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Halozy - Deconstruction Star

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Topic Starter
Lasse
00:55:235 (1,2,1,2,1,2,1,2) - // 05:18:461 (1,2,1,2,1,2,1,2) - is supposed to be played in a circular motion. here is a good example of how I intended this to be played (taken from Enon's replay, currently #1 on the map): http://lasse.s-ul.eu/06KNJpNn
I've been getting testplays on that for quite some time and it's exactly how I want it now, even if it might not be very straight-forwards (lots of parts of the map aren't), it's a great pattern once people got it figured out.

spinner is basically "get good" lol, can't really say more about it. testplayed the map at od10 before and didn't see problems with any of the spinners, even if some require a bit more rpm burst spinners :d

04:57:171 (1,2,3,4) -is just a small variation, sure it's slightly more spaced (10%) than the same thing at 00:33:945 (1,2,3,4) - but it fits fine. Mostly done cause unlike the first time it happens, this has a stronger direction change, so changing spacing a bit goes really well here. it's also still far from being the biggest 1/4 spacing in this part

thanks for the input though!
Bastionior
Hi, sorry for intrusion, there are some issues that i would like to mention in relation this map.


[Constellation]
  1. most of the notes has a forced movement and not have something emphatic to keep it, some examples are found in kiai time: 01:42:848 (2,3,4,1,2) - 01:55:235 (2,3,4,1,2) - and etc..
  2. and continuing this pattern ( 01:43:429 (2,3,4,1,2,3) - ) Well, the pattern looks nice but, from my point of view triangles doesn't make too much sense. The song goes like 1234 1234 1234 like Hollow wings version, so maybe you could create something with quadruplets (irre's comment taken from Here) the margin to confuse it and miss the notes is high.
  3. 03:07:622 (1,1,1,1) - here I could have shortened these slider to 2/1, listening to notice this difference =(
  4. Sophia wrote:

    03:30:945 (1) - OD9 makes this spinner a bit hard to complete. I unfortunately don't know what you could do here, perhaps extend it a tick or so, but personally I actually even missed there while I was playing (I admit I might have spun slowly, like 300RPM or around that though.)

    i saw some replays of top #50 and some are wrong in this spinner, because that no one expect a spinner that part which consequently slowly and made up of sliders and notes 1/1, 2/1 and etc..
  5. last thing about these notes on end of each kiai 01:59:493 (1,2,1,2,1) - It is not wrong, but the player would feel more secure if it were composed only of sliders 1/4
Bonsai
Yeah just grab your brazilian friend who isn't even listed in the performance-ranking to forcefully get this DQd lol, very sneaky
Wiped
copypasted parts of the map r meh xd
Topic Starter
Lasse

Kalindraz wrote:

Hi, sorry for intrusion, there are some issues that i would like to mention in relation this map.


[Constellation]
  1. most of the notes has a forced movement and not have something emphatic to keep it, some examples are found in kiai time: 01:42:848 (2,3,4,1,2) - 01:55:235 (2,3,4,1,2) - and etc.. no idea what you want to say with that tbh
  2. and continuing this pattern ( 01:43:429 (2,3,4,1,2,3) - ) Well, the pattern looks nice but, from my point of view triangles doesn't make too much sense. The song goes like 1234 1234 1234 like Hollow wings version, so maybe you could create something with quadruplets (irre's comment taken from Here) the margin to confuse it and miss the notes is high.musically seen, mapping back and forths would be the best solution, but on 1/4 they are extremely hard for most people and don't fit the overall concept of the map. And squares play like shit here lol. There is only so much you can do with f the 1/4 for the chorus all following the same ds, if you don't want to repeat the same pattern all the time (and it already is very repetitive)
  3. 03:07:622 (1,1,1,1) - here I could have shortened these slider to 2/1, listening to notice this difference =( I think this fits much better o:
  4. Sophia wrote:

    03:30:945 (1) - OD9 makes this spinner a bit hard to complete. I unfortunately don't know what you could do here, perhaps extend it a tick or so, but personally I actually even missed there while I was playing (I admit I might have spun slowly, like 300RPM or around that though.)

    i saw some replays of top #50 and some are wrong in this spinner, because that no one expect a spinner that part which consequently slowly and made up of sliders and notes 1/1, 2/1 and etc..with this bpm/ar/snap you already see the spinner when clicking the note before, there is nothing surprising, except maybe the end, which fits the music very nicely. It goes so well with how the music changes
  5. last thing about these notes on end of each kiai 01:59:493 (1,2,1,2,1) - It is not wrong, but the player would feel more secure if it were composed only of sliders 1/4doesn't fit the music at all, and this greatly highlights the end of each chorus
thanks for the input, I appreciate it!


Wiped wrote:

copypasted parts of the map r meh xd
Exactly what I was going for, thanks for the feedback :)

edit: So pho made me notice that apparently drum-hitwhistle.wav is unused, but doesn't get shown with the tools me and everyone else used to check. But after replacing it with a different sound and letting the whole map run with auto mod/hitsound only I can confirm it is actually not used lol
Yuii-
Indeed. The only times you are using Drum:Custom1 (D:C1) are 02:02:203 - 03:07:235 - 04:28:138 - and 04:28:235 - . So, even if there is a whistle on 04:28:235 - spinners' hitsounds are counted on the tail (as far as I know). The problem is, for some odd reason, you changed the sampleset of the spinner to Soft (S:C1) in the middle of it. Hence why your drum-hitwhistle.wav is unused.
Personally, I would just remove the two green lines that are in that spinner in particular, the drum-hitwhistle.wav works pretty decently here.

I guess this is a problem of all those hitsound checkers.

EDIT: Apparently the uhc doesn't have this problem, it does recognize it as an unused hitsound.
Topic Starter
Lasse
yes that seems to explain why it dosen't get shown
becomes hard to keep track of everything if you have like 50 hitsound files :c
Personally, I would just remove the two green lines that are in that spinner in particular, the drum-hitwhistle.wav works pretty decently here.
I prefer those "actual whistle" sounds instead of that weird drum sound, which is only used for the 03:32:397 - part, as the sounds those spinners end on don't really fit drum hitsounds imo
Swiftrax
LASSE but not least... rank in (however many) days?
Deif
Requested by the mapper. Good luck!
Topic Starter
Lasse
thanks Deif

Deleted the unused file
also removed the spinner at 03:30:945 (1) - after talking with some people.
not because of playability (it's totally fine) but because it seemed like nobody could really see what it was supposed to express, so I guess it doen't make much sense to keep it :d
Bonsai
Reconstruction Bubble #1
Pereira006
austria, portugal and who last bn ?

bubble #2
Sophia

Bonsai wrote:

Yeah just grab your brazilian friend who isn't even listed in the performance-ranking to forcefully get this DQd lol, very sneaky

Actually, Kalindraz is the one who called me to testplay the map because he thought it was awkward and judged appropriately that his skill wasn't that great to try it out, so I played it (and got #4 in the map previous to the DQ) and both told him my own thoughts as well as input them into this thread. I never asked him to even as much check this map, quite the opposite. (Also, not even my friend)

I'm not out to witch hunt anything or anyone, I actually really like the map and hope it gets ranked. No need to pretend we're trying to torch the map to the ground or something; passive aggressive comment takes you nowhere, y'know~
Bonsai
Oh oops, I'm deeply sorry then, it just seemed so suspicious bc it was so short after your post lol, I won't jump to conclusions that fast next time ( / - \ )



tporter wrote:

LASSE but not least
I love you for this
Musty
this map is awesome to play with HR on, good job
-Visceral-
If you didn't notice, there's a huge white line on the left side of the background that looks like it shouldn't be there.

Cropped it out if you want cause it looks pretty ugly: http://i.imgur.com/N0D2aLq.jpg
Topic Starter
Lasse
I already noticed, it's hard to miss in the editor http://i.imgur.com/mFD4pGH.jpg
It didn't really bother me cause there is still some bg visible on it and it belongs to the original image.
But now I agree that removing it looks nicer
the image you linked is filled with compression artifacts though (guess you can blame imgur)
I fixed it by using/editing the original image and replacing it, thanks!

No other changes, just a slightly modified background, shouldn't even tell to update since it uses the same filename

Everything should be fine for requalification now, just waiting for Monstrata
Monstrata
Reconstruction Flame
Mao
Grats o/
Sotarks
Gratz!
Okoratu
oh another deconstruction star, nice :D

[general]
while it is not absolutely necessary I would still recommend to have a break. the song is long enough to allow for one and it would give mouseplayers such as me the opportunity to readjust my input device. a break might fit from 02:02:590 - 02:08:009 - , would bring drain down to 5:10 and allow others to readjust their things

[not-kiais]
  1. the overall copy paste you used within this is a bit disappointing like it brings down the creativity level of the diff by restricting your creativity to a certain kind of pattern, as long as the difficulty of the patterns used is similar or about equal i think it's more memorable to vary patterns if possible
  2. 00:17:300 - to be perfectly honest i have no idea what kind of thing you're doing, but maybe that's just me... some examples would be:
    • 00:23:493 - vocal phrase starts over and basically entire rhythm is different to click than 00:17:300 -
      00:21:074 (3,4,5,6,7,8) - is more dense than the part where the vocals climax towards the end
      00:26:590 (1) - wouldnt this fit better as 1/2 slider and a circle in 00:26:880 -
    maybe it's just me i just legit don't have a clue what's going on
  3. 00:29:735 (1) - i think deleting this makes for a better effect. you are basically spinning on almost complete silence that doesn't go anywhere, while
  4. 00:31:671 (1) - is used to build up pressure for the following section, you're basically spinning on fundamentally different things... the same way. this just doesn't feel too nice, i think the effect of the 2nd spinner would be much better if the spinner before it just didn't exist (applies to all similar things in the map)
  5. 00:36:267 (1,2,3,4) - no idea why this is so drastically differently spaced than the rest of the spaced streams (if it's for the slightly less intense sounds its mapping, i still think it doesnt make the most sense - mainly because contrary to 00:36:655 (1,2,3,4) - it includes an 1/8 triplet while the following stream that is mapped as a buildup doesnt). i think spacing this out to be not that much of a stop would be nicer
  6. 00:34:719 (1,2,3,4,1,2,3,4,1,2,3,4) - i think this thing would look visually more appealing if you would have chosen a buildup into a squarestream instead of something that looks like a starpattern, mainly because you would then have clear squares staying at a predictable spot. something like http://puu.sh/qnksj/488ac5d5c8.jpg might work
  7. 00:41:300 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - transitioning from much space into no space back to much space for minorly different sounds doesnt feel that nice to me, besides autostacking makes 00:41:687 (1,2,3,4,1,2) - overlap :/ i think a stream with different, not as drastic small spacing would fit better lol
  8. 00:45:558 (1,2,3,4) - why is this spaced while 00:33:171 (1,2,3,4) - isnt
  9. 00:47:106 (1,2,3,4,1,2,3,4,1,2,3,4) - may want to go for a similar pattern as the other half of the part had in this place? you just literally switched around a pattern that should maybe have gone for 00:48:655 (1,2,3,4,1,2,3,4,1,2,3,4) -
  10. 00:49:816 (1,2,3,4,1) - honestly dunno why this is tacked but i also don't know why the previous thing is what it is
  11. 00:55:235 (1,2,1,2,1,2,1,2) - i like this it somehow plays well, nice
  12. 02:14:590 (1) - i think this would be cooler if you had it as 1.5x sv and snapped to 1/4, would capture the sudden stop of this moment way better (or having an 1/8 slider at 2.0 sv would work as well)
  13. 03:07:622 (1) - 03:10:719 (1) - 03:13:816 (1) - 03:23:106 (1) - and whatever slider i missedwhy do half the sliders in this section ignore what's going on in the song - aka the main instruments
  14. 03:18:461 (1) - could be 2/1 slider and spinner in the end to capture the point where the hypesound starts building up
  15. 03:20:784 (1) - no idea why and what this is mapped to
  16. 04:31:042 (3,1) - spacing doesnt correspond to building hype
[kiais]
  1. 01:42:074 (2,3,4,5) - 01:43:429 (2,3,4,1,2,3,1) - the other streams that are not this this wobble thing or triangles are actually pretty harsh diffspikes if you structure th kiais like this. pacing in these certain points doesn't change much yet the movement, mostly the snapping required to play this is largelydifferent and much more difficult than the rest and i honestly don't see an apparent reason for this, it just spikes difficulty in terms of snapping in your kiai and nothing else. the cool thing about HW's version of this was that all 3 kais were consequently crazy, but in different ways and they were keeping difficulty within them consequent, while you somehow spike in these places but do not for stuff like 01:39:751 (2,3,4,5,1,2,3,4,5) -
    ya that's the only point about kiais it can be tldr'd as diffspikes - snapping wise - could be more consequent
i think a few general things could use more work and then this thing is pretty cool, what do you think?
Mao
The concerns brought up by Oko are pretty much valid. I also talked to Lasse yesterday about the sliders at 03:07:622 (1) - 03:10:719 (1) - 03:13:816 (1) - 03:23:106 (1) - etc. not ftting the music at all. You should really work at your stream spacings as well, especially where Oko pointed it out and adding a break would definitely make the map more enjoyable as a small rest can be pretty relaxing after all of this 1/4 tapping.

I think in general the map could profit of more polishing in general. Any input from the community is appreciated! Good luck!
Topic Starter
Lasse

Okorin wrote:

oh another deconstruction star, nice :D

[general]
while it is not absolutely necessary I would still recommend to have a break. the song is long enough to allow for one and it would give mouseplayers such as me the opportunity to readjust my input device. a break might fit from 02:02:590 - 02:08:009 - , would bring drain down to 5:10 and allow others to readjust their things not sure about that, there are lots of longer spinners you can pause on already

[not-kiais]
  1. the overall copy paste you used within this is a bit disappointing like it brings down the creativity level of the diff by restricting your creativity to a certain kind of pattern, as long as the difficulty of the patterns used is similar or about equal i think it's more memorable to vary patterns if possible
  2. 00:17:300 - to be perfectly honest i have no idea what kind of thing you're doing, but maybe that's just me... some examples would be:
    • 00:23:493 - vocal phrase starts over and basically entire rhythm is different to click than 00:17:300 -
      00:21:074 (3,4,5,6,7,8) - is more dense than the part where the vocals climax towards the end it's still less spaced and relies much more on 1/4 sliders than later so you click less, seems okay to me o:
      00:26:590 (1) - wouldnt this fit better as 1/2 slider and a circle in 00:26:880 - varying pattern a bit and it's petty similar to 00:20:397 (1) - like that, or maaybe I don't get it lol
    maybe it's just me i just legit don't have a clue what's going on might consider some rhythm changes for this part
  3. 00:29:735 (1) - i think deleting this makes for a better effect. you are basically spinning on almost complete silence that doesn't go anywhere, while
  4. 00:31:671 (1) - is used to build up pressure for the following section, you're basically spinning on fundamentally different things... the same way. this just doesn't feel too nice, i think the effect of the 2nd spinner would be much better if the spinner before it just didn't exist (applies to all similar things in the map)
    oh, I kinda like effect they give since the approach circle on the second spinner closes faster (at least on skins with that spinner style) lol but might be open to delete it, not sure yet
  5. 00:36:267 (1,2,3,4) - no idea why this is so drastically differently spaced than the rest of the spaced streams (if it's for the slightly less intense sounds its mapping, i still think it doesnt make the most sense - mainly because contrary to 00:36:655 (1,2,3,4) - it includes an 1/8 triplet while the following stream that is mapped as a buildup doesnt). i think spacing this out to be not that much of a stop would be nicer
    can agree to increase spacing on this so it still has movement
  6. 00:34:719 (1,2,3,4,1,2,3,4,1,2,3,4) - i think this thing would look visually more appealing if you would have chosen a buildup into a squarestream instead of something that looks like a starpattern, mainly because you would then have clear squares staying at a predictable spot. something like http://puu.sh/qnksj/488ac5d5c8.jpg might work I think it looks pretty nice actually :/ and playability seems fine too from what I've seen so far. also i see longer squarestreams as rather painful to play
  7. 00:41:300 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - transitioning from much space into no space back to much space for minorly different sounds doesnt feel that nice to me, besides autostacking makes 00:41:687 (1,2,3,4,1,2) - overlap :/ i think a stream with different, not as drastic small spacing would fit better lol
    not even autostacked : v but more spacing on this can work, true
  8. 00:45:558 (1,2,3,4) - why is this spaced while 00:33:171 (1,2,3,4) - isnt having the same spacing surely makes sense, but the second oen being just the start of this part I don't wanetd to immediately go with huge spacing..
  9. 00:47:106 (1,2,3,4,1,2,3,4,1,2,3,4) - may want to go for a similar pattern as the other half of the part had in this place? you just literally switched around a pattern that should maybe have gone for 00:48:655 (1,2,3,4,1,2,3,4,1,2,3,4) -
  10. 00:49:816 (1,2,3,4,1) - honestly dunno why this is tacked but i also don't know why the previous thing is what it is
    will do some more changes to this part that most likely kill all of the stacks lol
  11. 00:55:235 (1,2,1,2,1,2,1,2) - i like this it somehow plays well, nice
  12. 02:14:590 (1) - i think this would be cooler if you had it as 1.5x sv and snapped to 1/4, would capture the sudden stop of this moment way better (or having an 1/8 slider at 2.0 sv would work as well) i think the current works better with a not very high pitched sound and makes it so 02:14:977 (1) - is faster, which fits very well for me
  13. 03:07:622 (1) - 03:10:719 (1) - 03:13:816 (1) - 03:23:106 (1) - and whatever slider i missedwhy do half the sliders in this section ignore what's going on in the song - aka the main instruments
  14. 03:18:461 (1) - could be 2/1 slider and spinner in the end to capture the point where the hypesound starts building up
  15. 03:20:784 (1) - no idea why and what this is mapped to
    going to change the rhythm for this part, so no point to reply to them all lol
  16. 04:31:042 (3,1) - spacing doesnt correspond to building hype true
[kiais]
  1. 01:42:074 (2,3,4,5) - 01:43:429 (2,3,4,1,2,3,1) - the other streams that are not this this wobble thing or triangles are actually pretty harsh diffspikes if you structure th kiais like this. pacing in these certain points doesn't change much yet the movement, mostly the snapping required to play this is largelydifferent and much more difficult than the rest and i honestly don't see an apparent reason for this, it just spikes difficulty in terms of snapping in your kiai and nothing else. the cool thing about HW's version of this was that all 3 kais were consequently crazy, but in different ways and they were keeping difficulty within them consequent, while you somehow spike in these places but do not for stuff like 01:39:751 (2,3,4,5,1,2,3,4,5) -
    ya that's the only point about kiais it can be tldr'd as diffspikes - snapping wise - could be more consequent
    I get your point. talked about this ingame and will make some bigger changes
i think a few general things could use more work and then this thing is pretty cool, what do you think?
thanks, I didn't change anything yet but will get to that.
Mao

Lasse wrote:

Okorin wrote:

[general]
while it is not absolutely necessary I would still recommend to have a break. the song is long enough to allow for one and it would give mouseplayers such as me the opportunity to readjust my input device. a break might fit from 02:02:590 - 02:08:009 - , would bring drain down to 5:10 and allow others to readjust their things not sure about that, there are lots of longer spinners you can pause on already
Since when do you pause for spinners?Personally I think spinners can be pretty exhausting lol
Topic Starter
Lasse
You can easily pause the game on longer spinners is what I meant lol
but an actual break can be added too, even though I liked those 1/8 repeats ; \
Bonsai
I think he means that you can pause the game while being on a spinner easily without breaking
but encouraging people to interrupt the experience on purpose seems pretty weird to me lol

ayy ninja'd
Mao

Bonsai wrote:

encouraging people to interrupt the experience on purpose seems pretty weird to me lol
^ this
Topic Starter
Lasse
changes so far (this is mainly for myself lol):
break at 02:02:590 -, but shorter than suggested
remapped slow part
changed 1/4 spam part #1
changed kiai 1
changed kiai 2
changed kiai 3
stuff from irre's mod

things to do:
add hitsounds to 03:07:913 (2,2,2) -
change 1/4 spam part #2 similar to #1 (after getting feedback on new #1)
consider rhythm changes for 00:17:300 - 00:28:042 -
maybe I forgot sth lol

if anyone has anything to say about those changes (they are in the "new" difficulty) feel free to do so, as now would be the best time
Irreversible
hiya

[Decon. Star]

00:40:429 (4,1) - About all these patterns, I don't feel too well. Wouldn't it be just enough to keep it normally spaced? The effect you create is rather frustrating instead of anything else in my opinion - the quite unexpected speed up of this pattern can cause really annoying misses.
00:51:364 (1,2,1,2) - This is really high spaced compared to the rest, but for me the sound seems just as similar as the rest ..
01:03:751 (1,2,1,2,1,2,1,2,1,2) - Is really odd to me, 01:04:138 (2,1) - why are these two the same while they are clearly different sounds? You should keep that consistent for sure. The effect created doesn't seem too suitable.
01:10:719 (3) - The stress is on the red, not on the blue. Please reduce this slider by 1/2..
01:16:913 (3) - ^
01:33:558 (2,3,4,5,6) - Feels weird to me that you start the 1/4 for 3 sliders only, but leave out the first one. I feel like it would be better if you did them all 1/4, or only the last one..
01:46:719 (5,6,1,2,1,2,1) - Is this complete overlap rankable anyway? I'm not sure about it. I suggest spacing them out slightly anyways, because it will be way better visible.
02:11:493 (1,2,1,2) - completely unreadable to me, even with the color hax... it is a) really misleading becuase the rest doesn't show any sign (it would be ok if there was like 1 slow 1 fast, but not possible here) b) is just is a slider of the other pattern.. so you should really either make another slider shape or put it somewhere eles.
03:00:655 (1,2,3,1,2,3,4) - Sometimes there are these hell weird movements, but I feel like the song is kind of straight forward, so it's really irritating that I need to move my cursor in such weird angles. It would be cool if that could be a bit loosened up
03:07:622 (1,2,1,2,1,2) - that just entirely kills the slow song here.. I think it was better if this wasn't snapped like this

rest basically repeats itself :/

the kiais themselves were kinda enjoyable to play tho!
Topic Starter
Lasse

Irreversible wrote:

hiya

[Decon. Star]

00:40:429 (4,1) - About all these patterns, I don't feel too well. Wouldn't it be just enough to keep it normally spaced? The effect you create is rather frustrating instead of anything else in my opinion - the quite unexpected speed up of this pattern can cause really annoying misses.
I don't evne think they are that frustrating and from replays and playtesting it seems fine. but considering I only do it like twice in the whole part it's kinda random, should be gone now
00:51:364 (1,2,1,2) - This is really high spaced compared to the rest, but for me the sound seems just as similar as the rest .. was mainly for visual, but I found a nice place with less spacing
01:03:751 (1,2,1,2,1,2,1,2,1,2) - Is really odd to me, 01:04:138 (2,1) - why are these two the same while they are clearly different sounds? You should keep that consistent for sure. The effect created doesn't seem too suitable. I don't really get this. the sliderends are supposed to follow the background bass rhythm http://i.imgur.com/Y0w3ffO.jpg while the heads follow the main rhythm, I think it works fine o:
01:10:719 (3) - The stress is on the red, not on the blue. Please reduce this slider by 1/2..
01:16:913 (3) - ^
for those the vocal is held on the whole slider, it just changes on the red ticks, but isn't really that impactful. so I see a 3/4 as better fitting. 01:14:009 - is different cause new vocal/more impact on the 1/2
01:33:558 (2,3,4,5,6) - Feels weird to me that you start the 1/4 for 3 sliders only, but leave out the first one. I feel like it would be better if you did them all 1/4, or only the last one.. the sound on 01:33:461 - seems so much weaker than the following mapped 1/4, so I decided to leave it out
01:46:719 (5,6,1,2,1,2,1) - Is this complete overlap rankable anyway? I'm not sure about it. I suggest spacing them out slightly anyways, because it will be way better visible. will get some opinions, but with the rather high ar and low bpm it seems readable enough to me. it just looks really confusing in the editor, but in gameply it seems okay.. If it's really an issue I can always manually stack them since everything else kills the pattern
02:11:493 (1,2,1,2) - completely unreadable to me, even with the color hax... it is a) really misleading becuase the rest doesn't show any sign (it would be ok if there was like 1 slow 1 fast, but not possible here) b) is just is a slider of the other pattern.. so you should really either make another slider shape or put it somewhere eles. i ctrl-g'd 02:11:493 (1) - for now so the shape is not hidden and it doesn't look part of the pattern, while still fitting the visuals
03:00:655 (1,2,3,1,2,3,4) - Sometimes there are these hell weird movements, but I feel like the song is kind of straight forward, so it's really irritating that I need to move my cursor in such weird angles. It would be cool if that could be a bit loosened up 03:00:267 (2,3,4,1,2,3) - is pretty circular/simple. only 03:01:042 (1) - seems a little "harsh" but that suits the snare there fine. it's already way more "friendly" than it was before I reworked those parts
03:07:622 (1,2,1,2,1,2) - that just entirely kills the slow song here.. I think it was better if this wasn't snapped like this think it works fine as transition into the other part, but not completely sure. I had this at 02:02:590 - before I got urged to add a break there and it seemed okay lol Might consider this though. it just feels kinda empty to me without it..

rest basically repeats itself :/

the kiais themselves were kinda enjoyable to play tho!
thanks for the help!
glad you liked the reworked kiais, I'll hopefully be able to fix the third one and the ending tomorrow and get some more opinions
Weber
pls i just want my halozy alternating fun map to be ranked ;w; ;w; ;w;
Topic Starter
Lasse
I feel like I need to sacrifice at least 4 more spinners for that to happen.
There were like 16 when I submitted it, now only 10 are left :cry:
also need to fix the other things from p/5369626
Topic Starter
Lasse
think I'm fine with the changes from my side for now
would be good to hear some opinions about them
things that were done:
break at 02:02:590 -, but shorter than suggested
remapped slow part
changed 1/4 spam parts, mainly removing the stacks and some spacing fixes
changed all kiais to have better balanced "snapping difficulty" and feel more diverse
changed rhythm of 00:20:397 (1,2,3,4,5,6,7) - to be less dense and removed the weird double which I think was the main issue tere
stuff from irre's mod
Minor other things

seems like the overall feedback on the changes so far is rather positive

also got some testplay opinions from different people about 01:46:719 (5,6,1,2,1,2) - 02:51:751 (1,2,1,2,1,2,1) - 04:40:138 (1,2,1,2,1,2,1) - and they are as expected fine to sightread, just look confusing in the editor
Bonsai
  1. added some timing sections from 00:31:622 on bc now that there are many notes mapped with slidertails it was clearly audible that it was off
  2. also lowered the volume of the slidersliders there (by using a new sampleset bc it doesn't work otherwise)
  3. made 03:24:698 (1,1) smaller
  4. made 00:31:622 (1) end earlier
some modding tool says that soft-hitclap2 is unused even tho it's used at 03:07:913 (2,2,2) lol

Bonsai wrote:

Reconstruction Bubble #1
Topic Starter
Lasse
reminder for myself to consider making 03:18:504 - into a single slider or starting the spinner earlier to make it less annyoing to complete for such a slow part before this gets qualified again (which seems like it will take forever lol)
Bonsai
Mazziv
bonsai memes=best memes
Monstrata
soft-hitclap2.wav unused.
Topic Starter
Lasse

Monstrata wrote:

soft-hitclap2.wav unused.

Bonsai wrote:

some modding tool says that soft-hitclap2 is unused even tho it's used at 03:07:913 (2,2,2) lol
if you delete it you hear the default soft clap on them :d
Monstrata
This legit only happens with your maps...

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