Hello hello! Warpyc asked if I could possibly take over the M4M of this set and I agreed so here I am! I'll probably be useless but I'll give it my best shot.
[General]
• How am I expected to mod this map ;_;
• 513 offset is what I got while timing it, might want to double check that
• consider adding "was" to tags, as a separate word. I'd suggest "wish" as well, even though it is covered by "wishiwas"
• Nothing much to point out really, good flow and rhythm overall, so I'm going to nazi mod your blankets and make sure that doesn't become an issue later.Blanket Box• 00:23:113 (3) - There are three clear beats here, so why not make this a repeat slider like 00:21:146 (3) - ?00:30:736 (2,3) - As seen here, this is ever so slightly off
00:42:540 (2,3) - This overlaps more on the top than on the bottom Link.
00:44:507 (2,3) - Same here Link.
00:46:474 (2,3) - It's off by a bit
00:48:441 (2,3) - Here as well.
• I'd suggest the same at 00:29:015 (3) - 00:30:982 (3) - instead of making this 00:29:999 (1) - a repeat you could make the slider after it a repeat, and make 00:29:999 (1) - a 1/1 slider. I do hear the slight piano on the red tick, but imo the piano three beat at 00:30:982 (3) - is stronger
• In my opinion, the spacing during the kiai and more intense parts of the music is too low compared to the rest of the map. You see near the beginning you have 00:13:277 (2,3,4) - 00:18:196 (2,3,4) - 00:26:064 (2,3) - 00:27:048 (1,2,3,4) - but in the breakdown you have stacks like 00:36:392 (2,3) - and 00:37:376 (5,6) - , along with lower spaced patterns like 00:38:851 (3,4,5,6) - and in the kiai you have 00:42:294 (2,3,4) - 00:46:228 (2,3,4) - and lower spacing between the kiai sliders in general. I did see 00:50:654 (3,4,5,6) - and I recognize that due to the 1/4 you didn't space some of the beats out more, but in my opinion the resulting effect is a jarring anticlimax at the intense part of the map. I would suggest that you unstack the beats in the colored combo section and increase the general spacing in the end section of the map, at least a little, even the 1/4
• I sort of get what you were going for with 00:16:228 (1,4) - and 00:17:704 (1,4) - but the overlap between 1 and 4 still looks rather bad imo, it might be better to stack them. Same "issues" at 00:18:442 (3,1,2) - 00:19:179 (1,4) -
• 00:25:081 (4,1) - Consider something like http://puu.sh/mDB8T/5e960e50fb.jpg
• 00:27:048 (1,2,3,4) - Consider maybe http://puu.sh/mDBcp/7ce3eadd75.jpg
• 00:34:917 (4,5) - I'm unsure of this flow here. The 4 does not lead towards the head of 5 and it plays a little oddly in my opinion.
• 00:53:113 (5,1) - This flow also somewhat puts me off, 4 to 5 can work, but 5 to 1 feels a little strange. Consider http://puu.sh/mDBtb/e5537316ae.jpg
• "Memes" in the diff name, eh? Well it seems to fit so hang tough I say
• 00:05:408 (2,3,4,5) - If possible, try to center these in the middle to make it symmetrical, like so http://puu.sh/mDBHP/3dbfa3288d.png
• 00:13:277 (4) - This feels a little too curved, maybe consider curving it a little less. Also, the blanket is a bit off
• 00:27:786 (4,1) - This straight line flow from 4 to 1 feels a bit wonky, if the slider head was further down so it would be more of a zigzag, it might feel better.
• 00:53:605 (1,2,3,4) - What in the - how evil to put this here, with no other snap of this divisor anywhere in the map D: Perhaps it would be better to somehow show that this is a different snap - the spacing itself doesn't suggest much to the player, since there are so few streams in the map. The different snapping but similar structure of 00:47:212 (4,5,6,7) - adds to the confusion. Making every note a new combo in 00:53:605 (1,2,3,4) - might be a possible way to alert the player that this is a different snap.
The map is well done overall and the hitsounding is beautiful, but it has a couple rough visual edges that could be touched up a bit. I can see this being in the ranked section pretty soon though, so see you on the other side! \O