star
lmao. I can see it just fine. Gave it a new combo. Extending it out would just be tedious.Ekaru wrote:
Easy:
00:42:495 (2) - The blue approach circle blends in perfectly with (1), and you can't see the hit circle itself, either. I would delete this and give (1) a finish instead.
Ekaru wrote:
Switchback:
00:21:602 (1) - I would rather replace this with a pattern like 00:19:459 (1,2) - , but flipped horizontally. It'll play better I keep it, but if someone make a refference to this later Ill change it
00:23:745 (1,2) - Significantly increase the spacing of these two notes for consistency while you're at it antijump? x3
01:32:316 (1) - See 00:21:602 (1) again?
Star thanks
JauiPlaY wrote:
[i_k' Switchback!]
00:26:691(5,1) - do not overlapped well.
no any other technical errors. but the map do not looks well imo. try to think again about your mapping and make it neat a bit more please.
you just must said: "damn noob remake this is ugly", but even Im not gonna remake/change nothing
so.. thanks?
Thnks Ekaru n.nEkaru wrote:
Normal:
00:07:674 (7,8) - Too tricky for a Normal, IMO. Newer players will think it's a 1/1 from its context. BAM! Combo-break -> ragequit I do what I can xD
00:11:424 (4,5) - Space these out; they feel way too close. No.
00:38:209 (3) - Make this prettier, please What?
00:57:763 (1,2,3) - This is also a bit too tricky for a Normal. Done
01:46:513 (3) - Make this prettier, please I do what I can xD
02:29:370 (2) - I would replace the clap on this slider's endpoint with a Finish. Done
Star
whymeman wrote:
[All]
Set a reasonable preview point for the mapset...
[ziin's Easy]
00:34:459 (1,2,1,2,1,2,1,2) - What is this.... WHY are you using jumps and anti-jumps in a Easy difficulty?
01:34:459 (1) - A hold point in the middle of a slider...
Are you trying to make a Normal difficulty or Easy? If you're trying to make it an Easy difficulty, then it would be better to take more time into making it less complex.
[Keilara's Razorblade]
This is the only map using the countdown. It would look better without it really.
I don't get this mod at all. Normally there's a clear indication of what it would take to get a star...whymeman wrote:
[ziin's Easy]
00:34:459 (1,2,1,2,1,2,1,2) - What is this.... WHY are you using jumps and anti-jumps in a Easy difficulty? because they're simple to hit. I'll change this when it's time to be bubbled if it's the only thing keeping it from being bubbled.
01:34:459 (1) - A hold point in the middle of a slider... the y velocity doesn't change until the end.
Are you trying to make a Normal difficulty or Easy? A 2 star difficulty.
If you're only doing that to get a bubble or star, then this is going in the wrong direction. As I said, why use things like that in a Easy difficulty? It should be more easy to read straightforward without the tricks, jumps, and confusion placements. Don't think only about yourself, think about those starting out in osu.ziin wrote:
I don't get this mod at all. Normally there's a clear indication of what it would take to get a star...whymeman wrote:
[ziin's Easy]
00:34:459 (1,2,1,2,1,2,1,2) - What is this.... WHY are you using jumps and anti-jumps in a Easy difficulty? because they're simple to hit. I'll change this when it's time to be bubbled if it's the only thing keeping it from being bubbled.
01:34:459 (1) - A hold point in the middle of a slider... the y velocity doesn't change until the end.
Are you trying to make a Normal difficulty or Easy? A 2 star difficulty.
There are certain techniques that should not generally be used in easy difficulties. Jumps and crazy looking sliders are certainly two of them. As an easy difficulty, I want to introduce some of the more advanced techniques in an easy way, just for newer players. They have to learn the tricks, jumps, and confusion placements eventually if they want to get better, so why not introduce them in the simplest way possible? I knew both were questionable when I put them in. This is not a very easy 1 star difficulty. It's an easy 2 star.whymeman wrote:
If you're only doing that to get a bubble or star, then this is going in the wrong direction. As I said, why use things like that in a Easy difficulty? It should be more easy to read straightforward without the tricks, jumps, and confusion placements. Don't think only about yourself, think about those starting out in osu.
It's not a fight; it's a friendly discussion. If nobody ever discussed anything life wouldn't be very interesting.MercurialSpectre wrote:
Hey hey Guys... Don't Fight for a stupid think like a bubble or star.
Muchas graciasmancusojuanmattos wrote:
General:
Don't remember to set a preview point
Timing Set current position as preview point
Normal
Queda feo tener un break en medio de un kiai, intenta agregar notas.
Bien pense que iba a decir algo mas pero esta bien el mapa lo mas importante es lo del preview point en todas las dificultades, no te olvides de ponerlo siempre en el mismo lugar en las 4 dificultades, estrella ya te deje, suerte y espero verlo rankeado pronto.
Thnks 4 this Hika :3 That's allHika wrote:
hi.
Overall:
Don't forget those preview points even though previous mod posts have mentioned it.
Keilara's Razorblade:
Suggestion: When the slider velocity changes from 1.00 to .50, I suggest you do just 1 tick because it sounds better in my opinion.
i_k' Switchback!:
02:27:763 (1,2,3,4,5,1,2,3) - Consider organizing this, but if not, /okayface
you don't really have to do all of this, rofl >u< star~
Mercurial, you can do what you want with kiai, I don't care where it goes. I went ahead and fixed it to downbeat in my diff, but you should make my diff the same as normal's kiai.eldnl wrote:
[General]
- La dificultad insane tiene el countdown desactivado, ademas debes agregar a ziin a los tags en esa dificultad.
[ziin]
00:24:816 - This spinner is very short, beginners need more time of reaction, you can delete the previous (2) and extend the spin? should be fine. k, but 2 stays and it's 1333 ms now
00:34:459 - Really strange pattern to be the easier difficulty in the mapset, please do something more readable.It's a dead simple rhythm, clear approach circles. I can't imagine anyone missing this more than once. If spacing were so important, we wouldn't have stacks either.
00:42:495 (1) Please don't stack notes under the slider in easy difficulties, this is really hard to read for beginners, you can extend the slider by 1/2 and it's the same. You're doing nothing during the slider, and the approach circle is bright red on blue.
00:51:602 - Why not extend this spinner to the next white line? doesn't map what I wanted to map
01:20:531 - Short spin again = =' made over 1500
01:38:745 - Start the kiai in the big white tick please. I'm going to let merc fix kiai stuff, that's up to him, but I put it on downbeat
02:29:370 (1,2) These notes are too close to the previous slider, it's a little confuse because looks like this pattern. Please fix it. on second though I'll fix it.
eldnl wrote:
[Normal]
00:08:745 - Sube un poco el volumen de esta parte, para seguir el patron anterior, ademas que no se escuchan casi nada los hitsounds. No. Lo dejaré así, a lo sumo lo modificaré si alguien me dice lo mismo.
00:33:388 (2) Sube el volumen de este slider, el hitsound no se escucha, 30% esta bien. Aunque el cambio no se nota nada considerando el volumen anterior, asi que subirlo estaría bien. Listo
00:34:459 - El cambio de volumen de la parte anterior a esta es enorme, se siente extraño, por favor usa un volumen parecido para todo el mapa. Listo
00:43:031 - Breaks en el kiai time? yo digo no, se supone que es la mejor parte de la cancion... Notas Agregadas
01:06:602 - El clap que pusiste en este spin como que no va, no se escucha bien. Removido
01:38:477 - Porque bajas en volumen en el kiai time? deberia ser al revez. Listo
01:38:745 - Empieza el kiai en la linea blanca grande. Arreglado
02:15:174 (1) Porque esta nota es solo un combo? es mejor que quites el new combo que pusiste en la nota siguiente. Es mejor que quede así como está, ya que es un sonido aislado que no tiene continuación con ninguna de las notas anteriores o posteriores.
02:27:763 - Este slider esta demasiado cerca del spin, muy dificil para una dificultad normal. Movido
Bueno hice el mod para ver como estaba el map, y no esta muy cerca de la burbuja que digamos. Hacemos lo que podemos para que esté cada día más cerca.
Buena suerte ~ Muchas gracias
Done Thnks ziin for your fast moddingziin wrote:
Mercurial, you can do what you want with kiai, I don't care where it goes. I went ahead and fixed it to downbeat in my diff, but you should make my diff the same as normal's kiai.
Download: Celldweller - Switchback (iMercurial) [i_k' Switchback!].osueldnl wrote:
[I_K]
00:37:138 - Jumps totalmente inesperados, puedes hacer algo que se entienda un poco mas? wqoeprnqwoepriqwoperuqwer
02:21:602 (6) New combo sdfasdfasdrwqer
La verdad podria llenarte de sugerencias y todo, pero seria mucho, te aconsejo que no intentes hacer que el mapa sea confuso ni muy dificil, no es divertido. si puedes llenarme de sugerencias porque no lo haces? y la verdad que no creo que este tan dificil que digamos, y porque no puedo hacer algo dificil? porque no soy pro?
Bueno hice el mod para ver como estaba el map, y no esta muy cerca de la burbuja que digamos, la dificultad insane necesita mas trabajo. q(=w=)p trabajo
Buena suerte ~
No changes.Raging Bull wrote:
Easy:
00:04:459 (1,2) - Maybe unstack these? Stacks were on purpose.
00:17:316 (1,2) - Are these sliders made like this intentional? Sorry just not my taste :3 Don't really have to change anything, just wondering. They match the background
00:34:459 (1,2,1,2,1,2,1,2) - Hmm. Why are these spaced differently? Space it correctly please. because it fits the slider and spacing means nothing on 1/1
01:49:459 (2) - NC? I want the followpoints
No Changes... Yes, It's my first beatmap, but I'll wail for a BAT or MAT mod for modificate anything to get bubble/rank or somethingRaging Bull wrote:
General:
Countdown disabled in i_k switchback. Disable it since other diff since it's not in use anyways? Every mapper could feel free to make anything with his/her map... Don't you think?
Normal:
00:07:674 (7,8) - Weird overlap. Maybe move 8 to the side instead?
00:45:709 (2) - I think spacing this slider would be better.
02:13:299 (6) - Change this slider into something else? I don't like kick sliders in lower diffs. (short repeating sliders)
02:15:709 (1) - Why NC? Remove it?
02:25:620 (1,1) - Next note appears too fast after a spinner in lower difficulty imo. Maybe do something like this? http://puu.sh/5RWI
Tbh this really reminds me of the first time I started mapping. I advise you to map a lot less square-y. Makes the map more livelier and makes more interesting pattern.
Overall this map is alright, though I prefer if you work on sliders a bit more and note placement, but that's only my opinion.
The point is...Raging Bull wrote:
Okay. I understand you not changing anything, but it sounds as though you value MAT/BAT mods more than regular mod. But still I strongly suggest you map a lot less squarey and experiment. It's way more fun than just moving left right up or down.
La cosa es que cuando uno obtiene mods no se debe fijar solo en lo rankeable o lo no rankeable. Si no quieres cambiar algo por que ya has cambiado muchas cosas y solo quieres que tu mapa este "listo para la burbuja" no va a pasar. La mayoría de los BATs/MATs también se preocupan de los aspectos estéticos y por la calidad del mapa en general, no solo por el set de reglas en piedra. Si este último fuera el caso, tendríamos un sistema de ranking automatizado.iMercurial wrote:
I got about 20 mods, and they tell me exactly what you've said to me, and I have changed many times. I prefer a BAT or MAT tell me something definite to obtain the bubble.
Break changed, the spinner maps the vocals, which end at that point (and coincide with a snare hit). It's not the greatest of break locations either, but I felt it was too repetetive.Krisom wrote:
00:51:602 (1) - I feel this should end 1/1 later, on the mainbeat. That, or move the break to make it start at 00:53:745 - (after all, on the second chorus you do place a note on the mainbeat: 01:47:316 (1) - )
01:34:459 (1) - Asked around, this slider doesnt seems to be appropiate for an easy due to the sliderpath disappearing with mm sliders. I'm sorry.
Google translate actually worked well this timeKrisom wrote:
La cosa es que cuando uno obtiene mods no se debe fijar solo en lo rankeable o lo no rankeable. Si no quieres cambiar algo por que ya has cambiado muchas cosas y solo quieres que tu mapa este "listo para la burbuja" no va a pasar. La mayoría de los BATs/MATs también se preocupan de los aspectos estéticos y por la calidad del mapa en general, no solo por el set de reglas en piedra. Si este último fuera el caso, tendríamos un sistema de ranking automatizado.iMercurial wrote:
I got about 20 mods, and they tell me exactly what you've said to me, and I have changed many times. I prefer a BAT or MAT tell me something definite to obtain the bubble.
Habiendo dicho esto, te recomiendo fuertemente que leas los modposts que no has querido cambiar por no ser de MATs/BATs para que así el proximo mod de MAT/BAT sea más corto y rápido. Recuerda que jamás podrás volver a cambiar cosas en un mapa rankeado.
Raging Bull wrote:
Switchback:
00:31:781 (5) - I don't agree with slowdown. Doesn't seem to fit. Can you use 1x here? 1x
00:33:924 (3) - ^ ^
02:26:424 (2) - I think it would be better if you move this note to the right instead of at the bottom. Seems to play better for me. to the right
Overall this map is alright, though I prefer if you work on sliders a bit more and note placement, but that's only my opinion. I will
Download: Celldweller - Switchback (iMercurial) [i_k' Switchback!].osuKrisom wrote:
Switchback!.-
No me parece que el BPM y el spacing sean apropiados para AR8, se siente muy rápido en comparación a la música. cual deberia ser el correcto? 7?
00:31:781 (5) - No te recomiendo hacer slowdowns de x0.50 si no hay ticks para detectarlo. No puedes usar un slowdown distinto como x0.65 para no confundir este slider con uno que dura 1/2? No me parece que haya u patrón que no se pueda cambiar ya he quitado el slowdown
00:33:388 (2,3) - Similar a lo de arriba con (3). Además, cuidado con la reducción en el spacing. arreglado, creo <.<
00:37:138 (1,2,3,4,5,6,7) - Confuso y poco legible. Sobre todo (6,7) ;w;
00:39:013 (1,2) - ^
... hay muchos underlaps y overlaps que no se ven nada bien, y los patrones del kiai están repetidos 3 veces, la tercera vez idéntica a la segundo (sin siquiera una rotación). No te recomiendo que hagas eso a menos que el mapa haya sido mapeado con estructura. Me parece que esta dificultad necesita muchos más mods de los que lleva hasta ahora. jojo perdon por no ser simetrico don krisom, espero que ahora este mejor
by the way, no changes to be made, I already fixed above.Colin Hou wrote:
[Easy]:good luck~
- 01:34:459 (1) - final part is too confusing for an Easy diff.
Edit: orz the post up there.