Compare to a flight simulator game that requires you to complete a course with a certain choice of aircraft. It's not a "B-17 Flying Fortress Simulator Game", for example, it's a flight simulator game.Loctav wrote:
Well, if you play a prepared piano you want to play guitar on a piano.those wrote:
And what's wrong with being accustomed to playing either way? Is it not worth the time?
Taiko is not O2jam. And if you play Taiko, you play a taiko simulation game. Replacing the "taiko simulation" out of the "game" is missing any purpose of this game mode.
You mean by you, right? You have no audio evidence to back up your claim that taiko hitsounds are always better (and neither do I proving otherwise, so this point is going nowhere).Loctav wrote:
Lacks of examples. Empty assumption here.those wrote:
You speak as if default taiko hitsounds plays better 100% of the time. If that was true, then sure. But it's not.
So you're forced to deal with that the mapper thinks is appropriate. Then you gotta get your map to +8, pass through many, many mods, get a MAT bubble, and pass through the BAT to get it ranked. If it's actually inappropriate somebody will have pointed it out, more than likely.Loctav wrote:
With osz2, this is not possible anymore. And you know it.those wrote:
There's nothing wrong with playing with default hitsounds, either. If you don't want to play with hitsounds the mapper feels are appropriate, get rid of them.
Mappers should not be limited to the four hitsounds of your current dkDK to express their own musical interpretation.Loctav wrote:
Well, you know that mapping osu!standard contains more art than Taiko. Taiko is way more a simulation to the music. osu! relys more on creating an art over an existing music. Taiko doesn't.those wrote:
Mapping is an art. There are rules to be followed, and this should not be one of them.
Lack of examples. Empty assumption here.Loctav wrote:
As already said, Taiko is a drumming game. If you are focusing your maps on something different than the drumbeat while mapping, you do something wrong. Every map contains a hypothetic "drumline", even piano-only songs.those wrote:
Well of course. If you choose to use the default hitsounds instead of the custom hitsounds, you'll be playing a prepared piano piece on a regular piano. I'd be the one providing you with the prepared piano to make it sound more correct, but you'll be the one choosing to play it on a regular piano, and it will sound weird to you. Whose choice is that, exactly?
And I can't imagine custom hitsounds that sound "more correct" than the current ones, since the current ones are providing the common used deep sound and high sounds.
I was not about to compare this to standard mode, but there's no way I cannot.Loctav wrote:
As lepidon already said, everyone should choose on their own, on which "drumming instrument" they want to play taiko - so they modify their own skin.
But using "map enforced ones" (which happens due to osz2) are the wrong way.
Especially because you can play appropiate drums on every piece of music. Practically there exist no drumming instrument that sounds better than another.
We killed map-wise custom hitsounds so everyone can use their own ones with their skin. Players are supposed to theoretically 'select their own drum they want to use on this/all songs'. Mappers are not there to decide that. They are supposed to place the "KATs" and "DONs" according to the song. Practically there exists no drum, that serves better DONs and KATs to a mapset.
According to you, players are supposed to theoretically 'select their own skin they want to use on this/all songs'. Mappers are not there to decide that. They are supposed to place the objects (circles, sliders, spinners) according to the song. Practically there exists no skin, that serves better skin elements [as the default skin] to a mapset.
Looks like you've been highlighting the wrong words of ppy, OnosakiHito.OnosakiHito wrote:
peppy wrote:
[...]The idea of this thread is to try and agree on a mid-ground that allows for flexibility but keeps maps playable and fun.