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Celldweller - Pulsar [OsuMania|Taiko|Osu]

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Mazziv
everything rigged ( ͡° ͜ʖ ͡°)
HappyRocket88
Aeii, I apologize for saying such as things and I never meant to harm you with that. But the way you expressed your opinion seemed that you wanted -Kanzaki to redo all his sliders and blanket them just because they looked bad to your eyes. It is true they're not the best and might eventually be ugly to people, but are they really worth an issue to DQ? Like if he doesn't make blanket with them, the mapset becomes "unrankable" at today's meta?

Those issues won't never hurt to point out, but it would be way better if it were done as an advice rather than a must-change thing. I'm sorry again if I misunderstood your intention at first.
Okoayu
drum-hitwhistle9 has heavy focus on left ear - at least in the version i just downloaded to my phone, is that intentional, why?

The part from 01:07:253 - to 2nd kiai seems pretry cool while the rest seems to be more or less all over the place. generally i think following drums over the guitar would have been much better in the other off kiai parts, as the drums have a much more interesting and varied rhythm while the guitar is really monotonous, so following it made the map somewhat uninteresting to me in these parts :(
Topic Starter
-Kanzaki
i don't know its actually feels on right ear for me lol

The part you found cool is because that part has stonger drum sounds but 00:22:660 - here and 00:33:823 - here drums aren't strong as there but guitar stronger in this parts to me so thats why they are like that
Topic Starter
-Kanzaki
can i ask how do you check the map in mobile btw if that possible cool i want to use that too.
Okoayu
I dld the thing to my mobike and connected it to my pc via usb xD

and since that sound is used pretty frequently the difference in volume is noticable for me at 100% speed, i think it sounds pretty weird lol.

I heres a mono version of your drum hitwhistle9 so you can listen if it makes a noticable difference http://puu.sh/oIsfB/1935cccd48.wav

The "should have followed drums" part was related to 00:22:660 - until first kiai btw, i think the drums provide you way more interesting stuff than the guitar and skipping over drums a lot sounds a bit odd if you dont have like tickrate 4 and drumticks everywhere or sth :D
Yuii-


drum-hitwhistle9.wav

Thing is, sound is soooo low, you must be very good at noticing that. Doesn't affect gameplay at all, isn't the same case as GoWo's hitsound being inaudible on left ear.

Edit: There's some other hitsounds with the same problem. The most noticeable one is drum-hitclap9.wav having a huge wave at the very beginning.
Edit 2: Why there are no hitsounds at the beginning of the Insane? :(
Edit 3: 01:34:521 (1,2,3,4,5,6,7,8) - Did you place this manually? Looks kinda... not so good and it has some inconsistent spacing sometimes.
Edit 4: 01:46:381 (14) - Why didn't you NC this and separate it from the stream as you did with all the others?
Topic Starter
-Kanzaki
00:22:660 (1,2,3,4) - these are following drums actually i only skipped 00:24:753 - only one beat of drum so i don't know, this way i could follow both guitar and drum

edit to your edits:

Yuii- wrote:

[



Edit: There's some other hitsounds with the same problem. The most noticeable one is drum-hitclap9.wav having a huge wave at the very beginning.
Edit 2: Why there are no hitsounds at the beginning of the Insane? :( It is really really calm part so only soft fine
Edit 3: 01:34:521 (1,2,3,4,5,6,7,8) - Did you place this manually? Looks kinda... not so good and it has some inconsistent spacing sometimes. No i didnt place manually it is slider translated
Edit 4: 01:46:381 (14) - Why didn't you NC this and separate it from the stream as you did with all the others? 00:56:148 (5) - It is same part wth this if you are asking 01:35:218 (1) - this one it is because i change what i follow in stream i follow drum as last object i follow guitar but the one you mentioned isn't same thing
Mazziv
@Kanzaiki,why you dont accept some of the suggestions? With the changes to the QAT and the whole community system,you should consider accepting some stuff instead of declining everything just so your set doesnt get dq'd.
Topic Starter
-Kanzaki
stuff that are mentoned are suggestions that i don't agree with them. They are stuff that i still wouldn't agree with even it was pending, and these stuff already mentioned before be sure about that.
Okoayu
The hitsound was mentioned before? o:
The first kiai lacking a clear spacing concept was mentioned before?
Topic Starter
-Kanzaki
hit sound didnt mentinoed before but is it a problem?

spacing concept sure it mentioned
lilynya
.
Shiirn

Mazziv wrote:

@Kanzaiki,why you dont accept some of the suggestions? With the changes to the QAT and the whole community system,you should consider accepting some stuff instead of declining everything just so your set doesnt get dq'd.

The weirdest point to me is that this map hasn't gotten DQ'd when my set got DQ'd the instant someone made even a suggestively suggestive suggestion. And accepting suggestions willy-nilly from people is just a whole different kettle of fish as far as problem-starters go.
IamKwaN
Yuii- reminded me that this map is reported by someone and after glancing through post-qualification threads, the report looks valid to me.

Free the hostility and have some discussions, guys.

If you have something to voice out, it is time!
Topic Starter
-Kanzaki
Please mention the issues again because there were lots of discussions and people told me to remap. If i really have to remap i am out.

IamKwaN wrote:

Free the hostility and have some discussions, guys.

If you have something to voice out, it is time!
And please the people who were discussing the map while it was qualified dont go inactive on thread now. If it happens i will get it as they throw stuff to make it dq instead of helping.
Feb

-Kanzaki wrote:

stuff that are mentoned are suggestions that i don't agree with them. They are stuff that i still wouldn't agree with even it was pending, and these stuff already mentioned before be sure about that.


no, i posted issues not suggestions.



First of all i don't care what happens on shiro's diff. It's your diff. You basically saying that you can't cover the guitar this way, but uhm you cover the exact same timeframe with having a note and a slider there, but this way you cover a Guitar AND the drum. I think Oko mentioned the same so yeah...

I still think the refree bell sounds horrible in general that hitsound never sounds good. In this case neither. You can change it up to drumwhistle if you don't wanna find new hitsound.
i agree with oko on the spacing issues before first kiai, that's actually something you should adress first and i haven't seen at first.

you know, if you need help on the diff you can always hit me up. I'd like to help you on this ;)

but not before 15:00 gmt+1 because i watch MSI right now :^D
Topic Starter
-Kanzaki
''The first kiai lacking a clear spacing concept'' i don't know what is this actually means because second kiai is same.


00:22:660 - 00:39:404 - Rhythm has changed on this part check if it is okay or not now.
Mazziv

Shiirn wrote:

Mazziv wrote:

@Kanzaiki,why you dont accept some of the suggestions? With the changes to the QAT and the whole community system,you should consider accepting some stuff instead of declining everything just so your set doesnt get dq'd.

The weirdest point to me is that this map hasn't gotten DQ'd when my set got DQ'd the instant someone made even a suggestively suggestive suggestion. And accepting suggestions willy-nilly from people is just a whole different kettle of fish as far as problem-starters go.
_handholding

IamKwaN wrote:

Yuii- reminded me that this map is reported by someone and after glancing through post-qualification threads, the report looks valid to me.

Free the hostility and have some discussions, guys.

If you have something to voice out, it is time!
GJ on being so vague that no one can even question it, 11/10 wp
Okoayu
I'll elaborate on my points when i got my new modem
Topic Starter
-Kanzaki
I also cannot use PC For couple of days
Stjpa
This map has so many slow parts that a remap wouldnt take any longer than changing the things people suggested here. o_o
However, wait until people went in-depth with their issues of this map.
Kibbleru
remapping wouldnt achieve shit if the mapper himself doesnt understand why he needs to remap. dont tell any1 to remap because the mapper himself should know when to remap.

as for "dqing cuz of blankets n stuff" i can garuntee you that none of the ranked or qualified sections can be deemed perfect, and no improvement can be made. however, there is a threshold with this and the job of us bns is to determine whether the map meets that threshold or not. so an argument such as "it CAN be improved" is invalid. because it can ALWAYS be improved.

i will check the map when i can get on a computer.
Natsu
Insane

  1. whistles at the intro sounds super loud, can you reduce the volume?
  2. 00:23:358 (3) - music is the same 00:24:753 (7) - why do you use different hitsounds? (this happen in other parts as well)
  3. 00:00:683 (2,3) - 00:01:207 (3,4) - 00:03:474 (2,3) - 00:06:265 (2,3) - 00:09:055 (2,3) - personally I find that transitions a bit weird to play, I'd just use sliders as Shiro's diff, anyways if you want to make something a bit harder, I'd:
  4. 00:05:218 - 5% volume is better
  5. 00:10:800 ^
  6. 00:16:207 (5,6) - you don't have whistles here, but you have here 00:13:416 (6) - and 00:13:765 (7) - seems a bit inconsistent, maybe remove the whistles from 00:13:416 - and 00:13:765 (7) -
  7. 00:33:823 (1) - add finish or some hitsound, feels a bit empty without a hitsound ;o, since you have a finish at other similar parts 00:22:660 (1) - 00:25:451 (1) -
  8. 00:36:614 (1) - ^
  9. 00:55:102 (2) - don't use a slider, drums are super strong and need to be mapped as circles IMO, btw the NC at 00:55:450 (1) - doesn't make much sense, just remove it
  10. 01:27:718 (3,4,5) - this is a problem that i found in other map, the mapper in question tryed so hard to make a blanket based map and failed so hard, yours is better, but still, trys this:
  11. 01:29:637 (1,2,1,2,1,2,1) - really cool pattern dude, don't ruin it with 01:32:079 (2,3) - keep the slider pattern going, fit better the music and its better for your design
mmm I don't think this need a remap, just to fix some patterns and hitsounds, self modding gonna help you, go around your map and think how to make the pattern looks better or how to improve the hitsouding etc.
Yuii-
Shiro ♥ 01:51:439 (10,1) - vs 01:54:230 (10,1) - and 01:57:021 (7,1) - . I do believe that every 1/4 is worth emphasising, but the first one is just too much spacing for a 1/4 pattern considering how you are mapping this difficulty and the opposite happens with the other 2 cases, spacing is just incredible low.
Also, I demand 00:38:707 - to be clickable :(

@Kanzaki: Check your NCs! Moreover blankets on that Easy could be heavily improved.
@Manul: 00:08:707 (4) - NC, please!
Kuki

Kibbleru wrote:

remapping wouldnt achieve shit if the mapper himself doesnt understand why he needs to remap. dont tell any1 to remap because the mapper himself should know when to remap.
with this attitude you may as well never give anyone advice and always expect them to find everything out themselves.

how are you going to realize when to remap if you have no real way of learning? just like modding, people need to get their maps modded because there are issues other people can see that they can't.

feedback helps you learn/improve.
Topic Starter
-Kanzaki

Kuki wrote:

Kibbleru wrote:

remapping wouldnt achieve shit if the mapper himself doesnt understand why he needs to remap. dont tell any1 to remap because the mapper himself should know when to remap.
with this attitude you may as well never give anyone advice and always expect them to find everything out themselves.

how are you going to realize when to remap if you have no real way of learning? just like modding, people need to get their maps modded because there are issues other people can see that they can't.

feedback helps you learn/improve.
You are the one telling me to remap but you still did not give any actual reasons. Maybe you can now try to start helping instead of arguing with people only here?
Topic Starter
-Kanzaki

Natsu wrote:

Insane

  1. whistles at the intro sounds super loud, can you reduce the volume? -- lowered %10
  2. 00:23:358 (3) - music is the same 00:24:753 (7) - why do you use different hitsounds? (this happen in other parts as well) -- Fixed
  3. 00:00:683 (2,3) - 00:01:207 (3,4) - 00:03:474 (2,3) - 00:06:265 (2,3) - 00:09:055 (2,3) - personally I find that transitions a bit weird to play, I'd just use sliders as Shiro's diff, anyways if you want to make something a bit harder, I'd: -- Sorry i like it this way easier since its the calmest part i don't want to stress player at all.
  4. 00:05:218 - 5% volume is better -- Sure
  5. 00:10:800 ^
  6. 00:16:207 (5,6) - you don't have whistles here, but you have here 00:13:416 (6) - and 00:13:765 (7) - seems a bit inconsistent, maybe remove the whistles from 00:13:416 - and 00:13:765 (7) - Fixed
  7. 00:33:823 (1) - add finish or some hitsound, feels a bit empty without a hitsound ;o, since you have a finish at other similar parts 00:22:660 (1) - 00:25:451 (1) - Fixed
  8. 00:36:614 (1) - ^
  9. 00:55:102 (2) - don't use a slider, drums are super strong and need to be mapped as circles IMO, btw the NC at 00:55:450 (1) - doesn't make much sense, just remove it sure
  10. 01:27:718 (3,4,5) - this is a problem that i found in other map, the mapper in question tryed so hard to make a blanket based map and failed so hard, yours is better, but still, trys this: -- I tried to make it better
  11. 01:29:637 (1,2,1,2,1,2,1) - really cool pattern dude, don't ruin it with 01:32:079 (2,3) - keep the slider pattern going, fit better the music and its better for your design -- Okay
mmm I don't think this need a remap, just to fix some patterns and hitsounds, self modding gonna help you, go around your map and think how to make the pattern looks better or how to improve the hitsouding etc.
Topic Starter
-Kanzaki

Yuii- wrote:

@Kanzaki: Check your NCs! Moreover blankets on that Easy could be heavily improved. Did stuff
@Manul: 00:08:707 (4) - NC, please! Fixed

I waiting for Yuii- , Okorin , Feb to recheck and see if they are satisfied or not. I believe i gave good answer to Aeii, I will apply stuff if mentioned.
Shiro
oh boy I didn't notice this got DQ'd hum

Yuii- wrote:

Shiro ♥ 01:51:439 (10,1) - vs 01:54:230 (10,1) - and 01:57:021 (7,1) - . I do believe that every 1/4 is worth emphasising, but the first one is just too much spacing for a 1/4 pattern considering how you are mapping this difficulty and the opposite happens with the other 2 cases, spacing is just incredible low. that makes a lot of sense, I like it, also it leads more naturally into the circle motion
Also, I demand 00:38:707 - to be clickable :( no, I'm focusing on the guitar completely here, so I don't want to split the repeat slider

Monstrata wrote:

Shiro's Insane thanks mr monstrata

01:04:695 (1) - This spinner just doesn't fit for me though... I just can't see the drum notes here being mapped to a spinner at all :P. I mean, it completely ignores 01:05:218 - :P. had to place a spinner somewhere... Also I didn't want to map this because I wanted 01:55:451 (2,3,4,5,2,3,4,5) - to be unique, so mapping the same rhythm before would have been less cool
i am fox
osu file format v14

[General]
AudioFilename: Celldweller - Pulsar.mp3
AudioLeadIn: 0
PreviewTime: 44986
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

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Bookmarks: 340,22665,33828,44991,56153,67315,78478,89641,95222,106385,118768
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.9

[Metadata]
Title:Pulsar
TitleUnicode:Pulsar
Artist:Celldweller
ArtistUnicode:Celldweller
Creator:-Kanzaki
Version:Shiro's Insane
Source:
Tags:Electronic rock instrumental arcwinolivirus [_S_a_k_u_r_a_] YellowManul Shiro Odaril DakeDekaane neonat _Gezo_ The Voices In My Head
BeatmapID:659426
BeatmapSetID:272785

[Difficulty]
HPDrainRate:6
CircleSize:4.5
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2.72
SliderTickRate:1

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161,188,47253,2,0,P|113:134|63:90,1,136,0|0,1:0|0:0,0:0:0:0:
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181,214,50916,2,0,P|216:231|253:241,1,68,0|0,1:0|0:0,0:0:0:0:
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222,125,52311,2,0,P|195:103|170:75,1,68,0|0,1:0|0:0,0:0:0:0:
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326,201,52834,2,0,P|343:269|368:335,1,136,0|0,1:0|0:0,0:0:0:0:
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265,65,61904,1,0,2:0:0:0:
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434,189,62776,1,0,2:0:0:0:
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250,344,63300,1,0,2:0:0:0:
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222,189,63997,2,0,P|163:150|113:106,1,136,0|0,1:3|2:0,2:0:0:0:
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Topic Starter
-Kanzaki
I changed some of the hitsounds to mono but not all of them it reduced the quality of the audio so i changed for only necessary ones. I believe they are fine now but not sure still tho, let me know if you check.
Feb
checked the diff again with kanzaki via irc. I think it's fine now gameplay wise, idk about the hitsound problem so yea. glad i could help
Topic Starter
-Kanzaki
Updated. Waiting for okorin's respond.

Also the map get DQ to discuss about stuff mostly for insane. Please discuss now maybe?
Okoayu
shiiroooo

01:01:207 (10) - 01:03:997 (10) - why did you not extend these to 1/8, but extended 01:51:439 (10) - 01:54:230 (10) - etc insert angry smiley

we discussed the majority of insane irc,
added a kiai flash
changed rhythms on 00:11:846 (2) - 00:14:637 (2) - 00:17:428 (2) - and a few others to follow the guitar more
00:16:207 (5,6) - were crtlg to fit the guitar i think
i still have some disagreement with the jump pattern in 00:41:497 - because the drums are organised in pairs of 4 so arguably t he triangle comboing and jumps aren't the most fitting pattern ever
i think the gray combo is a bit too similar to the bg btw
01:29:637 - is more pretty now by doing something more fancy :p
01:44:462 (6,7) - changed rhythm to do a circle in 01:45:161 (1) - for better gameplay
01:52:660 (4,5,6,7,8,9) - made these follow followpoints to look fancier
and a few hitsounding changes that i don't quite remember, i think hr88 can recheck to see if he agrees with the changes lol
Topic Starter
-Kanzaki
and ar change on insane
neonat
Insane

00:13:416 (5) - could do without it facing diagonally to the previous slider imo, could be less awkward facing down:
00:19:869 (8) - should have been NC, see 00:17:079 (1) and 00:14:288 (1)
00:28:241 (1,2,3,4,1,2,3,4,5) - why are they separated NC when the rest around them are not
00:47:253 (2) - could use some rotating counter-clockwise, have less of the upwards motion in the current position
00:54:579 (7) - could help being more left, in regards to 00:54:230 (6)
00:58:416 (1) - bottom left isn't really too ideal for this slider, I feel it could be better being top left or possibly even bottom right facing left
00:58:939 (1,2,3,4) - takes away the dramatic pause in the song with all these objects here, lost that feel which you produced at 00:56:148 (8) - would have been nice if you just started at 00:59:637 (4)
01:01:730 (1,2,3) - likewise ^
01:19:346 (5,6,7) - evenly spaced? You did so for 01:16:555 (5,6,7) - also have 01:19:869 (6) slider's end under the start of 01:20:393 (7)
01:23:707 (8,9,1) - the angle is quite acute, having 01:24:055 (1) more to the left would ease it, making it less forced of a movement
01:24:928 (5,6,7) - this pattern is generally quite unpolished I feel, they move quite wobbly
01:26:846 (1,2,3,1,2,3,4,5) - if you ctrl + H this it would move better from 01:26:497 (8,9)
01:49:172 (1,2,3) - same thing as earlier
01:51:962 (1,2,3) - ^

01:37:486 (2,6) - 01:43:067 (2,6) - 00:47:253 (2,6) - 00:52:834 (2,6) - 0.5x ++ sv change same NC? idk
Shiro

Okorin wrote:

shiiroooo

01:01:207 (10) - 01:03:997 (10) - why did you not extend these to 1/8, but extended 01:51:439 (10) - 01:54:230 (10) - etc insert angry smiley
This is on purpose. It happens with other patterns in the map that become more difficult with their second occurence compared to their first. The idea is to give the second loop a slightly different feeling, while still being consistent with what I did for the first loop.
Okoayu
Then the first loop shouldnt feature these extends at all ? o:
Topic Starter
-Kanzaki
No answer applied.

neonat wrote:

Insane

00:13:416 (5) - could do without it facing diagonally to the previous slider imo, could be less awkward facing down:
00:19:869 (8) - should have been NC, see 00:17:079 (1) and 00:14:288 (1)
00:28:241 (1,2,3,4,1,2,3,4,5) - why are they separated NC when the rest around them are not
00:47:253 (2) - could use some rotating counter-clockwise, have less of the upwards motion in the current position
00:54:579 (7) - could help being more left, in regards to 00:54:230 (6)
00:58:416 (1) - bottom left isn't really too ideal for this slider, I feel it could be better being top left or possibly even bottom right facing left
00:58:939 (1,2,3,4) - takes away the dramatic pause in the song with all these objects here, lost that feel which you produced at 00:56:148 (8) - would have been nice if you just started at 00:59:637 (4) Cannot agree with this one it feels empty if i keep making stops on these parts
01:01:730 (1,2,3) - likewise ^
01:19:346 (5,6,7) - evenly spaced? You did so for 01:16:555 (5,6,7) - also have 01:19:869 (6) slider's end under the start of 01:20:393 (7)
01:23:707 (8,9,1) - the angle is quite acute, having 01:24:055 (1) more to the left would ease it, making it less forced of a movement but i don't want to make less forced movement its emphasized and same movement like before same parts.
01:24:928 (5,6,7) - this pattern is generally quite unpolished I feel, they move quite wobbly
01:26:846 (1,2,3,1,2,3,4,5) - if you ctrl + H this it would move better from 01:26:497 (8,9)
01:49:172 (1,2,3) - same thing as earlier
01:51:962 (1,2,3) - ^

01:37:486 (2,6) - 01:43:067 (2,6) - 00:47:253 (2,6) - 00:52:834 (2,6) - 0.5x ++ sv change same NC? idk
Thanks for checking!
Zero__wind
NM from my queue

Easy
00:33:823 (1,2,3,4,5) - I suggest to remove the claps on them, will fit the song better
00:49:172 (5) - maybe move to (223,64), flows better imo
seems fine

Manul's Normal
00:00:335 (1,2,3) - why is the spacing only 1.6x between them? you used 2.0x in later parts. better use 2.0x spacing here as well
00:58:939 (1,2) - the hitsounds are being inconsistent in this part like, you have finish on 00:56:846 (2) - but no finish on 00:58:939 (1,2) - which should be similar to the former one. and 01:01:730 (1,2) - as well, you didn't even have the most important finish sound on 01:01:730 (1) - 's head. so you'd better recheck this part to make them consistent
01:47:602 (1) - also the last part from this point on, similar as above
01:26:846 (1) - a finish should sound nice here

neonat's Hard
01:01:207 (5) - why drum whistle on head? should be soft finish instead like 00:58:416 (5) - and 01:03:997 (5) - as I suppose
01:51:439 (5) - ^
01:26:672 (6,1) - maybe keep 1.3x spacing between them like 01:26:497 (5,6) - , cause I think think the sudden spacing change here might be abrupt for this diff, it's fine to use larger spacing from 01:26:846 (1,2) - and on though as it's a spacing change between sliders

Hard
try OD6.5 for a better thread
00:16:730 (5) - maybe move to (308,332)? cause you stacked 00:15:683 (3,5) - but didn't stack 00:14:637 (1,3) - which is kinda weird
00:17:428 (1,2,3,4) - and you may want to make them a regular parallelogram instead leaving them as a random placed thing
00:39:404 (1,2,3,4,5,6) - it would be pretty cool if you could adjust their placement a bit to make them an axisymmetric pattern like this. also stack 00:41:497 (1) - with 00:39:404 (1) -
01:23:183 (2,3,1) - the flow seems kinda unnatural here, try to make 3 like this
01:26:497 (3,1) - this jump is really sudden, better reduce the spacing between them
01:57:021 (4) - better have a NC here, or on 01:57:544 (5) - for consistency

Shiro's Insane
00:43:590 (9) - have a soft finish in addition?
00:49:869 (8) - ^
01:03:997 (10) - ^
01:04:695 (1) - ^
01:33:125 (3) - should have a normal sample for consistency
01:34:346 (9,10) - the spacing of this jump might be too big, as a jump into a stream can be harder to aim imo, and you don't seem to have other circle jumps with such big spacing throughout the whole diff

Insane
not musch to say as this diff generally plays fine imo
just maybe try whistles on those accelerated sliders 00:47:253 (2) - , will sound really nice
and also try NOT to use grey combo color in the kiai? I think that would make sense.

that's all for me
Good luck
Topic Starter
-Kanzaki

Zero__wind wrote:

NM from my queue

Easy
00:33:823 (1,2,3,4,5) - I suggest to remove the claps on them, will fit the song better sure
00:49:172 (5) - maybe move to (223,64), flows better imo sure
seems fine

Manul's Normal
00:00:335 (1,2,3) - why is the spacing only 1.6x between them? you used 2.0x in later parts. better use 2.0x spacing here as well Whoops its my fault fixed.
00:58:939 (1,2) - the hitsounds are being inconsistent in this part like, you have finish on 00:56:846 (2) - but no finish on 00:58:939 (1,2) - which should be similar to the former one. and 01:01:730 (1,2) - as well, you didn't even have the most important finish sound on 01:01:730 (1) - 's head. Agreed changed here. so you'd better recheck this part to make them consistent
01:47:602 (1) - also the last part from this point on, similar as above
01:26:846 (1) - a finish should sound nice here yes

Hard
try OD6.5 for a better thread did 6.3 for the spread and changed on insane too for the spread.
00:16:730 (5) - maybe move to (308,332)? cause you stacked 00:15:683 (3,5) - but didn't stack 00:14:637 (1,3) - which is kinda weird fine
00:17:428 (1,2,3,4) - and you may want to make them a regular parallelogram instead leaving them as a random placed thing did it
00:39:404 (1,2,3,4,5,6) - it would be pretty cool if you could adjust their placement a bit to make them an axisymmetric pattern like this. also stack 00:41:497 (1) - with 00:39:404 (1) - yep
01:23:183 (2,3,1) - the flow seems kinda unnatural here, try to make 3 like this sure
01:26:497 (3,1) - this jump is really sudden, better reduce the spacing between them the song change is here sudden as well i reduced a bit before but reducing it more will be almost distance snapped and will lose the feeling
01:57:021 (4) - better have a NC here, or on 01:57:544 (5) - for consistency sure

Insane
not musch to say as this diff generally plays fine imo
just maybe try whistles on those accelerated sliders 00:47:253 (2) - , will sound really nice I have discussed whistle sound on this song with some others, i also believe this whistle sound is not fitting to the song and its feeling.(just feeling whistle sound is a sound that is not serious and meme sound i feel like this if i had to explain.)
and also try NOT to use grey combo color in the kiai? I think that would make sense. sure worked on some more about colors

that's all for me
Good luck

Thanks for your help!
Shiro

Zero__wind wrote:

Shiro's Insane
00:43:590 (9) - have a soft finish in addition?
00:49:869 (8) - ^
01:03:997 (10) - ^
01:04:695 (1) - ^
01:33:125 (3) - should have a normal sample for consistency
01:34:346 (9,10) - the spacing of this jump might be too big, as a jump into a stream can be harder to aim imo, and you don't seem to have other circle jumps with such big spacing throughout the whole diff
Fixed all thanks !

i am fox
osu file format v14

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Title:Pulsar
TitleUnicode:Pulsar
Artist:Celldweller
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Creator:-Kanzaki
Version:Shiro's Insane
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Tags:Electronic rock instrumental arcwinolivirus [_S_a_k_u_r_a_] YellowManul Shiro Odaril DakeDekaane neonat _Gezo_ The Voices In My Head
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99,93,87195,2,0,B|85:78|85:78|61:67|61:67|39:45,2,68
192,216,87718,2,0,B|232:208|232:208|280:176|280:176|320:168,1,136
333,168,88154,1,0,0:0:0:0:
350,168,88241,2,0,L|400:219,1,68
256,333,88590,1,0,0:0:0:0:
256,333,88765,2,0,L|316:276,1,68
114,216,89114,1,0,0:0:0:0:
114,216,89288,1,0,0:0:0:0:
208,52,89462,1,0,0:0:0:0:
303,215,89637,6,0,L|341:279,1,68,4|0,1:2|0:0,0:0:0:0:
169,280,89986,2,0,L|189:351,1,68,0|0,1:2|0:0,0:0:0:0:
178,180,90334,1,0,1:0:0:0:
91,294,90509,1,0,0:0:0:0:
91,294,90683,2,0,L|91:368,1,68,0|0,1:2|0:0,0:0:0:0:
35,161,91032,1,0,0:0:0:0:
179,30,91207,1,0,0:0:0:0:
179,30,91381,2,0,L|181:98,1,68,0|0,1:2|0:0,0:0:0:0:
331,98,91730,2,0,L|332:23,1,68,0|0,1:2|0:0,0:0:0:0:
496,95,92079,2,0,L|477:161,1,68,0|0,1:2|0:0,0:0:0:0:
463,192,92340,1,0,0:0:0:0:
441,218,92428,6,0,L|394:276,1,68,0|0,1:2|0:0,0:0:0:0:
295,181,92776,2,0,L|234:224,1,68,0|0,1:2|0:0,0:0:0:0:
367,267,93125,1,0,1:0:0:0:
207,217,93300,1,0,0:0:0:0:
207,217,93474,2,0,L|137:243,1,68,0|0,1:2|0:0,0:0:0:0:
182,89,93823,2,0,P|141:96|107:98,1,68,0|0,1:2|0:0,0:0:0:0:
81,93,94084,1,0,1:0:0:0:
49,83,94172,1,0,1:0:0:0:
239,33,94346,1,4,2:3:0:0:
407,137,94521,1,0,1:0:0:0:
404,154,94608,1,0,1:0:0:0:
400,170,94695,1,0,1:0:0:0:
396,187,94782,1,0,1:0:0:0:
391,203,94869,1,0,1:0:0:0:
386,219,94957,1,0,1:0:0:0:
380,235,95044,1,0,1:0:0:0:
373,251,95131,1,0,1:0:0:0:
367,266,95218,6,0,P|340:304|310:337,1,85,4|0,1:2|0:0,0:0:0:0:
207,217,95567,2,0,P|163:231|120:241,1,85,0|0,1:3|0:0,0:0:0:0:
289,347,95916,1,4,1:2:0:0:
191,189,96090,2,0,P|161:153|134:124,1,85,0|0,1:0|0:0,0:0:0:0:
310,163,96439,2,0,P|306:117|300:77,1,85,0|0,1:0|0:0,0:0:0:0:
223,251,96788,1,0,1:0:0:0:
396,182,96962,1,0,1:0:0:0:
396,182,97137,1,0,0:0:0:0:
223,251,97311,1,4,1:2:0:0:
421,167,97486,2,0,P|441:248|459:348,1,170,0|0,1:0|0:0,0:0:0:0:
223,251,98009,6,0,P|179:240|136:235,1,85,4|0,1:2|0:0,0:0:0:0:
304,131,98358,2,0,P|274:97|241:67,1,85,0|0,1:0|0:0,0:0:0:0:
106,240,98707,1,4,1:2:0:0:
334,117,98881,2,0,P|376:99|423:83,1,85,0|0,1:0|0:0,0:0:0:0:
354,253,99230,2,0,P|398:262|446:276,1,85,0|0,1:0|0:0,0:0:0:0:
226,202,99579,1,0,1:0:0:0:
293,33,99753,1,0,1:0:0:0:
406,176,99928,1,0,0:0:0:0:
267,286,100102,1,0,1:0:0:0:
334,117,100276,1,0,1:0:0:0:
447,260,100451,1,4,2:3:0:0:
421,84,100625,1,4,2:3:0:0:
226,202,100800,6,0,P|185:215|142:224,1,85,4|0,1:2|2:3,2:3:0:0:
357,278,101148,2,0,P|388:307|418:339,1,85,0|0,1:2|2:3,2:3:0:0:
433,147,101497,1,4,1:2:0:0:
219,92,101672,2,0,P|176:88|133:90,1,85,0|0,1:3|2:3,2:3:0:0:
317,139,102021,2,0,P|350:165|383:194,1,85,0|0,1:2|2:3,2:3:0:0:
226,202,102369,1,0,1:0:0:0:
433,147,102544,1,0,1:0:0:0:
433,147,102718,1,0,0:0:0:0:
226,202,102893,1,4,1:2:0:0:
459,166,103067,2,0,P|476:247|492:333,1,170,0|0,1:0|0:0,0:0:0:0:
256,304,103590,6,0,P|211:299|164:298,1,85,4|0,1:2|0:0,0:0:0:0:
318,139,103939,2,0,P|284:109|246:81,1,85,0|0,1:0|0:0,0:0:0:0:
290,308,104288,1,0,1:0:0:0:
346,165,104462,1,0,1:0:0:0:
489,221,104637,1,0,0:0:0:0:
433,364,104811,1,0,1:0:0:0:
433,364,105160,5,0,1:0:0:0:
419,347,105247,1,0,1:0:0:0:
406,330,105334,1,4,2:3:0:0:
393,314,105422,1,4,2:3:0:0:
379,298,105509,1,0,1:0:0:0:
365,282,105596,1,0,1:0:0:0:
351,266,105683,1,4,2:3:0:0:
336,250,105771,1,4,2:3:0:0:
321,235,105858,1,0,1:0:0:0:
306,220,105945,1,0,1:0:0:0:
291,205,106032,1,4,2:3:0:0:
276,190,106119,1,4,2:3:0:0:
260,176,106207,1,4,2:3:0:0:
245,162,106294,1,4,2:3:0:0:
229,148,106381,5,4,1:3:0:0:
103,279,107079,1,0,1:0:0:0:
343,345,107602,1,0,1:0:0:0:
409,105,108125,1,0,1:0:0:0:
169,39,108648,2,0,P|148:125|131:209,1,170,4|0,1:2|0:0,0:0:0:0:
129,221,109172,5,4,1:2:0:0:
191,301,109346,1,0,0:0:0:0:
271,239,109521,2,0,L|299:216|327:193,1,68
337,43,109869,1,0,1:0:0:0:
337,43,110044,2,0,P|304:57|271:72,1,68
82,131,110393,1,0,1:0:0:0:
82,131,110567,2,0,P|117:126|153:120,1,68
392,205,110916,1,0,1:0:0:0:
392,205,111090,2,0,P|356:200|320:197,1,68
129,221,111439,2,0,P|194:245|295:280,1,170,4|0,1:2|0:0,0:0:0:0:
102,211,111962,5,4,1:2:0:0:
44,295,112137,1,0,0:0:0:0:
145,304,112311,2,0,P|173:325|203:346,1,68
388,272,112660,1,4,1:2:0:0:
388,272,112834,2,0,P|355:258|322:243,1,68
132,139,113183,1,4,1:2:0:0:
132,139,113358,2,0,P|167:143|203:149,1,68
442,65,113707,1,4,1:2:0:0:
442,65,113881,2,0,P|406:69|370:72,1,68
56,89,114230,2,0,P|121:65|222:30,1,170,4|0,1:2|0:0,0:0:0:0:
41,96,114753,5,4,1:2:0:0:
280,274,115451,1,4,1:2:0:0:
338,168,115625,1,0,0:0:0:0:
232,110,115800,1,0,0:0:0:0:
174,216,115974,1,4,1:2:0:0:
373,49,116497,1,4,1:2:0:0:
456,295,117021,2,0,P|391:319|290:354,1,170,4|0,1:2|0:0,0:0:0:0:
471,288,117544,5,4,1:2:0:0:
229,101,118241,1,4,1:2:0:0:
165,218,118416,1,0,0:0:0:0:
282,282,118590,1,0,0:0:0:0:
346,165,118765,1,4,1:2:0:0:
neonat
No changes, the hitsounds were intended to be used as drum whistles for slight variation in the sounds, the spacing is kept constant throughout that whole line of combo.

Thanks
sheela
We fixed a slider's end in Insane, hitsounds were quite changed a lot, and removed circles in Normal that weren't following anything (and more?).

rebub

IRC
13:25 sheela: yello
13:25 -Kanzaki: h
13:25 -Kanzaki: i
13:25 sheela: there's something in insane
13:25 -Kanzaki: ye
13:25 sheela: 00:10:102 (4) - is this intended to end on the 1/8 tick?
13:26 sheela: it sounds pretty weird
13:26 -Kanzaki: no
13:26 -Kanzaki: dam its
13:26 -Kanzaki: i did a slider resnap
13:26 -Kanzaki: once
13:26 sheela: ah ok
13:27 -Kanzaki: gnereal resnap
13:27 -Kanzaki: so i screwed some parts i thoguht i fixed all
13:27 -Kanzaki: nice catch
13:30 sheela: that's the only thing i found in insane
13:30 -Kanzaki: okay
13:30 sheela: i'll poke you when I find something else in the mapset
13:30 -Kanzaki: sure
13:31 -Kanzaki: i am also checking for some hitsound wrong too again
13:31 sheela: all right
13:39 sheela: in insane: 00:37:486 (3) - i think it sounds better when the head of the slider has not hitsounds, like 00:34:695 (3) -
13:41 -Kanzaki: they dont have hitsounds
13:41 -Kanzaki: on insae
13:41 -Kanzaki: you mean on hard
13:41 -Kanzaki: ye i am cleaning
13:41 -Kanzaki: all whistles
13:41 sheela: ohohoh
13:41 -Kanzaki: if tey arent on white ticks
13:41 sheela: i think i added by accident
13:41 sheela: lol
13:42 -Kanzaki: ye but same sounds have hitsound
13:42 -Kanzaki: on hard
13:42 -Kanzaki: i was cleaning them tho
13:42 sheela: oh ok
13:42 -Kanzaki: 00:24:055 (5,6,7) -
13:42 -Kanzaki: hacing
13:42 -Kanzaki: having whistles
13:42 -Kanzaki: on heads are fine on these*
13:42 -Kanzaki: ?
13:43 -Kanzaki: yu thnik on had
13:43 -Kanzaki: hard
13:43 sheela: it sounds fine
13:43 -Kanzaki: okay
13:53 -Kanzaki: 01:25:102 (2) -
13:53 -Kanzaki: on normal
13:53 -Kanzaki: follows nothing?
13:53 -Kanzaki: 01:19:521 (2) -
13:54 sheela: there is this little beat
13:54 sheela: but i would remove them
13:54 -Kanzaki: its like
13:54 -Kanzaki: echo
13:54 -Kanzaki: instead of a beat tho
13:54 -Kanzaki: leavin empty is also fine?
13:54 sheela: true
13:55 sheela: yeah imo
13:55 -Kanzaki: 01:21:614 (2) -
13:55 -Kanzaki: this fits
13:56 sheela: is it a question? lol
13:56 -Kanzaki: not really i am pretty sure
13:56 -Kanzaki: it follows something
13:56 -Kanzaki: xd
13:57 sheela: lol yes it follows a beat
14:05 sheela: so there's nothing else I can find
14:05 sheela: i'll recheck the hitsounds when you have updated the map
14:05 -Kanzaki: i did
14:05 -Kanzaki: on hard
14:06 sheela: h kk
14:06 -Kanzaki: 00:11:497 (1) -
14:06 -Kanzaki: on this whoel part
14:06 -Kanzaki: from there to 00:39:404 (1) - here
14:07 -Kanzaki: i deleted whistle sound from
14:07 -Kanzaki: 00:13:416 (1) -
14:07 -Kanzaki: 00:14:637 (1,2) -
14:07 -Kanzaki: basicly whistle is actually only on white ticks
14:07 -Kanzaki: but had all over the place
14:10 sheela: 00:35:218 (1,2,3) - the drums are pretty loud with the claps and whitles
14:10 sheela: 00:38:009 (5) - here too
14:11 -Kanzaki: hm
14:11 sheela: compared to insane
14:11 -Kanzaki: 00:38:009 (1,2,3,4) -
14:11 -Kanzaki: on insane ya
14:12 -Kanzaki: i used drum finish and whistles here on isnane tho
14:12 -Kanzaki: same volume lol
14:12 -Kanzaki: %50
14:13 -Kanzaki: is finish
14:13 -Kanzaki: better*
14:13 -Kanzaki: 00:38:009 (5) -
14:13 sheela: to me i like the insane version better
14:13 sheela: so finishes
14:14 -Kanzaki: 00:35:218 (1,2,3) -
14:14 -Kanzaki: so i use finish on every head
14:14 -Kanzaki: ?
14:14 -Kanzaki: 00:36:614 (1,3) - also added finish these
14:15 sheela: 00:35:218 (1,2,3) - yeah, replace the claps with finish
14:15 -Kanzaki: okay
14:16 -Kanzaki: updated
14:18 sheela: 01:02:253 (3) - there's no strong beat here, so i think you should remove the finish
14:18 sheela: 01:02:777 (5) - here too
14:19 -Kanzaki: true
14:20 sheela: the rest sounds good
14:20 -Kanzaki: oky
14:24 sheela: in easy
14:25 sheela: 00:41:497 (4) - the hitsound should be a drum sound
14:25 -Kanzaki: like drum finish?
14:26 sheela: hmm i guess you can just remove the finish
14:26 sheela: no drum
14:26 -Kanzaki: sample set drum?
14:27 -Kanzaki: i didnt understand
14:28 sheela: sorry i'm trying an alternative
14:28 -Kanzaki: 00:39:404 (1,2,3,4,5) -
14:28 -Kanzaki: mybe i should use drum hs all here
14:29 -Kanzaki: not 5
14:29 -Kanzaki: drum finish all mb
14:29 sheela: yeah, that sounds good
14:30 -Kanzaki: 00:41:497 (4) - and if i use finish and clap together
14:30 -Kanzaki: is it better
14:30 -Kanzaki: on this only
14:30 sheela: maybe on the repeat and end?
14:31 sheela: nvm
14:31 -Kanzaki: okay
14:31 sheela: the head too
14:31 -Kanzaki: i think 4
14:31 -Kanzaki: head ye rolls starts on head
14:31 sheela: yea
14:32 -Kanzaki: 00:53:358 (4,5) - is this flow badi mean its bad but it has a reason
14:32 -Kanzaki: do you think its a valid reason on easy diff
14:34 sheela: 00:53:358 (4) - you could move this in the upper area, like x;211 y:45
14:34 -Kanzaki: i know
14:34 -Kanzaki: but it meant to be bad flow kinda
14:35 sheela: oh
14:35 -Kanzaki: but not sure if its a good idea
14:35 -Kanzaki: on easy diff
14:35 sheela: i would do something else
14:35 -Kanzaki: yea tho
14:35 -Kanzaki: i think i think its not necessary now
14:36 -Kanzaki: i dont know i dont feel anything stron on 5 now lol
14:36 -Kanzaki: i move 4 upwards
14:36 sheela: lol ok
14:38 sheela: all right everything else in the mapset looks fine
14:39 -Kanzaki: okay
14:39 sheela: everything updated?
14:39 -Kanzaki: yes updated
14:39 -Kanzaki: see
14:39 -Kanzaki: 00:54:928 (6) -
14:39 -Kanzaki: i changed a bit
14:40 sheela: oki nothing wrong about it
14:40 -Kanzaki: 6 should be emphasized tho but not really have much opitons
14:40 sheela: afk a bit sorry
14:40 -Kanzaki: i tired to less flow
14:40 -Kanzaki: alright
14:43 -Kanzaki: btw check od ar n spread it has beed changed a bit after oko mod
14:43 sheela: omg how do you know i was here
14:44 sheela: lol when i came in, you sent your message
14:44 -Kanzaki: i didnt lol
14:44 -Kanzaki: xdd
14:44 sheela: anyway
14:44 sheela: i'll check the settings too
14:45 -Kanzaki: you go afk back
14:45 -Kanzaki: ?
14:45 sheela: no? lol i came back
14:45 -Kanzaki: ah okay
14:46 -Kanzaki: you said i will so thought that
14:46 sheela: oh ok
14:47 -Kanzaki: zer wind told me to use 6.5 od on hard
14:47 -Kanzaki: so i used 6.3 to make a good spread with insane
14:47 -Kanzaki: its like hard 6 and 6.3 insane 8 and 8.3
14:48 sheela: that's fine
14:48 -Kanzaki: also insne ar changed to 8.8
14:49 -Kanzaki: oko suggested 8.6 tho
14:49 -Kanzaki: but felt 8.8 better
14:51 sheela: 8.6 is better with the slow parts, but 8.8 is better for intense parts; how about 8.7, just to be in the middle? lol
14:52 -Kanzaki: lemme try
14:55 -Kanzaki: not really changes anything imo lol
14:55 sheela: yeah not really lol
14:56 sheela: you can keep 8.8
14:56 -Kanzaki: yea lets keep it 8.8
14:56 -Kanzaki: on the web it says its 8.9
14:56 -Kanzaki: somewhy
14:57 -Kanzaki: http://puu.sh/p8gPo/880301d9e7.png
14:57 sheela: idk
14:57 -Kanzaki: well it shouldnt be something important tho
14:58 sheela: nah
15:03 sheela: the settings looks fine
15:04 -Kanzaki: alright
15:04 sheela: everything ready for rebub?
15:05 -Kanzaki: yep
15:05 sheela: oki
15:05 -Kanzaki: yep i check all aimod quickly to be sure
15:05 -Kanzaki: checked*
15:06 -Kanzaki: i should give kd tho its been a moth or mb more since you mod it
15:07 sheela: no need
15:07 sheela: i already got a kd in your map
15:07 sheela: so i don't need another one
Topic Starter
-Kanzaki
thx
HappyRocket88
Is there any other change you want to do in the map before re-nominating, -Kanzaki? o:
Topic Starter
-Kanzaki
Not really if nothing suggested
HappyRocket88
Everything was checked out and the mapset did improve since the last qualification. Nothing else to say!

ノ◕ヮ◕ノ
Topic Starter
-Kanzaki
thx!
I Must Decrease
Hello!

I have some concerns regarding the quality of this mapset.

One BIG thing I noticed overall is an extreme lack of quality hitsounding. There are so many good sounds which could have claps or things that properly reflect the beat of the song. But they just aren't there. Not even default ones. ?? I don't understand why.

[Manul's Normal]
Gameplay:

  1. 00:04:521 (3) - slider end isnt muted like other maps. not sure why this rhythm was chosen in a normal since the note isnt there on the slider end. I could see this being altered to benefit the map with either a 5% volume change like the other diffs or lengthening the slider or replacing it with a circle.
  2. 00:10:102 (3) - same issue
  3. 00:17:428 (2) - all other sliders following the rhythm in this introduction use 3/4 length. The fact that this doesnt makes me feel like it is an accident rather than an intended mapping choice.

    In addition to this, the rhythmic choices in this part in general are very confusing to me You have 00:11:497 (1,2) - but then you just have a long slider randomly on 00:14:288 (1,2) - ? that doesnt really seem purposeful or supportive of the rhythm. I cannot tell whether you're trying to focus on the guitar or drums. that's not necessarily a problem, but you seem to jump ship every few notes and it becomes very confusing for what is actually trying to be the focus easily allowing for a player to mess up.
  4. 00:44:986 (1,2,3) - why have 1 be a slider when you have the two strong beats of the song on 1. why not make 3 a slider end, turn 1 into two circles and turn 2 into a slider. basically what you do here: 00:47:776 (1,2,3,4) - but 3 is a slider instead since 4 is so weak.
  5. 00:49:172 (5) - this seems very off putting considering the guitar and drum follows the blue tick before it. Considering you've used 1/4 before in this difficulty, it seems to me like an appropriate time to use it, rather than follow the weak beat after. consider a rhythm like this:
  6. 00:54:754 (4) - there are alot of points that the normal seems to take the "generic mapping route" a little to extreme which leads to poor representation of the rhythm. By moving this forward 1/4th you'd find a more accurate sounding map.
  7. 01:26:846 (1) - this is a very poor use of a spinner. Consider ending it 2/1 earlier so that you actually click with the chorus rather than awkwardly pause afterwards not knowing when the notes are going to actually kick in.
Aesthetics:

  • 00:12:893 (3,1) - blanket
There are more I want to touch on but I just don't have all day to type everything out and comment. Talk to me sometime if you want some more.


Overall difficulty needs a lot of work on the rhythm. I'd say it needs more work on aesthetics too but since I didn't fully mod that I won't make any baseless statements.


[neonat's Hard]

Overall fairly polished. Only complaint I have is the hitsounds. Ignoring things like 00:28:939 (3) - and 00:29:637 (5) - for what I can only assume to be either inexperience or laziness? Consider revising this.

00:45:334 (2,3,4,5,6,7,1,2,3,4,5,6) - why do none of these notes have hitsounds? your chorus is extreme empty.

This entire map is like that. The only hitsounds I see you use are finish and whistle and the occasional drum clap. This definitely can be improved. You do have swaps in sample set, but that's a very minor beat difference in all honestly.


[Hard]
  1. 00:34:521 (3) - seems to a bit awkward, doesnt really do a good job to bridge the beat between notes 1 and 3. Consider revising this to perhaps make 3 a circle and put a 1/4th slider 1/4th after 3?00:37:311 (3,4) - like this but 4 is a 1/4 slider instead?
  2. 00:41:497 (1,2,3,4,5) - it might look better to slightly adjust the distance snap so that these don't overlap by so little. would look better.
  3. 00:45:683 (3,4) - control G this rhythm and readjust. You had slider end as stronger beat than the note after it. Doesnt make sense.
  4. 01:03:997 (1,1) - these hitsounds could be better
  5. 01:16:381 (3) - turn to two circles for better rhythm
  6. 01:33:997 (2) - I really believe that htis is out of place. Sounds very awkward that the 1/8th stops halfway through yet the slider still is going.
I very much do not like the aesthetics involved with this map. 01:07:660 (2,3) - these dont really flow together visually at all. 01:01:730 (1,2,3,4,5,6,7,8) - doesnt have any curved sliders even though the whole pattern is curved makes this look questionable. theres alot of things that are just bad angles. 00:24:055 (5,6) - inconsistent slider design

Luckily this diff makes a decent attempt at hitsounding. Though I didnt pay attention to what exactly you chose to do. I just noticed you actually put claps on things that deserved claps.


[Shiro's Insane]
  1. 00:04:521 (3) - slow this slider down maybe and lower the volume of the notes after the start considering there is no actual rhythm there?
  2. 00:06:788 (3,4) - not sure what your objective for stacking these is. possibly can be changed depending.
  3. 00:42:893 (1) - NC would be beneficial for the raise in intensity and reading. same here perhaps: 00:43:590 (1) -
  4. 00:55:102 (7,8) - making this a slider would better follow the rhythm of the drums. Or perhaps stacking? weak beat of 8 doesnt need space.
  5. 01:04:695 (1) - unexpected tbh... definitely could be removed and you could just map the last two beats. would not recommend a spinner here.
  6. 01:08:009 (3,4) - perhaps change your NC structure to better represent the change in spacing that you do here. NC on 4 would probably make this more managable. (this applies to all instances of this)
  7. 01:21:962 (3,9) - both of these are the same sound but they receive different hitsounds.
  8. 01:39:928 (8) - same issue mentioned before
  9. overall alot of your combos are really long. I'd recommend shorten most of them.
Overall okay but yeah some hitsound problems, some rhythms, NC etc. I don't really bother bringing up my aesthetic opinions cause if this maps been qualified twice they're good enough.

[Insane]
Talked to the mapper. Can't be asked to help someone who doesnt care about his beatmap to begin with.


[Overall]

This map NEEDS an entire hitsound restructuring to be honest. So many inconsistencies and things that are poorly executed / flat out ignored make the rhythm unappreciated and frankly boring.
Riari
Nice mod Xexxar!
Ascendance
Good luck on requalification!
I Must Decrease

Ascendance wrote:

rejected all, thanks for modding!
ok ctb bn
Irreversible
I've looked through Xexxars mod and there are valid points risen. Please fix them.
HappyRocket88
Waiting for Xexxar to finish his mod to help you out, Kanzaki.

@Xexxar you said the mapset needs an entire hitsound restructure because you think it's poorly hitsounded. However, your mod didn't even mention anything regarding hitsounds on the map. How is it supposed to be hitsounded by you? Any example would be appreciated.
I Must Decrease

HappyRocket88 wrote:

Waiting for Xexxar to finish his mod to help you out, Kanzaki.

@Xexxar you said the mapset needs an entire hitsound restructure because you think it's poorly hitsounded. However, your mod didn't even mention anything regarding hitsounds on the map. How is it supposed to be hitsounded by you? Any example would be appreciated.
Did you even read my mod?

Multiple times I pointed out problems with the hitsounding. I didn't provide an example / how I would do it because it's Kanzaki's map and it's his choice. However, even with it being his choice does not make what he has done acceptable. Biggest offenders of poor hitsounding: normal, neonat's Hard.

There are a ton of missed sounds and inconsistencies between the diffs. I pointed out some in my mod.
Topic Starter
-Kanzaki

Xexxar wrote:

Hello!


[Hard]
  1. 00:34:521 (3) - seems to a bit awkward, doesnt really do a good job to bridge the beat between notes 1 and 3. Consider revising this to perhaps make 3 a circle and put a 1/4th slider 1/4th after 3?00:37:311 (3,4) - like this but 4 is a 1/4 slider instead? -- I made a stop there on purpose to show the difference on the drums from the previous parts, it applies sme for 00:37:311 (3,4) - here too.
  2. 00:41:497 (1,2,3,4,5) - it might look better to slightly adjust the distance snap so that these don't overlap by so little. would look better. -- Eh sorry i don't want to break DS unless its really necessary on hard difficulty and i don't really think it looks bad that they are touching.
  3. 00:45:683 (3,4) - control G this rhythm and readjust. You had slider end as stronger beat than the note after it. Doesnt make sense. --Changed that part to something else.
  4. 01:03:997 (1,1) - these hitsounds could be better -- I don't know emphasizing with finishes are always good but what do you suggest to use actually?
  5. 01:16:381 (3) - turn to two circles for better rhythm -- sure tho i made them for only to not make the whole part not repetitive but changed all of them to circles since its repetitve you have to click more which makes it more exciting tho.
  6. 01:33:997 (2) - I really believe that htis is out of place. Sounds very awkward that the 1/8th stops halfway through yet the slider still is going. -- I only ignored 01:34:084 - sound on here i would make a triplet here but it would be so hard for this diff and also this slider head reverse and end all of them is following something its fitting imo.
I very much do not like the aesthetics involved with this map. 01:07:660 (2,3) - these dont really flow together visually at all.part changed so.
01:01:730 (1,2,3,4,5,6,7,8) - doesnt have any curved sliders even though the whole pattern is curved makes this look questionable. theres alot of things that are just bad angles. -- Curved sliders can't present the feeling of the sound i followed and emphasized on them so they are fine also plays well i dont really care about visuals.
00:24:055 (5,6) - inconsistent slider design

Luckily this diff makes a decent attempt at hitsounding. Though I didnt pay attention to what exactly you chose to do. I just noticed you actually put claps on things that deserved claps. ya


[Overall]

This map NEEDS an entire hitsound restructuring to be honest. So many inconsistencies and things that are poorly executed / flat out ignored make the rhythm unappreciated and frankly boring. For a map that has been pending for a year I'm surprised by this to be honest...

I would definitely recommend reworking ALL diffs and their hitsounds. Or at the very least, Make sure your top diff is perfect and copy and paste.


I don't know you said my hitsounds are fine i also think my hitsound aren't boring or sth i tried to hitsound everywhere its possible. Anyway thanks for checking consider making a full mod since its dq'd if you care tho.
Topic Starter
-Kanzaki
i told hr88 to aply normal mod since owner is inactive and if someone more experienced will handle with the normal diff that would be better so i think he is asking about normal diff only there xexxar
I Must Decrease

-Kanzaki wrote:

i told hr88 to aply normal mod since owner is inactive and if someone more experienced will handle with the normal diff that would be better so i think he is asking about normal diff only there xexxar
Or you know you could fix the map yourself / map your own normal and take responsibility for your set...
Topic Starter
-Kanzaki
i already did to this point but dont want to anymore what is the point of this anyway
Sotarks
K a p p a
Lully
is this map rip?
anyway


i did a banner for this map!

Topic Starter
-Kanzaki
oh thanks lol why tho lemme put it to description then
Lully

-Kanzaki wrote:

oh thanks lol why tho lemme put it to description then
was bored uwu
Shiro

Xexxar wrote:

[Shiro's Insane]
  1. 00:04:521 (3) - slow this slider down maybe and lower the volume of the notes after the start considering there is no actual rhythm there? Promised myself not to use different SVs in this map apart from the last kiai.
  2. 00:06:788 (3,4) - not sure what your objective for stacking these is. possibly can be changed depending. I wanted a stop-and-go motion for 00:06:265 (2,3,4,5) - . My idea was that the jumps for 00:07:137 (4,5,6,7) - should be lower than those for 00:01:730 (3,4,5,6) - but I realized that it didn't have quite the same feeling. I added a reset on 00:06:788 (3,4) - so that the jump 00:07:137 (4,5) - feels more sudden that helps make them play better imo
  3. 00:42:893 (1) - NC would be beneficial for the raise in intensity and reading. same here perhaps: 00:43:590 (1) - This has been discussed before (many times) and I chose not to new combo these two because I'm separating the drums in two sections - the intensity is changed first by density (where the new combo is, from sliders to circles) then by spacing.
  4. 00:55:102 (7,8) - making this a slider would better follow the rhythm of the drums. Or perhaps stacking? weak beat of 8 doesnt need space. The way I understand this, the drums are separated in three then 4. I can clearly hear two separate drum hits for 00:55:102 (7,8) - so I used a circle
  5. 01:04:695 (1) - unexpected tbh... definitely could be removed and you could just map the last two beats. would not recommend a spinner here. That's not unexpected, 01:01:207 (10,1) - does the same thing, if anything it's more consistent
  6. 01:08:009 (3,4) - perhaps change your NC structure to better represent the change in spacing that you do here. NC on 4 would probably make this more managable. (this applies to all instances of this) I'm keeping the typical NC every measure here, it works better with what the drums do. This isn't a particularly intense part of the song either, so I don't want the NCing to be too dense
  7. 01:21:962 (3,9) - both of these are the same sound but they receive different hitsounds. I can hear an additional drum on (9), the same there is on 01:22:137 (4) - so I added the drumfiniosh
  8. 01:39:928 (8) - same issue mentioned before
  9. overall alot of your combos are really long. I'd recommend shorten most of them.
Overall okay but yeah some hitsound problems, some rhythms, NC etc. I don't really bother bringing up my aesthetic opinions cause if this maps been qualified twice apparently they're good enough. Aesthetically, this is mostly based on La Cataline's work, so I'd understand it would look weird for you ? Same goes for rhythms, I didn't do what I usually do for rhythms in this map
Thanks for the mod.
Okoayu
hey shiro, going by your reasoning for not extending things in the first half, 00:58:416 (5,1) - shouldn't be extended either o.o, that way you have a clearer contrast between this section and 01:46:381 -
Shiro

Okorin wrote:

hey shiro, going by your reasoning for not extending things in the first half, 00:58:416 (5,1) - shouldn't be extended either o.o, that way you have a clearer contrast between this section and 01:46:381 -
Good point. I'll make it end on the blue tick. Thank you!
HappyRocket88
Sorry if I'm being rude but the only "hitsound" problem was the one you said with the slider-ends in the Normal difficulty and the no-hitsounded part from Neonat's Hard. Nonetheless, I don't see any inconsistency with hitsounds by looking at your mod. If you didn't pay attention to what exactly Kanzaki did, how is it that it's inconsistent for you? Besides, saying "this could be improved" doesn't help anyone if you don't say how it could be improved.

For example, providing examples where he could've placed claps, whistles or finishes instead of the way he had done it, would definitely help out to your "entire rework.-hitsounding" issue regarding the map.

@-Kanzaki, I agree with Xexxar here when he states reworking the rhythm structure over Manul's Normal would improve significantly the way players would approach the difficulty in general. Many rhythm are questionable and the ones he pointed out would improve the quality of them. Poke me if you need further assistance at re-wroking the difficulty or if you want to create another one by your own.

But please, don't be so stubborn at rejecting all suggestions when someone mods your map. If they do it, it's for the purpose of improving the quality and considering how it was, I do believe it looks and plays way better now. Don't give up and stay positive!
Anxient
mod volunteer coz of #modhelp magic

insane
00:13:590 - make this clickable. you hear the ding sound? i think thats enough to warrant for a click
00:16:207 (6) - try using the same slider as this 00:16:207 (5) - http://puu.sh/pcHC7/f7d2ba9a85.jpg. i think it'll look neater with the consistency
00:17:428 - try using this rhythm http://puu.sh/pcHFw/ac913dd4db.jpg because theres a sound in 00:17:602 - and 00:17:776 - that i think you shouldnt ignore
00:18:997 (5,7) - try having them blanket each other. the opportunity is there and i think itll look better, rather than have the slider sit there .-.
00:19:869 (1,2,3,4,5,6,7) - try giving this a pattern. as it is, its as if you placed these notes at random. for the first 5 notes i think a star pattern would suit nicely (since you orta already have that going for you)
00:27:544 (7,8,9) - try forming a perfect triangle over here. see how that goes http://puu.sh/pcHMN/dfe3379c63.jpg. i say this coz rn it looks kinda looks wonky .-. might as well make it more shapey (if that made sense)
00:28:939 (3,4,5) - might wanna make a perfect triangle off the 2 objects and the sliderend? i mean theres a perfect opportunity to place a shape there :L why not use it?
00:30:334 (7,8) - try giving more spacing coz of emphasis on 8
00:31:032 (1,2) - try making (1) like this http://puu.sh/pcHPZ/7674c69f16.jpg. looks less slanted.
00:31:904 - btw theres a noticeable beat here, i recommend you to map this
00:34:172 (2) - use the same slider as 00:34:695 (3) - some consistency would be nice, looks neater imo
00:40:451 (4,5,6) - try forming a 3 hit square pattern for this. i think itll better http://puu.sh/pcHW6/1003549ae1.jpg
00:41:497 (1,2,3,4,1,2,3,1,2,3,1,2,3) - make them all 4 hit combos. why 3 hit combos tho?

00:45:683 (3,4) - blanket is a bit off. try nudging.
00:46:207 (5,6) - have (6) blanket (5). as it is it looks too stale. http://puu.sh/pcI2e/8cc00e57cb.jpg
00:48:648 (4) - rotate by -18 degrees from position, so that (3) enters (4) better. also looks more appealing. http://puu.sh/pcI4U/30ada48b3a.jpg
00:54:928 (1,2,3,4,5,6,7,8) - this jump seems pretty sudden. just sayin''.

00:56:846 (1,2,3,4,5,6) - try using the same pattern. like same object? AR has been lowered for visibility http://puu.sh/pcIdK/ba715363cd.jpg
00:59:637 (4,5,6,7,8,9) - same applies here
btw for both of them, pls NC them every 2 hits. helps with emphasis.

01:01:032 (9,1) - plays too linear if im using the term properly. what i mean is that there isnt a strong enough angle to help emphasis the heavy finish. large spacing isnt enough. ctrl g helps reverse the flow on (1), creating emphasis. paired with the slow SV, i think it works p well. you try it.http://puu.sh/pcIm0/01b6b552d3.jpg

01:02:428 (4,5,6,7,8,9) - same applies here. btw for all the 3 parts i mentioned, try placing them as a pattern coz these look random.

01:05:218 (1,2) - idk why you used a different spacing for this if youre gonna use the same gimmick. just place em normally. http://puu.sh/pcItq/3170c5cbe3.jpg

01:09:928 (9) - place this on the bottom coz the guitar pitches downwards. also, i think 1.8x DS is too wide for a calm part like this. consider placing 1.5x at least. http://puu.sh/pcIx4/e3477e32ef.jpg
01:10:800 (4,5) - missed blanket opportunity. or you could copy (6)'s slider and place it at 5's position, which would be fine as well http://puu.sh/pcIAg/4f6106fed8.jpg

01:16:381 (4,5) - better blanket is possible.
01:17:079 (6) - methinks this slider is too slanted. try making this part like this btw. imo looks alot better than what you have currently, AR reduced to make the part more visible http://puu.sh/pcIGc/b38602f2ee.jpg
01:20:393 (7) - consider using 01:19:869 (6) - 's slider. apply any blanket opportunity. http://puu.sh/pcIKF/d6894c1287.jpg
01:22:660 (6) - have this use 01:23:183 (7) - 's slider. http://puu.sh/pcIN1/b2408878f1.jpg
01:24:753 (4,5) - lack of emphasis. try doing somehting liek this http://puu.sh/pcIRL/c33e186af0.jpg. dont follow the pattern, but the flow. the pattern i presented looks like garbage.
01:25:974 (7) - couldve applied more spacing and sharp angles to emphasize the drum hit. anyway, lack of emphasis.
01:29:637 (1,2,1,2,1,2,1,2,1,2,1,2) - why the airman slider? i understand what youre trying to emphasis here, but at this rate, youre seriously better off doing this http://puu.sh/pcJ97/7d21a99ee9.jpg, http://puu.sh/pcJb3/d496f9bacc.jpg. call it pp mapping, but imo anything is better than the airman sliders. heres an attached .osu file to show you what i mean. give it a thought http://puu.sh/pcJoJ/50409c67a6.osu

01:36:962 (6) - use 01:36:439 (5) - this slider and shrink it to 1/4. http://puu.sh/pcJvc/45013820be.jpg looks better imo.
01:37:486 (2) - and for all others. try changing the emphasis slider of vreeeeeee guitar. it looks super sloppy. not saying that mines is any better, just poinitng out that it could look more clean. http://puu.sh/pcJyW/230912d9a1.jpg
01:39:230 (5) - use 01:38:881 (4) - this slider and copy paste. and then press ctrl + >. make them blanket. looks better than what you usually have. something liek this http://puu.sh/pcJEn/af450880c1.jpg
01:45:684 (7) - NC
01:46:381 (15) - NC

01:47:079 (1,2,3,4,5,6) - same as above. you know which part im talking about.
01:49:869 (4,5,6,7,8,9) - ^

01:55:451 (1,2,3,1,2,1,2) - make these more predictable. they look super random. at least put them in a pattern or something.

gl :p
-rewritten once
Stjpa

HappyRocket88 wrote:

@-Kanzaki, I agree with Xexxar here when he states reworking the rhythm structure over Manul's Normal would improve significantly the way players would approach the difficulty in general. Many rhythm are questionable and the ones he pointed out would improve the quality of them. Poke me if you need further assistance at re-wroking the difficulty or if you want to create another one by your own.
You are agreeing with a lot of mods and even know yourself that some things are questionable, why the hell do you even qualify it then? That's what I don't get at all.

And I like how Anxient is basically re-mapping the difficulty for him lol. But definitely a lot of valid points.
HappyRocket88
I'm sorry, but comunitty's opinion weigths more over any cases. If they're right and a QAT agreed the issues were valid, why wouldn't they be hear then? I qualified because I believed it was good and rankable for me, but if for the comunitty it isn't, then only I can do is to support the mapper to fix the issues arosen that will improve the quality of it. This is how the system works now, just in case you've not realized.
Stjpa
I know how the system works, but you shouldn't even icon a map when you think that some things are questionable. That's not your job. It's completely fine that you agree with some points of the community, but for real, do you even take a look on the map itself before you re-qualify it? To me it seems like that you and sheela do nothing else than just press the button to get it to the qualified section again. If the community finds so many things to discuss and when there are so many people who just think that the map is a mess you might wanna mod it again. There are BNs who mod a map again and take a closer look at it before they re-icon a map, just saying.
Topic Starter
-Kanzaki
the people who think its mess cant properly mod it they just talk about minor issues or just throw stuff like ''its bad'' without a suggestion there is no need to blame the bn here the community doesnt likes the map but they don't care about it either nobody is actually fully willing to help
Topic Starter
-Kanzaki
irc logs as for answer to anxient he approved answering in game Thanks to anxient it was actually really helpfull mod he explained everything one by one
SPOILER
17:41 -Kanzaki: hello
17:41 Anxient: yo
17:41 Anxient: i rewrote my mod
17:41 -Kanzaki: if you have time i want to show you the
17:41 Anxient: did you see?
17:41 -Kanzaki: no
17:41 Anxient: i got scolded by loctav coz i was being too much of an ass
17:41 Anxient: :c
17:42 -Kanzaki: i dont know i saw only the rewritten one i think
17:42 Anxient: but i guess thats too late now :p
17:42 Anxient: ooh
17:42 Anxient: ok
17:42 Anxient: so
17:42 Anxient: whats up?
17:42 -Kanzaki: drum raising part
17:42 -Kanzaki: when im done
17:42 -Kanzaki: but i have a question
17:42 Anxient: drum raising?
17:42 Anxient: sure
17:42 -Kanzaki: is it better to reset
17:42 -Kanzaki: jumps on
17:42 -Kanzaki: 01:30:858 (8) -
17:42 -Kanzaki: here or
17:43 -Kanzaki: 01:30:334 (5) -
17:43 -Kanzaki: i mean not 8
17:43 -Kanzaki: 01:31:032 (9) -
17:43 Anxient: have them reset every big white tick
17:43 Anxient: that should do it imo
17:43 -Kanzaki: 01:30:334 (5) -
17:43 -Kanzaki: here right?
17:44 Anxient: 01:29:637 - here
17:44 Anxient: 01:32:428 -
17:44 -Kanzaki: what
17:44 Anxient: uhh basically
17:44 Anxient: were having jumps right
17:44 -Kanzaki: no i mean you didnt understand
17:44 Anxient: pattern change is what you mean right?
17:44 Anxient: are we on the same page?
17:44 Anxient: :p
17:44 -Kanzaki: lemme show
17:44 Anxient: okk
17:44 -Kanzaki: 01:29:637 (1,2,3,4,5,6,7,8,9,10,11,12) -
17:44 -Kanzaki: all of them
17:45 -Kanzaki: circle
17:45 -Kanzaki: but if i keep raising spacing every 2
17:45 -Kanzaki: it ends up being huge jumps on lasts
17:45 Anxient: wanna send me the updated .osu
17:45 -Kanzaki: so i have to reset the way of it and spacing
17:45 -Kanzaki: i didnt finish it yet tho
17:45 Anxient: you basically got rid of all the NCs right?
17:45 -Kanzaki: i will nc
17:45 -Kanzaki: later
17:45 Anxient: if so, then ya
17:46 *Anxient is editing Celldweller - Pulsar [Example 1]
17:46 Anxient: regarding this
17:46 Anxient: see how evert 4 ladder jump i switch the position
17:46 Anxient: ?
17:46 Anxient: thats what i meant
17:47 -Kanzaki: hm
17:47 -Kanzaki: wait
17:49 Anxient: okk
17:49 -Kanzaki: 01:29:637 (1,2,1,2,1,2,1,2) -
17:49 -Kanzaki: yours now
17:49 -Kanzaki: you raised
17:49 -Kanzaki: to end of here then continued with same spacing?
17:49 Anxient: well
17:49 Anxient: you can either go with consistent spacing
17:49 Anxient: or have them space out more with each pattern
17:50 Anxient: coz the song is generally getting more intense
17:50 Anxient: y'hear?
17:50 -Kanzaki: yes it getting intense
17:50 -Kanzaki: nonstop on this part
17:50 -Kanzaki: 01:31:730 (1,2,1,2) -
17:50 Anxient: yeah
17:50 -Kanzaki: also i am thinking making these
17:50 -Kanzaki: slider
17:50 Anxient: this is top diff so no need to worry
17:50 -Kanzaki: cause of guitr and
17:50 -Kanzaki: giving a break?
17:50 Anxient: yeah slider works too
17:50 Anxient: mm
17:51 Anxient: 01:30:683 (1,2) - try making this part a slider
17:51 Anxient: so every 3 jump sequence
17:51 Anxient: slider for a break
17:51 Anxient: http://puu.sh/pcNXf/2bf82ced4f.jpg
17:51 Anxient: like zes
17:52 -Kanzaki: hm but i dont feel like its fitting
17:52 -Kanzaki: to the song there
17:52 Anxient: what isnt fitting
17:52 -Kanzaki: slider
17:52 Anxient: the full hitcircle?
17:52 -Kanzaki: on where you said
17:52 Anxient: well then go full merciless and make the jumps lol
17:52 -Kanzaki: D
17:52 Anxient: well
17:52 Anxient: where you place them
17:52 Anxient: http://puu.sh/pcO21/57b32f20fb.jpg matters lol
17:52 -Kanzaki: then i feel like here is like a
17:52 Anxient: this works imo
17:52 -Kanzaki: difficulty spike
17:53 Anxient: ye
17:53 Anxient: its sorta a diff spike
17:53 -Kanzaki: okay so
17:53 -Kanzaki: i will reset on
17:53 -Kanzaki: 01:29:637 (1,2,1,2,1,2,1,2) -
17:53 -Kanzaki: here
17:54 -Kanzaki: after here i mean
17:54 Anxient: mm
17:54 -Kanzaki: well same as you did
17:54 Anxient: how about this? http://puu.sh/pcO7D/9b5858f154.jpg
17:54 Anxient: well
17:54 Anxient: lets just see what you come up with
17:54 Anxient: and we'll decide what to do with it next
17:54 -Kanzaki: okay
17:54 -Kanzaki: OMG
17:55 -Kanzaki: i updated diff
17:55 -Kanzaki: without
17:55 -Kanzaki: uplaoding before
17:55 -Kanzaki: mod applies
17:55 -Kanzaki: omg
17:55 Anxient: oh shit
17:55 -Kanzaki: well
17:55 Anxient: well no worries
17:55 Anxient: youre not owntrolf
17:55 -Kanzaki: i gotta do them again later
17:55 Anxient: so youre good
17:55 Anxient: :3
17:55 Anxient: but if you wanna respond up to you
17:55 Anxient: btw
17:55 -Kanzaki: first i want to make here
17:55 Anxient: at any point of the mod
17:56 -Kanzaki: what do you eamn
17:56 Anxient: did i give up the impression that i was being an ass?
17:56 -Kanzaki: no
17:56 Anxient: or being super rude
17:56 Anxient: i need to improve my attitude lol according loctav
17:56 -Kanzaki: but i dont want to answer on forum one by one is it okay if i answer them here?
17:56 Anxient: suree
17:56 Anxient: tell me when update
17:57 -Kanzaki: sure
18:11 -Kanzaki: well
18:11 -Kanzaki: it turned to an extra now
18:11 -Kanzaki: wtf
18:13 Anxient: lOL
18:13 -Kanzaki: i could stop it on 5.18 tho
18:13 -Kanzaki: should be fine insane
18:13 -Kanzaki: can yo uchec kit now
18:13 -Kanzaki: updated
18:13 Anxient: ok
18:13 -Kanzaki: now
18:14 Anxient: 00:13:590 - you didnt make this clickable?
18:14 Anxient: :cc
18:14 Anxient: or not yet?
18:14 -Kanzaki: not yet
18:14 Anxient: oo
18:14 -Kanzaki: only
18:14 -Kanzaki: updated
18:14 Anxient: i like what you did with the jumps
18:14 -Kanzaki: jump part
18:14 Anxient: good job!
18:14 Anxient: yea
18:14 -Kanzaki: okay
18:14 Anxient: i like it
18:14 -Kanzaki: now lets discuss other mods
18:15 Anxient: okk
18:15 *Anxient clench
18:15 -Kanzaki: well
18:15 -Kanzaki: you said you want it clickable but
18:15 -Kanzaki: 00:14:986 -
18:15 -Kanzaki: 00:16:381 -
18:15 -Kanzaki: 00:17:776 -
18:15 -Kanzaki: its all same
18:16 -Kanzaki: but others wait
18:16 -Kanzaki: others can be mapped as slider and for the sake of guitar?
18:16 Anxient: well
18:17 Anxient: 00:13:590 - just make the clickable
18:17 Anxient: if you wanna make those clickable too
18:17 Anxient: be my guest
18:17 -Kanzaki: i dont want to make all of them click
18:18 Anxient: then leave em be
18:18 -Kanzaki: 00:13:416 (5,6,7,8) -
18:18 Anxient: im most concerned about the 13 590 one
18:18 Anxient: coz it stands out
18:18 -Kanzaki: check
18:18 -Kanzaki: http://puu.sh/pcPy9/984aede4e9.jpg
18:18 Anxient: unlike the others, imo (5)'s guitar isnt noticeable
18:18 Anxient: so it kinda sticks out :l
18:19 -Kanzaki: yes only for here
18:19 -Kanzaki: so i can change this
18:20 Anxient: mm
18:20 Anxient: try this
18:20 Anxient: instead
18:20 Anxient: http://puu.sh/pcPCH/71cf3f1e7c.jpg
18:20 Anxient: youve been using curves so why not
18:20 -Kanzaki: sure
18:20 Anxient: http://puu.sh/pcPCY/9d3693cde6.jpg
18:20 Anxient: yaya
18:20 -Kanzaki: i am making next slider as 2 circles
18:21 Anxient: 00:13:939 (7) - this one?
18:21 -Kanzaki: yes
18:21 Anxient: wanna try doing a antijump?
18:21 -Kanzaki: yea tho
18:22 Anxient: ok tho
18:22 -Kanzaki: how
18:22 Anxient: how what
18:22 Anxient: http://puu.sh/pcPLp/699bb93361.jpg ??
18:22 -Kanzaki: oh stack
18:23 Anxient: what else could i have meant?
18:23 -Kanzaki: fine
18:23 Anxient: lmaao
18:24 -Kanzaki: about
18:24 -Kanzaki: 00:17:428 (2) -
18:24 -Kanzaki: rhythm here
18:25 Anxient: http://puu.sh/pcPWw/675d0e561e.jpg
18:26 -Kanzaki: hm
18:26 -Kanzaki: with this way i can follow both sounds guitar and whistle huh
18:27 -Kanzaki: 00:14:637 (2,3,4) -
18:27 -Kanzaki: here
18:27 -Kanzaki: i will do same rhythm as you dd i have to use it here too but
18:27 -Kanzaki: object placement
18:27 -Kanzaki: i dont know where it would be good 3
18:27 Anxient: mm
18:28 -Kanzaki: 00:11:846 (2,3,4) -
18:28 -Kanzaki: also here
18:28 Anxient: http://puu.sh/pcQ64/0a07564d13.jpg
18:28 Anxient: try?
18:28 -Kanzaki: so
18:28 Anxient: just follow the same principles
18:28 -Kanzaki: flowing them normal
18:28 -Kanzaki: is better ?
18:28 Anxient: 1/4 slider + hitcircle
18:28 Anxient: yeah
18:28 -Kanzaki: okay
18:28 Anxient: that part is nothing special
18:28 Anxient: so dont do anything fancy yet
18:28 Anxient: the fancy shit comes on kiai
18:30 -Kanzaki: 00:19:869 (1,2,3,4) -
18:30 Anxient: mm
18:30 -Kanzaki: this part actualy isnt random
18:30 Anxient: you have two options
18:30 -Kanzaki: back and forth
18:30 Anxient: huh really?
18:31 -Kanzaki: yea select first 4
18:31 Anxient: looks like a deformed star lol
18:31 -Kanzaki: after 4 spacing getting lower
18:31 -Kanzaki: because of the feeling of the guitar
18:31 -Kanzaki: going calmer kinda
18:31 Anxient: if you wanted back and forth
18:31 Anxient: http://puu.sh/pcQiT/3760e97739.jpg youre better off doing this tbh ;l
18:32 Anxient: thatll make the back and forth more defined
18:32 -Kanzaki: yea but consider DS
18:32 -Kanzaki: there
18:32 Anxient: coz wide gap high DS patterns are really hard to make patterns off
18:32 Anxient: so if you want to make a pattern you need to be really direct about it
18:32 -Kanzaki: well
18:32 -Kanzaki: how about something like this
18:32 -Kanzaki: http://puu.sh/pcQmy/44b4a643c2.jpg
18:33 Anxient: uhh
18:33 Anxient: that works too i guess
18:33 -Kanzaki: okay
18:33 Anxient: yep
18:33 Anxient: that works fine
18:34 -Kanzaki: 00:27:544 (7,8,9) -
18:34 -Kanzaki: fixed here
18:34 -Kanzaki: triagnle now
18:34 -Kanzaki: 00:28:939 (3,4,5) -
18:34 Anxient: okk
18:34 Anxient: sweet
18:34 -Kanzaki: what do you mean here
18:35 -Kanzaki: its already triangle
18:35 -Kanzaki: 345
18:35 -Kanzaki: but you mean make slider straight and
18:35 -Kanzaki: make also slider end in triangle or sth
18:36 Anxient: okk
18:36 Anxient: i removed the slider to make my point
18:36 Anxient: more clear
18:36 -Kanzaki: okay
18:36 Anxient: http://puu.sh/pcQzo/8ae03287f7.jpg does this look like a perfect triangle to you
18:36 -Kanzaki: no
18:36 Anxient: move to x449 y240
18:36 Anxient: that should fix it
18:37 -Kanzaki: ya
18:37 -Kanzaki: onaky
18:37 -Kanzaki: okay
18:37 Anxient: looks better right?
18:37 Anxient: onaky
18:37 -Kanzaki: lol
18:37 -Kanzaki: yes tho
18:37 Anxient: lmaoo
18:37 -Kanzaki: 00:30:683 (8) - you want me to emphasize guitar?
18:37 Anxient: no need
18:37 Anxient: its not powerful enuf
18:37 -Kanzaki: buy you said
18:37 -Kanzaki: space it mor
18:38 -Kanzaki: e
18:38 -Kanzaki: and emphasize on mod lol
18:38 -Kanzaki: 00:30:334 (7,8) - try giving more spacing coz of emphasis on 8
18:38 -Kanzaki: this you said
18:38 Anxient: o
18:38 Anxient: i was referring to the whistle you gave
18:38 Anxient: but theres also drums behind the note
18:38 Anxient: so ya
18:38 Anxient: more spacing
18:38 Anxient: ?
18:39 -Kanzaki: ah i think its fine like this
18:39 Anxient: mm
18:39 Anxient: ok then
18:39 Anxient: its minor anyway
18:39 -Kanzaki: 00:31:032 (1) -
18:39 -Kanzaki: rotated this
18:39 -Kanzaki: to left a bit
18:40 -Kanzaki: 00:31:032 (1) -
18:40 -Kanzaki: no
18:40 -Kanzaki: 00:31:032 (1) -
18:40 -Kanzaki: noo
18:40 -Kanzaki: 00:31:904 -
18:40 -Kanzaki: here
18:40 Anxient: ctrl j
18:40 Anxient: man
18:40 -Kanzaki: there is a guitar yes
18:40 -Kanzaki: no that
18:40 Anxient: man
18:40 Anxient: ctrl g
18:40 Anxient: ctrl j*
18:41 Anxient: oo
18:41 -Kanzaki: fine
18:41 Anxient: LOL
18:41 Anxient: pls map that guitar
18:41 Anxient: thank
18:43 -Kanzaki: is it okay if i make it slider end?
18:43 -Kanzaki: cause this has to be definitly clickable
18:43 -Kanzaki: 00:31:730 (3) -
18:43 Anxient: yeah
18:43 Anxient: thats fine
18:45 -Kanzaki: 00:34:172 (2,3) -
18:45 -Kanzaki: here you told same shape
18:45 -Kanzaki: is it okay if i use straight both
18:46 Anxient: if thats thw casde
18:46 Anxient: dont slant 2 so much
18:46 -Kanzaki: i didnt touch 2
18:46 Anxient: m like this
18:47 Anxient: http://puu.sh/pcRbh/69c53f1782.jpg
18:47 -Kanzaki: okay
18:48 -Kanzaki: 00:40:451 (4,5,6) -
18:48 -Kanzaki: http://puu.sh/pcRgn/c5e1bba09e.jpg
18:48 -Kanzaki: is it okay?
18:48 -Kanzaki: in the end it seems like this so
18:48 -Kanzaki: http://puu.sh/pcRhD/140e9e2699.jpg
18:48 -Kanzaki: http://puu.sh/pcRid/7d63db691e.jpg
18:48 -Kanzaki: last one
18:49 Anxient: huh
18:49 Anxient: that works too
18:49 Anxient: ok
18:49 -Kanzaki: okay
18:50 -Kanzaki: 00:41:497 (1,2,3,4,1,2,3,1,2,3,1,2,3) -
18:50 -Kanzaki: bout here
18:50 -Kanzaki: if i nc
18:50 -Kanzaki: 00:42:544 (3,1) -
18:50 -Kanzaki: this jump will not be on nc
18:50 -Kanzaki: is it still okay to nc
18:50 -Kanzaki: ?
18:51 Anxient: rn
18:51 Anxient: you mapped it as 3 hit combo
18:51 Anxient: so might wanna remap
18:51 Anxient: its only a jump sequence
18:52 Anxient: should be easy to fix
18:52 -Kanzaki: you want me to jump after 4 objects?
18:52 -Kanzaki: 00:42:718 (4,1) -
18:52 -Kanzaki: i mean here i should reset
18:52 -Kanzaki: ?
18:53 Anxient: yeah
18:53 Anxient: like evert 4 object
18:54 Anxient: reset
18:54 -Kanzaki: hmm then need to recreate this part too
19:00 Anxient: mmhm
19:00 Anxient: hows it going?
19:00 -Kanzaki: i am making an square jump part
19:00 -Kanzaki: somerhing like this
19:00 -Kanzaki: lemme show
19:00 -Kanzaki: http://puu.sh/pcRWC/26787bfab0.jpg
19:01 -Kanzaki: is it bad
19:01 Anxient: well
19:01 Anxient: just make it not forced
19:01 Anxient: coz rn youre really trying to stick to a pattern
19:01 Anxient: make it more natural
19:01 -Kanzaki: its increasing as the last
19:01 -Kanzaki: every 4 object
19:01 -Kanzaki: i didnt understand what you mean
19:01 -Kanzaki: y
19:01 -Kanzaki: meant*
19:05 -Kanzaki: imma updating for here only
19:05 -Kanzaki: check
19:05 -Kanzaki: you gonna say old style mapping again but
19:05 Anxient: ok
19:05 -Kanzaki: still
19:05 Anxient: basically every 4 hit combo
19:06 Anxient: increase spacing
19:06 -Kanzaki: it does the job
19:06 Anxient: but lets see
19:06 -Kanzaki: yes
19:06 -Kanzaki: check with arrows
19:06 -Kanzaki: between objects
19:06 -Kanzaki: the spacing
19:10 Anxient: ok
19:10 Anxient: which part
19:10 -Kanzaki: 00:41:497 (1,2,3,4,1,2,3,4,1,2,3,4,1) -
19:10 Anxient: uhh
19:11 Anxient: seems fine i guess
19:11 Anxient: anyway
19:11 -Kanzaki: lol
19:11 Anxient: i think youll do fine from now on
19:11 Anxient: i wanna play closers
19:11 -Kanzaki: okay
19:11 Anxient: ya
19:11 Anxient: ill keep osu on tho
19:11 Anxient: just for you <3
19:11 -Kanzaki: i wont make a post for your mod then fine?
19:11 Anxient: mm
19:12 Anxient: just send the log
19:12 -Kanzaki: i mean will log yea
19:12 Anxient: its good enough for me and for the other mods
19:12 -Kanzaki: better
19:12 -Kanzaki: okay sure
19:20 -Kanzaki: thnks for your hlep
19:20 Anxient: okk
19:21 Anxient: did my mod help?
19:21 -Kanzaki: yes
19:21 Anxient: glad to hear
19:21 Anxient: now i gotta speedmap a 3 min map
19:22 -Kanzaki: lol
19:22 -Kanzaki: i will ask you to recheck the map after everything applied if its ok

I most likely remapped the exciting parts hope you guys will like them more pp n stuff now.

Also i hitsounded normal diff and did some rhythm changes if hr88 can check i would be appreciated.
HappyRocket88
What's the problem of agreeing with someone's opinion? I'm sure sheela and I did look at the mapset before nominating it. We even provided the logs of the mods when we re-checked the mapset. But as long as modding is mostly subjective, why would it be bad for guetting the community to raise their concerns about the map? If you think the mapset can be improved, go a head and mod it. That would help everyone, whether you're an experienced modder or not. It's way more helpful doing that than actually saying: "You just iconed it without realizing how bad the mapset is"

Everyone makes mistakes, but blaming at someone about how bad they're doing their job just because you think he/she didn't care of the mapset is rude. You have no idea how much effort BNs took at modding a map to make it "significantly" good before nominating it. But as long as modding is subjetive, everyone is free to raise their concerns. And we can't just say your opinion is bad or your mod isn't helpful just because we nominated the map, can we?

@Kanzaki Sure! Will do it asap once I come from studying. ;w;
Anxient
pls use commas kanzaki ;Aa;
Surono
waht happen again, ahrh dem..
Topic Starter
-Kanzaki
anxient recheck
21:10 Anxient: *barg
21:10 -Kanzaki: yo
21:10 Anxient: checking your changes
21:11 -Kanzaki: yea
21:11 Anxient: 00:20:567 - missed a beat
21:11 -Kanzaki: tell me if still you think anything bad
21:11 -Kanzaki: hm
21:11 Anxient: 00:25:800 (2) - ctrl j?
21:11 -Kanzaki: how can i map it without
21:11 -Kanzaki: wait
21:11 Anxient: it looks too linear
21:11 -Kanzaki: first one
21:12 -Kanzaki: how can i map it without killing the guitar focusing
21:12 Anxient: mm
21:12 Anxient: http://puu.sh/pd00h/df28c01c59.jpg
21:12 Anxient: try this?
21:12 Anxient: 00:21:788 (6) - same for this
21:12 Anxient: what do you think?
21:12 -Kanzaki: eh
21:12 -Kanzaki: i didnt understand
21:12 Anxient: 00:23:358 (3,4,5) - spacing could be misread
21:12 Anxient: uhh
21:12 -Kanzaki: send the
21:12 Anxient: just make a stack
21:13 -Kanzaki: 00:20:567 -
21:13 Anxient: send the..
21:13 Anxient: .osu?
21:13 -Kanzaki: you want me the
21:13 -Kanzaki: put a circle here?
21:13 -Kanzaki: only
21:13 -Kanzaki: ?
21:13 -Kanzaki: you didnt show me the rhythm but placement that why i didnt understand
21:13 Anxient: ooooo
21:14 Anxient: 00:19:869 - for this part
21:14 Anxient: puushing
21:14 -Kanzaki: ya
21:14 Anxient: you know how the white ticks have whistle bell in it
21:14 Anxient: http://puu.sh/pd08M/23e2150b6d.jpg
21:14 Anxient: yea i dont think its a good idea to ignore those
21:14 -Kanzaki: yes
21:15 -Kanzaki: okay
21:15 Anxient: 00:23:358 (3,4,5) - back to this, i think the spacing could be misread
21:15 -Kanzaki: 00:23:358 (3,4) -
21:15 -Kanzaki: i lower this sapcing?
21:15 -Kanzaki: fine?
21:15 Anxient: you could make 4 into a slider tho
21:15 Anxient: 00:23:881 - a beat exists in here
21:15 Anxient: you could fill it in with a slider end
21:16 -Kanzaki: the beat there is super silent tho
21:16 Anxient: which is why were using a slider end
21:16 Anxient: it exists, but its not good enough to warrant a click
21:16 Anxient: so slider end
21:16 -Kanzaki: okay
21:16 -Kanzaki: 3 and 4 distance snapped*
21:16 -Kanzaki: ?
21:16 Anxient: just make it ppretty
21:16 -Kanzaki: 00:24:055 (1) -
21:16 Anxient: make sure it doesnt overlap with anything
21:16 -Kanzaki: i nc this then
21:16 Anxient: yep yep
21:17 Anxient: 00:26:148 (3,4,5) - this is fine, coz the spacing difference is clear
21:17 Anxient: but if you wanna apply sliders to that too fine
21:18 -Kanzaki: hm
21:18 -Kanzaki: i have to use samethings
21:18 -Kanzaki: cause same parts
21:18 Anxient: sound the same
21:18 Anxient: yea for consistency
21:18 Anxient: 00:28:241 - you can stop doing the slider thing past this part
21:18 Anxient: coz differnt song section
21:19 Anxient: 00:28:939 (3) - rotate -50 degrees and place in x249 y26
21:19 Anxient: should flow better
21:19 Anxient: 00:29:637 (5) - NC
21:19 -Kanzaki: just a sec
21:20 Anxient: 00:26:846 (5) - basicallt every time you see this or somethig similar, NC
21:20 Anxient: tell me when you caught up :D
21:20 -Kanzaki: ya
21:20 -Kanzaki: :D
21:22 Anxient: done?
21:22 Anxient: :D
21:22 Anxient: did you NC the required parts?
21:22 -Kanzaki: ye but wait
21:22 -Kanzaki: i have to do it on all same parts
21:22 Anxient: okk
21:23 -Kanzaki: so it takes some time
21:23 Anxient: ??
21:23 Anxient: yee
21:23 Anxient: cant be that hard tho right?
21:23 Anxient: just time consuming
21:23 -Kanzaki: when touching some object effects next objects
21:23 Anxient: huh?
21:24 Anxient: but all we needed to do was NC?
21:24 Anxient: which object are you talking about
21:24 -Kanzaki: i am not on nc yet
21:24 Anxient: 00:28:939 (3) - this one?
21:24 Anxient: o
21:24 -Kanzaki: ye
21:24 Anxient: ook
21:24 Anxient: tell me when youre done with NCing
21:24 Anxient: and then we can continue
21:24 Anxient: lucky college starts in the afternoon
21:24 Anxient: i can stay up with you
21:24 Anxient: and fixing stuff that could be fixed
21:24 -Kanzaki: :D
21:26 -Kanzaki: oky
21:26 -Kanzaki: done nc
21:27 Anxient: kkk
21:27 Anxient: 00:43:765 - end kiai here
21:27 Anxient: :%)
21:27 Anxient: :^)
21:27 -Kanzaki: why
21:27 Anxient: 1/2 is too long on a 86 bpm song lmao
21:27 -Kanzaki: why is it even long or short
21:27 Anxient: you put the kiai there for a burst right?
21:27 -Kanzaki: yes
21:28 Anxient: yea a half second kiai time seems too long imo
21:28 Anxient: like a burst is supposed to end immediately
21:28 Anxient: not last half a second
21:28 Anxient: and you really feel that half second if youre playiing a game like this
21:28 -Kanzaki: oaky
21:29 Anxient: mmk
21:29 Anxient: 00:46:730 (6) - so youre not gonna blanket this?
21:29 -Kanzaki: no because
21:29 -Kanzaki: curved slider kills the sudden guitar feeling
21:29 -Kanzaki: sound
21:29 Anxient: mm
21:30 Anxient: tbh the guitar isnt very audible in this part
21:30 -Kanzaki: its not it
21:30 Anxient: but hey, its your call
21:30 -Kanzaki: the guitar string suddenly changes
21:30 Anxient: 00:47:079 (1) - then do me a favour and at leats move this upwards
21:30 -Kanzaki: how can i explain
21:30 Anxient: its waaaaaaaaaaay too close to (5)
21:30 Anxient: mm
21:30 -Kanzaki: sure
21:30 Anxient: oo
21:30 Anxient: i get it
21:30 Anxient: i still think curving is a good idea tho :l
21:31 Anxient: coz the pitch change isnt sudden
21:31 -Kanzaki: well
21:31 -Kanzaki: if curved
21:31 Anxient: its like wavey
21:31 -Kanzaki: still
21:31 -Kanzaki: next object wont be expected
21:31 -Kanzaki: on the way it is now
21:31 -Kanzaki: you now
21:31 Anxient: to be fair i think its the same lol
21:31 Anxient: i mean both ssliders are facing the same position
21:31 Anxient: and you have this extremely provoking opportunity for blanket :l
21:32 -Kanzaki: well fine
21:32 Anxient: 00:52:311 (6) - turn it around so it becomes like this? http://puu.sh/pd1oR/35f0756678.jpg
21:33 -Kanzaki: what happened the ds
21:33 -Kanzaki: there
21:33 -Kanzaki: nvm i curved
21:33 -Kanzaki: the sldier for space
21:34 -Kanzaki: yea
21:34 Anxient: yehaj
21:35 Anxient: 00:56:846 (1,2,3,4,5,6) - ITS BEAUTIFUL
21:35 -Kanzaki: lol
21:35 Anxient: 00:58:416 (1,1) - better blanket is possible
21:35 Anxient: just move blue (1)
21:35 -Kanzaki: sure
21:35 -Kanzaki: blue
21:35 -Kanzaki: ?
21:35 Anxient: 00:58:416 (1) - this one
21:35 -Kanzaki: oh wait
21:35 Anxient: fix the blanket
21:35 -Kanzaki: ye i did but
21:36 -Kanzaki: moved other sldier end
21:36 Anxient: 01:02:428 (4) - forgot to NC fam
21:36 Anxient: mm
21:36 -Kanzaki: whoop
21:36 Anxient: well
21:36 -Kanzaki: s
21:36 Anxient: as long as its blanketted properly it works either way
21:36 Anxient: 01:03:997 (1) - remake this slider
21:36 Anxient: like delete the middle slider point
21:36 Anxient: and place it back
21:36 -Kanzaki: whyy
21:36 Anxient: the curve is faulty
21:36 -Kanzaki: i like this
21:36 Anxient: coz fam
21:36 Anxient: this shit aint supposed to happen http://puu.sh/pd1GN/52737e4a9d.jpg
21:37 -Kanzaki: i know its a bug i mae on purpose
21:37 Anxient: woah
21:37 Anxient: savage
21:37 -Kanzaki: you can also make it with last red dot
21:37 Anxient: welp
21:37 Anxient: if you say so
21:37 Anxient: ooo beizers
21:37 -Kanzaki: ye
21:37 Anxient: 01:08:707 (6) - try NCing this
21:38 Anxient: new song section
21:38 Anxient: 01:10:974 (5) - NC
21:38 Anxient: continue the pattern
21:38 Anxient: 01:14:288 (6) - NC
21:38 Anxient: 01:17:079 (6) - NC
21:38 -Kanzaki: ya
21:38 Anxient: yeah you know where this is heading right
21:38 Anxient: yaya
21:39 Anxient: 01:36:962 (6) - ill assume you wont curve this?
21:39 -Kanzaki: i better not it at least show the difference from other curved sliders
21:40 -Kanzaki: 01:38:881 (4) -
21:40 -Kanzaki: like
21:40 Anxient: 01:39:230 (5) - this looks really awkwardly placed tho
21:40 -Kanzaki: blanket?
21:40 Anxient: try reversing it and rotating by -45
21:40 Anxient: http://puu.sh/pd1Yi/c6b50b00a6.jpg
21:41 -Kanzaki: can you
21:41 -Kanzaki: wait
21:41 -Kanzaki: check hee
21:41 Anxient: check wha?
21:41 -Kanzaki: 00:43:590 (1) -
21:41 -Kanzaki: http://puu.sh/pd1Pl/165cf6550e.jpg
21:41 -Kanzaki: okorin think if it there its better
21:41 -Kanzaki: you think so?
21:41 Anxient: wmm
21:41 Anxient: yeah
21:41 Anxient: its better there
21:41 Anxient: it flows nicely
21:42 -Kanzaki: okay
21:42 Anxient: lol are you talking to oko and me rn?
21:42 Anxient: http://puu.sh/pd24y/95142db09f.jpg dont forget 01:39:230 (5) -
21:42 -Kanzaki: not really i asked for testplay apparently he answered too late
21:42 Anxient: xdd
21:43 -Kanzaki: why did you curve that lol
21:43 -Kanzaki: its same straight with others
21:43 Anxient: idk lol
21:43 Anxient: looks and plays better
21:43 Anxient: 01:45:161 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1) - btw this could be better
21:44 -Kanzaki: hm how
21:45 Anxient: ok
21:45 Anxient: i just realized
21:45 Anxient: that part isnt a complete stream
21:45 Anxient: 01:45:771 - this part isnt drum supported
21:45 Anxient: 01:44:811 (5,1,2,3,4,5,6,7) - also the entry point for the stream is waaaaay too sharp
21:46 -Kanzaki: hm
21:46 Anxient: AR reduced for visibility
21:46 Anxient: http://puu.sh/pd2mj/d65973dfc5.jpg
21:46 Anxient: try doing something simple like this
21:46 -Kanzaki: well
21:46 -Kanzaki: why did you leave there empty
21:46 Anxient: 01:47:602 (3) - forgot to NC? :p
21:47 -Kanzaki: there is a sound imo
21:47 -Kanzaki: there
21:47 -Kanzaki: 01:45:771 -
21:47 Anxient: the stream is drum supported right?
21:47 -Kanzaki: yes
21:47 Anxient: theres no drum on that part
21:48 Anxient: there is guitar sound, but youre not mapping to that
21:48 Anxient: yeah
21:48 Anxient: thats what i mean
21:48 -Kanzaki: but what is that i am hearing
21:48 Anxient: the guitar
21:48 Anxient: ?
21:48 Anxient: delete the whole stream
21:48 Anxient: and listen carefully to the raw song
21:48 -Kanzaki: yea i am doing that
21:48 -Kanzaki: on %25
21:49 Anxient: do you hear that the drum stops in 01:45:771 -
21:49 Anxient: and resumes in 01:45:858 - ?
21:49 -Kanzaki: 01:46:207 -
21:49 -Kanzaki: then there isnt anythign here either
21:49 -Kanzaki: ?
21:50 -Kanzaki: i dont know i do hear a thing there
21:50 -Kanzaki: might be eco tho
21:50 Anxient: mm
21:50 -Kanzaki: echo
21:50 Anxient: i think theres a sound ther
21:50 Anxient: yea
21:50 Anxient: echo
21:50 Anxient: 01:45:771 - anyway just delete this note from the stream
21:50 Anxient: and reform it so it supports this gap
21:51 -Kanzaki: only if you listen with %25
21:51 Anxient: and mlisten again
21:51 Anxient: but if you delete that
21:51 -Kanzaki: i will start stream
21:51 Anxient: it makes more sense
21:51 Anxient: kkk
21:51 -Kanzaki: from right side
21:51 Anxient: see how it goes for you
21:51 -Kanzaki: of the screen
21:52 Anxient: well just confirm if there really is no beat in there
21:52 Anxient: if there really isnt, then delete and go for http://puu.sh/pd2GT/aa96feca2a.jpg this
21:52 Anxient: if there isnt , well
21:52 Anxient: make the stream cleaner i guess?
21:53 Anxient: make sure the stream starts from top to bottom so that the entry is smoother http://puu.sh/pd2OI/9795eb0d22.jpg
21:53 -Kanzaki: low spaced ?
21:53 -Kanzaki: will it fit tht low spaced
21:53 -Kanzaki: yes
21:53 Anxient: well
21:53 Anxient: originally it would be better if the spacing is consistent
21:53 Anxient: but hey its just an example
21:53 Anxient: so does the gap exist or not
21:54 Anxient: if it does, do image 1
21:54 Anxient: if it doesnt, do image 2
21:54 Anxient: tell me when done
21:54 Anxient: then we can progress to the last part
21:56 -Kanzaki: i did this but its ugly?
21:56 -Kanzaki: http://puu.sh/pd36a/bd6ef494b0.jpg
21:56 Anxient: fuck my ears
21:56 Anxient: there is a sound in there
21:56 Anxient: ok
21:57 Anxient: yeah
21:57 -Kanzaki: lol
21:57 Anxient: thats bad looking imo
21:57 Anxient: just do a normal curve
21:57 Anxient: try to end the stream somewhere near the original sport
21:57 -Kanzaki: full stream part right?
21:57 Anxient: spot
21:57 Anxient: yaya
21:58 Anxient: mm
21:58 Anxient: this stream works pretty fine lol
21:58 Anxient: http://puu.sh/pd3db/32be02e279.jpg
21:58 Anxient: its neat and simple
21:58 Anxient: just like the song part
21:59 Anxient: what do you think?
21:59 -Kanzaki: did similar
21:59 -Kanzaki: http://puu.sh/pd3jj/fecda2f229.jpg
22:00 Anxient: mm
22:00 Anxient: id prefer if the stream ended on the top left corner
22:00 Anxient: so that it doesnt overlap with the incoming objects
22:01 -Kanzaki: it doesnt overlap
22:01 -Kanzaki: look here
22:01 Anxient: well
22:01 Anxient: i mean
22:01 Anxient: its no where near the incoming obejcts
22:02 -Kanzaki: http://puu.sh/pd3qh/4c88216884.jpg
22:02 -Kanzaki: but it wont be symetrical then
22:02 Anxient: huh
22:02 Anxient: good then
22:02 Anxient: now ggo and NC the upcoming patterns
22:02 Anxient: you know what im talking about right?
22:02 -Kanzaki: i did
22:02 -Kanzaki: there
22:02 -Kanzaki: yes
22:03 Anxient: okk
22:03 Anxient: update
22:03 Anxient: were done here
22:03 Anxient: wow
22:03 Anxient: i spent my entire afternoon tearing this map to pieces
22:03 Anxient: there should be a reward fo rthis
22:03 Anxient: seriously
22:03 -Kanzaki: fuckme
22:03 Anxient: asdf
22:03 -Kanzaki: lol
22:03 Anxient: why lol
22:03 -Kanzaki: because im bad
22:04 -Kanzaki: also check settings
22:04 -Kanzaki: od ar
22:04 -Kanzaki: should be now 9 maybe
22:04 -Kanzaki: ar
22:04 Anxient: AR isnt 9 btw
22:04 -Kanzaki: yes
22:04 Anxient: i was wondering why it wasnt 9 lol
22:04 Anxient: normalize the settings and then update
22:04 Anxient: pls post the log
22:04 Anxient: i dont wanna get kds
22:04 Anxient: this is basically a recheck
22:04 -Kanzaki: okay

thanks alot
Ascendance
hr88 is a great person and has proven themselves to be a good nominator. Hopefully the argument here ends early, since hr was just doing their job in pushing a mapset they thought to be quality. As we've seen with other sets, the nominator's idea of quality can differ from the community's (several times in fact), and so its the nominators job to continue pushing the set towards quality. They shouldn't be blamed for doing their volunteer service to the community. Gl on requalifying here :)
Riari

-Kanzaki wrote:

the people who think its mess cant properly mod it they just talk about minor issues or just throw stuff like ''its bad'' without a suggestion there is no need to blame the bn here the community doesnt likes the map but they don't care about it either nobody is actually fully willing to help
Just gonna post here saying that Anxient got the shit grilled out of him from Loctav for a generally 'poor attitude' if that is one way to put it. Saying that the only people who think something is wrong with the map can't properly mod is downright disrespectful.

Anxient followed the advice they were given and worked to improve their mod to help this set out with that they thought it was lacking and could be improved. Whilst people shouldn't just throw about "its bad" withotu suggestions there is no need to stoop to that level about other people.
Anxient

Ascendance wrote:

hr88 is a great and cute person
FTFY

anyway i hope this map can get better ;DD
Ayachi-
owo
I Must Decrease

-Kanzaki wrote:

When you state things such as "I don't care about aesthetics, all I care about is gameplay" and overall have an extremely negative attitude regarding what it takes to make a quality beatmap I have no interest in trying to help. I modded your map because Ranked maps should be quality and I believed that the BN's responsible for promoting this set have missed things that could make this set better.

As for HR88. Kanzaki's difficulties have decent (aka rankable hitsounds). The other difficulties did not. When I said that the map needed an overhaul I meant fixing the inconsistencies in the difficulties.

Even still (looking at insane diff):

00:26:846 (1) - missed finish on end
00:32:428 (1) - same
given how much you seem to spam finishes in the chorus, a level of consistency would be more appropriate. Perhaps only spamming on white ticks and spamming on all white ticks rather than what every structure you have atm?
00:54:928 (1,2,3,4,5,6,7) - whistles dont really make sense here
01:07:311 (1) - drum finish perhaps?
01:07:660 (2) - drum clap perhaps?
01:08:183 (5) - drum clap / finish perhaps?
01:08:707 (1) - drum clap?
01:09:230 (2) - drum finish?
01:10:102 (1,2) - drum finish / clap
basically a whole ton of strong drum beats are given no hitsound attention in this entire section.
01:27:195 (3,3,4,5,6) - give all of these whistles on slider start.
01:29:637 (1,1,1,1,1,1,1,2,1,1,1,1) - claps. (also holy finish spam, consider altering / removing some...

Hopefully that explains more of why I brought up hitsounding. I still believe there to be many more problems with this map but if BNs and QAT and other people disagree than carry on.
Topic Starter
-Kanzaki
well imo you have to understand how you supposed to mod and how your attitude should be, when you said the part is whole boring and bad and just change it, i cant do anything and i take it offensive that way, that why i talked you that way, i am not ignoring everything nor accepting about visual stuff either, all i don't want to do is : for visuals i don't want to ruin gameplay or change stuff that has reasons for visuals.

Applied all thanks.
HappyRocket88
As well as it is known GDers have the right to hitsound their diffs as they considered properly. Hence, we can't just force the mappers to use one diff as a sample to they hitsound their diffs in based on it.

But, it's better to hear neonat's opinion regarding that empty hitsound pattern before proceeding to recheck. \:3/

push -Kanzaki to poke neonat
Topic Starter
-Kanzaki
I wont hitsound neonat's diff not yet at least unless if he tolds me to do so but apparently he is inactive these days i already posted an forum pm before
Voli
Holy Shit! It's Mapping Drama!!
Stjpa
A quality map NEEDS aesthetics and gameplay. If a map doesn't look good to the eyes but has decent gameplay, people will still highly dislike it.

Also, I read a little of Xexxar's mod now, and it seems that he is actually explaining everything. I don't know if there are some aesthetic points where he didn't explain something, but declining it because there's no solution given is extremely stupid. YOU are the mapper, HE is the modder. Do you understand it? If he thinks that it's boring try to think about what exactly is boring and how you can change it. All I can read from your sentences is "you didn't give me a solution so I won't fix because it seems to be fine else". That's not how the whole modding system works dude, and if you keep this attitude you will have a very hard time ranking this map (in case you even manage to do it lol). May sound rude, but yeah somehow you have to understand it if you keep being ignorant against everything.

EDIT: Am I getting hated now? I'm not saying that a mod with completely no explanations is good. But if someone picks out a visual thing and says "it looks bad" does he really need to get extremely picky and give a math formular to say why it kinda looks bad every single time? I'm just talking about the aesthetic things here rn as Xexxar (and generally everybody here) explains flaws from the gameplay. And I'm not saying that he always has to change it, but thinking about it isn't bad either.
VINXIS

Stjpa wrote:

A quality map NEEDS aesthetics and gameplay. If a map doesn't look good to the eyes but has decent gameplay, people will still highly dislike it.

Also, I read a little of Xexxar's mod now, and it seems that he is actually explaining everything. I don't know if there are some aesthetic points where he didn't explain something, but declining it because there's no solution given is extremely stupid. YOU are the mapper, HE is the modder. Do you understand it? You are supposed to know what to change if someone dislikes a part. If he thinks that it's boring try to think about what exactly is boring and how you can change it. All I can read from your sentences is "you didn't give me a solution so I won't fix because it seems to be fine else". That's not how the whole modding system works dude, and if you keep this attitude you will have a very hard time ranking this map (in case you even manage to do it lol). May sound rude, but yeah somehow you have to understand it if you keep being ignorant against everything.
wh

edit: no ur not getting hated its just tht ur jsut basicaly saying tht somethin has 2 be changed just cuz a modder doesnt like it lo
uzzi

Stjpa wrote:

A quality map NEEDS aesthetics and gameplay. If a map doesn't look good to the eyes but has decent gameplay, people will still highly dislike it.

Also, I read a little of Xexxar's mod now, and it seems that he is actually explaining everything. I don't know if there are some aesthetic points where he didn't explain something, but declining it because there's no solution given is extremely stupid. YOU are the mapper, HE is the modder. Do you understand it? You are supposed to know what to change if someone dislikes a part. If he thinks that it's boring try to think about what exactly is boring and how you can change it. All I can read from your sentences is "you didn't give me a solution so I won't fix because it seems to be fine else". That's not how the whole modding system works dude, and if you keep this attitude you will have a very hard time ranking this map (in case you even manage to do it lol). May sound rude, but yeah somehow you have to understand it if you keep being ignorant against everything.
no
neonat

Xexxar wrote:

Hello!


[neonat's Hard]

Overall fairly polished. Only complaint I have is the hitsounds. Ignoring things like 00:28:939 (3) - and 00:29:637 (5) - for what I can only assume to be either inexperience or laziness? You might not have even hitsounded your diff though so who knows. Either you didn't really click on 00:28:939 (3) - specifically but it was hitsounded. 00:29:637 (5) - was not hitsounded as like everything else in the section, I made it such that the 2 beats at 00:29:288 and 00:29:462 have a whistle on it

00:45:334 (2,3,4,5,6,7,1,2,3,4,5,6) - why do none of these notes have hitsounds? your chorus is extreme empty. same thing as 00:28:939 (3) - I switched around soft and normal sampleset here a lot, I don't know why you don't spot that out and it does change the sounding.

This entire map is like that. The only hitsounds I see you use are finish and whistle and the occasional drum clap. This definitely can be improved.

I feel you assumed inexperience and laziness too easily. Switch it to default skin if you haven't, listen to it with music volume 0 and hitsounds 100. The first 10 seconds may be silent, but I wanted it to start out without any hitsounds as it was very soft.
No change on my hitsounds, thanks
Topic Starter
-Kanzaki
I was talking about the chat on modhelp he told a whole section needs to be remapped because its boring not just visually while i didnt understand why but when anxient modded same part i actually remapped those parts because he explained well

And also read this maybe : t/151677
Anxient
kanzaki pls use commas :c it gets really hard to read your posts
Topic Starter
-Kanzaki
lol too late
HappyRocket88
Recheck time! o.o7

Bringing up Xexxar's point that I actually agreed but I didn't see them applied in the map.

[Normal]
Xexxar's points
  1. 01:26:846 (1) - this is a very poor use of a spinner. Consider ending it 2/1 earlier so that you actually click with the chorus rather than awkwardly pause afterwards not knowing when the notes are going to actually kick in.
    Try something like this!


  2. In addition to this, the rhythmic choices in this part in general are very confusing to me You have 00:11:497 (1,2) - but then you just have a long slider randomly on 00:14:288 (1,2) - ? that doesnt really seem purposeful or supportive of the rhythm. I cannot tell whether you're trying to focus on the guitar or drums. that's not necessarily a problem, but you seem to jump ship every few notes and it becomes very confusing for what is actually trying to be the focus easily allowing for a player to mess up.
    Please, change it as well as you did here 00:14:288 (1,2,3) -

  3. 00:54:754 (4) - there are alot of points that the normal seems to take the "generic mapping route" a little to extreme which leads to poor representation of the rhythm. By moving this forward 1/4th you'd find a more accurate sounding map.
    Something like this wouldn't hurt over this segment 00:53:358 (1,2,3) -

Additional Notes

  1. Not really sure if this is Manul's Normal at this point considering the amount of changes/remaps you've done over his diff up to now. Wouldn't it be better to rename it as Normal instead? If you do this, do not forget to remove him from tags.
  2. 00:44:986 (1,2,3,4,5) - Variation is important but I'm not sure placing consecutive circles over this segment match with the rhythm. The reason I say this is because there are some 1/4 beats that should be highlighted as well as you did over the upcoming patterns. Hence, I do believe trying a rhythm like this would fit definitely better.
  3. 00:04:521 (3) - 00:10:102 (3) - For these two sliders, the slider-end is still audible and doesn't fit the difficulty well. What about if we used this blank file to mute them respectively? In this way, we won't hear that noisy default sound and could cover nicely the slight sound we're trying to "avoid here". You just need to add this blackfile; rename it to "soft-hitnormal2" and change the sampleset of these green lines to 00:05:044 - 00:10:625 - to S:C2. Poke me if you need further help with this!
  4. 00:04:521 (3,1) - Spacing problem here. It should be 2.0x as well as you did here 00:10:102 (3,1) - . Consider fixing up the other inconsistencies as well. Here's a list of some of them:
    1. 00:18:997 (3,1) -
    2. 00:46:381 (5,6) -
    3. 00:48:125 (2,3) -
  5. 00:34:521 (3,4) - I'm afraid I must disagree with the placement of these two sliders. The problem resides on how players will aim this flow which just ends being intuitive and would mislead the actual purpose of this difficulty. How about if we tried out this way http://puu.sh/pyYaR/1614cc8d6f.jpg to develop a nicer flow? I do believe in this way players will read better this section adn the cursor would go smoother to the next segment. Try it!
  6. 00:40:800 (3,4) - Something similar occurs here. I suggest you can try this flow http://puu.sh/pyYl6/99b4713d7c.jpg to improve slightly the transition between these two objects. Might need to move the next circles accordingly to fix this flow.
  7. 00:44:986 - From this kiai, the DS goes somehow unbalance with 1.54x and 1.67x of Distance among the objects. Please, consider make them uniform, either 1.60 to be precise.
  8. 01:01:730 (1,2) - Same thing of the flow here, it would be way better if you place it like this http://puu.sh/pz0IP/fbecb2bc1d.jpg to create a smoother transition for these objects.
  9. 01:31:381 (2) - By moving the second node to 428|116 the transition that this slider creates will allow players to know better where tho move the cursor.
  10. 01:33:125 (2,3) - Ctrl + G here. The main beat which is the white big tick have the finish and shouldn't reside over the reverse.
  11. 01:34:521 (4) - This would match much better the vocals if you turned it into a 1/4 slider with a reverse. In this way, you'll keep consistency with how the rhythm was emphasized when the drums sound so clearly.
  12. 01:35:916 (2,3,4) - This flow is rather awkward compared with how you aimed the previous patterns. The way I see things, the flow that these objects create 01:36:439 (3,4) - is rather unexpected and uncool to play. Therefore, How about if we make this pattern to look like this http://puu.sh/pz0xO/f2d46e8293.jpg? I do believe this will increase the experience for new players who aim to play this difficulty. Consider doing the same here 01:41:497 (2,3,4) -
[Hard]
  • Xexxar's Points
      1. 01:33:997 (2) - I really believe that htis is out of place. Sounds very awkward that the 1/8th stops halfway through yet the slider still is going.

    I agree with Xexxar here. This slider 01:33:997 (2) - does fit in the mapset but it's arrhythmical in terms of the music. That's why it ends being somehow of troublesome to recognize what instruments it is following. How about we try this rhythm to emphasize in a more intuitive way the drums?


    01:01:730 (1,2,3,4,5,6,7,8) - doesnt have any curved sliders even though the whole pattern is curved makes this look questionable. theres alot of things that are just bad angles.
    Please, change the angle of this pattern to improve the transition among these objects. 01:02:253 (3,1,2) - Something like this would fit nicely:

  • 00:46:032 (5) - I see what you intended to do here but the problem is that there's no prominent sound to highlight here. Hence, the circle doesn't match properly to the instruments and might mislead the actual rhythm you were building until now. I do believe removing it would improve significantly how players will approach this pattern.
  • 01:03:474 (1) - Extend this slider until the next white tick as well as you did in the Insane difficulty.[Insane]
  1. 00:21:788 (6,7) - Move this one tick to the left to emphasize better the guitar here. As it is now feels somehow odd and unfitting the main instruments' sounds.
  2. 00:26:497 (4) - Place this around here 84|84 to improve slightly the transition between these two objects 00:26:497 (4,1) -
  3. 00:40:800 (1,2) - Short the distance between these two object to avoid misleading players go into confusion with the spacing managed here.
  4. 00:56:846 (1,2,3,4,5,6) - Give this pattern the same NC usage you give to these ones 00:58:939 (1,2,3,1,2,1,2) -
  5. 01:27:195 (3,1) - Reduce the distance between these to improve the flow.
  6. 01:39:230 (5) - place it here 220|188 to don't create such a large jump with the next circle.
Call me back once you've applied/replied to the suggestions above!
Topic Starter
-Kanzaki

HappyRocket88 wrote:

Recheck time! o.o7

[list][*] Not really sure if this is Manul's Normal at this point considering the amount of changes/remaps you've done over his diff up to now. Wouldn't it be better to rename it as Normal instead? If you do this, do not forget to remove him from tags.

Please, do not reply to this mod until I've recheck the other diffs. /u\
yes though i worked on it a lot even rehitsounded whole thing and changed rhythms.
Topic Starter
-Kanzaki

HappyRocket88 wrote:

Recheck time! o.o7

Bringing up Xexxar's point that I actually agreed but I didn't see them applied in the map.

[Normal]
Xexxar's points
  1. 01:26:846 (1) - this is a very poor use of a spinner. Consider ending it 2/1 earlier so that you actually click with the chorus rather than awkwardly pause afterwards not knowing when the notes are going to actually kick in.
    Try something like this!


  2. In addition to this, the rhythmic choices in this part in general are very confusing to me You have 00:11:497 (1,2) - but then you just have a long slider randomly on 00:14:288 (1,2) - ? that doesnt really seem purposeful or supportive of the rhythm. I cannot tell whether you're trying to focus on the guitar or drums. that's not necessarily a problem, but you seem to jump ship every few notes and it becomes very confusing for what is actually trying to be the focus easily allowing for a player to mess up.
    Please, change it as well as you did here 00:14:288 (1,2,3) -

  3. 00:54:754 (4) - there are alot of points that the normal seems to take the "generic mapping route" a little to extreme which leads to poor representation of the rhythm. By moving this forward 1/4th you'd find a more accurate sounding map.
    Something like this wouldn't hurt over this segment 00:53:358 (1,2,3) -

Additional Notes

  1. Not really sure if this is Manul's Normal at this point considering the amount of changes/remaps you've done over his diff up to now. Wouldn't it be better to rename it as Normal instead? If you do this, do not forget to remove him from tags.
  2. 00:44:986 (1,2,3,4,5) - Variation is important but I'm not sure placing consecutive circles over this segment match with the rhythm. The reason I say this is because there are some 1/4 beats that should be highlighted as well as you did over the upcoming patterns. Hence, I do believe trying a rhythm like this would fit definitely better.
  3. 00:04:521 (3) - 00:10:102 (3) - For these two sliders, the slider-end is still audible and doesn't fit the difficulty well. What about if we used this blank file to mute them respectively? In this way, we won't hear that noisy default sound and could cover nicely the slight sound we're trying to "avoid here". You just need to add this blackfile; rename it to "soft-hitnormal2" and change the sampleset of these green lines to 00:05:044 - 00:10:625 - to S:C2. Poke me if you need further help with this!
  4. 00:04:521 (3,1) - Spacing problem here. It should be 2.0x as well as you did here 00:10:102 (3,1) - . Consider fixing up the other inconsistencies as well. Here's a list of some of them:
    1. 00:18:997 (3,1) -
    2. 00:46:381 (5,6) -
    3. 00:48:125 (2,3) -
  5. 00:34:521 (3,4) - I'm afraid I must disagree with the placement of these two sliders. The problem resides on how players will aim this flow which just ends being intuitive and would mislead the actual purpose of this difficulty. How about if we tried out this way http://puu.sh/pyYaR/1614cc8d6f.jpg to develop a nicer flow? I do believe in this way players will read better this section adn the cursor would go smoother to the next segment. Try it!
  6. 00:40:800 (3,4) - Something similar occurs here. I suggest you can try this flow http://puu.sh/pyYl6/99b4713d7c.jpg to improve slightly the transition between these two objects. Might need to move the next circles accordingly to fix this flow.
  7. 00:44:986 - From this kiai, the DS goes somehow unbalance with 1.54x and 1.67x of Distance among the objects. Please, consider make them uniform, either 1.60 to be precise.
  8. 01:01:730 (1,2) - Same thing of the flow here, it would be way better if you place it like this http://puu.sh/pz0IP/fbecb2bc1d.jpg to create a smoother transition for these objects.
  9. 01:31:381 (2) - By moving the second node to 428|116 the transition that this slider creates will allow players to know better where tho move the cursor.
  10. 01:33:125 (2,3) - Ctrl + G here. The main beat which is the white big tick have the finish and shouldn't reside over the reverse.
  11. 01:34:521 (4) - This would match much better the vocals if you turned it into a 1/4 slider with a reverse. In this way, you'll keep consistency with how the rhythm was emphasized when the drums sound so clearly.
  12. 01:35:916 (2,3,4) - This flow is rather awkward compared with how you aimed the previous patterns. The way I see things, the flow that these objects create 01:36:439 (3,4) - is rather unexpected and uncool to play. Therefore, How about if we make this pattern to look like this http://puu.sh/pz0xO/f2d46e8293.jpg? I do believe this will increase the experience for new players who aim to play this difficulty. Consider doing the same here 01:41:497 (2,3,4) -
[Hard]
  • Xexxar's Points
      1. 01:33:997 (2) - I really believe that htis is out of place. Sounds very awkward that the 1/8th stops halfway through yet the slider still is going.

    I agree with Xexxar here. This slider 01:33:997 (2) - does fit in the mapset but it's arrhythmical in terms of the music. That's why it ends being somehow of troublesome to recognize what instruments it is following. How about we try this rhythm to emphasize in a more intuitive way the drums?


    01:01:730 (1,2,3,4,5,6,7,8) - doesnt have any curved sliders even though the whole pattern is curved makes this look questionable. theres alot of things that are just bad angles.
    Please, change the angle of this pattern to improve the transition among these objects. 01:02:253 (3,1,2) - Something like this would fit nicely:

  • 00:46:032 (5) - I see what you intended to do here but the problem is that there's no prominent sound to highlight here. Hence, the circle doesn't match properly to the instruments and might mislead the actual rhythm you were building until now. I do believe removing it would improve significantly how players will approach this pattern.
  • 01:03:474 (1) - Extend this slider until the next white tick as well as you did in the Insane difficulty.[Insane]
  1. 00:21:788 (6,7) - Move this one tick to the left to emphasize better the guitar here. As it is now feels somehow odd and unfitting the main instruments' sounds.
  2. 00:26:497 (4) - Place this around here 84|84 to improve slightly the transition between these two objects 00:26:497 (4,1) -
  3. 00:40:800 (1,2) - Short the distance between these two object to avoid misleading players go into confusion with the spacing managed here.
  4. 00:56:846 (1,2,3,4,5,6) - Give this pattern the same NC usage you give to these ones 00:58:939 (1,2,3,1,2,1,2) -
  5. 01:27:195 (3,1) - Reduce the distance between these to improve the flow.
  6. 01:39:230 (5) - place it here 220|188 to don't create such a large jump with the next circle.
Call me back once you've applied/replied to the suggestions above!

Applied all but i might apply some of them poorly(most likely placement of them) so if you can check how i applied that would be good. Thnks for help
HappyRocket88
Recheck!

[Normal]
  1. 00:12:369 (3,4) - Spacing Problem.
  2. 00:48:997 (4,5) - do the same as you did here 00:45:683 (3,4,5) -
  3. 01:27:544 (3) - Remove this circle. Consider doing the same here 01:29:462 (6) -
  4. 01:31:032 (1) - Remove NC.
  5. 01:57:021 (2,3) - Change this for a 3/4 slider instead.
  6. 00:41:497 (4) - Curve this slider.
  7. 01:31:381 (2) - Remove this and use a 1/2 slider instead.
  8. 01:35:916 (2) - Thy this instead https://gyazo.com/37f44ee4e0821381b0c03d1c9938d659
  9. 01:26:846 (1,2,3,4,5) - This part is totally missing of hitsounds. x.x
[Hard]
  1. 01:33:997 (2,3,4) - Use a triplet here instead.
[Insane]
  1. 00:21:614 (6,7) - Unstack these.
Call me back for a recheck!
Topic Starter
-Kanzaki

HappyRocket88 wrote:

Recheck!

[Normal]
  1. 00:12:369 (3,4) - Spacing Problem. - Its 1.6 DS on kiai times and 2 DS on other parts and its fine with 2 DSi dont know
  2. 00:48:997 (4,5) - do the same as you did here 00:45:683 (3,4,5) -
  3. 01:27:544 (3) - Remove this circle. Consider doing the same here 01:29:462 (6) -
  4. 01:31:032 (1) - Remove NC.
  5. 01:57:021 (2,3) - Change this for a 3/4 slider instead.
  6. 00:41:497 (4) - Curve this slider.
  7. 01:31:381 (2) - Remove this and use a 1/2 slider instead.
  8. 01:35:916 (2) - Thy this instead https://gyazo.com/37f44ee4e0821381b0c03d1c9938d659
  9. 01:26:846 (1,2,3,4,5) - This part is totally missing of hitsounds. x.x
[Hard]
  1. 01:33:997 (2,3,4) - Use a triplet here instead. -- It is already a triplet? Do you mean you want me to nerf it with reversed slider or sth? If that so, i was thinking that mapping here this hard is fine since this is harder hard and also easier one has a 5 stream.
[Insane]
  1. 00:21:614 (6,7) - Unstack these.
Call me back for a recheck!

No answers applied. I thought you forget the map but thanks for help every time!
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