Okay, we pulled up some stats and spoke for a bit based on the feedback people have given us here, and we've come up with the following thresholds per gamemode based on the statistics of gamemode distribution among players (for reference, it is 77% osu!, 16% osu!mania, 4% osu!catch and 3% osu!taiko from users active within the past month):
Entering a map into Loved will cost 50SP across all modes.
Entering a map into Loved will also require the following favorites per dominant gamemode (where the dominant gamemode is the set with the highest requirements below):
osu!: 100
osu!taiko: 10
osu!catch: 10
osu!mania: 30
The SP requirement will be reduced by 1 every X favorites above the base favourites (down to a minimum of 25SP):
osu!: 16
osu!taiko: 2
osu!catch: 2
osu!mania: 4
This should be fair and representative of general population across all gamemodes, and at the very least, fairer than the current requirements for maps that are not osu!. Multimode mapsets may be a bit of a pain, but we'll see how they go.
We will also conduct voting for legacy beatmaps with high favourite count where the mapper may no longer be available to submit the maps for Loved themselves. This may be tied into Spotlights in the form of a "vintage Spotlight" occurring every few months or on certain dates of the year, complete with concurrent voting.
While I understand that keeping Loved exclusive is a concern for some users, it is important to note that we did not ever intend for it to be shrouded in the airs of exclusivity - the idea was to create an open category as an alternative means for mappers to get their work recognized and playable, for those who produce content that is not designed to fit within the Ranking Criteria. An avenue for curated content exists in the Spotlights - and we can certainly begin investing more resources and rewards into having maps featured by the Spotlights going forward.
Entering a map into Loved will cost 50SP across all modes.
Entering a map into Loved will also require the following favorites per dominant gamemode (where the dominant gamemode is the set with the highest requirements below):
osu!: 100
osu!taiko: 10
osu!catch: 10
osu!mania: 30
The SP requirement will be reduced by 1 every X favorites above the base favourites (down to a minimum of 25SP):
osu!: 16
osu!taiko: 2
osu!catch: 2
osu!mania: 4
This should be fair and representative of general population across all gamemodes, and at the very least, fairer than the current requirements for maps that are not osu!. Multimode mapsets may be a bit of a pain, but we'll see how they go.
We will also conduct voting for legacy beatmaps with high favourite count where the mapper may no longer be available to submit the maps for Loved themselves. This may be tied into Spotlights in the form of a "vintage Spotlight" occurring every few months or on certain dates of the year, complete with concurrent voting.
While I understand that keeping Loved exclusive is a concern for some users, it is important to note that we did not ever intend for it to be shrouded in the airs of exclusivity - the idea was to create an open category as an alternative means for mappers to get their work recognized and playable, for those who produce content that is not designed to fit within the Ranking Criteria. An avenue for curated content exists in the Spotlights - and we can certainly begin investing more resources and rewards into having maps featured by the Spotlights going forward.