hello from my queue Ill only mod the hardest 3 diffs its not that i dont want to but im really shit modding below that its only blankets and shit, and i hate that, i only mod below that if i actually need to :/
[Insane]
[Extra]
[Freeze]
Man i hope i pointed something out that you may find usefull :/ sorry if i didn't
Also have a star, people want want some sort of Snow Drive to be ranked and this diff looks promising imo so why not help the people and you see this map
[Insane]
- 00:02:699 (1,1) - first point is a blanket yaaaaaaaaaaas loving this already (im being mean to myself)
- 00:04:172 (2) - how about moving this to x:92 y:88 and this 00:04:708 (4) - to x:232 y:168 it doesnt look bad and it gives a nice feeling onto entering the slider with that beat in the back ground 00:04:708 (4,1) - like you hear this double note sort of thing
- 00:08:458 (2,3,4,1) - ^ same thing not the same positions doe just like the idea
- 00:10:199 (1,2) - consider thisif you wish ofc without the NC, since if you listen at 25% you hear that strong whoosing sound dont ignore that man notes dont fit here
- 00:11:003 (3,1) - ik why the kiai time is here to put emphasis on the change of music but i mean do you necesarly need it? its up to you since there are more of these but its your choice if you want to change that or not, the effect isnt long anyway so i mean eh
- 00:13:681 (2,3) - just a little polish on the overlap
- 00:23:324 (2) - this is on the down beat or whatever you call that like you havent done it here 00:23:592 (3,4) - so idk your choice
- 00:48:235 (2,1) - overlap fix that a little bit
- 00:58:815 (2,3,4) - if you want consider 00:59:217 (4) - moving this so that it blankets at the same spot as this one 00:58:949 (3) - with the circle
- 00:58:815 (2) -
- 01:10:735 (1) - Nc maybe because of that beat change its pretty strong imo, but hey again ignore this since im shite at NC
- 01:59:485 (1,2,3,1,2,3,1,2,3) - here you gave those notes a pretty ok overlap, but here 02:01:895 (1,2,3,1,2,3) - you increased the space between them why? the beat is still the same
- 02:08:056 (1) - i dont think a break here fits bud just leave it blank since the singing is still there and the beat hasnt changed much also you could add something here 02:10:199 because of the strong beats
- 02:12:342 (1) - dont think this kiai flash fits here what so ever the tune hasnt changed much
- 03:00:020 (3,1) - blanket boi
- 03:01:628 (1) - how about x:64 y:256 ? its a new combo and it will make the note stand out more
- 03:35:913 (1) - here i realised all of your SV are 1, why? anyway here increase the SV to at least 1,2 even more if you wish since the tune gets so much more agressive at this point, that sort of thing should really be emphasised imo seriously
[Extra]
- 00:13:413 (1) - x:148 y:244 so that its emphasised a little, and the break between the next slider will be a kind of a warning to the player not to click as fast at this point, consider this for the rest of sliders and jumps similar to this
- 00:17:699 (1) - same as before not the same position doe but DS can be similar
- 00:23:458 (4) - the change of sound happens here so i'd suggest making a NC here
- 00:23:458 (4) - ctrl+g maybe
- 01:38:994 (2,3,4,5) - for the full part of that nya nya nya sound you only make jumps here, why?
- 02:10:199 - as in insane you can start mapping here and delete that break
- 02:37:922 (2,3,4,5) - again as previosuly only one jumpy section out of all of the nya nya nya's
- 03:01:628 (1) - x:200 y:120 maybe since it is the last note why not make it a bit jumpy
- 03:01:628 (1) - ctrl+g this since basicly that will be a double and it will make it easier for the player to hit it like that
- 03:35:913 (1) - again the SV thing dude emphasise that cmon man
- 04:05:244 (3,1,2) - make this a jumpy section since current state doesnt quite fit the music considering previosuly on the other kiai times you did do some jumps you could also give this some jumps
- 04:11:270 (1,2,1,2,1,2,1,2,1) - holy shit i would highly clasify this as an overmap tbh, either nerf this (DS) or create some sort of nice star patterns
[Freeze]
- I would recommend increasing the AR to 9.6 since it is a pretty fast song and 9,4 may seem really slow for the players that will play this, imo 9,6 is far more fitting
- 00:10:869 (1) - i would strongly recommend ctrl+g this it would nicelly fit as well, if you apply this change the DS so that it is similar in some way
- 00:23:056 (1,3) - you could blanket these note give the slider some purpose in being the shape it is now
- 00:42:074 (4,1) - why did you give this a huge jump here, whilst 00:44:217 (4,1) - is so much smaller, the beat calms a little bit but not that far for it to be spaced so diffrently
- 00:55:735 (3) - x:124 y:328 remember the thing in the previous insane or extra diff about those note slider things, in this diff i would strongly recommend applying them since the song is really fast and these could cause a lot (i mean a lot) of misses, which could also be frustrating to play imo without any sort of warning from the mapper. At some point in Extra you done this sort of thing where you did put the circle before the slider but that wasnt really needed. So yh your chouce but in this diff i think it would matter the most
- 01:01:895 (3,1,2) - imo this is awkaward to hit/play i would consider changing this, its the fact that 01:01:895 (3,1) - these 2 notes are stacked which once again will put people off and cause misses imo
- 01:03:235 (3,4) - why is the spacing different from 01:04:306 (3,4) - ? ive had a few repeats the beat doesnt change why would that need to then?
- 01:12:610 (3,2,3) - remember when i told you in insane when you could try something like blanketing both of the sliders 01:12:610 (3,3) - with the same part of the note, to give it some visual impact look-ish thing, you could try this here as well. This would also add some $tyl3 P0int5 yeno
- 01:48:770 (1) - i dont think this note fits here, try extending the slider to the white note in the old place of the note and just extend it to the next white tick. Something like this
- 01:51:717 (5,1) - this is what i was on like earlier this shouldnt be stacked like this
- 02:08:056 (1) - remember the break thing, see here imo you should keep it since it gives the player some rest
- 02:10:969 - buuuut i still think mapping should start here for this since there is a strong drum hit sound that just like giving the feeling of "something is missing here"
- 02:47:029 (2,3) - you could fix this blanket here a little bit
- 03:01:360 (6) - this at x:224 y:268 and 03:01:628 (1) - x:124 y:168 since this note 03:01:628 (1) - should have a space of its own imo since the tune is dying out ever-so slowly
- 03:17:967 (1) - right there is a weird timing point problem since there is 0,25 and like on the next red tick its 0,5, any reason for this. Also i may be modding but i'm really curious of how you can make the timing points go below 0,5 i would be really happy if you told me
- 03:30:155 (2,3,4) - maybe increase these to DS 2x if you want since its that like move intense signing going on, and the DS between 03:30:289 (3,4) - is different check that out if you dont like changing the DS to 2
- 03:35:913 (1) - ooooh the SV change here although for this i would recommend 1,4 since you used 1,2 for the previous kiai time and the beat in this one really increases as in intesity and like difficulty imo
- 03:48:101 (3,4) - make the jump between these bigger i'd suggest
- 03:58:146 (5,2) - this overlap is pretty weird unless you meant it idk, imo its pretty weird (maybe its cause i dont like overlaps as big
)
- 04:03:770 (1,2,3,1,2,3) - i personally dont like this, try doing something similar to 04:01:628 (1,2,3,1,2,3,1,2,3,1,2,3) - although on those ones the DS isnt the same but what im trying to say is per every red tick make a decent jump since there is like that sound i dont know how to explain it tbh but eh
Man i hope i pointed something out that you may find usefull :/ sorry if i didn't
Also have a star, people want want some sort of Snow Drive to be ranked and this diff looks promising imo so why not help the people and you see this map
