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Omoi - Snow Drive

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Axon
I like this map

I'd mod but I suck at modding :(
Net0
Man I really want to see this ranked \o/ . I've been playing this map since it came out and a lot changed. It makes me think how trying to rank a beatmap involves changing, sometimes to better stuff sometimes to worst stuff. Well I'll try to give you some help Yales, but I'm new in this mod think and my style of mod is not convencional, so feel free to use this the way you prefer :D

Insane:

1)This slider 00:11:520 (3) - - can end at 00:11:653 - instead of 00:11:520 (3) - , makes it easier from a player perspective, but if you want to keep this section hard, then don't mind it. Same applies to this slider 00:32:431 (8) -
2)I have a question. In this part of the music you made the sliders in sequence 00:15:002 (1,2,3,4) - but in this part that is similar 00:23:573 (1,2,3,4) - on the song you changed the order of the sliders. If it's because of compose purposes there's no need to change it, but remember that making sections similar always help with the flow. This part is a great example of that:00:19:823 (1,2,3,4,1) - - and here00:41:386 (1,2,3,1) -
3)This hit circle 01:24:128 (1) - could be an unique combo, it would be great since the final part of this also finishes with an isoleted hitcircle 01:26:270 (1) -
4) I don't know what to think about this 03:14:485 (1,1) - . As a mapper I love this, as a player this is hell hard :P IGNORE THIS
5)For some reason I didn't feel this part with as much flow as the rest of the chorus, I can't explain it tho, but it felt slow somehow, total personal perspective tho 03:29:332 (3,1) - . That's the only part of the entire map I think you could actually make any changes on the compose, the rest is GREAT!!!
Now I'll point things that I hope you don't change in the future:
DUDE THIS LOOKS SO COOL 01:58:930 (1,1,1,1,1,1,1) - PLS DON"T LISTEN TO PPL, KEEP THIS!!! :P

I'm new in modding so I can't help with the other diff. But I mean it when I say I really like your Omoi trilogy. Really want it ranked. Take my star senpai o/

->I've edited, it seems it wasn't updated, sorry about that.
Topic Starter
Yales

Net0 wrote:

Man I really want to see this ranked \o/ . I've been playing this map since it came out and a lot changed. It makes me think how trying to rank a beatmap involves changing, sometimes to better stuff sometimes to worst stuff. Well I'll try to give you some help Yales, but I'm new in this mod think and my style of mod is not convencional, so feel free to use this the way you prefer :D

Insane:

1)This slider 00:11:520 (3) - - can end at 00:11:653 - instead of 00:11:520 (3) - , makes it easier from a player perspective, but if you want to keep this section hard, then don't mind it. Same applies to this slider 00:32:431 (8) - I'm just following the music though. It might be surprising if you expect a triple but it's not really hard to play.
2)I have a question. In this part of the music you made the sliders in sequence 00:15:002 (1,2,3,4) - but in this part that is similar 00:23:573 (1,2,3,4) - on the song you changed the order of the sliders. If it's because of compose purposes there's no need to change it, but remember that making sections similar always help with the flow. This part is a great example of that:00:19:823 (1,2,3,4,1) - - and here00:41:386 (1,2,3,1) - I'm not sure it gives a better flow to take the same parts over and over again. It might sounds easier to you right now, because you're already used to a certain movement. But it's not harder or something, it's just slightly different to give a little bit of variations (otherwise the map would be pretty boring)
3)This hit circle 01:24:128 (1) - could be an unique combo, it would be great since the final part of this also finishes with an isoleted hitcircle 01:26:270 (1) - Considering the fact that it's also what I did on extra+freeze, this is actually a good point and I take that.
4) I don't know what to think about this 03:14:485 (1,1) - . As a mapper I love this, as a player this is hell hard :P IGNORE THIS
5)For some reason I didn't feel this part with as much flow as the rest of the chorus, I can't explain it tho, but it felt slow somehow, total personal perspective tho 03:29:332 (3,1) - . That's the only part of the entire map I think you could actually make any changes on the compose, the rest is GREAT!!! Ya.. I somehow decided to give the emphasize by undermapping those sliders to give something different to play to the player. This is just another way to map this part. I personally prefer this way by the way :P
Now I'll point things that I hope you don't change in the future:
DUDE THIS LOOKS SO COOL 01:58:930 (1,1,1,1,1,1,1) - PLS DON"T LISTEN TO PPL, KEEP THIS!!! :P

I'm new in modding so I can't help with the other diff. But I mean it when I say I really like your Omoi trilogy. Really want it ranked. Take my star senpai o/

->I've edited, it seems it wasn't updated, sorry about that.
Hello, Thank you very much for your support and the time spent for this mod (as well as the star).
But.. Did you delete and redownload the map? It doesn't seem we have the same offset. I tried to check each of your point but I can't really see what you were talking about because of that :(

Anyways, it's always really cool to see that people still support me on this "Omoi trilogy" ^^
I didn't give up on this yet and got the confirmation yesterday that the staff didn't neither!
Topic Starter
Yales
.
Okoayu
Anything happening here?

Did the discussion resolve?
Topic Starter
Yales

Okorin wrote:

Anything happening here?

Did the discussion resolve?
Well, I edited the mp3 so the "unrankable" problem is fixed. Desperate-kun told me a while ago he didn't give up on it neither but I guess he's busy. And smallboat is now a bit "scared" to rebubble it because he is not sure if he's actually allowed to do it a 3rd time or somthing.

So nope, nothing seems to happen here. I just uped the thread to not let it go in graveyard just in case.
Okoayu
Desp has finals so thats a thing. I dont believe the mp3 needed an edit because its just reverse-engineering to justify an overmap.

But now its in the song!! But its in the song because your way of mapping requires it to be >_>

Tldr i dont think mp3 edit was necessary, poke me ingame.
Video
third times a charm? :oops:
Okoayu
logging
22:14 Okorin: oh right snow drive
22:14 Yales: hello, sorry didnt see your message
22:14 Yales: update :O
22:14 Okorin: oh right snow drive
22:15 Okorin: is all i wrote
22:16 Okorin: ok something's wrong with me tonight i can't seem to focus on the screen to play this game without feeling dizzy
22:16 Yales: haha, well me too, but more because it's been a while i didnt see circles x)
22:17 Okorin: nobody commented on the background being vioelent
22:17 Okorin: violent*
22:17 Okorin: yet right
22:17 Okorin: good then because the violent thing is dumb
22:19 Yales: :o
22:20 Yales: i want a bg from alyssa
22:20 Okorin: i like the other version of this song more
22:20 Okorin: like idk what the troll shitdiff used but that version of the song seems genuinely better to me in terms of vocals
22:21 Okorin: but that's up to personal preference i guess
22:21 Yales: I disagree
22:21 Okorin: i just remember seeing the reddit thread saying that a lot as yours was qualified
22:21 Yales: I had choice between both when i made the diff, and i prefered this version by far
22:21 Yales: the other feels so.... annoying XD
22:22 Okorin: idk if higher ar can help with reading this diff
22:23 Yales: i don't know but i don't think it rly calls for high ar
22:24 Yales: I mean, there's some tricky thing, but it's really standard
22:24 Yales: overall
22:25 Yales: even the mindfuck thingy, sliders are on white ticks all the time, it's not like out of context or smthing x)
22:26 Okorin: that's not the point i was trying to make lol
22:27 Yales: well changing the ar isn't something that would decline, but I wonder if it's that necessary :o
22:27 Okorin: mainly i noticed that yo uhave like 5 one half beat objects visible at most times and i was wondering
22:27 Okorin: if showing less is easier to interpret or not
22:29 Okorin: ppl were saying it plays "weird" and generally liked to criticise it
22:29 Okorin: i wonder if that's just cuz one top player said it's weird or because your map feels weird to them
22:31 Yales: Well.. I don't know. I still asked some top players/mappers to play it, not only my friends, and they were quite surprised about the gamepay/star rating
22:31 Yales: chewin..captin
22:31 Yales: so i dont know who said it
22:31 Yales: if it's yuii- for example, he didn't even testplayed it sooo
22:31 Yales: I dont know i.i
22:31 Okorin: i don't know either
22:31 Okorin: but it being qualified once and receiving a bunch of negative feedback on reddit and idk maybe the disqus
22:31 Yales: also i dont know who said that, the only time I heard it was by yuii- actually xD
22:32 Okorin: soesnt seem like something i'd ignore
22:32 Yales: d'you still have the thread?
22:32 Yales: I just hope it';s not just because it's the version "powered by cookiezi" ..............
22:32 Okorin: https://www.reddit.com/r/osugame/commen ... qualified/
22:32 Okorin: part of it is memes i guess
22:32 Yales: thanks
22:33 Okorin: but the majority complains about the audio
22:33 Yales: I don't like the other version
22:33 Yales: and people wouldnt coplain about it if they didn't hear the other version first
22:35 Yales: you know what
22:35 Okorin: plays very awkward isnt the most constructive thing to say either
22:35 Okorin: hm
22:35 Okorin: cant you do the same thing as i did ?
22:35 Okorin: https://osu.ppy.sh/s/356752
22:36 Yales: what did you do?
22:36 Okorin: read the description :D
22:36 Yales: ah :p
22:36 Okorin: basically i put a version with the japanese vocals / original up in there
22:37 Okorin: so that people can play it in whatever they like more
22:37 Yales: I don't even know if it will fit the other version x)
22:37 Yales: but why not
22:37 Okorin: well the intro in that other version is different form what i can hear
22:38 Okorin: probably wont fit well in parts
22:38 Okorin: :s
22:38 Okorin: would have been cool if it did though
22:39 Okorin: woudl shut up mp3 haters
22:39 Yales: gotta try it but i dont know whats their problem with the mp3 quality imo
22:39 Yales: it comes from original source
22:39 Yales: it already got dq for this
22:39 Okorin: that was before the dq for that
22:39 Okorin: :D
22:40 Okorin: like one half is complaining omg mp3 sounds bad
22:40 Okorin: and the other ohalf is like
22:40 Okorin: omg fuck this version
22:41 Yales: my main concern is for the map quality actually
22:41 Yales: but they're unable to give a single point I suppose
22:42 Okorin: yeah
22:42 Okorin: do you play tablet or
22:42 Okorin: mouse
22:42 Yales: yep
22:42 Yales: tablet
22:43 Okorin: cuz as a mouse player i have to admit
22:43 Okorin: some stuff feels odd
22:44 Yales: for example?
22:45 Okorin: 00:13:662 (6,7,1,2) - , also doesn't reflect the song toooo well cuz focus should be expected on 00:13:930 (1) - but instead its something like highlight 7 and 2
22:46 Okorin: 00:16:073 (1,2,3,4) - angles like that seem awkward to follow in general, at least with a mouse especially when considering that you'll drop off 00:16:073 (1,2) - early because of the way its arranged
22:46 Okorin: so these feel even closer
22:47 Okorin: and then huge jump and harsh angle to next make this harder to follow with a mouse i guess
22:47 Okorin: 00:19:823 (5) - nc ? xD u had one in 00:15:537 (1) -
22:48 Okorin: 00:50:493 (2,3,4,5,1,2,3,1) - omg general square hate strikes, but there's not much i expect you to do with these
22:49 Yales: lol ya
22:49 Yales: i wonder how many haters would love the map if i replace those squares with triangles
22:49 Yales: xD
22:49 Okorin: xd
22:50 Okorin: for some reason 01:11:787 (1,2,1,2,1,2,3,1,2,3) - this arrangement screwed with my brain until i memorised it
22:50 Yales: ._.
22:50 Okorin: mainly 01:12:591 (2,1,2,3) - ended up being confusing for me because of how one of these is hidden partly
22:50 Okorin: but that could be blamed on the skin i play with
22:50 Okorin: but
22:51 Okorin: so
22:51 Okorin: *
22:51 Okorin: 01:32:412 (2,3,4,1,2,3) - omg this reminds me of a pattern from my first ranked
22:51 Okorin: set
22:51 Okorin: i mean i hate the pattern now because in my context it didn't fit well
22:52 Okorin: but \:D/
22:52 Okorin: 01:37:502 - are really cool
22:52 Yales: oh ya? :o
22:52 Yales: nice
22:53 *Okorin is editing [https://osu.ppy.sh/b/517595 iojjj - Akui to Ai no Sukima no Puzzle [Diplomatic Immunity]]
22:53 Okorin: 02:49:655 -
22:54 Okorin: i wouldnt combo 01:49:689 (1) - cuz to me they seem to belong to the same phrase
22:54 Okorin: 02:07:636 (2,3,4) - i think just normal stacking is easier to comprehend and doesn't damage anything flow wise, for me this came out of nowhere and i wasnt prepared for it lol
22:56 Okorin: idk how you combo but based on 02:49:020 (1) - shouldnt 02:50:091 (3) - have combo lol
22:57 Yales: first point i feel it actually ad more flows lol
22:57 Yales: second ok
22:58 Okorin: 03:39:645 (1,2,3,4,5) - is similar to one of the things i mentioned earlier because angles make this a bit odd for mouse players sth like moving 4 upwards could be a better-working-solution for me but idk
22:59 Okorin: http://puu.sh/ovBKX/dba3f31c4b.jpg like
22:59 Yales: ya might change this one, the idea is cool
23:00 Okorin: otherwise i dont have many issues playing this but my best guess is you affinity for squares can trigger people :p
23:00 Okorin: the only thing i don't like thaaat much yet is the clusterfuck part xD
23:02 Yales: post savelog ill check it more in detail!
23:02 Okorin: we can go over the other diffs in a similar manner but i don't think that much will show up really
Topic Starter
Yales
Honnestly I don't want to to rework on this. It's good to me, and not only me, I asked multiple players, mappers and modders that I can blindly trust. It's way more revelant than 2 or 3 memers on reddit that are laughing their ass off by something that is by definition not funny.

The only guy from the staff I asked an opinion and didn''t like it was Yuii- ... Yet his reaction wasn't really appropriate neither. Gonna talk about it here cause it was way too big xD.

I came to him to have a look on my map. He was pretty busy, wasn't really willing to have a look, I politely insisted a bit and he told me (all via IRC) : "Okay, I'll give you a few tips" So he checks the map (Freeze diff) (he doesn't tesplay it). He starts to point out a few patterns...actually circles without explanations. Then after a while. Simply tell me that my map has no flow. I'm like "why? you're the first person who's telling me it, I asked lots of mods and testplays already... I don't understand". He answers me with a really, really vague argument like "Your circles doesn't follow the direction of your sliders" (I'm pretty sure he said exactly this). Also, I know that my hitsounds aren't that good, but he mentionned something that I think it's ok because I took the technique from my favourite mapper (Skystar) and when I explained it to him, he literally laughed at me "skystar LOOOOL" Then ye, he basically said that "my map sucks" and that's it.

Then, on the discussion of the first DQ (about MP3 quality), that guy came out of blue saying "http://puu.sh/nBBL5/039ecd6eff.jpg"
Isn't he supposed to help me instead of saying sarcasm like this????? Nice BNs you have there guys.

All of this to say, that the only guy who could have been revelant... isn't.

The second DQ was just because.. I don't know someone tried to delete all notes, put the music 25% slow and found out that there was a debatable 1/3 section in the middle of nowhere which got fixed by chaning the mp3. (Everyone ignored my argument before that happened).

All I'm saying is that people are making huge deals out of nothing on it. Because they don't like the song (well I was the one who mapped it, I keep the right to map the version I like, especially considering the amount of diff that I HAD TO make and the lentgh of the song), also because they don't like the map maybe (pretty weird, cause I mapped it at the same time than totsugeki, with same style and people seem to like it :') ) But I did what I had to do on this set. I mean, once more, there's not lots of mappers that would give as much as I gave for this. So they're not happy with it? Fuck it. I won't change anything for them, they did nothing, they don't deserve anything from me.

Once more, it's pretty sad to see that memes always get the last word on this game ^^

The ones who say that people who speedrank their maps (despite how good their maps are) can do this cause they gave more effort on their sets than people who can't rank are fucking liars XD

PS: Thanks for your time Okorin anyway. I might change 1 or 2 things from our discussion anyway cause I liked some of your points. Don't get me wrong I know you were willing to help me moving it forward. But this is getting just ridiculous. 10 months I posted every single day in #modreq and after all of this.. This is exhausting. And I'm sorry but I don't care how much you could praise "DQs" to me. I tried but I just can't find anything good out of it.
Okoayu
Why did you feel the need to write this? I don't get it, i actually locked myself out of my account fir the weekend so i couldnt come back to resume our little discussion there
Topic Starter
Yales
Because if I didn't post this, I would have still be waiting for someone to reply (as it's been 11 months it's the case). And as I said, it's getting exhausting and literally depressing.
Okoayu
This reads like a randomly depressed omg my map got dq'd rant to me, and considering i'm planning to rebubble this i dont get why you posted this now, of all tines :D
TheBeany
It's been a while...
Mechanizen
yeah...
AlneCraft
bloody hell, like no offense to any of you people out there, but... the only reason why this map got dq'd got fixed (mp3 quality). why can't literally any bn other than yuii- (ESPECIALLY since he is no longer a bn) come up and bubble -> qualify this map??? yo Yales, i legit find this map very fun to play, and i believe most other people do too. just go ahead and ask for a rank! unless something else happened behind the scenes that i have no idea about, there should be no problem with that right??

like, come on, if minakami yuki's maps can get ranked, yours should too right??? by that i mean that your mapping style really resembles their's, not that yuki is a bad mapper (luv your maps <3). just because some booger decided to act like a child, it shouldn't stop you from ranking a good map. that's what xexxar does to hollow wings, and we all know xexxar's attitude to LITERALLY ANYTHING DIFFERENT right?

so please rank this masterpiece!

edit: so til, the official profiles no longer show if a person is a bn or not, so you have to check any of their forum posts to do it.
Battle
yuii- is still a bn lol
Topic Starter
Yales

AlneCraft wrote:

bloody hell, like no offense to any of you people out there, but... the only reason why this map got dq'd got fixed (mp3 quality). why can't literally any bn other than yuii- (ESPECIALLY since he is no longer a bn) come up and bubble -> qualify this map??? yo Yales, i legit find this map very fun to play, and i believe most other people do too. just go ahead and ask for a rank! unless something else happened behind the scenes that i have no idea about, there should be no problem with that right??

like, come on, if minakami yuki's maps can get ranked, yours should too right??? by that i mean that your mapping style really resembles their's, not that yuki is a bad mapper (luv your maps <3). just because some booger decided to act like a child, it shouldn't stop you from ranking a good map. that's what xexxar does to hollow wings, and we all know xexxar's attitude to LITERALLY ANYTHING DIFFERENT right?

so please rank this masterpiece!

edit: so til, the official profiles no longer show if a person is a bn or not, so you have to check any of their forum posts to do it.
Thanks for your comment, this kind is always appreciated. x')

The thing is the map is ready the way it is to me. There's no point to me to keep working on it as a few people told me to do so. ("I'm sure there's more that can be worked out.") I disagree with it, and I won't change stuff just to make some people happy. You could say I'm a blockhead or whatever but I spent enough time on this in a way that it feels ready to me to allow myself to act this way about it.

I mean...this is clearly not fun to me x)

PS: Changed 2 points from Okorin's mod XD
Okoayu
so wanna get back on track or do you wanna write another depressed post? x)
Topic Starter
Yales

Okorin wrote:

so wanna get back on track or do you wanna write another depressed post? x)
Both!

Anyways, here some adjustements/conclusions I made by following your points.
  1. AR got boosted by 0.1. I think a higher AR might indeed help with a vast majority of players. Do you think it needs to be setted higher? (I'd like to stay proportionate with other diffs obvisouly). I don't mind mind putting it even higher though but is it fine the way it is or 9.6 won't hurt? What do you think fits the best?
  2. About adding the other version's MP3, I tried and some parts sounds bad as hell. Shall I still give it away anyway? (If yes, do you actually know someone who could fix the other version MP3's offset?) I guess there's time for it though. I'm not going to change my own version.
  3. 00:13:662 (6,7,1) - Not changing this pattern because the fact you have to move the cursor by a pretty sharped angle gives enough impact on the new stenza to me. Adjusted a bit the look of it though x)
  4. 00:16:073 (1,2,3,4) - I find it really fine to play tbh, it's the kind of pattern that I don't even pay attention while playing cause it plays by itself x) Also really like it. I did change this one 03:39:645 (1,2,3,4,5) - as you suggested though, because it was a pretty nice example and offers some variations as well.
  5. 01:11:787 (1,2,1,2,1,2,3,1,2,3) - Not changing it; It's so cool, come on! xD Also I really have no problem to play it. Not sure if it's because I already know it but it does sound readable to me anyway x) The replays I've checked seemed fine with it as well.
  6. I think I fixed all of the NCs you suggested as well.
We'll see what you think of it... :cry:

PS: I said it would also be a depressed post:

Okoayu
rebub after some more discussion about various things including salt
Spork Lover
01:11:787 (1,1) - Yo, I just wanna throw it out that I needed to memorize this to play it (Literally took me 3 tries lol) :p
02:05:359 (1,2,3,4,1) - If you want a stream here, why don't you start on the white tick, so the slider is extended like the previous ones? (Was a 100 fest for me lol)

Looking forward to see this ranked buddy, so your trilogy is complete :^)

Edit: I saw that you discussed the 1:11 section with oko :p Just feel free to ignore that suggestion then lol
Topic Starter
Yales

Spork Lover wrote:

01:11:787 (1,1) - Yo, I just wanna throw it out that I needed to memorize this to play it (Literally took me 3 tries lol) :p
02:05:359 (1,2,3,4,1) - If you want a stream here, why don't you start on the white tick, so the slider is extended like the previous ones? (Was a 100 fest for me lol)

Looking forward to see this ranked buddy, so your trilogy is complete :^)

Edit: I saw that you discussed the 1:11 section with oko :p Just feel free to ignore that suggestion then lol
Hey,

Ya, I have the time to see the slider behind, for sure.

About your second point I think it would sound really bad and out of place ! x.x
freshpipzz
Was wondering what happened to this.. I really enjoyed playing the insane diff.. Hopefully it will be ranked soon gl
Ataraxia
totally nice map, my staaaars !

(if you want mod/help, just tell me c:)
_Hou
rank when?
Asphyxia
Best Snow Drive map out there, for now at least ;)

Hope to see it ranked some day~
Topic Starter
Yales
Thanks for the support guys. Last BN shouldn't take too long from now. :)
Myxo
Qualified! Sorry that this took so long.
HappyRocket88
Desesperate new BN
Myxo

HappyRocket88 wrote:

Desesperate new BN
I'm not new. xP
Battle
eks pee
Topic Starter
Yales
Thanks !!
sahuang
Looked through threads and I can see how much difficulty did you come through......
Hope it goes well this time!
_Hou
Finally ! ! !
wajinshu
Yay!!!
Shiirn
All these made-up triplets that don't even follow any sort of musical patterning smh. If you want to overmap triplets, you can do it in a way that follows the musical pattern of the song itself, (And that's a bit more complex than "Put a triplet before every big white tick during the chorus). The thing is, parts of this song are rhythmically very simple and you did it right a good chunk of the time, but those just make the random triplets even more confusing. But then you just seem to forget you did it!

Compare 00:54:645 (1,2,3,4,5,6,7,1,2,3) - with 00:58:930 (1,2,3,4) - . They're actually duplicate phrases in the song but they're mapped completely differently. If you want to have additional noises, they have to be consistent so that they are aligned with the music. Let me say that in the first phrase of this section, e.g, 00:54:644 - to 00:58:930 - , you did a good job.

Bonsai tried to go over this with you but you were having none of it, but I'm trying to be polite here. I just find it really weird that you want to have a rhythmically more interesting map by adding triplets and 3/4 sliders and other changes from boring 1/2 spam but then you do that very same boring 1/2 spam for the other half of the map. It's just not following its own rules.


If it's too hard or complex to do it right, you probably shouldn't do it for ranking. Simply following the music and scrapping the idea of additional triplets would (have) increase(d) the quality of the 6* diff at least threefold. Right now, this map is in a very thin area between "Creatively using additional notes to impart rhythm to an otherwise surprisingly beat-empty song" and "Filling empty space with random notes". You want to be in the first category. 02:46:877 (3,4,5,6) - Is in the second.


01:46:609 (3,3,3) - These are still here? Why? You got a better mp3 and everything so you can actually tell that the synth has two distinct beats but you have single 1/8 buzz sliders anyway?

01:49:287 (1,2,3,4) - This especially becomes a problem with these. They're all theoretically following the same instrument, but the first note is just a plain note while the rest are half-length buzzes. (also do mine ears deceive me or is the drum roll for 2 a 1/6 quad? You don't necessarily need to map it, i'm just again shocked that an mp3 upgrade can still be so badly warped)).

02:05:694 (2,3,4,1) - still makes no sense

02:08:707 - 02:08:974 - 02:10:716 - etc Why not map these beats? I just want to understand what choices you're making as to which instruments you're following. I respect your vision of the song, but maps should generally be following the music first, and your vision second. (I'm sure I'll get a couple PMs or posts crying "hypocrite" with regards to routing or felys, but let me remind those buggers that those maps had objects on beats. This map has objects where there are no beats and beats where there are no objects.)


And a really picky one among the rest, 02:16:341 (3,5) - blanket

02:46:877 (3,4,5,6) - Expanding on it being mentioned before, this is weird because the use of 1/1 sliders that skip drums seems to imply that you want this section to be less dense than the rest, which makes sense because it's right after the kiai. I can buy that. I can dig that. It's a good mapping technique. But then you have random 5-note rolls that lie on beats that don't exist.


03:10:716 (1,2,3,4,5,6,1,2,3,4,1,2) - I won't even get started on how pretty much half of these beats don't exist, but I will point out that in a few places, such as 03:17:814 - , you have a overlying drum rhythm that is completely ignored. Streams are closely tied together with the drum beat, and not following it is a recipe for disaster. It makes the map really awkward and forces the player to play the map rather than follow the music.



I don't even know if this is a dq mod, there's a lot of words though. What it boils down to is that this mapper seems to be mapping an entirely different song to what is here, only vaguely similar to it, and the player is basically forced to play THAT song, rather than Omoi - Snow Drive. I don't like that, and I personally think that is unrankable, but like i mentioned before, I Am Not A BN/QAT, so I can't force anything, only use words.
Ideal
Extra diff: 00:02:680 - just curious why there aren't any circles here and on the next white beat

edit: disregard this
sahuang
please Shiirn dont...
Monstrata
Compare 00:54:645 (1,2,3,4,5,6,7,1,2,3) - with 00:58:930 (1,2,3,4) - . They're actually duplicate phrases in the song but they're mapped completely differently. If you want to have additional noises, they have to be consistent so that they are aligned with the music. Let me say that in the first phrase of this section, e.g, 00:54:644 - to 00:58:930 - , you did a good job. I don't think they're duplicate phrases in the song. There's enough of a change in vocal rhythm that I would be fine with the sections being different in rhythm. 00:55:582 (7) - I think removing this and putting a 1/1 gap would work better with the next measure though.

01:46:609 (3,3,3) - These are still here? Why? You got a better mp3 and everything so you can actually tell that the synth has two distinct beats but you have single 1/8 buzz sliders anyway? These fit pretty well imo... The buzzes make sense with the music imo.

02:05:694 (2,3,4,1) - still makes no sense Kinda agree here. But I think the 1/1 gap is also annoying right after a slider-end stream. At least make it a 1/2 slider instead?

02:08:707 - 02:08:974 - 02:10:716 - etc Why not map these beats? I just want to understand what choices you're making as to which instruments you're following. I respect your vision of the song, but maps should generally be following the music first, and your vision second. I think this is up to the mapper though. Generally, with "why are you following this/not this" it's mainly applied to objects on the screen, and rhythm choices. This is a break though... I'll admit the choice is weird, and ending on 02:11:385 - on a weak drum beat is odd too, but i think break choice exists outside the "vocal/instrument" discussion, are just places where the mapper feels a break would work. (I mean, for every break you place, where there are still instruments playing, you wouldn't ask why someone didn't map that section even tho they followed instruments elsewhere.)

[]

My thoughts anyways. Since this is supposed to be a discussion, not strictly a "dq mod".
Shiirn
Yeah, I'm all for allowing some creative liberty as to which notes a mapper chooses to display. I'm just not able to figure out what kind of theme he's trying to make. It's not coherent. For what it's worth, this map isn't exactly unrankable, I just think it's trying to do something special and failing at it due to the mapper having a difficult time pulling off the tricks he's trying to make.

Hence why I haven't reported it. I'm fairly neutral here, but I want a polite discussion on the pros and cons of inconsistent mapper vision. Routing had that problem, but had a different kind of vision going on. It was taking liberties with spacing and click patterning, rather than deciding which notes to map and which not to.
Topic Starter
Yales
About the triplets not following anything, I suppose you’re talking about those 00:12:725 (6,7,1,2,3,4,5) -? (as Bonsai pointed them out). Honestly I don’t know what you don’t get in that kind of pattern. For the first one, I’m emphasizing that first big white tick as you said, and then the second one 00:13:261 (3,4,5) –is here because this is exactly the same sound than that first one. Hence I’m putting another triple to show it. Obviously, I won’t do it the whole map constantly because it would be a full triple map, and it probably wouldn’t fit anymore as it would be overdone. I don’t think it’s a bad thing to spice up the map a little bit like that. It does fit and I think it makes that music repetition fun to play. (Got laughed at by Bonsai with this explanation, but I still maintain my position).

About 00:58:930 (1,2,3,4) –I wouldn’t say the music is a repetition of 00:54:645 (1,2,3,4,5,6,7,1,2,3) -. The intonation is different and the music itself feels less sharpened. Also, even though I could put the same rhythm I don’t think it’s a bad thing to offer some variations to the player. The map, despite being 100% consistent, is structured. And if I changed the rhythm here, it’s most likely because there’s a transition there 00:57:858 (1) -.

Besides, there is no strict rule for a mapper to use a consistent rhythm from the beginning to the end of a song.

About 01:46:609 (3,3,3) -, yes it’s still there and will always be. I’m not following the beats. It makes sense with the music and fits well. Also, I find pretty funny to see that Omoi accentuated it even more in the last version of the song. It makes me even more confident about some of my rhythm choices (and no, I didn’t listen the final version first lol).

For 01:49:287 (1) –there’s actually a cymbal on this one that allows me to stick with a single circle as I usually did on this section. A slider would also be unreadable by the way.

02:05:694 (2,3,4,1) –As Monstrata said (thanks for your intervention btw), an empty gap would be quite annoying after the intensity of that part. And would feel… well… quite empty. Also, take it the way you want but while people are busy complaining on how that music version is noisy, I personally take advantage of it. (Same applies for 03:10:716 (1,2,3,4,5,6,1,2,3,4,1,2) – where the music kinda goes in multiple directions at once).

02:46:877 (3,4,5,6) – is actually more tricky, and could indeed call for a discussion as it is already more blatant. About this overmap, the principle is the same though. I’m keeping a fast pace on a speed part (full of 1/1, yes). I do agree that, despite the fact it doesn’t follow my own logic, just a single circle wouldn’t sound bad. On the other hand I don’t think that my own version sounds bad neither. Yes it’s overmapped, but with those drums/whistles hitsounds it sounds pretty neat to me, also on a song like this, where drum rolls are hidden a bit everywhere, it doesn’t sound out of context neither and it plays just fine as it’s not really hard to get the purpose of it. I mean… ya, I like the way it sounds and I’m actually pretty glad I’ve found it lol. It’s a filler that, for once, fits well (... to me. But if you look at all the mods, nobody but you and Bonsai really mentionned it).

02:08:707 – etc. If I made a break here it’s just because the melody totally drops at this point. Yes there’s still some beats but it feels quite empty and actually a bit awkward to play because of the gap between 02:08:974 –and 02:10:716 - .
Once more, the reason I highlight some parts by overmapping or something, it’s most likely because even If I map on beats, I don’t map the beats. And I’ve just realized that this break is a proof of it by itself. I could have mapped them because there’s nothing else, and I wanted to do it at the really beginning but then, I didn’t like the render because of the emptiness of that part.

I didn’t get your point on 03:17:814 (3) –sorry. And I’m not really sure to get what’s not fitting.

Shiirn wrote:

If it's too hard or complex to do it right, you probably shouldn't do it for ranking.
Honestly, I just mapped it as I always do. Actually, even more cautiously than I usually do as I particularly care of my Omoi maps. And if I ended up working myself to death to make a full spread designed to contain a 6 stars diff it’s most likely because I was more than satisfied about this map. Not that it is perfect, far from it. But you know… I just like what I’ve made, and actually quite a lot of people encouraged me to rank this map, and not another one (like maybe a one that would fit the song better from your point of view). So it wasn’t like too hard or too complex to me to map. However, I would lie if I wouldn’t say that your points don’t make it complicated, although I know why I mapped it this way. I suppose it’s just hard to explain it with words sometimes. I get you want me to improve that map, but I don't want to change stuff that I judge fundamental on this map. Like reworking a whole section was no go from the start, and it's just out of question on an ending project. But in any case, I’ll keep your advice, I will, for sure, think twice before trying to rank anything else. If I actually retry to do something like that. lol

Also, just for the record, you had like 5 months (it stayed bubbled for a month) to point this out. Why would you wait last time minute (and also the home stretch for that matter)? :c
Bursthammy

Yales wrote:

Also, just for the record, you had like 5 months (it stayed bubbled for a month) to point this out. Why would you wait last time minute (and also the home stretch for that matter)? :c
why the fuck do people keep saying this

the "home stretch" is EXACTLY when maps are supposed to come under the most scrutiny and attention from modders

its not like "haha yes im going to wait until the 6th day of qualification and post a huge mod calling his map shit xdddddd", because realistically no one is like that (i hope)
Topic Starter
Yales

Tatsuyu wrote:

Yales wrote:

Also, just for the record, you had like 5 months (it stayed bubbled for a month) to point this out. Why would you wait last time minute (and also the home stretch for that matter)? :c
why the fuck do people keep saying this

the "home stretch" is EXACTLY when maps are supposed to come under the most scrutiny and attention from modders

its not like "haha yes im going to wait until the 6th day of qualification and post a huge mod calling his map shit xdddddd", because realistically no one is like that (i hope)
It was just a simple question. That still sounds pretty legit to me by the way because Shiirn knew the map as it got unqualified the second time pretty much by him.

Anyways, this was just a really, really small detail in my answer. And it's nothing to make a huge deal of.
Shiirn
I mentioned the triples and the incoherent theme before, and they weren't dealt with, so I'm mentioning them again.

I repeat: I'm not actively trying to DQ this map. I have not asked any QAT to DQ this map, only to promote discussion - you should consider yourself lucky such a discussion is taking place during qualification, seeing as the normal standard is "DQ first then discuss" which is bullshit in my opinion.
Monstrata
A discussion is exactly that: just a discussion. If you're going into one with the intention of forcing a change, then you're probably going about this wrong. I think it's fine to mention these triplets, and what you believe to be incoherent themes, but don't go into a discussion expecting a change xD.

Good luck in qualified Yales. This is indeed the home stretch where everyone will be scrutinizing your map before it becomes forever immortalized.
Chewin
omoi vocal version is horrible, but this map is fking 10/10

Finally Yales, you deserved it <33333
Battle
could always add that araki version in the description tho
C00L
congratz!!!!!!!!!!!

at last :D
Shad0w1and
Download with 720P Video. Source video is proceed and fixed by me.
http://puu.sh/qbTOA/2a737251ca.osz
Video is 57MB
You might want add it to description if you like it :/
Topic Starter
Yales

Shad0w1and wrote:

Download with 720P Video. Source video is proceed and fixed by me.
http://puu.sh/qbTOA/2a737251ca.osz
Video is 57MB
You might want add it to description if you like it :/
Added, thanks for your work man, I really appreciate.
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