We should keep the loved system as it was before, mainly focused in maps that have a bigger appeal to the community overall.The staff should create a new category for the maps with 100sp and 30 favorites as maps neither loved or ranked, but maps that can potentially provide good content for the community. Let me explain;
Maps with 100SP and 30 favorites so far showed maps that were part of regular ranking process (maps that are accord to RC) that after getting mods and gathering SP couldn’t get BNs to move them forward or maps that are popular among certain groups of mappers that get together and shoot stars in a specific map. Neither of this is aligned with the original goal of loved section, but they’re a response to the stumbles of the ranked process.
Maps that originally were modded over and over again but failed to succeed in getting rank now have a final destination different of getting graved after a lot of hard work. As well as single difficulties created by mappers that are loved by groups of mappers in which (for any RC reason), ranking seems too unlikely, to get a positive response. Both of these possibilities only show that the amount of created maps is no longer supported by the traditional ranked section, and further layers should be added in accord to meet the huge demand.
For now we have ranked beatmaps that are said to be the game official content, qualified beatmaps that are the maps that are on the merge of getting that status after around a week of exposure to fix potential issues and loved beatmaps, that are maps that doesn’t fit the RC but are labeled as content popular among the community and therefore deserve to have a leaderboard, score, playcount, etc… status too.
The initial idea here is to split the loved category from its current format into two:
Loved beatmaps; the original idea of maps that are voted (or not), have a lot of favorites, doesn’t meet the RC, have leaderboard, etc.
Appreciated beatmaps (or any other name, whatever);
This category could work as the lower level of beatmaps and the borderline from pending/graveyard/wip – and – loved/qualified/ranked maps.
Here it’s where maps that are not loved by the community and/or couldn’t get ranked for any reason whatsoever could get into. By establishing a minimum amount of favorite/star priority number more content that has potential to please the community can get the chance of getting more exposure and be played. And since this category it’s divided from loved, it can work on its own main goals.
Just an example idea, this category could feature maps that have a certain minimum amount(x) of star priority, or a certain amount of favorites and star priority simultaneously(y and z), or even Monstrata’s point system suggestion. This could work as a better way to exposure maps as possible content for BNs to evaluate as viable or not for modding towards ranked category.
Another idea is that since this section is aimed to the mapping community, the people who are active in both mapping/modding should get the chance to designate the content they consider good enough to get beyond pending maps to appreciated mapset. Example of that, is that for the last 15 maps someone modded over the course of x months, he can shot a “special” star in one of the maps he modded, therefore, considering it as the best map he looked in that period. After getting a certain amount of special stars, just like regular SP or SP+favorites, the map can get into the appreciated list.
It could also be used as a pre-qualification period, by adding to this category all maps that currently posses one bubble. So maps that currently have a bubble and are getting dust on the pending list can get the change of getting played and be more exposure to the community for both feedback possibilities. After getting all modifications and the heart icon it leaves the appreciated section to qualified section.
By adding maps with certain SP, maps with certain SP/favorite number and maps with one bubble I believe that the current core of the osu! mapping community can get a better exposure for the sake of new mappers, new ideas, acceptable content and “popular” content, compared to the cruel graveyard, a section of the game that currently has great quality content coexisting with content that is totally underdeveloped.
Now, this is all just general raw ideas. I’m not the revolutionary armed knight that will save the day. I just had a few ideas after seeing some debate over the loved category and wanted to share them in hope that with some further debate we can come up with a good way to improve the current situation for both ranking/loved system.
P.S: Ephemeral, little puppy son of a gun, you didn’t reply my messages about why my map didn’t get loved GRR
Maps with 100SP and 30 favorites so far showed maps that were part of regular ranking process (maps that are accord to RC) that after getting mods and gathering SP couldn’t get BNs to move them forward or maps that are popular among certain groups of mappers that get together and shoot stars in a specific map. Neither of this is aligned with the original goal of loved section, but they’re a response to the stumbles of the ranked process.
Maps that originally were modded over and over again but failed to succeed in getting rank now have a final destination different of getting graved after a lot of hard work. As well as single difficulties created by mappers that are loved by groups of mappers in which (for any RC reason), ranking seems too unlikely, to get a positive response. Both of these possibilities only show that the amount of created maps is no longer supported by the traditional ranked section, and further layers should be added in accord to meet the huge demand.
For now we have ranked beatmaps that are said to be the game official content, qualified beatmaps that are the maps that are on the merge of getting that status after around a week of exposure to fix potential issues and loved beatmaps, that are maps that doesn’t fit the RC but are labeled as content popular among the community and therefore deserve to have a leaderboard, score, playcount, etc… status too.
The initial idea here is to split the loved category from its current format into two:
Loved beatmaps; the original idea of maps that are voted (or not), have a lot of favorites, doesn’t meet the RC, have leaderboard, etc.
Appreciated beatmaps (or any other name, whatever);
This category could work as the lower level of beatmaps and the borderline from pending/graveyard/wip – and – loved/qualified/ranked maps.
Here it’s where maps that are not loved by the community and/or couldn’t get ranked for any reason whatsoever could get into. By establishing a minimum amount of favorite/star priority number more content that has potential to please the community can get the chance of getting more exposure and be played. And since this category it’s divided from loved, it can work on its own main goals.
Just an example idea, this category could feature maps that have a certain minimum amount(x) of star priority, or a certain amount of favorites and star priority simultaneously(y and z), or even Monstrata’s point system suggestion. This could work as a better way to exposure maps as possible content for BNs to evaluate as viable or not for modding towards ranked category.
Another idea is that since this section is aimed to the mapping community, the people who are active in both mapping/modding should get the chance to designate the content they consider good enough to get beyond pending maps to appreciated mapset. Example of that, is that for the last 15 maps someone modded over the course of x months, he can shot a “special” star in one of the maps he modded, therefore, considering it as the best map he looked in that period. After getting a certain amount of special stars, just like regular SP or SP+favorites, the map can get into the appreciated list.
It could also be used as a pre-qualification period, by adding to this category all maps that currently posses one bubble. So maps that currently have a bubble and are getting dust on the pending list can get the change of getting played and be more exposure to the community for both feedback possibilities. After getting all modifications and the heart icon it leaves the appreciated section to qualified section.
By adding maps with certain SP, maps with certain SP/favorite number and maps with one bubble I believe that the current core of the osu! mapping community can get a better exposure for the sake of new mappers, new ideas, acceptable content and “popular” content, compared to the cruel graveyard, a section of the game that currently has great quality content coexisting with content that is totally underdeveloped.
Now, this is all just general raw ideas. I’m not the revolutionary armed knight that will save the day. I just had a few ideas after seeing some debate over the loved category and wanted to share them in hope that with some further debate we can come up with a good way to improve the current situation for both ranking/loved system.
P.S: Ephemeral, little puppy son of a gun, you didn’t reply my messages about why my map didn’t get loved GRR