Actualizaré todo el Lunes
I'll update it at Monday :3
I'll update it at Monday :3
Download: Celldweller - Switchback (MercurialSpectre) [i_k' Switchback!].osuakrolsmir wrote:
Modding from queue:
i_k' Switchback:
Placement of notes, sliders seemed very random Maybe thats my style? x3
00:33:924 (3) - Use .5x slider velocity here too. owenrqweiry
01:34:459 (1,2,3,4,5,6) - Try increasing the spacing by a constant amount. encoiprsu
02:06:870 (1,2,3) - Increase the jump =O
Overall, the styles varied a lot with 3 guest diffs. Some were more organized than others... Anyways, starred. I know our styles are varied, but I think this made more fun
Fast Update!p3n wrote:
[Keilara's Razorblade]
General things:
- 1/8 snapping is absolutely unnecessary for this song. Don't use it (slider endings that are 1/8 off are "wrong" anyway) Changed to 1/6 snapping
- Avoid confusing and sometimes impossible to read spacings. I think you just overdid the "MOAR SPACING!!!1" mods a bit The song is only 112 BPM and thus 1/4 streams are possible to tap. Some players however prefer to use two keys even for relatively slow streams like in this song. The random spacing here makes this map actually harder than the "insane" version (and not much fun to play) Yeah ;_; my bad
I suggest using 1,0x or 1,1x spacing for notefollows and add jump patterns only where they fit the song. Just make sure everything is still very readable. Remapped everything again with 1,0 spacing.
01:11:156 (1,2,3,4,5,6,7,8,9,10) - It's ok to compress this stream but increasing the spacing randomly for (9,10) is just weird Fixed
01:11:959 (7) - delete this note as it doesn't fit very well imo, also adjust the compressed spacing to the whole combo as mentioned above: http://puu.sh/2QkX Compressed like in the img and deleted note
01:27:093 (2) - 1/8 snapped slider ending doesn't fit in any way here Fixed
01:37:138 (5) - ^ Fixed
01:39:013 (X) - add note Added
01:43:834 (X) - ^ Added
02:06:334 (1,2) - switch (1) and (2), circle on red tick (where (1) started before), start slider on big white tick (end where (2) was before) Changed
02:19:459 (2,3,4,5) - this is extremely annoying to play if the spacing is so random: the sliders are a lot slower than the "jumps" between them. Just stick to 1,0x spacing for slider-streams. Fixed spacing
Ummm...sry for beeing unclear about this: Use 1/4 snapping! (1/6 and 1/3 is a completely different rhythm pattern and this song is a "normal" 1/4 beat)Keilara wrote:
p3n wrote:
[Keilara's Razorblade]
General things:
- 1/8 snapping is absolutely unnecessary for this song. Don't use it (slider endings that are 1/8 off are "wrong" anyway) Changed to 1/6 snapping
p3n wrote:
[General]
No preview points set xD Thnks
[Normal]
I think it suits the song much better to map the beat more constantly, especially during the first KIAI. Those huge and random breaks because you mainly follow the lyrics are not very fitting imo. You can add a lot more notes to this map as the score and "feeling" is more like an "Easy" right now. Should be OK as long as you won't go over 2m or 4 stars. Put in some more 1/2 notes and map more of what you hear + the constant beat.
00:04:995 / 00:06:066 / 00:07:138 - The volume change for the hitsounds sounds very weird here imo. Stick to ~40-50% for non KIAI and ~60% your KIAI/"Chorus" sections I just follow the "Kiai mod"
00:07:674 (7,8,1) - unnecessary jump/anti-jump And your suggestion is?
00:11:424 (4) - this slider ending would be unsnapped if you change the beat snap divisor. Move the end-point much closer to the actual ending of the slider. Done
00:12:227 (5,1) - anti-jump Done
00:26:691 (1,2,3) - messy spacing, disable grid-snap to place this or use grid lvl 4 I don't do that.
00:28:834 (1,2,3) - ^ No.
00:33:388 (2) - makes no sense to silence the slider beginning and turning point here oO I silence this to put a clap at finish of the slider
01:11:691 (3,4,5) - not in line with previous notes Done
01:38:745 (1,2,3,4,1,2,3,4,1,2,3,4) - maybe use some sliders here to break up the boring 1/1 circles? HAHAHAHAHA, It's a normal diff, not a Easy Diff =/
01:42:227 (X) - add a note here? (Maybe turn the three notes into a repeat-slider) I put a Slider... Done
01:46:245 (2) - shorten by 1/2 and add 1x repeat Asdf... D:
02:21:602 (1) - start en end on the big white ticks Done
Some examples of "more notes":
02:07:674 (X) - add note No
02:08:209 (X) - ^ No
02:10:352 (X) - ^ No
02:15:174 (X) - ^ Done
You didn't follow the rules in my modding queue but I like the song so here is your ~star Hahahaha, Sorry u.u Thnks Anyway ^^
Download: Celldweller - Switchback (MercurialSpectre) [i_k' Switchback!].osup3n wrote:
[i_k' Switchback]
Hitsound volume is annoying! Reduce to 60% at least. Better 50%. now 55% volume
Very inconsistent spacing throughout the map. Seems you switched from 0,8x to 0,6x and back to 0,7x/0,8x by accident. that was not an accident o.O
The grid-size you used would be ok for very symmetric patterns but as you use many curves and circle-patterns, you should disable grid-snapping and work with x/y coords, [Ctrl]-snapping and pay attention to your distance-spacings. sorry, Im not symetrical because of I dont know how
Gracias Kyon :3ikari_kyon wrote:
p3n wrote:
[i_k' Switchback]
Hitsound volume is annoying! Reduce to 60% at least. Better 50%. now 55% volume
Very inconsistent spacing throughout the map. Seems you switched from 0,8x to 0,6x and back to 0,7x/0,8x by accident. that was not an accident o.O
The grid-size you used would be ok for very symmetric patterns but as you use many curves and circle-patterns, you should disable grid-snapping and work with x/y coords, [Ctrl]-snapping and pay attention to your distance-spacings. sorry, Im not symetrical because of I dont know how
Total Time: 2:29Ekaru wrote:
You only use 50% of the mp3; there's like 3 minutes of unused mp3 left over.
This needs to be cropped to be rankable - ask in #modHelp or post in General Questions if you don't know how to do so. PM me for a remod after this is fixed, please.
Ekaru wrote:
Switchback:
00:21:602 (1) - I would rather replace this with a pattern like 00:19:459 (1,2) - , but flipped horizontally. It'll play better
00:23:745 (1,2) - Significantly increase the spacing of these two notes for consistency while you're at it
01:32:316 (1) - See 00:21:602 (1)
Razorblade:
01:25:888 (1) - Make this prettier, please
02:09:281 (7) - ^
I thought some of the 1/2 jumps were a bit too big for such an easy Hard, but okay
Normal:
00:07:674 (7,8) - Too tricky for a Normal, IMO. Newer players will think it's a 1/1 from its context. BAM! Combo-break -> ragequit
00:11:424 (4,5) - Space these out; they feel way too close.
00:38:209 (3) - Make this prettier, please
00:57:763 (1,2,3) - This is also a bit too tricky for a Normal. It's also really awkward
01:46:513 (3) - Make this prettier, please
02:29:370 (2) - I would replace the clap on this slider's endpoint with a Finish.
Easy:
00:42:495 (2) - The blue approach circle blends in perfectly with (1), and you can't see the hit circle itself, either. I would delete this and give (1) a finish instead.
02:06:602 (1,2,3,4) - I would move this combo down so (3) isn't overlapped by the HP Bar
02:10:888 (1,2,3,4) - ^
Star
lmao. I can see it just fine. Gave it a new combo. Extending it out would just be tedious.Ekaru wrote:
Easy:
00:42:495 (2) - The blue approach circle blends in perfectly with (1), and you can't see the hit circle itself, either. I would delete this and give (1) a finish instead.
Ekaru wrote:
Switchback:
00:21:602 (1) - I would rather replace this with a pattern like 00:19:459 (1,2) - , but flipped horizontally. It'll play better I keep it, but if someone make a refference to this later Ill change it
00:23:745 (1,2) - Significantly increase the spacing of these two notes for consistency while you're at it antijump? x3
01:32:316 (1) - See 00:21:602 (1) again?
Star thanks
JauiPlaY wrote:
[i_k' Switchback!]
00:26:691(5,1) - do not overlapped well.
no any other technical errors. but the map do not looks well imo. try to think again about your mapping and make it neat a bit more please.
you just must said: "damn noob remake this is ugly", but even Im not gonna remake/change nothing
so.. thanks?
Thnks Ekaru n.nEkaru wrote:
Normal:
00:07:674 (7,8) - Too tricky for a Normal, IMO. Newer players will think it's a 1/1 from its context. BAM! Combo-break -> ragequit I do what I can xD
00:11:424 (4,5) - Space these out; they feel way too close. No.
00:38:209 (3) - Make this prettier, please What?
00:57:763 (1,2,3) - This is also a bit too tricky for a Normal. Done
01:46:513 (3) - Make this prettier, please I do what I can xD
02:29:370 (2) - I would replace the clap on this slider's endpoint with a Finish. Done
Star
whymeman wrote:
[All]
Set a reasonable preview point for the mapset...
[ziin's Easy]
00:34:459 (1,2,1,2,1,2,1,2) - What is this.... WHY are you using jumps and anti-jumps in a Easy difficulty?
01:34:459 (1) - A hold point in the middle of a slider...
Are you trying to make a Normal difficulty or Easy? If you're trying to make it an Easy difficulty, then it would be better to take more time into making it less complex.
[Keilara's Razorblade]
This is the only map using the countdown. It would look better without it really.
I don't get this mod at all. Normally there's a clear indication of what it would take to get a star...whymeman wrote:
[ziin's Easy]
00:34:459 (1,2,1,2,1,2,1,2) - What is this.... WHY are you using jumps and anti-jumps in a Easy difficulty? because they're simple to hit. I'll change this when it's time to be bubbled if it's the only thing keeping it from being bubbled.
01:34:459 (1) - A hold point in the middle of a slider... the y velocity doesn't change until the end.
Are you trying to make a Normal difficulty or Easy? A 2 star difficulty.
If you're only doing that to get a bubble or star, then this is going in the wrong direction. As I said, why use things like that in a Easy difficulty? It should be more easy to read straightforward without the tricks, jumps, and confusion placements. Don't think only about yourself, think about those starting out in osu.ziin wrote:
I don't get this mod at all. Normally there's a clear indication of what it would take to get a star...whymeman wrote:
[ziin's Easy]
00:34:459 (1,2,1,2,1,2,1,2) - What is this.... WHY are you using jumps and anti-jumps in a Easy difficulty? because they're simple to hit. I'll change this when it's time to be bubbled if it's the only thing keeping it from being bubbled.
01:34:459 (1) - A hold point in the middle of a slider... the y velocity doesn't change until the end.
Are you trying to make a Normal difficulty or Easy? A 2 star difficulty.
There are certain techniques that should not generally be used in easy difficulties. Jumps and crazy looking sliders are certainly two of them. As an easy difficulty, I want to introduce some of the more advanced techniques in an easy way, just for newer players. They have to learn the tricks, jumps, and confusion placements eventually if they want to get better, so why not introduce them in the simplest way possible? I knew both were questionable when I put them in. This is not a very easy 1 star difficulty. It's an easy 2 star.whymeman wrote:
If you're only doing that to get a bubble or star, then this is going in the wrong direction. As I said, why use things like that in a Easy difficulty? It should be more easy to read straightforward without the tricks, jumps, and confusion placements. Don't think only about yourself, think about those starting out in osu.
It's not a fight; it's a friendly discussion. If nobody ever discussed anything life wouldn't be very interesting.MercurialSpectre wrote:
Hey hey Guys... Don't Fight for a stupid think like a bubble or star.
Muchas graciasmancusojuanmattos wrote:
General:
Don't remember to set a preview point
Timing Set current position as preview point
Normal
Queda feo tener un break en medio de un kiai, intenta agregar notas.
Bien pense que iba a decir algo mas pero esta bien el mapa lo mas importante es lo del preview point en todas las dificultades, no te olvides de ponerlo siempre en el mismo lugar en las 4 dificultades, estrella ya te deje, suerte y espero verlo rankeado pronto.
Thnks 4 this Hika :3 That's allHika wrote:
hi.
Overall:
Don't forget those preview points even though previous mod posts have mentioned it.
Keilara's Razorblade:
Suggestion: When the slider velocity changes from 1.00 to .50, I suggest you do just 1 tick because it sounds better in my opinion.
i_k' Switchback!:
02:27:763 (1,2,3,4,5,1,2,3) - Consider organizing this, but if not, /okayface
you don't really have to do all of this, rofl >u< star~
Mercurial, you can do what you want with kiai, I don't care where it goes. I went ahead and fixed it to downbeat in my diff, but you should make my diff the same as normal's kiai.eldnl wrote:
[General]
- La dificultad insane tiene el countdown desactivado, ademas debes agregar a ziin a los tags en esa dificultad.
[ziin]
00:24:816 - This spinner is very short, beginners need more time of reaction, you can delete the previous (2) and extend the spin? should be fine. k, but 2 stays and it's 1333 ms now
00:34:459 - Really strange pattern to be the easier difficulty in the mapset, please do something more readable.It's a dead simple rhythm, clear approach circles. I can't imagine anyone missing this more than once. If spacing were so important, we wouldn't have stacks either.
00:42:495 (1) Please don't stack notes under the slider in easy difficulties, this is really hard to read for beginners, you can extend the slider by 1/2 and it's the same. You're doing nothing during the slider, and the approach circle is bright red on blue.
00:51:602 - Why not extend this spinner to the next white line? doesn't map what I wanted to map
01:20:531 - Short spin again = =' made over 1500
01:38:745 - Start the kiai in the big white tick please. I'm going to let merc fix kiai stuff, that's up to him, but I put it on downbeat
02:29:370 (1,2) These notes are too close to the previous slider, it's a little confuse because looks like this pattern. Please fix it. on second though I'll fix it.
eldnl wrote:
[Normal]
00:08:745 - Sube un poco el volumen de esta parte, para seguir el patron anterior, ademas que no se escuchan casi nada los hitsounds. No. Lo dejaré así, a lo sumo lo modificaré si alguien me dice lo mismo.
00:33:388 (2) Sube el volumen de este slider, el hitsound no se escucha, 30% esta bien. Aunque el cambio no se nota nada considerando el volumen anterior, asi que subirlo estaría bien. Listo
00:34:459 - El cambio de volumen de la parte anterior a esta es enorme, se siente extraño, por favor usa un volumen parecido para todo el mapa. Listo
00:43:031 - Breaks en el kiai time? yo digo no, se supone que es la mejor parte de la cancion... Notas Agregadas
01:06:602 - El clap que pusiste en este spin como que no va, no se escucha bien. Removido
01:38:477 - Porque bajas en volumen en el kiai time? deberia ser al revez. Listo
01:38:745 - Empieza el kiai en la linea blanca grande. Arreglado
02:15:174 (1) Porque esta nota es solo un combo? es mejor que quites el new combo que pusiste en la nota siguiente. Es mejor que quede así como está, ya que es un sonido aislado que no tiene continuación con ninguna de las notas anteriores o posteriores.
02:27:763 - Este slider esta demasiado cerca del spin, muy dificil para una dificultad normal. Movido
Bueno hice el mod para ver como estaba el map, y no esta muy cerca de la burbuja que digamos. Hacemos lo que podemos para que esté cada día más cerca.
Buena suerte ~ Muchas gracias
Done Thnks ziin for your fast moddingziin wrote:
Mercurial, you can do what you want with kiai, I don't care where it goes. I went ahead and fixed it to downbeat in my diff, but you should make my diff the same as normal's kiai.