Once more thank you very much!!Desperate-kun wrote:
[General][Freeze]
- I know from your mods that you are a fan of high AR, however I really think some of the ARs in this mapset are set too high. Mappers often think high BPM requires high AR but in reality your mapping style isn't hard to read at all with slightly lower AR, I would even say it reads better. What I suggest is the following:
- Extra could use AR9, only some simple jump and stream patterns here.
- Insane is what bothers me the most. AR9 for a map like this? AR8.5 is much better here if you ask me.
- Hard could also use AR7.5 or even AR7. Fixed them all (7.5 for hard) I hope it's still ok with the new patterns... I guess so :O
[Extra]
- 00:32:699 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Actually this section is very boring to play for this difficulty level. Don't get me wrong, I am a big fan of undermapping and the rhythm is perfectly fine here it's just that this section requires almost no cursor movement due to slider leniency, and the movement it requires seems to come at the wrong times. These groups of objects 00:33:503 (3,1,2) - 00:34:574 (3,1,2) - etc. all play like a one-measure long stack and the only emphasis in this section is on those beats 00:33:503 - 00:34:574 - etc. What I would recommend is either having a jump before the big white ticks instead (which would mean stacking two circles under the slider and then have the jumps) or replacing the 1/2-sliders with circles somehow. Just try to create a more interesting cursor movement that emphasizes the music better. Ah, I get your point in a way that when I ask a top-player to play it, at this part I'm always a bit scared that he finds it boring and just quit it xD. On the other hand it really fits the idea I have of the music here. First of all, changing the 1/2 for some circles is no-go because I really want a faster rhythm from 00:41:270 (1) - . And then I tried your suggestion of stacking both notes under the reverse 00:33:235 (2,3) - but, to me at least, it feels that it gives less impact actually. 00:33:235 (2) - Stacked because it's really low, it's basically just the vocal right. 00:33:503 (3) - There's a pretty audible beat here so I use this opportunity to change position. And I insist on "changing position" to me it's almost like this beat was here for this reason lol. Instead of moving your cursor constantly, try to stay at the position of 00:33:235 (2) - and "jump" to that (3) at the last moment.. It's pretty much the flow I have in mind. After that, you don't move at all, in a way that it will give more impact to the movement (as little it is) on the 1/2 here 00:33:770 (1) - A bit hard to explain but... ye, hope you got me xD
- 01:36:985 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - So why does this pattern emphasize every second white tick (by repetition) when the music clearly repeats every 3 white ticks.. You did it much better all the other times this part comes up in the music so this one really sticks out and should be changed somehow. Try to making something similar to 02:35:913 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ? Mhh, a bit sad to change the pattern but sounds fair enough. Fixed, I hope it's good enough though *-* Those patterns are kinda hard to create xD ! BUT Remapping the extra diff gave me an idea, so I also remapped this part 03:27:342 (1) - on freeze that I've always found a bit poor of flow.
- 03:11:136 (1) - Hmm this slider fits the music well however I think it harms playability. This map is supposed to be difficult to play however what I enjoy about it is that it generally has very simple patterns that are easy to understand, it doesn't throw around with weird spacing or rhythms etc. This slider is the only thing in the map that doesn't fit this rhythm simplicity because it starts on a red tick and is located in the middle of a 1/4-section. Getting into streams / 1/4-rhythms after red-tick-sliders is kind of hard and I recommend you to change the rhythm around here to something more regular, like this: http://puu.sh/nsgU7/739e8c7964.jpg (cursor position is where the slider originally started) Really nice point *-* (maybe that's what monstrata wanted to say as well but didn't get it). Fixed it in another way, a bit. We'll see if that works too!
- Actually, I love this diff, it's so much fun to play (well I just played it once because I just came back from work and my hand hurts a bit, but it's already fun to look at and move the cursor to the map in edit).. I really like the 'overmapped' stream and the 1/8 gimmicks you used, they fit the song well for me, I wouldn't worry about those. Just the issues above are what still bothers me a bit.
I found the other diffs fine as they are (except what was already mentioned in the mods of the other diffs). I have to agree with Monstrata though that Normal could use some 'real' 1/2 to improve the difficulty spread. I added a few "triple-like" I wonder if it's enough, I told you (should have told monstrata too ><) IRC why I didn't do it from the get-go, you told me it was ok if it gets hard icon, but rating is still going high pretty fast, added like 2 or 3 and it took 0.5 ... So yep, I hope it's enough ><
- 00:15:958 (3) - I'd recommend to move this slider 1/2 tick later so that it starts on the white tick. You can have a circle stack on 00:15:824 - instead then: http://puu.sh/nslSk/696525dad8.jpg I just don't really see a reason why that slider starts on the red tick right now, it would follow the beat and melody much better if you change it. Same applies for 03:57:744 (3) - Right, sounds fair, indeed: fixed both!
- 01:15:556 (1,2,1,2) - That intense jump / antijump pattern caught me by surprise. It's much harder to play than it looks like because of the really fast movement required in between the combos. I think ctrl+g on 01:15:824 (1,2) - would help a lot to make this more intuitive. Kinda disagree here. First of all, it would flow really bad with the next slider, but that's not the main reason why I don't want to change it. I think that the flow as it is here represents a bit better the music. The way you're suggesting is a really circular movement, I don't think that's what the music calls for here. The music feels really "electrfied" and this pattern represents pretty well this I think. Also, the vocals seem to repeat the same tone/pitch each 1/2 ticks. So going twice from bottom to the top represents this as well (from this percpective you could tell me that I could have kept going on with this pattern and...yes I could have done it but it would be too hard imo xD)
- 01:36:985 (1,2,3,4,1,2,1,2,3,4,5,1,2) - I find these patterns underwhelming in this difficulty. It's not even so much that you are undermapping - in Freeze you had such a cool idea (repeating patterns to emphasize the repeated vocals) and here it's mapped just like the rest of the chorus. Same applies for the rest of this difficulty, when this music shows up again, except for 03:44:485 (1,2,3,1,2,3,1,2,3,1,2,3) - which is very well done. Note: This basically applies for Insane too. Fixed, insane as well... Gotta recheck if everything's fine on insane ><
Alright so I explained many issues more in-depth than I normally would. The reason is that I see some miscommunication happening between the previous modders and you. They brought up some valid points that were important to them and you often replied very short and a bit meaningless (best example is Monstrata's concern about the difficulty spread). So to solve this problem I tried to give longer explanation but I expect the same from you when you reply and deny - to give proper reasoning for your denial.
Seeing how much effort you already put into this mapset, fixing up the spread issue and the other issues shouldn't be a problem for you. I am willing to bubble this mapset if the spread issue gets fixed and if you provide reasonable explanations for everything you denied from this mod. :3