M4M of 1 diff...
And sorry, I know I'm not a good enough player to play this diff that well, but I think what I said applies. (Only get 20-30 combos)
Freeze:
00:08:458 (2,1) - why is the spacing so small between these 2 compared to all the previous combos?
00:08:994 (2,1) - ^
00:30:288 (1,1,1,2,1,2,3,4,5,1,2,1,2) - Felt weird to go something super easy like a short slider stack all the way back to full blown jumps when the music doesn't really change much.
00:32:699 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - with your hp7 drain this section really takes away from your hp. Please add more notes or lower the drain
00:50:913 (1,2,3,4) - these sliders are really slow in comparison to the speed needed to do the previous jumps 00:49:842 (1,2,3,4,5,1,2,3) - You should probably speed them up a bit
01:36:985 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - because of your tick rate 1, this section plays really strangely.With tick rate 1, I just need to do about half the slider to get the 300, wait a period of time to hit 2, and then accelerate to hit 3, and then go slightly slower to hit 1. However, the music mostly has the stresses on 1 or 2 (depending which phrase), which is pretty much the opposite of your pattern. You should probably rearrange these notes.
02:54:931 (4,1) - this felt a bit weird since I think it is the only slider that leads directly away from the next note in this section. Ruined the flow for me
03:43:146 (4) - flows a little bit better if you put 4 under the end of 3 (you can move 5 further to keep the jump distance)
Wish I had the skill level to pass this map. It feels fun from my current skill level.
And sorry, I know I'm not a good enough player to play this diff that well, but I think what I said applies. (Only get 20-30 combos)
Freeze:
00:08:458 (2,1) - why is the spacing so small between these 2 compared to all the previous combos?
00:08:994 (2,1) - ^
00:30:288 (1,1,1,2,1,2,3,4,5,1,2,1,2) - Felt weird to go something super easy like a short slider stack all the way back to full blown jumps when the music doesn't really change much.
00:32:699 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - with your hp7 drain this section really takes away from your hp. Please add more notes or lower the drain
00:50:913 (1,2,3,4) - these sliders are really slow in comparison to the speed needed to do the previous jumps 00:49:842 (1,2,3,4,5,1,2,3) - You should probably speed them up a bit
01:36:985 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - because of your tick rate 1, this section plays really strangely.With tick rate 1, I just need to do about half the slider to get the 300, wait a period of time to hit 2, and then accelerate to hit 3, and then go slightly slower to hit 1. However, the music mostly has the stresses on 1 or 2 (depending which phrase), which is pretty much the opposite of your pattern. You should probably rearrange these notes.
02:54:931 (4,1) - this felt a bit weird since I think it is the only slider that leads directly away from the next note in this section. Ruined the flow for me
03:43:146 (4) - flows a little bit better if you put 4 under the end of 3 (you can move 5 further to keep the jump distance)
Wish I had the skill level to pass this map. It feels fun from my current skill level.