Boobled
Great mod! Thanks a lot!Nozhomi wrote:
Ok lazy day~Metadata where ?
- Some hitsounds had delay so take this http://puu.sh/owM3u/652d1c840f.rar. Thanks a bunch fam
- 00:22:530 - In this part I think it should have more than simple custom hit. Even a simple basic whistle would be nice on beat like 00:28:016 - to emphasis more the violin here. Think about it, it really have a lack of hs for me. That "waterdrop sound" is one element very important here! Among the different "waterdrop sound" , that one introduce us the "epic" part with violin which starts at 00:21:502 - ! I'd rather keep it for that reason!
- 01:38:622 (2,1) - Stack plz Sure
- 03:15:994 (4) - Would be lovely if you just to the same shape than 03:15:651 (3) - http://puu.sh/owMQD/99a4dfdddb.jpg I'm not a fan of these "90/180 degrees pattern rotation since the flow can be much improved but your suggestion is acceptable for a different mapping style! ( not mine tho hehe)
- On 2nd kiai, it would be really appreciated if you could reduce spacing the double (04:33:565 (2,3) - and others), this part is already quite stressful, and I don't think a double with that spacing will help. Around 0.40x is perfect, and would be coherent with this kind of pattern 04:32:708 (3,4) - . The "buffed" spacing was made on purpose here! In despite of the sloooooow intro , the kiai is consistently mapped and manages to fit the song very well!
- 05:37:422 (3,4) - That's a quite huuuuge spacing right here. Other for similar hitsound are not that important on this section. I don't see the problem! There's also others jumps like that : → 05:40:508 (9) - but I slightly nerfed it!
Non.jpg yes.jpg
Mukyu~
You have to fix it (making longer to 100 ms lenght or a bit above 100 ms lenght to make it acceptable for rank.Ranking Criteria wrote:
Every .wav file must be at least 100ms long to prevent issues with soundcards. If you want a silent/blank hitsound, then you must use a 0-byte .wav file. NOTE: Due to a technical issue having any files that are 0 bytes in size in the beatmap folder will cause files after the(first) 0-byte file to be missing.Please do NOT use any 0-byte files.The one linked above is 44kb in size and won't cause issues.
Uhmm, okaySecretpipe wrote:
I talked with Shiro and she thinks that you can bubble because you didn't make a change in the map and you just added some effects so yeah!Bara- wrote:
Nice map ^_^
Not sure if I'm allowed to bubble, since I made the SB, but if you can get confirmation on the fact it's allowed I will do it ^_^
Bakari wrote:
Since Bara- took part in the creation of the set it seems to be a bit strange to see him bubble. Let's not.
Thanks a lot Janna!Monstrata wrote:
[Wilderness]The name strobing in Kiai is a possible epilepsy trigger. Anything that pulses under 1 second intervals can be considered a trigger so it's best to enable epilepsy warning. Yea, it's really small but there's nothing to lose in having it enabled imo... You're right! Added!
- 00:43:788 (7,1,2) - This spacing is rather confusing for me. I would place 1 further up the screen so its more clear 7>1 is 1/1 and 1>2 is 1/2. Definitely right!
- 02:29:365 - Not going to map this? In that part I just wanted to emphasize the piano ! Adding a slider at 02:29:194 - would be weirdo!
- 05:29:537 (1) - I don't relaly like how you use this slider lol. It's too early imo. The track is still really upbeat and fast when this slider plays, but its a slow slider, so it just feels kinda awkward for me. What you do for 05:32:794 (1) - is a lot better because the track has died down. Emphasizing the flute was so important for me though!In the end of the map there's also pattenrs like this : The guitar samples are followed (06:06:737 (1,2,3,4) - ) even if the song was really upbeat at that part! So I guess I wanna keep that to be consistent with 01:28:166 (1) -
Okay that's all. Call me back when you're finished replying/fixing/whatever.
Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.Indeed it can be called a special purpose, but actually the problem in this particular hitobject is that it doesn't have any other sound except the fade-in thing. You replaced the hitnormal with this sound, which makes this clickable slider start absolutely inaudible. It would be perfectly fine if you had an audible hitnormal and the fade-in sound was an addition to it.
I agree with these two. They are inaudible at the beginning, and if these are the problem that cause dq, I will be totally fine with that.grumd wrote:
This is a great map with insanely well-made hitsounding, but the hitsounds actually turned out to be a little problem here.
We have this drum-hitnormal21.wav which is used once at 04:49:765 -
It has an inaudible beginning and it fades out:
Ranking Criteria says this:Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.Indeed it can be called a special purpose, but actually the problem in this particular hitobject is that it doesn't have any other sound except the fade-in thing. You replaced the hitnormal with this sound, which makes this clickable slider start absolutely inaudible. It would be perfectly fine if you had an audible hitnormal and the fade-in sound was an addition to it.
The same thing happened to 03:22:680 - (normal-hitnormal33.wav)
let me put a picture here first:grumd wrote:
The other problem, which directly refers to the aforementioned RC rule is soft-hitfinish.wav. It has a close-to-silent delay of around 15ms, which is unrankable. You should edit this file and cut the beginning.
kd pls :cSecretpipe wrote:
Thank you once again grumdy ♥
jub wrote:
I swear to god I love your song choice like a white girl loves Starbucks
Click the circles they saidOkorin wrote:
Half the thread is rebubbles congrats