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kors k - Uh-Oh [OsuMania]

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Topic Starter
Maxus

Kawawa wrote:

Hi there! Hello Kawawa! :D
[General]
All confirmed.

[7's Beginner]
01:05:140 (65140|0) - move to 01:05:054 -
It should be snapped here. because It followed these rhythm 01:02:311 (62311|0) - 00:59:568 (59568|0) -

01:49:540 - 02:00:426 - Add a note at here
You focused on synth in this structure. And There's synth sounds. It will be worked as important rhythm.
conside once again. And you also can use this as LN bundle. Sample :: http://puu.sh/q7K5S/7d356670cc.jpg

[Normal]
01:05:483 - ~ 01:06:340 - this part something weird feeling only to me. I think It can be improved.
What do you think about? Sample :: http://puu.sh/q7KGW/7de2a2d585.jpg almost applied all for the suggestion., except for add a note at 01:05:997 - , i want to focus on the burst sound. so i intentionally ignore 01:05:997 -

[Hyper]
No. :<

[Another]
No. :>

Example of good map.
Thank you kawawa :3
Waiting for ami to reply the mod.
-[ AmiShici ]-

Kawawa wrote:

Hi there!
[General]
All confirmed.

[7's Beginner]
01:05:140 (65140|0) - move to 01:05:054 -
It should be snapped here. because It followed these rhythm 01:02:311 (62311|0) - 00:59:568 (59568|0) - // oh well, my bad


01:49:540 - 02:00:426 - Add a note at here
You focused on synth in this structure. And There's synth sounds. It will be worked as important rhythm.
conside once again. And you also can use this as LN bundle. Sample :: http://puu.sh/q7K5S/7d356670cc.jpg // Okais

Example of good map.
Thanks for mod Kawawa. All applied

abc
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 99768
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.199999

[Metadata]
Title:Uh-Oh
TitleUnicode:Uh-Oh
Artist:kors k
ArtistUnicode:kors k
Creator:DixonBlackwing
Version:7's Beginner
Source:beatmania IIDX 23 copula
Tags:CANDY RAVE Kosuke Saito -[_amishici_]-
BeatmapID:987513
BeatmapSetID:428822

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kimono_00252956-1366x768.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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22968,-100,4,2,1,50,0,1
39426,-100,4,2,1,40,0,0
99768,-100,4,2,1,50,0,1
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64,192,107311,1,2,0:0:0:0:
448,192,107654,1,8,0:0:0:0:
192,192,107997,1,4,0:0:0:0:
320,192,108340,1,8,0:0:0:0:
192,192,108511,1,0,0:0:0:0:
64,192,108683,1,12,0:0:0:0:
320,192,108854,1,2,0:0:0:0:
448,192,109026,1,8,0:0:0:0:
64,192,109197,1,0,0:0:0:0:
320,192,109368,1,4,0:0:0:0:
192,192,109540,128,0,109711:0:0:0:0:
448,192,109711,1,4,0:0:0:0:
64,192,109883,1,4,0:0:0:0:
320,192,110054,1,4,0:0:0:0:
448,192,110397,1,0,0:0:0:0:
64,192,110397,1,8,0:0:0:0:
320,192,110740,1,4,0:0:0:0:
192,192,110740,1,8,0:0:0:0:
448,192,111083,128,8,111426:0:0:0:0:
320,192,111426,128,2,111768:0:0:0:0:
64,192,111768,128,8,112111:0:0:0:0:
320,192,112111,1,2,0:0:0:0:
448,192,112454,128,8,112797:0:0:0:0:
192,192,112797,128,2,113140:0:0:0:0:
320,192,113140,1,8,0:0:0:0:
64,192,113483,1,2,0:0:0:0:
448,192,113826,128,8,114168:0:0:0:0:
320,192,114168,128,2,114511:0:0:0:0:
64,192,114511,128,8,114854:0:0:0:0:
192,192,114854,128,8,115197:0:0:0:0:
320,192,115197,128,0,115540:0:0:0:50:drum.wav
448,192,115540,128,0,115883:0:0:0:50:drum.wav
192,192,115883,1,8,0:0:0:0:
64,192,115883,1,4,0:0:0:0:
320,192,116226,1,8,0:0:0:0:
448,192,116226,1,4,0:0:0:0:
64,192,116568,1,8,0:0:0:0:
192,192,116911,1,8,0:0:0:0:
320,192,117083,1,0,0:0:0:0:
448,192,117254,1,8,0:0:0:0:
64,192,117426,1,0,0:0:0:0:
192,192,117597,1,8,0:0:0:0:
448,192,117768,1,0,0:0:0:0:
320,192,117940,1,8,0:0:0:0:
192,192,118111,1,0,0:0:0:0:
64,192,118283,1,8,0:0:0:0:
448,192,118626,1,8,0:0:0:0:
64,192,118968,1,12,0:0:0:0:
192,192,118968,1,0,0:0:0:0:
320,192,119311,1,2,0:0:0:0:
192,192,119483,1,0,0:0:0:0:
448,192,119654,1,8,0:0:0:0:
320,192,119826,1,0,0:0:0:0:
64,192,119997,1,2,0:0:0:0:
448,192,120168,1,0,0:0:0:0:
320,192,120340,1,12,0:0:0:0:
192,192,120511,128,0,120683:0:0:0:0:
448,192,120683,1,8,0:0:0:0:
64,192,120854,1,8,0:0:0:0:
320,192,121026,1,8,0:0:0:0:
64,192,121368,128,8,121711:0:0:0:0:
320,192,121711,1,2,0:0:0:0:
448,192,121711,1,0,0:0:0:0:
Topic Starter
Maxus
All updated.
Kawawa
Alright, Bubbled!
Topic Starter
Maxus
Thank you kawawa -w-)/
erlinadewi-
gratz dixon ami >w<)b
Nivrad00
BN check
General
Timing

Suggestion, why not move the preview point to 00:22:968 - ? It initially sounds exactly the same, so people will get the same first impression, but it's earlier in the song so you get to hear more of it on the song select screen (including my favorite part, 00:55:883 - ;n;)

You should extend the first kiai to 00:44:911 - ... that's the same place the second kiai ends, and it's better to be consistent. Besides, it seems like a more natural "end" to the chorus.

Do the notes feel a little early to you? I think you should use an offset of 1034 instead of 1026, though I value your opinion if you think otherwise. If you agree, make sure to resnap the notes, kiais, and preview point, and apply the rest of my mod first.

Other

http://puu.sh/qcYKF.png both soft-hitclap.wav and soft-hitfinish.wav are panned to the left. If you have access to versions that are balanced better, that would be great. If not, don't worry about it. I don't think it's noticeable considering how quiet the hitsounds are in comparison to the music.

Change the tag from "-[_amishici_]-" to "-[ amishici ]-" please. It's difficult to search for this map using ami's username if you add underscores. In fact, it's currently impossible to find this map by searching "-[ amishici ]-" or "amishici" P:
Difficulties
7's Beginner
No suggestions

My thoughts: I know you're an experienced mapper so you probably don't need my advice, but I think this diff ended up pretty bland. ;n; It's consistent and visually pleasing, but maybe you made the patterns too "safe".

Normal
No suggestions

Hyper
No suggestions

Another
01:30:168 - 01:32:911 - missing clap hitsound?
01:37:711 - it's a bit weird that there is a single on the strong beat, did you do it on purpose?
Very fun set! Legit, this is nice to play. Most of the changes are too small to need a re-bub, but if you change the offset I would like Kawawa to at least check that before I qualify.

Awaiting your response :)
Topic Starter
Maxus

erlinadewi- wrote:

gratz dixon ami >w<)b
mkasih Elin -w-)b

Nivrad00 wrote:

BN check
General
Timing

Suggestion, why not move the preview point to 00:22:968 - ? It initially sounds exactly the same, so people will get the same first impression, but it's earlier in the song so you get to hear more of it on the song select screen (including my favorite part, 00:55:883 - ;n;) hmm, but i do think putting preview point at near the end is better , because it just keeps repeating the "hype part" of the song, while putting it early makes people also hear the non-hype part of the song, which i don't really like . and even though it's shorter on the song selection screen, the music will just keep repeating by itself when it ends. (unless if you're at home osu menu, but that's different thing)

You should extend the first kiai to 00:44:911 - ... that's the same place the second kiai ends, and it's better to be consistent. Besides, it seems like a more natural "end" to the chorus. got it, changed.

Do the notes feel a little early to you? I think you should use an offset of 1034 instead of 1026, though I value your opinion if you think otherwise. If you agree, make sure to resnap the notes, kiais, and preview point, and apply the rest of my mod first. i tried to listen to the offset several times, and i even think that the offset should be slightly earlier in it , but at this point the offset detection are usually subjective for each people by a few ms, so, while it's important to keep it as accurate as possible, i do think the current one is already fit as it is.

Other

http://puu.sh/qcYKF.png both soft-hitclap.wav and soft-hitfinish.wav are panned to the left. If you have access to versions that are balanced better, that would be great. If not, don't worry about it. I don't think it's noticeable considering how quiet the hitsounds are in comparison to the music. sorry, i actually took the HS from the ranked mapset , and i don't really know how to make it more balanced by myself D:

Change the tag from "-[_amishici_]-" to "-[ amishici ]-" please. It's difficult to search for this map using ami's username if you add underscores. In fact, it's currently impossible to find this map by searching "-[ amishici ]-" or "amishici" P: got it.
Difficulties
7's Beginner
No suggestions

My thoughts: I know you're an experienced mapper so you probably don't need my advice, but I think this diff ended up pretty bland. ;n; It's consistent and visually pleasing, but maybe you made the patterns too "safe".

Normal
No suggestions

Hyper
No suggestions

Another
01:30:168 - 01:32:911 - missing clap hitsound? yes
01:37:711 - it's a bit weird that there is a single on the strong beat, did you do it on purpose? mainly to emphasis the change of pitch through the cymbal sound, maybe it's quite awkward because it's a cymbal , but i do think the transition between jumptrill are enough to emphasis the cymbal here, and still good at difficulty-wise.
Very fun set! Legit, this is nice to play. Most of the changes are too small to need a re-bub, but if you change the offset I would like Kawawa to at least check that before I qualify.

Awaiting your response :)
Thank you Nivrad for the check.
In addition, i also add a couple of tags here, which is: BEMANI KONAMI smooooch・∀・ EMPRESS
BEMANI KONAMI confirmed from: http://www.konamistyle.jp/item/73278
While smooooch・∀・ EMPRESS confirmed from: https://remywiki.com/Uh-Oh

Awaiting your reply :)

EDIT: So, I Asked the confirmation from KwaN , and i'm allowed to use both names into the tags : http://puu.sh/qdoZz/f7694fd48f.png
-[ AmiShici ]-

Nivrad00 wrote:

BN check
General
Change the tag from "-[_amishici_]-" to "-[ amishici ]-" please. It's difficult to search for this map using ami's username if you add underscores. In fact, it's currently impossible to find this map by searching "-[ amishici ]-" or "amishici" P: // nice one. haha xD
Difficulties
7's Beginner
No suggestions

My thoughts: I know you're an experienced mapper so you probably don't need my advice, but I think this diff ended up pretty bland. ;n; It's consistent and visually pleasing, but maybe you made the patterns too "safe".
// Thanks for your opinion and praise. Well sorry if my diff is bland. I made like it since , I must make this diff for "E" icon as owner want . then if i use more double or too much LN to my diff the star SR will up to 1,5*. I already test it with owner. Well sorry if my map still bland since just have more single note. But i already try do it. Looks my first kiai and second kiai. I already to try make variation for it, so in second kiai is more dense then fist kiai. http://puu.sh/qdUwJ/c338eab7de.jpg . but yeah sorry if my diff still bland, maybe since i'm too noob to map this diff or This diff indeed bland. I think mostly EZ diff is bland. Since EZ diff is for beginner player to try o!mania mode so safe mapping is good choise. xD
Very fun set! Legit, this is nice to play. Most of the changes are too small to need a re-bub, but if you change the offset I would like Kawawa to at least check that before I qualify.

Awaiting your response :)
Nivrad00
SO sorry for the delay, here's my recheck

smooooch・∀・ EMPRESS is not really related to this map. If I'm reading correctly, smooooch is another one of kors k's songs and EMPRESS is the game that smooooch is in. If you put too many tags, it makes searching worse. For example, if a user searches for "EMPRESS", we want them to only find EMPRESS songs, not copula songs. Would you mind removing those two tags?

01:37:711 - it's a bit weird that there is a single on the strong beat, did you do it on purpose? mainly to emphasis the change of pitch through the cymbal sound, maybe it's quite awkward because it's a cymbal , but i do think the transition between jumptrill are enough to emphasis the cymbal here, and still good at difficulty-wise.
Ok, I see why you chose this pattern. I think I asked the wrong question though... I really want to ask, why didn't you use http://puu.sh/qi1ss.png instead? that pattern still shows the changing jumptrill, but emphasizes the crash better. If you prefer the original pattern that's fine.

Ami, I agree that more doubles or LNs would be bad for the Beginner diff. I also agree that the density difference in the first and second kiai was a nice technique. I only wanted to say the patterns can be more interesting AND easy... with more style, structure, variance, whatever. I know I'm not explaining well, but it's already a fine EZ map so I don't want to write a paragraph about it lol

Everything else looks good.
Topic Starter
Maxus

Nivrad00 wrote:

SO sorry for the delay, here's my recheck

smooooch・∀・ EMPRESS is not really related to this map. If I'm reading correctly, smooooch is another one of kors k's songs and EMPRESS is the game that smooooch is in. If you put too many tags, it makes searching worse. For example, if a user searches for "EMPRESS", we want them to only find EMPRESS songs, not copula songs. Would you mind removing those two tags? okay sure

01:37:711 - it's a bit weird that there is a single on the strong beat, did you do it on purpose? mainly to emphasis the change of pitch through the cymbal sound, maybe it's quite awkward because it's a cymbal , but i do think the transition between jumptrill are enough to emphasis the cymbal here, and still good at difficulty-wise.
Ok, I see why you chose this pattern. I think I asked the wrong question though... I really want to ask, why didn't you use http://puu.sh/qi1ss.png instead? that pattern still shows the changing jumptrill, but emphasizes the crash better. If you prefer the original pattern that's fine. i rearrange a bit , but generally i use the same transition changes as your pattern does.

Ami, I agree that more doubles or LNs would be bad for the Beginner diff. I also agree that the density difference in the first and second kiai was a nice technique. I only wanted to say the patterns can be more interesting AND easy... with more style, structure, variance, whatever. I know I'm not explaining well, but it's already a fine EZ map so I don't want to write a paragraph about it lol

Everything else looks good.
Thank you for recheck :D , All updated.
Nivrad00
Qualified

Congrats :)
Starry-
Congratulations <3
Julie
Ayy congratz dixon :D
Topic Starter
Maxus

Nivrad00 wrote:

Qualified

Congrats :)
Thank you Nivrad for your help ^^

Starry- wrote:

Congratulations <3
Thank you starry, you also helped me with this beatmap before :D

Julie wrote:

Ayy congratz dixon :D
Thank you Juliejoybox :P
Topic Starter
Maxus
Double post, sorry.
Critical_Star
Uh congrats Oh :D
juankristal
Hey! Congratulations here!
erlinadewi-
gratz ya :D
Kyousuke-
wow finally~
grats dixon! nice song xDD
Akasha-
Uh-oh, I'm really love this song
But there still a minor issues containing in the map, I think
First, offset is too early
As testplayed, It fits well but it's kinda late in editor
How about: 1034 ~ 1037 (around 1035 is good enough)

Anymore, I think soft-hitfinish.wav is delayed

Here is the fixer: http://puu.sh/qjr8x/a5ae0d2d66.wav

soft-hitclap.wav too but only 1ms

Here is the fixer: http://puu.sh/qjr95/bf4ab3f4ae.wav

Every diffs (except normal): 00:54:854 - this hold better be on 00:55:026 - well, in my opinion, it completely stop on here, an echo hihat on here too, it being fading on 00:54:983 - but still should be ends on 00:55:026 - imo

Nivrad00 wrote:

smooooch・∀・ EMPRESS is not really related to this map. If I'm reading correctly, smooooch is another one of kors k's songs and EMPRESS is the game that smooooch is in. If you put too many tags, it makes searching worse. For example, if a user searches for "EMPRESS", we want them to only find EMPRESS songs, not copula songs. Would you mind removing those two tags?
These tags are valid, because

If it's related, so why not?

So far, so good, I love this map
Feerum
Hello DixonBlackwing.

After checking the Map, the points listed above from Kuo seem valid to me so i gonna Disqualify this Map.
Kuo already posted the fix for the Hitsounds.

Additional please change the Offset of the Beatmap to: 1036
Please don't forget to resnap all notes and inherited points properly!

I'm sure this Map can be bring back to the Qualified section pretty quick. Best of luck!
Starry-
Feerum's first DQ ;o
Enjoyed playing this map when it was qualified, good luck and hope you get it back in the qualified section soon!
Topic Starter
Maxus
Thank you Feerum :)

Kuo Kyoka wrote:

Uh-oh, I'm really love this song
But there still a minor issues containing in the map, I think
First, offset is too early
As testplayed, It fits well but it's kinda late in editor
How about: 1034 ~ 1037 (around 1035 is good enough)

Anymore, I think soft-hitfinish.wav is delayed

Here is the fixer: http://puu.sh/qjr8x/a5ae0d2d66.wav

soft-hitclap.wav too but only 1ms

Here is the fixer: http://puu.sh/qjr95/bf4ab3f4ae.wav fixed all

Every diffs (except normal): 00:54:854 - this hold better be on 00:55:026 - well, in my opinion, it completely stop on here, an echo hihat on here too, it being fading on 00:54:983 - but still should be ends on 00:55:026 - imo I disagree here, i really think the vocal ends on 1/8 here, i follow the Uh-Oh sounds here.

Nivrad00 wrote:

smooooch・∀・ EMPRESS is not really related to this map. If I'm reading correctly, smooooch is another one of kors k's songs and EMPRESS is the game that smooooch is in. If you put too many tags, it makes searching worse. For example, if a user searches for "EMPRESS", we want them to only find EMPRESS songs, not copula songs. Would you mind removing those two tags?
These tags are valid, because

Thank you for the mod :)
If it's related, so why not?

So far, so good, I love this map
Thank you for the mod :)
all updated.
@Nivrad: I apologize for this, i didn't expect it to be unrankable.
Lasse
soft-hitclap sounds so weird because the sound on the left channel is much louder
how about using this fixed version (edit of the other fixed version, lol)
http://puu.sh/qk6R6/126bb25ecb.wav
Topic Starter
Maxus
Fixed, thank you lasse
About the tags, i will just keep it as it is.
For other people that want to make suggestion, it's better to do it now.
[ A v a l o n ]
baru aja mau main . . . eh "update to latest version" ;w;
Topic Starter
Maxus

[ A v a l o n ] wrote:

baru aja mau main . . . eh "update to latest version" ;w;
Hontoni gomennasai D:
Verniy_Chan
Ok then

NO KODOSU ya~
Just Checking HS

[All diff, I'am Focusing Another diff]

  1. 00:25:207 - I didn't hear a kick sound here, if you followed other sound, it mean you must add here too 00:25:293 - or all red tick. so.. remove W.
    same as :
    00:30:693 - 00:32:064 - 00:36:178 - 00:41:664 - 00:43:036 -
    and check 2nd Kiai section^
  2. 00:31:207 - there's beat, add C or W? check consisency all 1/1 snap kiai section, also :
    00:32:836 - 00:32:921 - 00:33:093 - 00:33:264 -
    00:46:978 - 00:47:236 - 00:47:493 -
    00:49:721 - 00:49:978 - 00:50:236 -
    and check 2nd kiai section^
  3. 00:44:150 - missing hitosund here, check pitch 00:44:064 - and 00:44:236 -
  4. 00:46:807 - ?? i think there's no kick/beat sound
  5. 00:55:893 - change C to W for consistency all white tick 1/1 snap, and :
    01:06:864 -
  6. 00:58:464 - missing W in another diff
  7. 01:06:264 - missing hitsound again
  8. 01:11:836 - and 01:11:921 - you can check this part 01:06:178 - and 01:06:350 -
  9. from part 01:12:350 - until 01:16:121 - different hitsounds but same rhythm 01:07:207 - until 01:11:664 -
  10. 01:34:121 - seem there's low beat, you can add C here... since you also put in here 01:36:864 -
  11. 01:39:178 - missing hitsound
  12. For 2nd Kiai Section, repeat my mod 1st Kiai Secion
That's all
Good Luck
/me disappears
Topic Starter
Maxus

Verniy_Chan wrote:

Ok then

NO KODOSU ya~
Just Checking HS

[All diff, I'am Focusing Another diff]

  1. 00:25:207 - I didn't hear a kick sound here, if you followed other sound, it mean you must add here too 00:25:293 - or all red tick. so.. remove W.
    same as :
    00:30:693 - 00:32:064 - 00:36:178 - 00:41:664 - 00:43:036 -
    and check 2nd Kiai section^ i want to give emphasis on strong "bass" some kind of sound here, not all red tick have this, so i think this is necessary.
  2. 00:31:207 - there's beat, add C or W? check consisency all 1/1 snap kiai section, also :
    00:32:836 - 00:32:921 - 00:33:093 - 00:33:264 -
    00:46:978 - 00:47:236 - 00:47:493 -
    00:49:721 - 00:49:978 - 00:50:236 -
    and check 2nd kiai section^ all fixed
  3. 00:44:150 - missing hitosund here, check pitch 00:44:064 - and 00:44:236 - welp okay
  4. 00:46:807 - ?? i think there's no kick/beat sound welp okay
  5. 00:55:893 - change C to W for consistency all white tick 1/1 snap, and :
    01:06:864 - okay
  6. 00:58:464 - missing W in another diff okay
  7. 01:06:264 - missing hitsound again okay
  8. 01:11:836 - and 01:11:921 - you can check this part 01:06:178 - and 01:06:350 - add W
  9. from part 01:12:350 - until 01:16:121 - different hitsounds but same rhythm 01:07:207 - until 01:11:664 - they're different section here
  10. 01:34:121 - seem there's low beat, you can add C here... since you also put in here 01:36:864 - okay
  11. 01:39:178 - missing hitsound okay
  12. For 2nd Kiai Section, repeat my mod 1st Kiai Secion
That's all
Good Luck
/me disappears
Thank you for mod verniy :D
Kawawa
Confirmed. bubbleddddddddddddd
Nivrad00
my apologies for advising you incorrectly blackwing ;n;
qualified take 2

Dellvangel
Gratz Dixon! :)

lmao tags buat ami wkwkwk
Verniy_Chan
Congratz~
-[ AmiShici ]-

Dellvangel wrote:

Gratz Dixon! :)

lmao tags buat ami wkwkwk
This is very nice :v
-SoraGami-
regrats dixon <3
[ A v a l o n ]

Dellvangel wrote:

Gratz Dixon! :)
lmao tags buat ami wkwkwk
tags can be fixed without dq i guess O.o
unless it's not "conflict" across all diff
Topic Starter
Maxus

[ A v a l o n ] wrote:

Dellvangel wrote:

Gratz Dixon! :)
lmao tags buat ami wkwkwk
tags can be fixed without dq i guess O.o
unless it's not "conflict" across all diff
Actually, the tags that contained 2 names of amishici is intentional, because the nature of his name that contained hardsymbol
If we search the one with the underscore name, we got his GD as the results
If we search the one without underscore name, we got his own map
Both of them cannot be joined together, that's why I use 2 version names of him.
KwaN gave me a permission to use both version of the name: http://puu.sh/qdoZz/f7694fd48f.png

Well, aside that xd

Critical_Star wrote:

Uh congrats Oh :D
Oh Congrats Uh Bintang Oh

juankristal wrote:

Hey! Congratulations here!
Thank you Juan, also for helping me in this map :D

erlinadewi- wrote:

gratz ya :D
Makasih Elin ^^

Kyousuke- wrote:

wow finally~
grats dixon! nice song xDD
Arigatou Suke >w<)/

Kawawa wrote:

Confirmed. bubbleddddddddddddd
Thank you for rebubble kawawa :D

Nivrad00 wrote:

my apologies for advising you incorrectly blackwing ;n;
qualified take 2

Thank you Nivrad, it's also my fault for this one, i will be more careful :)

Dellvangel wrote:

Gratz Dixon! :)

lmao tags buat ami wkwkwk
Makasih dell :3
Sengaja itu :p

Verniy_Chan wrote:

Congratz~
Makasih verniy :3

-SoraGami- wrote:

regrats dixon <3
Thank you Sora :D
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