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Report a Qualified beatmap here!

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JBHyperion
p/5263203

A couple of offscreen objects, and some possibly questionable rhythm/readability issues. The map was qualified as I was modding normally so I'd prefer if someone else could take a look at it before anything happens.
Yuii-
Edit: Ignore this, my bad
Cryptic
p/5264054

Hitsounds on N/A's INFINITE are too quiet at times, INFINITE diff has questionably large spacing outside of kiai.
Kibbleru
p/5266845#p5266845

playability issues imo.
HappyRocket88
p/5276489

Not directly objetive-unrankable issues but the difficulty could get some improvement regarding playability
Feerum
p/5277176

All difficulty's are technically not hitsounded.
Also all sound samples (which where probably for the Hitsounds) are placed with a wrong snap
Nyukai
p/5281088#p5281088

The SB thingy I think needs to be fixed, just wanted to give my two cents about the rest.
Sonnyc
p/5281330

Simple HS delay issue.
Avena
https://osu.ppy.sh/s/452965
04:31:922 (2) - I don't think it's allowed to use absolutely silent samples. True, there are whistles on each tap but still afaik this isn't right.
04:53:865 (1) - You are not allowed to mute both sliderslide and sliderticks.
Secretpipe

Priti wrote:

https://osu.ppy.sh/s/452965
04:31:922 (2) - I don't think it's allowed to use absolutely silent samples. True, there are whistles on each tap but still afaik this isn't right. It is actually possible because it makes sense in that part.
04:53:865 (1) - You are not allowed to mute both sliderslide and sliderticks. I didn't know there was such a rule like that but that can be really understandable since there's only one sound like that in the song → 04:53:865 - . It was either that or a spinner. DQ'ing a map for that reason would be nuts to be honest

my apologizes
Doyak

Secretpipe wrote:

Priti wrote:

https://osu.ppy.sh/s/452965
04:31:922 (2) - I don't think it's allowed to use absolutely silent samples. True, there are whistles on each tap but still afaik this isn't right. It is actually possible because it makes sense in that part.
04:53:865 (1) - You are not allowed to mute both sliderslide and sliderticks. I didn't know there was such a rule like that but that can be really understandable since there's only one sound like that in the song → 04:53:865 - . It was either that or a spinner. DQ'ing a map for that reason would be nuts to be honest
A rule is still a rule. Both sliderslide and sliderticks cannot be muted at the same time.
Fycho
@priti, @Secretpipe, next time please post your concerns on the beatmap thread and discuss there, make sure only reports go here. Here isn't the place for you to discuss the map.
will clean the thread soon.
chainpullz
p/5282173

Mis(over?)-mapping.
Voli
quality issues in the map that should (imo) be addressed before pushed further

p/5285215

edit: aside from my mod a lot of other people are raising concerns too
Sonnyc
p/5287788

Mapping quality concerns for Hard.
Monstrata
p/5287810

Mapping quality concerns for Medium.
Bonsai
p/5287837

unnecessary / wrong timing section because the rhythm / signature was mistaken
could it get directly requalified after simply deleting that section or how does that work actually?


Ignore this edit, HR's bad :^)
HappyRocket88
Ignore this post, my bad.
Sonnyc
Enon
p/5289946

found unused hitsound files
Electoz

Sonnyc wrote:

https://osu.ppy.sh/forum/p/5289585
Requesting a dq on the same map here, my mod : p/5290100
The main problem of this mapset in my opinion is hitsound inconsistency and also I put some suggestions in some diffs as well.
Ascendance
Requesting a dq on a map that should have been rebubbled due to some major pattern reworks in the highest diff, I've addressed the uncomfortable nature of the patterns in a small post here: p/5291322

The map is otherwise clean, and I have no other thoughts on it. Just, I feel like the map should have been rebubbled like I pointed out.
Sieg
p/5292685

playability issues
Alheak
p/5293867

Serious quality concerns about the hardest difficulty especially
Bonsai
p/5295062

same map as Alheak's: difficulty-concers for the Standard since it's the lowest diff of the set, + some other stuff
Wafu
p/5303617

Storyboard blending issue and questionable usage of inherited point over uninherited (not only changing SV, but also kiai, not sure if allowed if volume change isn't)
Akasha-
a unsnapped slider on hard diff, also offset is earlier than it should be
p/5306411
hehe
p/5302965/

Minor inconsistency
Natsu
p/5242755

mmmm I'm not sure how the QAT will handle this situation, since the mapping contribution from the set owner is less than the one from guest. There was some discussion in t/468358&start=0 and seems mostly everyone disagree, so I'm curious if mapping less is allowed now, since there was a case were a map got DQ because of this already, so I guess the same should apply to this map.
Koiyuki
https://osu.ppy.sh/s/245160

just saying, the genre should be Video Games, this song is the op of the game, and not be included in the TV anime.
Underforest
That's not a reason for disqualify, a QAT can change it via web.
hehe
p/5311127

offscreen lol, could discuss more about the contribution after that instead of just having the discussion fizzle out
pkhg
p/5311050
mithew brought some concerns about playability and some snapping issues
i posted something about snapping too. cant really talk about playability but some things can surely be improved
Nardoxyribonucleic
Posting on behalf of Volta.

p/5313476

Inappropriate base slider velocity in Oni and suspect nsfw background.
Koiyuki
https://osu.ppy.sh/s/458993

except the im'otome diff, all diffs are mapped without combo colors.
which against the rule: Each map must use at least two different combo colors.
Monstrata
^ That just means the mapper decided to use default colors. I don't think its possible to use less than 2 combo colors unless you use the same color more than once. The rule is there so you can't have 8 combo colors that are all the same xD.
Koiyuki
^
my comprehension of that rule is that you have to set at least two combo colors, then these colors have to be different.
maybe there should be some misunderstanding but imo combo color have to be setted
i hate those do not set combo colors, i think they even dont care about their maps.

well, let's wait for qat's decision and reply. :roll:
MBomb
Multiple cases of HDash overusage in overdoses and rain, as well as a HDash against the wall in Koli's Overdose, as well as slider tick rate being lower on hardest difficulty for no apparent reason.

p/5323118#p5323118
Underforest
https://osu.ppy.sh/forum/p/5327164

(maybe) some points in the map could be polished
nope, are fine
Feerum
p/5320031
Mania.

After 3-4 Days still no reply of the Beatmap Creator.
I think there some Ghost Notes mapped. It would be cool when a QAT could check this.
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