 03:31:615 (6,3) - but u showed me something
11:18 Nao Tomori: 04:05:815 (1,1) -
11:18 -himei: that shud be fixed ;w;
11:18 -himei: zzzzzz
11:18 Nao Tomori: these things look so fucking ugly
11:18 Nao Tomori: holy
11:18 Nao Tomori: can u move the red point further in
11:19 -himei: http://puu.sh/tPEic/1ab79f6d6f.jpg ?
11:19 Nao Tomori: ya better
11:20 Nao Tomori: 04:12:329 (1) -
11:20 Nao Tomori: did u fix this
11:20 -himei: yes i showed above
11:20 Nao Tomori: ok
11:20 -himei: scroll up
11:21 Nao Tomori: 04:33:243 (1,1,1) - same here
11:21 Nao Tomori: remove nc imo
11:21 Nao Tomori: er
11:21 Nao Tomori: not there
11:21 Nao Tomori: 04:32:900 (1,1,1) -
11:22 Nao Tomori: 04:32:900 (1,1,1) -
11:22 -himei: yo i fixed it
11:22 -himei: as i said like 10 mins ago lol
11:22 -himei: https://osu.ppy.sh/ss/7244631
11:22 Nao Tomori: aa
11:22 Nao Tomori: ok ok
11:22 Nao Tomori: 04:49:015 (1) -
11:22 Nao Tomori: this ain't straight
11:23 -himei: oh shit
11:23 -himei: fixed
11:23 Nao Tomori: none of them are xd
11:23 Nao Tomori: 04:54:500 (1) -
11:23 Nao Tomori: 04:53:129 (4) - is actually
11:24 Nao Tomori: 04:56:900 (2) -
11:24 -himei: done
11:24 Nao Tomori: think this can be a slider
11:24 Nao Tomori: not repeat cuz no sound
11:24 Nao Tomori: on blue tick
11:24 Nao Tomori: you could make cool effect with 3/4 slider at the end
11:24 -himei: but symmetry...
11:24 -himei: how?
11:25 Nao Tomori: https://osu.ppy.sh/ss/7244657 just like this imo
11:25 Nao Tomori: and mute that slider end
11:25 -himei: zzz plz now
11:25 -himei: no*
11:25 Nao Tomori: better than ignoring song imo
11:25 -himei: i really like this place, its like the logical ending
11:25 Nao Tomori: repeat is dumb there -_-
11:26 -himei: hm
11:26 -himei: if i remove the sliders at all
11:26 -himei: just 3 circles
11:27 Nao Tomori: well i think the effect of 1/4 jump after aa slider on that sound is best personally
11:27 Nao Tomori: that's my style tho
11:27 Nao Tomori: just make there not a repeat slider on a blue tick where there isnt sound
11:27 -himei: 04:56:643 - theres no sounds too
11:27 -himei: the sound here is voice line
11:27 Nao Tomori: ya
11:27 -himei: which isnt that i was emphasizing
11:28 -himei: so i guess
11:28 Nao Tomori: you did that on other time too
11:28 -himei: just 3 circles then
11:28 Nao Tomori: with the "enemy"
11:28 -himei: hmm
11:28 Nao Tomori: 01:50:043 (1) -
11:28 Nao Tomori: here
11:28 -himei: but that was 1/3
11:28 -himei: yea i remember
11:28 Nao Tomori: still
11:29 Nao Tomori: it has similar purpose so it's followed same way
11:29 -himei: ok give me a sec
11:31 -himei: no fuck that voice line, it forces me to do something like https://osu.ppy.sh/ss/7244727
11:32 -himei: is 3 circles bad there?
11:32 -himei: just on bassess
11:32 Nao Tomori: 3 circles is fine
11:32 Nao Tomori: but i think like
11:32 Nao Tomori: idk i think slider captures that sliding sound so well xd
11:32 -himei: https://osu.ppy.sh/ss/7244741
11:32 Nao Tomori: ya thats ok
11:32 -himei: well its the end of the map and i was kinda using some decreasing of intensity in patterns
11:32 -himei: in that ending section after jumps
11:33 -himei: so its like degradation
11:33 Nao Tomori: https://osu.ppy.sh/ss/7244751 i still suggest this rhythm
11:33 Nao Tomori: if u dont want it just update and ill do the thing
11:34 -himei: jump from s-end of the last slider is kinda weird cuz its the last palpable hitobject
11:34 Nao Tomori: hmm
11:34 -himei: well yea ill update now
11:34 Nao Tomori: k
11:34 -himei: it says that
11:34 -himei: it will reset the bubbled status
11:35 -himei: of mymmap
11:35 -himei: is it ok?
11:35 Nao Tomori: huhhh
11:35 Nao Tomori: hm
11:35 -himei: if i update that
11:35 Nao Tomori: wait
11:35 Nao Tomori: ..
11:35 Nao Tomori: lemme ask realy quick..
11:35 Nao Tomori: idk anything about this since
11:35 Nao Tomori: firs ticon
11:35 -himei: ok
11:35 -himei: lmao it like
11:35 -himei: the first sex, its my first map and ur fist icon
11:35 Nao Tomori: yup
11:35 -himei: and we are losing virginity
11:35 -himei: >///<
11:36 -himei: hahs has hsa
11:36 Nao Tomori: xd