hi m4m from my queue - sorry, I was sick this week so the mod got delayed a bit 
[General]
would love to see this ranked soon.
I nc different than you in higher diffs i notice lol, so uh i'll only point out those who bugged me reading etc.
[Freeze]
nice set - sorry couldn't find more
- I guess thats a good thing actually.
feels ready for me - most things are just objectively in my opinion.
Good Luck! o/

[General]
would love to see this ranked soon.
I nc different than you in higher diffs i notice lol, so uh i'll only point out those who bugged me reading etc.
[Freeze]
- hp6? You have a lot of 1/4 sliders which give you not enough hp if you hit them and if you miss 2 u ded. jk, its not that harsh but gaining hp again.
- 01:11:270 (1,1) - I missread that multiple times to be ctrl+g and it plays more innutitive that way.
- 02:32:431 (5) - current flow suggests ctrl+g as a better solution.
- 03:41:271 (1,2,3) - looks very cramped can you give 3 more space maybe?
- 04:11:271 (1,2,3,4,1,2,3,4,1) - I wondered why u never silenced the ends? I mean u don't have to xd, but the clapping at the ends is super annoying to hear. Just a personal thing tho.
- AR9.3 felt better for me in playtest.
- 00:40:869 (1,1,1) - it was actually harder to read for me bcs u ncd this.
- 02:03:235 (1,2,3) - I'd reduce the spacing a bit since you have bigger spacing before for 1/1 pause between the notes and suddenly 1/2 snapping with exact same distance might be confusing for some people.
- 03:35:913 (1) - make same overlap like 02:44:217 (2) - here? with the slider being after the circle i mean. just a stylish thing lol
nice can't find more.
- 01:38:458 (4) - stack properly.
- 03:35:913 (1) - ^
04:02:968 (2) - uhm clap?
04:04:039 (2) - ^same - 04:13:480 - delete that line it has no effect whatsoever
- 00:19:306 (3,4) - imo this flows better with 2 two 1/2 sliders since the sounds you map to occur every 1/2 beat and not 1/1 like 00:18:770 (1,2) - here
- 00:20:913 (1) - tbh i think you should just stay with overlaping this completely like you did 00:14:351 (4,1) - here (just for consistency)
- 00:33:770 (1) - its funny how this section is actually harder to play than in the hardest diff xd - just bcs you used distance snapping.
- 00:55:467 (2,3,4) - it's quite confusing that you use this double stack never again (u kinda have to know it's there if you play hidden) even though it fits the vocal well.
- 01:15:288 (3) - same like before.
- 01:50:645 (1) - idk i feel like you should do it like in insane having a reverse here. I know its hard diff, but alone it should be fine.
- 02:45:556 (1) - this barely overlapping here doesn't look good imo, maybe make it like the others or just stack it.
- 03:11:806 (1) - that nc is kinda weird tbh or idk why u ncd this. How about not Ncing this at all?
- 03:23:458 (2,3) - why u change the stlye of how you overlap this? i kinda don't get that
- 03:33:770 (1,2,3,4,1,2,3,4) - I'd make 03:33:770 (1,2,3,4) - sliders and 03:34:842 (1,2,3,4) - leave them as circles. You want to emphasize the first ones not as much as the others. You already do that well with the spacing you choose, but I feel like with the sliders it makes it more intiutive for the player.
- 04:10:199 (1,2) - uh why no whistles when you use them for exact same sound 04:09:931 (4) - here.
nice set - sorry couldn't find more

feels ready for me - most things are just objectively in my opinion.
Good Luck! o/