Era para la diff mia :3ikari_kyon wrote:
una cosa el modd para quien es?
Ups xD debí especificarlo en la reply.MercurialSpectre wrote:
Era para la diff mia :3ikari_kyon wrote:
una cosa el modd para quien es?
Shiki wrote:
Hi~
[SugarAddict's...]
Use grid level 3?
Use distance snap to fix spacings like:
00:35:263 (2,3,4)
00:37:138 (2,3,4)
00:40:352 (5,6,7)
00:41:424 (8,9,10)
00:57:763 (1,2..5,6)
01:11:424 (2,3,4,5,6)
I don't need it, because the size of the beatmap its minimal... anyway, thnks for the mod mapingShiki wrote:
The mp3 is much longer than your map, it will be good to cut it in order to reduce the size of the folder
Done!Hushu wrote:
General:
SugarAddict':
0:32:316 - Pointless 1ns here. Really makes no sense at all and is techinaly wrong~
0:33:388 - Below 2,000 spinners are unrankable. Furthermore, 2,000 spinners accuring in easiest difficulties are very rare. I suggest moving it to 0:33:120 and making it go till 0:33:924.
0:36:870 - You don't need this note because there is not a note at 0:34:727.
0:38:745 - Fix spacing!
0:40:920 - New combo?
0:42:227 (5, 6) - Lower the specing.
1:04:191 - New combo?
1:08:745 (2,3) - Remove (3) and (2) then make a slider from where 2 use to be to where 3 ended before repeating to avoid tuneless 1/2s.
1:12:495 - Fix spacing!
1:23:477 - Move to 1:23:745 and don't repeat.
1:25:888 - Add a slider till 1:26:156.
1:27:763 - Move to 1:28:031.
Sir Minelli wrote:
Hello,
[SugarAddict' Mix]
00:37:941 (4) - This slider ends on top of 00:38:209 (5) - Remove one of these.
00:40:084 (4,5) - Maybe separate these beats a tad from the others, so that the pattern will look better aesthetically.
00:40:620 (6) - New combo here could help announce the jump, and it also goes along with the rythm.
If you choose to do so, then undo new combo here: 00:40:888 (1) -
00:55:352 (5) - Separate this a bit from the slider to make it look better.
00:59:638 (6) - ^
01:11:424 (2,3,4,5,6) - Didn't like this pattern, looks dirty after the spinner, maybe work on it.
01:24:816 (1) - Separate this more.
01:37:941 (1) - Add a finish sound at the end of this spinner for the win~
[i_k' Switchback!]
00:00:174 (1,2,3) - Change this spacing so that it matches the next combo patterns.
00:02:049 (1) - Undo new combo, then new combo here: 00:02:584 (5) -
00:08:477 - Feels like you need another beat here.
00:38:611 (6) - Approach it a bit more to previous slider?
00:43:031 (1,2,3) - Change this spacing so that it matches the next combo patterns.
00:44:906 (1) - Undo new combo, then new combo here: 00:45:441 (5) -
Kiai timing doesn't begin right on top of the beats, you might want to begin it this way so it looks better.
Some patterns feel a tad overmapped, other than that the map is looking good.
thanks for modd n.nSir Minelli wrote:
Hello,
[i_k' Switchback!]
00:00:174 (1,2,3) - Change this spacing so that it matches the next combo patterns. done
00:02:049 (1) - Undo new combo, then new combo here: 00:02:584 (5) - done
00:08:477 - Feels like you need another beat here. i dont feel it
00:38:611 (6) - Approach it a bit more to previous slider? distance snap thing
00:43:031 (1,2,3) - Change this spacing so that it matches the next combo patterns. done
00:44:906 (1) - Undo new combo, then new combo here: 00:45:441 (5) - done
Kiai timing doesn't begin right on top of the beats, you might want to begin it this way so it looks better.
Some patterns feel a tad overmapped, other than that the map is looking good. <intentional
Avísame si no entiendes y te lo traduzco, normalmente modeo siempre en ingles.MercurialSpectre wrote:
Gracias por el mod, pero no es mejor moddear en español?
Andruchon wrote:
hello ^^
[SugarAddict' Mix]
at 00:38:209 - remove the upper note, it is on the same time point, where the slider ends
01:11:773- move 2+3+4+5+6 two point left on the grid
[i_k' Switchback!]
i think the part from 00:34:727 to 00:42:495 dont match
nice map,
Star *
the note at 00:38:209 is still there!!!MercurialSpectre wrote:
Andruchon wrote:
hello ^^
[SugarAddict' Mix]
at 00:38:209 - remove the upper note, it is on the same time point, where the slider ends
01:11:773- move 2+3+4+5+6 two point left on the grid
[i_k' Switchback!]
i think the part from 00:34:727 to 00:42:495 dont match
nice map,
Star *
Done!
I don't know what you mean "So it look better?"Andruchon wrote:
the note at 00:38:209 is still there!!!
at 01:11:773 you moved it wrong... it should be on the other note, so it look better.
00:34:727 to 00:42:495 nothing changed
now the question what is "done!"
01:11:773.- there is no error, it just looks bad, the second note after the sliders end should be on the slider end, just remove "grid snap", select 2+3+4+5+6 and drag them onto the end onf the slider (1)...MercurialSpectre wrote:
I don't know what you mean "So it look better?"Andruchon wrote:
the note at 00:38:209 is still there!!!
at 01:11:773 you moved it wrong... it should be on the other note, so it look better.
00:34:727 to 00:42:495 nothing changed
now the question what is "done!"
00:38:209 Done!
00:34:727 to 00:42:495 has been modified to my taste.
01:11:773. I don't understand the error.
justnobody wrote:
the tag should be marked as:
correct: Ikari_kyon Keilara Dota
wrong: Ikari_kyon, Keilara, Dota
[SugarAddict' Mix]
who is SugarAddict? if he/she is the maker of this diff please add SugarAddict to the tags of all diffs.
why no hitsounds?
and why this circle size?
this remind me some oooooold maps.
those it is fine imo if it you are intentional...
00:34:995 (1,2,3,4) - spacing
[Keilara's Razorblade]
wow lv2 grid snap.
normally lv3 is used...
no wonder so many odd spacing issues....
use lv3 grid snap and kill the spacing please.
any spacing below are not related to grid snap.
00:25:888 (1,1) - no new combo. and spacing here.
00:32:049 (1,1,1) - new combo ONLY at the first note here
00:35:531 (3,4,1,2) - spacing
00:41:959 (1,1) - why new combo? don't say you want claps here...
00:46:513 (1,1) - ^
00:50:799 (1,1) - ^
00:52:674 (2,1) - spacing
01:11:156 (1,2,3,4,5,6,7,8,9,10,11) - remove (10) and make this stream straight imo.
01:38:209 (1) - no new combo
[i_k's Switchback]
the hitsound here is just a mess here.
would probably got a loooong hitsound mod if it's not me...
Fixed! (Now spacing is OK.. I guess .-.). Here's the updated difficulty ~.justnobody wrote:
[Keilara's Razorblade]
wow lv2 grid snap.
normally lv3 is used...
no wonder so many odd spacing issues....
use lv3 grid snap and kill the spacing please.
any spacing below are not related to grid snap.
00:25:888 (1,1) - no new combo. and spacing here.
00:32:049 (1,1,1) - new combo ONLY at the first note here
00:35:531 (3,4,1,2) - spacing
00:41:959 (1,1) - why new combo? don't say you want claps here...
00:46:513 (1,1) - ^
00:50:799 (1,1) - ^
00:52:674 (2,1) - spacing
01:11:156 (1,2,3,4,5,6,7,8,9,10,11) - remove (10) and make this stream straight imo.
01:38:209 (1) - no new combo
Scarlet Sisters wrote:
[i_k'Switchback!]
00:42:495 near?near?
01:34:459 I do not understand Too closer?
02:12:227 new combo? why?
nice map and good song!!
and star~☆ thanks n.n
Download: Celldweller - Switchback (MercurialSpectre) [i_k' Switchback!].osuDeif wrote:
Hola :3
i_k' Switchback!:Los mapas aún están un poco verdes... Te sugiero que juegues con las simetrías y que pulas un poco esos sliders. Aparte de la jugabilidad, se agradece un buen diseño =)
- Circle Size y Overall Difficulty +1. :/
- No es necesario silenciar tanto el último spin. me gustan los spins silenciosos :/ ademas ahi termina el mapp no?
Creo que no está todavía para estrella, lo siento ;___; :(
Ahí termina el map, pero la canción continúa. Si se hubiera terminado la canción sí sería lícito usar un 5% de volumen en ese spin. Considera también aumentar tus parámetros, la dificultad es demasiado fácil para ser un Insane.ikari_kyon wrote:
Deif wrote:
Hola :3
- No es necesario silenciar tanto el último spin. me gustan los spins silenciosos :/ ademas ahi termina el mapp no?
Deif wrote:
Hola :3
[*]Puede que el fondo sea algo NSFW, considera buscar otro. Si no dijeron nada antes, no creo que digan algo ahora. (Ademas de ser el único que encontré adecuado y con medidas exactas)
[*]Tiene 4,03 estrellas. Para rankear el mapa esta dificultad tiene que tener menos de 3 estrellas (o reduces su nivel, o tienes que crear un Easy). Sinceramente, hay muchas canciones que fueron rankeadas en Hard, así que no veo porqué la mía no... Ej: Hatsune Miku - Packaged
Updated Difficulty - Changes: Design, fixed some spacing and added Deif mod changes.Deif wrote:
Keilara' Razorblade:
- Aumenta el Slider Velocity. Esto no lo cambié. Me gusta como está .-.
- Las secciones de Timing 1:06:535 y 1:06:781 no son necesarias. Quitadas
- Approach Rate y Circle Size -1. Cambiado.
- 00:43:566 (1) - Quita el nuevo combo. Listo
- 00:44:638 (1) - ^ Listo
- 01:10:620 (1) - ^ Listo
Keilara wrote:
Updated Difficulty - Changes: Design, fixed some spacing and added Deif mod changes.Deif wrote:
Keilara' Razorblade:
- Aumenta el Slider Velocity. Esto no lo cambié. Me gusta como está .-.
- Las secciones de Timing 1:06:535 y 1:06:781 no son necesarias. Quitadas
- Approach Rate y Circle Size -1. Cambiado.
- 00:43:566 (1) - Quita el nuevo combo. Listo
- 00:44:638 (1) - ^ Listo
- 01:10:620 (1) - ^ Listo
ziin wrote:
[razorblade]
this name is ambiguous D:! But I like it .-.
map would be better with a higher slider speed and careful attention to your sliders. More Hitsounds are a must as well. I'm sorry you won't increase the slider speed, since maps are a lot easier to read if they are more spread out. Added more Hitsoundswinber1 wrote:
keilara's
I find the spacing too small. D:!
00:34:459 (1) - this whole kiai section does really make sense imo. 1) this shouldn't even be a kiai section imo. it's not even epic D: 2)the increase in spacing doesn't make much sense to me either, cuz the intensity of the music actually decreases here, so I wouldn't even increase spacing. Removed the spacing increase & Changed Kiai section
[00:39:013 (1,2,3,4,5,6,7,8,9) - if you keep this spacing change i'm fine with it because the music does get more tense here and it's reaching some sort of climax] Changed some notes spacing with this one
00:48:388 (1) - remove combo Removed
00:57:763 (1) - ^ Removed
01:02:049 (1) - ^ Removed
01:13:031 (x) - add note? Added
01:30:709 (1) - same as 00:34:459 Fixed
Maybe you should think that the above normal difficulty, it had 4 stars of difficulty ... So from 4 to 2.78 points of difficulty, it is much easier for those who could not play the previous ...Kanon wrote:
Normal
Its too boring and easy. So I suggest you change it to easy. Use large circle and AR OA HP drain below 2.
and you need to map a new normal diff by your own.then you can reach the rank standard.
In a future project, I'll be glad for mapping Celldweller - Switchback (Razorblade Remix by Neuroticfish), That be like a Dream <3ziin wrote:
I'm a bit disappointed you didn't map the klayton edit; I'm pretty sure that one's free and it's a heck of a lot faster
LesTrucsRose wrote:
00:31:513 (2) - Shorten this slider by 1 tick on 1/4 BSD, then move it forward by 1 tick. Edited
01:03:388 (4) - Move forward by 1 tick on 1/8 BSD. Moved
01:04:191 (5) - Move left by 3 gridspaces, then move up by 2 gridspaces. Remapped
01:37:406 (6) - Can't see if this is a new slider or a repeat. move it. Moved (Remapped)
02:15:709 (1,2,3) - Unrankable sliders. Changed them with rankable ones.
02:19:459 (1) - Move forward by 2 ticks on 1/8 BSD. Moved
02:23:745 (4) - Hidden by the slider. Fixed
Keilara's Razorblade Updated with more Distance Spacing (1,4), jumps and LesTrucsRose mod changes.Kanon wrote:
Keilara's Razorblade
I assume its a hard diff Yeah it is.
i suggest you use higher distance snap. cus the song only have 115BPM. And add some jumps plz, or its rly no fun to play this diff. Changed distance snap to 1,4 and added jumps. Now it's better.. I think..
this diff stil need lots work on it. It's really so bad? I'm seriously doing my best..
I'm Learning nowLesTrucsRose wrote:
00:00:174 (1,2,3,4,5,6,7) - Gradually decrease the hitsound's volume. [Example]
00:04:995 (1,2,3,4,5,6) - ^
00:16:513 (5) - Move down by 3 gridspaces and to the left by 1.
00:16:781 (6) - Move left by 2 gridspaces.
00:33:388 (2) - Finish hitsound on the last part of the slider.
00:43:031 - You usually want to start/stop Kiai times on a beat. I suggest you start it at 00:51:602 and end it at 01:09:281.
01:10:888 (1,2,3,4) - Move forward by a tick on 1/2 BSD.
01:38:745 (1,2) - These beats are being overlapped.
Finish mapping this difficulty (or cut the mp3), and add more hitsounds.
no problems found. you learn from this man, MercurialSpectre!
ziin wrote:
[switchback]
00:01:379 - add note
00:01:647 (2) - delete
00:02:450 - add
00:14:504 (4) - delete
00:15:575 (2) - ^
00:26:290 (2) - ^
00:29:906 (1,2) - circle slider circle
00:31:379 (3,4) - slider
00:31:781 (5) - http://puu.sh/2on3
00:33:388 (2) - add repeat
00:34:727 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - this is very confusing
00:44:236 - add
00:44:504 (2) - delete
01:05:397 (2,4) - delete
01:07:674 (3) - delete
02:19:727 (2,4,1) - move 1 blue tick before
I'm tired of telling you what to delete. Hopefully you get how to map to the song and not your own rhythm you made up.
DON'T YOU WANT I DELETE MY GUEST DIFF????????? I just ignore this mod u.u
.
winber1 wrote:
i_k' Switchback
00:37:138 (1,2,3,4,5,6,7,1,2) - I don't know why you used such large spacing here out of the blue. It does not fit and does not make sense imo. Although I seemed to have read it correctly, it doesn't feel correct This is a double spacing part, and because of it is more "difficulty" I used sliders, and I can read it correctly
00:17:049 (x) - add a note yup
00:21:602 (1) - start right on top of combo 2 from previous combo? I dont get it right but I think this could be better
01:25:352 (1) - remove combo? yup
01:27:495 (1) - ^ nup
01:28:566 (1) - ^ yup
01:32:316 (1) - start right on top of combo 2 from previous combo? as explain on 00:21:602 (1)
02:06:602 (5) - new combo nup
02:06:870 (1) - remove combo nup
02:21:066 (5,6) - i would move this a little further away from each other done?
02:28:299 (2) - this note looks weird right under combo 1 and now?
02:32:718 (1) - end spinner here yup
There's nothing that isn't readable, but there's a lot of weird overlaps and spacing changes imo.
What is "imo"? x3 srry my english is very basic and I can't understand some things
Thunderstorm wrote:
[i_k' Switchback]
Whole spacing on this difficulty looks random. Maybe consider to space it properly? Its not random, I have changed the distance snap at some combos
00:17:584 (break) and incoming breaks - This make no sense =\ I'd suggest to put a full-length break here, or map whole that part. I like this, and just following the song
00:37:138 (1 - ) Kinda really random. I'd suggest to space this jump section properly, if you want to keep it. I keep it like that
01:11:156 (2, 3, 4) - Maybe make it kinda like this: 2+3 -> move 3 grid down to place 2 under start of 1 what? xD
01:11:557 (4) - 2 grid down ?
01:11:691 (5) - 2 grid down, 1 grid right ?
01:30:709 (break) and incoming breaks - This make no sense =\ I'd suggest to put a full-length break here, or map whole that part.
Like before explain
That's all
thanks n.n
Kanon wrote:
i_k' Switchback!
It is a nice and fun diff. didn't find any bad.
really? O.O
Download: Celldweller - Switchback (MercurialSpectre) [i_k' Switchback!].osuLesTrucsRose wrote:
no problems found. you learn from this man, MercurialSpectre!
why me? xD Im just a n00b mapper
LesTrucsRose wrote:
00:00:174 (1,2,3,4,5,6,7) - Gradually decrease the hitsound's volume. [Example]
00:04:995 (1,2,3,4,5,6) - ^[/color] Done
00:16:513 (5) - Move down by 3 gridspaces and to the left by 1.
00:16:781 (6) - Move left by 2 gridspaces.[/color] Done
00:33:388 (2) - Finish hitsound on the last part of the slider. Done
00:43:031 - You usually want to start/stop Kiai times on a beat. I suggest you start it at 00:51:602 and end it at 01:09:281. I'll don't do that
01:10:888 (1,2,3,4) - Move forward by a tick on 1/2 BSD. ?
01:38:745 (1,2) - These beats are being overlapped. Done
Finish mapping this difficulty (or cut the mp3), and add more hitsounds. Later
More higher? o.o-Lennox- wrote:
[Keilara's Razorblade]
Well just one thing i suggest you. Re-map the whloe map with an higher spacing! (press ALT and you see at the right corner the spacing.. put it higher) !
Si lo se xD Pero o.o mas? no está bien asi? o.oOzzyOzrock wrote:
Creo que esta pidiendo que lo mapees con un distance spacing mas alto lol
ziin wrote:
Keilara, no necesita cambiar si no quiere.
Pienso que sus deslizadores son demasiado lento. (1.50 slider speed con BPM 112 esta muy lento). En general, distance spacing debe ser 1.2x-0.8x, segun el mapa.
Trata slider speed 2.00 y 0.8x a 1.2x spacing. Si se gusta, cambialo, pero ahora esta bien. Solo necesita usar mas simetria en el mapa.
Es de 5 anos de espanol en la escuela. No es perfecto ahora, y hay unas palabras que no recuerdo y uso un dictionario.MercurialSpectre wrote:
xDDDD Ponele que tu español es de un traductor, pero no importa. Gracias por esforzarte <3
Mi inglés también es una porquería, pero bueno, al menos nos entendemosziin wrote:
Es de 5 anos de espanol en la escuela. No es perfecto ahora, y hay unas palabras que no recuerdo y uso un dictionario.MercurialSpectre wrote:
xDDDD Ponele que tu español es de un traductor, pero no importa. Gracias por esforzarte <3
If I get a second vote for the spacing errors you mentioned, I'll fix (first and last ones are on purpose, middle one was kinda unavoidable).OzzyOzrock wrote:
[Easy]
I don't think spacing increases like the ones present in the map are that fitting for an easy.
01:34:459 (1) - Cool slider, but uh, I don't know...
02:29:370 (1,2) - Hurr too close ;_;
But very good job.
many thanks, I'm surprised I had anything to fix. I thought I did a really good job on this...akrolsmir wrote:
Is that thing in the background a guy or a girl? It has a masculine aura, but the body... That's the reason for this note: 00:29:102 (2) and the lyrics at that point
ziin's Easy (oh hi ziin):
00:17:316 (1) - That's a lot of nodes to get something flat... use a red point instead? Or even better, make it curvy somehow on the end similar to 00:19:459 (2). I like the sharp angle close to the end of that one. I'm mapping to the background (*gasp*) so it follows the curves of the body and the wing. I did add more nodes though, as I wasn't all that picky when I made it.
00:26:959 (1,2,1,1) - Either combo as (1,1,1,1) or (1,2,1,2) for consistency oo, copy/paste error there. fixed
00:34:459 (1,2,1,2,1,2,1,2) - o.O increasing distance spacing in an Easy. Oh well, I like it myself. I'm torn because I like it so much, even though I know it's wrong.
00:49:459 (1,2,3,4) - Square feels out of place So something not symmetrical? I was leading up to the spinner.
01:10:888 (3) - Since most other sliders repeat exactly once, try this instead? I want to have a beat on those notes, so I need a long slider.
01:49:727 (3) - Path looks cramped- too close to (2). Same for 01:54:013 (3)
02:28:031 (1,1,2) - ^ And the stacking of (1,2) causes similar things.
I don't follow
They look fine to me. The last one is an anti-jump, sure.
I remapped everything again! >_>''akrolsmir wrote:
Keilara's Razorblade:
Many of the short, curved sliders are not symmetric or are too sharp, fix please. It feels like you didn't put too much effort into those, which is a pity because the designed sliders were very nice. <- This make me very happy ;U;
00:29:236 (3) - Doesn't belong IMO, delete? Deleted
00:30:977 (1,2) - Make one a copy of the other Remapped
00:51:602 (1,2) - Neither is particularly pretty but ^. The sliders at 00:43:566 (2,3) - and 00:47:316 (1,2) - were much neater. Changed
01:11:156 (1,2,3,4,5,6,7,8,9) - Compress the stream? Also 9 stacking w/ 8 felt out of place. Compressed
01:47:316 (1,2) - Try making the second and fourth nodes red for a more distinct shape. Also make one a copy of the other. Remapped
01:51:066 (7,8,9) - Make an equilateral triangle ^
02:19:325 (1,2,3,4,5) - Try using 1/2 the spacing ^
02:27:897 (1,2,3,4,5,6,7,8,9) - Compress again Compressed
Download: Celldweller - Switchback (MercurialSpectre) [i_k' Switchback!].osuakrolsmir wrote:
Modding from queue:
i_k' Switchback:
Placement of notes, sliders seemed very random Maybe thats my style? x3
00:33:924 (3) - Use .5x slider velocity here too. owenrqweiry
01:34:459 (1,2,3,4,5,6) - Try increasing the spacing by a constant amount. encoiprsu
02:06:870 (1,2,3) - Increase the jump =O
Overall, the styles varied a lot with 3 guest diffs. Some were more organized than others... Anyways, starred. I know our styles are varied, but I think this made more fun
Fast Update!p3n wrote:
[Keilara's Razorblade]
General things:
- 1/8 snapping is absolutely unnecessary for this song. Don't use it (slider endings that are 1/8 off are "wrong" anyway) Changed to 1/6 snapping
- Avoid confusing and sometimes impossible to read spacings. I think you just overdid the "MOAR SPACING!!!1" mods a bitThe song is only 112 BPM and thus 1/4 streams are possible to tap. Some players however prefer to use two keys even for relatively slow streams like in this song. The random spacing here makes this map actually harder than the "insane" version (and not much fun to play) Yeah ;_; my bad
I suggest using 1,0x or 1,1x spacing for notefollows and add jump patterns only where they fit the song. Just make sure everything is still very readable. Remapped everything again with 1,0 spacing.
01:11:156 (1,2,3,4,5,6,7,8,9,10) - It's ok to compress this stream but increasing the spacing randomly for (9,10) is just weird Fixed
01:11:959 (7) - delete this note as it doesn't fit very well imo, also adjust the compressed spacing to the whole combo as mentioned above: http://puu.sh/2QkX Compressed like in the img and deleted note
01:27:093 (2) - 1/8 snapped slider ending doesn't fit in any way here Fixed
01:37:138 (5) - ^ Fixed
01:39:013 (X) - add note Added
01:43:834 (X) - ^ Added
02:06:334 (1,2) - switch (1) and (2), circle on red tick (where (1) started before), start slider on big white tick (end where (2) was before) Changed
02:19:459 (2,3,4,5) - this is extremely annoying to play if the spacing is so random: the sliders are a lot slower than the "jumps" between them. Just stick to 1,0x spacing for slider-streams. Fixed spacing
Ummm...sry for beeing unclear about this: Use 1/4 snapping! (1/6 and 1/3 is a completely different rhythm pattern and this song is a "normal" 1/4 beat)Keilara wrote:
p3n wrote:
[Keilara's Razorblade]
General things:
- 1/8 snapping is absolutely unnecessary for this song. Don't use it (slider endings that are 1/8 off are "wrong" anyway) Changed to 1/6 snapping
p3n wrote:
[General]
No preview points set xD Thnks
[Normal]
I think it suits the song much better to map the beat more constantly, especially during the first KIAI. Those huge and random breaks because you mainly follow the lyrics are not very fitting imo. You can add a lot more notes to this map as the score and "feeling" is more like an "Easy" right now. Should be OK as long as you won't go over 2m or 4 stars. Put in some more 1/2 notes and map more of what you hear + the constant beat.
00:04:995 / 00:06:066 / 00:07:138 - The volume change for the hitsounds sounds very weird here imo. Stick to ~40-50% for non KIAI and ~60% your KIAI/"Chorus" sections I just follow the "Kiai mod"
00:07:674 (7,8,1) - unnecessary jump/anti-jump And your suggestion is?
00:11:424 (4) - this slider ending would be unsnapped if you change the beat snap divisor. Move the end-point much closer to the actual ending of the slider. Done
00:12:227 (5,1) - anti-jump Done
00:26:691 (1,2,3) - messy spacing, disable grid-snap to place this or use grid lvl 4 I don't do that.
00:28:834 (1,2,3) - ^ No.
00:33:388 (2) - makes no sense to silence the slider beginning and turning point here oO I silence this to put a clap at finish of the slider
01:11:691 (3,4,5) - not in line with previous notes Done
01:38:745 (1,2,3,4,1,2,3,4,1,2,3,4) - maybe use some sliders here to break up the boring 1/1 circles? HAHAHAHAHA, It's a normal diff, not a Easy Diff =/
01:42:227 (X) - add a note here? (Maybe turn the three notes into a repeat-slider) I put a Slider... Done
01:46:245 (2) - shorten by 1/2 and add 1x repeat Asdf... D:
02:21:602 (1) - start en end on the big white ticks Done
Some examples of "more notes":
02:07:674 (X) - add note No
02:08:209 (X) - ^ No
02:10:352 (X) - ^ No
02:15:174 (X) - ^ Done
You didn't follow the rules in my modding queue but I like the song so here is your ~star Hahahaha, Sorry u.u Thnks Anyway ^^
Download: Celldweller - Switchback (MercurialSpectre) [i_k' Switchback!].osup3n wrote:
[i_k' Switchback]
Hitsound volume is annoying! Reduce to 60% at least. Better 50%. now 55% volume
Very inconsistent spacing throughout the map. Seems you switched from 0,8x to 0,6x and back to 0,7x/0,8x by accident. that was not an accident o.O
The grid-size you used would be ok for very symmetric patterns but as you use many curves and circle-patterns, you should disable grid-snapping and work with x/y coords, [Ctrl]-snapping and pay attention to your distance-spacings. sorry, Im not symetrical because of I dont know how
Gracias Kyon :3ikari_kyon wrote:
p3n wrote:
[i_k' Switchback]
Hitsound volume is annoying! Reduce to 60% at least. Better 50%. now 55% volume
Very inconsistent spacing throughout the map. Seems you switched from 0,8x to 0,6x and back to 0,7x/0,8x by accident. that was not an accident o.O
The grid-size you used would be ok for very symmetric patterns but as you use many curves and circle-patterns, you should disable grid-snapping and work with x/y coords, [Ctrl]-snapping and pay attention to your distance-spacings. sorry, Im not symetrical because of I dont know how
Total Time: 2:29Ekaru wrote:
You only use 50% of the mp3; there's like 3 minutes of unused mp3 left over.
This needs to be cropped to be rankable - ask in #modHelp or post in General Questions if you don't know how to do so. PM me for a remod after this is fixed, please.
Ekaru wrote:
Switchback:
00:21:602 (1) - I would rather replace this with a pattern like 00:19:459 (1,2) - , but flipped horizontally. It'll play better
00:23:745 (1,2) - Significantly increase the spacing of these two notes for consistency while you're at it
01:32:316 (1) - See 00:21:602 (1)
Razorblade:
01:25:888 (1) - Make this prettier, please
02:09:281 (7) - ^
I thought some of the 1/2 jumps were a bit too big for such an easy Hard, but okay
Normal:
00:07:674 (7,8) - Too tricky for a Normal, IMO. Newer players will think it's a 1/1 from its context. BAM! Combo-break -> ragequit
00:11:424 (4,5) - Space these out; they feel way too close.
00:38:209 (3) - Make this prettier, please
00:57:763 (1,2,3) - This is also a bit too tricky for a Normal. It's also really awkward
01:46:513 (3) - Make this prettier, please
02:29:370 (2) - I would replace the clap on this slider's endpoint with a Finish.
Easy:
00:42:495 (2) - The blue approach circle blends in perfectly with (1), and you can't see the hit circle itself, either. I would delete this and give (1) a finish instead.
02:06:602 (1,2,3,4) - I would move this combo down so (3) isn't overlapped by the HP Bar
02:10:888 (1,2,3,4) - ^
Star
lmao. I can see it just fine. Gave it a new combo. Extending it out would just be tedious.Ekaru wrote:
Easy:
00:42:495 (2) - The blue approach circle blends in perfectly with (1), and you can't see the hit circle itself, either. I would delete this and give (1) a finish instead.
Ekaru wrote:
Switchback:
00:21:602 (1) - I would rather replace this with a pattern like 00:19:459 (1,2) - , but flipped horizontally. It'll play better I keep it, but if someone make a refference to this later Ill change it
00:23:745 (1,2) - Significantly increase the spacing of these two notes for consistency while you're at it antijump? x3
01:32:316 (1) - See 00:21:602 (1) again?
Star thanks
JauiPlaY wrote:
[i_k' Switchback!]
00:26:691(5,1) - do not overlapped well.
no any other technical errors. but the map do not looks well imo. try to think again about your mapping and make it neat a bit more please.
you just must said: "damn noob remake this is ugly", but even Im not gonna remake/change nothing
so.. thanks?
Thnks Ekaru n.nEkaru wrote:
Normal:
00:07:674 (7,8) - Too tricky for a Normal, IMO. Newer players will think it's a 1/1 from its context. BAM! Combo-break -> ragequit I do what I can xD
00:11:424 (4,5) - Space these out; they feel way too close. No.
00:38:209 (3) - Make this prettier, please What?
00:57:763 (1,2,3) - This is also a bit too tricky for a Normal. Done
01:46:513 (3) - Make this prettier, please I do what I can xD
02:29:370 (2) - I would replace the clap on this slider's endpoint with a Finish. Done
Star
whymeman wrote:
[All]
Set a reasonable preview point for the mapset...
[ziin's Easy]
00:34:459 (1,2,1,2,1,2,1,2) - What is this.... WHY are you using jumps and anti-jumps in a Easy difficulty?
01:34:459 (1) - A hold point in the middle of a slider...
Are you trying to make a Normal difficulty or Easy? If you're trying to make it an Easy difficulty, then it would be better to take more time into making it less complex.
[Keilara's Razorblade]
This is the only map using the countdown. It would look better without it really.
I don't get this mod at all. Normally there's a clear indication of what it would take to get a star...whymeman wrote:
[ziin's Easy]
00:34:459 (1,2,1,2,1,2,1,2) - What is this.... WHY are you using jumps and anti-jumps in a Easy difficulty? because they're simple to hit. I'll change this when it's time to be bubbled if it's the only thing keeping it from being bubbled.
01:34:459 (1) - A hold point in the middle of a slider... the y velocity doesn't change until the end.
Are you trying to make a Normal difficulty or Easy? A 2 star difficulty.
If you're only doing that to get a bubble or star, then this is going in the wrong direction. As I said, why use things like that in a Easy difficulty? It should be more easy to read straightforward without the tricks, jumps, and confusion placements. Don't think only about yourself, think about those starting out in osu.ziin wrote:
I don't get this mod at all. Normally there's a clear indication of what it would take to get a star...whymeman wrote:
[ziin's Easy]
00:34:459 (1,2,1,2,1,2,1,2) - What is this.... WHY are you using jumps and anti-jumps in a Easy difficulty? because they're simple to hit. I'll change this when it's time to be bubbled if it's the only thing keeping it from being bubbled.
01:34:459 (1) - A hold point in the middle of a slider... the y velocity doesn't change until the end.
Are you trying to make a Normal difficulty or Easy? A 2 star difficulty.
There are certain techniques that should not generally be used in easy difficulties. Jumps and crazy looking sliders are certainly two of them. As an easy difficulty, I want to introduce some of the more advanced techniques in an easy way, just for newer players. They have to learn the tricks, jumps, and confusion placements eventually if they want to get better, so why not introduce them in the simplest way possible? I knew both were questionable when I put them in. This is not a very easy 1 star difficulty. It's an easy 2 star.whymeman wrote:
If you're only doing that to get a bubble or star, then this is going in the wrong direction. As I said, why use things like that in a Easy difficulty? It should be more easy to read straightforward without the tricks, jumps, and confusion placements. Don't think only about yourself, think about those starting out in osu.
It's not a fight; it's a friendly discussion. If nobody ever discussed anything life wouldn't be very interesting.MercurialSpectre wrote:
Hey hey Guys... Don't Fight for a stupid think like a bubble or star.
Muchas graciasmancusojuanmattos wrote:
General:
Don't remember to set a preview point
TimingSet current position as preview point
Normal
Queda feo tener un break en medio de un kiai, intenta agregar notas.
Bien pense que iba a decir algo mas pero esta bien el mapa lo mas importante es lo del preview point en todas las dificultades, no te olvides de ponerlo siempre en el mismo lugar en las 4 dificultades, estrella ya te deje, suerte y espero verlo rankeado pronto.