Thanks, Ill keep work on it...Bara- wrote:
Like I promised you
[Gloom]
00:03:072 (1,4) - I'd advise switching NCs, only for the fact that the sound is really different. (6,1) still has the same sound, while (4) is a loud moan
@ NC emphasizes here the flow change from vertical to horizontal
00:03:586 (5,5) - Nazistack says hi
@ I dont understand
00:08:557 (1,4) - Same as above
@ same
00:22:957 (1,5,1,1,1) - I don't get the NC pattern here? First it's 8 beats, then 4 beats, then 2? Please make it all a NC on the 4 beats (the last one cas stay for SV change tho) (Same for the next part)
@ yea ok
00:28:615 (2) - I don't hear any sound here... Either remove the finish, or the note itself to emphasize the lower intensity of the song
@ theres a palpable sound, listen at 25%
00:34:100 (2) - There is a really harsh sound here, increase the spacing by a lot
@ yea ok
00:34:272 (3) - NC for the new sound (And to be consistent with 00:28:443 (1,2,1) -)
@ I dont understand
00:57:929 (1,2) - Don't get me wrong, but this plays absolutely awful... Please make it a 1/4 slider
@ theres a 2 palpable sounds, but i changed it ok
01:17:643 (2,1) - The spacing between these 2 is way too low... The emphasis should be the same as 01:12:157 (2,1) - imo
@ Sorry i cant do anything with these, basically theres no place for these 2 sounds except the center of playfield or the mirrored place of 01:17:129 (3) - so yea, i got to sacrifice that flaw...
01:28:872 (1) - I'd suggest you to end this on 01:31:272 to follow the ohhhhhh better
@ the vocals are starting 01:31:186 - here but they are very tiny at the beginning
01:39:757 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - I can not agree with you on this whole pattern. The SV is way too hard and it doesn't fit the song at all. The harsh sounds at 20 sec all have 0.2 SV, This is 7.5x faster, despite being much less intense. Please make it like this
It fits the song a lot more then the high SV
Also, all the timing points here are the same, just ditch them
@ I basically cant understand this, the current version is directly mapped to the sounds, which are 1/12 in most cases. Please explain more.
01:53:472 (1,2,3,4,5,6,7) - This reminds me of some HW style... Altough I love HW, this is one of the few patterns I hate from her... It's really unreadable since the movement is the same, but the timing differs constantly (From 1/1 to 1/2 to 1/1). I'd suggest making (2,3,4) slightly different (maybe a stack?) to increase readability
@ the centered notes are mapped to the strong beats as you could hear, and the movement notes are for common ones. I know its hard to sighread but well.. thats how it should be, unless the whole section would be super boring and easy. tho i changed 01:53:815 - this place to more linear
02:23:643 (1) - Why is there a kiai here? I understand it if you would give a fountain to 02:29:129 (1,2) - but having kiai all over the place it just weird, as the song isn't intensive at all imo. 02:34:615 (1) - Would fit much better as kiai
@ okay
02:36:329 (2,3,4,5,6,7,8,9,10) - This is a rTher big overmap. There is no 1/4 in the music, nor does the beat echo like some sort. Please make it like 02:19:529 (1,2,3) -
@ it is mapped strongly to the music, please listen at 25% playback
02:39:415 (5,6,7) - ^^
@ same
02:42:843 (1,2,3,4,5,6,7,8) - I'll be really harsh here - This is insanely ugly, albeit it only due to the fact that the overlaps are insane. If you could please increase the spacing a bit more, Scaling everything by 1.1 already works
@ fixed
02:44:215 (1,2,3,4,5,6) - Make the NCs consistent with 01:05:472 (1,2,1,2,3,4) -
@ okay
02:49:357 (6,1) - Blanket?
@ i changed it but idk
03:12:672 (8,9,10) - Move 3px to the right for better symmetry
@ okay
03:30:843 (1) - Start kiai here?
@ yea ok
03:31:186 (2,3,4,5,6,7) - Same overmap issue
@ its mapped strongly to the sounds.
03:33:929 (2,3,4,5,6,7) - ^^
@ ^
04:07:615 (2) - There is no sound here, remove the note
@ slight overmap for emphasis. it basically made for feeling that the song is getting more intense.
04:17:472 (1,2,3,1,2,3,1,2) - I had a lot of problems with this pattern. Please make (1,3) not be in the same line as (1,2). Something as 01:10:957 (1,2,3,1,2,3,1,2) - felt soooo much more confortable to play
@ i know but... i dont really see a problem here except the playability/reading, which isnt really the case for 6* map
04:28:443 (1,2,3,1,2,3,1,2) - ^^
@ ^
04:46:957 (3) - This doesn't follow the rhythm. There is a strong sound at the blue tick, so I'd advice you to remove the reverse, and move it 1.4 later, and add a circle at 04:46:957
@ theres is a sound on 04:47:043 - which should be emphasized in my opinion, so i added a reverse slider there...
04:53:815 (6) - ^^
@ ^^
Okay, so I both like and dislike the map at the same time.
The symmetry is amazing, and I truly love it! It gets rid of the nowadays used patterns, and is something different. However, both aesthetically, hitsoundwise, NCwise and pattern wise & Overmapwise, this map needs more attentiongood luck tho!
- Aesthetics. While the symmetry is good, there are lots of bad overlaps (03:40:957 (3,7) - 03:41:472 (6,1) - 03:47:129 (7,1) - is a random example) all of which are there due to the symmetry. And I honestly prefer cleanliness over symmetry...
@ fixed many overlaps in whole map...- Hitsounds. Don't ever use the drum sampleset w/o custom samples... That's it... NEXT
@ I cant really address this- NC. Lots of inconsistencies. Some parts (which seem to be copy pasted) even have different NCs... Also parts as 00:28:443 (1,2,1,2,3,4,5,6,7,1,2,3,4,1,2,1,2,3) - feel really weird. A 1 beat combo, a 7 beat combo, a 4 beat combo and then two 2 beat combos. It makes no sense, make it more consistent, so people know what to expect
@ i guess i fixed them all- Patterns. Some patterns don't work out well. Often, aesthetics come with a loss of playability, which is definitely the case here, like in patterns as 01:53:472 (1,2,3,4,5,6,7) - (and others as mentioned) Please revise them carefully
@ done...- Overmap. Without a doubt the biggest issue in the map. There are many 1/4 which shouldn't be there )like 02:36:329 (2,3,4,5,6,7,8,9,10,11) - )
The music is 1/2, which can be made really interesting, but you go for 1/4 triplets. There is no sound at all on the blue ticks, so this should eb avoided on all costs. And by far the worst of all is 01:39:757 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - like I explained thourougly before
@ I can tell you that these places arent overmapped, I just cant get how didnt you hear all the sound behind blue ticks.
And then there a 3 overdone patterns. I removed those, and the SR of the map literally dropped a full *
01:26:043 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - I get that the intensity is increasing, but this is just ridiculous. Full screen jumps at 175 bpm are no joke
@ It uses the formula of increasing angle + scaling.
So like, every jump is a copy of previous one with 1.1 scaling and degrees progression is like
15, 45, 90, 150 etc... its like
01:26:043 (1,2) - 0
01:26:386 (1,2) - 15*
01:26:729 (1,2) - 15+30 = 45*
01:27:072 (1,2) - 45+45 = 90*
01:27:415 (1,2) - 90+60 = 150*
so its a progression where u using previous angle + his angle+15
03:04:786 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 1/8 sliderspams are really hard, esp. at a higher bpm and with such a high spacing. And why does the SV increase on 03:07:186 (5) - ??
@ i dont really see a problem here...
04:32:557 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Same as the first one
@ same