idk XD"
Don't caps. Moreover, look at the time it got Loved, during the old system, that's why it got ranked. Now stop yelling please.Miutrex wrote:
WTF?
https://osu.ppy.sh/s/344371
THIS MAP LITERALLY DOES NOT HAVE ANY SP, AND IS LOVED !!!
NEVER EXCEEDS THE 100 FAVS
WHAT THE HELL YOU SET RULES IF YOU BREAK THEIRS?
THIS SIMPLY WILL GENERATE MORE CONFUSION THAT THERE IS ALREADY COMPLICATED THAT IS FOR YOUR MAP TO ENTER ANY CATEGORY OF RANKING
I JUST DON´T UNDERSTAND IT
You're right, you don't.Miutrex wrote:
I JUST DON´T UNDERSTAND IT
I could agree with this, since user rating system hasn't been in its upmost uses after all, but there's only one thing.CircusGalop wrote:
How about introducing user rating system on pending or graveyard maps?
Loved points : The number of raters * (Average of User Rating - 8) * ( 1 + StarPriority*0.05)
Required points for Loved : 350 + 10 * The number of difficulties
WIP maps should be excepted. User rating should be reset when a pending or graveyard map changes to WIP map.
Result
Both many raters and high ratings will be required.
A map under 8 User Rating won't be loved map.
Graveyard maps can also be loved maps.
the advantage of star priority is kept.
a lot of people don't play loved map cause it doesn't give pp and that's why there is not much maps that got 100k plays .Reazen wrote:
everything below 100k should be just removed.
Then how these high SR maps still have more dl count ?? That's what loved is about ppl plays these maps even if it does not give them pp.Pachiru wrote:
a lot of people don't play loved map cause it doesn't give pp and that's why there is not much maps that got 100k plays .Reazen wrote:
everything below 100k should be just removed.
also because a lot of maps have high SR so not everyone can play it
I agree with that idea.FruityEnLoops wrote:
Loved section should stay with the same requirements (100 kudos, 15 favs (or maybe more favs idk)) but let the community vote. As DDMythical said, there should be a pool of selected maps with 2 or 3 maps in the end.
Play count/Download should not be involved. Unknown mappers (mappers that never ranked anything like me/non famous mappers) will get less downloads and plays because the players won't be following the mapper's new maps, so it's a bad idea to involve these stats in loved.
i think its absurd how were talking about a category centered around literally unranked popularity ( lets be honest thats what loved means. high critical acclaim.....but mostly popularity thats unranked ) and no one before this guy mentioned user rating where you LITERALLY RATE THE MAP as having any relevance towards anything. this thread is just people projecting their opinions of either i want the kudoso power or how no one should have the kudoso power. i think a combination of favorites and user rating with a small amount of influence. ( key word SMALL ) being given towards the kudoso thing is probably a alright system. i mean factoring in user rating to some degree doesnt seem like a bad idea, though we'd never see something like ikenai borderline get loved again it might also stifle out the completely generic shit or all the jump spam that half the community actually active in this game hates.CircusGalop wrote:
How about introducing user rating system on pending or graveyard maps?
Loved points : The number of raters * (Average of User Rating - 8) * ( 1 + StarPriority*0.05)
Required points for Loved : 350 + 10 * The number of difficulties
WIP maps should be excepted. User rating should be reset when a pending or graveyard map changes to WIP map.
Result
Both many raters and high ratings will be required.
A map under 8 User Rating won't be loved map.
Graveyard maps can also be loved maps.
the advantage of star priority is kept.
I actually suggested both options since 100favs+30sp is primaly for the actual famous maps that are truly loved, while 100sp+30favs are for the mapper who urgently want their map to have a leaderboard. *shrugs*PotatoJet wrote:
How about switch it up? 100 favs and 30 sp? Instead of 100 sp and 30 favs.
while i do not agree that "making all the effort a waste" is a valid argument to keep this current loved system, I think to tackle your problem a solution is that only mapsets which are uploaded after the new loved system took place will need to adhere to the loved requirements. this is similar to how updating the ranking criteria works if im correcttatatat wrote:
Of course my opinion on this is highly biased, but I think the requirements were fine how they were. Quite a few people including me have already accumulated 100SP on their maps and met the criteria. To reduce the kudosu requirement is to make all that effort a waste. Loved should be an alternative to the ranking criteria, or it should be split into another category. One for maps truly loved by the community, and another category for those who put the time and effort into getting the kudosu and favorites.
There is an alternative to ranked already; it's called ranked.tatatat wrote:
Of course my opinion on this is highly biased, but I think the requirements were fine how they were. Quite a few people including me have already accumulated 100SP on their maps and met the criteria. To reduce the kudosu requirement is to make all that effort a waste. Loved should be an alternative to the ranking criteria, or it should be split into another category. One for maps truly loved by the community, and another category for those who put the time and effort into getting the kudosu and favorites.
and yeah, weekly or biweekly votes sounds cool imoBackfire wrote:
I think everyone would prefer something more frequently, once a month is really painfully slow.
Well I've been around the Taiko community for 7 or so years or so, I can tell you that I am willing to do that for Taiko, at least. It's not honestly been my dream to do something like this for our community, to take part in it, so I'd be willing and open to do it and I could do it by myself or with others.Ephemeral wrote:
The issue with doing this more frequently is having people willing to compile the sets that quickly, mostly.