I would recommend a score system where each map must attain a certain "score" to be eligible for qualification.
Let's say,
1 Favorite = 20 points
1 Star Priority = 10 points
To be eligible for Loved, you must get at least 1000 points.
If the player base loves the map, then they usually express this through favoriting the map.
If the mapping community loves a map, then they usually express this through starring the map.
Combining both favorites and star priority into one score system allows mappers more freedom to get their map Loved. They can either get support from the player base, or they can get support from the mapping community, or a mixture of both. Of course, we can shift points around later, or even logarithmatize the point system to have diminishing returns for # of favourites and # of star priority.
THe current SP system only benefits active modders currently. Not all mappers also mod, actually some of the best mappers don't do a lot of modding at all (see RLC Skystar ProBox handsome etc...) so they rely on the mapping community to promote their stuff. I hope we can find a balance through integrating # of favorites into Loved eligibility, not just Loved requirement. Currently # of favorites is useless above 30, while SP is useless above 100. Removing a dual requirement allows mappers to overlook one area (perhaps # of SP, if the mapper is not a known mapper or modder) through a significantly higher value in another (say # of favorites) and vice versa.
Let's say,
1 Favorite = 20 points
1 Star Priority = 10 points
To be eligible for Loved, you must get at least 1000 points.
If the player base loves the map, then they usually express this through favoriting the map.
If the mapping community loves a map, then they usually express this through starring the map.
Combining both favorites and star priority into one score system allows mappers more freedom to get their map Loved. They can either get support from the player base, or they can get support from the mapping community, or a mixture of both. Of course, we can shift points around later, or even logarithmatize the point system to have diminishing returns for # of favourites and # of star priority.
THe current SP system only benefits active modders currently. Not all mappers also mod, actually some of the best mappers don't do a lot of modding at all (see RLC Skystar ProBox handsome etc...) so they rely on the mapping community to promote their stuff. I hope we can find a balance through integrating # of favorites into Loved eligibility, not just Loved requirement. Currently # of favorites is useless above 30, while SP is useless above 100. Removing a dual requirement allows mappers to overlook one area (perhaps # of SP, if the mapper is not a known mapper or modder) through a significantly higher value in another (say # of favorites) and vice versa.