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Celldweller - Switchback

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Ekaru
You only use 50% of the mp3; there's like 3 minutes of unused mp3 left over.

This needs to be cropped to be rankable - ask in #modHelp or post in General Questions if you don't know how to do so. PM me for a remod after this is fixed, please.
indyinyou
[Normal]

00:25:888 : add fin
00:51:602 : ^
01:30:174 : add note and fin
01:38:745 : fin
01:43:031 : ^
01:47:316 : ^
01:52:138 : ^

they're just suggestions

star ~
Topic Starter
Mercurial

Ekaru wrote:

You only use 50% of the mp3; there's like 3 minutes of unused mp3 left over.

This needs to be cropped to be rankable - ask in #modHelp or post in General Questions if you don't know how to do so. PM me for a remod after this is fixed, please.
Total Time: 2:29
Draining Time: 2:19

:?:
ziin
02- Switchback.mp3 properties:
Duration: 0:05:02
File size: 4.73 MB
Topic Starter
Mercurial

ziin wrote:

02- Switchback.mp3 properties:
Duration: 0:05:02
File size: 4.73 MB
Fix'd
Ekaru
Switchback:

00:21:602 (1) - I would rather replace this with a pattern like 00:19:459 (1,2) - , but flipped horizontally. It'll play better
00:23:745 (1,2) - Significantly increase the spacing of these two notes for consistency while you're at it
01:32:316 (1) - See 00:21:602 (1)

Razorblade:

01:25:888 (1) - Make this prettier, please
02:09:281 (7) - ^

I thought some of the 1/2 jumps were a bit too big for such an easy Hard, but okay

Normal:

00:07:674 (7,8) - Too tricky for a Normal, IMO. Newer players will think it's a 1/1 from its context. BAM! Combo-break -> ragequit
00:11:424 (4,5) - Space these out; they feel way too close.
00:38:209 (3) - Make this prettier, please
00:57:763 (1,2,3) - This is also a bit too tricky for a Normal. It's also really awkward
01:46:513 (3) - Make this prettier, please
02:29:370 (2) - I would replace the clap on this slider's endpoint with a Finish.

Easy:

00:42:495 (2) - The blue approach circle blends in perfectly with (1), and you can't see the hit circle itself, either. I would delete this and give (1) a finish instead.
02:06:602 (1,2,3,4) - I would move this combo down so (3) isn't overlapped by the HP Bar
02:10:888 (1,2,3,4) - ^

Star
Topic Starter
Mercurial

Ekaru wrote:

Switchback:

00:21:602 (1) - I would rather replace this with a pattern like 00:19:459 (1,2) - , but flipped horizontally. It'll play better
00:23:745 (1,2) - Significantly increase the spacing of these two notes for consistency while you're at it
01:32:316 (1) - See 00:21:602 (1)

Razorblade:

01:25:888 (1) - Make this prettier, please
02:09:281 (7) - ^

I thought some of the 1/2 jumps were a bit too big for such an easy Hard, but okay

Normal:

00:07:674 (7,8) - Too tricky for a Normal, IMO. Newer players will think it's a 1/1 from its context. BAM! Combo-break -> ragequit
00:11:424 (4,5) - Space these out; they feel way too close.
00:38:209 (3) - Make this prettier, please
00:57:763 (1,2,3) - This is also a bit too tricky for a Normal. It's also really awkward
01:46:513 (3) - Make this prettier, please
02:29:370 (2) - I would replace the clap on this slider's endpoint with a Finish.

Easy:

00:42:495 (2) - The blue approach circle blends in perfectly with (1), and you can't see the hit circle itself, either. I would delete this and give (1) a finish instead.
02:06:602 (1,2,3,4) - I would move this combo down so (3) isn't overlapped by the HP Bar
02:10:888 (1,2,3,4) - ^

Star

Thnks, Editing.
mancuso_JM_
star ;)
ziin

Ekaru wrote:

Easy:
00:42:495 (2) - The blue approach circle blends in perfectly with (1), and you can't see the hit circle itself, either. I would delete this and give (1) a finish instead.
lmao. I can see it just fine. Gave it a new combo. Extending it out would just be tedious.
All fixed.

Pretty funny my version is 2 kB bigger than normal.

Download: Celldweller - Switchback (MercurialSpectre) [ziin's Easy].osu
jossieP

Ekaru wrote:

Switchback:

00:21:602 (1) - I would rather replace this with a pattern like 00:19:459 (1,2) - , but flipped horizontally. It'll play better I keep it, but if someone make a refference to this later Ill change it
00:23:745 (1,2) - Significantly increase the spacing of these two notes for consistency while you're at it antijump? x3
01:32:316 (1) - See 00:21:602 (1) again?

Star thanks
JauiPlaY
hihi~ :)
some suggestions:

[General]
add a preview point.
delete the .osb file if you want.
and what a weird ending...i mean, you'd better to find another .mp3 file.

[ziin's Easy]
00:17:316(1,2) - i don't think those sliders need claps.
00:23:209(x) - add a note.
00:24:816(1) - too short for a easy, maybe a slider?
00:38:745(1,2) - maybe unrankable? well i'm not sure about it...but please, find a MAT and ask about it.
01:20:531(1) - too short for a easy, maybe a slider?
01:25:352(2) - remove clap.
01:38:477(T) - set kiai at 01:38:745.
01:49:191(x) - add a note.
01:51:334(x) - ^
01:53:477(x) - ^
01:55:620(x) - ^
01:57:763(x) - ^

[Normal]
hmm, do not set any kiai time at break time please.
00:01:245(T) - useless timing point.
00:04:459(1,2,3) - spacing.
00:11:424(4,5) - ^
01:38:477(T) - set kiai at 01:38:745.

[Keilara's Razorblade]
it's no need to map this song with 1/6 snap.
00:33:120(1,2) - 01:11:156(1,2,3,4,5,6,7,8,9) - weird rhythm imo.
01:27:138(2) - the slider starts at 01:27:093.
01:37:138(5,6) - do not use 1/8 sliders here please, it's unnecessary.

[i_k' Switchback!]
00:26:691(5,1) - do not overlapped well.
no any other technical errors. but the map do not looks well imo. try to think again about your mapping and make it neat a bit more please.

that's all.
so
star~
ziin
No changes.

I don't care about kiai, so match whatever the other difficulties have.

Use MP3 Direct cut to cut the song off here 02:30:174 or here 02:34:459
Make sure you crop it right before he starts saying "switchback".
Kei
Here's my difficulty. It's 100% remaked (yes, again, but this time I did it because I wanted). Now it's better than the older one, I think ;u;

Download: Celldweller - Switchback (MercurialSpectre) [Keilara's Razorblade].osu
jossieP

JauiPlaY wrote:

[i_k' Switchback!]
00:26:691(5,1) - do not overlapped well.
no any other technical errors. but the map do not looks well imo. try to think again about your mapping and make it neat a bit more please.
you just must said: "damn noob remake this is ugly", but even Im not gonna remake/change nothing
so.. thanks?
Topic Starter
Mercurial

Ekaru wrote:

Normal:

00:07:674 (7,8) - Too tricky for a Normal, IMO. Newer players will think it's a 1/1 from its context. BAM! Combo-break -> ragequit I do what I can xD
00:11:424 (4,5) - Space these out; they feel way too close. No.
00:38:209 (3) - Make this prettier, please What?
00:57:763 (1,2,3) - This is also a bit too tricky for a Normal. Done
01:46:513 (3) - Make this prettier, please I do what I can xD
02:29:370 (2) - I would replace the clap on this slider's endpoint with a Finish. Done

Star
Thnks Ekaru n.n
Topic Starter
Mercurial

ziin wrote:

Use MP3 Direct cut to cut the song off here 02:30:174 or here 02:34:459
Make sure you crop it right before he starts saying "switchback".
Done Again :3
whymeman
[All]

Set a reasonable preview point for the mapset...

[ziin's Easy]

00:34:459 (1,2,1,2,1,2,1,2) - What is this.... WHY are you using jumps and anti-jumps in a Easy difficulty?
01:34:459 (1) - A hold point in the middle of a slider...

Are you trying to make a Normal difficulty or Easy? If you're trying to make it an Easy difficulty, then it would be better to take more time into making it less complex.

[Keilara's Razorblade]

This is the only map using the countdown. It would look better without it really.
Topic Starter
Mercurial

whymeman wrote:

[All]

Set a reasonable preview point for the mapset...

[ziin's Easy]

00:34:459 (1,2,1,2,1,2,1,2) - What is this.... WHY are you using jumps and anti-jumps in a Easy difficulty?
01:34:459 (1) - A hold point in the middle of a slider...

Are you trying to make a Normal difficulty or Easy? If you're trying to make it an Easy difficulty, then it would be better to take more time into making it less complex.

[Keilara's Razorblade]

This is the only map using the countdown. It would look better without it really.

Thnks... REALLY REALLY thanks 4 modding this! <3
ziin

whymeman wrote:

[ziin's Easy]

00:34:459 (1,2,1,2,1,2,1,2) - What is this.... WHY are you using jumps and anti-jumps in a Easy difficulty? because they're simple to hit. I'll change this when it's time to be bubbled if it's the only thing keeping it from being bubbled.
01:34:459 (1) - A hold point in the middle of a slider... the y velocity doesn't change until the end.

Are you trying to make a Normal difficulty or Easy? A 2 star difficulty.
I don't get this mod at all. Normally there's a clear indication of what it would take to get a star...
whymeman

ziin wrote:

whymeman wrote:

[ziin's Easy]

00:34:459 (1,2,1,2,1,2,1,2) - What is this.... WHY are you using jumps and anti-jumps in a Easy difficulty? because they're simple to hit. I'll change this when it's time to be bubbled if it's the only thing keeping it from being bubbled.
01:34:459 (1) - A hold point in the middle of a slider... the y velocity doesn't change until the end.

Are you trying to make a Normal difficulty or Easy? A 2 star difficulty.
I don't get this mod at all. Normally there's a clear indication of what it would take to get a star...
If you're only doing that to get a bubble or star, then this is going in the wrong direction. As I said, why use things like that in a Easy difficulty? It should be more easy to read straightforward without the tricks, jumps, and confusion placements. Don't think only about yourself, think about those starting out in osu.
Topic Starter
Mercurial
Hey hey Guys... Don't Fight for a stupid think like a bubble or star.
ziin

whymeman wrote:

If you're only doing that to get a bubble or star, then this is going in the wrong direction. As I said, why use things like that in a Easy difficulty? It should be more easy to read straightforward without the tricks, jumps, and confusion placements. Don't think only about yourself, think about those starting out in osu.
There are certain techniques that should not generally be used in easy difficulties. Jumps and crazy looking sliders are certainly two of them. As an easy difficulty, I want to introduce some of the more advanced techniques in an easy way, just for newer players. They have to learn the tricks, jumps, and confusion placements eventually if they want to get better, so why not introduce them in the simplest way possible? I knew both were questionable when I put them in. This is not a very easy 1 star difficulty. It's an easy 2 star.

Even though the poll isn't done very well, only 47% of the users who voted said spacing was always important. Clearly spacing isn't as important as we thought if there are that many people who don't mind irregular spacing at least part of the time.

Since this is not my beatmap set, I'm more willing to acquiesce to get the map ranked. If it were my beatmap set, I would find different BATs until one of them could convince me that I am wrong.

The whole point of a mod is to make the map better by getting the approval of the modder. I don't want to be of any inconvenience to MercurialSpectre, which is why I want to know if my stubbornness is preventing you from starring the map. The mod seems to be entirely about my difficulty, which also implies that the rest of the difficulties are perfect to the modder. At least, that's usually how I mod stuff.

MercurialSpectre wrote:

Hey hey Guys... Don't Fight for a stupid think like a bubble or star.
It's not a fight; it's a friendly discussion. If nobody ever discussed anything life wouldn't be very interesting.
Topic Starter
Mercurial

ziin wrote:

If nobody ever discussed anything life wouldn't be very interesting.
True.

Whatever.
mancuso_JM_
General:
Don't remember to set a preview point
Timing :arrow: Set current position as preview point
Normal
Queda feo tener un break en medio de un kiai, intenta agregar notas.
Bien pense que iba a decir algo mas pero esta bien el mapa lo mas importante es lo del preview point en todas las dificultades, no te olvides de ponerlo siempre en el mismo lugar en las 4 dificultades, estrella ya te deje, suerte y espero verlo rankeado pronto. ;)
Topic Starter
Mercurial

mancusojuanmattos wrote:

General:
Don't remember to set a preview point
Timing :arrow: Set current position as preview point
Normal
Queda feo tener un break en medio de un kiai, intenta agregar notas.
Bien pense que iba a decir algo mas pero esta bien el mapa lo mas importante es lo del preview point en todas las dificultades, no te olvides de ponerlo siempre en el mismo lugar en las 4 dificultades, estrella ya te deje, suerte y espero verlo rankeado pronto. ;)
Muchas gracias :)
Hika
hi.
Overall:
Don't forget those preview points even though previous mod posts have mentioned it.


Keilara's Razorblade:
Suggestion: When the slider velocity changes from 1.00 to .50, I suggest you do just 1 tick because it sounds better in my opinion.

i_k' Switchback!:
02:27:763 (1,2,3,4,5,1,2,3) - Consider organizing this, but if not, /okayface


you don't really have to do all of this, rofl >u< star~
Topic Starter
Mercurial

Hika wrote:

hi.
Overall:
Don't forget those preview points even though previous mod posts have mentioned it.


Keilara's Razorblade:
Suggestion: When the slider velocity changes from 1.00 to .50, I suggest you do just 1 tick because it sounds better in my opinion.

i_k' Switchback!:
02:27:763 (1,2,3,4,5,1,2,3) - Consider organizing this, but if not, /okayface


you don't really have to do all of this, rofl >u< star~
Thnks 4 this Hika :3 That's all :)
eldnl
[General]

- La dificultad insane tiene el countdown desactivado, ademas debes agregar a ziin a los tags en esa dificultad.

[ziin]

00:24:816 - This spinner is very short, beginners need more time of reaction, you can delete the previous (2) and extend the spin? should be fine.
00:34:459 - Really strange pattern to be the easier difficulty in the mapset, please do something more readable.
00:42:495 (1) Please don't stack notes under the slider in easy difficulties, this is really hard to read for beginners, you can extend the slider by 1/2 and it's the same.
00:51:602 - Why not extend this spinner to the next white line?
01:20:531 - Short spin again = ='
01:38:745 - Start the kiai in the big white tick please.
02:29:370 (1,2) These notes are too close to the previous slider, it's a little confuse because looks like this pattern. Please fix it.

[Normal]

00:08:745 - Sube un poco el volumen de esta parte, para seguir el patron anterior, ademas que no se escuchan casi nada los hitsounds.
00:33:388 (2) Sube el volumen de este slider, el hitsound no se escucha, 30% esta bien. Aunque el cambio no se nota nada considerando el volumen anterior, asi que subirlo estaría bien.
00:34:459 - El cambio de volumen de la parte anterior a esta es enorme, se siente extraño, por favor usa un volumen parecido para todo el mapa.
00:43:031 - Breaks en el kiai time? yo digo no, se supone que es la mejor parte de la cancion...
01:06:602 - El clap que pusiste en este spin como que no va, no se escucha bien.
01:38:477 - Porque bajas en volumen en el kiai time? deberia ser al revez.
01:38:745 - Empieza el kiai en la linea blanca grande.
02:15:174 (1) Porque esta nota es solo un combo? es mejor que quites el new combo que pusiste en la nota siguiente.
02:27:763 - Este slider esta demasiado cerca del spin, muy dificil para una dificultad normal.

[Keilara]

Me pareció muy extraño que no mapearas el inicio de la cancion, seria mejor que lo hicieras y uses el mismo break usado en la dificultad normal.
00:41:156 (3,4) Spacing, usas la misma distancia que entre las notas de 1/4.
01:07:138 - Esta parte me parece algo dificil para una hard, las notas estan muy separadas, pero esta bien imo.
01:12:227 (9) Para ser consistentes con el patron anterior, necesitas un new combo aqui, ademas elimina el new combo de el siguiente (1).
02:12:763 (6) La distancia entre este slider y la nota anterior es algo extraña considerando la distancia que usas anteriormente, ademas podrías agregar un new combo aqui para que se noten mas los ticks y el speed down.
02:16:111 (2,3) Jump a 1/4 en una dificultad hard? se me hizo algo confuso.
02:17:316 (1,2,3) Pon estas notas a una distancia normal, me hizo pensar que estaban a una distancia de 1/4. Obviamente para esto tienes que ignorar el speed down, ya que por eso se disminuye la distancia.
02:22:406 (1,2) Espacio inconsistente.
02:29:370 (9) Un new combo aqui seria bueno.

[I_K]

00:37:138 - Jumps totalmente inesperados, puedes hacer algo que se entienda un poco mas?
02:21:602 (6) New combo
La verdad podria llenarte de sugerencias y todo, pero seria mucho, te aconsejo que no intentes hacer que el mapa sea confuso ni muy dificil, no es divertido.

Bueno hice el mod para ver como estaba el map, y no esta muy cerca de la burbuja que digamos, la dificultad insane necesita mas trabajo.
Buena suerte ~
ziin

eldnl wrote:

[General]

- La dificultad insane tiene el countdown desactivado, ademas debes agregar a ziin a los tags en esa dificultad.

[ziin]

00:24:816 - This spinner is very short, beginners need more time of reaction, you can delete the previous (2) and extend the spin? should be fine. k, but 2 stays and it's 1333 ms now
00:34:459 - Really strange pattern to be the easier difficulty in the mapset, please do something more readable.It's a dead simple rhythm, clear approach circles. I can't imagine anyone missing this more than once. If spacing were so important, we wouldn't have stacks either.
00:42:495 (1) Please don't stack notes under the slider in easy difficulties, this is really hard to read for beginners, you can extend the slider by 1/2 and it's the same. You're doing nothing during the slider, and the approach circle is bright red on blue.
00:51:602 - Why not extend this spinner to the next white line? doesn't map what I wanted to map
01:20:531 - Short spin again = =' made over 1500
01:38:745 - Start the kiai in the big white tick please. I'm going to let merc fix kiai stuff, that's up to him, but I put it on downbeat
02:29:370 (1,2) These notes are too close to the previous slider, it's a little confuse because looks like this pattern. Please fix it. on second though I'll fix it.
Mercurial, you can do what you want with kiai, I don't care where it goes. I went ahead and fixed it to downbeat in my diff, but you should make my diff the same as normal's kiai.

Download: Celldweller - Switchback (MercurialSpectre) [ziin's Easy].osu
Topic Starter
Mercurial

eldnl wrote:

[Normal]

00:08:745 - Sube un poco el volumen de esta parte, para seguir el patron anterior, ademas que no se escuchan casi nada los hitsounds. No. Lo dejaré así, a lo sumo lo modificaré si alguien me dice lo mismo.
00:33:388 (2) Sube el volumen de este slider, el hitsound no se escucha, 30% esta bien. Aunque el cambio no se nota nada considerando el volumen anterior, asi que subirlo estaría bien. Listo
00:34:459 - El cambio de volumen de la parte anterior a esta es enorme, se siente extraño, por favor usa un volumen parecido para todo el mapa. Listo
00:43:031 - Breaks en el kiai time? yo digo no, se supone que es la mejor parte de la cancion... Notas Agregadas
01:06:602 - El clap que pusiste en este spin como que no va, no se escucha bien. Removido
01:38:477 - Porque bajas en volumen en el kiai time? deberia ser al revez. Listo
01:38:745 - Empieza el kiai en la linea blanca grande. Arreglado
02:15:174 (1) Porque esta nota es solo un combo? es mejor que quites el new combo que pusiste en la nota siguiente. Es mejor que quede así como está, ya que es un sonido aislado que no tiene continuación con ninguna de las notas anteriores o posteriores.

02:27:763 - Este slider esta demasiado cerca del spin, muy dificil para una dificultad normal. Movido

Bueno hice el mod para ver como estaba el map, y no esta muy cerca de la burbuja que digamos. Hacemos lo que podemos para que esté cada día más cerca.
Buena suerte ~ Muchas gracias

ziin wrote:

Mercurial, you can do what you want with kiai, I don't care where it goes. I went ahead and fixed it to downbeat in my diff, but you should make my diff the same as normal's kiai.
Done :) Thnks ziin for your fast modding :)
jossieP

eldnl wrote:

[I_K]

00:37:138 - Jumps totalmente inesperados, puedes hacer algo que se entienda un poco mas? wqoeprnqwoepriqwoperuqwer
02:21:602 (6) New combo sdfasdfasdrwqer
La verdad podria llenarte de sugerencias y todo, pero seria mucho, te aconsejo que no intentes hacer que el mapa sea confuso ni muy dificil, no es divertido. si puedes llenarme de sugerencias porque no lo haces? :) y la verdad que no creo que este tan dificil que digamos, y porque no puedo hacer algo dificil? porque no soy pro?

Bueno hice el mod para ver como estaba el map, y no esta muy cerca de la burbuja que digamos, la dificultad insane necesita mas trabajo. q(=w=)p trabajo
Buena suerte ~
Download: Celldweller - Switchback (iMercurial) [i_k' Switchback!].osu
Topic Starter
Mercurial

ikari_kyon wrote:

q(=w=)p trabajo
HAHAHAHAHAHAHA
Raging Bull
General:
Countdown disabled in i_k switchback. Disable it since other diff since it's not in use anyways?

General:
I wouldn't really advise a pure white combo color since it can be blinding during kiai, although you do have a dark BG to compliment it. Maybe make it a slightly darker shade of white? (if that makes sense orz)

Easy:
00:04:459 (1,2) - Maybe unstack these?
00:17:316 (1,2) - Are these sliders made like this intentional? Sorry just not my taste :3 Don't really have to change anything, just wondering.
00:34:459 (1,2,1,2,1,2,1,2) - Hmm. Why are these spaced differently? Space it correctly please.
00:46:245 (3,4,5) - Unstack?
01:23:477 (1,2) - ^
01:27:763 (1,2) - ^
01:49:459 (2) - NC?
01:53:745 (2) - ^
01:58:031 (2) - ^

Normal:
00:07:674 (7,8) - Weird overlap. Maybe move 8 to the side instead?
00:45:709 (2) - I think spacing this slider would be better.
02:13:299 (6) - Change this slider into something else? I don't like kick sliders in lower diffs. (short repeating sliders)
02:15:709 (1) - Why NC? Remove it?
02:25:620 (1,1) - Next note appears too fast after a spinner in lower difficulty imo. Maybe do something like this? http://puu.sh/5RWI
Tbh this really reminds me of the first time I started mapping. I advise you to map a lot less square-y. Makes the map more livelier and makes more interesting pattern.

Razorblade:
Maybe map the beginning too? Well since it's a guest diff it's up to you.
Seems okay, though I think your NC patterns seem inconsistent, but I'm not good with NC mods sorry.

Switchback:
00:31:781 (5) - I don't agree with slowdown. Doesn't seem to fit. Can you use 1x here?
00:33:924 (3) - ^
02:26:424 (2) - I think it would be better if you move this note to the right instead of at the bottom. Seems to play better for me.

Overall this map is alright, though I prefer if you work on sliders a bit more and note placement, but that's only my opinion.
ziin

Raging Bull wrote:

Easy:
00:04:459 (1,2) - Maybe unstack these? Stacks were on purpose.
00:17:316 (1,2) - Are these sliders made like this intentional? Sorry just not my taste :3 Don't really have to change anything, just wondering. They match the background
00:34:459 (1,2,1,2,1,2,1,2) - Hmm. Why are these spaced differently? Space it correctly please. because it fits the slider and spacing means nothing on 1/1
01:49:459 (2) - NC? I want the followpoints
No changes.

I'll change the spacing/stack on slider end/switchback slider if that's what's preventing a bubble/rank, or if someone can convince me that it's too hard.
Topic Starter
Mercurial

Raging Bull wrote:

General:
Countdown disabled in i_k switchback. Disable it since other diff since it's not in use anyways? Every mapper could feel free to make anything with his/her map... Don't you think?


Normal:
00:07:674 (7,8) - Weird overlap. Maybe move 8 to the side instead?
00:45:709 (2) - I think spacing this slider would be better.
02:13:299 (6) - Change this slider into something else? I don't like kick sliders in lower diffs. (short repeating sliders)
02:15:709 (1) - Why NC? Remove it?
02:25:620 (1,1) - Next note appears too fast after a spinner in lower difficulty imo. Maybe do something like this? http://puu.sh/5RWI
Tbh this really reminds me of the first time I started mapping. I advise you to map a lot less square-y. Makes the map more livelier and makes more interesting pattern.

Overall this map is alright, though I prefer if you work on sliders a bit more and note placement, but that's only my opinion.
No Changes... Yes, It's my first beatmap, but I'll wail for a BAT or MAT mod for modificate anything to get bubble/rank or something :)

Anyway, thnks for modding here :)
Raging Bull
Okay. I understand you not changing anything, but it sounds as though you value MAT/BAT mods more than regular mod. But still I strongly suggest you map a lot less squarey and experiment. It's way more fun than just moving left right up or down.
Topic Starter
Mercurial

Raging Bull wrote:

Okay. I understand you not changing anything, but it sounds as though you value MAT/BAT mods more than regular mod. But still I strongly suggest you map a lot less squarey and experiment. It's way more fun than just moving left right up or down.
The point is...

I got about 20 mods, and they tell me exactly what you've said to me, and I have changed many times. I prefer a BAT or MAT tell me something definite to obtain the bubble.

Nothing personal :)
Krisom

iMercurial wrote:

I got about 20 mods, and they tell me exactly what you've said to me, and I have changed many times. I prefer a BAT or MAT tell me something definite to obtain the bubble.
La cosa es que cuando uno obtiene mods no se debe fijar solo en lo rankeable o lo no rankeable. Si no quieres cambiar algo por que ya has cambiado muchas cosas y solo quieres que tu mapa este "listo para la burbuja" no va a pasar. La mayoría de los BATs/MATs también se preocupan de los aspectos estéticos y por la calidad del mapa en general, no solo por el set de reglas en piedra. Si este último fuera el caso, tendríamos un sistema de ranking automatizado.

Habiendo dicho esto, te recomiendo fuertemente que leas los modposts que no has querido cambiar por no ser de MATs/BATs para que así el proximo mod de MAT/BAT sea más corto y rápido. Recuerda que jamás podrás volver a cambiar cosas en un mapa rankeado.

Ok, vamos al mod. Tercer modpost como BAT

General.-
· Ve a Song Setup -> Storyboarding y deja desactivadas las opciones de "countdown" y de "letterboxing during breaks" en todas las dificultades. Esto es por que el countdown solo está funcionando en Razorblade, y el letterboxing no se ve bien en Switchback!
· Haz que los nombres sean consistentes y que signifiquen algo. Ahora, tienes Easy, Normal, Razorblade y Switchback!. La idea es que todo el set sea consistente, o le pones nombres especiales a todas las dificultades o dejas a razorblade y Switchback! como Hard e Insane respectivamente. Sumado a esto último, recuerda que si vas a usar un nombre custom para alguna dificultad debe tener un significado que refleje el nivel de dificultad del mapa.
· Los Kiai Time debieran terminar en el mainbeat. Debes hacer que el primer kiai time termine en 00:51:602 - y el segundo en 01:47:316 - en todas las dificultades.

Easy.-
First, good job! Nice sliders!
00:51:602 (1) - I feel this should end 1/1 later, on the mainbeat. That, or move the break to make it start at 00:53:745 - (after all, on the second chorus you do place a note on the mainbeat: 01:47:316 (1) - )
01:34:459 (1) - Asked around, this slider doesnt seems to be appropiate for an easy due to the sliderpath disappearing with mm sliders. I'm sorry.

Normal.-
De acuerdo con los demás, te recomiendo no utilizar solamente patrones cuadrados. Recuerda que también puedes hacer arcos, estrellas, curvas, etc.
00:07:674 (7,8) - Evita que (8) quede tapado bajo (7) de la manera en que está ahora mismo, se ve extraño y tapa el final de (8) casi pro completo.
00:45:709 (2,1,2) - El stack de (1,2) azul está comparativamente muy cerca del final de (2) blanco. Porfavor alejalos más.
00:58:031 (2) - Me parece que un ritmo como este quedaría mucho mejor.
02:15:174 (1,1) - No me parece que necesites los dos new combos.
Este mapa puede mejorar mucho, se siente un poco linear ahora. Te recomiendo obtener más ayuda con hitsounds y patrones en general.

Razorblade.-
Remueve el Lead-In Audio, no lo usas para nada ya que no mapeas desde la intro.
00:43:031 (1) - Agrega un finish al inicio
00:47:316 (1) - ^
01:07:138 (1,2,3,4,5,6,7) - Podrías poner este patron en otro lado? Se ve algo cubierto por los elementos del spinner bonus, etc.
01:28:834 (1,2,3,4) - Para no confundir a (4) como si tubiese el mismo ritmo que (1,2) yo lo sacaría de abajo del final de (3). Recuerda que patrones simetricos crean la ilusión de tener el mismo ritmo.
01:38:745 (1) - Agrega un finish al inicio
01:43:031 (1) - ^
02:16:111 (2,3) - No te sugiero que uses un spacing así con este ritmo. Trata de hacer algo así.
02:17:049 (1,2,3) - No reduzcas el spacing antes de (3), ya que (1) tiene la sliderspeed normal, se piensa que (2) y (3) están a 1/4 y 1/2 de distancia respectivamente. (Si te preocupa la reducción de la velocidad de (3) no es impornatnte, ya que tiene suficientes sliderticks)
02:20:397 (4,1) - Similar a lo de arriba, no reduscas el spacing antes de (1)
02:21:066 (1,2,3,4,5) - Ojo! (1,2) tienen un spacing distinto a (2,3,4,5) pero tienen el mismo ritmo! Eso no puede pasar.
Me llevé una grata sorpresa con este mapa! Muy agradable ^^! Recomendaciones: juega más con los otros hitsounds, no solo con claps.

Switchback!.-
No me parece que el BPM y el spacing sean apropiados para AR8, se siente muy rápido en comparación a la música.
00:31:781 (5) - No te recomiendo hacer slowdowns de x0.50 si no hay ticks para detectarlo. No puedes usar un slowdown distinto como x0.65 para no confundir este slider con uno que dura 1/2? No me parece que haya u patrón que no se pueda cambiar :P
00:33:388 (2,3) - Similar a lo de arriba con (3). Además, cuidado con la reducción en el spacing.
00:37:138 (1,2,3,4,5,6,7) - Confuso y poco legible. Sobre todo (6,7)
00:39:013 (1,2) - ^
... hay muchos underlaps y overlaps que no se ven nada bien, y los patrones del kiai están repetidos 3 veces, la tercera vez idéntica a la segundo (sin siquiera una rotación). No te recomiendo que hagas eso a menos que el mapa haya sido mapeado con estructura. Me parece que esta dificultad necesita muchos más mods de los que lleva hasta ahora.

Aún no estas listo para una burbuja imo. Consigue más mods y dale al mapa más orden en general.
ziin

Krisom wrote:

00:51:602 (1) - I feel this should end 1/1 later, on the mainbeat. That, or move the break to make it start at 00:53:745 - (after all, on the second chorus you do place a note on the mainbeat: 01:47:316 (1) - )
01:34:459 (1) - Asked around, this slider doesnt seems to be appropiate for an easy due to the sliderpath disappearing with mm sliders. I'm sorry.
Break changed, the spinner maps the vocals, which end at that point (and coincide with a snare hit). It's not the greatest of break locations either, but I felt it was too repetetive.
slider ruined into something more "readable".

Download: Celldweller - Switchback (iMercurial) [ziin's Easy].osu
Raging Bull

Krisom wrote:

iMercurial wrote:

I got about 20 mods, and they tell me exactly what you've said to me, and I have changed many times. I prefer a BAT or MAT tell me something definite to obtain the bubble.
La cosa es que cuando uno obtiene mods no se debe fijar solo en lo rankeable o lo no rankeable. Si no quieres cambiar algo por que ya has cambiado muchas cosas y solo quieres que tu mapa este "listo para la burbuja" no va a pasar. La mayoría de los BATs/MATs también se preocupan de los aspectos estéticos y por la calidad del mapa en general, no solo por el set de reglas en piedra. Si este último fuera el caso, tendríamos un sistema de ranking automatizado.

Habiendo dicho esto, te recomiendo fuertemente que leas los modposts que no has querido cambiar por no ser de MATs/BATs para que así el proximo mod de MAT/BAT sea más corto y rápido. Recuerda que jamás podrás volver a cambiar cosas en un mapa rankeado.
Google translate actually worked well this time

But anyways what do you mean by exactly what I said? Sorry, I didn't really browse through the thread checking if other people mentioned what I would mention :|
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