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Taiko Rules and Guidelines Discussion Thread (translated)

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those

Loctav wrote:

those wrote:

And what's wrong with being accustomed to playing either way? Is it not worth the time?
Well, if you play a prepared piano you want to play guitar on a piano.
Taiko is not O2jam. And if you play Taiko, you play a taiko simulation game. Replacing the "taiko simulation" out of the "game" is missing any purpose of this game mode.
Compare to a flight simulator game that requires you to complete a course with a certain choice of aircraft. It's not a "B-17 Flying Fortress Simulator Game", for example, it's a flight simulator game.


Loctav wrote:

those wrote:

You speak as if default taiko hitsounds plays better 100% of the time. If that was true, then sure. But it's not.
Lacks of examples. Empty assumption here.
You mean by you, right? You have no audio evidence to back up your claim that taiko hitsounds are always better (and neither do I proving otherwise, so this point is going nowhere).


Loctav wrote:

those wrote:

There's nothing wrong with playing with default hitsounds, either. If you don't want to play with hitsounds the mapper feels are appropriate, get rid of them.
With osz2, this is not possible anymore. And you know it.
So you're forced to deal with that the mapper thinks is appropriate. Then you gotta get your map to +8, pass through many, many mods, get a MAT bubble, and pass through the BAT to get it ranked. If it's actually inappropriate somebody will have pointed it out, more than likely.


Loctav wrote:

those wrote:

Mapping is an art. There are rules to be followed, and this should not be one of them.
Well, you know that mapping osu!standard contains more art than Taiko. Taiko is way more a simulation to the music. osu! relys more on creating an art over an existing music. Taiko doesn't.
Mappers should not be limited to the four hitsounds of your current dkDK to express their own musical interpretation.


Loctav wrote:

those wrote:

Well of course. If you choose to use the default hitsounds instead of the custom hitsounds, you'll be playing a prepared piano piece on a regular piano. I'd be the one providing you with the prepared piano to make it sound more correct, but you'll be the one choosing to play it on a regular piano, and it will sound weird to you. Whose choice is that, exactly?
As already said, Taiko is a drumming game. If you are focusing your maps on something different than the drumbeat while mapping, you do something wrong. Every map contains a hypothetic "drumline", even piano-only songs.
And I can't imagine custom hitsounds that sound "more correct" than the current ones, since the current ones are providing the common used deep sound and high sounds.
Lack of examples. Empty assumption here.


Loctav wrote:

As lepidon already said, everyone should choose on their own, on which "drumming instrument" they want to play taiko - so they modify their own skin.
But using "map enforced ones" (which happens due to osz2) are the wrong way.
Especially because you can play appropiate drums on every piece of music. Practically there exist no drumming instrument that sounds better than another.

We killed map-wise custom hitsounds so everyone can use their own ones with their skin. Players are supposed to theoretically 'select their own drum they want to use on this/all songs'. Mappers are not there to decide that. They are supposed to place the "KATs" and "DONs" according to the song. Practically there exists no drum, that serves better DONs and KATs to a mapset.
I was not about to compare this to standard mode, but there's no way I cannot.
According to you, players are supposed to theoretically 'select their own skin they want to use on this/all songs'. Mappers are not there to decide that. They are supposed to place the objects (circles, sliders, spinners) according to the song. Practically there exists no skin, that serves better skin elements [as the default skin] to a mapset.

OnosakiHito wrote:

peppy wrote:

[...]The idea of this thread is to try and agree on a mid-ground that allows for flexibility but keeps maps playable and fun.
Looks like you've been highlighting the wrong words of ppy, OnosakiHito.
ztrot
wait so your saying don't add custom sounds and make players make changes to there skin? I'm pretty sure hitsounds are for a mapper to decide
Loctav
Well, osu!standard is a visual way to express music, Taiko is an auditive one.
And if you have ever played drums in real life, you may have learned (by music theory) that all drums are basing the same tones. (especially the ones who only serve two tones (like Taikos here))
And that they all fit to every song. So it's no empty assumption.

If I want to play DragonForce with Kongas, let me do that. But don't force me to do so. (extreme, sarcastic example, don't reuse for further argumentation)

Aren't we actually mapping for the players? And not for expressing our unfulfilled desire to create art if we fail elsewhere?
Seriously, the players want pick their drumming instrument, let them do.
It's not so gameplay relevant that we couldn't let them decide on their own. If they think Kongas are appealing to DragonForce music, PLEAASE LET THEM DO THAT - and don't try to enforce hitsounds to maps.

Have you ever tried changing the hitsounds in your skin to something way more appropiate? In my eyes, every drum can fit to every song. So there is no need for custom hitsounds and everyone should select on their own (via their skin)

@ztrot: Quit thinking in osu!standard mapping.

and well:

peppy wrote:

[...]The idea of this thread is to try and agree on a mid-ground that allows for flexibility but keeps maps playable and fun.
I just bolded every important word now. What is important here is way too subjective to be discussed here. Quit this sentence, finally.
ztrot
Mid-ground. Maps are allowed custom samples PROVIDED they are drum related if a mapper whats to add customs that is his choice not ours.
those

Loctav wrote:

Well, osu!standard is a visual way to express music, Taiko is an auditive one.
And if you have ever played drums in real life, you may have learned (by music theory) that all drums are basing the same tones. (especially the ones who only serve two tones (like Taikos here))
And that they all fit to every song. So it's no empty assumption.
Okay. So if all drums fit to all songs, why is it right for you to assume another set of drums won't fit a particular song? I do play the drums, and I'm quite capable of seeing that a simple kick/snare fits a lot of stuff, for example.

Loctav wrote:

Aren't we actually mapping for the players? And not for expressing our unfulfilled desire to create art if we fail elsewhere?
Seriously, the players want pick their drumming instrument, let them do.
It's not so gameplay relevant that we couldn't let them decide on their own. If they think Kongas are appealing to DragonForce music, PLEAASE LET THEM DO THAT - and don't try to enforce hitsounds to maps.
We are mapping for the players the best representation of the music in our eyes, are we not? If something is poorly represented, or can use improvements, whether it be skin/hitsound/positioning in time and space, wouldn't those suggestions be taken into consideration?
Also, though authentic DONKAT (let's refer to these as DONKAT) for the purpose of this discussion, may be fitting, who is to say another set won't be more or less fitting? Is it not up to the mapper to decide and up to mods to suggest with reasons otherwise?

Loctav wrote:

Have you ever tried changing the hitsounds in your skin to something way more appropiate? In my eyes, every drum can fit to every song. So there is no need for custom hitsounds and everyone should select on their own (via their skin)
If I can change my own hitsounds via skin to something more appropriate, why would I not want to apply that to the song I am mapping? Even if there is no need, there should still be that option available for custom hitsounds, since "every drum can fit to every song" (and thus you shouldn't have difficulty playing it).

Loctav wrote:

@ztrot: Quit thinking in osu!standard mapping.
But osu!standard and Taiko mapping do have their similarities, so you cannot dismiss standard mapping.
Aplus
Who gives a shit, its 1 map, if you don't want to play a map with fucking custom sounds then don't play the map... easy as that... pussies.
Sakura

OnosakiHito wrote:

You may continue with the discussion about this piano example. But I have two question.

1. Did I miss something or has been matthewhln ignored again? What he said has a new dimension and needs some new arguments on both sites.
2.those, tell me please why this didn't come into your mind earlier? When the taiko rules were not avaible you had the possibilitys to use your own custom hitsounds but didn't do it at all. No one of you. Why now?

I can't argue about anything right now. /learning
1. Nope i haven't missed it, in fact he has always brought up good points that YOU guys are ignoring.

2. Even tho this question is towards those i'll answer it: Just because something is allowed doesn't mean people will use it, as i stated earlier you guys are free to do whatever you want with what your maps, rules only state what people arent allowed to do.

Anyways what i really want is a clear reason why the hitsounds cannot be customized that follows the following:

It is not a personal preference: i.e. I only like the Taiko hitsounds. I cannot play without Taiko hitsounds.

Allowing it breaks the game: i.e glitches, crashes, etc.

Allowing it makes it unreadable: i.e. Cannot see the colors of the notes, notes become invisible (this could be under glitches).

It is not TnT / Authentic related: i.e. Those are the Taiko sounds, that's how it works in TnT, it stops being Taiko without those sounds (fwiw some taiko games have other hitsounds as selectable options)

If you think you can cover a reason that follows these i don't see this rule serving any purpose.

Edit: Also i didnt read ztrot's post earlier, but i do agree with that, in fact is what i've been proposing from the very beginning.
dkun

Loctav wrote:

peppy wrote:

[...]The idea of this thread is to try and agree on a mid-ground that allows for flexibility but keeps maps playable and fun.
I just bolded every important word now. What is important here is way too subjective to be discussed here. Quit this sentence, finally.
Define MID-GROUND, Loctav.

There are TWO sides. BOTH sides must agree on SOMETHING. You are not being constructive, you are parroting your so called POINTS over and over making yourself look like an idiot.

You quoted something, why don't you READ it before using it?

I hope you take something from this post. Just because you all play Taiko doesn't mean you OWN it. For all the staff team cares, they don't need to listen to a SINGLE thing you say.

I hope my bold and size of font expressed how I feel about how stupid this all is.
Aplus
I can't believe you people take the time to discuss this for 8 pages long but can't take the time to even try the song.
Loctav
Sakura may reread, too. Give it a try.


dkun wrote:

Define MID-GROUND, Loctav.

There are TWO sides. BOTH sides must agree on SOMETHING. You are not being constructive, you are parroting your so called POINTS over and over making yourself look like an idiot.

You quoted something, why don't you READ it before using it?

I hope you take something from this post. Just because you all play Taiko doesn't mean you OWN it. For all the staff team cares, they don't need to listen to a SINGLE thing you say.

I hope my bold and size of font expressed how I feel about how stupid this all is.

It did. I jsut don't like the way they worship peppys word like the ones from a god. Sure, he's right. But right now, we somehow can't agree to something. Both sides have their valid point and apparantly both sides are having completely different views of this. We don't say we own that game mode, we are trying to explain you our reasons for our doings.

---

Still editing X___X

those wrote:

Okay. So if all drums fit to all songs, why is it right for you to assume another set of drums won't fit a particular song? I do play the drums, and I'm quite capable of seeing that a simple kick/snare fits a lot of stuff, for example.
Because I oppose giving mappers the freedom the players will lack of.

those wrote:

We are mapping for the players the best representation of the music in our eyes, are we not? If something is poorly represented, or can use improvements, whether it be skin/hitsound/positioning in time and space, wouldn't those suggestions be taken into consideration?
Also, though authentic DONKAT (let's refer to these as DONKAT) for the purpose of this discussion, may be fitting, who is to say another set won't be more or less fitting? Is it not up to the mapper to decide and up to mods to suggest with reasons otherwise?
We never denied that. We just deny, that this is decided by the mapper, what fits the best. The donkat placement self is way enough to "represent the music in the mappers eye". Since every drum fits the same, the donkat placement will be the same on every sound sampleset. On which drums the "notechart" is played should be selected by the players.

those wrote:

If I can change my own hitsounds via skin to something more appropriate, why would I not want to apply that to the song I am mapping? Even if there is no need, there should still be that option available for custom hitsounds, since "every drum can fit to every song" (and thus you shouldn't have difficulty playing it).
Because you kill the option for "every drum" when forcing it to "only one drum"

those wrote:

But osu!standard and Taiko mapping do have their similarities, so you cannot dismiss standard mapping.
They do, because they are both rhythm game. We never doubted that. But the focus of the game modes are different.
dkun

Loctav wrote:

Sakura may reread, too. Give it a try.


dkun wrote:

Define MID-GROUND, Loctav.

There are TWO sides. BOTH sides must agree on SOMETHING. You are not being constructive, you are parroting your so called POINTS over and over making yourself look like an idiot.

You quoted something, why don't you READ it before using it?

I hope you take something from this post. Just because you all play Taiko doesn't mean you OWN it. For all the staff team cares, they don't need to listen to a SINGLE thing you say.

I hope my bold and size of font expressed how I feel about how stupid this all is.

It did. I jsut don't like the way they worship peppys word like the ones from a god. Sure, he's right. But right now, we somehow can't agree to something. Both sides have their valid point and apparantly both sides are having completely different views of this. We don't say we own that game mode, we are trying to explain you our reasons for our doings.
You imply with all your words that you do own it. I don't think we all worship peppy like a God in this thread, do we? You're just taking that out of the wrong context. Both sides have their valid points, but you fail to recognize the points of the opposing side. We're just trying to explain our reasonings, yet you just throw the same invalid crap back, as I said earlier, p a r r o t i n g!
Aplus
"It did. I jsut don't like the way they worship peppys word like the ones from a god. Sure, he's right."

This should have been the end of the discussion.
Loctav
You are getting way to personal in my opinion. Our points are not invalid just because you can't relate to them. As you may see, I try to show "those" that "custom hitsounds" are not stuff that doesnt fit in general, but the "enforcement by the mapper's side" isn't the right way to go.
Aplus
How is calling you out on a contradiction personal? I don't even...
ztrot
but limiting the mapper who makes the map, that brings it into creation is? So mapping is to be limited based on a preference mind set? if we allowed this it would be the same as forcing default sounds on all osu standard maps and say if you don't like it edit your skin.
those
Mid-ground means at the time of the challenge, the balance is set in the middle. It doesn't start from your end or mine.
And since this is leaning toward neither side, this means your evidence is not strong enough to bring the balance back over to your side (the current rules).
As a result, we need to have a compromise.

In addition:

Loctav wrote:

You are getting way to personal in my opinion. Our points are not invalid just because you can't relate to them. As you may see, I try to show "those" that "custom hitsounds" are not stuff that doesnt fit in general, but the "enforcement by the mapper's side" isn't the right way to go.
osu!standard allows the beatmap to force skins that the mapper chooses. In terms of customization for either game mode, skin in osu!standard is synonymous to hitsounds in Taiko.
Aplus
Loctav seriously will 1 map in the entirety of taiko that uses custom drumsounds ruin your whole life? If so you should probably never play regular Osu!. It'll drive you insane.
HakuNoKaemi
SPOILER
Let's enter

Loctav wrote:

Well, osu!standard is a visual way to express music, Taiko is an auditive one.
osu!standard is a mixed way to express music: Visual, Auditive and Rhythmic. Taiko delete the Visual and expose more the other two.

And if you have ever played drums in real life, you may have learned (by music theory) that all drums are basing the same tones. (especially the ones who only serve two tones (like Taikos here))
And that they all fit to every song. So it's no empty assumption.
You contradicted yourself already: The only thing that serve in drumming is basically two tones: high and low.... so you can use other drums too. A normal drumset hitsoundset can be used too in rock songs for example. A latin song can use exotic drumset and so.

If I want to play DragonForce with Kongas, let me do that. But don't force me to do so. (extreme, sarcastic example, don't reuse for further argumentation)
"Use Taiko Skin for Taiko Mode" is arleady present... and like this it isn't forced.

Aren't we actually mapping for the players? And not for expressing our unfulfilled desire to create art if we fail elsewhere?
Seriously, the players want pick their drumming instrument, let them do.
It's not so gameplay relevant that we couldn't let them decide on their own. If they think Kongas are appealing to DragonForce music, PLEAASE LET THEM DO THAT - and don't try to enforce hitsounds to maps.

Have you ever tried changing the hitsounds in your skin to something way more appropiate? In my eyes, every drum can fit to every song. So there is no need for custom hitsounds and everyone should select on their own (via their skin)
who said "enforce" ? I know osz2 is by the way, but like this you're enforcing mappers to use default hitsound, not the other way, permitting mapper to use different hitsounds. As said before. You even said "every drum fits every song".

and well:

peppy wrote:

[...]The idea of this thread is to try and agree on a mid-ground that allows for flexibility but keeps maps playable and fun.
I just bolded every important word now. What is important here is way too subjective to be discussed here. Quit this sentence, finally.
Midground is permitting mapper chosen hitsounds and having ways to have them not be forced.
And this keep the game more playable and fun for a larger audience.

my input wasn't that needed, as other thinks similiar things to me.
ztrot

those wrote:

Mid-ground means at the time of the challenge, the balance is set in the middle. It doesn't start from your end or mine.
And since this is leaning toward neither side, this means your evidence is not strong enough to bring the balance back over to your side (the current rules).
As a result, we need to have a compromise.

In addition:

Loctav wrote:

You are getting way to personal in my opinion. Our points are not invalid just because you can't relate to them. As you may see, I try to show "those" that "custom hitsounds" are not stuff that doesnt fit in general, but the "enforcement by the mapper's side" isn't the right way to go.
osu!standard allows the beatmap to force skins that the mapper chooses. In terms of customization for either game mode, skin in osu!standard is synonymous to hitsounds in Taiko.

if a map is going to have custom hitsounds for a taiko diff they must follow a set example and must be drum related
lol repeated myself I think this is more than decent mid ground.
Loctav
Well, HakuNoKaemi said a valid point, that "allowing custom hitsounds as long as you can override them with your own skin" is something I can accept as "midground" or compromise.

I was opposing that hard because iirc Sakura said, that the skin should not override the hitsounds (anymore).
In osu!standard some similar midground was achieved (NoSkin/NoSB mod? dunno anymore) - and you can also enforce your own skin's cursor.
ztrot
there was a no SB, but never a no skin and hitsound placed in a map can not be overwritten afaik
Loctav
Right now, if you try to set custom hitsounds (taiko-normal-hitclap.wav and so on) for a Taiko diff, it gets overwritten if you check the "Always use Taiko Skin on Taiko Maps" option. Sakura was suggesting to kill this overwriting iirc.
those

Loctav wrote:

Well, HakuNoKaemi said a valid point, that "allowing custom hitsounds as long as you can override them with your own skin" is something I can accept as "midground" or compromise.

I was opposing that hard because iirc Sakura said, that the skin should not override the hitsounds (anymore).
In osu!standard some similar midground was achieved (NoSkin/NoSB mod? dunno anymore) - and you can also enforce your own skin's cursor.
There is also "force skin" in standard, for certain maps (e.g Cirno TAG4 http://osu.ppy.sh/s/25739).
ztrot
this is my last post for this topic, say I was to make a taiko with custom samples I would want my map to be heard the way I intended it to be made if I didn't I wouldn't of taken the time to add custom sets I took the time to set the beats and place the notes don't I deserve to have my creation played they way I wanted it to be? ztrot out I'm gonna go be productive.
Loctav

those wrote:

There is also "force skin" in standard, for certain maps (e.g Cirno TAG4 http://osu.ppy.sh/s/25739).
Oh really? How to activate it? Well, this is way too offtopic, but you may introduce this to me via ingame PM, lol.


ztrot wrote:

this is my last post for this topic, say I was to make a taiko with custom samples I would want my map to be heard the way I intended it to be made if I didn't I wouldn't of taken the time to add custom sets I took the time to set the beats and place the notes don't I deserve to have my creation played they way I wanted it to be? ztrot out I'm gonna go be productive.
if we assume that we use the said compromise about allowing overwriting by the own custom skin, why not? Me by myself is okay with the compromise. We may should recall the others if they agree with this or something similiar.
Luna
osu!standard allows the beatmap to force skins that the mapper chooses. In terms of customization for either game mode, skin in osu!standard is synonymous to hitsounds in Taiko.
No, it's not that simple. For one, you can skin Taiko visually as well, which is more like the equivalent to standard skins. And secondly, Hitsounds are a much more integral part of the Taiko game mode than they are of standard osu! mode. Remember how you can force your own cursor and slider style over the map's skin? Yes, that even overrides forced skins like on Cirno. That is way more similar to what hitsounds represent in Taiko.
Sakura

Loctav wrote:

We don't say we own that game mode, we are trying to explain you our reasons for our doings.
The purpose of rules is to prevent the game from breaking, glitching or make it unreadable, not to restrict the mappers. Although from the looks of it you didn't read at all my previous post.

And all i've seen from you is that you say it was impossible for YOU to play with different hitsounds. When you guys start throwing personal opinions on the matter it breaks up your whole argument.

You want me to look through all your posts? fine then i'll do it again:

p/1543741

Loctav wrote:

Stop trying to change stuff that worked pretty well so far.
This isn't a reason to not remove a rule, because it will make it Better not worse.

Loctav wrote:

We are simulating and INSTRUMENT.
I already told you in #lounge that it could be restricted to drum sounds to not sound awkward.

Loctav wrote:

Fill it with content, show us examples where it might work.
No, the thing is that you must show us examples of why it's bad to play with custom hitsounds, so that we can see how it breaks the game.

p/1543865

Loctav wrote:

The suggestion of "possible improvement" is a suggestion of "possible mess" in our eyes.
Modding, it may be true most modders dont pay that much attention to how playable the patterns are, however that doesn't mean we are diff towards the hitsounds being used.

p/1543865 (I've already commented on the "Distracting part" so)

Loctav wrote:

but for Taiko, the hitsounds are essential, since they determine WHAT to press. So having a too high variety between the hitsoundings is ending in a huge mess.
What determines what to press is the map, the hitsounds just determine what you hear from hitting.

p/1544008

Loctav wrote:

Theoretically, the color tells you what to press, but practically you rely on the hitsounds to know when you change the pattern to play. You read the patterns but rely on the hitsounds to get it proper. Especially in Hidden mod, you rely even more on the hitsounds.
I don't get this, it just takes a don and a kat press to know their sounds, you're allowed to hit them before the song even begins in case you didn't know.

Loctav wrote:

It bothers me, because it causes no improvement and pure distraction.
Isn't this what the majority of osu!standard players complain about as well with skins and backgrounds?

p/1544476
[quote"Loctav"]The One who will be forced are the taiko players according to your suggestion.[/quote] Yes, but that's what is intended, to play the maps as the mappers want, not as the mappers are forced to by rules from taiko players. If players dictated rules to mapping, custom skinning per-map would have been gone a long time ago.

Loctav wrote:

And since even the mapper agree with blocking custom hitsounds (despite those), the 'enforcement' argument is invalid, since it always appears in each situation somewhere.
Ah well, but because something isn't enforced doesn't mean you have to use it, we arent making a rule that says that you must use custom hitsounds yet you guys are treating us like we do. All we are proposing is to have the option of using them or not depending on what the mapper wants.

p/1544928

Loctav wrote:

I am really pissed since Sakura and those try to get a change to a folk to heavily is against it.
Again, we are not forcing the use of custom hitsounds, we just want the option of using them or not...

Loctav wrote:

And don't come along with your osz2 stuff. Seriously, hindering people to delete gameplay elements to make everyone play on an equal base is WAY different from allowing stuff, that brings out only shitmaps.
Again, examples please, heck, you'd need to show me that's a 0% chance that it will work to be able to ban it, so you'd need quite... a lot of examples.

Loctav wrote:

Trust us, we discussed this for so long, and we know why we decided this.
I've never seen such discussion, enlighten me towards where it is so i can see what your reasonings behind banning it are because so far i see no reason to ban all of the custom hitsounded maps.

p/1545110

Loctav wrote:

Lacks of examples. Empty assumption here.
Again, you guys need to provide examples that it doesnt work in 100% of the cases, if it works in even ONE case, is good enough to turn the rule into a guideline.

Loctav wrote:

Well, you know that mapping osu!standard contains more art than Taiko. Taiko is way more a simulation to the music.
Yeah i agree it contains more art than Taiko, but in the sense that you can make pretty patterns on the screen with your notes, the art with hitsounds from Standard can easily be transfered to Taiko, unless you midnlessly put notes all the time, then yeah there is no art.

Loctav wrote:

As already said, Taiko is a drumming game. If you are focusing your maps on something different than the drumbeat while mapping, you do something wrong.
Is not about focusing on something different than the drumbeat, however dont all taiko maps do that already? most drumbeats i hear on songs are at 1/1 or 1/2 constant, also im never saying to not use drum hitsounds, just dont force taiko sounds.

p/1545154

Loctav wrote:

Well, osu!standard is a visual way to express music, Taiko is an auditive one.
This gives me more reason to allow custom hitsounds.

Loctav wrote:

If I want to play DragonForce with Kongas, let me do that. But don't force me to do so.
You go convince peppy to allow a hitsound toggle so it's all fair for everyone, since standard players have to play with the mapper's intended hitsounds. Of course i agree with this, and Taiko mappers should be able to choose their hitsounds.

Loctav wrote:

Aren't we actually mapping for the players? And not for expressing our unfulfilled desire to create art if we fail elsewhere?
This would make sense if this was the case for standard too, but players have to bear with what the mapper intended, so why not Taiko? oh in fact they dont have to bear anyways since there's a toggle that forces all of the Taiko Skin!, freedom for the mappers to map however they want, you arent forced to play a taiko map you don't like.

Loctav wrote:

-Link to peppy's post- I just bolded every important word now. What is important here is way too subjective to be discussed here.
Yeah... MIDDLE GROUND, so far i only see one sided ground.

p/1545194

Loctav wrote:

Because I oppose giving mappers the freedom the players will lack of.
Then why dont you go create a thread to ban the use of custom skins and custom hitsounds, and even Storyboards for standard, since that annoys players and they always complain about them? I dont see you doing that, oh right, it wouldnt happen no matter how many reasonings you give right? Just stop dropping the Player's Freedom > Mapper's freedom, it doesn't work here.
lepidopodus
Well at least please respect somone actually plays / maps, guys? If you guys ensure that Taiko people will make final decision I won't be aggressive anymore, but in current situations I doubt we can make decisions by our own, to be honest, seriously.

I've give this some thoughts and concluded that custom hitsounds can be implemented eith certain limitations. I stated how custom hitsound can interfere Taiko gameplay a lot, but in practically I think this can be overcomed relatively easily if we set certain regulations, based on my experience. (Yeah mappers might want to implement there own hitsound and want to players hear it. Currently there's not much mappers doing that but who knows.) But this regulations and deciding certain hitsound is valid or not must be done by Taiko experts or at least several Taiko players since it is quite practical thing and need lots of experience to decided it's valid or not.

(Technically, currently using force Taiko skin option overrides any kind of custom hitsounds, as I know, though, as matthewhln said.)
those

Luna wrote:

No, it's not that simple. For one, you can skin Taiko visually as well, which is more like the equivalent to standard skins.
No, it is not. osu! focuses more on visual, and Taiko focuses more on audio. What affects visual? Skins. What affects audio? Sounds. Isn't that supposed to be a simple concept?

Luna wrote:

And secondly, Hitsounds are a much more integral part of the Taiko game mode than they are of standard osu! mode. Remember how you can force your own cursor and slider style over the map's skin? Yes, that even overrides forced skins like on Cirno.
No, it does not. Even if you delete all the skin elements, you are left with the Default skin, and the inability to choose my own skin. Try it out for yourself, thank you very much for your time.

lepidopodus wrote:

Well at least please respect somone actually plays / maps, guys? If you guys ensure that Taiko people will make final decision I won't be aggressive anymore, but in current situations I doubt we can make decisions by our own, to be honest, seriously.
I think the compromise would be that Taiko people get to make the final decision IFF they are able to bring up enough reasons why the custom hitsounds are not appropriate. While we respect the people that actually plays/maps, the area for "acceptable" is fairly broad.
Sakura
Ok so finally that the argument is over let's start out by setting out how the guideline should go.

First of all i'd say the custom hitsounds have to be drum related (already said by ztrot lol)
Luna

those wrote:

Luna wrote:

And secondly, Hitsounds are a much more integral part of the Taiko game mode than they are of standard osu! mode. Remember how you can force your own cursor and slider style over the map's skin? Yes, that even overrides forced skins like on Cirno.
No, it does not. Even if you delete all the skin elements, you are left with the Default skin, and the inability to choose my own skin. Try it out for yourself, thank you very much for your time.
No, it uses the slider style and cursor of YOUR skin. Try it, you'll have mmsliders and a custom cursor despite the map forcing standard skin.
And that's just my point, the most integral instruments of playing the game can be forced over a mapper-chosen skin.
those
Suggestion, brought up from p/1543951

those wrote:

Custom hitsounds must be appropriate in that dons are clearly represented by a deeper/lower tone than kats, which are to be represented by a higher/lighter tone.

Luna wrote:

No, it uses the slider style and cursor of YOUR skin. Try it, you'll have mmsliders and a custom cursor despite the map forcing standard skin.
And that's just my point, the most integral instruments of playing the game can be forced over a mapper-chosen skin.
Take a picture for me, will you? Right now.
Edit: Here's my skin: http://osu.ppy.sh/ss/321953
and here Cirno TAG4 gameplay: http://osu.ppy.sh/ss/321955


Edit: sorry, misread your post. But slider style and cursor are definitely not the most integral parts of the skin.
Loctav
so let's try

Custom hitsounds must be drum-related. If custom hitsounds are used, they should have deeper/lower tone set as don and a higher/lighter tone as kat.
Fix my grammar please.
matthewhln
Thanks for letting me explain it in more detail, and I will tell you guys why the argument is pointless IMO

Please jump to conclusion, if you feel too annoying to see what I have said

those wrote:

matthewhln wrote:

1. Custom hitsound will affect NOTHING if you use taiko skin for taiko mode
This is what we are trying to avoid. This is similar to "custom skins will affect nothing if you delete skin elements in the folder".

Neither mapper or player should be forced to use the custom skins/custom hitsound
so if they want to get rid of it, let them do it themselves

Also, Avoiding is not possible until peppy changed the program


matthewhln wrote:

2. Hitsound Volume can be specify in a SINGLE difficult
We don't mention anything about hitsound volume, but the timbre of the hitsound itself.

The origin rule state nothing about the timbre of the hitsound but the constant of volume of the hitsound

matthewhln wrote:

3. For people who do not use taiko skin, they give up their right on using taiko hitsound (I think they don't care anyway) so why do we care?
Yes, this is true, and we know that. If you want to use the Taiko hitsound on a map that doesn't have custom hitsounds, use the game default ones.

My point is, if the player selected "use taiko skin for taiko mode", custom hitsound will do nothing
if the player don't select it, they suit themselves


matthewhln wrote:

4. Original hitsound in taiko mode is NOT taiko hitsound, if you care on original hitsound, you are annoying yourself
I'm not quite sure I understand you here. Can you explain this a bit more?

The game default hitsound in taiko mode is different from using taiko skin
so it is already not something like "DON" and "KAT" (basic hitsound of taiko)
using custom hitsound will not affect so much
or I should say, discuss the impact of using custom hitsound is meaningless
To be conclude
1. "if the player don't use taiko skiln, they suit themselves"
2. "if they want to get rid of custom hitsound, let them do it themselves"
3. "The origin rule state nothing about the timbre of the hitsound but the constant of volume of the hitsound"

The main point of argument, which is "timbre of custom hitsound" is not in the rule
So what is the meaning of arguing?
Luna

those wrote:

Edit: sorry, misread your post. But slider style and cursor are not the most integral parts of the skin.
To me, Taiko hitsounds feel very much like a osu! cursor (and yes, I consider the cursor to be the most important part of a skin)
But from what I gather, your opinion on that seems to differ

/E: whatever, I'll just let the matter rest
those

matthewhln wrote:

To be conclude
1. "if the player don't use taiko skiln, they suit themselves"
2. "if they want to get rid of custom hitsound, let them do it themselves"
3. "The origin rule state nothing about the timbre of the hitsound but the constant of volume of the hitsound"

The main point of argument, which is "timbre of custom hitsound" is not in the rule
So what is the meaning of arguing?
Hey matthew. We aren't debating over the volume of the hitsounds at all.
Secondly, timbre is what the hitsound sounds like. Light/deep/echoing/sharp are all ways to describe the timbre. We are trying to get the usage of custom hitsounds.
Thirdly, I'm arguing that the player should not be able to change custom hitsounds if the map has one specifically defined.

Luna wrote:

To me, Taiko hitsounds feel very much like a osu! cursor (and yes, I consider the cursor to be the most important part of a skin)
But from what I gather, your opinion on that seems to differ
Everybody has their own priorities on skins. I, for one, get distracted if the hitsounds aren't loud enough and I can hear the sound of my own mouse clicking. As for cursor, I am usually able to play with any (I've been switching back and forth from default to smaller cursor due to modding and playing). Sliderstyle doesn't really matter, so definitely not integral (I can play with 1, 2, or 3).
In short, opinions can differ. But similarly to how a skin can match a map in standard, a custom hitsound set can match a map in Taiko.

Loctav wrote:

Custom hitsounds must be drum-related. If custom hitsounds are used, they should have deeper/lower tone set as don and a higher/lighter tone as kat.
This sounds good. What will the ruling on other miscellaneous sounds be, though? For example, lazers, whistles, etc.

A little tidbit: I've always referred to Taiko as "the drum game".
Loctav
Nah, come on. We came to the conclusion that this is at least a drumming simulation. So let it stay at drum-customs D:
matthewhln

those wrote:

Thirdly, I'm arguing that the player should not be able to change custom hitsounds if the map has one specifically defined.
This is cannot be decide by anyone including BAT,MAT,the taiko community, you and me

Peppy is the only one who can control this by making new mechanism to add limit on locking the custom hitsound

Beside,the player can also decide themselves too (by deleting custom hitsound)
Sakura once state that "you dont need to enforce it on mappers that actually want to use them"
so why we need to enforce player to use custom hitsound?
those

Loctav wrote:

Nah, come on. We came to the conclusion that this is at least a drumming simulation. So let it stay at drum-customs D:
Fair enough. Can we have this seconded, please?

matthewhln wrote:

Sakura once state that "you dont need to enforce it on mappers that actually want to use them"
so why we need to enforce player to use custom hitsound?
This was directed at default hitsounds, as in "you should not force [default hitsounds] on mappers that actually want to use [custom hitsounds]".
ziin
This is the dumbest rule/argument I've seen in a long time.

those wrote:

Thirdly, I'm arguing that the player should not be able to change custom hitsounds if the map has one specifically defined.
that's not going to happen, and it would be really stupid if it did happen.
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