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Report a Qualified beatmap here!

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Loctav
Here you can post beatmaps that have been observed in requiring either problems or room for improvement. Whenever you have risen concerns or suggestions about beatmaps, you can report them here, so we can open the discussion about them accordingly!

If you happen to find beatmaps that require improvement or have issues worth fixing, post in the beatmap thread and then report the beatmap in this thread, so the QAT can check by and disqualify the map, if the risen concerns are reasonable enough.

We will regularily wipe the threads from old reports, so it does not get too cluttered.
Karen
https://osu.ppy.sh/forum/p/5067952
a wrongly snapped kick slider
Underforest
Battle hijacked my post
Battle
https://osu.ppy.sh/s/431014
looked through map real quick, some a lot things should be snapped to 1/6 as pishi mentioned
Alpgh367
https://osu.ppy.sh/s/2926
I'm not sure if this is worthy of a disqualification, but this map has no background.
Deif

Alpgh367 wrote:

https://osu.ppy.sh/s/2926
I'm not sure if this is worthy of a disqualification, but this map has no background.
Please report only maps in Qualified status, since those ones can be disqualified and their issues fixed. The beatmap you linked was ranked in 2008 and little can we do about it now.
Raiden
https://osu.ppy.sh/forum/p/5072107

metadata possibly wrong
Krfawy
https://osu.ppy.sh/b/950640

May I ask how is it that possible to use AR7 in the easiest difficulty if:

A) it's not a marathon map
B) it would work better with AR2 or AR3
C) it is clearly not okay when it comes to play it
D) newer players aren't usually able to read anything above AR5 or AR6
Clearly, I am asking about standard mode.
karterfreak
p/5073482
Volume of spinner(taiko) exceedingly loud for very quiet droning part at end of song, very good map otherwise (Pls don't kill me MMzz).
-Kanzaki
https://osu.ppy.sh/forum/p/5065783

https://osu.ppy.sh/forum/p/5068043
I Must Decrease
https://osu.ppy.sh/forum/t/374793

EX EX diff is questionable.

If you want my reasons for why:

From a purely play perspective the high AR makes the map more difficult due to the excessively high and extremely difficult SV changes. With a lower AR the map would be a bit easier to read due to more time to react to the aforementioned SV changes.

The style of the map is absolutely atrocious from modern standards. You can give me the whole "artistic" mumbo jumbo but ultimately when I look at this map I just see laziness and clunky design. Literally how does this warrant any reason to being made this way? The pattern implies emphasis on the 1/4th blue tick due to how it it is awkwardly placed off stack, yet the music has the strong beat on the following slider, not the blue tick.

I just don't see how styles like this can be approved while other mappers are rejected. As a mapper it's a slap in the face when perfectly normal quality beatmaps are rejected from countless BNs simply out of laziness and yet this extremely unorthodox mapping gets qualified.
IamKwaN

Xexxar wrote:

https://osu.ppy.sh/forum/t/374793

EX EX diff is questionable.

If you want my reasons for why:

From a purely play perspective the high AR makes the map more difficult due to the excessively high and extremely difficult SV changes. With a lower AR the map would be a bit easier to read due to more time to react to the aforementioned SV changes.

The style of the map is absolutely atrocious from modern standards. You can give me the whole "artistic" mumbo jumbo but ultimately when I look at this map I just see laziness and clunky design. Literally how does this warrant any reason to being made this way? The pattern implies emphasis on the 1/4th blue tick due to how it it is awkwardly placed off stack, yet the music has the strong beat on the following slider, not the blue tick.

I just don't see how styles like this can be approved while other mappers are rejected. As a mapper it's a slap in the face when perfectly normal quality beatmaps are rejected from countless BNs simply out of laziness and yet this extremely unorthodox mapping gets qualified.
You have to post your issues in the beatmap thread before reporting.
Natsu
https://osu.ppy.sh/forum/p/5076160 wrong snap, some spacing issue and some offscreen objects
Lanturn
The strikeouts are causing the links to be unclickable. Any chance you guys can avoid striking them out so we can browse these DQs conveniently? Especially when mobile browsing.
Tari

Lanturn wrote:

The strikeouts are causing the links to be unclickable. Any chance you guys can avoid striking them out so we can browse these DQs conveniently? Especially when mobile browsing.
You can still copy and paste the link to your web address box. I guess for convenience it would be better not to cross it out.
qoot8123

Tasha wrote:

https://osu.ppy.sh/forum/p/5073482
Volume of spinner(taiko) exceedingly loud for very quiet droning part at end of song, very good map otherwise (Pls don't kill me MMzz).
And there is a first bar line issue as tasuke said on thread : p/5079792
I think this map should dq to fix the red line at least.
Underforest
p/5081004 p/5081045
Needs further improvement
disqualified nuked and deleted by Loctav cause strong suicidal themes
Avena
http://osu.ppy.sh/b/890915
Unplayable patterns in the beginning of Insane 00:07:496 (3,4,5,1) - 00:11:996 (3,4,5) (pointed by yuii)
Huge gap between Normal and Hard in complexity and readability, also rhythms and general spacing have a huge difference.
Also, there are some reverses under notes, which are unrankable as far as I'm aware.
grumd
p/5084741
Some problems with hitsounds, more info in the post.
Krfawy
p/5080300

"like" word should have been written with a capital "L" letter and of course the mappers forgot to use the proper title. ;_;
Natsu
https://osu.ppy.sh/forum/p/5089914 there are some mod post that point valid things IMO, also the map could use more polish, mapper reply didn't convince me much.
Karen
p/5093240 i think that pattern those and handsome mentioned is valid and i posted some additional things on that spring's diff o.o, and mapper hasn't replied to that
Underforest
p/5096027
Spinner recovery in Normal is only 1 beat
Stjpa
t/290713/start=330

Lots of discussing about patterning, flow, hitsounds and hitsounding. Mapper seems to decline everything to not get a dq.
pkhg
p/5104968/
misplaced hitsounds according to the rest of the map, same with the thing that ive said he ignored
might be worth dqing
at least to get mapper's reply
puxtu
p/5113202 snapping issues
JBHyperion
p/5114682

Questionable dash usage in the Salad diff
Kamikaze
https://osu.ppy.sh/forum/p/5116341

Snapping issues, map is close to rank at this point so it should be DQ'ed ASAP
WORSTPOLACKEU
t/374793/start=255
Like seriously. Not intuitional at all, only SV to emphasize anything in the EX EX diff.
Not even consistent spacing and if you use only SV to emphasize everything it should atleast have consistent spacing, not random...
This set could be ranked without the EX EX diff. That should stay unranked. It's fun, yeh. But not for a ranked map.
Battle
Snapping and both slider tick and slider slider are muted at same time
t/437678/start=60
t/437678/start=75
Underforest
Maybe a little problem with the video?
p/5123361
Underforest
Also, t/374793/start=225 this map is getting much discussion about EX EX diff, It's almost close to rank at this point, CTB mode is very fast for an S rank Disqualified by Kurokami, thx
Monstrata
Hey, i'm seeing quite a few reports going unnoticed, maybe because they appear to be minor/subjective stuff that don't absolutely require dq's. It would be nice to at least get a reply to them though... Whether the QAT agrees with the concerns or not. Right now it does look like some concerns have been ignored...
Koiyuki
https://osu.ppy.sh/s/402016
missing video in hard diff
MBomb
p/5136940#p5136940

Lots of issues with strong dash distances for a rain, as well as HDash misusage in rain difficulty.
Bursthammy
https://osu.ppy.sh/b/972364

Potential metadata issues, regarding "Lamune War!" diff, not sure whether actually needs fixing


ok nevermind i needed to redownload im dumb
I Must Decrease
p/5158535#p5158535

off-timed section EDIT: literally everything
-Asuki-Chan-
rigged at 2nd note exactly at 33.270 and if you try to hit the note on any manner it will fail you and it does this continuously through the map on the normal difficulty and other ones included https://osu.ppy.sh/b/159497&m=0
meii18

SLDplays wrote:

rigged at 2nd note exactly at 33.270 and if you try to hit the note on any manner it will fail you and it does this continuously through the map on the normal difficulty and other ones included https://osu.ppy.sh/b/159497&m=0
The mapset which you gave is a 2012 ranked mapset and ranked mapsets cannot be disqualified.You have to report qualified maps only if you found serious issues,not ranked ones. Just saying to know more better in future
Akasha-
p/5165405/ because of snapping issues
ZiRoX
p/5170184#p5170184

A lot of the issues brought by the mods weren't properly replied, conveyed by vague replies to issues that were poorly explained by some of the modders. Aditionally, some replies were also rude telling one of the modders that he/she "is delayed regarding mapping" and another one that some points brought by him/her "can't be regarded as a mod".
jonathanlfj
uhh can someone come and unqualify my map, got some really good suggestions I want to apply

p/5170568
Avena
https://osu.ppy.sh/forum/p/5173191
Irrational difficulty name
01:20:381 (1) - wrong snap
Underforest
https://osu.ppy.sh/forum/p/5173223
Accidentally 2 osbs on the mapset
disqualified by p3n
p/5174068
I can't speak chinese but I get that maybe is a problem with the timing points?
qoot8123
p/5175647/

First barline issue about taiko diff.
JBHyperion
p/5180343

Readability concerns on a pattern in the Normal diff
Ascendance
p/5180342

Metadata error confirmed by mapper
I Must Decrease
p/5180971#p5180971

not done with top diff mod but yeah
Kamikaze
p/5187345

Very out of place and unnecessairly hard set of patterns in Gravity
Aruel
https://osu.ppy.sh/s/349208

As mapper's request (me)
For more improving pattern
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