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Kikuo - Ten Sho Sho Ten Sho [Osu|Taiko]

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Topic Starter
Squigly
pls enjoy game
Arphimigon

Squigly wrote:

pls enjoy game
You go girl :^)
wajinshu
This maр beautiful.
ac8129464363
ranked
pkk
congrats squigly!! I knew you could do it :)
MillhioreF
Ranked!                                                    
Topic Starter
Squigly

MillhioreF wrote:

Ranked!                                                    

wowza thanKS DOOD!!! Xd
Kroytz
congratz~~~
ac8129464363
congrats squigly!! I knew you could do it :)
Kynan
y u do dis :(
Okoayu
should be dq'd because squigly only managed to answer a fraction of my mod.
Topic Starter
Squigly

Okoratu wrote:

should be dq'd because squigly only managed to answer a fraction of my mod.

s h h h hhh!H!H!HHHHHHHHHH QUIET DAD
Kibbleru
congratz!
pkk
grats squigly!!! I always knew you could do it :)
Sonnyc
02:47:139 (3) - consider making 02:47:257 clickable since it's quite a strong beat. maybe making (2) a reverse slider and adding a note could be an alternative.
02:48:668 (3,1,2) - remove nc for (1), add nc at (3,2).
02:51:316 (2) - It feels weird for this slider not being 1/3 since the beat of 02:50:786 (1,1,1) is pretty consistent. Look 02:54:139 (2).
02:58:198 (1,2) - starting nc from (2) will fit the song better.
03:31:899 (1) - I don't think this snapping is accurate.
03:36:808 (1,2,3) - Spacing lacks organization.
03:42:648 (1) - remove NC? I think that's what you did.
03:47:427 (2) - add nc? 03:30:262 (1) -
03:53:533 (4) - doubling the length would fit better imo.
05:04:594 (10) - consider nc.
05:17:594 (1) - check snapping.
05:21:325 (1,1,2) - 05:29:628 (1,2,3) - spacing could be better imo.
05:44:099 - This not being clickable felt weird, compared to 05:43:393.
05:46:274 (1) - I don't feel a beat here at the head.
05:51:319 (3) - I don't think the snapping changes at here.
Topic Starter
Squigly

Sonnyc wrote:

02:47:139 (3) - consider making 02:47:257 clickable since it's quite a strong beat. maybe making (2) a reverse slider and adding a note could be an alternative. i quite like the strong ending on the slider to be honest. it also keeps it consistent
02:48:668 (3,1,2) - remove nc for (1), add nc at (3,2). ok!
02:51:316 (2) - It feels weird for this slider not being 1/3 since the beat of 02:50:786 (1,1,1) is pretty consistent. Look 02:54:139 (2). well i think maybe you meant 1/6 and i do agree with you so i changed it :B
02:58:198 (1,2) - starting nc from (2) will fit the song better. i agree
03:31:899 (1) - I don't think this snapping is accurate. i looked over it many times and this section just seems to love 1/3 a lot so i think i do agree with the snapping i have done here
03:36:808 (1,2,3) - Spacing lacks organization. i moved one of the sliders closer
03:42:648 (1) - remove NC? I think that's what you did. i did ;B
03:47:427 (2) - add nc? 03:30:262 (1) - ok!
03:53:533 (4) - doubling the length would fit better imo. just wanted a shortish quick slider here tbh, i think it fits best but i did try the longer slider, i think it would be too surprising to play that
05:04:594 (10) - consider nc. sure
05:17:594 (1) - check snapping. its another one of those 1/3 sections V:
05:21:325 (1,1,2) - 05:29:628 (1,2,3) - spacing could be better imo. i changed it some!
05:44:099 - This not being clickable felt weird, compared to 05:43:393. i can understand that but i was mostly mapping to the wubs there and i feel like if i added a note there it would make it too chaotic maybe
05:46:274 (1) - I don't feel a beat here at the head. there is definitely the beginning of a wub there owo
05:51:319 (3) - I don't think the snapping changes at here. i did it because its a deeper noise as compared to the consistent one before hand so i thought i would represent it with a whole new slider for funzies
thanks for the great mod!
Kibbleru
do u know how much better this looks when u ctrl a and rotate it by 45 degrees xd
pkk

Kibbleru wrote:

do u know how much better this looks when u ctrl a and rotate it by 45 degrees xd
hello

this is the meme police

please do not steal my memes

thank,
Topic Starter
Squigly

Kibbleru wrote:

do u know how much better this looks when u ctrl a and rotate it by 45 degrees xd
ok changed ><

thanks for mod!! <////>
sheela
waoh

IRC
15:23 Squigly: sheela sheela sheela sheela
15:23 Squigly: sheela
15:23 Squigly: sheela sheela sheela sheela
15:23 sheela: yeuiwayeuiya sdsa
15:24 Squigly: i just had to ungrave map because those other bn dont care for me ;;;;
15:24 Squigly: im sad...
15:25 sheela: i'll get to your map after I finish something
15:26 Squigly: i trust in you yes
15:26 Squigly: you are
15:26 Squigly: actually more mature than
15:26 Squigly: everyone else your age and older
15:26 sheela: lol
15:26 Squigly: seriously :B
15:26 sheela: btw the timing across both difficulties is not the same
15:26 Squigly: ten sho?
15:26 sheela: yea
15:26 Squigly: it should be
15:26 Squigly: where are the differences?
15:27 Squigly: because i was
15:27 Squigly: given the changes
15:27 Squigly: from the taiko version
15:27 Squigly: and i put it into the std
15:27 Squigly: from the person who fixed my timings
15:28 sheela: 05:52:410 -
15:28 sheela: taiko doesn't have a point here
15:29 Squigly: nor does std
15:29 Squigly: it is a bit later on std hold on let me see owo
15:29 sheela: 05:52:683 - here actually
15:29 Squigly: i think it needs to be added in taiko
15:29 Squigly: sounds a bit off
15:29 sheela: yea i noticed that
15:30 Squigly: noice
15:30 Squigly: how did that happen...
15:30 sheela: i dont know
15:31 Squigly: hm
15:31 Squigly: this is
15:31 Squigly: interesting
15:31 Squigly: it doesnt sound better
15:31 Squigly: lol
15:31 Squigly: omg
15:32 sheela: lol
15:32 Squigly: hm wait
15:33 Squigly: this is so fkn weird wtf
15:33 Squigly: ok i did nothing
15:33 Squigly: im going to go
15:33 Squigly: get someone to look at it
15:33 sheela: ok
15:33 Squigly: i must have messed something up i guess...
15:33 sheela: perhaps
17:27 Squigly: i believe those last timings have been fixed no C:
17:28 sheela: oki i'll check in a bit
17:28 Squigly: i need to
17:28 Squigly: fix it on MY diff now i think
17:32 sheela: yea there are still inconsistencies
17:33 Squigly: i didnt
17:33 Squigly: even update it yet
17:33 Squigly: LOL
17:33 sheela: oo
17:33 Squigly: i literally just pressed update tho
17:33 Squigly: on taiko
17:33 Squigly: let me fix std...
17:33 sheela: lol
17:33 Squigly: this happened because
17:33 Squigly: i fucked with the timings
17:33 Squigly: on the last section
17:33 Squigly: when i GAVE UP
17:33 Squigly: on map
17:33 Squigly: and though i would never come back to it
17:33 sheela: oh
17:34 Squigly: so thats why it was like this
17:34 Squigly: but
17:34 Squigly: the rest is sure to be fine
17:34 Squigly: HOPEFULLY xd
17:37 Squigly: kk
17:37 Squigly: i fixed std toooo
17:39 sheela: aimod says there's still timing inconsistency
17:39 Squigly: ok so on the STD
17:39 Squigly: the slider end is ok...
17:40 Squigly: it is not snapped because it travels over a timing change
17:40 Squigly: on the taiko i just looked and snapped it
17:40 Squigly: is that what u meant anyways
17:40 Squigly: the timing inconsistency
17:40 Squigly: or show me i guess
17:40 sheela: no, the timing points
17:41 Squigly: show me then?
17:42 Squigly: D:
17:42 sheela: starting at 05:45:865 -
17:42 sheela: and later
17:42 Squigly: wait i see something
17:43 Squigly: :B
17:43 Squigly: oh wait wait
17:43 Squigly: i didnt actually fix the std LOL
17:43 sheela: omh
17:43 Squigly: WOOPS I PRESSED CANCELSLLNJLICKASbgduyhjkGDBA SD
17:43 Squigly: IM SORRY AHHAAH
17:44 sheela: omg
17:44 Squigly: :D
17:48 sheela: updated yet?
17:48 Squigly: nah
17:48 Squigly: i have to
17:48 Squigly: fix lots
17:48 Squigly: on std
17:48 Squigly: because
17:48 Squigly: timings mess up slider sv
17:48 Squigly: in some places
17:48 sheela: o ok
17:55 Squigly: k
17:55 Squigly: check over it :SSS
17:55 Squigly: make sure i got some of the sliders right
17:55 Squigly: uwu
17:58 sheela: is it still me? there's still the warning about timing
17:58 Squigly: omg lemme go check ;
17:59 Squigly: ah
17:59 Squigly: ok let me just change this pattern it wont work with these changes :B
18:01 Squigly: sorry for me being dum right now omg
18:01 sheela: lol
18:01 Squigly: k...
18:01 Squigly: i
18:01 Squigly: changed it to work better
18:03 sheela: i feel that the offset of some timing points is not the same across the map
18:03 Squigly: what r u mean :V
18:04 sheela: the warning is still here
18:04 sheela: and i think it's a timing point's offset's fault
18:04 Squigly: what warning exactly?
18:04 Squigly: oh
18:04 sheela: Uninherited timing points conflict with Donphin Inner Oni diff.
18:04 Squigly: uninherited timing points
18:05 Squigly: hmm
18:05 Squigly: i wish i could see
18:05 Squigly: which points
18:05 sheela: same
18:05 Squigly: is there something that checks it?
18:05 sheela: i don't know
18:09 sheela: 05:52:694 - somewhere here taiko doesn't have a timing point
18:09 Squigly: i found the thing
18:09 Squigly: ok i will fix soon btw
18:09 Squigly: brb owo
18:09 sheela: and the very last timing point
18:10 Squigly: yes
18:10 sheela: they have inconsistent offset
18:10 Squigly: rather
18:10 Squigly: std is missing the last one
18:11 sheela: no?
18:12 sheela: i see the last timing point on each diff, they only have different offset
18:20 Squigly: i was playing quick league game still am :B
18:20 Squigly: im almost done i think
18:21 sheela: lool
18:23 Squigly: dude people are flmaing in
18:23 Squigly: an URF game
18:23 Squigly: like wow
18:23 sheela: i don't play league sorry
18:24 Squigly: o
18:24 Squigly: :B
18:36 Squigly: ok
18:36 Squigly: i dunno
18:37 Squigly: edited them
18:37 Squigly: it probably doesnt even matter wherever it is
18:37 Squigly: maybe he did like
18:37 Squigly: double bpm in a section
18:37 Squigly: to suit the taiko
18:37 Squigly: at parts
18:37 Squigly: or blahbahbklbhlbfdki
18:37 Squigly: slerjkhtg jsdfgnsdfgiuplsjdfgnsdflg
18:42 sheela: god i'm confused
18:42 Squigly: saaaaaaaame
18:42 Squigly: i wish this was
18:42 Squigly: easier
18:42 Squigly: tbh
18:42 Squigly: LOL
18:42 Squigly: um
18:42 sheela: i'll do a list of inconsistent timing points that ok?
18:42 Squigly: sure sure
18:42 sheela: ok ok
18:43 Squigly: is it towards the end?
18:43 sheela: yea
18:43 Squigly: kk
18:51 sheela: [http://puu.sh/oZg35/21ea0df804.osz nvm i made my own changes] don't forget to backup your current beatmap
18:51 Squigly: ok ill check soon owo
19:14 Squigly: wait
19:15 Squigly: i downloaded
19:15 Squigly: but it brings me to my
19:15 Squigly: unchanged maps
19:15 Squigly: ?
19:19 Squigly: MOM
19:19 Squigly: I NEED U
19:29 sheela: i;m here
19:29 sheela: im here
19:29 sheela: imehe
19:29 sheela: you need to delete your beatmap first
19:29 Squigly: :B
19:30 Squigly: ok :BBBB
19:30 Squigly: im scared :B
19:30 Squigly: let me upload to puush first
19:30 sheela: i almost dead
19:31 Squigly: wait
19:31 Squigly: ok it says my map different now
19:31 Squigly: wut fuk xd
19:31 Squigly: i didnt even delete
19:31 Squigly: omg ok
19:31 Squigly: so where are changes?
19:31 sheela: the two last timing points
19:31 sheela: one was added and the other changed offsets
19:32 Squigly: ok
19:32 Squigly: well
19:32 Squigly: it all seems good
19:32 Squigly: yeah?
19:32 sheela: ye
19:32 Squigly: :D
19:32 Squigly: awesome
19:32 Squigly: i thin ill
19:32 Squigly: upload this???
19:32 sheela: okki
19:33 Squigly: :DDDD
19:33 Squigly: ok now lets rank it :B
19:33 Squigly: ;;;;;;;;;;;;;;;;;B
19:33 sheela: euwaio djsa
19:34 sheela: oh have you entered the aspire constest?
19:34 Squigly: i dunno maybe i should?
19:34 Squigly: should i???
19:35 sheela: it's your choice
19:35 Squigly: :B
19:35 sheela: anyways
19:35 sheela: 06:04:799 - the end of the spinner is not snapped
19:36 Squigly: kk :B
19:36 Squigly: iz gud naowe
19:41 sheela: 00:51:246 (6,7) - what do these circles follow?
19:41 Squigly: there are two wubs there
19:41 Squigly: but i didnt think mapping a slider to it made much sense
19:42 Squigly: in this instance
19:44 sheela: 00:50:981 - [http://puu.sh/oZiXd/b5eff2733e.jpg starting from here I was think of this rhythm instead. i can't really hear the wub in the blue tick]
19:47 sheela: 01:34:498 (4) - remove this note? considering you follow the wub in this section, this circle is not hitting anything
19:47 sheela: it also plays weird, well to me
19:47 Squigly: i changed it
19:48 Squigly: i still hear the blue tick but i changed it
19:48 sheela: ok
19:48 Squigly: there is note there
19:48 Squigly: there is lots of 1/3 in song
19:48 Squigly: i made it distinguishable
19:48 Squigly: because they are the most spaced notes in the map
19:48 Squigly: they play pretty well owo
19:49 Squigly: if it makes you any more comfortable most of the notes start off as 1/3 before sliders
19:49 Squigly: and people seem to read them pretty well
19:49 Squigly: there was top rank player that even sightread with HR and nearly fced 2 times in his first 2 tries
19:51 sheela: 01:34:589 (1,2) - how about you unstack those two objects? i still dislike the way you have to play on 01:34:317 (3,4,1,2) -
19:52 sheela: [http://puu.sh/oZjmZ/80d17e16d4.jpg something like this]
19:53 Squigly: i really like that tho )-:
19:53 Squigly: because the way i mapped it fits the general theme and still plays ok
19:54 sheela: all right nvm then
19:54 Squigly: is that ok?
19:54 Squigly: im always scared to say no when it comes to this map...
19:54 sheela: it's fine i guess it's only me who says that
19:55 Squigly: like i really want to let you know though
19:55 Squigly: ive gotten
19:55 Squigly: well over hundreds of testplays for this map
19:55 Squigly: like
19:55 Squigly: ive touched over the parts so much that dont seem to play well
19:55 Squigly: but some still think its unreadable n such lol
19:55 Squigly: even though plays good!!
19:56 sheela: ok
20:03 Squigly: o w o
20:03 sheela: just checking more throughly
20:04 Squigly: ok
20:04 Squigly: you are doing gods work
20:04 Squigly: tbh
20:04 sheela: 02:55:021 (1,2,3,4,5,6) - shouldn't it be 1/6
20:04 sheela: hah lol
20:05 Squigly: OMG
20:05 Squigly: YES GOOD
20:05 sheela: omh
20:06 sheela: 00:17:452 (2) - is the finish intended? it sounds weird tho
20:07 sheela: when 00:17:099 (1) - has already a finish on the head
20:07 Squigly: i changed it
20:07 Squigly: it is whistle now :B
20:08 sheela: sounds gucci
20:09 Squigly: yee :B
20:10 sheela: 00:42:510 (1) - it should end on 00:42:599 - i hear the beat there
20:10 sheela: and move the green point before the slider
20:10 Squigly: thats because the green point uye
20:10 sheela: it looks shorter than 00:42:863 (4,5) -
20:12 sheela: 01:07:702 (3,4) - 01:08:407 (6,7) -
20:13 sheela: i guess they shifted
20:13 Squigly: omg let me fix those
20:14 sheela: 01:17:387 (1,2) - i feel that the nc should be switched since 01:17:728 (2) - is the downbeat
20:14 sheela: the timing changed too
20:15 Squigly: i agree
20:20 sheela: gonna be afk
20:20 Squigly: ok :B
20:35 sheela: u still here?
20:35 Squigly: ye wassap
20:36 sheela: i guess that's it
20:36 Squigly: :D
20:36 sheela: there's nothing to suggest more
20:36 Squigly: you wanna help me push towards rank?
20:36 sheela: ye sure
20:36 Squigly: i need to get someone to go over taiko really quickly
20:36 Squigly: hard to do
20:36 Squigly: yo sweet
20:36 sheela: oh i'll go check taiko
20:36 Squigly: okee dokee
20:37 Squigly: it should be lots cleaner than my mess that just happened
20:37 Squigly: LOL
20:37 sheela: ahha
20:41 sheela: are u gonna be the one who will do changes in taiko?
20:41 Squigly: maybe
20:41 Squigly: maybe not
20:41 Squigly: if it is simple shit
20:41 Squigly: yeah
20:41 Squigly: and im going to assume it will be since the taiko si
20:41 Squigly: very solid
20:41 Squigly: dolphin was an amazing taiko mapper
20:41 Squigly: and people love the taiko
20:42 Squigly: but if not!!
20:42 sheela: 00:38:510 (189,195) - how about these?
20:42 Squigly: i will get someone else because
20:42 Squigly: he gave me permission
20:42 Squigly: i do believe those are fine
20:42 sheela: the sound is on 1/4
20:42 Squigly: oh ok let me see
20:42 sheela: 00:38:540 - and 00:39:246 -
20:43 Squigly: i changed them yeah
20:43 sheela: oki
20:43 Squigly: : D
20:45 Squigly: so you are checking taiko?
20:45 Squigly: i will still need a taiko bn to bubble right?
20:45 Squigly: like rather.... another bn to bubble for the taiko portion
20:45 Squigly: i cant really remember it has been a while since ive looked into it
20:45 sheela: yea just to be sure
20:46 sheela: i'm checking some snaps in taiko
20:46 sheela: i can do a mod tho, but i'm kind of lazy
20:46 Squigly: lol
20:46 Squigly: i think it is ok
20:46 Squigly: you could just
20:46 Squigly: post chat
20:46 sheela: yea i'll do that
20:47 Squigly: : D
20:47 sheela: 02:33:374 (1002,1008) -
20:48 sheela: same as the ones before
20:48 Squigly: i fixed
20:48 Squigly: like i think they were intentional but
20:48 Squigly: clearly wrong timings there
20:49 sheela: i don't think they were intentional, could have just been the timings
20:49 Squigly: :B
20:49 Squigly: perhaps
20:53 sheela: good good
20:53 sheela: taiko is now fine
20:54 Squigly: :D
20:54 sheela: i'm rechecking std now
20:59 sheela: oki i don't see anything that needs a change
20:59 sheela: let me do the stuff
ac8129464363
wew
ProfessionalBox

deetz wrote:

wew
TheBeany

ProfessionalBox wrote:

deetz wrote:

wew
IamKwaN
Make the Unicode Title てんしょう しょうてんしょう if son has no particular source for current one.

https://soundcloud.com/kikuosound/ten-sho-sho-ten-sho


Found it, yes! http://www.nicovideo.jp/watch/sm19307778

gratz on bubble, i am proud of my son
uzzi
first!
Yuzeyun
syne_beany wrote:

ProfessionalBox wrote:

deetz wrote:

wew


Checked the map, fixed wrong SV (2.74 -> 1.40) as per IRC mod.
Okoayu
01:48:760 (2) - should be on 1/3
01:52:407 (5,6) - going by your system with these long ass sliders this should be sth like http://puu.sh/p10FQ/b8a3e2587b.jpg
01:53:226 (8) - if possible this should end on the next 1/6 tick towards the downbeat i think
01:58:578 (3) - should be on 1/3
02:00:044 - i think this is 1/6
02:01:317 (8) - should be on 1/3
02:03:317 (4) - should end on 1/3
02:06:385 (7) - should be on 1/3
02:50:786 (1,1,1,2) - pretty sure that you're inventing the 1/6 here and that these sound better as 1/4.. applies to some others as well but i won't list them for now
02:52:198 (3,4,5) - this should be snapped identically to 02:46:551 (1,2,3) -
03:02:551 - i think following the piano over the wub here would be more interesting but whatever
03:27:194 (2) - should start in 03:27:172 - and end in 03:27:444 -
03:52:903 (2) - should start on 03:52:914 - and end in 03:53:179 - , you can add a circle on 03:52:825 - for 1/3 triplet if you like


...?!
Topic Starter
Squigly

Okorin wrote:

01:48:760 (2) - should be on 1/3 omg good catch i dunno how that happen
01:52:407 (5,6) - going by your system with these long ass sliders this should be sth like http://puu.sh/p10FQ/b8a3e2587b.jpg i dont think quite so because i emphasized the piano here once again, although in similar parts without the piano i do believe i do things like this
01:53:226 (8) - if possible this should end on the next 1/6 tick towards the downbeat i think ye :B
01:58:578 (3) - should be on 1/3 ye :B
02:00:044 - i think this is 1/6 i fixed by removing a note before and it seems ok to me now :-)
02:01:317 (8) - should be on 1/3 ye :B
02:03:317 (4) - should end on 1/3 ye :B
02:06:385 (7) - should be on 1/3 i think this better emphasizes the sound before hand and i think would be weird to play on 1/3 tbh
02:50:786 (1,1,1,2) - pretty sure that you're inventing the 1/6 here and that these sound better as 1/4.. applies to some others as well but i won't list them for now i dont really think im inventing the 1/6 it sounds like the sounds continue on to the next sound so i did that but for the simple fact that i dont want them to identify as the same pattern for the actual 1/6 that follows soon i changed them to 1/4 and the pattern
02:52:198 (3,4,5) - this should be snapped identically to 02:46:551 (1,2,3) - changed it so it fit better
03:02:551 - i think following the piano over the wub here would be more interesting but whatever i dont think that would be consistent with what ive done :B
03:27:194 (2) - should start in 03:27:172 - and end in 03:27:444 - must have been a snapping issue when i fixed timings a while ago
03:52:903 (2) - should start on 03:52:914 - and end in 03:53:179 - , you can add a circle on 03:52:825 - for 1/3 triplet if you like
i like the note into slider over the triplet here, the bass doesnt sound very justifying of it to me :B

...?!
thanks my lov
Gero
Modded via in-game, we've just changed some hitsounds.

Log
14:51 *Squigly is editing [https://osu.ppy.sh/b/451362 Kikuo - Ten Sho Sho Ten Sho [Ascension Reincarnation]]
14:52 Gero: okay I'm downloading it now
14:54 Gero: did you checked if all sliders and notes are snapped properly?
14:54 Squigly: yep!
14:54 Squigly: o wo
14:56 Squigly: im excited ow o
14:58 Squigly: IS IT HAPPENING
14:58 Gero: jokes aside bro xD
14:58 Squigly: ?!?!
14:59 *Gero is editing [http://osu.ppy.sh/b/451362 Kikuo - Ten Sho Sho Ten Sho [Ascension Reincarnation]]
15:02 Gero: 00:48:863 (6) - how about to add a new combo here to empathize the strong sound at this part?
15:02 Squigly: ok!
15:04 Gero: 00:38:275 (1) - just asking but don't you think would sound better with a Normal-Finish here instead soft? I think would be a lot better
15:04 Gero: 00:40:393 (2) - this Finish makes no sense, how about to change it by a Normal Sampleset without Finish?
15:05 Gero: nvm I just saw what are you doing xD
15:05 Squigly: well i changed the first
15:05 Squigly: but the 2nd i keep it :B
15:05 Gero: keep the second
15:05 Gero: yeah
15:05 Squigly: yeye
15:05 Gero: 01:00:863 (1) - finish at the head?
15:06 Squigly: ok!
15:09 Gero: 01:38:771 (2,3) - I just you wanna keep it easier to read but don't you think that [http://gero.s-ul.eu/1XL0EXXi this] could make more sense with the sounds at the background?
15:10 Squigly: i followed a different sound
15:10 Gero: sure it's okay
15:10 Squigly: i like the effect it gave to keep it the single slider
15:10 Squigly: although it could have been made two
15:10 Squigly: when i make it the single
15:10 Squigly: it feels less accelerated
15:10 Squigly: and i think is better effect when there is the slight pause in music owo
15:11 Squigly: also
15:12 Squigly: actually dont know what i was gonna say
15:12 Squigly: LOL
15:12 Gero: 02:11:253 (2) - finish at the head of the slider? to make it consistent with the next sliders
15:12 Gero: 02:21:472 (1) - normal-Sampleset without whistle maybe
15:12 Gero: 02:27:476 (1) - finish
15:14 Squigly: i added an inheriting point after a redline near that section btw
15:14 Squigly: where you hear the normal whistles
15:14 Gero: alright
15:14 Squigly: but yeah i also changed that
15:14 Squigly: stuff
15:18 Gero: nothing much to say, that's all
15:18 Squigly: O wo

~ Bubbled #1 ~
Kynan
BUBBLED PogChamp
sheela
akay okis #2
ac8129464363
D
pkk
!
ProfessionalBox
N
VINXIS
first lol
Nozhomi

pkk wrote:

!
Asahina Momoko
first lol
Yuzeyun

Asahina Momoko wrote:

first lol
ac8129464363
WEW
pkk
ProfessionalBox
Topic Starter
Squigly
babies first speed rank </>
ac8129464363
I hate anime
Ascendance

deetz wrote:

I hate anime
i lov dets
Nozhomi
Ten Shoes Shoes Ten Shoes
Lust
did this really happen

finally, congratulations man <3
Yuzeyun

pkk wrote:

LMAO
Depths
lo
Topic Starter
Squigly
i want everyone to enjoy and play the map so even with my toxicity in the past id rather keep any sort of constructive criticism clean if there is any to come please, i very much welcome it.
uzzi

Squigly wrote:

i want everyone to enjoy and play the map so even with my toxicity in the past id rather keep any sort of constructive criticism clean if there is any to come please, i very much welcome it.
shut up and let me be mad at you !!
I Must Decrease
00:36:863 (1,2,3,4,5,6,7) -

this isnt timed correctly.

a more accurate timing scene (but still not perfect) would be to to change the section to 240 bpm, and set up a pattern similar to the following.



but yeah, your version has too many notes. in fact all instances of this pattern are likely incorrect: 01:00:157 (1,2,3,4,5,6,7) - is also wrong.



EDIT: okay i have to say this

Aesthetics: Unrelated to the timing issues but holy hell, do bn's just not care about polishing anymore? Are you guys simply too lazy to point out places where obvious aesthetic improvement can be made?

Like just in this screen shot alone there is so much that can be improved. Why is yellow 2 not better matching the curve of green 1. why is yellow 3 not blanketing 1 better, why is yellow 1 offset of green 1's slider end. like simply things like this can be adjusted to atleast have some level of consistent or reason.

like, 1 doesnt blanket 2 properly, 2 and 5 awkwardly overlap for no reason, 5 doesnt blanket the slider end of 4. how are these choices in anyway benefiting the map? it's just extremely sloppy placement that warrants little to no justification in design.

I dont even know where to start, random spacing between notes, inconsistent and random overlaps, like... definitely room for improvement.



Gameplay: Not only that but if we simply look at the map's play itself theres several inconsistencies.

Why does 00:49:569 (1,1) - have the strong clap as a clickable beat but 00:43:922 (1,2) - does not.

00:53:055 (2,3) - this isnt snapped right nor is it even logical musically because of a strong clap in the middle of 2 also why is this even on a 1/8th beat to begin with? the begining of the weird phaser sound starts t the 1/4th tick.

00:53:275 (4) - wrong beat again should be 1/8th later



A song like this is just a nightmare to map because there is so much free rhythm and things that are not conventionally timed. I understand you're trying your best, but like... If you're using 1/16th you're doing it wrong. 1/8th in here is warranted however. The aesthetics are absolutely abysmal and are not ready for rank in any shape or form. I'm not up for finding more issues with this map in terms of play because i cant stop seeing incorrectly timed things and god awful aesthetics.

Good luck :(
Zexous

Xexxar wrote:

00:36:863 (1,2,3,4,5,6,7) -

this isnt timed correctly.

a more accurate timing scene (but still not perfect) would be to to change the section to 240 bpm, and set up a pattern similar to the following.



but yeah, your version has too many notes. in fact all instances of this pattern are likely incorrect: 01:00:157 (1,2,3,4,5,6,7) - is also wrong.



EDIT: okay i have to say this

Aesthetics: Unrelated to the timing issues but holy hell, do bn's just not care about polishing anymore? Are you guys simply too lazy to point out places where obvious aesthetic improvement can be made?

Like just in this screen shot alone there is so much that can be improved. Why is yellow 2 not better matching the curve of green 1. why is yellow 3 not blanketing 1 better, why is yellow 1 offset of green 1's slider end. like simply things like this can be adjusted to ATLEAST have some level of consistent or reason.

like, 1 doesnt blanket 2 properly, 2 and 5 awkwardly overlap for no reason, 5 doesnt blanket the slider end of 4. how are these choices in anyway benefiting the map? it's just extremely sloppy placement that warrants little to no justification in design.

i dont even know where to start, random spacing between notes, inconsistent and random overlaps, like... wtf



Gameplay: Not only that but if we simply look at the map's play itself theres several inconsistencies.

Why does 00:49:569 (1,1) - have the strong clap as a clickable beat but 00:43:922 (1,2) - does not.

00:53:055 (2,3) - this isnt snapped right nor is it even logical musically because of a strong clap in the middle of 2 also why is this even on a 1/8th beat to begin with? the begining of the weird phaser sound starts t the 1/4th tick.

00:53:275 (4) - wrong beat again should be 1/8th later



A song like this is just a nightmare to map because there is so much free rhythm and things that are not conventionally timed. I understand you're trying your best, but like... If you're using 1/16th you're doing it wrong. 1/8th in here is warranted however. The aesthetics are absolutely abysmal and are not ready for rank in any shape or form. I'm not up for finding more issues with this map in terms of play because i cant stop seeing incorrectly timed things and god awful aesthetics.

I'm honestly disgusted that this was checked by 3 BNs and none of them found issue with this map. I'm sorry but, do you all even care?
Kisses also adds that hitsounding is a concern

Guess I won't elaborate just yet since it seems some BN/QAT reviewing should be in order regardless
VINXIS
aesthetics and rhythm inconsistenceiz rnt enforced/part of the ~ranking criteria~ wen ranking a map + thers a 100% chance he wont change them regardless if the map makes it better or not so d


hitsoudns and imporper timing/unsnapped objects r rankabl problems tho
Topic Starter
Squigly
yeah unsnaps need fixed this is why i pushed it forwards so everyone could find them all thanks thanks there is no way we could find them all alone but i dont know about all else.
dytedy
inb4 dq
Fycho
The issues mentioned on the thread are valid, please figure them out.
Osuology

Fycho wrote:

The issues mentioned on the thread are valid, please figure them out.


RIIIIIIIIIIIIIIIIP
Topic Starter
Squigly

Fycho wrote:

The issues mentioned on the thread are valid, please figure them out.
most are not, only few, i wanted it to be available longer for more to find its issues since it will never happen with it just sitting as its self, perhaps you can help instead of some 2nd tier modder??
Winnie
Lmao donezo I will always be 2nd tier modder (Soon)
Kibbleru

Squigly wrote:

Fycho wrote:

The issues mentioned on the thread are valid, please figure them out.
most are not, only few, i wanted it to be available longer for more to find its issues since it will never happen with it just sitting as its self, perhaps you can help instead of some 2nd tier modder??

qualification and disqualification are mainly decided by the community now. the qat does not have that much authority anymore. so, while some advice may have helped. your main task is to answer to the community.


edit: not to sound like a smartass but iirc i warned u about the timing issues a few years ago for the wub wub parts but u brushed it off :S
Sotarks
Winnie
[Ascension Reincarnation]

Not even going to lie very awkward flow to start out with 00:04:393 (1,3) -
00:05:805 (1) - NC can work to bring that extra vibrant effect also to keep 4x4 consistency like here 00:08:628 (1) -
00:12:334 (4,5,6) - Stack looks pretty good here but playing looks absolutely weird because the middle one seems out of place
00:14:275 (1) - This can be further spaced imo, NC and yet the Distance is smaller than 00:13:569 (3,4) - yet it has more emphasis because of that gradual increase in volume because of the chimes
00:20:452 (1) - Sliderend could've been a clickable object to really balance out this area and to help with that NC because it's strange
00:21:334 (1) - Can also fix that slider anchor as well for neatness and some others in this map
00:22:393 (5,6,1) - I would expect some other type of pattern being here, this is quite dull compared to the rest of the map
00:23:363 (4) - Make this as a turn? It'd only make more sense to continue the rotation because of these two 00:22:746 (1,2) - yet its a really sharp diagonal turn
00:25:216 (5,6) - Rhythm feels like Ctrl+G sounds and plays better into that jump pattern you got
00:26:628 (6,7,1) - Slight small of spacing imo, plays better if adjusted to somewhat like this http://puu.sh/p3anE/c6966cfc66.jpg
00:37:216 (7,8,9) - These can also be NC helps the players realize this change
00:39:510 (4) - Can be NC to help readers also be able to know these aren't playing really fast back and forth
00:39:687 (5,6) - Wouldn't you say this would help utilize the wub wub a little better (ignore the pattern) http://puu.sh/p3awn/9a99e2f4d3.jpg
or just ctrl+g the rhythm you have. (6) to me doesn't seem like it plays off anything and just is there and kinda messes up the wub since that white tick can be used to emphasize this part
00:41:805 (3) - Why not just end this on the sound the white tick has? I know you want to extend this slider for that other sound but it just doesn't seems like it really fits all too well since it doesn't sound like there is an exact measurement of where that sound ends
00:43:922 (1) - Starting here it would make more sense if the rhythm was played like this http://puu.sh/p3aLW/4cdcfb721f.jpg It just doesn't played well to hit that slider end just to then hit a blue tick to play the wub sound. It would be a lot better to have the slider stop like here 00:41:805 (3) - and then play a double and continue the wub
00:45:157 (1) - Not to mention if you kept it flow here is pretty meh. it's sharp of a turn into rotation
00:46:040 (1) - NC would be nice here
00:46:746 (1) - This repeat could've been utilized for a really sick ass slider art but ok, also doesn't actually play right of the bat. Still has that milisecond of hesitation to hit this note. I mean what's stopping you from adding another repeat to hit that last 1/16th tick flowing directly into the slider
00:47:628 (1) - Another awkward extended slider. It would be totes nice to end on that red tick, but I do see what you are going for
00:53:510 (5) - nazi but blanket could've been nicer and evened out
00:53:040 (2) - Flow is kinda meh hitting this note
00:53:040 (2,3) - Are you sure these are snapped correctly? Looks like an unrankable issue to me
00:56:628 (1,2) - Same as above with this pattern, can be adjusted to be something different
00:59:099 (1) - 1/12 here man is kinda rough, you could also extend to that light purple tick like you did with the slider previously, it would only make sense to keep it consistent. Otherwise make the previous slider end sooner
00:59:452 (1,2) - Rough rotation man, kinda awk to hit this part
01:00:157 (1) - Inconsistent spacing. Would suggest moving this a little further, it got smaller going into the stronger sound
01:00:510 (7) - If you slowed this down, it doesn't hit any sounds like the stream notes did
01:00:863 (1,1) - Same with the extended slider into the next slider, I feel like mapping that vocal hold is better for the wub wub
01:01:657 (1) - At here the extended slider at (4) would be nicer played with this rhythm http://puu.sh/p3bxH/0aaa5c3cb7.jpg
01:04:393 (1,2) - Could've been such different sliders to play with that hold on the guitar
01:06:510 (1) - Could've been bigger spacing, kinda inconsistent to play off those 4 sliders then into a really close longer slider
01:07:216 (2) - Sliderend could've been used as a note for the consecutive spaced hits like that.
01:09:334 (1,2) - So strange to play man, sounds and feels even better being stacked like this http://puu.sh/p3bF7/f13ac53581.jpg but that won't work
is it really better to utilize a wub wub than to fit in that vocals into the wubs? Feels relatively the same to skip that wub part
01:11:442 (1) - Like right here, the little wub sound and the vocals both end on that middle white tick. Why not just end the slider there and use the strong sounding downbeat to advance into a better sounding area
01:12:315 (1,2,3,4,5,6,1,2,3,4,5,6) - This whole parts rhythm just feels bad man... Sliderends can be used a clickable object to move into different parts but instead are filled with a finish and making it feels bad flowing in other patterns because rhythm is boshed
01:14:080 (3,4,5) - Like this doesn't help do anything
01:16:365 (1,2) - What is this NC, it's because no clickable beat to make this part stand out since the beat is filled with a sliderend
01:19:531 (3) - Bad spacing, too small of space to fully hit this properly
01:32:157 (1) - Previously like I said before
01:38:771 (2,3) - What is this, what does this play into, like the only sound that stands out is that electric sound, even if the wub did sound nice it's not mapped correctly into the wubs
01:42:726 (4) - Doesn't play off anything sure it might but there is two different speeds when that screech sound is played and 1 repeat slider like this doesn't cover two changes, since you can actually hear it slow down
01:43:851 (2) - Ending on a 1/8th yellow tick, you sure?
01:48:862 (3) - Surprised it's not like this to utilize the wub you do http://puu.sh/p3c6L/9643dd13ad.jpg
01:46:044 (5) - You could also end this slider on that 1/6th like this http://puu.sh/p3cdS/2ab9b435f0.jpg
01:53:907 (2,3) - So weird, hitsounds don't match the way this plays
01:53:226 (8) - Could adjust sliderend to end better I mean this never goes well with me http://puu.sh/p3cj6/b4595b7529.jpg
01:54:589 (5) - The one slider in here that has shape and makes somewhat sense also could be evenly distributed as well
01:56:226 (1,2,1) - if you slowed this down it doesn't seem like it hits consecutively with the music/sound, Rather a little late
01:56:942 (2,1) - Again hitsounds don't match what you mapped, just sounds awk to hear then play it
01:56:942 (2) - Also 1/8th yellow tick slider... hmmm questionable
01:57:862 (1,2,3,4) - All look like practically the same distance but yet all of them are so different to one another, you can adjust this in someway where it seems relative to the timing signature or just make 01:58:317 (2) - sliderend a clickable note It'll fix a lot http://puu.sh/p3csC/75bf51e660.jpg
02:00:044 (1,2,3) - I usually hate triples after a slider but this is just too fast imo
02:00:180 (3) - Also again as ^ doesn't play off anything, slowed down doesn't fit but sure it can feel good at 100%
02:02:135 (1,2) - See how you did doubles here and then not use a double here 02:02:680 (1) - but instead just make the sound end on a sliderend, just feels weird man. Literally sounds and plays like this http://puu.sh/p3cBb/c0b9f5a892.jpg
02:02:135 (1) - Idk what this is snapped to on the time signature
02:02:635 (3) - This note is slightly take with the sound since it plays on a yellow tick
02:03:317 (6,7) - NC somewhere around here is nice
02:04:953 (2) - This should've started at 02:05:021 (2) - where it makes sense to play, even though there's a sound where you placed it, it just doesn't fit compared to where the key sound really is
02:10:253 (4,5,6) - I might think people actually might misread this for a triplet
02:31:727 (1,2) - Can stack, honestly could've mapped out a little more vocals before you started this stream section
02:34:551 (1) - Weird extended slider could've utilized the vocal here
02:37:021 (4) - Since you mapped vocals here it's only plausible that you mapped out 02:37:198 -
02:38:433 (8) - Same as ^ with 02:38:610 - since you can see you mapped vocals at 02:38:080 (6,7) -
02:41:610 (5) - Can NC tbh
02:45:845 (1) - Another awk extended slider
02:47:139 (3) - Again sliderend ends on a really clickable note
02:49:727 (3) - Again as ^ with vocals
02:52:904 (6) - Sure
02:59:654 (4) - What does this snap to? since it's pretty early
Half way there I hope you are reading
03:02:080 (1) - 1st time I saw a repeat like this, also doesn't fit consistently with what you mapped with this type of sound. Since the middle repeat doesn't hit off anything. maybe just slightly but not enough to really stand out
03:03:271 - Really strong piano key but you can't map them all right?
03:06:315 (1) - Pretty reasonable place to put a repeat slider amiright?
03:19:217 - Why is there not a note here, it plays so perfectly into the strong kiai
03:20:990 (2) - This here doesn't fit
03:22:262 (2,3) - Spacing is pretty far
03:27:172 (2) - NC is ok here
03:30:399 (2,3) - Nice changeup compared to the other repeat slider to play this gradual decrease in sound, but this part is just too damn hard to map
03:31:899 (1) - Ending on a blue tick is nicer imo
03:33:172 (4,5) - Spacing is pretty and NC could be nice to help with speed
03:37:250 (2,3,4,5) - There is so much noise here in the song I cant wrap my head around what sound goes here because of a clusterfuck in the music
03:44:418 (2) - Spacing is slightly far NC can help
03:51:675 (1) - NC
03:53:268 (3,1) - Might actually trip some people or just looks strange, one is hit right aftyer the slider the other has a slight pause but also looks like the same distance. Kinda inconsistent can somehow change this
05:04:594 (1) - Really close might mishit this for many people
05:19:776 (1) - Idk why this is stacked since the previous note could be a slider
05:22:791 (3) - Sliderend on clickable beat really never seems to fit well
05:23:276 (1) - This could be a bigger slider to help hold that vocal a little more instead of such a fast small slider
05:23:584 (2,3) - What? (2) doesn't seem snapped and it transitions to fast into the next slider compared to the others
05:26:099 (5) - NC could work here or (7)
05:28:393 (2) - I kinda see this as Ctrl+G to match with 05:27:864 (4,5,1) -
05:30:158 (2) - Shouldn't spacing be more like this http://puu.sh/p3dTs/6007e681fa.jpg it completely feels this way
05:45:511 (1) - Skips a pretty nice beat in the middle
05:48:490 (3) - Idk what this does
05:50:350 (2,3) - Or these
05:52:937 (2) - NC this one, it's the only one that feels outta place unless this was Ctrl+G would play nicer since it's such a close distance
Idk what else I can say. Squigly I love you man and no hard feelings for this, tbh you can just ignore this if you want It's a social experiment. But I want to see the map slightly adjusted more. all the different Beat Snap Divisor being used and some extended sliders and awkward slider hitsound beats are throwing off your map and wubwub areas. I wish you the best man even though it might be requalified in how fast
Kibbleru

Sotarks wrote:

Side
If it's hitsound inconsistencies (which it certainly is ) I'll give you a hand. Remind me in a few hours in case I forget

Woo here we goooo :v

SPOILER
[Ascension to Heaven]

btw fix this

00:12:157 (3) - Missing whistle

00:12:510 (6) - ^ slider head

00:14:275 (1,2,3) - ^ on all the white ticks. I'd also say remove the clap from 00:14:981 (3) - the red tick cuz the normal-hitnormal can be used for that kick sound and the clap is more suited to just following sounds like 00:15:334 - (slider tail)

00:14:275 - Also here I don't really like the volume changes they're pretty strong although there isn't an instrument that's notably getting quieter. On stark contrast 00:07:216 - 00:10:040 - there is a small buildup but that wasn't taken into account. So for example I could see the volume of 00:10:040 - being at 20% then building up by like 3% each starting 00:07:216 - and leaving it at 45% at 00:10:040 - meanwhile getting rid of the volume changes at 00:14:275 - 00:14:628 - 00:14:981 - unless you wanna emphasize the volume in crease in which case you can make it increase still by 3% starting at 00:12:863 -


So this is the part where it's gonna get a bit tricky and there's gonna be a lot of suggestions all in the sake of consistency and I really hope you go through with all of them unless I mention it's optional.

I guess some people might view this differently but hitsounds are about complimenting the song whether that's to mimic the song's instruments or to add certain rhythms to make them stand out among the music as an extra instrument. In this case we're gonna mimic the song because that seems to be more towards what you're aiming for. Okay here we go

00:15:687 (1) - Change the slider head to Normal sampleset Soft addition and remove the clap and normal addition from the slider end.

00:16:040 (2) - Change to auto addition and sample.

00:16:393 (4) - Change to auto addition, remove clap and add whistle and finish instead

00:16:746 (5) - Change to auto addition

00:16:922 (6) - Change to auto addition

00:17:099 (1) - Add whistle to slider head and get rid of the clap on the slider end

00:17:452 (2) - Change to clap

00:17:805 (4) - Add whistle and finish to slider head

00:18:157 (5) - replace finish with clap

00:18:334 (6) - Not really a hitsound suggestion but it could be a 1/8 kick slider per the sound that it makes here :v something like this

00:18:510 (1) - Add finish and whistle to slider head

00:18:863 (2) - Change to clap

00:19:216 (4) - Add whistle and finish to slider head

00:19:569 (5) - Change to whistle and clap. So what we're doing to clarify here is using the finishes to follow that big 2/1 tuba like sound and the whistles to sorta follow miku.

00:19:922 (1) - Finish and whistle on slider head

00:20:275 (2) - remove finish and change to clap and whistle

00:20:452 (1) - Remove whistle from the slider head. Add finish and whistle to slider end.

00:20:805 (2) - Remove whislte from slider head. Remove finish and add clap on slider end

00:21:334 (1) - Change to normal sampleset soft addition. Remove clap and change to finish and whistle on slider head

00:21:687 (2) - Change to clap not finish.

00:22:040 (4) - Add finish and whistle to slider head. Remove clap from slider end and also change to normal sample here.

00:22:393 (5) - Change to clap not finish.

00:22:746 (1) - Add finish and whistle to slider head

00:23:099 (2) - Change to clap not finish.

00:23:363 (4) - Change to normal sampleset. 00:23:452 (5) - Also change this to normal sampleset and soft addition, remove the clap and add Whistle and finish

00:23:805 (6) - Change to clap not finish.

00:24:157 (1) - Change to normal sampleset and soft addition, remove clap and add whistle and finish on slider head

00:24:510 (2) - Change to clap not finish.

00:24:863 (4) - Add whistle and finish to slider head

00:25:216 (5) - Change to clap not finish.

00:25:393 (6) - Add finish and whistle to slider end

00:25:922 (2) - Change to clap not finish.

00:26:275 (4) - Add whistle

00:26:628 (6) - Change to clap. You can leave the finish on this one if you prefer or not for consistency.

00:26:981 (1) - Add a finish. Arguably you don't have to but cuz you got the volume lowered which is nice it's works better.

00:35:452 (1) - Also another small suggestion but this could be a nice low SV slider that ends at either 00:36:510 - 00:36:687 - or 00:36:775 - and near the start of 00:36:863 (1) - maybe something like this. Oh also add a finish to that note/slider head.

00:38:275 - Add a volume timing here and raise it to 60%. This part's pretty awesome to just make it be so quiet. Also customs would be pretty cool for this section but since they're not here we'll improvise

00:38:275 (1) - Add a normal whistle. We're gonna use this sound to get that low kick sound. Alternatively you can use drum hitnormal but that's more complicated so let's keep it simple :v

00:38:981 (2) - Well you seem to enjoy using finishes for the clap sounds so we can do that for this section. Add a finish.

00:40:393 (2) - Add normal sampleset and soft addition.

00:41:099 (1) - Add normal addition and whistle

00:42:510 (1) - ^

00:43:922 (1) - Add finish, whistle and use normal addition instead of normal sample.

00:48:863 (1) - OOOOOOO man here I REALLY wish this was a slow sv slider that ended at 00:49:481 - something like this. (Using .75x in that screenshot)

00:49:569 (1) - Add whistle and finish to slider head as well as normal addition

00:50:275 (1) - Change to normal sample soft addition in the slider head.

00:50:981 (5) - Add whistle and change to normal sample

00:53:040 (2,3) - Again make sure to resnap these. I guess you're using 1/6 so resnap the ends only.

00:53:805 (1) - Whistle and normal addition

00:55:216 (1) - Whistle and normal addition

00:56:628 (1) - Whistle and normal addition

00:57:334 (1) - Could get rid of the whistle here if you want

01:00:863 (1) - Whistle and normal addition

01:02:275 (4) - ^

01:03:687 (1) - ^

01:04:393 (1) - Finish

01:05:099 (1) - Whistle normal addition

01:06:510 (1) - ^

01:07:922 (5) - ^

01:09:334 (1) - HERE you can do a soft whistle instead cuz of the change in the music intensity.

01:10:746 (1) - This one could use a whistle as well if you want

01:11:442 (1) - Finish on slider end

Well I guess you really like finishes instead of claps uhhhhh.....tbh I think you should definitely consider changing those to claps because for one a finish at least to me is more like what the name implies a "finisher" sort of thing so when you have them instead of claps it kinda loses its impact idk how to explain it. Ssecondly a lot of custom skins actually kinda mute or use a less subtle finish mostly because a lot of mappers tend to use the finish samples for certain custom sounds and if you were to have your skin custom hitsounds enabled you'd likely hear a bunch of finish spam so most skins tend to kinda mute or use a softer sound for that reason. Of course it seems that you are conscious of wanting finishes for your claps so I don't know how willing you would be to change that. I would urge you to PM me so we can continue with this hitsound mod in regards to the claps but for now I'll point out any other inconsistencies.

TL;DR - Let me know if you don't mind changing all your finishes to claps from this point forward and I'll help you with the hitsounding in that regard from there.

01:12:139 - Also another note you seem to use 80% volume during the uninherited timing point bpm changes but the rest uses 50% volume so might wanna keep that consistent. I would suggest keeping this entire section at about 60% volume overall. This applies to the later red points as well.

01:12:844 (3) - Could use a whistle to get that violin sound. If you agree feel free to apply them here as well: 01:13:550 (1) - 01:14:256 (4) - 01:14:962 (1) - 01:15:663 (4) - 01:16:365 (1) - 01:16:876 (1) - (slider end), 01:17:728 (1) - 01:18:390 (4) - 01:19:053 (1) - 01:19:691 (5) - (slider head)01:20:329 (1) - 01:20:950 (4) - 01:21:417 (1) - (slider end) 01:22:175 (1) - (slider head) Just make sure they're soft whistles

01:16:365 (1) - Change this to soft sampleset btw

01:16:876 (1) - Remove finish from slider end

01:19:212 (2) - Add finish to slider end

01:19:531 (3) - PLEASE remove this finish

01:19:691 (5) - And this one in the slider end thanks

01:20:010 (6) - And add the finish here using soft addition

01:20:329 - See here you go back to 50% volume when the rest was at 80 and it's very noticeable yet nothing in the music indicates softer volume. Going from the previous volume suggestion just stick to 60% and you're good.

01:22:778 (1) - Use soft addition and add a finish possibly.

01:29:498 - Nice :v

01:31:680 (1) - So for this section I'd just basically suggest adding normal whistles on notes like 01:31:680 (1) - 01:32:771 (1) - 01:33:862 (1) - etc. like I did in the other section. You can do that here as well.

01:37:680 (2) - This would be pretty cool as a slider that ends at 01:38:157 -

01:39:862 (1,2) - Also nice :v

02:33:139 - Use 60 or 70% volume for this section. It should be more intense than the previous section. And I mean this apples to every green point from 02:33:139 - to 03:07:021 -

02:35:963 (1) - Remove finish since you're using them as claps ;^)

02:38:080 (6) - And here add finish since you're using them as claps :^V

02:39:492 (2) - ^

02:40:727 (1) - Add normal sampleset to the slider end

02:40:904 (2) - Add finish :^)

02:54:316 (1) - 02:55:021 (1) - Small suggestion but you could add soft whistles to these two

02:55:727 (1) - See the problem with using finishes for claps is when you get to the section changes. Oftentimes in music you'll have a finish to indicate the transition as a FINISHER (oooooooooooo) to the previous section so when it comes time to show that we can't cuz it will blend in with 02:56:433 (1) - etc. Just pointing that out don't add a finish on (1) :v

03:03:315 (1) - Normal sample on slider head

03:03:492 (2) - Finish :^)

03:05:963 (4) - 03:06:315 (1) - Like the other small suggestion consider soft whistles here

03:23:444 (5) - This would have that nice 1/3 swing effect if it was a 1/3 slider with a reverse arrow and then if 03:23:717 (1) - was a 1/1 slider like at 03:19:353 (1) - it'd give it a nice effect. Something like this maybe (note 03:24:172 (2) - was rotated by 120 degrees clockwise as shown in the screenshot)

03:27:058 - Also another small suggestion but you could have a note here so it doesn't feel so empty and has a similar effect to 03:26:512 (1) -

03:55:435 (2) - Change to drum sample and soft addition like 03:56:620 (2) - and 03:57:851 (2) -

05:03:504 (3,4,5,6,1,2,3,4,5,6,7,8,9) - Nice :v

05:09:231 (3) - Finish on slider head

05:22:791 (3) - Change slider end to normal sample. Remove whistle as well

05:23:276 (1) - Change to normal sample.

05:37:305 (2) - Remove finish from slider end and change to normal sample soft addition. You COULD also remove the whistle to add to that pause effect but that ones up to you.

05:40:217 (1) - Remove finish. Change to normal sample.


Hoyl lol the maps actually pretty cool. Crazy and weird like the song itself so I'd say it's very suitable. Not sure about some of the snaps though. Might've missed a few hitsound things cuz I started this at 4 a.m. (couldn't sleep lol) And yeah if you plan to change the finishes to claps hit me up I'll help you out and stuffz. TBH the easiest solution would be to copy the default soft-hitfinish and paste it as a soft-hitclap in the song folder so you keep that sound but move it over to a clap so it's more suitable. Then copy over the normal-hitfinish and paste it over the soft hitfinish ANYWAY....


Anyway hope this helps. Good luck! :)
Yauxo
Just gonna point out that aesthetics are subjective as shit. They might not look good to you, but they probably do to Squigly. Same case as with HW for example (trust me, I tried). Probably the best to not mention minor aesthetics in here.
Winnie

Wivaiien wrote:

Just gonna point out that aesthetics are subjective as shit. They might not look good to you, but they probably do to Squigly. Same case as with HW for example (trust me, I tried). Probably the best to not mention minor aesthetics in here.
Idk who that's appointed to but I like to stay away from aesthetics because i do know what you mean, I respect all mappers and their creativity. I only find plausible solutions that would help them if they changed that specific area around, but who knows maybe I'm just not that great :?
Topic Starter
Squigly
thanks for mods everyone ill get to them soon enough, i hope to not upset if i dont agree with opinionated matters but we will see now wont we
Meyrink
holly Kocari
Okoayu
the fuck is a 2nd tier modder lol
I Must Decrease

Okorin wrote:

the fuck is a 2nd tier modder lol
u lol xd



nah but i guess he means good modders vs bad modders
Avena

Okorin wrote:

the fuck is a 2nd tier modder lol
me
ProfessionalBox

Priti wrote:

Okorin wrote:

the fuck is a 2nd tier modder lol
me
priti much yeah
Yauxo

Kocari wrote:

Wivaiien wrote:

Just gonna point out that aesthetics are subjective as shit. They might not look good to you, but they probably do to Squigly. Same case as with HW for example (trust me, I tried). Probably the best to not mention minor aesthetics in here.
Idk who that's appointed to but I like to stay away from aesthetics because i do know what you mean, I respect all mappers and their creativity. I only find plausible solutions that would help them if they changed that specific area around, but who knows maybe I'm just not that great :?
Just a general reminder. I had many talks with Squigly before this qualify and dq where aesthetics were a topic as well, I didnt want to point a finger at anyone.
Yohanes

Okorin wrote:

the fuck is a 2nd tier modder lol
lazy modder xd
DeletedUser_3044645
Even though I disagreed with you on everything about this map, I'm still proud of you that you got this to qualified.

rip though, best wishes.
Shinsekai-
:C get ranked soon dude <3
20Below
rank plz?????
Topic Starter
Squigly
I did apply near everything in most of the mods if not touching things up a bit as well and the issues that rendered it unrankable have since been fixed from i think 2 days ago so lets try to do something here xd
sheela
We fixed all the overlapped timing and inherited points with either an inconsistent hitsound sampleset, or a different volume setting, or even both. A new combo was also added to a object, and that's pretty much it.

le proof
21:11 Squigly: IS THAT
21:11 Squigly: SHEELA
21:11 Squigly: AUIODIYHAKDI
21:11 sheela: that me
21:12 Squigly: EYYYYYYYYYYYYYYYYYYYYYYYYYYYY
21:12 Squigly: WHATS UPPPPPPPPPPPPPP
21:13 sheela: school is fcking me up
21:13 sheela: but heeeeeeeet
21:13 sheela: y
21:13 Squigly: same
21:13 Squigly: wait
21:13 Squigly: jk
21:13 Squigly: college is easy as shit
21:13 Squigly: xd
21:13 Squigly: except for
21:13 Squigly: the waking up early for my early classes
21:13 Squigly: not funnnn
21:13 sheela: i'm at my last year of high school
21:14 Squigly: junior year was my hardest
21:14 sheela: my previous high school years were easy
21:14 sheela: this year is suddenly he
21:14 sheela: *hard
21:15 Squigly: yeahhhh
21:15 Squigly: happens
21:15 Squigly: so when are you free then?!
21:16 sheela: basically now i guess
21:16 Squigly: :B
21:17 Squigly: aftewr im done with league will we be able to look at ten shoe?!
21:17 sheela: sure, we can irc
21:18 sheela: i searched for "ten shoe" lol
21:20 Squigly: LOL
21:20 Squigly: niiiiiiiiiiice
21:36 sheela: you there?
21:36 Squigly: almsot finished !! ! !! UYg Bvjukhkyhy FF
21:36 sheela: kk
21:40 Squigly: arurf is really fun :B
21:41 sheela: umm i don't play league
21:41 Squigly: i do :B
21:41 sheela: ok
21:41 Squigly: lol
21:42 sheela: all rightt
21:42 sheela: so can we irc?
21:43 sheela: o
21:45 Squigly: yeah
21:45 Squigly: im ready freddy
21:45 sheela: who is freddy
21:46 sheela: mmm
21:47 Squigly: :B
21:47 Squigly: dont worry about it :B
21:47 Squigly: i promise im not cheating on u
21:47 sheela: lol ok
21:48 sheela: so
21:48 sheela: 00:38:275 (4) - maybe add an nc because the music changes here
21:49 Squigly: ok
21:51 Squigly: but u know basically
21:51 Squigly: all the changes that were made
21:51 Squigly: were mostly suggestions
21:51 Squigly: past the
21:51 Squigly: things i NEEDED to fix
21:51 Squigly: which i can show u
21:51 Squigly: but they are better now and play p nice i think!
21:51 sheela: yes please
21:52 Squigly: 01:00:157 (1) -
21:52 Squigly: this part
21:55 sheela: 01:00:687 (6) - this slider bothers me, tho i see why you added this, so you don't have to change anything
21:55 sheela: just saying
21:55 Squigly: how come it bothers you o:
21:55 Squigly: like i mean
21:55 Squigly: i tested it out a fair bit with many players
21:55 Squigly: and they all seemed to play it fine
21:56 Squigly: if that was the worry
21:56 Squigly: because i worried about it too haha
21:56 sheela: the feeling in the music doesn't fit with the slider to me
21:56 sheela: like i would add more repeats to 01:00:422 (5) -
21:56 sheela: since the sound is the same
21:57 sheela: but because the beat snap changed
21:57 Squigly: yeah
21:57 sheela: u don't have to change anything
21:57 sheela: i can't find u an alternative
21:57 Squigly: i know haha
21:58 sheela: k k
21:58 Squigly: thats why when i made this long time ago
21:58 Squigly: it was just stream or repeating slider
21:58 Squigly: because it was kinda awkwardddd
21:58 sheela: o
21:58 Squigly: the one thing i like better though
21:58 sheela: k
21:58 Squigly: is the streams are lesser spaced
21:58 Squigly: from when i had them before
21:59 Squigly: so people can better interpret them to be 1/6 not 1/4
21:59 Squigly: more consistencyyy
21:59 sheela: good idea
21:59 sheela: i don't remember
21:59 sheela: lol
22:00 Squigly: haha it was a while ago
22:00 sheela: do you have the program modding assissant?
22:01 sheela: bc there's a lot of overlapped timing points with different volume settings
22:01 Squigly: i do not have that
22:01 sheela: do u want it?
22:01 Squigly: the reason for that problem would be because of the huge timing overhaul i did a long time ago
22:01 Squigly: well
22:01 Squigly: is it a real issue haha
22:01 sheela: yeah, the rc states it
22:02 Squigly: thats
22:02 Squigly: strange
22:03 Squigly: wait
22:03 Squigly: there are overlapped TIMING points?
22:03 Squigly: oh shiet
22:03 sheela: no no
22:03 Squigly: jiukdshflkdsfg
22:03 sheela: red and green points
22:04 Squigly: timing points and inherited then
22:04 Squigly: ok
22:04 Squigly: ill look manually
22:04 sheela: lol
22:04 sheela: or should i say which? i have the list
22:06 Squigly: nah its fine
22:06 Squigly: the reasons it happened was because of timing changes
22:07 Squigly: because when they were given to me i had to take them off of the taiko
22:07 Squigly: so they all had like
22:07 Squigly: 80% volume and normal hitsounds and such
22:07 Squigly: so the inheriting sections
22:07 Squigly: all have what i intended it to have
22:07 Squigly: so its all ok!
22:07 sheela: oh ookk
22:08 sheela: meanwhile i'll try to suggest more things
22:08 Squigly: okee dokee
22:13 sheela: 02:04:953 (2) - something doesn't sound right here; that 1/16 sound truly starts on 02:05:089 - to me. at 02:04:953 - this is where the fade-in starts, so there isn't a definite sound here
22:20 Squigly: so there are like
22:20 Squigly: 2 sounds there
22:20 Squigly: there is this
22:20 Squigly: grinding sound
22:21 Squigly: which is what i mapped
22:21 Squigly: and it starts off in the beginning
22:21 Squigly: then there is that wubby sound
22:21 Squigly: that goes
22:21 Squigly: woob weeeb
22:21 Squigly: LOL
22:21 Squigly: but thats the best way i can explain it xd
22:21 Squigly: do u hear that though?
22:21 Squigly: atleast, this is how i interpretted it
22:22 sheela: i hear the wubwub sound, but not the grinding sound
22:23 Squigly: ))))) :
22:23 Squigly: i updated map btw!
22:23 sheela: oki
22:23 Squigly: i think i did indeed fix all the timings but it is possible i missed some
22:23 Squigly: xd
22:23 sheela: some are not fixed according to the program
22:24 Squigly: ok
22:24 Squigly: in the beginning?
22:24 sheela: at 1:27, two at 2:21, and the rest around 4:40
22:27 Squigly: oh ok
22:28 Squigly: did i fixed it all?!? ?:B
22:28 Squigly: : ) ) )
22:28 sheela: only 04:47:700 - and 04:51:431 -
22:28 sheela: to fix
22:29 Squigly: ayyyyy we did itttt
22:29 sheela: ayyyyyyyyyyyyyyyyyyy
22:30 sheela: putting that aside
22:31 sheela: 02:06:589 (1) - i would move this out of the stack to highlight the beat. the flow would also feel natural idk
22:35 Squigly: i dunno i kinda like it being placed there tho
22:35 sheela: mm
22:37 sheela: i'll come up with reasons later, idk how to explain
22:38 Squigly: i mean i can understand it
22:38 Squigly: i just rather liked the emphasis being represented it this way i dunno im weird ):
22:38 sheela: hmm
22:39 sheela: anyway
22:39 sheela: 02:30:316 (1,2,3,4) - this pattern is following the vocals or the drums?
22:40 Squigly: its essentially both
22:40 Squigly: the vocals usually follow the main beat of the song anyways
22:40 sheela: hmm i didn't think of that
22:40 Squigly: although if i truly was mapping to the drum alone
22:41 Squigly: perhaps the pattern would have been more extravagent
22:41 Squigly: since it varies a slight bit
22:41 Squigly: mostly vocals
22:42 sheela: i was going to suggest to make the spacing constant because of the drum going at a constant volume and everything
22:42 sheela: but ehh
22:42 sheela: you said both, so i'll let this pass
22:43 Squigly: lol
22:43 Squigly: the vocals do match the pattern though!
22:43 Squigly: : D
22:43 Squigly: although it is a super simple boring pattern :B
22:43 sheela: yeah, that's why i asked you which it was following, bc i want to be sure
22:44 sheela: brb i need to drink water
22:44 Squigly: ill be back in a moment as well :B
22:45 sheela: je suis back
22:54 sheela: ok i guess i'm done with the recheck
23:06 sheela: mmm
23:06 Squigly: hello i am backk
23:06 Squigly: oh
23:06 Squigly: ayyyyyyyyyyyyyyyyyyyyyyyyyyyy
23:06 Squigly: :D
23:07 sheela: nothing changed after the last update right?
23:07 Squigly: nah
23:08 Squigly: i was just making it looks nice
23:08 Squigly: sometimes i fix a few visuals is all lol
23:08 Squigly: like it was a slider that was moved a pixel xd
23:08 sheela: might want to update then lol
23:08 Squigly: oh i did
23:08 Squigly: its all updated as of now
23:09 Squigly: :D
23:09 sheela: oh okk
23:09 sheela: let me do that stuff

rebubub
Pentori
huge overhaul on snapping. lots has changed so listing this as bubble #1 so that it can be triple checked
careful opening this, your browser may crash
13:27 Pentori: 00:41:452 (2) - y dont u add another repeat to this
13:27 Pentori: 00:46:746 (1,2) - uses 1/8 gap
13:27 Squigly: adding another repeat would make it a lot harder to play
13:28 Pentori: then whats the case for 00:46:746 (1,2) -
13:28 Squigly: sometimes its a good idea to just space that by the smallest of margins on a repeat like that
13:28 Squigly: dunno :B
13:28 Squigly: guess i didnt there HAHA
13:28 Squigly: more than likely because
13:29 Squigly: when i did repeats with
13:29 Squigly: that were more extreme like this
13:29 Squigly: i had them play from this super fast repeat into a faster slider
13:29 Squigly: i dunno perhaps its a bit silly
13:30 Squigly: because the feel is a bit different would you say?
13:30 Squigly: perhaps on the first one i would single tap
13:30 Squigly: but here i would try to alternate
13:30 Squigly: ill add the repeat though it makes sense xd
13:30 Squigly: LOL
13:30 Pentori: ok..
13:31 Pentori: great essay
13:31 Squigly: actually feels better with it too!
13:31 Squigly: IM SORRY HAHA
13:31 Pentori: lol
13:31 Squigly: i was trying to mull over the thought process i had while making it i guess
13:34 Pentori: 00:58:922 (1,1) - this has a 1/12th gap
13:34 Squigly: omg
13:34 Pentori: other have 1/6 gaps 00:58:746 (2,1) - 00:59:099 (1,2) -
13:34 Squigly: yeah like
13:34 Squigly: that must be one the last unsnapped inherting points :B
13:34 Squigly: no one found that
13:35 Squigly: g o o d s h i t
13:35 Pentori: :^)
13:35 Squigly: : ) ))
13:37 Pentori: 01:30:589 (1,2) - wouldnt it make more sense to have 2 repeats
13:37 Pentori: because clicking a blue tick is awkward af
13:37 Pentori: and the vocal is on 01:30:862 (3) -
13:38 Squigly: nahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
13:38 Pentori: like u wouldn't make 01:29:226 (4) - have only 1 reverse
13:38 Squigly: its been p good thus far : ) ))
13:38 Squigly: well
13:38 Squigly: thats also a different sort of area ):
13:39 Pentori: 01:29:498 (1,2,3,4) - 01:29:771 (1,2,3,4) - 01:29:226 (4) - these are all in groups of 4 yes?
13:39 Pentori: 01:30:589 (1,2,3,4,5,6) - is 3 | 5
13:39 Squigly: yeah
13:39 Squigly: they all are
13:39 Squigly: i dunno truly i believe it plays p ok though
13:39 Squigly: not to say it wouldnt be unplayable with another repeat
13:40 Squigly: but the single back and forth motion
13:40 Squigly: into the stream seems to play fine
13:40 Squigly: and the whole point of that slider was to sound for the drum there
13:40 Squigly: and whatever that
13:40 Squigly: lil wooshy sound is haha
13:40 Squigly: and thus right after it the same sort of stream sound starts again
13:41 Pentori: idk man.. you're not giving me legitimate responses
13:41 Squigly: wait
13:41 Pentori: any reason why 01:30:794 (2) - sohuld be clickable
13:41 Squigly: that was a totally legit response
13:41 Pentori: instead of 01:30:862 (3) -
13:41 Squigly: i mapped the noises
13:41 Squigly: not the voices
13:42 Squigly: ):
13:42 Pentori: what noise is on 01:30:794 (2) -
13:43 Squigly: do you hear that high pitched noise?
13:43 Squigly: i dont know what to fukn call it haha
13:43 Squigly: its what the whole streams sounds of though
13:43 Pentori: ok like
13:43 Pentori: 01:29:226 (4) - plays like this: hold and click when vocals come in
13:43 Pentori: its the most dominant thing
13:43 Pentori: players will do the same for 01:30:589 (1) -
13:44 Pentori: there is no sound that merits ending the reverse slider early
13:44 Pentori: if there was i'd brush it off
13:44 Squigly: except that i mapped the slider for the drum and that whoosh sound
13:44 Squigly: if i continued it it would seem awkward to me
13:45 Pentori: find me another map that does this
13:46 Squigly: well comparing me to another mapper would be kinda bad to do
13:46 Squigly: since i always do the thing that isnt so common
13:46 Squigly: i have no maps on this computer anyways xd
13:47 Squigly: i just got it, all it has is some newer maps, none from a while back
13:47 Squigly: i mean i dunno what to tell you though
13:47 Squigly: ive gotten a million testplays and this has never been a troublesome area
13:47 Squigly: the stream as a whole is but that part, not so much
13:48 Squigly: not trying to bullshit but i do feel confident with that slider haha
13:49 Pentori: ok whatever
13:53 Pentori: 01:43:339 (6) -
13:53 Pentori: sounds like 1/6
13:53 Squigly: i think you might be right
13:54 Pentori: let me try find somewhere else this sound occurs
13:54 Squigly: it happens
13:54 Squigly: a bit
13:54 Squigly: but its more obvious on those other places i think xd
13:58 Pentori: is the same as 05:16:322 (2,3,4,5) - no?
13:58 Squigly: its a bit different
13:58 Pentori: oh its a bit faster yea
13:59 Squigly: yeah
13:59 Squigly: there are like
13:59 Squigly: 3 or 4 different variations of this same sound in this map
13:59 Squigly: its a bit silly haha
14:00 Squigly: tbh though the first one
14:00 Squigly: might just be 1/4
14:00 Squigly: everytime i test it
14:00 Squigly: doesnt come out as 1/6 to me
14:00 Squigly: it just sounds so funky
14:01 Squigly: what do u think
14:01 Pentori: i used a 1/12th snapping divisor
14:01 Pentori: try this
14:01 Pentori: http://puu.sh/rmUjI/7cbfdd19b0.jpg
14:02 Squigly: yeah that looks right let me try it
14:03 Squigly: hm
14:04 Squigly: yeah ill stick with that sure
14:04 Pentori: kk
14:04 Squigly: i feel like
14:04 Squigly: just because of its ending sound
14:04 Squigly: it could be on the 1/4 tick though
14:04 Squigly: hard to tell
14:04 Pentori: there is a small sound on 01:43:407 -
14:04 Pentori: but nothing on 01:43:476 -
14:04 Squigly: yes
14:05 Squigly: thats why i did that repeat
14:05 Squigly: and yeah true
14:05 Squigly: its kinda like a fade away
14:05 Pentori: since ur mapping synths indicated by 01:42:589 (2,3,4,5) -
14:05 Pentori: its better to follow synths and ignore the souund on 01:43:407 -
14:05 Squigly: ye
14:06 Squigly: what i meant was the blue tick
14:06 Squigly: after the 1/12
14:06 Squigly: it seems like it could just as easily be that
14:06 Pentori: yer
14:06 Squigly: and would definitely make more sense right?
14:06 Squigly: you think i should keep it there then? :B
14:06 Pentori: but i still here 1/6
14:06 Pentori: hear*
14:07 Pentori: i can ask other nominators to double check if u want
14:07 Squigly: its just such a trippy part haha
14:07 Squigly: many have checked i dunno
14:07 Squigly: usually all agree to do this i think LOL
14:08 Pentori: k
14:08 Squigly: ill just keep 1/6
14:08 Pentori: sure
14:11 Pentori: better end this on white tick
14:11 Pentori: 02:00:998 (5) -
14:12 Pentori: theres nothing on 02:01:203 -
14:12 Squigly: the pitch actually changes here o:
14:12 Squigly: like it gets a lot deeper
14:13 Pentori: ok
14:16 Pentori: 02:04:953 (2) - 02:41:610 (5) - could consider adding two more repeats for consistency
14:17 Squigly: i added to the 2nd one
14:17 Squigly: but the first one actually stops
14:17 Squigly: at the tick
14:17 Squigly: let me just check again
14:17 Pentori: kk
14:18 Squigly: yeah it indeed does
14:18 Squigly: also that would be hard as shit if i added more repeats i think :BBBB
14:18 Pentori: not really lol
14:18 Pentori: as long as ur alternate
14:18 Pentori: u*
14:19 Squigly: ye
14:19 Squigly: i mean i remember a discussion with charles about
14:19 Squigly: hitting those
14:19 Squigly: 1/12 repeating sliders
14:19 Squigly: and truthfully they are just
14:19 Squigly: super easy to break because
14:19 Squigly: slider leniency is not a thing on these sorts of sliders
14:19 Squigly: so if one holds, or presses early or late
14:19 Squigly: combo = gone
14:20 Squigly: so it was a concern with the usage here!
14:20 Squigly: but should be ok :D
14:20 Pentori: 02:52:904 (6) - isnt this the same sound as the sliders u had 1/16 on
14:21 Pentori: literally the same as 02:41:610 (5) -
14:21 Squigly: ye
14:21 Squigly: i see that haha
14:21 Squigly: ill change it
14:21 Squigly: 1/16 u said it was?
14:22 Pentori: yeah
14:23 Pentori: 02:58:904 (2) - 2 more repeats
14:24 Squigly: i
14:24 Squigly: added 1 moreeeeee
14:25 Pentori: 03:04:198 (5) - then here as well
14:25 Squigly: aight i did
14:26 Squigly: i like these changes though
14:26 Squigly: this is a really nice thorough look for once :D
14:26 Pentori: i think this is the same case as before
14:26 Pentori: 03:31:081 (3) -
14:26 Pentori: actually no
14:26 Pentori: this is correct
14:26 Pentori: it just echoes
14:26 Squigly: yeah
14:26 Squigly: remember when i was like
14:26 Squigly: there are about 3 or 4 different versions
14:26 Squigly: xCCCC
14:27 Squigly: when i first mapped this
14:27 Squigly: it was like so bad LOL
14:27 Pentori: 03:31:081 (3) - u might want to nc this
14:27 Pentori: i see an nc here 03:48:223 (1) -
14:27 Pentori: on similar thing
14:28 Squigly: i dunno why i nced that tbh
14:28 Squigly: maybe i should just take away the nc?
14:28 Pentori: sure
14:28 Squigly: : ) ) )
14:29 Pentori: ok now im doubting
14:29 Pentori: 03:30:399 (2) -
14:29 Pentori: when this is 1/12
14:29 Pentori: 03:47:560 (3) -
14:29 Squigly: lol
14:29 Squigly: hmmm
14:29 Squigly: oh wait
14:29 Squigly: did i mess up here hmM M M mm
14:30 Squigly: is it 1/4?
14:30 Pentori: sounds like 1/6
14:30 Pentori: so then 03:30:399 (2) - needs to be same
14:30 Squigly: oh yeah
14:31 Squigly: yeeee
14:31 Squigly: that sounds god
14:31 Squigly: good
14:31 Squigly: catch
14:31 Squigly: my dood
14:31 Squigly: im a bit slow rn because its so late i guess
14:31 Squigly: fK
14:32 Pentori: that would mean
14:32 Pentori: 02:00:248 (4) - is 1/6 as well
14:32 Pentori: which it is
14:32 Pentori: just tried it
14:33 Squigly: yeah
14:33 Squigly: it is
14:33 Pentori: u should map in a similar manner too
14:33 Pentori: http://puu.sh/rmVKD/0966462860.jpg
14:33 Squigly: i might have to change the pattern here
14:33 Squigly: i did indeed
14:33 Squigly: or wait
14:33 Squigly: you are right haha
14:33 Squigly: let me do thatt
14:35 Pentori: 1 more repeat 03:51:675 (1) -
14:35 Squigly: rightyo
14:35 Pentori: 05:04:867 (1) - 2 more
14:36 Pentori: wait
14:36 Pentori: no
14:36 Pentori: sound ends
14:37 Squigly: yeah i was listening to that too
14:39 Pentori: jesus
14:39 Pentori: theres more
14:39 Squigly: :-)
14:39 Pentori: do you need to sleep?
14:40 Squigly: nah
14:40 Pentori: i can point out rest in text
14:40 Squigly: its weekend its all good haha
14:40 Pentori: kk
14:40 Pentori: 05:16:322 (2,3,4) -
14:40 Squigly: ill probably stay up a bit more anyways
14:40 Pentori: you mapped as 1/6
14:40 Pentori: which is right
14:40 Pentori: therefore 03:47:427 (1,2,3) - etc are wrong
14:40 Pentori: needs to be 1/6
14:40 Pentori: all the way through
14:40 Pentori: and then a 1/2 starting from 03:48:223 -
14:41 Pentori: http://puu.sh/rmW6Y/9d67ed9a73.jpg
14:42 Squigly: hm
14:42 Squigly: this is strange
14:42 Squigly: the thing u just linked, 5:16 sounds right
14:42 Squigly: but if i do 1/6 on the other previously
14:42 Squigly: doesnt sound right
14:42 Squigly: maybe i should look again
14:43 Squigly: wait
14:43 Squigly: omg
14:43 Squigly: disregard what i said LOL
14:43 Squigly: what i said was silly
14:43 Pentori: ? ok
14:43 Squigly: im sorry haha
14:47 Squigly: alright
14:47 Squigly: i fixed
14:47 Squigly: : ) )
14:47 Pentori: all of them?
14:47 Squigly: oh
14:47 Squigly: wait
14:47 Squigly: i have to gfo find them fuck
14:47 Pentori: 02:00:044 (1,2,3,4,5) -
14:47 Pentori: theyre all the same
14:49 Squigly: you know whats funny
14:49 Squigly: it looks like
14:49 Squigly: i had it mapped to 1/6 before
14:49 Squigly: LOL
14:49 Squigly: holy shit
14:50 Pentori: huh?
14:50 Squigly: like
14:50 Squigly: the inheriting point
14:50 Squigly: was snapped to the 1/6
14:50 Squigly: that it should have been placed on
14:50 Squigly: so it looks like it USED to be right
14:51 Squigly: lol
14:51 Pentori: lol wtf
14:51 Squigly: yeah because of the huge timing overhaul
14:51 Squigly: long while back
14:51 Squigly: xd
14:51 Squigly: ok i changed that one tooooo
14:53 Pentori: keep looking
14:53 Pentori: heaps more
14:53 Pentori: 01:42:589 (2,3,4,5,6,1) -
14:53 Squigly: ok i also changed the one at 1:43
14:53 Pentori: ye
14:53 Squigly: yeah
14:53 Squigly: that one
14:53 Squigly: i also changed one that was a bit later
14:53 Squigly: im just gonna play it through to find them
14:53 Squigly: i think might have been it tho
14:54 Pentori: 05:26:452 (6) - more repeats
14:54 Squigly: yeah the one at 2:00 i did
14:54 Squigly: ok i added
14:54 Pentori: 05:28:923 (1) -
14:54 Pentori: 05:31:746 (1) - blah blah
14:55 Squigly: haha
14:55 Squigly: i just changed that
14:55 Squigly: as u linked it xd
14:56 Pentori: 05:55:812 (1) - wow this looks fkn sick
14:56 Squigly: lol
14:56 Squigly: do u like that part?
14:56 Pentori: yea
14:57 Squigly: when i first mapped the ending i was worried people would be like
14:57 Squigly: omg ez combo op
14:57 Pentori: l0l
14:57 Squigly: but it all feels so nice!
14:57 Squigly: its like
14:57 Squigly: such a satisfying ending!
14:57 Pentori: it looks awesome in gameplay
14:57 Squigly: unless, you miss the last note LOL
14:58 Pentori: 05:55:812 (1) - i would suggest leaving a 1/4 gap tho
14:58 Pentori: right now u have 1 repeat too much
14:58 Pentori: http://puu.sh/rmWRL/3cfa1bfb3b.jpg
14:58 Squigly: true
14:58 Squigly: well
14:59 Squigly: actually its the same thought process with the repeating into the sliders
14:59 Squigly: i think maybe it should stay with either 1 or 2 more repeats after the white tick yeah?
14:59 Pentori: sure
14:59 Squigly: : D
14:59 Squigly: that was
15:00 Squigly: probably one of the best looks ive had anyone look at the map
15:00 Squigly: feels good
15:00 Pentori: wats the
15:00 Squigly: that someone can actually see mistakes lol
15:00 Pentori: last timing point for tho
15:00 Pentori: this random one
15:00 Pentori: 06:03:777 -
15:00 Squigly: i would guess its because
15:01 Squigly: it becomes a consistent whirl
15:01 Squigly: but you would need to ask pishi about that for a definite answer
15:01 Squigly: haha
15:01 Pentori: ah ok
15:01 Squigly: yeah actually its for that
15:01 Pentori: yep, makes sense
15:01 Pentori: ok so i'll give you ur bubble
15:01 Pentori: as #1
15:01 Pentori: because i want sheela to recheck
15:02 Squigly: :B
15:02 Pentori: sounds fair?
15:02 Squigly: perhaps
15:02 Squigly: dunno what he would be rechecking
15:02 Pentori: just so that
15:02 Squigly: that was a pretty good look
15:02 Pentori: he agrees with my snapping changes
15:02 Pentori: right now i'm the only one that has made changes to snapping
15:02 Squigly: right
15:02 Pentori: and it hasn't been reviewed by others
15:02 Pentori: so
15:02 Squigly: i still need to get 1 more bn though dont i?
15:03 Pentori: yeah, but sheela bubbled it first
15:03 Squigly: ye i know
15:03 Squigly: just makin sure haha
15:03 Pentori: and when i change snapping, technically it means i'm disagreeing
15:03 Pentori: kk cool
15:03 Pentori: can you update
15:03 Squigly: essentially yeah
15:03 Squigly: yeah i will rn
15:07 Pentori: uh
15:07 Pentori: its
15:07 Squigly: u h
15:08 Pentori: its 1/3 to start with
15:08 Pentori: http://puu.sh/rmXjh/e69bbde1ce.jpg
15:08 Squigly: wait what
15:08 Pentori: 01:42:589 (2,3,4) -
15:08 Pentori: its 1/3
15:08 Pentori: until 01:42:680 (4) - which should be 1/6
15:09 Squigly: oh
15:09 Pentori: but you have it snapped to the 1/4
15:09 Pentori: kek
15:09 Squigly: im sorryyy
15:09 Squigly: my brainnnn
15:13 Squigly: OK
15:13 Squigly: I HOPE I FIXED IT ALL
15:14 Squigly: xd
15:14 Pentori: 01:42:771 (4) -
15:15 Squigly: suposd to be 1/3 ?
15:15 Squigly: yes
15:15 Squigly: ok
15:15 Pentori: yer
15:16 Squigly: OK
15:16 Pentori: the 1/3 keeps going
15:16 Pentori: 01:43:226 (5) -
15:16 Pentori: isnt correct either
15:17 Squigly: it isnt? :B
15:17 Squigly: sounds p ok i thought
15:17 Pentori: you have it as like
15:17 Pentori: what even is that
15:17 Squigly: hehe
15:17 Pentori: 2/3
15:17 Squigly: ok hold on haha
15:18 Squigly: ok
15:18 Squigly: i made it not a repeat
15:18 Squigly: extended the
15:18 Squigly: other one
15:19 Pentori: 03:47:604 (3,4) - ey wtf
15:19 Pentori: they overlap :c
15:20 Pentori: 05:16:504 (4,5) -
15:20 Squigly: ASKJDHBASKDD
15:20 Squigly: LOL
15:25 Squigly: did i make
15:25 Squigly: any more silly mistakes
15:25 Squigly: xd
15:26 Pentori: im struggling to evaluate this
15:26 Pentori: because you mapped it differently every time lol
15:26 Squigly: oh dear
15:27 Squigly: which aprt
15:27 Squigly: part
15:27 Squigly: or
15:27 Pentori: the 1/3 sections
15:27 Squigly: do you mean the whole map
15:27 Squigly: lol
15:27 Pentori: nono
15:27 Squigly: oo
15:27 Pentori: im just like
15:27 Pentori: trying to see if what you did is ok or not
15:27 Squigly: oh okee
15:27 Squigly: well
15:27 Pentori: maybe you can help
15:27 Pentori: 05:16:504 (4,5) -
15:27 Squigly: i sure do hope i didnt fuck up!
15:27 Squigly: yeah
15:27 Pentori: 05:17:231 (5) - starts on the 1/3
15:28 Squigly: omg
15:28 Squigly: i did
15:28 Pentori: but then
15:28 Pentori: i cant find it
15:29 Pentori: 03:31:081 (4) - you put it on the white tick here
15:30 Squigly: i changed it
15:30 Squigly: the 2nd one
15:30 Squigly: to match the other
15:30 Squigly: i think that would be better yes?
15:30 Pentori: yeah
15:31 Pentori: ok good
15:31 Pentori: update let me see
15:32 Squigly: okee dokee i updateds
15:33 Pentori: wat about the taiko
15:33 Squigly: yo the taiko is like
15:33 Squigly: perfect haha
15:34 Squigly: it was mapped by one of the best
15:34 Squigly: and the best have looked at it
15:34 Squigly: so its
15:34 Squigly: SOLIDDDDDDD
15:34 Squigly: unlike how mine went xd
15:37 Pentori: ok i still
15:37 Pentori: dont understand
15:37 Squigly: :B
15:37 Pentori: 03:31:172 (4) - what the repeat is snapped to
15:37 Pentori: lmfao
15:37 Squigly: its like
15:37 Squigly: a weirder sound of the repeat slider
15:38 Squigly: so i just the back and forth motion
15:38 Pentori: there are sounds on the 1/3s
15:38 Squigly: fuck
15:38 Pentori: 03:31:262 -
15:38 Pentori: 03:31:353 -
15:38 Squigly: dude its so hard to explain like i want to die
15:38 Squigly: LOL
15:38 Squigly: omg
15:38 Squigly: true
15:38 Squigly: wait
15:38 Squigly: ok
15:38 Squigly: hum
15:38 Pentori: is it not just a 1/3 stream????
15:38 Squigly: here im gonna change it
15:38 Squigly: then update it
15:39 Squigly: and let me know what u think after i do
15:39 Pentori: u did this
15:39 Pentori: for the other places too
15:39 Pentori: used this weird af snapping
15:39 Squigly: i k
15:39 Squigly: i will have to change it
15:39 Pentori: ok
15:39 Squigly: im so silly
15:39 Squigly: asizdkjfhbdsf
15:40 Squigly: okok
15:40 Squigly: let me know
15:40 Squigly: if you think the pattern is ok now?
15:40 Squigly: and i can change for the rest of them
15:40 Pentori: yep good
15:41 Squigly: :D
15:41 Squigly: ok
15:41 Squigly: i have to find the others now
15:41 Squigly: there are just ones after this right
15:41 Squigly: like this was the first?
15:41 Squigly: orrrr
15:41 Squigly: i cant remember
15:41 Pentori: the first few are fine
15:41 Pentori: i'll point them out
15:42 Pentori: 03:48:223 (4) -
15:42 Pentori: 05:17:231 (5) -
15:44 Pentori: one last thing, i might want to extend the reverses here too 05:48:490 (3)
15:44 Pentori: u might*
15:44 Squigly: i didnt do it there because of the sound cut off
15:45 Squigly: but i fixed the others!
15:45 Pentori: maybe use another slider? cos theres still a sound
15:45 Squigly: hm
15:45 Pentori: compared to like 05:51:850 (4) -
15:45 Pentori: :d
15:46 Squigly: i dunno
15:46 Squigly: i just feel like it would be
15:46 Squigly: kinda weird
15:46 Pentori: ok
15:46 Squigly: also the thing you compared it too
15:46 Squigly: it ends with a note
15:46 Squigly: so it feels a bit better :D
15:46 Squigly: its all update btw!
15:46 Pentori: good
Okoayu
because i don't want to be the one that dqs this for snapping again
(kill me)

i used my ears to come up with this

01:08:628 (1,2) - should probably be just 1/4 like 01:05:452 (4,5,1,2,3,4) -
01:08:981 (3) - if you listen closely that wub ands on the red tick and has some weird circle on 01:09:216 - so http://puu.sh/rnc2l/f48e267528.jpg or http://puu.sh/rnc2T/4704f99195.jpg would be better timelines to represent
01:32:396 (2) - should be on 01:32:407 -
01:35:703 (6) - should be on 01:35:680 -
01:34:953 (3,4) - should be extended the same way, settle for one type of extends to either 1/6 or 1/4 for this part (i recommend extending everything that is on 1/4s to 1/6 just to have the length of a slider and when you have to release your key predictable throughout the section unless there's sounds on these 1/4s)
01:37:032 (3) - should be on 01:37:044 -
01:44:669 (4) - should be on 01:44:680 -
01:45:862 (4) - should end in 01:45:953 -
01:47:498 (2) - this ending point looks arbitrary and weird, are you sure you didn't want it to end in 01:48:044 -
01:48:248 (1) - should start in 01:48:226 -
01:52:135 (4,5) - http://puu.sh/rncmK/fea305c9b6.jpg also may want to use a nc somewhere around that time
01:52:953 (7) - should end in 01:53:135 -
01:53:907 (2) - should start in 01:53:953 - (loooool)
01:54:226 (3,4) - should just be simple like http://puu.sh/rncsl/b07a8adf94.jpg
01:55:680 (1,2) - would extend to 1/6 and 01:56:226 (1,2) - would end on 1/3 that way you can capture all sounds that go on
01:56:771 (1) - should end on 1/3 in 01:56:862 -
01:58:680 (4) - should end in 01:58:862 -
02:45:139 (1,2,3,4) - 02:51:316 (2) - i don't hear 1/6 doubles here so maybe 1/4 sliders fit better
03:19:262 - that u don't have anything to click here is unexpected since you tend to map all weird sounds out.
03:21:535 (3) - should end in 03:21:808 -
03:22:353 (3,4) - http://puu.sh/rncOa/36a0ddc83f.jpg should be 1/3
blablabla 03:22:626 (1,2) - if you have a mostly 1/3 part extend sliders to 1/6 or 1/3, these make more sense with the general tempo of the part
03:33:262 (5) - should end on 03:33:444 -
03:35:172 (3) - should end on 03:35:626 -
03:40:524 (7,8) - sounds more accurate like http://puu.sh/rncXi/e12d974c96.jpg at least the circle does
03:43:976 (2) - the sound it should end on is 1/3
03:48:754 (6) - the sound it should end on is 1/3
03:51:940 (2) - strangely enough this sounds correct i hate kikuo for this stuff
05:20:396 (2) - pretty sure the one who timed it timed it in a way that the sound ends up on the white tick in 05:20:432 -
05:21:325 (1) - sounds better if it was ending on 05:21:775 -
05:22:127 (2) - should start in 05:22:141 - , custom snap its end to 05:22:571 -
05:22:791 (3) - should start in 05:22:806 -
05:23:276 (1,2,3,4) - http://puu.sh/rndkX/1e850b5598.jpg
05:24:511 (1) - shouldnt this be 1/3 not sure myself
05:40:217 (1,2) - shouldn't these be 1/4?
05:42:334 (1) - maybe end this in 05:42:599 - like all the others?
06:04:936 (1) - not sure if this should be on 06:04:958 -


other stuff
02:10:253 (4,5) - i think these should be the other way around, first slider, then circle so u can click on 02:10:509 -
02:41:610 (5) - 03:04:198 (5) - recommend 1/4 buffer time so that the gaps between objects are the same wutever this applies to everything ok.
02:52:904 (6) - recommending 1/6 buffertime so that gaps stay predictable
05:55:812 (1,1,1) - buffer plz

that's all i could find, recommending doublechecking with more ears
Topic Starter
Squigly

Okorin wrote:

because i don't want to be the one that dqs this for snapping again
(kill me)

i used my ears to come up with this

01:08:628 (1,2) - should probably be just 1/4 like 01:05:452 (4,5,1,2,3,4) -
01:08:981 (3) - if you listen closely that wub ands on the red tick and has some weird circle on 01:09:216 - so http://puu.sh/rnc2l/f48e267528.jpg or http://puu.sh/rnc2T/4704f99195.jpg would be better timelines to represent
01:32:396 (2) - should be on 01:32:407 -
01:35:703 (6) - should be on 01:35:680 -
01:34:953 (3,4) - should be extended the same way, settle for one type of extends to either 1/6 or 1/4 for this part (i recommend extending everything that is on 1/4s to 1/6 just to have the length of a slider and when you have to release your key predictable throughout the section unless there's sounds on these 1/4s)
01:37:032 (3) - should be on 01:37:044 -
01:44:669 (4) - should be on 01:44:680 -
01:45:862 (4) - should end in 01:45:953 -
01:47:498 (2) - this ending point looks arbitrary and weird, are you sure you didn't want it to end in 01:48:044 -
01:48:248 (1) - should start in 01:48:226 -
01:52:135 (4,5) - http://puu.sh/rncmK/fea305c9b6.jpg also may want to use a nc somewhere around that time
01:52:953 (7) - should end in 01:53:135 - I think ill keep it there because it ends on then high pitches note, unless im just delusional and it does indeed end later xd
01:53:907 (2) - should start in 01:53:953 - (loooool)
01:54:226 (3,4) - should just be simple like http://puu.sh/rncsl/b07a8adf94.jpg well i definitely changed it though to better fit
01:55:680 (1,2) - would extend to 1/6 and 01:56:226 (1,2) - would end on 1/3 that way you can capture all sounds that go on i think ill keep it as 1/4 because to me at least, the fade away sound is most noticeable on the 1/4
01:56:771 (1) - should end on 1/3 in 01:56:862 -
01:58:680 (4) - should end in 01:58:862 -
02:45:139 (1,2,3,4) - 02:51:316 (2) - i don't hear 1/6 doubles here so maybe 1/4 sliders fit better it is a similar pattern i did earlier in the song, it doesnt necessarily not fit so i think ill keep it o:
03:19:262 - that u don't have anything to click here is unexpected since you tend to map all weird sounds out. its just vocals, i thought it was a bit of nice effect to keep a pause here :D
03:21:535 (3) - should end in 03:21:808 -
03:22:353 (3,4) - http://puu.sh/rncOa/36a0ddc83f.jpg should be 1/3
blablabla 03:22:626 (1,2) - if you have a mostly 1/3 part extend sliders to 1/6 or 1/3, these make more sense with the general tempo of the part
03:33:262 (5) - should end on 03:33:444 -
03:35:172 (3) - should end on 03:35:626 -
03:40:524 (7,8) - sounds more accurate like http://puu.sh/rncXi/e12d974c96.jpg at least the circle does
03:43:976 (2) - the sound it should end on is 1/3 nahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh :)
03:48:754 (6) - the sound it should end on is 1/3
03:51:940 (2) - strangely enough this sounds correct i hate kikuo for this stuff
05:20:396 (2) - pretty sure the one who timed it timed it in a way that the sound ends up on the white tick in 05:20:432 -
05:21:325 (1) - sounds better if it was ending on 05:21:775 -
05:22:127 (2) - should start in 05:22:141 - , custom snap its end to 05:22:571 -
05:22:791 (3) - should start in 05:22:806 -
05:23:276 (1,2,3,4) - http://puu.sh/rndkX/1e850b5598.jpg i changed it to something that seemed to work ok i hope
05:24:511 (1) - shouldnt this be 1/3 not sure myself it seemed ok but i extended it to end on the 1/6
05:40:217 (1,2) - shouldn't these be 1/4? i dont think i would be able to map those 2 noises if it were 1/4 :o
05:42:334 (1) - maybe end this in 05:42:599 - like all the others? apparently that was an error with an unsnapped inheriting point :?
06:04:936 (1) - not sure if this should be on 06:04:958 - the 1/6 sounds a bit too late i think


other stuff
02:10:253 (4,5) - i think these should be the other way around, first slider, then circle so u can click on 02:10:509 - i changed it so the slider was clickable on the noise instead, i hope its better i dunno!
02:41:610 (5) - 03:04:198 (5) - recommend 1/4 buffer time so that the gaps between objects are the same wutever this applies to everything ok. changed
02:52:904 (6) - recommending 1/6 buffertime so that gaps stay predictable its not 1/6 : - )
05:55:812 (1,1,1) - buffer plz these are essentially buffered, and super easy to hit each one so its all good : D

that's all i could find, recommending doublechecking with more ears
lov u dad
Kibbleru
OKO_MVP
sheela
we did stuff #1

irc
19:51 Squigly: ITS
19:51 Squigly: SHEELA
19:51 Squigly: BUT ITS FRIDAY
19:51 sheela: oh hEY
19:51 Squigly: OH
19:51 Squigly: HEY
19:51 sheela: friday is like a weekend
19:51 Squigly: well yeah
19:51 Squigly: lol
19:51 Squigly: xd
19:52 sheela: anyway
19:52 sheela: i can recheck your map now
19:52 Squigly: yay
19:52 sheela: pls tell me what you changed with pentori
19:52 Squigly: oh
19:52 Squigly: ok let me find
19:53 Squigly: essentially
19:53 Squigly: it is a singular thing that was changed for the many times they were found
19:56 Squigly: 01:42:589 (2) -
19:56 Squigly: parts like this
19:57 sheela: okok
19:58 sheela: they fit well
19:58 Squigly: yeah
19:58 Squigly: those parts were pretty fucked to map lol
19:58 Squigly: because its distorted to hell
19:58 Squigly: thanks kikuo xd
19:58 sheela: lol
19:58 Squigly: basically the hours we spent
19:58 Squigly: were on that
19:58 sheela: ohmy
19:59 Squigly: but ye thats it and a few minor things that dont change like anything
19:59 sheela: ok
20:00 Squigly: :D
20:00 Squigly: oh and oko helped with some stuff
20:00 Squigly: he was supposed to a long time ago
20:00 Squigly: but i dunno what happened
20:00 sheela: lol
20:00 Squigly: so that was good
20:00 sheela: 03:29:717 (1,1) - is the spacing intentional?
20:01 Squigly: yeah
20:01 Squigly: i think it looks awkward if it is connected tbh
20:02 sheela: i would try to ctrl+j and rotate a bit to make it look like this
20:02 sheela: http://i.imgur.com/rblOfSJ.png
20:03 Squigly: i dont really like that though
20:03 Squigly: shoudlnt be anything wrong with the spacing yeah?
20:04 sheela: it would be consistent with the others
20:05 sheela: you also used a sv of 1x instead of 0.8x
20:05 sheela: but that's minor
20:06 Squigly: i connected it a bit more
20:06 Squigly: but i dont want to do it too much
20:06 Squigly: well ill connect it a bit more actually
20:07 Squigly: and yeah now it conflicts with what i wanted with the other slider lol
20:07 sheela: o
20:09 sheela: 05:23:393 (2,3) - i feel that this spacing is too sudden
20:09 Squigly: i changed it a bit
20:10 sheela: 05:22:141 (2) - the slider's end is apparently not snapped
20:10 sheela: with 05:22:571 -
20:10 sheela: you're going to have to edit it in the .osu file code
20:11 Squigly: what do u mean lol
20:11 sheela: i can try to give you the correct line
20:11 Squigly: i just fixed it
20:11 Squigly: or
20:11 Squigly: did i
20:11 sheela: the slider's end is a tiny off
20:11 Squigly: nah i didnt
20:11 sheela: lol
20:12 sheela: here's the code to replace at line 1422
20:13 sheela: actually the last number of that line
20:13 sheela: replace the 186 by 185
20:13 sheela: that should fix the snap
20:13 Squigly: how the fuck am i supposed to know what line is 1422
20:14 sheela: you're using notepad?
20:14 Squigly: yes
20:14 sheela: in that case
20:14 sheela: press ctrl+g
20:15 sheela: and enter 1422
20:16 Squigly: ok i did that
20:16 sheela: ok
20:16 Squigly: but i dont see 186 anywhere
20:16 Squigly: wait wtf
20:16 Squigly: why is it linking me
20:16 Squigly: to not the right
20:16 Squigly: line
20:16 Squigly: when i type the right line LOL
20:16 sheela: wtf
20:17 Squigly: ok yep
20:17 Squigly: i dont fucking know
20:18 Squigly: wait
20:18 sheela: search for the value 322141 instead
20:18 Squigly: ok
20:19 sheela: you should see this line
20:19 sheela: 64,344,322141,2,0,P|4:272|16:176,1,186.666666666667
20:20 Squigly: ok im thereeee
20:20 sheela: the last number, 186.6666blablabla
20:20 Squigly: but
20:20 Squigly: oh yeah
20:20 Squigly: cause i changed it
20:20 Squigly: it didnt have
20:20 Squigly: the same
20:20 Squigly: number
20:20 Squigly: ok but i see now
20:20 Squigly: holy shit
20:20 Squigly: im im dumb as fk
20:20 sheela: lol
20:21 sheela: then everything's good?
20:21 Squigly: ok fixed yeah
20:21 sheela: kk
20:21 sheela: ok i'll play the whole thing before i rebubu
20:22 sheela: can u update to the lastest version?
20:22 Squigly: i did! :D
20:22 sheela: ohohokoko
20:22 Squigly: oko
20:30 sheela: 00:50:981 (5) - i think you should move this out of the overlap, bc right now i really can't see the slider when i play
20:31 Squigly: there is more definitely enough time to see that i can guarantee :B
20:31 Squigly: the overlapping slider full disapears even
20:31 Squigly: the first point is also not on the slider end of the slider overlapping it
20:32 Squigly: which means it isnt as confusing!
20:33 sheela: i think it was because of the hitbursts
20:34 Squigly: idid just change a hitsound tho
20:34 Squigly: that hitsound after that slider was annoying :B
20:34 Squigly: oh
20:34 Squigly: is that an effect?
20:34 sheela: maybe with the default skin
20:34 Squigly: oo
20:34 sheela: but who plays with the default skin anyway
20:35 Squigly: YO
20:35 Squigly: I USED TO
20:35 Squigly: FOR THE LONGEST TIME
20:35 Squigly: like
20:35 Squigly: i never used a skin until i was passed 10k maybe
20:35 Squigly: past
20:35 Squigly: passed past
20:35 Squigly: who needs english
20:35 sheela: the newcomers would of course use the default skin to play
20:36 Squigly: ye
20:36 Squigly: well
20:36 Squigly: mostly ye
20:36 Squigly: people usualy diverge quickly now it seem
20:36 Squigly: s
20:36 Squigly: with the WORSHIPPING that goes on
20:36 sheela: yeah
20:37 Squigly: my first skin was
20:37 Squigly: amai skin
20:37 Squigly: and i loved it!
20:37 Squigly: it was essentially a copy of a cookiezi skin little did i know
20:37 Squigly: but oh well it was sweet xd
20:37 sheela: mine was like those vocaloid/anime shit skins
20:37 Squigly: LOL
20:37 Squigly: i could never
20:37 Squigly: never use
20:37 Squigly: an innapropriate skin
20:37 sheela: hey, i was a weeb before
20:38 Squigly: especially what if my family members walked in
20:38 Squigly: like
20:38 Squigly: wtf do i say to them
20:38 Squigly: my life is over LOL
20:38 sheela: lool
20:39 sheela: umm
20:39 sheela: you know the code you changed earlier
20:39 Squigly: yeah
20:39 Squigly: is it wrong
20:39 Squigly: did i fuck up
20:39 sheela: you shouldn't have removed the decimals
20:39 Squigly: it didnt look like i did
20:39 Squigly: oh well the thing is
20:39 Squigly: i moved the slider
20:40 Squigly: link it back to meee
20:40 sheela: but the length is still intact right?
20:40 sheela: value 322141
20:41 Squigly: hold on
20:41 Squigly: i just changed it
20:41 Squigly: with the decimal
20:42 Squigly: let me know if gud
20:42 sheela: eyyy that gud
20:42 Squigly: yey
20:42 sheela: all right
20:43 sheela: everything else looks fine
20:43 Squigly: yeyyy
20:43 sheela: let me rebubububub
20:43 Squigly: yeyyyy
Pentori
#2
Nao Tomori
hype
Gero
Let's give it another chance.

~ Approved (Qualified) ~
OzzyOzrock
what the heck
Raiden
Donphin's Inner Oni

dqthx
Winnie
CUTE
Spaghetti
OwO What's this?
Side
Wew
Doormat
grats on qualifying 10 shoes

Nwolf

Raiden wrote:

Donphin's Inner Oni

dqthx
it has always been Donphin and not Donphin's
Fizz
00:51:687 (1,2,3) -

00:57:334 (1,2,3) -


05:36:687 (1,1,2) -

please pick a rhythm and stick with it

I also don't know how any BN thought it was okay to rank a map where the mapper barely grasps the concept of what rhythm composition is and lets TONS of important beats and sounds fall onto sliderENDS
hehe
Akiyama Mizuki
tfw you agree with Fizz but then you want awesome taiko to be ranked

d
I Must Decrease
00:51:996 (2) - not only what Fizz said but this is basically just wrongly snapped, beat starts after the slider.
dytedy
dq mate
Shinsekai-

Xexxar wrote:

00:51:996 (2) - not only what Fizz said but this is basically just wrongly snapped, beat starts after the slider.
is snapped :^) put the divisor in 1/8
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