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Celldweller - Switchback

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Scarlet Sisters
[General]
I think use the various hit sound


[normal]
00:41:959 (3,4,5) It is difficult to Normal
01:11:424 (2,3,4,5,6) The same interval
01:37:941 too short

[i_k'Switchback!]
00:42:495 near?
01:34:459 I do not understand
02:12:227 new combo?


nice map and good song!!
and star~☆
Deif
Hola :3

General:
  1. Los nombres de las dificultades pueden ser confusos, pero se asume que el de Keilara es un Hard y el de Ikari_kyon es un Insane. Además... Keilara' Razorblade / i_k' Switchback!... Si mis clases de inglés no me fallan, para indicar posesión se debería escribir así: Keilara's Razorblade / i_k's Switchback!
  2. Quita esa coma de los Tags (Ikari_kyon Keilara, Dota), las palabras sólo se separan con espacios.
  3. Debes establecer un Preview Point para todas las dificultades (Timing > Set current position as a preview point).
  4. Puede que el fondo sea algo NSFW, considera buscar otro.
  5. Los kiai time son distintos en el mapset. Sugiero que uses el mismo que en el nivel de Ikari para todas las dificultades.
  6. Intenta usar un Beat Snap Divisor de 1/4.
  7. TODOS los hitsounds están altísimos. Baja el volumen al menos al 70%.
  8. Añade hitsounds a las 2 primeras dificultades.
Storyboard:
  1. Si no vas a crear uno, borra el archivo .osb de la carpeta y haz Full Submit.
Normal:
  1. Tiene 4,03 estrellas. Para rankear el mapa esta dificultad tiene que tener menos de 3 estrellas (o reduces su nivel, o tienes que crear un Easy). Sugerencia: Reduce el Slider Velocity, 1,50 es demasiado alto (y además es el mismo que en el Hard).
  2. Chequea el AIMod, hay 11 errores de espaciado. Recuerda que la distancia entre cada nota tiene que ser acorde con el tempo de la melodía.
  3. 00:32:584 (1) - Quita el combo nuevo.
  4. 00:32:852 (1) - ^
  5. 00:40:352 (5) - Quita las repeticiones del slider.
  6. 01:00:174 (1,2,3) - Intenta que no estén debajo del (6) anterior.
  7. 01:11:691 (3) - Igual, intenta que el (1) no esté encima.
Keilara' Razorblade:
  1. Aumenta el Slider Velocity.
  2. Las secciones de Timing 1:06:535 y 1:06:781 no son necesarias.
  3. Approach Rate y Circle Size -1.
  4. 00:43:566 (1) - Quita el nuevo combo.
  5. 00:44:638 (1) - ^
  6. 01:10:620 (1) - ^
i_k' Switchback!:
  1. Circle Size y Overall Difficulty +1.
  2. No es necesario silenciar tanto el último spin.
Los mapas aún están un poco verdes... Te sugiero que juegues con las simetrías y que pulas un poco esos sliders. Aparte de la jugabilidad, se agradece un buen diseño =)

Creo que no está todavía para estrella, lo siento ;___;
OzzyOzrock
[Normal]
Tu spacing esta muy mal... estas usando distance snap? Recomiendo que uses eso, por favor ;_;

00:32:316 (1,1,1) - No hagas este tipo de combo spam :<

Uh, solo haz eso y sera mucho mejor el mapa :3
[Razorblade]
Solo lo mismo sobre distance snap. Aunque se ve mejor aqui.

La dificultad esta muy alta ;;
[Switchback]
Esto esta mucho mejor, pero todavia hay unos errores de spacing.

Usa AIMod por ayuda, aunque no tanto.

No olvides definir un punto de preview, y por favor corta el MP3 porque no lo usas todo...
jossieP

Scarlet Sisters wrote:

[i_k'Switchback!]
00:42:495 near?near?
01:34:459 I do not understand Too closer?
02:12:227 new combo? why?


nice map and good song!!
and star~☆ thanks n.n

Deif wrote:

Hola :3
i_k' Switchback!:
  1. Circle Size y Overall Difficulty +1. :/
  2. No es necesario silenciar tanto el último spin. me gustan los spins silenciosos :/ ademas ahi termina el mapp no?
Los mapas aún están un poco verdes... Te sugiero que juegues con las simetrías y que pulas un poco esos sliders. Aparte de la jugabilidad, se agradece un buen diseño =)

Creo que no está todavía para estrella, lo siento ;___; :(
Download: Celldweller - Switchback (MercurialSpectre) [i_k' Switchback!].osu
Deif

ikari_kyon wrote:

Deif wrote:

Hola :3
  1. No es necesario silenciar tanto el último spin. me gustan los spins silenciosos :/ ademas ahi termina el mapp no?
Ahí termina el map, pero la canción continúa. Si se hubiera terminado la canción sí sería lícito usar un 5% de volumen en ese spin. Considera también aumentar tus parámetros, la dificultad es demasiado fácil para ser un Insane.

Deberías mirar el mod general que hice, ya que sin el preview point y con los hitsounds tan altos esta dificultad no se puede rankear.

Aprovecho para decir que deberías usar un patrón de claps más estable para tu dificultad, ahora parece bastante aleatorio. Escucha bien la canción y verás que la misma melodía te pide que introduzcas claps en sitios determinados.

Eso, nada más ;)
Topic Starter
Mercurial

Deif wrote:

Hola :3


[*]Puede que el fondo sea algo NSFW, considera buscar otro. Si no dijeron nada antes, no creo que digan algo ahora. (Ademas de ser el único que encontré adecuado y con medidas exactas)


[*]Tiene 4,03 estrellas. Para rankear el mapa esta dificultad tiene que tener menos de 3 estrellas (o reduces su nivel, o tienes que crear un Easy). Sinceramente, hay muchas canciones que fueron rankeadas en Hard, así que no veo porqué la mía no... Ej: Hatsune Miku - Packaged
Kei

Deif wrote:

Keilara' Razorblade:
  1. Aumenta el Slider Velocity. Esto no lo cambié. Me gusta como está .-.
  2. Las secciones de Timing 1:06:535 y 1:06:781 no son necesarias. Quitadas
  3. Approach Rate y Circle Size -1. Cambiado.
  4. 00:43:566 (1) - Quita el nuevo combo. Listo
  5. 00:44:638 (1) - ^ Listo
  6. 01:10:620 (1) - ^ Listo
Updated Difficulty - Changes: Design, fixed some spacing and added Deif mod changes.

Download: Celldweller - Switchback (MercurialSpectre) [Keilara' Razorblade].osu
Topic Starter
Mercurial

Keilara wrote:

Deif wrote:

Keilara' Razorblade:
  1. Aumenta el Slider Velocity. Esto no lo cambié. Me gusta como está .-.
  2. Las secciones de Timing 1:06:535 y 1:06:781 no son necesarias. Quitadas
  3. Approach Rate y Circle Size -1. Cambiado.
  4. 00:43:566 (1) - Quita el nuevo combo. Listo
  5. 00:44:638 (1) - ^ Listo
  6. 01:10:620 (1) - ^ Listo
Updated Difficulty - Changes: Design, fixed some spacing and added Deif mod changes.

Kate, siempre superándose.
ziin
Celldweller? Sweet. Starred because I want more people to make celldweller stuff.

[general]
Decide on how long you want the map. I recommend cutting the song at 02:37:138 - and add a bit of fade to the end. Don't forget to re-encode from a high quality version. I think 160 kbps is the best compromise between quality and size. If you want me to do this for you, pm me.

I'm a bit disappointed you didn't map the klayton edit; I'm pretty sure that one's free and it's a heck of a lot faster.

your kiai time is off. Kiai usually highlights the chorus, which is right AFTER where you have your current kiai. Save it for the last chorus of your edit of the song. Insane has it almost right, except it needs to start on beat 1 (long white tick).

[easy]
you need one. Can I make it?

[normal]
total play length: 56s is too short. Start from the beginning, like insane does and map the whole thing (up to 2:30)
00:26:959 (4) - Curve your sliders some. 0.8x spacing means you have to curve the sliders to make them the same "spacing" as the regular notes, and they look better.
00:30:174 (1) - don't put sliders under other sliders. Overlapping sliders is ugly.
00:34:995 (1,2,3,4,5,1,2,3,4) - boring. Follow the lyrics or the background.
00:41:424 (2) - bad slider
In general all the notes are on the beat, but there's a lot of offbeat stuff in the song you're not bringing out.

[razorblade]
this name is ambiguous
map would be better with a higher slider speed and careful attention to your sliders. More Hitsounds are a must as well. I'm sorry you won't increase the slider speed, since maps are a lot easier to read if they are more spread out.

[switchback]
00:01:379 - add note
00:01:647 (2) - delete
00:02:450 - add
00:14:504 (4) - delete
00:15:575 (2) - ^
00:26:290 (2) - ^
00:29:906 (1,2) - circle slider circle
00:31:379 (3,4) - slider
00:31:781 (5) - http://puu.sh/2on3
00:33:388 (2) - add repeat
00:34:727 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - this is very confusing
00:44:236 - add
00:44:504 (2) - delete
01:05:397 (2,4) - delete
01:07:674 (3) - delete
02:19:727 (2,4,1) - move 1 blue tick before
I'm tired of telling you what to delete. Hopefully you get how to map to the song and not your own rhythm you made up.

Making a beatmap isn't easy, and there's a lot of things you have to do in order to make a good one. Please listen to the song on 25% to double check if there is a note in the song where you have a questionable beat. Make your sliders symmetrical and curved. Listen for the drums in the background for queues on what hitsound to use. You'll get better at mapping as you play more good maps. This isn't even close to being ready for rank. Put it back in WIP until you have mapped the whole thing and cut the song properly.
winber1
General

--Volume seems way too loud imo
--You should start kiai time on a note, not in between them.
--kiai times are different.
--I would highly recommend you map the same things as i_k's switchback. This mapset feels really weird when the diffs end the way they do. I would also advise you to use the same kiai times as i_k's, or at least do not use the weird kiai times used in normal and keilara's

i_k' Switchback


00:37:138 (1,2,3,4,5,6,7,1,2) - I don't know why you used such large spacing here out of the blue. It does not fit and does not make sense imo. Although I seemed to have read it correctly, it doesn't feel correct
00:17:049 (x) - add a note
00:21:602 (1) - start right on top of combo 2 from previous combo?
01:25:352 (1) - remove combo?
01:27:495 (1) - ^
01:28:566 (1) - ^
01:32:316 (1) - start right on top of combo 2 from previous combo?
02:06:602 (5) - new combo
02:06:870 (1) - remove combo
02:21:066 (5,6) - i would move this a little further away from each other
02:28:299 (2) - this note looks weird right under combo 1
02:32:718 (1) - end spinner here

There's nothing that isn't readable, but there's a lot of weird overlaps and spacing changes imo.

keilara's

I find the spacing too small.

00:34:459 (1) - this whole kiai section does really make sense imo. 1) this shouldn't even be a kiai section imo. it's not even epic D: 2)the increase in spacing doesn't make much sense to me either, cuz the intensity of the music actually decreases here, so I wouldn't even increase spacing.
[00:39:013 (1,2,3,4,5,6,7,8,9) - if you keep this spacing change i'm fine with it because the music does get more tense here and it's reaching some sort of climax]
00:48:388 (1) - remove combo
00:57:763 (1) - ^
01:02:049 (1) - ^
01:13:031 (x) - add note?
01:30:709 (1) - same as 00:34:459

Normal

--This difficulty is 3.9 stars. You need a difficulty wiht somehwere around 3 stars or less to be ranked. You either need to make this a lot easier or make another difficulty.

00:40:352 (2,1) - i would space out better.
00:41:424 (2) - Snap to the red tick. Why are you even using purple ticks?
00:54:281 (3,4) - spacing.
01:09:816 (1,1) - spinner is way too short, and the note comes way too soon as well.
01:13:031 (x) - add note?
01:23:477 (4,1) - spacing.
01:27:227 (3,4) - i do not like using these types of spacing in a normal difficulty.
01:33:924 (4) - move somewhere else. It may confuse beginner players imo.
01:37:941 (1) - spinner is too short

I did not comment on a lot of overlaps and spacings, but I would suggest you rethink some of the shapes and spacing. (i only commented on some in normal because I am really strict on spacing on easier diffs and I almost never deviate from the spacing unless the music provokes some sort of change)

Nice map! :3

but stilll does not feel as ready as it could be
Kei

ziin wrote:

[razorblade]
this name is ambiguous D:! But I like it .-.
map would be better with a higher slider speed and careful attention to your sliders. More Hitsounds are a must as well. I'm sorry you won't increase the slider speed, since maps are a lot easier to read if they are more spread out. Added more Hitsounds

winber1 wrote:

keilara's

I find the spacing too small. D:!

00:34:459 (1) - this whole kiai section does really make sense imo. 1) this shouldn't even be a kiai section imo. it's not even epic D: 2)the increase in spacing doesn't make much sense to me either, cuz the intensity of the music actually decreases here, so I wouldn't even increase spacing. Removed the spacing increase & Changed Kiai section
[00:39:013 (1,2,3,4,5,6,7,8,9) - if you keep this spacing change i'm fine with it because the music does get more tense here and it's reaching some sort of climax] Changed some notes spacing with this one
00:48:388 (1) - remove combo Removed
00:57:763 (1) - ^ Removed
01:02:049 (1) - ^ Removed
01:13:031 (x) - add note? Added
01:30:709 (1) - same as 00:34:459 Fixed


[Keilara's Razorblade Updated] :D

Download: Celldweller - Switchback (MercurialSpectre) [Keilara's Razorblade].osu
Thunderstorm
Greetings
Mod as you requested.
Some suggestions

[Overall]
Volume of the hitsounds is really waaaay to loud. I'd suggest to reduce it down to ~60%
White combo colour can be a barrier to rank this stuff. No, it's not unranked option, but BAT's/MAT's really can ask you to change it.

[Normal]

Oh, only a 56 second's to play? I'd suggest to map it equal to the [i_k' Switchback]'s length
00:41:424 (2) - increase 1/6
00:41:959 (3) - 1/4 forward
Or better
00:41:424 (2) - reduce 1/6
00:41:825 - note here
00:41:959 (3) - 1/4 forward
01:09:816 - this spinner is really short for a Normal difficulty. I'd suggest to replace it with some notes.
Or, if you want to keep it
01:10:888 (1) - Recovering after spinners is one of the tougher skills for newbies to master. Seeing as this is the easiest difficulty, maybe consider removing this?
01:25:888 and 01:26:156 - add a note?
01:37:941 - this spinner is really short for a Normal difficulty. I'd suggest to replace it with some notes.

[Keilara' Razorblade]
Same as [Normal], maybe consider to map it equal to [i_k' Switchback] length?
01:02:584 (3) - increase 1/6
01:03:388 (4) - move 1/2 forward?
01:29:236 (2) - increase 1/6
01:37:138 (5,6) - wow, what a mess. I'd suggest to:
01:37:138 (5) - increase 1/6
01:37:540 - put a note here
01:37:674 (7) - move 1/4 forward

[i_k' Switchback]
Whole spacing on this difficulty looks random. Maybe consider to space it properly?
00:17:584 (break) and incoming breaks - This make no sense =\ I'd suggest to put a full-length break here, or map whole that part.
00:37:138 (1 - ) Kinda really random. I'd suggest to space this jump section properly, if you want to keep it.
01:11:156 (2, 3, 4) - Maybe make it kinda like this: 2+3 -> move 3 grid down to place 2 under start of 1
01:11:557 (4) - 2 grid down
01:11:691 (5) - 2 grid down, 1 grid right
01:30:709 (break) and incoming breaks - This make no sense =\ I'd suggest to put a full-length break here, or map whole that part.

That's all
Topic Starter
Mercurial
This beatmap is under maintenance, we apologize for the delays. (?
Topic Starter
Mercurial
Let the mods continue... :D
Kanon
Sry for the late.
General
The diff name is rly confusing. Try to make it clear its a hard diff or insane diff.
You only made one diff by your own. To get ranked ,you must have two diff by your own.
if you dont map the whole song you need to cut the mp3..

Normal
Its too boring and easy. So I suggest you change it to easy. Use large circle and AR OA HP drain below 2.

and you need to map a new normal diff by your own.then you can reach the rank standard.

Keilara's Razorblade
I assume its a hard diff
i suggest you use higher distance snap. cus the song only have 115BPM. And add some jumps plz, or its rly no fun to play this diff.
this diff stil need lots work on it.

i_k' Switchback!
It is a nice and fun diff. didn't find any bad.

i didn't mod in deep cus i think you need to change lots thing in your map.So sry about that.
This is more like suggestions.
No kudo for this ,thx
Topic Starter
Mercurial

Kanon wrote:

Normal
Its too boring and easy. So I suggest you change it to easy. Use large circle and AR OA HP drain below 2.

and you need to map a new normal diff by your own.then you can reach the rank standard.
Maybe you should think that the above normal difficulty, it had 4 stars of difficulty ... So from 4 to 2.78 points of difficulty, it is much easier for those who could not play the previous ...


Pd: Sorry for my bad level of english...
Topic Starter
Mercurial

ziin wrote:

I'm a bit disappointed you didn't map the klayton edit; I'm pretty sure that one's free and it's a heck of a lot faster
In a future project, I'll be glad for mapping Celldweller - Switchback (Razorblade Remix by Neuroticfish), That be like a Dream <3
LesTrucsRoses
Normal
00:00:174 (1,2,3,4,5,6,7) - Gradually decrease the hitsound's volume. [Example]
00:04:995 (1,2,3,4,5,6) - ^

00:16:513 (5) - Move down by 3 gridspaces and to the left by 1.
00:16:781 (6) - Move left by 2 gridspaces.

00:33:388 (2) - Finish hitsound on the last part of the slider.
00:43:031 - You usually want to start/stop Kiai times on a beat. I suggest you start it at 00:51:602 and end it at 01:09:281.
01:10:888 (1,2,3,4) - Move forward by a tick on 1/2 BSD.
01:38:745 (1,2) - These beats are being overlapped.

Finish mapping this difficulty (or cut the mp3), and add more hitsounds.

Keilara's Razorblade
!! the beats and sliders seem too close together. This is a hard/insane map, increase the distance snap and resnap it. !!

00:31:513 (2) - Shorten this slider by 1 tick on 1/4 BSD, then move it forward by 1 tick.
01:03:388 (4) - Move forward by 1 tick on 1/8 BSD.

01:04:191 (5) - Move left by 3 gridspaces, then move up by 2 gridspaces.
01:37:406 (6) - Can't see if this is a new slider or a repeat. move it.
02:15:709 (1,2,3) - Unrankable sliders.

02:19:459 (1) - Move forward by 2 ticks on 1/8 BSD.
02:23:745 (4) - Hidden by the slider.

i_k' Switchback!
no problems found. you learn from this man, MercurialSpectre!
Kei

LesTrucsRose wrote:

00:31:513 (2) - Shorten this slider by 1 tick on 1/4 BSD, then move it forward by 1 tick. Edited
01:03:388 (4) - Move forward by 1 tick on 1/8 BSD. Moved
01:04:191 (5) - Move left by 3 gridspaces, then move up by 2 gridspaces. Remapped
01:37:406 (6) - Can't see if this is a new slider or a repeat. move it. Moved (Remapped)
02:15:709 (1,2,3) - Unrankable sliders. Changed them with rankable ones.
02:19:459 (1) - Move forward by 2 ticks on 1/8 BSD. Moved
02:23:745 (4) - Hidden by the slider. Fixed

Kanon wrote:

Keilara's Razorblade
I assume its a hard diff Yeah it is.
i suggest you use higher distance snap. cus the song only have 115BPM. And add some jumps plz, or its rly no fun to play this diff. Changed distance snap to 1,4 and added jumps. Now it's better.. I think..
this diff stil need lots work on it. It's really so bad? I'm seriously doing my best..
Keilara's Razorblade Updated with more Distance Spacing (1,4), jumps and LesTrucsRose mod changes.
(Remapped design again).


Download: Celldweller - Switchback (MercurialSpectre) [Keilara's Razorblade].osu
Topic Starter
Mercurial

LesTrucsRose wrote:

00:00:174 (1,2,3,4,5,6,7) - Gradually decrease the hitsound's volume. [Example]
00:04:995 (1,2,3,4,5,6) - ^

00:16:513 (5) - Move down by 3 gridspaces and to the left by 1.
00:16:781 (6) - Move left by 2 gridspaces.

00:33:388 (2) - Finish hitsound on the last part of the slider.
00:43:031 - You usually want to start/stop Kiai times on a beat. I suggest you start it at 00:51:602 and end it at 01:09:281.
01:10:888 (1,2,3,4) - Move forward by a tick on 1/2 BSD.
01:38:745 (1,2) - These beats are being overlapped.

Finish mapping this difficulty (or cut the mp3), and add more hitsounds.


no problems found. you learn from this man, MercurialSpectre!
I'm Learning now :)


Thnks 4 mod :D
jossieP

ziin wrote:

[switchback]
00:01:379 - add note
00:01:647 (2) - delete
00:02:450 - add
00:14:504 (4) - delete
00:15:575 (2) - ^
00:26:290 (2) - ^
00:29:906 (1,2) - circle slider circle
00:31:379 (3,4) - slider
00:31:781 (5) - http://puu.sh/2on3
00:33:388 (2) - add repeat
00:34:727 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - this is very confusing
00:44:236 - add
00:44:504 (2) - delete
01:05:397 (2,4) - delete
01:07:674 (3) - delete
02:19:727 (2,4,1) - move 1 blue tick before
I'm tired of telling you what to delete. Hopefully you get how to map to the song and not your own rhythm you made up.
DON'T YOU WANT I DELETE MY GUEST DIFF????????? I just ignore this mod u.u
.

winber1 wrote:


i_k' Switchback


00:37:138 (1,2,3,4,5,6,7,1,2) - I don't know why you used such large spacing here out of the blue. It does not fit and does not make sense imo. Although I seemed to have read it correctly, it doesn't feel correct This is a double spacing part, and because of it is more "difficulty" I used sliders, and I can read it correctly
00:17:049 (x) - add a note yup
00:21:602 (1) - start right on top of combo 2 from previous combo? I dont get it right but I think this could be better
01:25:352 (1) - remove combo? yup
01:27:495 (1) - ^ nup
01:28:566 (1) - ^ yup
01:32:316 (1) - start right on top of combo 2 from previous combo? as explain on 00:21:602 (1)
02:06:602 (5) - new combo nup
02:06:870 (1) - remove combo nup
02:21:066 (5,6) - i would move this a little further away from each other done?
02:28:299 (2) - this note looks weird right under combo 1 and now?
02:32:718 (1) - end spinner here yup

There's nothing that isn't readable, but there's a lot of weird overlaps and spacing changes imo.
What is "imo"? x3 srry my english is very basic and I can't understand some things

Thunderstorm wrote:

[i_k' Switchback]
Whole spacing on this difficulty looks random. Maybe consider to space it properly? Its not random, I have changed the distance snap at some combos
00:17:584 (break) and incoming breaks - This make no sense =\ I'd suggest to put a full-length break here, or map whole that part. I like this, and just following the song
00:37:138 (1 - ) Kinda really random. I'd suggest to space this jump section properly, if you want to keep it. I keep it like that
01:11:156 (2, 3, 4) - Maybe make it kinda like this: 2+3 -> move 3 grid down to place 2 under start of 1 what? xD
01:11:557 (4) - 2 grid down ?
01:11:691 (5) - 2 grid down, 1 grid right ?
01:30:709 (break) and incoming breaks - This make no sense =\ I'd suggest to put a full-length break here, or map whole that part.
Like before explain
That's all
thanks n.n

Kanon wrote:

i_k' Switchback!
It is a nice and fun diff. didn't find any bad.
really? O.O

LesTrucsRose wrote:

no problems found. you learn from this man, MercurialSpectre!
why me? xD Im just a n00b mapper
Download: Celldweller - Switchback (MercurialSpectre) [i_k' Switchback!].osu
-Lennox-
Finde dude mog go!


[Normal]

01:07:138 (1,2,1) - I highly suggest you to remove those sliders. They are pretty hard for the easyiest diff.
01:59:906 (1,1) - The spacing between the spinner ending and the next circle is pretty high. Thats hard to play. So remove the note or shorter the spinner

[Keilara's Razorblade]

Well just one thing i suggest you. Re-map the whloe map with an higher spacing! (press ALT and you see at the right corner the spacing.. put it higher)

[ik' Switchback]

Well it plays really good but the map itself looks pretty ugly D: Try to put more symmetrie in the map. And make it delicious~



If you re-map the Keilara's Razorblade diff call me back and i'll recheck the map.

gl!
Topic Starter
Mercurial

LesTrucsRose wrote:

00:00:174 (1,2,3,4,5,6,7) - Gradually decrease the hitsound's volume. [Example]
00:04:995 (1,2,3,4,5,6) - ^[/color] Done
00:16:513 (5) - Move down by 3 gridspaces and to the left by 1.
00:16:781 (6) - Move left by 2 gridspaces.[/color] Done
00:33:388 (2) - Finish hitsound on the last part of the slider. Done
00:43:031 - You usually want to start/stop Kiai times on a beat. I suggest you start it at 00:51:602 and end it at 01:09:281. I'll don't do that
01:10:888 (1,2,3,4) - Move forward by a tick on 1/2 BSD. ?
01:38:745 (1,2) - These beats are being overlapped. Done

Finish mapping this difficulty (or cut the mp3), and add more hitsounds. Later
ziin
blam. (don't kudosu guest difficulties fyi)

Hit sound volumes aren't exactly final, I'll try to match whatever you end up with.

Hopefully nobody will mind spacing errors on such a slow song, but I really liked them.

Download: Celldweller - Switchback (MercurialSpectre) [ziin's Easy].osu
Kei

-Lennox- wrote:

[Keilara's Razorblade]

Well just one thing i suggest you. Re-map the whloe map with an higher spacing! (press ALT and you see at the right corner the spacing.. put it higher) !
More higher? o.o
OzzyOzrock
Creo que esta pidiendo que lo mapees con un distance spacing mas alto lol
Kei

OzzyOzrock wrote:

Creo que esta pidiendo que lo mapees con un distance spacing mas alto lol
Si lo se xD Pero o.o mas? no está bien asi? o.o
Kei
Updated [Keilara's Razorblade] with a little more distance spacing. Now it has 1,7 spacing instead of 1,4.

Download: Celldweller - Switchback (MercurialSpectre) [Keilara's Razorblade].osu
ziin
Keilara, no necesita cambiar si no quiere.

Pienso que sus deslizadores son demasiado lento. (1.50 slider speed con BPM 112 esta muy lento). En general, distance spacing debe ser 1.2x-0.8x, segun el mapa.

Trata slider speed 2.00 y 0.8x a 1.2x spacing. Si se gusta, cambialo, pero ahora esta bien. Solo necesita usar mas simetria en el mapa.
Topic Starter
Mercurial

ziin wrote:

Keilara, no necesita cambiar si no quiere.

Pienso que sus deslizadores son demasiado lento. (1.50 slider speed con BPM 112 esta muy lento). En general, distance spacing debe ser 1.2x-0.8x, segun el mapa.

Trata slider speed 2.00 y 0.8x a 1.2x spacing. Si se gusta, cambialo, pero ahora esta bien. Solo necesita usar mas simetria en el mapa.

xDDDD Ponele que tu español es de un traductor, pero no importa. Gracias por esforzarte <3
ziin

MercurialSpectre wrote:

xDDDD Ponele que tu español es de un traductor, pero no importa. Gracias por esforzarte <3
Es de 5 anos de espanol en la escuela. No es perfecto ahora, y hay unas palabras que no recuerdo y uso un dictionario.
Topic Starter
Mercurial

ziin wrote:

MercurialSpectre wrote:

xDDDD Ponele que tu español es de un traductor, pero no importa. Gracias por esforzarte <3
Es de 5 anos de espanol en la escuela. No es perfecto ahora, y hay unas palabras que no recuerdo y uso un dictionario.
Mi inglés también es una porquería, pero bueno, al menos nos entendemos :D

New Edit 13/06/2011: Please, Re-Download this Beatmap
OzzyOzrock
[Easy]
I don't think spacing increases like the ones present in the map are that fitting for an easy.

01:34:459 (1) - Cool slider, but uh, I don't know...
02:29:370 (1,2) - Hurr too close ;_;

But very good job.
[Normall]
Los hitsounds no suenan muy bien... son muy inconsistentes (lol) y casi nunca siguen un rithmo. La dificultad de ziin es un buen ejemplo.

01:10:620 (1,2,3,4) - Creo que mejor deberias cambiar esta parte a algo que sigue el rithmo...
01:38:745 (1) - esto un grid para abajo =w=

Pero... esta bien ;_;
[Kei]
Lol, talvez si deberias subirle mas al SV y no al distance spacing, porque de todas maneras el distance snap 1.00 se... uh... cumplira con el S.V. lol. Talvez 2.3 o algo aci. Es un hard, verdad?

Asi que arregla eso orz (no se si me gusta mejor que el de antes lol)
[i_k]
Demasiado flojo para chequear esto, pero se me hace estar bien ;_;

Buena suerte =w=
ziin

OzzyOzrock wrote:

[Easy]
I don't think spacing increases like the ones present in the map are that fitting for an easy.

01:34:459 (1) - Cool slider, but uh, I don't know...
02:29:370 (1,2) - Hurr too close ;_;

But very good job.
If I get a second vote for the spacing errors you mentioned, I'll fix (first and last ones are on purpose, middle one was kinda unavoidable).
As for the slider, I made some switchbacks. I like it too much, and it's pretty slow, so it's easy to follow.
Topic Starter
Mercurial
In few words... This map have your aprovation :)
akrolsmir
Modding from queue:

General:
Add "ziin" to all tags. Also, what's Dota? (I think of Basshunter's song, but that can't be right...)
Is that thing in the background a guy or a girl? It has a masculine aura, but the body...

ziin's Easy (oh hi ziin):
00:17:316 (1) - That's a lot of nodes to get something flat... use a red point instead? Or even better, make it curvy somehow on the end similar to 00:19:459 (2). I like the sharp angle close to the end of that one.
00:26:959 (1,2,1,1) - Either combo as (1,1,1,1) or (1,2,1,2) for consistency
00:29:102 (2) - Copy of (1) instead? Like the next 2 notes.
00:34:459 (1,2,1,2,1,2,1,2) - o.O increasing distance spacing in an Easy. Oh well, I like it myself.
00:49:459 (1,2,3,4) - Square feels out of place
01:10:888 (3) - Since most other sliders repeat exactly once, try this instead?

01:34:459 (1) - Lots of switchbacks :D
01:49:727 (3) - Path looks cramped- too close to (2). Same for 01:54:013 (3)
02:28:031 (1,1,2) - ^ And the stacking of (1,2) causes similar things.

Normal:
00:03:924 (8) - Move 1/2 beat forward, and place another circle 1/2 beat after this? I think it would match "switchback" better.
00:08:209 (7) - ^
00:12:227- Circle? Maybe make a line with (this, 4, 5)
00:28:834 (1,2,3) - Make this a copy of the pattern before, or move (2) so that the pattern flows smooth instead of being cut, like:
00:36:066 (3), 00:38:209 (3) - Pick one and make the other a copy
00:43:031- Kiai burst on a break...?
00:57:763 (1,2,3,4) - Doesn't match vocals. Try:

00:59:906 (5) - Length feels weird, try:

01:08:477 (1) - Feels like there ought to be a beat in the center, with a repeat or a shorter slider or sth.
01:10:620 (1,2,3,4) - see 00:57:763 (1,2,3,4)
01:29:102 (2) - Make symmetric
01:30:977 (2) - ^
01:33:120 (3) - ^
02:25:620 (1) - End at 02:27:495
02:27:763 (1,2,1,2) - Try and get these parallel. And I don't like how the last note is hidden, try expanding and continuing the pattern.

Keilara's Razorblade:
Many of the short, curved sliders are not symmetric or are too sharp, fix please. It feels like you didn't put too much effort into those, which is a pity because the designed sliders were very nice.

00:29:236 (3) - Doesn't belong IMO, delete?
00:30:977 (1,2) - Make one a copy of the other
00:51:602 (1,2) - Neither is particularly pretty but ^. The sliders at 00:43:566 (2,3) - and 00:47:316 (1,2) - were much neater.
01:11:156 (1,2,3,4,5,6,7,8,9) - Compress the stream? Also 9 stacking w/ 8 felt out of place.
01:47:316 (1,2) - Try making the second and fourth nodes red for a more distinct shape. Also make one a copy of the other.
01:51:066 (7,8,9) - Make an equilateral triangle
02:19:325 (1,2,3,4,5) - Try using 1/2 the spacing
02:27:897 (1,2,3,4,5,6,7,8,9) - Compress again

i_k' Switchback:
Rename to "i_k's Switchback".
Placement of notes, sliders seemed very random

00:33:924 (3) - Use .5x slider velocity here too.
01:34:459 (1,2,3,4,5,6) - Try increasing the spacing by a constant amount.
02:06:870 (1,2,3) - Increase the jump

Overall, the styles varied a lot with 3 guest diffs. Some were more organized than others... Anyways, starred.
ziin

akrolsmir wrote:

Is that thing in the background a guy or a girl? It has a masculine aura, but the body... That's the reason for this note: 00:29:102 (2) and the lyrics at that point

ziin's Easy (oh hi ziin):
00:17:316 (1) - That's a lot of nodes to get something flat... use a red point instead? Or even better, make it curvy somehow on the end similar to 00:19:459 (2). I like the sharp angle close to the end of that one. I'm mapping to the background (*gasp*) so it follows the curves of the body and the wing. I did add more nodes though, as I wasn't all that picky when I made it.
00:26:959 (1,2,1,1) - Either combo as (1,1,1,1) or (1,2,1,2) for consistency oo, copy/paste error there. fixed
00:34:459 (1,2,1,2,1,2,1,2) - o.O increasing distance spacing in an Easy. Oh well, I like it myself. I'm torn because I like it so much, even though I know it's wrong.
00:49:459 (1,2,3,4) - Square feels out of place So something not symmetrical? I was leading up to the spinner.
01:10:888 (3) - Since most other sliders repeat exactly once, try this instead? I want to have a beat on those notes, so I need a long slider.
01:49:727 (3) - Path looks cramped- too close to (2). Same for 01:54:013 (3)
02:28:031 (1,1,2) - ^ And the stacking of (1,2) causes similar things.
I don't follow

They look fine to me. The last one is an anti-jump, sure.
many thanks, I'm surprised I had anything to fix. I thought I did a really good job on this...

Download: Celldweller - Switchback (MercurialSpectre) [ziin's Easy].osu
Kei

akrolsmir wrote:

Keilara's Razorblade:
Many of the short, curved sliders are not symmetric or are too sharp, fix please. It feels like you didn't put too much effort into those, which is a pity because the designed sliders were very nice. <- This make me very happy ;U;

00:29:236 (3) - Doesn't belong IMO, delete? Deleted
00:30:977 (1,2) - Make one a copy of the other Remapped
00:51:602 (1,2) - Neither is particularly pretty but ^. The sliders at 00:43:566 (2,3) - and 00:47:316 (1,2) - were much neater. Changed
01:11:156 (1,2,3,4,5,6,7,8,9) - Compress the stream? Also 9 stacking w/ 8 felt out of place. Compressed
01:47:316 (1,2) - Try making the second and fourth nodes red for a more distinct shape. Also make one a copy of the other. Remapped
01:51:066 (7,8,9) - Make an equilateral triangle ^
02:19:325 (1,2,3,4,5) - Try using 1/2 the spacing ^
02:27:897 (1,2,3,4,5,6,7,8,9) - Compress again Compressed
I remapped everything again! >_>''
Increased Slider Velocity to 2.40, and reduced spacing to 1.4.
Download: Celldweller - Switchback (MercurialSpectre) [Keilara's Razorblade].osu

Topic Starter
Mercurial
Actualizaré todo el Lunes

I'll update it at Monday :3
jossieP

akrolsmir wrote:

Modding from queue:
i_k' Switchback:
Placement of notes, sliders seemed very random Maybe thats my style? x3

00:33:924 (3) - Use .5x slider velocity here too. owenrqweiry
01:34:459 (1,2,3,4,5,6) - Try increasing the spacing by a constant amount. encoiprsu
02:06:870 (1,2,3) - Increase the jump =O

Overall, the styles varied a lot with 3 guest diffs. Some were more organized than others... Anyways, starred. I know our styles are varied, but I think this made more fun
Download: Celldweller - Switchback (MercurialSpectre) [i_k' Switchback!].osu
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