[General]
Alright so I explained many issues more in-depth than I normally would. The reason is that I see some miscommunication happening between the previous modders and you. They brought up some valid points that were important to them and you often replied very short and a bit meaningless (best example is Monstrata's concern about the difficulty spread). So to solve this problem I tried to give longer explanation but I expect the same from you when you reply and deny - to give proper reasoning for your denial.
Seeing how much effort you already put into this mapset, fixing up the spread issue and the other issues shouldn't be a problem for you. I am willing to bubble this mapset if the spread issue gets fixed and if you provide reasonable explanations for everything you denied from this mod. :3
- I know from your mods that you are a fan of high AR, however I really think some of the ARs in this mapset are set too high. Mappers often think high BPM requires high AR but in reality your mapping style isn't hard to read at all with slightly lower AR, I would even say it reads better. What I suggest is the following:
- Extra could use AR9, only some simple jump and stream patterns here.
- Insane is what bothers me the most. AR9 for a map like this? AR8.5 is much better here if you ask me.
- Hard could also use AR7.5 or even AR7.
- 00:32:699 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Actually this section is very boring to play for this difficulty level. Don't get me wrong, I am a big fan of undermapping and the rhythm is perfectly fine here it's just that this section requires almost no cursor movement due to slider leniency, and the movement it requires seems to come at the wrong times. These groups of objects 00:33:503 (3,1,2) - 00:34:574 (3,1,2) - etc. all play like a one-measure long stack and the only emphasis in this section is on those beats 00:33:503 - 00:34:574 - etc. What I would recommend is either having a jump before the big white ticks instead (which would mean stacking two circles under the slider and then have the jumps) or replacing the 1/2-sliders with circles somehow. Just try to create a more interesting cursor movement that emphasizes the music better.
- 01:36:985 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - So why does this pattern emphasize every second white tick (by repetition) when the music clearly repeats every 3 white ticks.. You did it much better all the other times this part comes up in the music so this one really sticks out and should be changed somehow. Try to making something similar to 02:35:913 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ?
- 03:11:136 (1) - Hmm this slider fits the music well however I think it harms playability. This map is supposed to be difficult to play however what I enjoy about it is that it generally has very simple patterns that are easy to understand, it doesn't throw around with weird spacing or rhythms etc. This slider is the only thing in the map that doesn't fit this rhythm simplicity because it starts on a red tick and is located in the middle of a 1/4-section. Getting into streams / 1/4-rhythms after red-tick-sliders is kind of hard and I recommend you to change the rhythm around here to something more regular, like this: http://puu.sh/nsgU7/739e8c7964.jpg (cursor position is where the slider originally started)
- Actually, I love this diff, it's so much fun to play (well I just played it once because I just came back from work and my hand hurts a bit, but it's already fun to look at and move the cursor to the map in edit).. I really like the 'overmapped' stream and the 1/8 gimmicks you used, they fit the song well for me, I wouldn't worry about those. Just the issues above are what still bothers me a bit.
- 00:15:958 (3) - I'd recommend to move this slider 1/2 tick later so that it starts on the white tick. You can have a circle stack on 00:15:824 - instead then: http://puu.sh/nslSk/696525dad8.jpg I just don't really see a reason why that slider starts on the red tick right now, it would follow the beat and melody much better if you change it. Same applies for 03:57:744 (3) -
- 01:15:556 (1,2,1,2) - That intense jump / antijump pattern caught me by surprise. It's much harder to play than it looks like because of the really fast movement required in between the combos. I think ctrl+g on 01:15:824 (1,2) - would help a lot to make this more intuitive.
- 01:36:985 (1,2,3,4,1,2,1,2,3,4,5,1,2) - I find these patterns underwhelming in this difficulty. It's not even so much that you are undermapping - in Freeze you had such a cool idea (repeating patterns to emphasize the repeated vocals) and here it's mapped just like the rest of the chorus. Same applies for the rest of this difficulty, when this music shows up again, except for 03:44:485 (1,2,3,1,2,3,1,2,3,1,2,3) - which is very well done. Note: This basically applies for Insane too.
Alright so I explained many issues more in-depth than I normally would. The reason is that I see some miscommunication happening between the previous modders and you. They brought up some valid points that were important to them and you often replied very short and a bit meaningless (best example is Monstrata's concern about the difficulty spread). So to solve this problem I tried to give longer explanation but I expect the same from you when you reply and deny - to give proper reasoning for your denial.
Seeing how much effort you already put into this mapset, fixing up the spread issue and the other issues shouldn't be a problem for you. I am willing to bubble this mapset if the spread issue gets fixed and if you provide reasonable explanations for everything you denied from this mod. :3