Loctav wrote:
We don't say we own that game mode, we are trying to explain you our reasons for our doings.
The purpose of rules is to prevent the game from breaking, glitching or make it unreadable, not to restrict the mappers. Although from the looks of it you didn't read at all my previous post.
And all i've seen from you is that you say it was impossible for
YOU to play with different hitsounds. When you guys start throwing personal opinions on the matter it breaks up your whole argument.
You want me to look through all your posts? fine then i'll do it again:
p/1543741Loctav wrote:
Stop trying to change stuff that worked pretty well so far.
This isn't a reason to not remove a rule, because it will make it
Better not worse.
Loctav wrote:
We are simulating and INSTRUMENT.
I already told you in #lounge that it could be restricted to drum sounds to not sound awkward.
Loctav wrote:
Fill it with content, show us examples where it might work.
No, the thing is that
you must show us examples of why it's bad to play with custom hitsounds, so that we can see how it breaks the game.
p/1543865Loctav wrote:
The suggestion of "possible improvement" is a suggestion of "possible mess" in our eyes.
Modding, it may be true most modders dont pay that much attention to how playable the patterns are, however that doesn't mean we are diff towards the hitsounds being used.
p/1543865 (I've already commented on the "Distracting part" so)
Loctav wrote:
but for Taiko, the hitsounds are essential, since they determine WHAT to press. So having a too high variety between the hitsoundings is ending in a huge mess.
What determines what to press is the map, the hitsounds just determine what you hear from hitting.
p/1544008Loctav wrote:
Theoretically, the color tells you what to press, but practically you rely on the hitsounds to know when you change the pattern to play. You read the patterns but rely on the hitsounds to get it proper. Especially in Hidden mod, you rely even more on the hitsounds.
I don't get this, it just takes a don and a kat press to know their sounds, you're allowed to hit them before the song even begins in case you didn't know.
Loctav wrote:
It bothers me, because it causes no improvement and pure distraction.
Isn't this what the majority of osu!standard players complain about as well with skins and backgrounds?
p/1544476[quote"Loctav"]The One who will be forced are the taiko players according to your suggestion.[/quote] Yes, but that's what is intended, to play the maps as the mappers
want, not as the mappers are
forced to by rules from taiko players. If players dictated rules to mapping, custom skinning per-map would have been gone a long time ago.
Loctav wrote:
And since even the mapper agree with blocking custom hitsounds (despite those), the 'enforcement' argument is invalid, since it always appears in each situation somewhere.
Ah well, but because something isn't enforced doesn't mean you have to use it, we arent making a rule that says that you must use custom hitsounds yet you guys are treating us like we do. All we are proposing is to have the
option of using them or not depending on what the mapper wants.
p/1544928Loctav wrote:
I am really pissed since Sakura and those try to get a change to a folk to heavily is against it.
Again, we are not forcing the use of custom hitsounds, we just want the option of using them or not...
Loctav wrote:
And don't come along with your osz2 stuff. Seriously, hindering people to delete gameplay elements to make everyone play on an equal base is WAY different from allowing stuff, that brings out only shitmaps.
Again, examples please, heck, you'd need to show me that's a 0% chance that it will work to be able to ban it, so you'd need quite... a lot of examples.
Loctav wrote:
Trust us, we discussed this for so long, and we know why we decided this.
I've never seen such discussion, enlighten me towards where it is so i can see what your reasonings behind banning it are because so far i see no reason to ban
all of the custom hitsounded maps.
p/1545110Loctav wrote:
Lacks of examples. Empty assumption here.
Again, you guys need to provide examples that it doesnt work in 100% of the cases, if it works in even ONE case, is good enough to turn the rule into a guideline.
Loctav wrote:
Well, you know that mapping osu!standard contains more art than Taiko. Taiko is way more a simulation to the music.
Yeah i agree it contains more art than Taiko, but in the sense that you can make pretty patterns on the screen with your notes, the art with hitsounds from Standard can easily be transfered to Taiko, unless you midnlessly put notes all the time, then yeah there is no art.
Loctav wrote:
As already said, Taiko is a drumming game. If you are focusing your maps on something different than the drumbeat while mapping, you do something wrong.
Is not about focusing on something different than the drumbeat, however dont all taiko maps do that already? most drumbeats i hear on songs are at 1/1 or 1/2 constant, also im never saying to not use drum hitsounds, just dont force taiko sounds.
p/1545154Loctav wrote:
Well, osu!standard is a visual way to express music, Taiko is an auditive one.
This gives me
more reason to allow custom hitsounds.
Loctav wrote:
If I want to play DragonForce with Kongas, let me do that. But don't force me to do so.
You go convince peppy to allow a hitsound toggle so it's all fair for everyone, since standard players
have to play with the mapper's intended hitsounds. Of course i agree with this, and Taiko mappers should be able to choose their hitsounds.
Loctav wrote:
Aren't we actually mapping for the players? And not for expressing our unfulfilled desire to create art if we fail elsewhere?
This would make sense if this was the case for standard too, but players have to bear with what the mapper intended, so why not Taiko? oh in fact they dont have to bear anyways since there's a toggle that forces all of the Taiko Skin!, freedom for the mappers to map however they want, you arent forced to play a taiko map you don't like.
Loctav wrote:
-Link to peppy's post- I just bolded every important word now. What is important here is way too subjective to be discussed here.
Yeah... MIDDLE GROUND, so far i only see one sided ground.
p/1545194Loctav wrote:
Because I oppose giving mappers the freedom the players will lack of.
Then why dont you go create a thread to ban the use of custom skins and custom hitsounds, and even Storyboards for standard, since that annoys players and they always complain about them? I dont see you doing that, oh right, it wouldnt happen no matter how many reasonings you give right? Just stop dropping the Player's Freedom > Mapper's freedom, it doesn't work here.