2017-02-06 18:39 -himei: cant we better talk here to understand each other
2017-02-06 18:39 -himei: if you basically dont like that concept i can go with that
2017-02-06 18:39 -himei: but if you ratheer want yo make that map better, i would rather talk here
2017-02-06 18:39 MrSergio: style and concept are fine, execution is not as I would expect for a ranked map
2017-02-06 18:40 MrSergio: give me some time to finish an irc mod with someone and I can give you pointers on that
2017-02-06 18:40 -himei: i applied like 30% of stjpa mod, but the rest is like "why didnt u map that sound, why is spacing here is THAT, etc" so his mod is more lika, his disagreement with my way of thinking
2017-02-06 18:41 -himei: its like a blaket fixing, and i honestly got dissapointed by him
2017-02-06 19:08 -himei: bump
2017-02-06 19:08 MrSergio: ik
2017-02-06 19:08 MrSergio: idk if tomori has anything to say
2017-02-06 19:09 -himei: tomori wont bubble it again so like
2017-02-06 19:09 MrSergio: that's why I don't want to do irc mods
2017-02-06 19:09 -himei: does it matter
2017-02-06 19:09 -himei: he is not involved anymore
2017-02-06 19:09 MrSergio: no, he is the one modding my diff right now, that's what I meant lol
2017-02-06 19:09 -himei: pj
2017-02-06 19:09 MrSergio: the irc mod was with him
2017-02-06 19:09 -himei: oh
2017-02-06 19:09 MrSergio: on my GD
2017-02-06 19:09 -himei: okay tell me then when u will get free xd
2017-02-06 19:12 MrSergio: well, it seems like he's not even replying to my HL, lmao
2017-02-06 19:12 MrSergio: whatever then
2017-02-06 19:12 -himei: hes afk
2017-02-06 19:12 MrSergio: =w=
2017-02-06 19:13 MrSergio: ok then, let's take 00:54:500 - as a reference point
2017-02-06 19:14 -himei: yea
2017-02-06 19:14 MrSergio: what I noticed is that the spacing "before" that point and the spacing "after" that point are way too similar, although the first minute is like an intro
2017-02-06 19:14 MrSergio: I felt like that intro needed less spacing since the song is less intense
2017-02-06 19:14 -himei: i agree
2017-02-06 19:14 MrSergio: take 01:07:529 (3,4,5,6) - and take 00:04:786 (1,2) -
2017-02-06 19:14 -himei: i used some elements from pervious part in the second part
2017-02-06 19:15 although not really the **same**, they are really similar
2017-02-06 19:15 MrSergio: and I;m referring to spacing mostly
2017-02-06 19:15 -himei: wait but
2017-02-06 19:15 -himei: the specing is like 1.7
2017-02-06 19:15 -himei: in comparison
2017-02-06 19:15 -himei: isnt it?
2017-02-06 19:15 -himei: and also its a different movement
2017-02-06 19:16 -himei: different musclues involved and it feels different
2017-02-06 19:16 -himei: while u playing it
2017-02-06 19:16 MrSergio: umh.. i didn' check the values lol
2017-02-06 19:16 MrSergio: I just looked at t he playfield and I had that impression
2017-02-06 19:16 -himei: [http://puu.sh/tR9Zu/cd5d7c8035.jpg first] vs [http://puu.sh/tRa0p/205fcfa226.jpg second]
2017-02-06 19:17 MrSergio: on the same note as before: 01:39:757 - this part has a too big SV imo
2017-02-06 19:17 -himei: well theres like 1.5x or something
2017-02-06 19:17 MrSergio: umh...
2017-02-06 19:17 MrSergio: idk, even in gameplay it felt smilar...
2017-02-06 19:17 -himei: wait but the rhythm changes
2017-02-06 19:17 -himei: sergio i changed the patterns today btw
2017-02-06 19:17 -himei: after stjpa mod
2017-02-06 19:17 MrSergio: o.O
2017-02-06 19:18 MrSergio: ah, fuck
2017-02-06 19:18 MrSergio: ok, updated
2017-02-06 19:19 -himei: so regarding this part
2017-02-06 19:19 -himei: 01:40:037 -
2017-02-06 19:19 MrSergio: yeah, the pattern is better now although aesthetics are stil not so good
2017-02-06 19:19 -himei: wait, what do you mean by aesthetics there? all the notes are stacked under each other
2017-02-06 19:19 -himei: in the whole first section
2017-02-06 19:20 -himei: till the rounded section
2017-02-06 19:20 -himei: angles are fine cuz its mostly 40~60*
2017-02-06 19:20 -himei: as pishi recomended for good flow
2017-02-06 19:20 -himei: so i mainly was directed by him and sonnyc
2017-02-06 19:20 -himei: and doyak while making this
2017-02-06 19:21 -himei: 01:40:037 - this part has different rhythm
2017-02-06 19:21 MrSergio: 00:08:386 (6,1,2,3,4) - 00:02:900 (6,1,2,3,4) -
2017-02-06 19:21 MrSergio: and the part about SVs
2017-02-06 19:21 MrSergio: it's due to the contrast with 00:28:786 (1,2,3) - stuff like this
2017-02-06 19:21 MrSergio: which has a shorter SV even if it's more intense, relatively
2017-02-06 19:22 MrSergio: what you did in this map was merging like.. 3 different styles
2017-02-06 19:22 -himei: hmm
2017-02-06 19:22 -himei: well its kinda a gimmick thing
2017-02-06 19:23 -himei: i tried to make a completed pattern that plays good
2017-02-06 19:23 -himei: and also complements the symmetry
2017-02-06 19:23 MrSergio: 00:01:014 - symmetry stuff; 00:28:786 - gangsta-like style (like how Blue Dragon maps); 01:39:757 - and this feels like the usual animu style, with those curved sliders
2017-02-06 19:23 -himei: and the sound
2017-02-06 19:23 -himei: lol there will be even more
2017-02-06 19:23 -himei: like grumd style in the seond part
2017-02-06 19:24 -himei: in the technical part*
2017-02-06 19:24 MrSergio: well, it's like the whole map doesn't respect the same set of rules I guess
2017-02-06 19:24 -himei: hm
2017-02-06 19:24 -himei: yea i agree
2017-02-06 19:24 MrSergio: also, stuff like 02:01:700 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - feels random no matter what
2017-02-06 19:24 -himei: but like, i mainly followed the melody
2017-02-06 19:24 MrSergio: and not because it IS, but because the player can't keep track of all those beats
2017-02-06 19:24 -himei: did u read my comment on this?
2017-02-06 19:25 MrSergio: ah, nope
2017-02-06 19:25 -himei:
p/5801477+2017-02-06 19:25 -himei:
p/58014772017-02-06 19:25 MrSergio: umh, I see
2017-02-06 19:26 -himei: well honestly
2017-02-06 19:26 MrSergio: but I believe that with so few beats you can't really make that idea come across
2017-02-06 19:26 -himei: i have no idea how to map that section with local symmetry
2017-02-06 19:26 MrSergio: and random tings are random anyway xD
2017-02-06 19:26 -himei: like there no way of emphasizing 16 pairs of sound with different volume
2017-02-06 19:26 -himei: in the way of symmetry cuz
2017-02-06 19:26 MrSergio: well, that's what the mapper should study and try to emphasize tho
2017-02-06 19:27 -himei: they cant be divided on 2 or 4
2017-02-06 19:27 MrSergio: as a modder I have to base my reasonings on what I see
2017-02-06 19:27 -himei: or 8
2017-02-06 19:27 -himei: as u can hear
2017-02-06 19:27 MrSergio: then, let's take just 02:01:015 (7,1,2) -
2017-02-06 19:27 MrSergio: do you know what happens to emphasis there?
2017-02-06 19:27 -himei: no
2017-02-06 19:28 -himei: idk
2017-02-06 19:28 -himei: it getting fucked?
2017-02-06 19:28 -himei: i guess
2017-02-06 19:28 MrSergio: the angle on 1 is too wide considered how much emphasis that note has in the song
2017-02-06 19:28 MrSergio: so emphasis on it is weak
2017-02-06 19:28 MrSergio: try a ctrl g on 1,2
2017-02-06 19:28 -himei: okay
2017-02-06 19:29 MrSergio: although spacing is still short and the difference is tiny
2017-02-06 19:29 -himei: between what?
2017-02-06 19:29 MrSergio: 02:01:015 (7,1) -
2017-02-06 19:29 MrSergio: before and after
2017-02-06 19:30 -himei: yea i see but like
2017-02-06 19:30 MrSergio: the difference is tiny, so even with a ctrl G the difference is not so noticeable probably
2017-02-06 19:30 -himei: its acceptable isnt it
2017-02-06 19:30 MrSergio: objectively, yes
2017-02-06 19:30 MrSergio: but we don't have a bot ranking stuff
2017-02-06 19:30 -himei:
2017-02-06 19:30 MrSergio: well, there's a reason why we have people checking maps and not programs
2017-02-06 19:31 MrSergio: 02:15:415 (1,2,3) - stuff like this has poor emphasis again, due to the wide angle on 2
2017-02-06 19:31 MrSergio: a stack betweren 2,3 or a sharp angle would have worked better
2017-02-06 19:32 -himei: yes i had to keep that little square
2017-02-06 19:32 -himei: cuz of the previous section
2017-02-06 19:32 -himei: ;w;
2017-02-06 19:32 MrSergio: 02:19:529 (1,2,3,4,5,6,1,2,3,4,5,6,7) - this part is like... the best pattern using symmetry you made so far probably
2017-02-06 19:32 MrSergio: that's really good
2017-02-06 19:33 -himei: wait
2017-02-06 19:33 MrSergio: you see... you focused to much on keeping that boxy-oldish feel and you ignored other aspects of the map, like emphasis or aesthetics in some parts
2017-02-06 19:33 -himei: 02:15:415 (1,2,3) -
2017-02-06 19:33 -himei: if i like move the doubles to the center?
2017-02-06 19:33 -himei: in this section
2017-02-06 19:33 MrSergio:
http://osu.ppy.sh/ss/7253824 >
2017-02-06 19:33 MrSergio: ?
2017-02-06 19:34 -himei: yes
2017-02-06 19:34 MrSergio: the problem is with all the other patterns then
2017-02-06 19:34 MrSergio: they should be similar
2017-02-06 19:34 MrSergio: 02:16:443 (2,3) -
2017-02-06 19:34 MrSergio: btw, that ^ and 02:16:443 (2,3) - are inconsistent too, aestheticcs-wise
2017-02-06 19:35 -himei: u are messed up with links
2017-02-06 19:35 MrSergio: fuck
2017-02-06 19:35 MrSergio: 02:17:815 (2,3) - this is the second one
2017-02-06 19:36 -himei: hm
2017-02-06 19:36 -himei: hmmm
2017-02-06 19:36 -himei: i think like
2017-02-06 19:36 -himei: the melody is kinda calm and consistent there
2017-02-06 19:36 -himei: and there shouldnt be much of the sharpy angles
2017-02-06 19:37 MrSergio: in the song, it is
2017-02-06 19:37 -himei: i can see the flaws as u mentioned
2017-02-06 19:37 -himei: but its kinda... hm well when i was mapping this
2017-02-06 19:37 MrSergio: yeah, but small details do a lot xD
2017-02-06 19:37 -himei: i thought about it too
2017-02-06 19:37 -himei: and theres no way of emphasizing that shit without breaking some of the rules i set before
2017-02-06 19:38 -himei: thats what getting on my nerves in that place
2017-02-06 19:38 MrSergio: well, that's where planning (aka structure) comes in play
2017-02-06 19:38 -himei: i can show that
2017-02-06 19:38 MrSergio: you should have planned ahead that sort of stuff and re-organize the whole style basing it on that
2017-02-06 19:39 -himei:
https://osu.ppy.sh/ss/7253888 well i fked up with sliders but
2017-02-06 19:39 MrSergio: when I start a map I know what sort of shit will be coming in a minute of song or so, that's why I plan ahead that stuff and change my intro in a way that fits with the later parts
2017-02-06 19:39 -himei: as u can see im trying to keep that square styled stuff
2017-02-06 19:39 MrSergio: yeah, but using always the same spots to place objects means a lot less possibilities for your patterns
2017-02-06 19:39 -himei: yes
2017-02-06 19:40 MrSergio: and that's probably the reason
2017-02-06 19:40 -himei: but its probably the issue of the current section of the song and the concept
2017-02-06 19:40 -himei: of pervious parts
2017-02-06 19:40 -himei: isnt it?
2017-02-06 19:40 MrSergio: yes
2017-02-06 19:40 -himei: so i kinda trapped myself
2017-02-06 19:40 -himei: ;w;
2017-02-06 19:40 MrSergio: 02:42:843 (1,2,3,4,5,6,7,8) - was this here before?
2017-02-06 19:40 MrSergio: yes, you did
2017-02-06 19:40 -himei: yes it was
2017-02-06 19:41 MrSergio: that's why I always tell people to plan ahead stuff :/
2017-02-06 19:41 MrSergio: uhhh, I missed that then
2017-02-06 19:41 MrSergio: that's cool
2017-02-06 19:41 MrSergio: and that's how you use symmetry but without trapping yourself
2017-02-06 19:41 MrSergio: well, it's just triangles there I gues
2017-02-06 19:41 MrSergio: but the visual impact is still the one of something symmetric
2017-02-06 19:42 MrSergio: another small detail you should consider: take 02:44:900 (1,2,3,4) -
2017-02-06 19:42 -himei: yea
2017-02-06 19:42 MrSergio: and compare it with 02:44:215 (1,1) - and with 02:45:586 (1,2,3,4) - , in the music
2017-02-06 19:42 MrSergio: and see which is the most intense
2017-02-06 19:42 MrSergio: (ignore your current patterns, just listen to the song)
2017-02-06 19:43 -himei: the vertical jumps are less intense
2017-02-06 19:43 MrSergio: the key point is on 02:45:586 -
2017-02-06 19:43 MrSergio: yes
2017-02-06 19:43 -himei: but i mapped them in response to previous section
2017-02-06 19:43 -himei: with similar sliders
2017-02-06 19:43 MrSergio: in that point a lot of instruments burst out and the song's intensity increases
2017-02-06 19:43 MrSergio: yes, but they should still respect the current song's intensity imo
2017-02-06 19:43 -himei: its another trap dude
2017-02-06 19:43 -himei: ;w;
2017-02-06 19:43 MrSergio: lol
2017-02-06 19:44 -himei: well when i was finishing this map
2017-02-06 19:44 -himei: i was always thinking about how to not fuck up something i already designed
2017-02-06 19:44 -himei: because it shud be similar
2017-02-06 19:44 -himei: so that why the second part of this map is kinda
2017-02-06 19:44 -himei: hmm
2017-02-06 19:44 MrSergio: there shouldn't be a worry tho :/
2017-02-06 19:44 MrSergio: I mean, if you plan ahead the stuff you just start mapping and care only about of couple of patterns at a time
2017-02-06 19:44 -himei: feels like a cage
2017-02-06 19:45 -himei: how do u plan tho?
2017-02-06 19:45 MrSergio: it is fine to struggle with making 2-3 patterns match together
2017-02-06 19:45 -himei: theres like a music patterns and osu patterns
2017-02-06 19:45 MrSergio: I listen to teh song and I throw ideas into a notepad
2017-02-06 19:45 -himei: and u glue them to each other
2017-02-06 19:45 MrSergio: I also get a feeling of what spacing average I need for different parts
2017-02-06 19:45 MrSergio: if you set down bookmarks to distinguish the different sections it will be ewasier
2017-02-06 19:46 MrSergio: you can use whatever comes handy for you to plan better, idk
2017-02-06 19:46 -himei: i know, but its not the case here, cuz everything should be mirrored
2017-02-06 19:46 -himei: so its like
2017-02-06 19:46 -himei: x^2 in terms of difficulty of mapping
2017-02-06 19:46 MrSergio: you can even draw patterns on a piece of paper or make a mock diff where you throw pattern ieas
2017-02-06 19:46 MrSergio: patterns in it*
2017-02-06 19:47 MrSergio: for example: you start planing the patterns on the first section, they are cool
2017-02-06 19:47 MrSergio: you do the same for the second section and they somehow match, so they are fine
2017-02-06 19:47 MrSergio: once you do the third section something strange occurs
2017-02-06 19:47 MrSergio: you need to change something, maybe
2017-02-06 19:47 MrSergio: in that case you need to take that strange part and try to put it also in the other two
2017-02-06 19:48 -himei: well i guess its not about current project
2017-02-06 19:48 -himei: because i had different intentions back then
2017-02-06 19:48 MrSergio: now... this is really vague, but I can't explain it in specific since every person will come up with different solutions on different songs
2017-02-06 19:48 -himei: and i wanted to make this map clean
2017-02-06 19:48 -himei: like, proper angles, nice rhythm, no overlaps or something that can be read bad
2017-02-06 19:49 MrSergio: overlaps can be clean tho
2017-02-06 19:49 MrSergio: I ranked a mapset with them just recently
2017-02-06 19:49 -himei: so yea i decreased the ds there in that jumps
2017-02-06 19:49 MrSergio: having something clean is not a matter of "what" you use, but a matter of "how " you use them
2017-02-06 19:49 -himei: oh wait
2017-02-06 19:50 -himei: yes i know but
2017-02-06 19:50 -himei: yea btw
2017-02-06 19:50 MrSergio: so even overlaps can be clean if used in a certain way
2017-02-06 19:50 -himei: 02:43:872 (7,3) -
2017-02-06 19:50 MrSergio: (it was just a side note)
2017-02-06 19:50 -himei: they are mirrored copies
2017-02-06 19:50 -himei: i cant move that shit
2017-02-06 19:50 MrSergio: yes
2017-02-06 19:50 MrSergio: I don't want that to be moved at all o.o
2017-02-06 19:50 -himei:
2017-02-06 19:50 MrSergio: that's good as it is
2017-02-06 19:50 -himei: wait but
2017-02-06 19:51 -himei: 02:46:100 (3,4) - shud i increase this?
2017-02-06 19:51 -himei: then
2017-02-06 19:51 MrSergio:
http://osu.ppy.sh/ss/72539952017-02-06 19:51 MrSergio: if you do that the next jumps will feel "bigger than they were before" so it is fine
2017-02-06 19:52 -himei: yes
2017-02-06 19:52 MrSergio: it's a matter of "building mental responses": if you want to emphasize a particular jump you need to place less spacing on the jump before the jump
2017-02-06 19:52 -himei: hm
2017-02-06 19:52 MrSergio: if you want a section to feel more intense you have to make the previous section feel less intense in comparison
2017-02-06 19:52 MrSergio: and so on
2017-02-06 19:52 -himei: wait but
2017-02-06 19:52 MrSergio: it's a matter of "contrast"
2017-02-06 19:52 -himei: lol i cant afford that
2017-02-06 19:52 -himei: because like
2017-02-06 19:53 -himei: its a unique section with long jumps
2017-02-06 19:53 MrSergio: it's a matter of how our brains perceive that, and contrast is the most powerful weapon to achieve that
2017-02-06 19:53 -himei: and then its another section with BOOM intro
2017-02-06 19:53 -himei: there couldnt be any contrast in DS unless i change the
2017-02-06 19:53 -himei: direction...
2017-02-06 19:53 -himei: oh shit
2017-02-06 19:53 -himei: yea ill do that
2017-02-06 19:53 -himei: i didnt think about it
2017-02-06 19:54 MrSergio: what I did in that screen was: I hear a "boom" at 02:45:586 - and I want to emphasize that, but how do I do that? The spacing is what it is, so I can't increase it infinitily. That's why I used less spacing for 02:44:900 (1,2,3,4) -
2017-02-06 19:54 MrSergio: so when the BOOM comes it will have more effect due to the contrast with the small spacing for 02:44:900 (1,2,3,4) -
2017-02-06 19:55 MrSergio: let me make an abstract example
2017-02-06 19:55 -himei: stop dude calm down
2017-02-06 19:55 -himei: i undestand
2017-02-06 19:55 MrSergio: can you understand what "cold" means" if you don't know what "hot" means? xD
2017-02-06 19:55 MrSergio: ah, rip
2017-02-06 19:55 -himei: so 02:46:100 (3,4) - this and 01:06:157 (1,2,3,4) - shud be similar
2017-02-06 19:55 MrSergio: anyway, that's how it works for song expression
2017-02-06 19:55 -himei: and also 04:12:672 (1,2,3,4) - this
2017-02-06 19:56 MrSergio: yes
2017-02-06 19:56 -himei: so i cant
2017-02-06 19:56 -himei: afford to change it
2017-02-06 19:56 MrSergio: and this is part of that planning I mentioned earlier
2017-02-06 19:56 -himei: ;w;
2017-02-06 19:56 MrSergio: since they are all the same you already know what to do
2017-02-06 19:56 MrSergio: you just need one pattern and you mapped 3 parts
2017-02-06 19:56 MrSergio: handy, isn't it?
2017-02-06 19:56 MrSergio: and it just needed some more thought of how the song played around those parts
2017-02-06 19:56 -himei: ok so 02:45:586 - what do i do here
2017-02-06 19:56 -himei: i cant make the ds smaller in prev jumps
2017-02-06 19:57 MrSergio: umh...
2017-02-06 19:57 MrSergio: take the white ticks
2017-02-06 19:57 MrSergio: 02:45:929 - 02:46:272 - 02:46:615 -
2017-02-06 19:57 MrSergio: now... which is/are the most important for you?
2017-02-06 19:57 -himei: 02:45:929 - this one obviouslyu
2017-02-06 19:57 MrSergio: I see
2017-02-06 19:58 MrSergio: well, I would have personally thought that 02:46:272 - 02:46:615 - where more important since 02:46:100 (3,5) - these guys sort of "accelerate" the rhythm
2017-02-06 19:58 MrSergio: but that's due of how the pattern works
2017-02-06 19:58 MrSergio: if you want to emphasize 02:45:929 - you then need to make 02:46:100 (3,4,5,6) - less important
2017-02-06 19:58 -himei: alright
2017-02-06 19:58 -himei: will do
2017-02-06 19:59 -himei: oh shit
2017-02-06 19:59 -himei: sliders are stacked
2017-02-06 19:59 -himei: aAAAAAAAAAA
2017-02-06 19:59 -himei: with another sliders
2017-02-06 19:59 MrSergio: how you do it is personal preference tho, so I can't really help after that
2017-02-06 19:59 -himei: 02:46:100 (3) - press ctrl+h, j
2017-02-06 19:59 -himei: and see
2017-02-06 20:00 -himei: damn
2017-02-06 20:00 -himei: 02:45:243 (3,4) - and this also
2017-02-06 20:00 MrSergio: wait... is that... important? .-.
2017-02-06 20:00 MrSergio: those references aren't visible in gameplay imo
2017-02-06 20:00 -himei: hm
2017-02-06 20:00 MrSergio: you meant [http://mrsergio.s-ul.eu/0UhfKw4F.png this], right?
2017-02-06 20:00 MrSergio: the ctrl h,j
2017-02-06 20:00 -himei: ok tell me is that important to change that place?
2017-02-06 20:00 -himei: yes
2017-02-06 20:01 MrSergio: come on, how can you imagine that in gameplay? xD
2017-02-06 20:01 -himei: 02:46:100 (3,1) -
2017-02-06 20:01 -himei: this
2017-02-06 20:01 -himei: 02:46:443 (5,8) -
2017-02-06 20:01 MrSergio: himei, you should tell me that: what do you think is more important?
2017-02-06 20:01 -himei: oh dude
2017-02-06 20:01 -himei: hm
2017-02-06 20:01 -himei: ok i understand
2017-02-06 20:01 -himei: emphasis > strcture
2017-02-06 20:02 -himei: ?
2017-02-06 20:02 MrSergio: I understand you wanted that symmetry-like feeling, but trust me that the screen I gave you above is something no one will think about
2017-02-06 20:02 MrSergio: nope, they are equal
2017-02-06 20:02 MrSergio: you should use emphasis to build structure
2017-02-06 20:02 MrSergio: so you first decide which jumps should be important, then based on that you build the pattern
2017-02-06 20:03 MrSergio: deciding which jumps are miportant is the same as deciding which notes in the song are important
2017-02-06 20:03 MrSergio: see how everything connects?
2017-02-06 20:03 -himei: well
2017-02-06 20:03 MrSergio: so you decide on rhythm > emphasis > Structure > aesthetics
2017-02-06 20:03 -himei: for now im trapped in my math-wise map
2017-02-06 20:03 MrSergio: in that order
2017-02-06 20:03 -himei: where everything is connected
2017-02-06 20:03 -himei: somehow
2017-02-06 20:03 MrSergio: well, why not breaking that then?
2017-02-06 20:04 -himei: well cuz its kinda perfect
2017-02-06 20:04 -himei: lol
2017-02-06 20:04 MrSergio: no one is forcing you to to begin with
2017-02-06 20:04 MrSergio: if some patterns don't come out because of that I don't think you should keep it as a concept
2017-02-06 20:04 MrSergio: for example, now that I know your reasoning I understand how the intro was made and it makes sense
2017-02-06 20:05 MrSergio: the problem is that you then ignored a bit how the player will play that and how it will feel (which is part of structure and aeshtetics)
2017-02-06 20:05 MrSergio: later on in the map you also start having problems on rhythm and emphasis, always because of that math-like sty;e
2017-02-06 20:05 MrSergio: so as you can see... it doesn't work so great :/
2017-02-06 20:06 MrSergio: I mean... you "could" make it work
2017-02-06 20:06 MrSergio: but you need to test a lot of different patterns/flows and see how they are altogether
2017-02-06 20:06 -himei: well
2017-02-06 20:06 MrSergio: (which is what I do on every map because I want to make it differently than the map I did previously)
2017-02-06 20:07 -himei: most of people are happy with the first part, but technical part is kinda hard
2017-02-06 20:07 MrSergio: actually, the fact you had a concept for the whole map is a really positive thing
2017-02-06 20:07 -himei: so now i see why
2017-02-06 20:07 MrSergio: actually, please keep mapping and try to refine that, because nowadays we have too few mappers that do that
2017-02-06 20:08 -himei: no more symmetry maps dude
2017-02-06 20:08 -himei: well
2017-02-06 20:08 MrSergio: I honestly believe that if you tried to map this song with a different sort of concept (or maybe the same, but with better analysis of the song) it will come out way better
2017-02-06 20:08 -himei: i got more crazy ideas in my new map but its not symmetrical
2017-02-06 20:08 MrSergio: and I mean, a lot better
2017-02-06 20:08 MrSergio: then who cares about symmetry xD
2017-02-06 20:08 -himei: well
2017-02-06 20:09 -himei: i guess its my type of personality, too pendantic and things
2017-02-06 20:09 -himei: at*
2017-02-06 20:09 -himei: so ok i can tell u that i cant really change that place 02:46:015 -
2017-02-06 20:09 -himei: honestly it would ruin all shit
2017-02-06 20:09 MrSergio: yeah, it probably would
2017-02-06 20:09 -himei: every note has 3 stacks at least
2017-02-06 20:10 -himei: even 4 in future
2017-02-06 20:10 MrSergio: but those stacks are sort of indeirect anyway
2017-02-06 20:10 -himei: yea
2017-02-06 20:10 MrSergio: I'd honestly wouldn't think to imagine flipping so much a single object to find a stack in gameplat
2017-02-06 20:10 MrSergio: y
2017-02-06 20:10 MrSergio: holy typos
2017-02-06 20:10 -himei: so lets move on
2017-02-06 20:11 MrSergio: as I said, having a concept is perfect, but see how that turns out for the player: can he notice it?
2017-02-06 20:11 -himei: no but pishi said like
2017-02-06 20:11 MrSergio: if I don't notice it it would feel random, right?
2017-02-06 20:11 -himei: map is firstly judged in editor
2017-02-06 20:11 -himei: so it shud be perfect
2017-02-06 20:11 -himei: and also sonny and doyak kinda
2017-02-06 20:11 -himei: had influence on me with that
2017-02-06 20:11 MrSergio: ok... but... I wouldn't think of flipping those objects no matter what xD
2017-02-06 20:11 -himei: logic stuff
2017-02-06 20:11 MrSergio: logic stuff is what I like too, trust me
2017-02-06 20:12 MrSergio: but it needs to be more direct
2017-02-06 20:12 -himei: now i can see that after all i got missleaded from the first mod i got
2017-02-06 20:12 -himei: that happened 6 months ago
2017-02-06 20:12 -himei: but well i cant really change my vision of mapping now
2017-02-06 20:12 MrSergio: you don't need to
2017-02-06 20:12 MrSergio: but you need to refine it tho
2017-02-06 20:13 -himei: yea i progressed somehow
2017-02-06 20:13 MrSergio: and it all comes down to whether something is easy to understand and makes sense or not
2017-02-06 20:13 MrSergio: so for starters, don't use all those flippings as reasons, because they are not visible xD
2017-02-06 20:13 MrSergio: I wonder how many would think of flipping stuff
2017-02-06 20:13 -himei: i just dont want to change this map anymore cuz i spent too much on it and its kinda perfect editor-wise
2017-02-06 20:13 -himei: xd
2017-02-06 20:14 MrSergio: and if they do flip it, in actual gameplay they are not that flipped so it doesn't have much to do with the current pattern, isn't it?
2017-02-06 20:14 -himei: yes
2017-02-06 20:14 MrSergio: well.. the editor is not the only thing that matters x)
2017-02-06 20:15 -himei: is it all the places u wanted to pinpoint out?
2017-02-06 20:15 -himei: i guess theres more
2017-02-06 20:15 MrSergio: if you can make those sort of links between objects without the need to move them too much (like flipping) you'd be able to make much more interesting maps
2017-02-06 20:15 MrSergio: since the player, and the modder, would be able to see your intentions right away
2017-02-06 20:15 -himei: yea trust me i wont try this style anymore
2017-02-06 20:15 MrSergio: yesh, there probably is
2017-02-06 20:16 -himei: well
2017-02-06 20:16 -himei: overlaps
2017-02-06 20:16 -himei: oh nvm
2017-02-06 20:16 -himei: i had one in the entire map
2017-02-06 20:16 -himei: but i fixed that today
2017-02-06 20:16 -himei: he had the proper step by X
2017-02-06 20:16 MrSergio: for example, some minor stuff: 03:01:528 (7,8,9) - how you suddenly break that continuous horizontal movement feels a bit too forced (03:01:015 (2,3,4,5,6,7) - horixontal movements)
2017-02-06 20:17 MrSergio: try stacking 8 on top of 9
2017-02-06 20:17 -himei: yea good idea
2017-02-06 20:17 MrSergio: I originally had planned to mod this myself when popping the bubble, but Stjpa did it before me so rip
2017-02-06 20:17 MrSergio: idk what he mentioned in it tho
2017-02-06 20:17 -himei: 00:11:300 (3,4,5,6,7,8,9,10) - well i think
2017-02-06 20:17 MrSergio: or how
2017-02-06 20:17 -himei: it started from this place
2017-02-06 20:18 -himei: so let me explain
2017-02-06 20:18 MrSergio: ah, that
2017-02-06 20:18 -himei: oh shit its fucked now, i got to recalculate this
2017-02-06 20:18 -himei: so bacially i had the (3) circle
2017-02-06 20:18 MrSergio: I hear more the distorted sound there, and not the stream
2017-02-06 20:18 -himei: and the slider 00:11:986 (1) -
2017-02-06 20:18 -himei: and i had to put there like
2017-02-06 20:18 MrSergio: a strange, long slider would have been cooler imo
2017-02-06 20:19 -himei: 00:11:386 (4,5,6,7,8,9,10) - this sound with proper step by x y
2017-02-06 20:19 -himei: and i didnt know how to do that
2017-02-06 20:19 -himei: so i started fucking with calculator and eventually figured out how to calculate each of the circle
2017-02-06 20:19 -himei: so it was the inicial point
2017-02-06 20:19 -himei: of this map
2017-02-06 20:19 -himei: of concept of it*
2017-02-06 20:19 MrSergio: [https://osu.ppy.sh/ss/7254256 dumb stuff]
2017-02-06 20:20 MrSergio: holy
2017-02-06 20:20 MrSergio: you went too far with calculations, trust me xD
2017-02-06 20:20 MrSergio: small pixels won't make a big difference in actual gameplay
2017-02-06 20:20 -himei: yea but how to make a linear stream
2017-02-06 20:20 -himei: with the first and the last point
2017-02-06 20:20 -himei: but u dont know the "step"
2017-02-06 20:21 MrSergio: ah, right
2017-02-06 20:21 -himei: u got to divide the coordinates by 2
2017-02-06 20:21 MrSergio: you were forcing yourself within those coordinates
2017-02-06 20:21 -himei: and then u divide them again
2017-02-06 20:21 MrSergio: and you see... you shouldn't :/
2017-02-06 20:21 -himei: till u find the proper positions
2017-02-06 20:21 MrSergio: it lets you less space for creativity
2017-02-06 20:21 -himei: well
2017-02-06 20:21 MrSergio: I mean, were those 2 coordinates the only available solutions?
2017-02-06 20:21 -himei: hmm well
2017-02-06 20:22 MrSergio: it could have been a lot of different things imo
2017-02-06 20:22 -himei: i had the rounded pattern
2017-02-06 20:22 MrSergio: like the stupid slider I did above, for example
2017-02-06 20:22 -himei: and also had the position of 00:11:300 (3) - which was stacked with 00:08:386 (6) - this a believe
2017-02-06 20:22 MrSergio: (it follows pretty well the distorted sound tho)
2017-02-06 20:22 MrSergio: heh...
2017-02-06 20:22 MrSergio: how many would notice that in your opinion? xD
2017-02-06 20:22 -himei: nobody
2017-02-06 20:22 -himei: i mapped it for myslef to like
2017-02-06 20:23 MrSergio: heh...
2017-02-06 20:23 -himei: be confident that its good
2017-02-06 20:23 -himei: well back then i was affected by
2017-02-06 20:23 -himei: ocd
2017-02-06 20:23 -himei: if u know what it is
2017-02-06 20:23 -himei: so yea
2017-02-06 20:23 MrSergio: the thing is: if 2 objects are too far apart they won't be linked together anymore
2017-02-06 20:23 MrSergio: by anything
2017-02-06 20:23 MrSergio: and by far apart I mean on the timeline
2017-02-06 20:23 -himei: well i wanted to make a stream so
2017-02-06 20:24 MrSergio: AR plays a role in here, since based on that you'll have more stuff on the screen or not
2017-02-06 20:24 MrSergio: but that's minor, who cares about it now
2017-02-06 20:24 MrSergio: 00:11:300 - is 3 seconds apart from 00:08:386 -
2017-02-06 20:24 -himei: i got to remap that stream, its out of place now
2017-02-06 20:24 -himei: holy s
2017-02-06 20:25 MrSergio: if I measure it with "beats", it is 9 beats and a half apart
2017-02-06 20:25 MrSergio: beat + from one white tick to the next
2017-02-06 20:25 = *
2017-02-06 20:25 MrSergio: if something is already 2 beats apart from something else it won't be linked to it imo
2017-02-06 20:25 -himei: i mean dude i understand that its kinda a psycho disease when u realized how much of effort i brought in this map
2017-02-06 20:25 -himei: but well
2017-02-06 20:26 -himei: its kinda w/e for me now xd
2017-02-06 20:26 -himei: wait
2017-02-06 20:26 -himei: wait
2017-02-06 20:26 -himei: which place u are talking about
2017-02-06 20:26 -himei: that stream?
2017-02-06 20:26 MrSergio: umh...
2017-02-06 20:26 MrSergio: 00:11:300 -
2017-02-06 20:26 MrSergio: yeah, the stream
2017-02-06 20:27 -himei: so ure saying that 00:11:300 (3,1) - can not be connected?
2017-02-06 20:27 MrSergio: you said that the stream and 00:08:386 (6) - were linked
2017-02-06 20:27 MrSergio: nonono
2017-02-06 20:27 MrSergio:
http://mrsergio.s-ul.eu/jEw8OPiV.png2017-02-06 20:27 -himei: dude
2017-02-06 20:27 MrSergio: so I was trying to understand that xD
2017-02-06 20:28 -himei: 00:10:272 (6) - this sound was flipped by x on 00:11:300 (3) - this
2017-02-06 20:28 -himei: C O N N E C T I O N
2017-02-06 20:28 MrSergio: oh
2017-02-06 20:28 MrSergio: too vague lol
2017-02-06 20:28 MrSergio: I can't see the connection at all xD
2017-02-06 20:28 -himei: well
2017-02-06 20:28 -himei:
2017-02-06 20:28 -himei: im probably mad
2017-02-06 20:28 MrSergio: and you probably miclicked too on that link lol
2017-02-06 20:28 MrSergio: since you linked another object
2017-02-06 20:29 MrSergio: and yeah, I would probably not link them anyway, since they are already quite far apart
2017-02-06 20:29 MrSergio: 3 beats
2017-02-06 20:30 -himei: well
2017-02-06 20:30 MrSergio: anyway, I'd like to keep discussing this, but I gotta go have dinner for now. The main things I wanted to say are already said anyway
2017-02-06 20:30 MrSergio: the rest would just be normal modding that it doesn't depend on the pop
2017-02-06 20:30 MrSergio: well, it might, but it wouldn't be necessary
2017-02-06 20:30 -himei: well
2017-02-06 20:30 -himei: are u going to mod this?
2017-02-06 20:30 -himei: ill fix something now
2017-02-06 20:31 MrSergio: I can try, but if your reasons are mainly stacks or connections between objects being 3 beats apart, I can't probably help xD
2017-02-06 20:31 -himei: well
2017-02-06 20:31 -himei: i ll drop that approach from now
2017-02-06 20:31 MrSergio: moreover, to fix the structure/aeshtetics/expression stuff I mentioned at the beginning you'd need to remap some huge parts of it
2017-02-06 20:31 -himei: but i also want to keep the concept
2017-02-06 20:31 MrSergio: I can point out some stuff, but I can't point it out all
2017-02-06 20:32 -himei: got it
2017-02-06 20:32 MrSergio: so I believe my mod won't be able to bring the map on quality standards
2017-02-06 20:32 MrSergio: I'm not superman anyway
2017-02-06 20:32 -himei: well if u bring something up ill also apply this for similar places
2017-02-06 20:32 -himei: CUZ ITS A COPY ANYWAYS :d::d:d
2017-02-06 20:32 -himei: ah ah ha ha
2017-02-06 20:32 MrSergio: xD
2017-02-06 20:33 MrSergio: anyway, I'll be going for now
2017-02-06 20:33 MrSergio: if you have questions send me a pm
2017-02-06 20:33 -himei: ok
2017-02-06 20:33 -himei: and thanks
2017-02-06 20:33 MrSergio: I hope I explained a bit better the reasons behind the pop
2017-02-06 20:33 MrSergio: at lesat imo
2017-02-06 20:33 MrSergio: dunno what Stjpa had to say on this
2017-02-06 20:33 MrSergio: I should check his mod too I guess
2017-02-06 20:33 MrSergio: anyway... later~