irc mod
18:41 xlni: http://osu.ppy.sh/ss/4955291 (taken at 01:07:680 - in timeline) is the comboing i would've expected because of the grouping in the music, but idk whether other players find that easier or harder to read lo
18:42 xlni: 06:16:660 (5,6,1) - also this seems really mean :///
18:43 xlni: 06:57:166 - personally i found the slightly bent ones like 03:28:701 (1,2,3,1,2,3) - to be more comfortable to hit, just because your aiming hand feels something at (2)
18:43 jonathanlfj: for the first point i've tried that sort of comboing in the past
18:43 jonathanlfj: but when i asked people to test they were generally more comfortable with the 1-2 combo style
18:43 xlni: ah
18:44 jonathanlfj: 01:34:825 (1,2,3,1,2,3) - this one is in 3s because the patterns are arranged in triangles
18:44 jonathanlfj: so the first one is zig zag 1-2 and this is triangle 1-2-3
18:44 jonathanlfj: 05:03:281 (1,2,1,2) - then we are back to zig-zags
18:45 jonathanlfj: fixed your second point that one is kinda meh
18:47 jonathanlfj: about the 3rd point those are meant to contrast with the first kiai because straight flow feels more bold than curved ones
18:47 jonathanlfj: so to emphasize the second kiai being stronger
18:47 xlni: hm, interesting
18:47 jonathanlfj: also the end of the first kiai was actually a remap
18:48 jonathanlfj: the original one was even more bent but people told me it flowed like trash lol
18:49 xlni: dam
18:50 xlni: yeha i guess i don't really have much to say about playability because these types of maps play differently to me than to single-tappers probably (that, and the map is too hard for me lo)
18:50 jonathanlfj: 02:30:869 (1,2,3,1,2,3) - you think i should remap this?
18:50 xlni: hmm
18:51 jonathanlfj: i can swap the end circles with sliders to rid the 1/1 gamp
18:51 jonathanlfj: gap
18:51 xlni: i honestly couldn't tell if it was a problem with the pattern or just that i couldn't read ar10 well enough
18:51 xlni: but yeah that seems like the safest thing to do
18:51 xlni: 02:31:964 (3,1) -
18:51 xlni: especially considering this
18:51 jonathanlfj: alright
18:51 jonathanlfj: they are colour haxed but i guess thats not obvious enough
18:52 jonathanlfj: plus people play with own skin anyways
18:52 xlni: yeh it's difficult to read cues like that at high speed
18:53 jonathanlfj: tbh AR10 is actually too slow for this
18:53 jonathanlfj: its really obvious if you try to play this on HT
18:53 jonathanlfj: its like AR8.5 on 200bpm
18:54 xlni: well people play 200bpm very differently from ~270 (i doubt people will try to snap the gradually rotating patterns nomod, but they probably would on HT)
18:54 xlni: 10 feels about right with that in mind
18:55 jonathanlfj: true
18:55 xlni: oh one more thing though
18:56 xlni: on an unrelated note, you could try playing around with sliderwhistles for the full meme experience
18:56 xlni: for example: try moving the whistle on 01:39:423 (5) - to the tail instead of the head (keeping the whistle on the body obv)
18:56 xlni: and see if that sounds nice to you, given the thing that the guitar does in the background there
18:56 jonathanlfj: that sounds suprisingly fine
18:57 jonathanlfj: but then i will have to make systematic changes
18:57 jonathanlfj: let me think about this
18:57 xlni: yeha, just something to consider
18:57 xlni: ok gonna head to dinner
18:57 xlni: wil post log