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Suzushiro - Wagamama Dorumiru

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Topic Starter
moonlightleaf
This beatmap was submitted using in-game submission on 2016年5月31日 at 12:18:53

Artist: Suzushiro
Title: Wagamama Dorumiru
Source: Hachi Hachi
Tags: U-ske ぉこランチ! Oko Lunch! rhythm game
BPM: 142
Filesize: 3362kb
Play Time: 01:51
Difficulties Available:
  1. Hard (2.83 stars, 255 notes)
  2. Kawaii (3.67 stars, 325 notes)
  3. Normal (1.74 stars, 166 notes)
Download: Suzushiro - Wagamama Dorumiru
Information: Scores/Beatmap Listing
---------------
虾米收藏里面的一首歌,感觉还不错,可以搞一下......orz

感谢 sahuang 给我 "BPM-tool"
感谢 柚纸 给我 "hitsound-copier"
感谢 均码 check metadata :
http://okolunch.web.fc2.com/first.html
http://www.facebook.com/skytree.hachiha ... 634500999/

:)
hyouri
Hello from hyouri's Modding Queue~

NM

Your request

moonlightleaf wrote:

hihi~ may i try a NM ?

i don't know if this song is Dubstep it's not dubstep, it's cute~! c:

https://osu.ppy.sh/s/436392

also Insane isn't get 4* or more :? maybe...

just try :? yes


  • Insane
  1. 00:05:321 (1,2,3) - Suggestion: You could try something like this: http://puu.sh/nZZmM/0f419aeb31.jpg which is similar to this 00:07:011 (2,3,4) -
  2. 00:21:167 (1) - 00:11:659 (1) - no need for NC here
  3. 01:20:533 (3,4) - CTRL+G?
  4. 00:45:885 (1) - I don't think you need NC here as the new phase starts here 00:46:307 - , so NC here 00:46:308 (2) -


    There doesn't seem to be many mistakes in Insane, very good map and cute song. Good luck!

    Tips
  5. You don't need to use Grid Snap unless you are making Slider art imo

    Tags
  6. Add "Oko" "Lunch" tags

    Combo Colors
  7. I think these are perfect combo colors for this map: http://puu.sh/o00EA/7430d502f3.png
Sorry for edit, early post mistake!
Topic Starter
moonlightleaf

hyouri wrote:

Hello from hyouri's Modding Queue~

NM

Your request

moonlightleaf wrote:

hihi~ may i try a NM ?

i don't know if this song is Dubstep it's not dubstep, it's cute~! c:

https://osu.ppy.sh/s/436392

also Insane isn't get 4* or more :? maybe...

just try :? yes


  • Insane
  1. 00:05:321 (1,2,3) - Suggestion: You could try something like this: http://puu.sh/nZZmM/0f419aeb31.jpg which is similar to this 00:07:011 (2,3,4) - --√
  2. 00:21:167 (1) - 00:11:659 (1) - no need for NC here ---for ant-jump readable
  3. 01:20:533 (3,4) - CTRL+G? --√
  4. 00:45:885 (1) - I don't think you need NC here as the new phase starts here 00:46:307 - , so NC here 00:46:308 (2) - --√


    There doesn't seem to be many mistakes in Insane, very good map and cute song. Good luck!

    Tips
  5. You don't need to use Grid Snap unless you are making Slider art imo

    Tags
  6. Add "Oko" "Lunch" tags --√

    Combo Colors
  7. I think these are perfect combo colors for this map: http://puu.sh/o00EA/7430d502f3.png --√
Sorry for edit, early post mistake!
thank you :)
Narcissu
BG 大小感人

不是很懂你們蘿莉控

00:05:109 - 紅線這裡一根就夠了……兩根反而NC 的鼓點會吃土

就這麼多了……
sahuang
水仙是萝莉控,还说别人
巨乳萝莉赛高

M4M(???其实是水摸

[General]
  1. 貌似没视频,nm和hd的widescreen可以off

[Normal]
  1. HP可以低一点,4/4.5
  2. 00:44:405 (2,3) - 叠好
  3. 00:56:870 (1) - 我觉得这个滑条根本就没必要啊
  4. 01:09:335 (1) - 也觉得没必要
  5. 01:51:377 (2) - 01:51:166 - 这边有个蛮明显的音,考虑滑条??


[Hard]
  1. 00:10:602 (2,3,1,1) - 这边间距变化不明觉厉。。打起来肯定会误读的吧
    00:10:814 (3,1) - 这边其实不需要叠吧,后面00:20:321 (1,1,1,1) - 就还好
  2. 00:24:970 (4,1) - 远了点?
  3. 00:33:843 (1,4) - 叠起来说不定更好看?
  4. 00:56:870 (1,2) - 啦啦啦。。。3个圈好点?
  5. 01:10:602 (4) - 可以ctrl+G的。。


[Insane]
  1. 01:33:630 (4) - 直角不是很好看
  2. 01:49:898 (1,2,3,4) - 和前面相比离的稍微近了一点
  3. 爷爷就是爷爷,和ai la la,puzzle一样漂亮(送pp 的insane,神

Hope it helps :D
Hanazawa Kana
新手摸图,如有错误请见谅

[Normal]
00:10:180 (4) - NC?
01:22:856 (3,4) - 建议做两个1/1滑条 还能对上背景音

[Hard]
00:12:081 (1,2) - ctrl+g 听起来比较好一点 排列在微调下
00:57:504 (1,2,3,4,5,6) - 这里节奏我觉着这样比较好 http://puu.sh/o1LIH.jpg
01:00:884 (1) - 这里用滑条带过去感觉听起来好一点
01:04:264 (1) - ctrl+g?
01:16:729 (2,3) - ctrl+g 调一下排列
01:22:856 - 漏个音
01:35:109 (2) -换成单点+滑条?

[Insane]
00:33:631 (8) - 向右移一点?
00:42:082 (1,2,3,4,5,6,7) - 转圈的打起来有点难受,考虑换一个梗?

没了 祝好运
Topic Starter
moonlightleaf

Narcissu wrote:

BG 大小感人 ---这个我再p一下,

不是很懂你們蘿莉控

00:05:109 - 紅線這裡一根就夠了……兩根反而NC 的鼓點會吃土

就這麼多了……

sahuang wrote:

水仙是萝莉控,还说别人
巨乳萝莉赛高

M4M(???其实是水摸

[General]
  1. 貌似没视频,nm和hd的widescreen可以off ---勾不勾似乎无所谓,这个再书

[Normal]
  1. HP可以低一点,4/4.5
  2. 00:44:405 (2,3) - 叠好
  3. 00:56:870 (1) - 我觉得这个滑条根本就没必要啊
  4. 01:09:335 (1) - 也觉得没必要
  5. 01:51:377 (2) - 01:51:166 - 这边有个蛮明显的音,考虑滑条??


[Hard]
  1. 00:10:602 (2,3,1,1) - 这边间距变化不明觉厉。。打起来肯定会误读的吧 ---小间距,不影响读图
    00:10:814 (3,1) - 这边其实不需要叠吧,后面00:20:321 (1,1,1,1) - 就还好
  2. 00:24:970 (4,1) - 远了点? ---还行,不太远,近了overlap 难受
  3. 00:33:843 (1,4) - 叠起来说不定更好看?
  4. 00:56:870 (1,2) - 啦啦啦。。。3个圈好点?
  5. 01:10:602 (4) - 可以ctrl+G的。。 ---这个不了,


[Insane]
  1. 01:33:630 (4) - 直角不是很好看
  2. 01:49:898 (1,2,3,4) - 和前面相比离的稍微近了一点
  3. 爷爷就是爷爷,和ai la la,puzzle一样漂亮(送pp 的insane,神

Hope it helps :D

Hanazawa Kana wrote:

新手摸图,如有错误请见谅

[Normal]
00:10:180 (4) - NC?
01:22:856 (3,4) - 建议做两个1/1滑条 还能对上背景音 ---这个换滑条不太好

[Hard]
00:12:081 (1,2) - ctrl+g 听起来比较好一点 排列在微调下
00:57:504 (1,2,3,4,5,6) - 这里节奏我觉着这样比较好 http://puu.sh/o1LIH.jpg ---这个不改了,
01:00:884 (1) - 这里用滑条带过去感觉听起来好一点 ^
01:04:264 (1) - ctrl+g? ^
01:16:729 (2,3) - ctrl+g 调一下排列
01:22:856 - 漏个音
01:35:109 (2) -换成单点+滑条? ---不吖,和前面对应的

[Insane]
00:33:631 (8) - 向右移一点? ---没看出什么区别...
00:42:082 (1,2,3,4,5,6,7) - 转圈的打起来有点难受,考虑换一个梗?

没了 祝好运

感谢大家 :)
Kensuke

From this shit queue

[Normal]
00:25:814 (4) - asymmetry slider

[Hard]
00:11:235 (1,1) - NC
01:04:263 (1) - i think ctrl+g is better

[Insane]
00:40:180 (5) - 328|152
01:33:207 (2,3) - imo ctrl+g
01:37:644 (6,7) - ^

Very good map !! Good luck !! :D :D
Sakaue Nachi
[Insane]
00:11:447 这里填上好点
00:14:615 (4) - ctrl+g
00:45:039 (5) - NC
看上去一股monstrata的既视感。。。

[Hard]
01:17:784 (1) - 这里既然不按ds摆就摆好看点吧,和这个重合?01:16:728 (2) -

[Normal]
00:11:659 (4) - 调整下前面的2 3, 让这个叠上去00:10:180 (1) - 吧

太短没摸出什么
Topic Starter
moonlightleaf

- Frontier - wrote:


From this shit queue

[Normal]
00:25:814 (4) - asymmetry slider - √

[Hard]
00:11:235 (1,1) - NC --no , i like this for tell player that these is no same as other DS
01:04:263 (1) - i think ctrl+g is better - √

[Insane]
00:40:180 (5) - 328|152 - √
01:33:207 (2,3) - imo ctrl+g --keep
01:37:644 (6,7) - ^ ^

Very good map !! Good luck !! :D :D

Sakaue Nachi wrote:

[Insane]
00:11:447 这里填上好点 ---,跟的那个铃音,加了会破坏排列 ,不加了, 后面也有相似的没加的
00:14:615 (4) - ctrl+g ---嘛,g一下也不是不可以
00:45:039 (5) - NC - √
看上去一股monstrata的既视感。。。

[Hard]
01:17:784 (1) - 这里既然不按ds摆就摆好看点吧,和这个重合?01:16:728 (2) - - √

[Normal]
00:11:659 (4) - 调整下前面的2 3, 让这个叠上去00:10:180 (1) - 吧 - √

太短没摸出什么

thank you all :)
Topic Starter
moonlightleaf

IamKwaN wrote:

標題歌手都沒問題

Source: Hachi Hachi (這是一個台灣的音游)
Tags: U-ske, ぉこランチ!, Oko Lunch!, rhythm game, etc.

References:
http://puu.sh/o3Z0F/a5634e3ab4.jpg from http://okolunch.web.fc2.com/first.html
http://puu.sh/o3ZmU/34f3a14b6e.jpg from https://www.facebook.com/skytree.hachih ... 634500999/

o/
感谢均码 , 爆爆 :)
Rieri
Hello! #modreqs

[Hard]
  1. 00:10:813 (3,1,1,1) - There's like no reason for this. I recommend you turn 00:10:813 (3) - into a repeat slider;
  2. 00:20:743 (1,1) - Again, no reason to do this, make it into a slider.
  3. 00:24:757 (3,1) - They are almost touching, space them apart a little bit
  4. 00:35:742 (2,3) - blanket
  5. 00:37:222 (1,1,1) - Slider
  6. 00:47:997 (2,3,4) - sorta confused me because no triples appeared before this
  7. 01:27:503 (4,1) - blanket looks sorta weird to me
  8. 01:50:742 (1,2,3) - The song makes it feel like the first note should be on top and the other two notes on the bottom, stacked. Sorta like this
[Insane]
  1. 00:05:742 (3,1) - too close
  2. 00:08:489 (1,4) - blanket looks weird
  3. 00:09:756 (5,1,3) - space them out
  4. 00:10:812 (4,1,1,1) - Same deal with above but, I think it could be okay to leave it only on this diff
  5. 00:12:080 (1,2,3,4,5,6,7) - love the pattern.
  6. 00:12:925 (5,1,3) - blanket
  7. 00:14:615 (4,5) - Sorta awkward, try moving the slider somewhere else or make it into a different shape. Or you can move the circle so it isn't directly downwards
  8. 00:14:615 (4,1) - too close
  9. 00:21:800 (2,4) - the slider is covering up the circle
  10. 00:28:769 (1,2,3,4,5,6,7,8) - I like the pattern but it's a bit too messy. Try moving the circles so they aren't so close to overlapping.
  11. 00:57:504 (1,2) - too close
  12. 01:02:363 (6) - curve this downwards for better flow
  13. 01:04:264 (1,2,3,4,5,6,7,8,1,2,3,4) - wow (clap clap)
  14. 01:09:335 (1,2,3,4,5,6,7,8) - LOVE IT
    I loved the triangular patterns near the end of the map :) Seems like a good song to dt xD
That's all I could catch, hope this helped! Good luck with this map!
Topic Starter
moonlightleaf

ProEzreal wrote:

Hello! #modreqs

[Hard]
  1. 00:10:813 (3,1,1,1) - There's like no reason for this. I recommend you turn 00:10:813 (3) - into a repeat slider;
    // i think this is more fun to play , so all like these i keep , sorry
  2. 00:20:743 (1,1) - Again, no reason to do this, make it into a slider.
  3. 00:24:757 (3,1) - They are almost touching, space them apart a little bit
  4. 00:35:742 (2,3) - blanket - √
  5. 00:37:222 (1,1,1) - Slider
  6. 00:47:997 (2,3,4) - sorta confused me because no triples appeared before this
  7. 01:27:503 (4,1) - blanket looks sorta weird to me - √
  8. 01:50:742 (1,2,3) - The song makes it feel like the first note should be on top and the other two notes on the bottom, stacked. Sorta like this - √
[Insane]
  1. 00:05:742 (3,1) - too close
  2. 00:08:489 (1,4) - blanket looks weird - √
  3. 00:09:756 (5,1,3) - space them out
  4. 00:10:812 (4,1,1,1) - Same deal with above but, I think it could be okay to leave it only on this diff
  5. 00:12:080 (1,2,3,4,5,6,7) - love the pattern.
  6. 00:12:925 (5,1,3) - blanket - √
  7. 00:14:615 (4,5) - Sorta awkward, try moving the slider somewhere else or make it into a different shape. Or you can move the circle so it isn't directly downwards ---ok , i ctrl+g the 4
  8. 00:14:615 (4,1) - too close
  9. 00:21:800 (2,4) - the slider is covering up the circle
  10. 00:28:769 (1,2,3,4,5,6,7,8) - I like the pattern but it's a bit too messy. Try moving the circles so they aren't so close to overlapping.
    // F5 can't overlap at all
  11. 00:57:504 (1,2) - too close
  12. 01:02:363 (6) - curve this downwards for better flow
  13. 01:04:264 (1,2,3,4,5,6,7,8,1,2,3,4) - wow (clap clap)
  14. 01:09:335 (1,2,3,4,5,6,7,8) - LOVE IT
    I loved the triangular patterns near the end of the map :) Seems like a good song to dt xD
That's all I could catch, hope this helped! Good luck with this map!
no reply = keep

thank you >~<
Naxess
From Queue

Never successfully modded an insane map before, but I can try... :?

Insane
SPOILER
  1. 00:06:799 (1,2) - You could do with replacing some of these circles with sliders, but perhaps that'll make it easier...
  2. 00:21:800 (2,4) - Having a circle under a slider's path looks bad and should generally always be avoided.
  3. 00:22:856 (5) - This slider seems to begin offbeat, consider unifying it with the previous circle or simply having a brief pause here.
  4. Overall it seems your spacing is very inconsistent. Even though spacing isn't as important in insane as it was in hard and below for the sake of difficulty, it still is for smooth gameplay. If I have to race my cursor across the screen every other second it will get quite repetitive. Perhaps you could use jumps like these when the song suggests so.
  5. Same goes with flow. If I have to turn 180 degrees every second it'll be quite tiring and much less intuitive than if you were to use it in specific parts of the song. For example here 00:06:799 (1,2,3,4) , where it almost sounds like a repeat. I'm sure 180 degree turns would fit fine wherever repeats would fit otherwise. This is how I imagine flow would work in insane:

    Red is the path from the previous note, yellow is the degrees for a repeat or formation, green is for smooth flow (preferably in calmer parts of the song, for example). But then again, I have no idea how an insane map should look like. This is just how I imagine it would work.
    01:49:897 (1,2,3,4) - Here, for example, I don't think a sharp turn fits very well to the song.
    00:12:080 (1,2,3,4,5,6,7) - Although I still really like these.
  6. 01:28:559 (4,5) - Inconsistency with 01:26:869 (4) and 01:25:179 (4).
    01:30:249 (3,4,5) - ^ make slider or perhaps repeat because of vocal
    01:48:207 (7,1) - ^ perhaps make slider as well to not circle spam as much
  7. 01:29:193 (6) - Also inconsistent, make circles instead.
    01:29:615 (1) - ^
    01:30:883 (6) - ^
  8. 01:37:855 (7,8) - This jump is a little much imo
  9. 01:31:728 (3) - This stack was quite awkward, since you've not stacked on sliders before in the map. Plus it doesn't fit well and it's inconsistent.
  10. 01:38:489 (1,2,3,4) - You should try rotating them across the screen like this instead:

    Also have them "Ctrl + G:d" so to say, like in the image, to increase difficulty and variety from the next part - 01:41:869 (1,2,1,2)
  11. 01:41:869 (1,2,1,2) - These are NC:d, but not these 01:38:489 (1,2,3,4) inconsistency?
  12. 01:48:207 (7) - NC
  13. 01:41:024 (5,6,7) - Things like these could really use some better placement and/or formation.
  14. Also perhaps the life drain is too little, considering that I was able to play the map lol

    Hope I helped
Ayyri
Nice easy map. Pretty cute.

a
General:

The custom hitsounds are cute.
Nice flow.

Normal:

Add a finish at 01:50:742 -

Nothing else seems wrong with this difficulty. It flows nicely.

Hard:

This difficulty also flows well.

Insane:

01:11:025 (1,1,1) - This slow down feels kind of weird.
Maybe move 01:11:447 (1,1) - somewhere else.
Topic Starter
moonlightleaf

Naxess wrote:

From Queue

Never successfully modded an insane map before, but I can try... :?

Insane
SPOILER
  1. 00:06:799 (1,2) - You could do with replacing some of these circles with sliders, but perhaps that'll make it easier...
    ////do that .really will be easier...so i keep all your suggest (the slider->note or note ->silder ).
  2. 00:21:800 (2,4) - Having a circle under a slider's path looks bad and should generally always be avoided. -
    //// np,let's do overlap
  3. 00:22:856 (5) - This slider seems to begin offbeat, consider unifying it with the previous circle or simply having a brief pause here.
  4. Overall it seems your spacing is very inconsistent. Even though spacing isn't as important in insane as it was in hard and below for the sake of difficulty, it still is for smooth gameplay. If I have to race my cursor across the screen every other second it will get quite repetitive. Perhaps you could use jumps like these when the song suggests so.
  5. Same goes with flow. If I have to turn 180 degrees every second it'll be quite tiring and much less intuitive than if you were to use it in specific parts of the song. For example here 00:06:799 (1,2,3,4) , where it almost sounds like a repeat. I'm sure 180 degree turns would fit fine wherever repeats would fit otherwise. This is how I imagine flow would work in insane:

    //// wow , it look so specialty , in fact , i am lazy , i use my eye to make triangle , no ctrl+shift+d .....Orz

    Red is the path from the previous note, yellow is the degrees for a repeat or formation, green is for smooth flow (preferably in calmer parts of the song, for example). But then again, I have no idea how an insane map should look like. This is just how I imagine it would work.
    01:49:897 (1,2,3,4) - Here, for example, I don't think a sharp turn fits very well to the song. ---ok , put 34 another place
    00:12:080 (1,2,3,4,5,6,7) - Although I still really like these.
  6. 01:28:559 (4,5) - Inconsistency with 01:26:869 (4) and 01:25:179 (4).
    01:30:249 (3,4,5) - ^ make slider or perhaps repeat because of vocal
    01:48:207 (7,1) - ^ perhaps make slider as well to not circle spam as much
  7. 01:29:193 (6) - Also inconsistent, make circles instead.
    01:29:615 (1) - ^
    01:30:883 (6) - ^
  8. 01:37:855 (7,8) - This jump is a little much imo - reduce DS
  9. 01:31:728 (3) - This stack was quite awkward, since you've not stacked on sliders before in the map. Plus it doesn't fit well and it's inconsistent.
    //// ctrl+g the 2&3
  10. 01:38:489 (1,2,3,4) - You should try rotating them across the screen like this instead:

    Also have them "Ctrl + G:d" so to say, like in the image, to increase difficulty and variety from the next part - 01:41:869 (1,2,1,2)
  11. 01:41:869 (1,2,1,2) - These are NC:d, but not these 01:38:489 (1,2,3,4) inconsistency? - √
  12. 01:48:207 (7) - NC - √
  13. 01:41:024 (5,6,7) - Things like these could really use some better placement and/or formation. - √
  14. Also perhaps the life drain is too little, considering that I was able to play the map lol

    Hope I helped


Ayyri wrote:

Nice easy map. Pretty cute.

a
General:

The custom hitsounds are cute.
Nice flow.

Normal:

Add a finish at 01:50:742 - - √

Nothing else seems wrong with this difficulty. It flows nicely.

Hard:

This difficulty also flows well.

Insane:

01:11:025 (1,1,1) - This slow down feels kind of weird.
//// for anti-jump , i think they are ok
Maybe move 01:11:447 (1,1) - somewhere else.
/// ^
no reply = keep

than you all :)
EncoreW
你这个三角能量有点多啊

[Insane]

00:06:799 - 感觉这里才是开始的地方,之前的不是太有必要,因为这个点才是重音,从这个点开始更加合理

00:18:418 (5) - 分开一点,至少也要00:17:573 (3,4) - 这么开

01:41:024 (3) - 这种地方感觉更应该NC

[Hard]

感觉质量比insane好

01:09:756 (2,3,4) - 这样的排列看上去并不是那么好看,我的话会这样放 http://puu.sh/o7RJg/836c1841c5.jpg

[Normal]

od4够用了

妈的这图有什么好写的?
Topic Starter
moonlightleaf

T-Mac wrote:

你这个三角能量有点多啊

[Insane]

00:06:799 - 感觉这里才是开始的地方,之前的不是太有必要,因为这个点才是重音,从这个点开始更加合理
//我觉得还是从前面开始吧

00:18:418 (5) - 分开一点,至少也要00:17:573 (3,4) - 这么开 - √

01:41:024 (3) - 这种地方感觉更应该NC - √

[Hard]

感觉质量比insane好

01:09:756 (2,3,4) - 这样的排列看上去并不是那么好看,我的话会这样放 http://puu.sh/o7RJg/836c1841c5.jpg - √

[Normal]

od4够用了 - √

妈的这图有什么好写的?
感谢mod :)
Shoga

Mod
Insane
  1. General:The problem with this diff is that mostly the spacing problem. In stead of putting the diff name as Insane, you can change it to a moe and kawaii diff name OwO
  2. 00:12:080 (1,2,3,4,5,6,7) - kinda close I think compare to the start of the song 00:06:376 (4,5,1,2,3). The pattern here is need to be 00:12:080 (1,2,3,4,5,6,7) more spaced a bit.
  3. 00:20:743 (1,1,1) - So the problem with this is it doesn't have any problem www. It plays fine but you can improve your map there by instead of putting a stack try to put a jump here 00:20:743 (1,1) to emphasize the vocal there. I know it is tricky but try work around that.
  4. 01:04:264 (1,2,3,4,5,6,7,8,1,2,3) - Interesting patter there :D
  5. 01:11:447 (1,1,1) - ^2
  6. 01:08:912 (5,6) - Should be space bit futher. This is kinda too close imo.
  7. 01:32:996 (1,2,3) - Increase the spacing here just a bit. This is kind close compare to 01:31:306 (1,2,3).
  8. 01:34:686 (1,2,3) - ^
  9. 01:48:207 (1,2,3,4) - Should decrease the spacing a bit. I think it is reasonable

Hard + Normal

  • Don't have anything too noticable. I am bad with lower diff @@

Why would you map sth so moe and kawaii??? aaa... Shoot me xd
Anyway, Good luck~
And thank you for using our queue~
Topic Starter
moonlightleaf

Shoga wrote:


Mod
Insane
  1. General:The problem with this diff is that mostly the spacing problem. In stead of putting the diff name as Insane, you can change it to a moe and kawaii diff name OwO
    // ---ok , change it to kawaii
  2. 00:12:080 (1,2,3,4,5,6,7) - kinda close I think compare to the start of the song 00:06:376 (4,5,1,2,3). The pattern here is need to be 00:12:080 (1,2,3,4,5,6,7) more spaced a bit.
  3. 00:20:743 (1,1,1) - So the problem with this is it doesn't have any problem www. It plays fine but you can improve your map there by instead of putting a stack try to put a jump here 00:20:743 (1,1) to emphasize the vocal there. I know it is tricky but try work around that.
  4. 01:04:264 (1,2,3,4,5,6,7,8,1,2,3) - Interesting patter there :D
  5. 01:11:447 (1,1,1) - ^2
  6. 01:08:912 (5,6) - Should be space bit futher. This is kinda too close imo.
  7. 01:32:996 (1,2,3) - Increase the spacing here just a bit. This is kind close compare to 01:31:306 (1,2,3).
  8. 01:34:686 (1,2,3) - ^
  9. 01:48:207 (1,2,3,4) - Should decrease the spacing a bit. I think it is reasonable
// i think they are all fine , so all the space increase or decrease i should keep now's , sorry for that

Hard + Normal

  • Don't have anything too noticable. I am bad with lower diff @@

Why would you map sth so moe and kawaii??? aaa... Shoot me xd
Anyway, Good luck~
And thank you for using our queue~
thank you for your mod :)
Wishkey
Heya late mod from my Q

normal

  1. 00:11:236 (3,4) - wouldn't skip the downbeat here really audible drum and that high bell so maybe a rythm like this?
  2. 00:13:559 (1) - and 00:27:081 (1) - being the same so same hitsounds (1) (Hitsound copy over diffs)
  3. 01:15:672 (4) - either circle and 1/1 slider or make a kink the red tick in the slider because of the vocal change
  4. 01:43:770 (5) - 2 red anchor points would fit nicely here, just a straight slider is a bit underwhelming for the change in ohohs
  5. 01:51:376 (2) - just a circle on red tick here is enough imo since theres only the background symbal on the downbeat and you never mapped the background music during this section 01:48:208 (1,2,1) -
hard

  1. 00:14:616 (4) - no claps on normal diff for these?
  2. 00:23:066 (5,6) - (5) the cirlce (6) the slide,r so the start of the new instrument is also clickable and no change to vocals
  3. 00:24:123 (2,3,4,1) - 2.0 ds jump would be nice like the all the rest
  4. 00:42:292 (2) - control g+h+j
  5. 01:22:432 (3) - delete NC => 01:22:855 (1) -
  6. 01:51:165 - same as easy
Kawaii

  1. 00:20:320 (9) - would reduce this jump a bit, maybe place (8) at x132/y240
  2. 00:33:630 (8) - would flow nice if this was at the place of 00:33:841 (1) - but you'd have to do something about the next pattern so your choiche
  3. 00:44:405 (2,3) - 1/2 slider here for better transiston into the next combo
  4. 01:01:729 (3,4) - same ds as 01:00:884 (1,2) - exact same vocals
  5. 01:09:123 (6,1) - would make into a slider instead, (1) is so weak here
  6. 01:43:770 (2) - no return for the vocals and loud piano like in hard diff?
  7. 01:51:165 - same as easy like the music itselfs makes a deliberate break so no need to put here anything
cute song goodluck with the map! :D
Topic Starter
moonlightleaf

Wishkey wrote:

Heya late mod from my Q

normal

  1. 00:11:236 (3,4) - wouldn't skip the downbeat here really audible drum and that high bell so maybe a rythm like this?
  2. 00:13:559 (1) - and 00:27:081 (1) - being the same so same hitsounds (1) (Hitsound copy over diffs) - √
  3. 01:15:672 (4) - either circle and 1/1 slider or make a kink the red tick in the slider because of the vocal change - √
  4. 01:43:770 (5) - 2 red anchor points would fit nicely here, just a straight slider is a bit underwhelming for the change in ohohs - √
  5. 01:51:376 (2) - just a circle on red tick here is enough imo since theres only the background symbal on the downbeat and you never mapped the background music during this section 01:48:208 (1,2,1) - - √
hard

  1. 00:14:616 (4) - no claps on normal diff for these? ---will fix in all diff
  2. 00:23:066 (5,6) - (5) the cirlce (6) the slide,r so the start of the new instrument is also clickable and no change to vocals
  3. 00:24:123 (2,3,4,1) - 2.0 ds jump would be nice like the all the rest --will overlap , so keep 2.2x
  4. 00:42:292 (2) - control g+h+j
  5. 01:22:432 (3) - delete NC => 01:22:855 (1) - - √
  6. 01:51:165 - same as easy - √
Kawaii

  1. 00:20:320 (9) - would reduce this jump a bit, maybe place (8) at x132/y240 - √
  2. 00:33:630 (8) - would flow nice if this was at the place of 00:33:841 (1) - but you'd have to do something about the next pattern so your choiche
  3. 00:44:405 (2,3) - 1/2 slider here for better transiston into the next combo - √
  4. 01:01:729 (3,4) - same ds as 01:00:884 (1,2) - exact same vocals
  5. 01:09:123 (6,1) - would make into a slider instead, (1) is so weak here - √
  6. 01:43:770 (2) - no return for the vocals and loud piano like in hard diff? - √
  7. 01:51:165 - same as easy like the music itselfs makes a deliberate break so no need to put here anything - √
cute song goodluck with the map! :D
no reply = no fix

thank you ~ :)
eeezzzeee
hello from my queue

[Kawaii]
  1. 00:07:432 (4) - missing a whistle
  2. 00:10:179 (1,2,3,4) - try using a stream here maybe? it sounds kinda similar to 00:25:814 (1,2,3,4,5,6,7,8,9) -
  3. 00:25:814 (1,2,3,4,5,6,7,8,9) - so many whistles makes it very noisy lol. maybe try only whistle on 1,4,9 and delete the other ones?
  4. 00:31:939 (5) - try stacking it on 00:31:095 (2) - so it doesnt look so close to 00:31:518 (4) -
  5. 00:58:349 (3) - imo it would look better if it was angled downwards. try pointing towards the circle 00:59:194 (1) - http://puu.sh/oBaa6/cdd6fb6781.jpg
  6. 01:02:152 (5,6) - flow is kinda weird here because of the shape of the slider. the rest of the map is all very smooth flow compared to it
  7. 01:19:476 (1) - like this maybe http://puu.sh/oBaqV/632f322d53.jpg the points are x268y320 - x208y289 - x191y223
  8. 01:20:743 (4) - add a clap?
  9. 01:28:559 (4) - sounds kinda weird, im pretty sure the whistle should be on the red tick actually if you look at before 01:26:869 (4) - 01:25:179 (4) - etc.
  10. 01:30:249 (3,4) - ^
  11. 01:35:320 (4) - ^
  12. 01:38:066 (8,1) - uh i think its easy to get the timing here confused for 1/2 since its so close. maybe you should try overlapping them like 00:20:320 (9,1) -
  13. 01:39:756 (1,2) - shapes are not equal i think its a mistake xd
[Hard]
  1. 00:07:432 (3) - missing a whistle?
  2. 00:13:982 (2,4) - try making it use the same angle
  3. 00:20:108 (6,1) - ds is off and it looks kinda weird idk if that is intentional
  4. 00:20:320 (1) - dont NC on this for consistency with other similar patterns 00:10:601 (2,3) - 00:36:166 (3,4) - as well as Kawaii diff
  5. 00:25:813 (2,3) - same as Kawaii diff about too many whistles
  6. 00:50:321 (4,1) - should use 2.0 spacing like before 00:46:939 (3,1) - 00:48:630 (5,1) -
  7. 00:52:011 (4,1) - ^
  8. 01:17:784 (1,3) - looks kinda weird imo why they are not equal
  9. 01:20:742 (3) - add clap
  10. 01:28:559 (2) - missing a whistle
  11. 01:30:249 (3) - ^
  12. 01:31:306 (5,1) - swap the NC
  13. 01:35:108 (2) - whistle on red tick
Thats all from me, good luck!
Topic Starter
moonlightleaf

eeezzzeee wrote:

hello from my queue

[Kawaii]
  1. 00:07:432 (4) - missing a whistle
  2. 00:10:179 (1,2,3,4) - try using a stream here maybe? it sounds kinda similar to 00:25:814 (1,2,3,4,5,6,7,8,9) -
    // keep this
  3. 00:25:814 (1,2,3,4,5,6,7,8,9) - so many whistles makes it very noisy lol. maybe try only whistle on 1,4,9 and delete the other ones?
  4. 00:31:939 (5) - try stacking it on 00:31:095 (2) - so it doesnt look so close to 00:31:518 (4) -
    // keep this
  5. 00:58:349 (3) - imo it would look better if it was angled downwards. try pointing towards the circle 00:59:194 (1) - http://puu.sh/oBaa6/cdd6fb6781.jpg
    // keep this
  6. 01:02:152 (5,6) - flow is kinda weird here because of the shape of the slider. the rest of the map is all very smooth flow compared to it
  7. 01:19:476 (1) - like this maybe http://puu.sh/oBaqV/632f322d53.jpg the points are x268y320 - x208y289 - x191y223
  8. 01:20:743 (4) - add a clap?
  9. 01:28:559 (4) - sounds kinda weird, im pretty sure the whistle should be on the red tick actually if you look at before 01:26:869 (4) - 01:25:179 (4) - etc.
  10. 01:30:249 (3,4) - ^
  11. 01:35:320 (4) - ^
  12. 01:38:066 (8,1) - uh i think its easy to get the timing here confused for 1/2 since its so close. maybe you should try overlapping them like 00:20:320 (9,1) -
  13. 01:39:756 (1,2) - shapes are not equal i think its a mistake xd
[Hard]
  1. 00:07:432 (3) - missing a whistle?
  2. 00:13:982 (2,4) - try making it use the same angle
  3. 00:20:108 (6,1) - ds is off and it looks kinda weird idk if that is intentional
    // keep this
  4. 00:20:320 (1) - dont NC on this for consistency with other similar patterns 00:10:601 (2,3) - 00:36:166 (3,4) - as well as Kawaii diff
  5. 00:25:813 (2,3) - same as Kawaii diff about too many whistles
  6. 00:50:321 (4,1) - should use 2.0 spacing like before 00:46:939 (3,1) - 00:48:630 (5,1) -
  7. 00:52:011 (4,1) - ^
  8. 01:17:784 (1,3) - looks kinda weird imo why they are not equal
  9. 01:20:742 (3) - add clap
  10. 01:28:559 (2) - missing a whistle
  11. 01:30:249 (3) - ^
  12. 01:31:306 (5,1) - swap the NC
  13. 01:35:108 (2) - whistle on red tick
Thats all from me, good luck!
others fix , thank you :)
Mafumafu
hachi hachi 屏幕太小了总是按错位置

[Normal]
AR4
01:09:546 (3) - 这个折返盖住了好多音,不建议这样,可以拆开
01:15:250 (3,4,5,6,7,1,2,3,4,5,6) - 太长了 考虑加一些1/1break
01:21:166 (1,2) - 这个距离不行,Normal需要统一间距
01:48:842 (2,1) - ^

[Hard]
AR6 OD5
00:54:229 (1) - end 1/2 earlier

一会再来,先去看接水果比赛了
[Insane]
00:05:742 (3,4) - Too large and flow is not nice here either.
00:15:038 (5,1) - ^
00:21:800 (2,4) - 挡住的部分不要超过一半
00:25:814 (1,2,3,4,5,6,7,8,9) - 我感觉需要拆,Hard三连都很少见,这突然八个note长度太长了。
00:40:180 (5,1) - 太大了
00:54:229 (1) - end 1/2 earlier
01:35:953 (6,7) - reduce to 2.5x or so

call me back
pp图,:<
Topic Starter
moonlightleaf

Regraz wrote:

hachi hachi 屏幕太小了总是按错位置 +1...我最近玩了下 "恋舞OL" ,太小了不好点

[Normal]
AR4 ---√
01:09:546 (3) - 这个折返盖住了好多音,不建议这样,可以拆开 ---√
01:15:250 (3,4,5,6,7,1,2,3,4,5,6) - 太长了 考虑加一些1/1break ---删掉了 01:17:573 01:19:263
01:21:166 (1,2) - 这个距离不行,Normal需要统一间距 ---√
// 其实空了挺长音的 我是以容易FL来放,既然一定要统一就改了
01:48:842 (2,1) - ^ ---√

[Hard]
AR6 OD5 ---√
00:54:229 (1) - end 1/2 earlier ---√

一会再来,先去看接水果比赛了
[Insane]
00:05:742 (3,4) - Too large and flow is not nice here either. ---X
// 其实45 换成滑条的话 并不算太差的flow,只是我改成了2单点, 所以我保留
00:15:038 (5,1) - ^ ^
// 保留 参考的水仙美丽之物那图的flow
00:21:800 (2,4) - 挡住的部分不要超过一半---√
00:25:814 (1,2,3,4,5,6,7,8,9) - 我感觉需要拆,Hard三连都很少见,这突然八个note长度太长了。---√
// 你这么一说,我很乐意改成和前面一样的单点跳,说实话 我讨厌连打, 然后这样我能HDFL这diff了
00:40:180 (5,1) - 太大了 ---√
// 其实相比前面弧形滑条的DS 算比较低了,往右移动降了0.14x
00:54:229 (1) - end 1/2 earlier ---√
01:35:953 (6,7) - reduce to 2.5x or so ---√

call me back ---好
pp图,:<
非常感谢 :)
Mafumafu
Will recheck when I have time.

Btw you should link metadata sources in your creator's words

把Combo4颜色换一下吧
Topic Starter
moonlightleaf

Regraz wrote:

Will recheck when I have time.

Btw you should link metadata sources in your creator's words

把Combo4颜色换一下吧 --- 换了个淡紫色(之前浅绿是妹子的眼色来着...)

//我一直以为必须要和bg差不多的颜色,于是我查了几个Q区的和几个新rank的,好像都很随意,似乎无关紧要了?
Mafumafu
Bubbled.
To next BN: Check the jumps in Hard and also combo color.
Good luck!
Laxxer

Ayyri wrote:

Nice easy map. Pretty cute.

a
General:

The custom hitsounds are cute.
Nice flow.

Normal:

Add a finish at 01:50:742 -

Nothing else seems wrong with this difficulty. It flows nicely.

Hard:

This difficulty also flows well.

Insane:

01:11:025 (1,1,1) - This slow down feels kind of weird. Well it' actually flows very nicely
Maybe move 01:11:447 (1,1) - somewhere else.
It's fine where it is, it flows nice\
maybe when you say something feels weird tell them how they can fix it?

IWHIRLS MOD

Whirly Mod
Normal
00:14:405 (3) - it has a nive flow but maybe you can curve it a bit more?
00:38:490 (2,3,4) - IMO This looks weird maybe try making the slider more curved?

Kudos? LOL two suggestions shouldn't be awarded kudos but if you wan't.....
Topic Starter
moonlightleaf

Whirl wrote:

Ayyri wrote:

Nice easy map. Pretty cute.

a
General:

The custom hitsounds are cute.
Nice flow.

Normal:

Add a finish at 01:50:742 -

Nothing else seems wrong with this difficulty. It flows nicely.

Hard:

This difficulty also flows well.

Insane:

01:11:025 (1,1,1) - This slow down feels kind of weird. Well it' actually flows very nicely
Maybe move 01:11:447 (1,1) - somewhere else.
It's fine where it is, it flows nice\
maybe when you say something feels weird tell them how they can fix it?

IWHIRLS MOD

Whirly Mod
Normal
00:14:405 (3) - it has a nive flow but maybe you can curve it a bit more?
//no, it is straight
00:38:490 (2,3,4) - IMO This looks weird maybe try making the slider more curved? ^

Kudos? LOL two suggestions shouldn't be awarded kudos but if you wan't.....
smallboat
Discuss with mapper in IRC, looks good quality to me. Qualified

IRC (Chinese)
2016-05-30 23:53 moonlightleaf: 小船点图吗 或者m4m
2016-05-31 00:02 smallboat: 你的圖有泡?
2016-05-31 00:06 moonlightleaf: 有
2016-05-31 00:08 moonlightleaf: https://osu.ppy.sh/forum/p/5162082/
2016-05-31 00:09 moonlightleaf: 大概10分钟可以决定点不点或者哪里有要改改的地方,然而我找了2个bn 分别鸽了我6天 ,昨天本来柚纸可以的,然后柚纸点图点了个bug 然后就忙那个bug去了
2016-05-31 00:09 smallboat: 恩昨天一直跳
2016-05-31 00:10 moonlightleaf: 对,昨天点图那个出bug
2016-05-31 00:26 smallboat: 01:49:897 (1) - Hard和kawaii的NC不一樣
2016-05-31 00:28 moonlightleaf: 就一个NC
2016-05-31 00:31 moonlightleaf: 就一个NC吗
2016-05-31 00:31 smallboat: 等 我再看一次kawa難度
2016-05-31 00:31 moonlightleaf: 音效我可以再从insane 用复制器 拷贝一下给N H
2016-05-31 00:32 moonlightleaf: 以便再统一
2016-05-31 00:32 moonlightleaf: k
2016-05-31 00:32 smallboat: 恩再複製統一一下
2016-05-31 00:32 smallboat: 00:19:475 (5) - 是不是忘了NC
2016-05-31 00:35 moonlightleaf: insane吗 都是8根白线1nc
2016-05-31 00:35 smallboat: kawa
2016-05-31 00:35 smallboat: 哦沒事
2016-05-31 00:36 smallboat: 可以不用加
2016-05-31 00:36 moonlightleaf: 嗯
2016-05-31 00:36 smallboat: ok可以up
2016-05-31 00:36 moonlightleaf: 就hard nc那个
2016-05-31 00:37 moonlightleaf: 然后我再复制器复制一次insane到H N
2016-05-31 00:38 smallboat: 恩
JBHyperion
You asked me to mod this a few days ago but I was away over the weekend and I didn't expect it to get qualified so quickly... There are just a few things I wanted to get your opinion on before this gets a full rank.

In Normal

01:13:349 (5,6,1) - This has some noticeable readability concerns for new players, since (1) appears directly in between (5,6) as the cursor moves between the two. This is really unexpected and it would be very easy for a player to react incorrectly and click (1) first. It looks like you just got a bit cramped and ran out of space, where you could have reversed the flow and allowed a much more readable pattern. Something like this would be much better in my opinion - https://osu.ppy.sh/ss/5277719 (I reduced the AR so you could see the full pattern) - this gives a nice circular flow that is far more intuitive for newer players

Some additional modding:
Normal
  1. 00:29:616 (6,1) - These sliders are curved too tightly to form even blankets, reducing the curve would look neater
  2. 00:47:363 (6,1) - Shouldn't NC be on (6)? You've been adding NC on every other downbeat, but here you have it 3/2 later for some reason I don't understand
  3. 01:20:532 (6) - Might overlap with some HP bars, would be easy to move 01:19:476 (4,5,6,1) - down and left slightly to avoid this
  4. 01:21:166 (1) - Not sure why you didn't use a slider to map the vocal here when you were doing it previously at 00:44:616 (3) etc.
Hard
  1. 01:05:108 (3,1) - These are pretty much overlapping and don't look too good to me, would be easy to move (1) further up to give a bit more clearance to make this neater
Insane
  1. 00:21:800 (2,4) - 00:22:433 (3,6) - Are these overlaps intentional? They look really random to me and there are so many other ways you could have arranged these to avoid this
  2. 00:43:349 (7,1) - 00:46:939 (3,2,3,4) - ^
Aside from these the mapset is really nice and all diffs fit the song really well - I'd really just like to see that pattern in Normal changed though. If you decide to make any of the other changes I suggested then that's cool too (:
Fycho
Disqualified upon mapper's request.
Underforest
rip
Topic Starter
moonlightleaf

Fycho wrote:

Disqualified upon mapper's request.
thx 都是一些小事情,好麻烦

JBHyperion wrote:

You asked me to mod this a few days ago but I was away over the weekend and I didn't expect it to get qualified so quickly... There are just a few things I wanted to get your opinion on before this gets a full rank.

In Normal

01:13:349 (5,6,1) - This has some noticeable readability concerns for new players, since (1) appears directly in between (5,6) as the cursor moves between the two. This is really unexpected and it would be very easy for a player to react incorrectly and click (1) first. It looks like you just got a bit cramped and ran out of space, where you could have reversed the flow and allowed a much more readable pattern. Something like this would be much better in my opinion - https://osu.ppy.sh/ss/5277719 (I reduced the AR so you could see the full pattern) - this gives a nice circular flow that is far more intuitive for newer players
// ok , in fact i think it no so hard to read ,but your pattern look better than mine ,so i decide to use yours

Some additional modding:
Normal
  1. 00:29:616 (6,1) - These sliders are curved too tightly to form even blankets, reducing the curve would look neater
    // ok , just blanket them
  2. 00:47:363 (6,1) - Shouldn't NC be on (6)? You've been adding NC on every other downbeat, but here you have it 3/2 later for some reason I don't understand
    // ok , NC it
  3. 01:20:532 (6) - Might overlap with some HP bars, would be easy to move 01:19:476 (4,5,6,1) - down and left slightly to avoid this
    // acodding to other HPbar , move down a little , since my HPbar just a line ,lol
  4. 01:21:166 (1) - Not sure why you didn't use a slider to map the vocal here when you were doing it previously at 00:44:616 (3) etc.
    // no need slider , why i use 00:44:616 (3) slider is for 00:44:827 - 00:45:038 - 00:45:461 - 00:45:883 , but 01:21:166 to 01:22:222 isn't has that
Hard
  1. 01:05:108 (3,1) - These are pretty much overlapping and don't look too good to me, would be easy to move (1) further up to give a bit more clearance to make this neater
    // .....ok , up more ...
Insane
  1. 00:21:800 (2,4) - 00:22:433 (3,6) - Are these overlaps intentional? They look really random to me and there are so many other ways you could have arranged these to avoid this
    // it allow ,so keep them
  2. 00:43:349 (7,1) - 00:46:939 (3,2,3,4) - ^
    // ^
Aside from these the mapset is really nice and all diffs fit the song really well - I'd really just like to see that pattern in Normal changed though. If you decide to make any of the other changes I suggested then that's cool too (:
updated :)
JBHyperion
Okay, the main issue I had has been fixed so I won't hold you up any longer (:

Rebubbled~
Topic Starter
moonlightleaf

JBHyperion wrote:

Okay, the main issue I had has been fixed so I won't hold you up any longer (:

Rebubbled~
thank you :)
smallboat
Okay Re-qualified
-Atri-
Bizarre, I checked u-ske's soundcloud and it said "わがままドルミール (feat. すずしろ) Short Ver."

https://soundcloud.com/u-ske_sound/feat-1

IDK is this acceptable, both sounds so "officially"
Karen
soundcloud has less priority
IamKwaN
whatever official is acceptable
Underforest
KwaN is green? o.o why XDD
IamKwaN
i was demoted (thanks jk
Topic Starter
moonlightleaf
thank you all :)

IamKwaN wrote:

i was demoted (thanks jk
lol IamKwaN <- look , so red
Underforest
lol
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