Monstrata wrote:
SPOILERThanks for the mod![Freeze][Extra]
- 00:10:467 (1) - 00:10:869 (1) - Removing NC's could help with identifying the rhythm change, since the section here just sounds like two combo's, not 4 lol.
- 00:15:824 (2,3) - I don't think this jump is warranted... It really doesn't destabilize me in gameplay
- 00:19:306 (5,6,7,8) - Try and emphasize these drum hits more. Make the jump from 00:19:038 (3,4) - smaller because 4 doesn't really fit in... so having the same spacing makes the other circles feel not as important (even though musically theyre much stronger). I think that having a bunch of 1/4 is way more stronger than just increasing spacing. Also, I'd say it's rather the sound of the drums that changes rather than the intensity
- 00:30:288 (1,1,1) - Idk. This doesn't seem like a good design choice imo
. It difinetely is to me.
- 00:32:699 (1,2,3,1) - etc... This part is really cool though Not sure what's wrong?
- 02:07:119 (2,3,4) - This just looks kinda weird... Can you make the triplet linear? I think it looks really floyw though
- 02:21:315 - 02:24:128 - Yea this still sounds overmapped... The parts that sound warranted are 02:24:328 (4,5,6,7,8,1) - . The rest just a really light and ambiguous drum roll and not something that has a very definitive snapping. It just sounds nothing like 01:24:395 (1,2,3,4,1,2,3) - and not nearly as distinctly 1/4. I asked mutliple people, to be really sure, and they all told me this sounds like a steam, and I agree with them. spamming 1/2 here would just feel way too empy.
- 03:11:404 (3,4,5) - Not liking this switch to kicksliders xP. What you did with 03:10:735 (1,2,3,1) - was a lot better imo. Not sure to get it?
- 03:14:485 (1,2,3,4,5,6,1,2,3,4,5,6) - There's such a distinct 1/2 rhythm here but your rhythm choice is frankly all over the place here xP. I'm fine with my rhythm
- 03:41:672 (3) - Can you position this elsewhere, the position is quite awkward and it feels like you ran out of room or something on the screen xP. It's not positionned out of place..
- 04:09:128 (1,2,3,4,1,2) - Keep your spacing consistent. Fixed
- 04:11:271 (1,2,3,4,1,2,3,4,1) - Okay this just isn't a good way to emphasize those notes imo... Why? I think it sounds nice though. And it reproduces the logo of "Omoi".
[Insane]
- 00:14:619 (2,4,2,4) - I don't really see the necessity of these 1/2's... 1/2 sliders would have worked just as well here without feeling forced since there isn't a clear 1/2 beat in the song right here. 00:19:306 (5,6,7,8) - Here is good though since it's well supported. Same than Freeze, ]I think it's more the sounds of the drums that changed, rather that the intensity.
- 00:40:869 (1,1,1) - NC spam isn't necessary
. It is. To electrfies the pattern
- 01:26:940 (7,8,9,10,11,1) - The shape of that ending part of the stream just looks quite off :S. Fixed a bit
- 02:02:163 (3,4,5,6) - 1/2 sliders here would help maintain intensity. Right now it just feels empty. It's to give more impact on 02:03:235 (1) -
- 02:35:780 (4,1) - Wish you broke your spacing structure here to create a jump. It just feels really inconsistent compared to 02:37:252 (2,1) - Fixed
- 03:17:967 (1) - No slow slider? No, most people tends to break, or almost break first try on freeze.
- 03:27:208 (8,1) - Same as earlier. Fixed
- 03:44:485 (1,2) - Why not Ctrl+G them and follow vocals? It just feels really off right now. I don't even normally map to vocals but they just feel so crucial here. Okay
- 04:11:270 (1,2,1,2,1,2,1,2,1) - 1/2 sliders to maintain rhythmic density. And my stream with a drumroll but "not a blatant one" were overmapped... I don't understand. Anyway, the whole map is kind of 1/2. Sometimes it's better to make things easier in order to give more impact.
[Hard]
- 00:52:520 (3,4) - You could just use 1/4 repeats here imo. Switching from 1/2 to 1/8 is a bit of a jump in slider-lengths. I don't know, I'd rather stay constant with the other diff. Not to mention that what I'm trying to show via those sliders is clearly not some 1/4 rhythm.
- 01:31:895 (2,3) - This jump isn't emphasizing much, but it's detracting from the next downbeat. My bad, got out of place, fixed.
- 01:35:645 (3,1) - You should space them further if you want a 1/1 gap because this looks like a 1/2 jump atm due to how soon this pattern follows 01:34:842 (1,2) - Right, fixed.
- 02:31:628 (1) - Would look better if you made them mroe parallel (tail and head sections) Fixed a bit
- 02:47:431 (3,4,1,2) - The instruments are at a high pitch here. Idk, for me this means it's still quite intense. Use 1/2 sliders and stuff so it dosn't feel as empty. I feel that those 1/1 are another way to show how intense it is, instead of just spamming 1/2 the whole map. Everything is intense in this song anyway. XD
- 03:27:342 (1,2,3,4) - This is so undermapped, makes me sad
. I don't know, focusing on stronger beats. Maybe I'll change it.
- 03:34:842 (1,1,1,1) - No need for NC spam here. You don't spam them on Extra or Freeze anyways. Talking about intensifying pattern, I like to use every tool at my dispostion.
[Normal]
- 00:08:994 (3,4) - This spacing just looks too close together
. You can use a higher spacing here imo. Fixed just a bit... I guess
- 01:02:699 (1,3) - Can they not be so close? xP. Looks cramped lol. Same
- 01:11:003 (4,1) - If you could incorporate this into a blanket, it would look pretty nice. Okay, Fixed
- 03:29:217 (6,1,2,3,4) - You ignore the vocals so hard here just to follow a rhythm that is literally the metronome xP. 1 2 3 4. lol, idk, maybe I'll change it.
[Easy]
- Nothing inherently wrong here, but the diff feels more like a typical Easy with the very occasional 1/2 sliders. It doesn't even contain any 1/2 clicking rhythm. What I mean by 1/2 clicking rhythm is anything that looks something like this in terms of note density. Players are forced to click twice in half a beat.
- Since none of that even occurs in the Normal, I think theres a rhythm gap between Normal > Hard
.
Blame the star rating.Alright, good luck! Ye... I need it.
- 00:57:342 (1) - This wave slider just looks really ugly
. There are a variety of ways to do wave sliders, but this technique is best for long wave sliders (spanning more than half the screen) Fixed, looks way better now *-*
- 01:30:556 (1,3) - These sliders not being parallel really hurts the pattern. You mean ctrl+h? I don't know know I prefer this way I think, I don't really see what's wrong.
- 02:24:128 (1) - Slider. Okay quite a few of them look off so please fix them. Yep, fixed them all