Just bring the voting system back
thisMonstrata wrote:
I would recommend a score system where each map must attain a certain "score" to be eligible for qualification.
Let's say,
1 Favorite = 20 points
1 Star Priority = 10 points
To be eligible for Loved, you must get at least 1000 points.
If the player base loves the map, then they usually express this through favoriting the map.
If the mapping community loves a map, then they usually express this through starring the map.
Combining both favorites and star priority into one score system allows mappers more freedom to get their map Loved. They can either get support from the player base, or they can get support from the mapping community, or a mixture of both. Of course, we can shift points around later, or even logarithmatize the point system to have diminishing returns for # of favourites and # of star priority.
THe current SP system only benefits active modders currently. Not all mappers also mod, actually some of the best mappers don't do a lot of modding at all (see RLC Skystar ProBox handsome etc...) so they rely on the mapping community to promote their stuff. I hope we can find a balance through integrating # of favorites into Loved eligibility, not just Loved requirement. Currently # of favorites is useless above 30, while SP is useless above 100. Removing a dual requirement allows mappers to overlook one area (perhaps # of SP, if the mapper is not a known mapper or modder) through a significantly higher value in another (say # of favorites) and vice versa.
Eraser wrote:
You shouldn't be able to make your own map "loved", that is for somebody else to judge.
If you're unknown then your maps aren't loved and they need to gtfo being viable for the category. Such a stupid argument.Ovoui wrote:
Eraser wrote:
You shouldn't be able to make your own map "loved", that is for somebody else to judge.
I do not agree about this, if you're an unknown mapper, love section is a great way to promote your work.
The use of kudosu was interesting because it forced you to mod a lot to have your beatmap loved. I think it's fair because you get rewarded for helping the beatmapping community.
(encouraging modding is great thing tho).
Yeah sorry, I posted before I finished thinking.Ovoui wrote:
Making great map which deserved to be loved by the community and being unknown is compatible.
I didn't see your edit btw
I definitely think this is an issue that needs to be addressed, especially if from now on having favourites on a map will play a bigger role for the loved section and both mappers and players will be encouraged to do so. I usually rarely favourite maps, and I'm already at 81 favs, considering the enourmous amount of maps which are currently submitted 100 is definitely way too low and I can see it being a problem in the long run for the loved section.Yusomi wrote:
This new loved system treats favourites as if they are just freely given out. I think the cap of 100 should be increased, or a new favouriting system is introduced if this new loved system actually happens.
Based on this and the current state of maps in the loved section I would like to ask everyone advocating changes to the current system, especially those that are aiming to raise the map quality in the section by one way or the other:Ephemeral wrote:
Our thoughts in mind when making Loved were not to introduce a listing that contains high-skill, high-acclaim maps that were otherwise unsuitable for ranking, but rather to provide an alternate method for mappers with content that was widely appreciated regardless of what difficulty level or paradigm it was made under.
I'm not sure that pursuing a return to the same curated voting that started off Loved is particularly helpful - though if there is such a high demand for curated content in that regard, we could look at setting up something else to achieve the same end.
Why exactly wouldn't they want their maps to be loved? Take a look at Charles' skeleton map for example, I'm pretty sure he doesn't mind having that map loved even though he drifted away from the community and game itself. The point of loved (or at least as it was suggested by the community before the category existed) was to give the old, classic graved maps that couldn't be ranked in any way get finally the place they deserved (biggest examples would be Groundhog and deltaMAX, and to be honest I don't think Takuma would've been able to submit it for loved as he's been away for quite some time). It feels a bit unfair that maps like Moskau and Konbini can't get loved because of 1. the current requirements; 2. because their respective mappers are inactive, even though the maps were exactly the reason why the section was created in the first place.Ephemeral wrote:
What if the mapper is inactive or has left the game?
This poses a conundrum. What if a mapper does not consent to having their map deemed "complete" enough to have a scoreboard? What if they do not or never intended the map to have one in the first place?
At what point do we assume the mapper's intentions for the map in this process? Is this something we should consider at all?
I have no answers for these questions. It is a complicated topic, and we have deliberately erred away from adding very dated maps from the most part after this issue was raised VERY early on in the community voting for the first round of Loved.
There are maps that I would love to see in the category, but with their creative directors long vanished from the game (Larto is a good example of this), often times with unclear intent for their creations that are left behind, it will likely remain a very difficult issue to resolve fully.
You had me when you said mapping community but lost me when you said modding community. The modding community works to make the ranked section a thing. If a map is getting heavily modded it should be getting ranked not loved. As others have pointed out a lot of the more acclaimed mappers don't even mod much to begin with and hence do not get any benefit from SP being part of the system.Ephemeral wrote:
the mapping and modding community should have some sort of investment in the system themselves given the work they both undertake to make it a thing in the first place.
As mentioned earlier (and in the OP), the crystallization of their time investment (SP) means very little for actually influencing the ranking cycle at the moment. Beyond preparing maps for Ranked itself, they receive very little in the way of reward for essentially providing the rest of the community with content to enjoy.chainpullz wrote:
You had me when you said mapping community but lost me when you said modding community. The modding community works to make the ranked section a thing. If a map is getting heavily modded it should be getting ranked not loved. As others have pointed out a lot of the more acclaimed mappers don't even mod much to begin with and hence do not get any benefit from SP being part of the system.Ephemeral wrote:
the mapping and modding community should have some sort of investment in the system themselves given the work they both undertake to make it a thing in the first place.
Yes, and that is an issue. With the ranked category. The core of the current issue with the loved category is that we are letting major issues with the ranked category spill into the loved category. There needs to be a line drawn and that is what seems to be getting lost in all this fixation about points/voting.Ephemeral wrote:
As mentioned earlier (and in the OP), the crystallization of their time investment (SP) means very little for actually influencing the ranking cycle at the moment.
ha that's a funny joke good onechainpullz wrote:
Due to the more objective nature of the ranked category and the need for strict rules/guidelines
Ephemeral wrote:
Actually, scratch that. New idea.
Loved as it is currently known, is renamed to Approved. Approved maps follow the SP/favourites criteria outlined earlier - you meet them, you get in. No questions asked.
Guess we'll need to provision for them in the RC, yeah. Another topic entirely I think. Failing that, we can just also make special exceptions for Marathon maps.Okorin wrote:
so marathons will be called marathons or what and just ranked
and approved maps are just that approved via a process
I don't see issue here because if mapper had posted his map on the forums it already belongs to the community in some way. If community loves map and wants to see a leaderboard on specific mapset, mapper is not obliged to actively participate in this process.Ephemeral wrote:
What if the mapper is inactive or has left the game?
This poses a conundrum. What if a mapper does not consent to having their map deemed "complete" enough to have a scoreboard? What if they do not or never intended the map to have one in the first place?
At what point do we assume the mapper's intentions for the map in this process? Is this something we should consider at all?
I have no answers for these questions. It is a complicated topic, and we have deliberately erred away from adding very dated maps from the most part after this issue was raised VERY early on in the community voting for the first round of Loved.
There are maps that I would love to see in the category, but with their creative directors long vanished from the game (Larto is a good example of this), often times with unclear intent for their creations that are left behind, it will likely remain a very difficult issue to resolve fully.
When Rezoons Jump training maps then?Ephemeral wrote:
Time to tidy this up, I think.
The general consensus seems to be that the expectation for the category is to unequivocally support maps that are highly appreciated by the community. By large, it appears that most people do not endorse the ability for mappers to contribute a majority share of the SP requirement via their own kudosu (though people from the modding community do support this as it obviously empowers them).
It also appears that there is large support for a return to the community-based voting to determine at least a nominal number of Loved maps to enter the pool.
I think we can address this by implementing the mode-specific scaling SP/favourites requirement as listed in this post while also imposing a hard limit on the amount of SP that can be contributed by any one user - perhaps something to the order of no greater than a third of total contribution towards the base SP cap. We'll also start holding votes for older maps with inactive or uninvolved mappers that have widespread community support, though the number of maps this will introduce per month will be very limited (2-3) to start with.
So we define "Loved" as attempting to highlight and immortalize maps that deserve attention or are cult classics, but explicitly do not and will not fit the criteria to be ranked. So, what's the best way to accomplish this task while avoiding pitfalls, explits, and controversy such as:Ephemeral wrote:
Over the years, a common complaint with the ranking cycle has been that it is fairly restricted for most people [...] especially if it tailors to a distinctive audience, or seeks to attempt gameplay paradigms that are not allowed by the current Ranking Criteria.
Couldn't agree more. That seems to be the case as to why kudosu is involved - because the staff have failed to incentivize modding properly, so the reward for modding is being shoehorned into this system, to the system's explicit detriment and abuse.burntcedar13 wrote:
we're involving sp because it's actually worthless otherwise [...] the loved section is supposed to be about the community (which is mostly players), not mappers.
Do they know more about fun than the community, or do they know more about rules?melloe wrote:
[the modders] make the maps for you to play and they know more about mapping than the community
Why are the people who focus on making something rankable whether it is fun or not getting an undue say on literally the exact opposite type of mapping category?A severe dunking wrote:
Ephemeral wrote:
I'm not sure I can get behind the idea of removing SP qualification from the system entirely - the modding community should have some sort of investment in the system themselves given the work they both undertake to make it a thing in the first place.chainpullz wrote:
The modding community works to make the ranked section a thing. If a map is getting heavily modded it should be getting ranked not loved.
with 100 SP being thrown by the mapper into their own map, its not relevant for now
- We will regularly be adding maps based on community votes.
This sounds like a good idea except mappers can still shoot 100 stars by themselves to get their maps into the Loved (or Approved) category.Ephemeral wrote:
Actually, scratch that. New idea.
Loved as it is currently known, is renamed to Approved. Approved maps follow the SP/favourites criteria outlined earlier - you meet them, you get in. No questions asked.
Every month, a poll is held based on a selection of highly favourited old maps. At the end of the month, those maps are collated and the winning maps (number yet to be decided, perhaps 6-12) are made into a Spotlight complete with ranking chart and are automatically given the Approved status if they do not already have it.
Mappers/modders get their open scoreboard category, community gets their vote-based, curated content section with scoreboards full of maps proven to be liked by at least a reasonable majority of active and engaged people.
Everybody wins.
Raveille wrote:
This sounds like a good idea except mappers can still shoot 100 stars by themselves to get their maps into the Loved (or Approved) category.
There should be a limit to how many kudosus a mapper can actually give to an individual map.
Edit: Reason being, Loved maps are a community effort. A mapper can just ask random people to favorite his map and he can shoot 100 stars to the map and go for submission currently, which is not what Loved maps are.
It's still easy to evade, if you have two mappers with many stars and similar objectives. They simply can exchange stars, i.e. boost each other's mapset with own stars, giving exactly the same result as if they were to use them for their own maps.Arzenvald wrote:
^ Just don't count mapper's own SP into the calculation tbh
And my idea is unfair for general.rakuenslove wrote:
most loved maps only have 1 diff tho
Don't caps. Moreover, look at the time it got Loved, during the old system, that's why it got ranked. Now stop yelling please.Miutrex wrote:
WTF?
https://osu.ppy.sh/s/344371
THIS MAP LITERALLY DOES NOT HAVE ANY SP, AND IS LOVED !!!
NEVER EXCEEDS THE 100 FAVS
WHAT THE HELL YOU SET RULES IF YOU BREAK THEIRS?
THIS SIMPLY WILL GENERATE MORE CONFUSION THAT THERE IS ALREADY COMPLICATED THAT IS FOR YOUR MAP TO ENTER ANY CATEGORY OF RANKING
I JUST DON´T UNDERSTAND IT
You're right, you don't.Miutrex wrote:
I JUST DON´T UNDERSTAND IT
I could agree with this, since user rating system hasn't been in its upmost uses after all, but there's only one thing.CircusGalop wrote:
How about introducing user rating system on pending or graveyard maps?
Loved points : The number of raters * (Average of User Rating - 8) * ( 1 + StarPriority*0.05)
Required points for Loved : 350 + 10 * The number of difficulties
WIP maps should be excepted. User rating should be reset when a pending or graveyard map changes to WIP map.
Result
Both many raters and high ratings will be required.
A map under 8 User Rating won't be loved map.
Graveyard maps can also be loved maps.
the advantage of star priority is kept.
a lot of people don't play loved map cause it doesn't give pp and that's why there is not much maps that got 100k plays .Reazen wrote:
everything below 100k should be just removed.
Then how these high SR maps still have more dl count ?? That's what loved is about ppl plays these maps even if it does not give them pp.Pachiru wrote:
a lot of people don't play loved map cause it doesn't give pp and that's why there is not much maps that got 100k plays .Reazen wrote:
everything below 100k should be just removed.
also because a lot of maps have high SR so not everyone can play it
I agree with that idea.FruityEnLoops wrote:
Loved section should stay with the same requirements (100 kudos, 15 favs (or maybe more favs idk)) but let the community vote. As DDMythical said, there should be a pool of selected maps with 2 or 3 maps in the end.
Play count/Download should not be involved. Unknown mappers (mappers that never ranked anything like me/non famous mappers) will get less downloads and plays because the players won't be following the mapper's new maps, so it's a bad idea to involve these stats in loved.
i think its absurd how were talking about a category centered around literally unranked popularity ( lets be honest thats what loved means. high critical acclaim.....but mostly popularity thats unranked ) and no one before this guy mentioned user rating where you LITERALLY RATE THE MAP as having any relevance towards anything. this thread is just people projecting their opinions of either i want the kudoso power or how no one should have the kudoso power. i think a combination of favorites and user rating with a small amount of influence. ( key word SMALL ) being given towards the kudoso thing is probably a alright system. i mean factoring in user rating to some degree doesnt seem like a bad idea, though we'd never see something like ikenai borderline get loved again it might also stifle out the completely generic shit or all the jump spam that half the community actually active in this game hates.CircusGalop wrote:
How about introducing user rating system on pending or graveyard maps?
Loved points : The number of raters * (Average of User Rating - 8) * ( 1 + StarPriority*0.05)
Required points for Loved : 350 + 10 * The number of difficulties
WIP maps should be excepted. User rating should be reset when a pending or graveyard map changes to WIP map.
Result
Both many raters and high ratings will be required.
A map under 8 User Rating won't be loved map.
Graveyard maps can also be loved maps.
the advantage of star priority is kept.
I actually suggested both options since 100favs+30sp is primaly for the actual famous maps that are truly loved, while 100sp+30favs are for the mapper who urgently want their map to have a leaderboard. *shrugs*PotatoJet wrote:
How about switch it up? 100 favs and 30 sp? Instead of 100 sp and 30 favs.
while i do not agree that "making all the effort a waste" is a valid argument to keep this current loved system, I think to tackle your problem a solution is that only mapsets which are uploaded after the new loved system took place will need to adhere to the loved requirements. this is similar to how updating the ranking criteria works if im correcttatatat wrote:
Of course my opinion on this is highly biased, but I think the requirements were fine how they were. Quite a few people including me have already accumulated 100SP on their maps and met the criteria. To reduce the kudosu requirement is to make all that effort a waste. Loved should be an alternative to the ranking criteria, or it should be split into another category. One for maps truly loved by the community, and another category for those who put the time and effort into getting the kudosu and favorites.
There is an alternative to ranked already; it's called ranked.tatatat wrote:
Of course my opinion on this is highly biased, but I think the requirements were fine how they were. Quite a few people including me have already accumulated 100SP on their maps and met the criteria. To reduce the kudosu requirement is to make all that effort a waste. Loved should be an alternative to the ranking criteria, or it should be split into another category. One for maps truly loved by the community, and another category for those who put the time and effort into getting the kudosu and favorites.