Let the mods continue... 

Maybe you should think that the above normal difficulty, it had 4 stars of difficulty ... So from 4 to 2.78 points of difficulty, it is much easier for those who could not play the previous ...Kanon wrote:
Normal
Its too boring and easy. So I suggest you change it to easy. Use large circle and AR OA HP drain below 2.
and you need to map a new normal diff by your own.then you can reach the rank standard.
In a future project, I'll be glad for mapping Celldweller - Switchback (Razorblade Remix by Neuroticfish), That be like a Dream <3ziin wrote:
I'm a bit disappointed you didn't map the klayton edit; I'm pretty sure that one's free and it's a heck of a lot faster
LesTrucsRose wrote:
00:31:513 (2) - Shorten this slider by 1 tick on 1/4 BSD, then move it forward by 1 tick. Edited
01:03:388 (4) - Move forward by 1 tick on 1/8 BSD. Moved
01:04:191 (5) - Move left by 3 gridspaces, then move up by 2 gridspaces. Remapped
01:37:406 (6) - Can't see if this is a new slider or a repeat. move it. Moved (Remapped)
02:15:709 (1,2,3) - Unrankable sliders. Changed them with rankable ones.
02:19:459 (1) - Move forward by 2 ticks on 1/8 BSD. Moved
02:23:745 (4) - Hidden by the slider. Fixed
Keilara's Razorblade Updated with more Distance Spacing (1,4), jumps and LesTrucsRose mod changes.Kanon wrote:
Keilara's Razorblade
I assume its a hard diff Yeah it is.
i suggest you use higher distance snap. cus the song only have 115BPM. And add some jumps plz, or its rly no fun to play this diff. Changed distance snap to 1,4 and added jumps. Now it's better.. I think..
this diff stil need lots work on it. It's really so bad? I'm seriously doing my best..
I'm Learning nowLesTrucsRose wrote:
00:00:174 (1,2,3,4,5,6,7) - Gradually decrease the hitsound's volume. [Example]
00:04:995 (1,2,3,4,5,6) - ^
00:16:513 (5) - Move down by 3 gridspaces and to the left by 1.
00:16:781 (6) - Move left by 2 gridspaces.
00:33:388 (2) - Finish hitsound on the last part of the slider.
00:43:031 - You usually want to start/stop Kiai times on a beat. I suggest you start it at 00:51:602 and end it at 01:09:281.
01:10:888 (1,2,3,4) - Move forward by a tick on 1/2 BSD.
01:38:745 (1,2) - These beats are being overlapped.
Finish mapping this difficulty (or cut the mp3), and add more hitsounds.
no problems found. you learn from this man, MercurialSpectre!
ziin wrote:
[switchback]
00:01:379 - add note
00:01:647 (2) - delete
00:02:450 - add
00:14:504 (4) - delete
00:15:575 (2) - ^
00:26:290 (2) - ^
00:29:906 (1,2) - circle slider circle
00:31:379 (3,4) - slider
00:31:781 (5) - http://puu.sh/2on3
00:33:388 (2) - add repeat
00:34:727 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - this is very confusing
00:44:236 - add
00:44:504 (2) - delete
01:05:397 (2,4) - delete
01:07:674 (3) - delete
02:19:727 (2,4,1) - move 1 blue tick before
I'm tired of telling you what to delete. Hopefully you get how to map to the song and not your own rhythm you made up.
DON'T YOU WANT I DELETE MY GUEST DIFF????????? I just ignore this mod u.u
.
winber1 wrote:
i_k' Switchback
00:37:138 (1,2,3,4,5,6,7,1,2) - I don't know why you used such large spacing here out of the blue. It does not fit and does not make sense imo. Although I seemed to have read it correctly, it doesn't feel correct This is a double spacing part, and because of it is more "difficulty" I used sliders, and I can read it correctly
00:17:049 (x) - add a note yup
00:21:602 (1) - start right on top of combo 2 from previous combo? I dont get it right but I think this could be better
01:25:352 (1) - remove combo? yup
01:27:495 (1) - ^ nup
01:28:566 (1) - ^ yup
01:32:316 (1) - start right on top of combo 2 from previous combo? as explain on 00:21:602 (1)
02:06:602 (5) - new combo nup
02:06:870 (1) - remove combo nup
02:21:066 (5,6) - i would move this a little further away from each other done?
02:28:299 (2) - this note looks weird right under combo 1 and now?
02:32:718 (1) - end spinner here yup
There's nothing that isn't readable, but there's a lot of weird overlaps and spacing changes imo.
What is "imo"? x3 srry my english is very basic and I can't understand some things
Thunderstorm wrote:
[i_k' Switchback]
Whole spacing on this difficulty looks random. Maybe consider to space it properly? Its not random, I have changed the distance snap at some combos
00:17:584 (break) and incoming breaks - This make no sense =\ I'd suggest to put a full-length break here, or map whole that part. I like this, and just following the song
00:37:138 (1 - ) Kinda really random. I'd suggest to space this jump section properly, if you want to keep it. I keep it like that
01:11:156 (2, 3, 4) - Maybe make it kinda like this: 2+3 -> move 3 grid down to place 2 under start of 1 what? xD
01:11:557 (4) - 2 grid down ?
01:11:691 (5) - 2 grid down, 1 grid right ?
01:30:709 (break) and incoming breaks - This make no sense =\ I'd suggest to put a full-length break here, or map whole that part.
Like before explain
That's all
thanks n.n
Kanon wrote:
i_k' Switchback!
It is a nice and fun diff. didn't find any bad.
really? O.O
Download: Celldweller - Switchback (MercurialSpectre) [i_k' Switchback!].osuLesTrucsRose wrote:
no problems found. you learn from this man, MercurialSpectre!
why me? xD Im just a n00b mapper
LesTrucsRose wrote:
00:00:174 (1,2,3,4,5,6,7) - Gradually decrease the hitsound's volume. [Example]
00:04:995 (1,2,3,4,5,6) - ^[/color] Done
00:16:513 (5) - Move down by 3 gridspaces and to the left by 1.
00:16:781 (6) - Move left by 2 gridspaces.[/color] Done
00:33:388 (2) - Finish hitsound on the last part of the slider. Done
00:43:031 - You usually want to start/stop Kiai times on a beat. I suggest you start it at 00:51:602 and end it at 01:09:281. I'll don't do that
01:10:888 (1,2,3,4) - Move forward by a tick on 1/2 BSD. ?
01:38:745 (1,2) - These beats are being overlapped. Done
Finish mapping this difficulty (or cut the mp3), and add more hitsounds. Later
More higher? o.o-Lennox- wrote:
[Keilara's Razorblade]
Well just one thing i suggest you. Re-map the whloe map with an higher spacing! (press ALT and you see at the right corner the spacing.. put it higher) !
Si lo se xD Pero o.o mas? no está bien asi? o.oOzzyOzrock wrote:
Creo que esta pidiendo que lo mapees con un distance spacing mas alto lol
ziin wrote:
Keilara, no necesita cambiar si no quiere.
Pienso que sus deslizadores son demasiado lento. (1.50 slider speed con BPM 112 esta muy lento). En general, distance spacing debe ser 1.2x-0.8x, segun el mapa.
Trata slider speed 2.00 y 0.8x a 1.2x spacing. Si se gusta, cambialo, pero ahora esta bien. Solo necesita usar mas simetria en el mapa.
Es de 5 anos de espanol en la escuela. No es perfecto ahora, y hay unas palabras que no recuerdo y uso un dictionario.MercurialSpectre wrote:
xDDDD Ponele que tu español es de un traductor, pero no importa. Gracias por esforzarte <3
Mi inglés también es una porquería, pero bueno, al menos nos entendemosziin wrote:
Es de 5 anos de espanol en la escuela. No es perfecto ahora, y hay unas palabras que no recuerdo y uso un dictionario.MercurialSpectre wrote:
xDDDD Ponele que tu español es de un traductor, pero no importa. Gracias por esforzarte <3
If I get a second vote for the spacing errors you mentioned, I'll fix (first and last ones are on purpose, middle one was kinda unavoidable).OzzyOzrock wrote:
[Easy]
I don't think spacing increases like the ones present in the map are that fitting for an easy.
01:34:459 (1) - Cool slider, but uh, I don't know...
02:29:370 (1,2) - Hurr too close ;_;
But very good job.
many thanks, I'm surprised I had anything to fix. I thought I did a really good job on this...akrolsmir wrote:
Is that thing in the background a guy or a girl? It has a masculine aura, but the body... That's the reason for this note: 00:29:102 (2) and the lyrics at that point
ziin's Easy (oh hi ziin):
00:17:316 (1) - That's a lot of nodes to get something flat... use a red point instead? Or even better, make it curvy somehow on the end similar to 00:19:459 (2). I like the sharp angle close to the end of that one. I'm mapping to the background (*gasp*) so it follows the curves of the body and the wing. I did add more nodes though, as I wasn't all that picky when I made it.
00:26:959 (1,2,1,1) - Either combo as (1,1,1,1) or (1,2,1,2) for consistency oo, copy/paste error there. fixed
00:34:459 (1,2,1,2,1,2,1,2) - o.O increasing distance spacing in an Easy. Oh well, I like it myself. I'm torn because I like it so much, even though I know it's wrong.
00:49:459 (1,2,3,4) - Square feels out of place So something not symmetrical? I was leading up to the spinner.
01:10:888 (3) - Since most other sliders repeat exactly once, try this instead? I want to have a beat on those notes, so I need a long slider.
01:49:727 (3) - Path looks cramped- too close to (2). Same for 01:54:013 (3)
02:28:031 (1,1,2) - ^ And the stacking of (1,2) causes similar things.
I don't follow
They look fine to me. The last one is an anti-jump, sure.
I remapped everything again! >_>''akrolsmir wrote:
Keilara's Razorblade:
Many of the short, curved sliders are not symmetric or are too sharp, fix please. It feels like you didn't put too much effort into those, which is a pity because the designed sliders were very nice. <- This make me very happy ;U;
00:29:236 (3) - Doesn't belong IMO, delete? Deleted
00:30:977 (1,2) - Make one a copy of the other Remapped
00:51:602 (1,2) - Neither is particularly pretty but ^. The sliders at 00:43:566 (2,3) - and 00:47:316 (1,2) - were much neater. Changed
01:11:156 (1,2,3,4,5,6,7,8,9) - Compress the stream? Also 9 stacking w/ 8 felt out of place. Compressed
01:47:316 (1,2) - Try making the second and fourth nodes red for a more distinct shape. Also make one a copy of the other. Remapped
01:51:066 (7,8,9) - Make an equilateral triangle ^
02:19:325 (1,2,3,4,5) - Try using 1/2 the spacing ^
02:27:897 (1,2,3,4,5,6,7,8,9) - Compress again Compressed
Download: Celldweller - Switchback (MercurialSpectre) [i_k' Switchback!].osuakrolsmir wrote:
Modding from queue:
i_k' Switchback:
Placement of notes, sliders seemed very random Maybe thats my style? x3
00:33:924 (3) - Use .5x slider velocity here too. owenrqweiry
01:34:459 (1,2,3,4,5,6) - Try increasing the spacing by a constant amount. encoiprsu
02:06:870 (1,2,3) - Increase the jump =O
Overall, the styles varied a lot with 3 guest diffs. Some were more organized than others... Anyways, starred. I know our styles are varied, but I think this made more fun
Fast Update!p3n wrote:
[Keilara's Razorblade]
General things:
- 1/8 snapping is absolutely unnecessary for this song. Don't use it (slider endings that are 1/8 off are "wrong" anyway) Changed to 1/6 snapping
- Avoid confusing and sometimes impossible to read spacings. I think you just overdid the "MOAR SPACING!!!1" mods a bitThe song is only 112 BPM and thus 1/4 streams are possible to tap. Some players however prefer to use two keys even for relatively slow streams like in this song. The random spacing here makes this map actually harder than the "insane" version (and not much fun to play) Yeah ;_; my bad
I suggest using 1,0x or 1,1x spacing for notefollows and add jump patterns only where they fit the song. Just make sure everything is still very readable. Remapped everything again with 1,0 spacing.
01:11:156 (1,2,3,4,5,6,7,8,9,10) - It's ok to compress this stream but increasing the spacing randomly for (9,10) is just weird Fixed
01:11:959 (7) - delete this note as it doesn't fit very well imo, also adjust the compressed spacing to the whole combo as mentioned above: http://puu.sh/2QkX Compressed like in the img and deleted note
01:27:093 (2) - 1/8 snapped slider ending doesn't fit in any way here Fixed
01:37:138 (5) - ^ Fixed
01:39:013 (X) - add note Added
01:43:834 (X) - ^ Added
02:06:334 (1,2) - switch (1) and (2), circle on red tick (where (1) started before), start slider on big white tick (end where (2) was before) Changed
02:19:459 (2,3,4,5) - this is extremely annoying to play if the spacing is so random: the sliders are a lot slower than the "jumps" between them. Just stick to 1,0x spacing for slider-streams. Fixed spacing
Ummm...sry for beeing unclear about this: Use 1/4 snapping! (1/6 and 1/3 is a completely different rhythm pattern and this song is a "normal" 1/4 beat)Keilara wrote:
p3n wrote:
[Keilara's Razorblade]
General things:
- 1/8 snapping is absolutely unnecessary for this song. Don't use it (slider endings that are 1/8 off are "wrong" anyway) Changed to 1/6 snapping
p3n wrote:
[General]
No preview points set xD Thnks
[Normal]
I think it suits the song much better to map the beat more constantly, especially during the first KIAI. Those huge and random breaks because you mainly follow the lyrics are not very fitting imo. You can add a lot more notes to this map as the score and "feeling" is more like an "Easy" right now. Should be OK as long as you won't go over 2m or 4 stars. Put in some more 1/2 notes and map more of what you hear + the constant beat.
00:04:995 / 00:06:066 / 00:07:138 - The volume change for the hitsounds sounds very weird here imo. Stick to ~40-50% for non KIAI and ~60% your KIAI/"Chorus" sections I just follow the "Kiai mod"
00:07:674 (7,8,1) - unnecessary jump/anti-jump And your suggestion is?
00:11:424 (4) - this slider ending would be unsnapped if you change the beat snap divisor. Move the end-point much closer to the actual ending of the slider. Done
00:12:227 (5,1) - anti-jump Done
00:26:691 (1,2,3) - messy spacing, disable grid-snap to place this or use grid lvl 4 I don't do that.
00:28:834 (1,2,3) - ^ No.
00:33:388 (2) - makes no sense to silence the slider beginning and turning point here oO I silence this to put a clap at finish of the slider
01:11:691 (3,4,5) - not in line with previous notes Done
01:38:745 (1,2,3,4,1,2,3,4,1,2,3,4) - maybe use some sliders here to break up the boring 1/1 circles? HAHAHAHAHA, It's a normal diff, not a Easy Diff =/
01:42:227 (X) - add a note here? (Maybe turn the three notes into a repeat-slider) I put a Slider... Done
01:46:245 (2) - shorten by 1/2 and add 1x repeat Asdf... D:
02:21:602 (1) - start en end on the big white ticks Done
Some examples of "more notes":
02:07:674 (X) - add note No
02:08:209 (X) - ^ No
02:10:352 (X) - ^ No
02:15:174 (X) - ^ Done
You didn't follow the rules in my modding queue but I like the song so here is your ~star Hahahaha, Sorry u.u Thnks Anyway ^^
Download: Celldweller - Switchback (MercurialSpectre) [i_k' Switchback!].osup3n wrote:
[i_k' Switchback]
Hitsound volume is annoying! Reduce to 60% at least. Better 50%. now 55% volume
Very inconsistent spacing throughout the map. Seems you switched from 0,8x to 0,6x and back to 0,7x/0,8x by accident. that was not an accident o.O
The grid-size you used would be ok for very symmetric patterns but as you use many curves and circle-patterns, you should disable grid-snapping and work with x/y coords, [Ctrl]-snapping and pay attention to your distance-spacings. sorry, Im not symetrical because of I dont know how
Gracias Kyon :3ikari_kyon wrote:
p3n wrote:
[i_k' Switchback]
Hitsound volume is annoying! Reduce to 60% at least. Better 50%. now 55% volume
Very inconsistent spacing throughout the map. Seems you switched from 0,8x to 0,6x and back to 0,7x/0,8x by accident. that was not an accident o.O
The grid-size you used would be ok for very symmetric patterns but as you use many curves and circle-patterns, you should disable grid-snapping and work with x/y coords, [Ctrl]-snapping and pay attention to your distance-spacings. sorry, Im not symetrical because of I dont know how
Total Time: 2:29Ekaru wrote:
You only use 50% of the mp3; there's like 3 minutes of unused mp3 left over.
This needs to be cropped to be rankable - ask in #modHelp or post in General Questions if you don't know how to do so. PM me for a remod after this is fixed, please.
Ekaru wrote:
Switchback:
00:21:602 (1) - I would rather replace this with a pattern like 00:19:459 (1,2) - , but flipped horizontally. It'll play better
00:23:745 (1,2) - Significantly increase the spacing of these two notes for consistency while you're at it
01:32:316 (1) - See 00:21:602 (1)
Razorblade:
01:25:888 (1) - Make this prettier, please
02:09:281 (7) - ^
I thought some of the 1/2 jumps were a bit too big for such an easy Hard, but okay
Normal:
00:07:674 (7,8) - Too tricky for a Normal, IMO. Newer players will think it's a 1/1 from its context. BAM! Combo-break -> ragequit
00:11:424 (4,5) - Space these out; they feel way too close.
00:38:209 (3) - Make this prettier, please
00:57:763 (1,2,3) - This is also a bit too tricky for a Normal. It's also really awkward
01:46:513 (3) - Make this prettier, please
02:29:370 (2) - I would replace the clap on this slider's endpoint with a Finish.
Easy:
00:42:495 (2) - The blue approach circle blends in perfectly with (1), and you can't see the hit circle itself, either. I would delete this and give (1) a finish instead.
02:06:602 (1,2,3,4) - I would move this combo down so (3) isn't overlapped by the HP Bar
02:10:888 (1,2,3,4) - ^
Star
lmao. I can see it just fine. Gave it a new combo. Extending it out would just be tedious.Ekaru wrote:
Easy:
00:42:495 (2) - The blue approach circle blends in perfectly with (1), and you can't see the hit circle itself, either. I would delete this and give (1) a finish instead.
Ekaru wrote:
Switchback:
00:21:602 (1) - I would rather replace this with a pattern like 00:19:459 (1,2) - , but flipped horizontally. It'll play better I keep it, but if someone make a refference to this later Ill change it
00:23:745 (1,2) - Significantly increase the spacing of these two notes for consistency while you're at it antijump? x3
01:32:316 (1) - See 00:21:602 (1) again?
Star thanks
JauiPlaY wrote:
[i_k' Switchback!]
00:26:691(5,1) - do not overlapped well.
no any other technical errors. but the map do not looks well imo. try to think again about your mapping and make it neat a bit more please.
you just must said: "damn noob remake this is ugly", but even Im not gonna remake/change nothing
so.. thanks?
Thnks Ekaru n.nEkaru wrote:
Normal:
00:07:674 (7,8) - Too tricky for a Normal, IMO. Newer players will think it's a 1/1 from its context. BAM! Combo-break -> ragequit I do what I can xD
00:11:424 (4,5) - Space these out; they feel way too close. No.
00:38:209 (3) - Make this prettier, please What?
00:57:763 (1,2,3) - This is also a bit too tricky for a Normal. Done
01:46:513 (3) - Make this prettier, please I do what I can xD
02:29:370 (2) - I would replace the clap on this slider's endpoint with a Finish. Done
Star
whymeman wrote:
[All]
Set a reasonable preview point for the mapset...
[ziin's Easy]
00:34:459 (1,2,1,2,1,2,1,2) - What is this.... WHY are you using jumps and anti-jumps in a Easy difficulty?
01:34:459 (1) - A hold point in the middle of a slider...
Are you trying to make a Normal difficulty or Easy? If you're trying to make it an Easy difficulty, then it would be better to take more time into making it less complex.
[Keilara's Razorblade]
This is the only map using the countdown. It would look better without it really.
I don't get this mod at all. Normally there's a clear indication of what it would take to get a star...whymeman wrote:
[ziin's Easy]
00:34:459 (1,2,1,2,1,2,1,2) - What is this.... WHY are you using jumps and anti-jumps in a Easy difficulty? because they're simple to hit. I'll change this when it's time to be bubbled if it's the only thing keeping it from being bubbled.
01:34:459 (1) - A hold point in the middle of a slider... the y velocity doesn't change until the end.
Are you trying to make a Normal difficulty or Easy? A 2 star difficulty.
If you're only doing that to get a bubble or star, then this is going in the wrong direction. As I said, why use things like that in a Easy difficulty? It should be more easy to read straightforward without the tricks, jumps, and confusion placements. Don't think only about yourself, think about those starting out in osu.ziin wrote:
I don't get this mod at all. Normally there's a clear indication of what it would take to get a star...whymeman wrote:
[ziin's Easy]
00:34:459 (1,2,1,2,1,2,1,2) - What is this.... WHY are you using jumps and anti-jumps in a Easy difficulty? because they're simple to hit. I'll change this when it's time to be bubbled if it's the only thing keeping it from being bubbled.
01:34:459 (1) - A hold point in the middle of a slider... the y velocity doesn't change until the end.
Are you trying to make a Normal difficulty or Easy? A 2 star difficulty.
There are certain techniques that should not generally be used in easy difficulties. Jumps and crazy looking sliders are certainly two of them. As an easy difficulty, I want to introduce some of the more advanced techniques in an easy way, just for newer players. They have to learn the tricks, jumps, and confusion placements eventually if they want to get better, so why not introduce them in the simplest way possible? I knew both were questionable when I put them in. This is not a very easy 1 star difficulty. It's an easy 2 star.whymeman wrote:
If you're only doing that to get a bubble or star, then this is going in the wrong direction. As I said, why use things like that in a Easy difficulty? It should be more easy to read straightforward without the tricks, jumps, and confusion placements. Don't think only about yourself, think about those starting out in osu.
It's not a fight; it's a friendly discussion. If nobody ever discussed anything life wouldn't be very interesting.MercurialSpectre wrote:
Hey hey Guys... Don't Fight for a stupid think like a bubble or star.
Muchas graciasmancusojuanmattos wrote:
General:
Don't remember to set a preview point
TimingSet current position as preview point
Normal
Queda feo tener un break en medio de un kiai, intenta agregar notas.
Bien pense que iba a decir algo mas pero esta bien el mapa lo mas importante es lo del preview point en todas las dificultades, no te olvides de ponerlo siempre en el mismo lugar en las 4 dificultades, estrella ya te deje, suerte y espero verlo rankeado pronto.
Thnks 4 this Hika :3 That's allHika wrote:
hi.
Overall:
Don't forget those preview points even though previous mod posts have mentioned it.
Keilara's Razorblade:
Suggestion: When the slider velocity changes from 1.00 to .50, I suggest you do just 1 tick because it sounds better in my opinion.
i_k' Switchback!:
02:27:763 (1,2,3,4,5,1,2,3) - Consider organizing this, but if not, /okayface
you don't really have to do all of this, rofl >u< star~
Mercurial, you can do what you want with kiai, I don't care where it goes. I went ahead and fixed it to downbeat in my diff, but you should make my diff the same as normal's kiai.eldnl wrote:
[General]
- La dificultad insane tiene el countdown desactivado, ademas debes agregar a ziin a los tags en esa dificultad.
[ziin]
00:24:816 - This spinner is very short, beginners need more time of reaction, you can delete the previous (2) and extend the spin? should be fine. k, but 2 stays and it's 1333 ms now
00:34:459 - Really strange pattern to be the easier difficulty in the mapset, please do something more readable.It's a dead simple rhythm, clear approach circles. I can't imagine anyone missing this more than once. If spacing were so important, we wouldn't have stacks either.
00:42:495 (1) Please don't stack notes under the slider in easy difficulties, this is really hard to read for beginners, you can extend the slider by 1/2 and it's the same. You're doing nothing during the slider, and the approach circle is bright red on blue.
00:51:602 - Why not extend this spinner to the next white line? doesn't map what I wanted to map
01:20:531 - Short spin again = =' made over 1500
01:38:745 - Start the kiai in the big white tick please. I'm going to let merc fix kiai stuff, that's up to him, but I put it on downbeat
02:29:370 (1,2) These notes are too close to the previous slider, it's a little confuse because looks like this pattern. Please fix it. on second though I'll fix it.
eldnl wrote:
[Normal]
00:08:745 - Sube un poco el volumen de esta parte, para seguir el patron anterior, ademas que no se escuchan casi nada los hitsounds. No. Lo dejaré así, a lo sumo lo modificaré si alguien me dice lo mismo.
00:33:388 (2) Sube el volumen de este slider, el hitsound no se escucha, 30% esta bien. Aunque el cambio no se nota nada considerando el volumen anterior, asi que subirlo estaría bien. Listo
00:34:459 - El cambio de volumen de la parte anterior a esta es enorme, se siente extraño, por favor usa un volumen parecido para todo el mapa. Listo
00:43:031 - Breaks en el kiai time? yo digo no, se supone que es la mejor parte de la cancion... Notas Agregadas
01:06:602 - El clap que pusiste en este spin como que no va, no se escucha bien. Removido
01:38:477 - Porque bajas en volumen en el kiai time? deberia ser al revez. Listo
01:38:745 - Empieza el kiai en la linea blanca grande. Arreglado
02:15:174 (1) Porque esta nota es solo un combo? es mejor que quites el new combo que pusiste en la nota siguiente. Es mejor que quede así como está, ya que es un sonido aislado que no tiene continuación con ninguna de las notas anteriores o posteriores.
02:27:763 - Este slider esta demasiado cerca del spin, muy dificil para una dificultad normal. Movido
Bueno hice el mod para ver como estaba el map, y no esta muy cerca de la burbuja que digamos. Hacemos lo que podemos para que esté cada día más cerca.
Buena suerte ~ Muchas gracias
Doneziin wrote:
Mercurial, you can do what you want with kiai, I don't care where it goes. I went ahead and fixed it to downbeat in my diff, but you should make my diff the same as normal's kiai.
Download: Celldweller - Switchback (iMercurial) [i_k' Switchback!].osueldnl wrote:
[I_K]
00:37:138 - Jumps totalmente inesperados, puedes hacer algo que se entienda un poco mas? wqoeprnqwoepriqwoperuqwer
02:21:602 (6) New combo sdfasdfasdrwqer
La verdad podria llenarte de sugerencias y todo, pero seria mucho, te aconsejo que no intentes hacer que el mapa sea confuso ni muy dificil, no es divertido. si puedes llenarme de sugerencias porque no lo haces?y la verdad que no creo que este tan dificil que digamos, y porque no puedo hacer algo dificil? porque no soy pro?
Bueno hice el mod para ver como estaba el map, y no esta muy cerca de la burbuja que digamos, la dificultad insane necesita mas trabajo. q(=w=)p trabajo
Buena suerte ~
No changes.Raging Bull wrote:
Easy:
00:04:459 (1,2) - Maybe unstack these? Stacks were on purpose.
00:17:316 (1,2) - Are these sliders made like this intentional? Sorry just not my taste :3 Don't really have to change anything, just wondering. They match the background
00:34:459 (1,2,1,2,1,2,1,2) - Hmm. Why are these spaced differently? Space it correctly please. because it fits the slider and spacing means nothing on 1/1
01:49:459 (2) - NC? I want the followpoints
No Changes... Yes, It's my first beatmap, but I'll wail for a BAT or MAT mod for modificate anything to get bubble/rank or somethingRaging Bull wrote:
General:
Countdown disabled in i_k switchback. Disable it since other diff since it's not in use anyways? Every mapper could feel free to make anything with his/her map... Don't you think?
Normal:
00:07:674 (7,8) - Weird overlap. Maybe move 8 to the side instead?
00:45:709 (2) - I think spacing this slider would be better.
02:13:299 (6) - Change this slider into something else? I don't like kick sliders in lower diffs. (short repeating sliders)
02:15:709 (1) - Why NC? Remove it?
02:25:620 (1,1) - Next note appears too fast after a spinner in lower difficulty imo. Maybe do something like this? http://puu.sh/5RWI
Tbh this really reminds me of the first time I started mapping. I advise you to map a lot less square-y. Makes the map more livelier and makes more interesting pattern.
Overall this map is alright, though I prefer if you work on sliders a bit more and note placement, but that's only my opinion.
The point is...Raging Bull wrote:
Okay. I understand you not changing anything, but it sounds as though you value MAT/BAT mods more than regular mod. But still I strongly suggest you map a lot less squarey and experiment. It's way more fun than just moving left right up or down.
La cosa es que cuando uno obtiene mods no se debe fijar solo en lo rankeable o lo no rankeable. Si no quieres cambiar algo por que ya has cambiado muchas cosas y solo quieres que tu mapa este "listo para la burbuja" no va a pasar. La mayoría de los BATs/MATs también se preocupan de los aspectos estéticos y por la calidad del mapa en general, no solo por el set de reglas en piedra. Si este último fuera el caso, tendríamos un sistema de ranking automatizado.iMercurial wrote:
I got about 20 mods, and they tell me exactly what you've said to me, and I have changed many times. I prefer a BAT or MAT tell me something definite to obtain the bubble.
Break changed, the spinner maps the vocals, which end at that point (and coincide with a snare hit). It's not the greatest of break locations either, but I felt it was too repetetive.Krisom wrote:
00:51:602 (1) - I feel this should end 1/1 later, on the mainbeat. That, or move the break to make it start at 00:53:745 - (after all, on the second chorus you do place a note on the mainbeat: 01:47:316 (1) - )
01:34:459 (1) - Asked around, this slider doesnt seems to be appropiate for an easy due to the sliderpath disappearing with mm sliders. I'm sorry.
Google translate actually worked well this timeKrisom wrote:
La cosa es que cuando uno obtiene mods no se debe fijar solo en lo rankeable o lo no rankeable. Si no quieres cambiar algo por que ya has cambiado muchas cosas y solo quieres que tu mapa este "listo para la burbuja" no va a pasar. La mayoría de los BATs/MATs también se preocupan de los aspectos estéticos y por la calidad del mapa en general, no solo por el set de reglas en piedra. Si este último fuera el caso, tendríamos un sistema de ranking automatizado.iMercurial wrote:
I got about 20 mods, and they tell me exactly what you've said to me, and I have changed many times. I prefer a BAT or MAT tell me something definite to obtain the bubble.
Habiendo dicho esto, te recomiendo fuertemente que leas los modposts que no has querido cambiar por no ser de MATs/BATs para que así el proximo mod de MAT/BAT sea más corto y rápido. Recuerda que jamás podrás volver a cambiar cosas en un mapa rankeado.
Raging Bull wrote:
Switchback:
00:31:781 (5) - I don't agree with slowdown. Doesn't seem to fit. Can you use 1x here? 1x
00:33:924 (3) - ^ ^
02:26:424 (2) - I think it would be better if you move this note to the right instead of at the bottom. Seems to play better for me. to the right
Overall this map is alright, though I prefer if you work on sliders a bit more and note placement, but that's only my opinion. I will
Download: Celldweller - Switchback (iMercurial) [i_k' Switchback!].osuKrisom wrote:
Switchback!.-
No me parece que el BPM y el spacing sean apropiados para AR8, se siente muy rápido en comparación a la música. cual deberia ser el correcto? 7?
00:31:781 (5) - No te recomiendo hacer slowdowns de x0.50 si no hay ticks para detectarlo. No puedes usar un slowdown distinto como x0.65 para no confundir este slider con uno que dura 1/2? No me parece que haya u patrón que no se pueda cambiarya he quitado el slowdown
00:33:388 (2,3) - Similar a lo de arriba con (3). Además, cuidado con la reducción en el spacing. arreglado, creo <.<
00:37:138 (1,2,3,4,5,6,7) - Confuso y poco legible. Sobre todo (6,7) ;w;
00:39:013 (1,2) - ^
... hay muchos underlaps y overlaps que no se ven nada bien, y los patrones del kiai están repetidos 3 veces, la tercera vez idéntica a la segundo (sin siquiera una rotación). No te recomiendo que hagas eso a menos que el mapa haya sido mapeado con estructura. Me parece que esta dificultad necesita muchos más mods de los que lleva hasta ahora. jojo perdon por no ser simetrico don krisom, espero que ahora este mejor
by the way, no changes to be made, I already fixed above.Colin Hou wrote:
[Easy]:good luck~
- 01:34:459 (1) - final part is too confusing for an Easy diff.
Edit: orz the post up there.
Gracias y modificando :3Keilara wrote:
Bueno.. no sé si vas a mandar el map al Graveyard o no.. no entendí bien eso, pero aun así te moddié el map porque estaba aburrida y porque cuando te lo moddié, hace meeeeses.. no sabía nada de mappeo. Este sería el mod "de verdad" xD
Solo moddié tu dificultad.
[Normal]
Probá cambiar el slider tick rate a 2.
00:00:174 (1,2,3,4,5,6,7) - Creo que deberías considerar este o crear otro patrón con estas notas.. para evitar que se vea "cuadrado". http://puu.sh/7pvt
00:03:656 (8) - Si usaste el patrón que te ofrecí arriba, deberías poner este slider aca: http://puu.sh/7pwL, ubicando el punto final de este slider con la nota anterior (5).
00:04:459 (1) - También suponiendo que aceptaste mi patrón, poné esta nota donde estaba la nota enterior (4) y además alineala con (6).
00:04:995 (2) - Mové esta nota a donde estaba la nota anterior (7).
00:05:531 (3) - Ahora mové esta a donde estaba la nota anterior (6).
00:06:066 (4) - Mové esta nota arriba de (3).
00:06:602 (5) - Ahora mové esta nota a la mitad del campo de juego.
00:07:138 (6) - Alinea esta nota con (4).
00:07:674 (7) - Alinea esta con (5), en la mitad del campo de juego.
00:07:941 (8) - Para terminar el patrón, mové este slider abajo de (7), de modo que quede en el mismo lugar que el slider (8) anterior (00:03:656).
Bueno.. acerca de patrones.. la parte que sigue hasta el break la dejo a tu criterio.. no quiero que parezca que trato de que cambies el map a mi estilo, porque no es así :3
00:17:316 - Mové el comienzo del break aca. También si querés podrías agregar una nota con hitfinish.
00:26:691 (1,2,3) - Esta parte está muy rara. Te recomendaría que hicieras estos cambios: Hacé mas corto el slider (1), hacelo terminar en 00:26:959. Mové la nota (2) al tick rojo siguiente, y después, mové el slider (3) al siguiente tick blanco. Cuando lo hayas movido, alargalo para que termine en el tick rojo (00:28:299). Creo que así suena mejor.
00:28:834 (1,2,3) - Lo mismo que te dije arriba.
00:30:977 (1,2,1,2) - Me gusta este patrón, no lo cambies.
00:33:388 (2) - Quita las claps del final del slider y reemplazalo por hitfinish.
00:38:209 (3) - Me gustó este patrón simétrico. Quedaría mejor si copias el slider (3) y lo volteas horizontalmente, reemplazando este.
00:39:281 (1,2,3,4,5,6) - Podrías intentar algo diferente, talvez algo así: http://puu.sh/7pDd para variar un poco las formas. Creo que deberías aprovechar de que es una dificultad Normal ya que como es una dificultad simple da lugar a hacer más patrones para que hagan variar un poco al jugador a la hora de cliquear las notas.. ya que de por sí una Normal va lento, si le hacés patrones simples, rectos, la hacen aburrida de jugar.
00:43:031 (1,2,3,4) - No varies el spacing en dificultades Normal y Easy. Los jugadores nuevos y menos experimentados que son los que generalmente juegan estas dificultades podrían no reconocer este cambio de spacing y resultarles confuso. Por más pequeño que sea, no se cambia.. a no ser que un BAT haga exepción :3
00:45:174 (1,2) - Otra vez spacing. Además, creo que no se pueden stackear sliders así en dificultad Normal.
00:55:084 (3) - Mové esta nota al siguiente tick blanco.
01:02:584 (2) - No sé si deberían haber claps aca.. suenan algo random. En todo caso si querés dejarlas, podrías hacer esto: Agrega claps al final de (1), sacale claps a la repetición de (2), y agregá claps a (4).
01:04:459 - Hit finish?
01:08:477 (1) - Talvez reducir slider al tick blanco?
01:13:031 - Mové el break aca, y como te dije antes, si querés podes agregar una nota con hitfinish.
01:22:138 (1,2,3,4) - Podrías intentar un patrón distinto, alguno de los que ya te dije o algo.
01:24:549 (5) - New combo?
01:25:888 (x) - Podrías agregar dos notas seguidas, una aca y otra en el siguiente tick con claps, o si no podría ser un slider.
01:30:174 (x) - Talvez una nota aca con finish quedaría bien.. aunque no estoy segura.. talvez complique mucho la dificultad. Vos te fijás :3
01:38:745 (1) - Move esta nota a alguna otra parte ;-; Creo que no queda bien ahi.
01:46:513 (3) - Creo que quedaría mejor este slider si alineas sus puntos.
01:53:477 (1) - Y si alargas este slider hasta donde está (2) y borras esa nota?
02:12:763 (5) - En mi opinión creo que quedaría mejor si reemplazas esta nota y el slider (6) con un slider largo que abarque toda esa vocal.. eso sería hasta la nota (1).
02:21:602 - Hit finish?
02:25:620 - ^
02:29:370 (2) - Claps?
Eso es todo Dante. Me sorprende un poco como mejoré del mod que te hice hace 5 meses con este o.o
Espero que te ayude :3
Download: Celldweller - Switchback (iMercurial) [i_k' Switchback!].osuColin Hou wrote:
[Switchback]:b
- ask the owner to disable all the letterbox during breaks on all diffs? there are many short break in your diff, they fit well but the BG just disappeared in seconds lol disabled :p
- 00:31:781 (5) - how can players know this would be a slow-down slider? the music pace doesn't change at all here. huh I already have changed this
- 00:33:120 (1,2,3) - spacing and the same slow-down issue. b
- 01:12:495 (5,6) - spacing, too close sorry. left
- 02:08:477 (1,2,3,4) - claps on wrong place? they are supposed on redline-notes imo imo?
- 02:29:638 (1) - replace this with note? and add 1 at 02:29:504 then
Rather than me upload an exact copy again, can you change the OD and AR for me merc? Thanks.mancusojuanmattos wrote:
ziin's Easy:
CS -1 no
OD+1 k
AR-1 k
00:17:316 (1): This slider looks weird, maybe you can change it looks perfect to me
00:38:745 (1,1): I have to say that, the slider looks fantastic but I think that is unpredictable to new plyers read that. And also think that you have to remove the new combo in note (1) New combo is there because it's difficult to see on a bad skin. And it's really easy to follow.
00:46:245 (3,4,5): Delete the notes and add a slider meh, I'd rather have some stacks.
01:49:459 (2): New Combo then there would be no dots connecting them
01:53:745 (2): ^^
01:58:031 (2): ^^
02:02:049: This break is really short and unnecesary. Remove it no
02:29:370 (1,2): Clap in this notes no
Download: Celldweller - Switchback (iMercurial) [i_k' Switchback!].osumancusojuanmattos wrote:
i_k's Switchback:
Elimina los breaks cortos que no sirven para nada como por ejemplo en 00:17:584 no \:D/
00:29:606 (1): Creo que tendrias que acortar el slider hasta 00:30:040 (tick azul) y despues agregarle un reverse arrow. Le pondria clap en el reverse . no hay ningun objeto aca
00:43:299 (1): Se ve feo ese Slider, quizas puedas cambiarlo
00:49:861 (x): Una nota aqui
02:29:638 (5): Clap no puedo escucharla pero no importa
En general en esta dificultad hay muchos sliders que no me gustan (como el que mencione), creo que la mayoria no se ven del todo bien
este mapa lo hice hace bastante por eso estan feos los sliders x3
Download: Celldweller - Switchback (iMercurial) [Keilara's Razorblade].osumancusojuanmattos wrote:
Keilara's Razorblade:
Creo que le tendrias que cambiar el nombre a Kei's Razorblade a partir del cambio de nombre
Por consitencia con las demas dificultades tendrias que empezar la dificultad desde el intro como lo hacen las demas, si no haces esto por lo menos ponele el Audio Lead-In 0 Ok
OD+1 Si! c:
HP-1 No :c
01:09:281 (3): Clap Hm? Por qué?
01:32:049 (6): Clap No :c Pero en vez de poner claps ahí, puse en 01:31:513 (4)
02:00:174 (7): Hitfinish Está bien c:
02:03:924 (4): Clap en el reverse arrow Y por qué aquí?
mancusojuanmattos wrote:
Va mod
General:
Yo que vos le sacaria el letterbox, no me suena mucho
Tendrias que agregar keilara a los tags, pero igual no creo que sea del todo necesario porque no tiene ningun ranked beatmap (hasta el momento, CONFIO EN VOS KEI) Done
Normal:
00:32:584 (x): Una Nota No
00:34:995 (1): Clap Shure
00:37:138 (1): ^^ Shure
00:39:281 (1): Clap aqui y tambien en (3) y (5) Shure
00:43:031 (1,2,3,4): Creo que es algo dificil para los jugadores que juegan estas dificultades percibir claramente hacia donde van a ir los sliders Yeah... I've think about this... I'll think how change this to get lower diff to the "normal" players
00:47:316 (1,2,3,4): Lo mismo aca ^
01:01:245 (5): Agregale un Reverse arrow No
01:04:191 (4): Hitfinish Shure
01:07:941 (2): Clap en todo el slider Shure
01:09:281 (2): Hitfinish Shure
01:46:513 (3): Un poco mas asi:
No
02:08:745 (5): New Combo Shure
En general creo que tenes que usar mas curvas y mas hitsounds para que se vea y se escuche mejor el beatmap I'll think the same as you... btw, I'm the newbie mapper and this mods make me and better mapper every day
Bueno eso es todo. Buena suerte con el map Mercu!!Graciela
As you wish, my friendziin wrote:
Rather than me upload an exact copy again, can you change the OD and AR for me merc? Thanks.